iOS is the operating system for iPhone.

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Migrating SwiftUI lifecycle to UIKit's
Hi, everyone I have an app already in production that uses SwiftUI's lifecycle (paired with an AppDelegate). Due to some specific behaviour of the app, we decided to migrate the app to use UIKit's lifecycle, adding the corresponding SceneDelegate to the app, as well as modifying the Info.plist file accordingly to accommodate to these new changes. Although everything seems to work when installing the app from zero, when installing it on top of another version, the screen goes black and the user cannot interact with the app at all unless they reinstall it completely. As I've read online, iOS is reusing the window configuration from the previous execution of the app. I know this because the AppDelegate's application(application:connectingSceneSession:options) is not being called when coming from a previous version of the app. I would love to know what can I do to make this work because, as you may understand, we cannot ask our user base to reinstall the application. Thank you very much.
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1.9k
Apr ’25
Error this SDK is not supported by the compiler - Xcode version 16.2 (16C5032a) to 16.3(16E140)
In Xcode version 16.2 (16C5032a) I created: One [ScenekitApp] [File/New/Project/iOS/Game/Game Technology: SceneKit]. Three custom Frameworks [File/New/Project/iOS/Framework] [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework]. In the four projects the [Minimum Deployments=iOS 15.0], [Swift version=6.0] and [BUILD_LIBRARY_FOR_DISTRIBUTION=Yes]. I directly installed the [Zip.framework] in [ASCSource.framework] without [pod init/pod install] and in the [General tab] [Frameworks, Libraries and Embeded Content] [Zip.framework Embed&Sign]. I installed the three frameworks [ASCSource.framework, ASCCommon.framework and ASCCoreData.framework] in [ScenekitApp] and everything works perfectly in Xcode version 16.2(16C5032a). I updated Xcode version 16.2(16C5032a) to Xcode version 16.3(16E140) and some errors in the SDKs were indicated. [Failed to build module 'ASCSource'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. [Failed to build module 'Zip'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0.3 effective-5.10 (swiftlang-6.0.3.1.10 clang-1600.0.30.1)', while this compiler is 'Apple Swift version 6.1 effective-5.10 (swiftlang-6.1.0.110.21 clang-1700.0.13.3)'). Please select a toolchain which matches the SDK]. If I recompile all frameworks in Xcode version 16.3 (16E140) it will work, but I don't think it will be a good solution. I found some discussions in links like the following without success. https://github.com/firebase/firebase-ios-sdk/issues/13727 https://stackoverflow.com/questions/70556401/swift-version-conflict-this-sdk-is-not-supported-by-the-compiler-please-select Any help is welcome. Thanks everyone!!!
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382
Apr ’25
How to capture the currently pressed key when a TextField is in focus?
In the attached code snippet: struct ContentView: View { @State private var vText: String = "" var body: some View { TextField("Enter text", text: Binding( get: { vText }, set: { newValue in print("Text will change to: \(newValue)") vText = newValue } )) } } I have access to the newValue of the text-field whenever the text-field content changes, but how do I detect which key was pressed? I can manually get the diff between previous state and the new value to get the last pressed char but is there a simpler way? Also this approach won't let me detect any modifier keys (such as Alt, Ctrl etc) that the user may have pressed. Is there a pure swift-ui approach to detect these key presses?
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Apr ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
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108
Apr ’25
iOS did not update all widgets of an app when the user press a button on a widget
Hello, I have an app in AppStore "Counter Widget". https://apps.apple.com/app/id1522170621 It allows you to add a widget to your homescreen/lockscreen to count anything. Everything works fine except for one scenario. iOS 18+ I create 2 or more widgets for one counter. For example, medium and small widgets. I click on the widget button to increase or decrease the value. The button in the widget uses Button(intent: AppIntent) to update the value and calls WidgetCenter.shared.reloadAllTimelines() to update the second widget for the same counter. For iOS 18 in this particular scenario, you don't even have to call the WidgetCenter.shared.reloadAllTimelines(). iOS already knows that there is a widget with the same INIntent settings and will update it itself. Both widgets are updated and show the new value. Everything is correct. Now on the homescreen I open the widget configuration for one of the widgets to change the INIntent for the widget. For example, i change the background to wallpaper. This is just a skin for the widget, and the widget is associated with the same counter value as before. As in (2), I click the widget button to increase or decrease the value. But now only one widget is updated. iOS ignores my call to WidgetCenter.shared.reloadAllTimelines() and does not update the second widget connected to the same counter. As I found, iOS, when I call WidgetCenter.shared.reloadAllTimelines() from the widget itself, updates other widgets only if INIntent is absolutely equal for them. Overriding isEqual for them did not help. That is, I cannot specify which fields from my INIntent can be ignored during such an update and consider that widgets are equal and need to be updated. Obviously iOS make this compare outside my code. The main problem is that when the user adds a widget to the lock screen and increases and decreases the value there. After that, he opens the home screen and the widget there is not synchronized with the value from the widget on the lock screen. How to solve this problem?
