Localization

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Localization is the process of adapting and translating your app to multiple languages.

Posts under Localization tag

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xcstringstool not producing all localisations
Hi iOS peeps ! Was just wondering if anyone has had this issue before with String Catalogs. I have an iOS project where I am using String Catalogs for localisation ( the project is split up into multiple local swift packages with each project having its own Localizable.xcstrings ) and the app currently only supports en as the base and en-US for US localisation During the build process however some of the swift packages only produce the en-US localisation and is missing the en default localisation in the binary. Having a look at the build log for some xcstringstool will only produce one set of Localizable.strings (en-US.lproj) instead of (en.lproj and en-US.proj) I haven't been able to find much documentation from Apple on xcstringstool as well / not sure where to find more info about this
2
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759
Feb ’25
OTP autocomplete not working as expected
I have a UITextField with UITextContentType equal to oneTimeCode. It works as expected if the message is in English and the keyword "OTP" exists. It doesn't work if the message is in Greek and the keyword "OTP" is translated also in greek. Is the OTP keyword really needed? Is there any alternative? Which are the keywords for any case? Are these keywords only in English? Thanks in advance!
3
0
1.3k
Feb ’25
Inconsistency Between Translation API Language Identifiers and Foundation Locale
I recently noticed an inconsistency in how languages are represented in Apple’s new Translation API compared to Foundation’s Locale system. Observation from the Translation API When retrieving the list of supported languages using: let availableLanguages = try await LanguageAvailability().supportedLanguages The results are: Language(components: Foundation.Locale.Language.Components(languageCode: Optional(uk), script: nil, region: Optional(UA))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(zh), script: nil, region: Optional(TW))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(ko), script: nil, region: Optional(KR))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(en), script: nil, region: Optional(GB))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(de), script: nil, region: Optional(DE))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(zh), script: nil, region: Optional(CN))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(ja), script: nil, region: Optional(JP))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(id), script: nil, region: Optional(ID))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(nl), script: nil, region: Optional(NL))) .... Key points: • The script component is always nil. • Region codes (CN, TW, etc.) determine the script for languages like Chinese (Simplified or Traditional). • Other languages (e.g., en-GB, en-US, pt-BR) also rely on region-based identification. Observation from Foundation Locale (Locale.current.language) When retrieving the user’s system language setting: systemLanguageObj = Locale.current.language I get a different format where the script component is present, but the region may vary based on user settings. This means that mapping between script and region is not consistent between the two APIs, requiring manual handling. My key questions: 1. Is my current approach correct, or is there a better way to get user language settings that match Translation API identifiers? 2. If no alternative exists, could the Translation API align its language identification method with Foundation Locale to reduce ambiguity? Any insights or suggestions would be greatly appreciated!
1
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434
Feb ’25
Local Authentication & localized reason string
In a project I was using Local Authentication to authenticate a user. When I got a request to support smartcard/PIV token authentication (which Local Authentication does not support), I had to switch to Authorization Services, which works pretty. There's only one issue I have. Local Authentication's evaluatePolicy:localizedReason:reply: requires a reason in the form "<appname>" is trying to <localized reason>. The app is currently translated into 41 languages and I would like to use the localized strings for the AuthorizationEnvironment of Authorization Services as well. The problem is that Local Authentication prefixes the localized string with something like "<appname>" is trying to and Authorization Services does not do this. Is there a way to get this prefix from somewhere so I can manually add it to the (partially) localized string? Any help would be highly appreciated. Thank you, Marc
7
0
1.2k
Feb ’25
Swift Playgrounds on iPad localization
Hey, meanwhile it's a great thing to program apps on the iPad and to be able to load them into the App Store Connect and the App Store. What about localization in the meantime? When I open the folder en.lproj in sample apps from XCode, then there are two files stored in it: Glossary.plist (XML) and Localizable.strings (binary) Is it correct that XCode creates binary files from the strings? Otherwise, Swift Playgrounds already offers localization in the localized learning content, but i guess the binary files can only be created in XCode?
2
1
725
Feb ’25
Incorrect support language displayed at App Store
Our app support English and Traditional Chinese only, so the Xcode config and the app store setting include these 2 languages only now. However, the support languages displayed at the App Store show our app support Simplified Chinese. Would like to know is there any config we missed or wrong setting we have done? Appreciate for any reply or suggestion.
5
0
1.6k
Feb ’25
Leaderboard localization
Hello, I setup a leaderboard in the default language English and everything works and the app is live in the store. Now I am adding localization to the leaderboard and noticed than some languages have the data entry "Score Format Suffix" and some languages the data entries "Score Format Suffix (Singular)" and "Score Format Suffix (Plural)" instead. Is this an error or intentional? Kind