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833
Apr ’25
Network Connection Issue on Xcode 16.3 Simulator
Hi, I just migrated from Xcode 15 to Xcode 16.3 RC. When I run my app on any simulator, iOS 17 or iOS 18, I seeing strange behavior the second time I launch the app. The app uses a few frameworks, such as Firebase Crashlytics, and the network calls all work fine on the initial launch. however, subsequent launches consistently get the following error: Task <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2> finished with error [-1001] Error Domain=NSURLErrorDomain Code=-1001 "The request timed out." UserInfo={_kCFStreamErrorCodeKey=-2102, NSUnderlyingError=0x600000c46910 {Error Domain=kCFErrorDomainCFNetwork Code=-1001 "(null)" UserInfo={_kCFStreamErrorCodeKey=-2102, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <17ACD3D4-FB31-4091-A797-D573F31909C2>.<2>" ), NSLocalizedDescription=The request timed out., The only way to run again on that simulator is to Erase All Content and Settings. I did not see this issue in Xcode 16, and my app has been in production for over a year without networking issues. Pushing to my phone works fine. Running on MacBook Pro apple silicon - Sequoia 15.3.2 Any help would be greatly appreciated! Thanks, Mike
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3.3k
Apr ’25
App Crashes on iPhone 15 Pro and iPhone 16 After App Store Installation
Hello everyone, I'm experiencing an issue with my app, and I would greatly appreciate any guidance. Here's the situation: My app works flawlessly on the simulator for all iPhone models (16, 16 Pro, 16 Pro Max, SE, etc.). It runs without issues on physical iPhone 11 devices (both mine and a friend's). However, when my friend installs the app from the App Store on their iPhone 15 Pro or iPhone 16, it crashes immediately upon opening. Steps I’ve taken so far: Verified that the app works on the simulator for the same models where it crashes in real life. Updated the app's minimum deployment target to iOS 18, but this did not resolve the issue. The app still crashes on the physical iPhone 15 Pro and 16 models while continuing to run fine on previous physical devices and all simulated ones. Additionally, I had another friend beta test the app through TestFlight on their iPhone 15 Pro, and they received an alert message indicating that the app had crashed when they tried to open it. This confirms the issue still exists after my attempted fixes. I'm unsure what could be causing this discrepancy between the simulated and physical devices, or what the alert message in TestFlight might signify. Has anyone encountered a similar issue, or does anyone have suggestions on what I should do to fix this? Thanks in advance for your help!
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374
Apr ’25
On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
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1.2k
Apr ’25
Concerning recent trend of start page bugs on Safari
Summary Recently a number of bugs affecting our Safari extension have been introduced with various Safari 18.X updates. We've submitted feedback for all of these, but most have received no response. We need to raise this to your attention as it has been affecting our developer experience and causing a lot of frustration for our users. It's something that adds a lot of uncertainty for us. These issues affect core web functionalities but seem to be isolated to the Start Page or Extension environments. For example: using window.open, no longer works using window.location.href = ... no longer works Including a tag in our start page causes infinite reloading to occur. registering a content script more than once will crash Safari Details Unable to open new window as as start page extension in Safari 18 FB15879470 What happens: Calling window.open does nothing. This broke our links to our feedback submission, marketing site & help site. When: Nov 18, 2024 - Initial launch of Safari 18 on macOS Status: Open, No response Unable to open app url scheme with window.location.href in start page extension in iOS 18 FB15879596 What happens: Changing the URL in this way does nothing (well actually it does work about 10% of the time). This broke our navigation to in app payment. When: Nov 18, 2024 - Initial launch of Safari 18 on iOS Status: Open, No response New tab extensions broken FB16126043 What happens: Having a tag in your causes an infinite loop of reloading the start page. This broke our entire start page extension. When: Dec 19, 2024 - Safari 18.3 on iOS beta Status: 10 similar tickets found, marked for future OS update. We did get a response and a fix is identified for a future release window.open opens “about:blank” when called from Start Page extension. FB16427985 What happens: calling window.open from the start page opens about blank on iOS 18.3. Similar to the first issue, but slightly different behaviour. This broke our links to our feedback submission, marketing site & help site. When: Jan 30, 2025 - Safari 18.3 Status: Open, No response Registering a content script more than once causes Safari to crash in macOS 15.4 beta FB16831768 What happens: We have an optional content script that we were registering every time it was used. Although somewhat redundant, it was much simpler than checking if one was already registered and tracking if an updated one needed to replace it. This works fine on all other browsers and all prior Safari versions we've released it on. However if a user enables site blocker on the latest version, as soon as they visit any website, our content script registration causes Safari to crash. Essentially preventing users from using Safari until they uninstall our extension. When: Mar 11, 2025 - Safari 18.4 Status: Open, No response In Conclusion Luckily we have been able to isolate and find workarounds for most of these issues so far, but we are not guaranteed to in the future. We are raising this not only to have these issues looked into, but to raise awareness of the rising trend of basic functionality of Safari extensions breaking with Safari updates. We hope that this can influence a shift in your QA & feedback intake practices to ensure these issues are less frequent in the future. We are happy to raise future issues through your provided channels as they are discovered. But to have our feedback ignored and then have to rely solely on workarounds to prevent disruptions to our users' experience is concerning. We submitted this feedback to our developer relations contact, and he suggested we submit a TSI to look into these issues. In response to this, we were advised to post this here.
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Apr ’25
Crash heppen when i set to false to the usesClassicLoadingMode in URLSessionConfiguration
when i set the flag false to the usesClassicLoadingMode, then the application is getting crashed Ex: let config = URLSessionConfiguration.default if #available(iOS 18.4, *) { config.usesClassicLoadingMode = false } Crash log : *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFBoolean objectForKeyedSubscript:]: unrecognized selector sent to instance 0x1f655c390' *** First throw call stack: (0x188ae52ec 0x185f69a7c 0x188b4f67c 0x1889fcb84 0x1889fc4f0 0x191393bc8 0x1889ec8a0 0x1889ec6e4 0x191393ad0 0x191344dac 0x191344b58 0x107cfa064 0x107ce36d0 0x191343fcc 0x1891b3b18 0x1892dae58 0x189235c60 0x18921e270 0x18921d77c 0x18921a8ac 0x107ce0584 0x107cfa064 0x107ce891c 0x107ce95d8 0x107ceabcc 0x107cf5894 0x107cf4eb0 0x212f51660 0x212f4e9f8) terminating due to uncaught exception of type NSException
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Apr ’25
iOS app build error with iOS 18 SDK and Xcode 16
Hi, I am able to build my iOS app successfully, developed in objective-C with iOS 17.5 SDK and Xcode 15. Due to requirement of Appstore we are trying to build with iOS 18 SDK and Xcode 16. When building getting error in LAEnvironmentState.h file: a) "Property requires field to be named" b) "Expected member name or ';' after declaration specifiers" Same app when opening with Xcode 15 gets build without any issue. Any help/suggestion would be appreciated.
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150
Apr ’25
Above Xcode16 operation project, in the project use AVPictureInPictureController opportunities (PIP) function open system blackout
I found that when the development tool above Xcode16 ran my app, I opened the suspended inscription function, and then opened the system camera, the content in the suspended window would not be displayed, and the suspended window would have a black screen. However, this phenomenon does not appear on Xcode15.4 development tools, it is the same code, I do not know why
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676
Apr ’25
Can an iPhone be used as an NFC terminal to read Apple Wallet passes from another iPhone?
Hi all, I'm working on a use case where a customer checks in at a point of service (e.g., a cafeteria or restaurant) using their Apple Wallet pass (e.g., a digital employee badge). In this scenario, we would like to use an iPhone (with a custom iOS app) as the NFC terminal to read the pass directly from the customer's iPhone over NFC. I’m aware that "Tap to Pay on iPhone" allows NFC-based payment acceptance, but it’s unclear if similar functionality is available or permitted for reading access-type passes from another iPhone via NFC. Key questions: Is it technically possible for an iPhone to act as an NFC reader for a Wallet pass on another iPhone? If not, is this restricted due to Secure Element isolation or protocol limitations? Is there any Apple-supported path for building such a solution — or is certified external hardware (e.g., HID, Wavelynx) the only option? I’ve reviewed the Core NFC and PassKit documentation but couldn't find a definitive answer. Thanks in advance for your clarification!
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365
Apr ’25
iOS RN app crashing with NSInvalidArgumentException
I am facing iOS app crash on app start, below is stack trace of crashed thread OS Version: iOS 18.3.2 (22D82) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Crashed Thread: 28 Application Specific Information: *** -[__NSDictionaryM setObject:forKey:]: key cannot be nil Thread 28 Crashed: 0 CoreFoundation 0x323b575fc 1 libobjc.A.dylib 0x31e649244 objc_exception_throw 2 CoreFoundation 0x323b3f224 3 libloader 0x10651eba4 4 libloader 0x10653f3b4 5 libdispatch.dylib 0x3336a8248 6 libdispatch.dylib 0x3336a9fa8 7 libdispatch.dylib 0x3336b15cc 8 libdispatch.dylib 0x3336b2124 9 libdispatch.dylib 0x3336bd38c 10 libdispatch.dylib 0x3336bcbd8 11 libsystem_pthread.dylib 0x43965d680 _pthread_wqthread 12 libsystem_pthread.dylib 0x43965b474 start_wqthread
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Apr ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
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81
Apr ’25
When loading a .webarchive in WKWebView does it handle local storage differently in iOS 18?
I have multiple web views of the same domain that share the same local storage, as expected. One of them though, is loading a .webarchive file. The web archive is of the same domain, and is loaded using the same base URL. For some reason, in most cases, the local storage is not shared with this web view when loading the web archive, although if I make that same web view load the actual live web page it does share local storage. I say in most cases, because for some users it works as expected, but for a significant portion of users it isn't sharing local storage. I think that the main difference between working and not is iOS version. iOS 17 seems to be able to share the local storage but iOS 18 does not. I can't find anything related in the release notes of iOS 18 versions. There is nothing in the documentation for load(_:mimeType:characterEncodingName:baseURL:), or the header file, that explains anything specific about local storage and webarchive loading. Does anyone know for sure how local storage is handled when a webarchive is loaded into a web view, and did something change with iOS 18 in regards to this?
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114
Apr ’25
earliestBeginDate timezone
I'm trying to schedule a background task that will run on an iPhone and I'm looking into creating a task request using BGProcessingTaskRequest and scheduled it using BGTaskScheduler.shared.submit(). Per earliestBeginDate documentation, this property can be used to specify the earliest time a background task will be launched by OS. All clear here. However, the question is: how is the value interpreted with respect to timezone ? Is the specified date in device timezone ? Is GMT ? Is something else ?
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Apr ’25
The UIRequiredDeviceCapabilities key in the Info.plist is still set up in such a way that the app will not install on the device used in review.
I've seen other similar posts with no clear answers and solutions. My Unity app has been rejected several times with this message: The UIRequiredDeviceCapabilities key in the Info.plist is still set up in such a way that the app will not install on the device used in review. Review device details: Device type: iPhone 13 mini OS version: iOS 18.4 Next Steps Please check the UIRequiredDeviceCapabilities key to verify that it contains only the attributes required for the app features or the attributes that must not be present on the device. Attributes specified by a dictionary should be set to true if they are required and false if they must not be present on the device. I have made sure the submitted app has only one value for UIRequiredDeviceCapabilities, arm64, which is required by Unity. Initially Metal was listed as well, but I've removed it in trying to fix this problem. Additionally, I've ran the app through TestFlight and it functions fine. I'm not sure what else to try to fix this issue, though I've seen from other posts that indicate this type of rejection could possibly be a bit of a red herring and the real issue could be something else. Any help would be appreciated
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Apr ’25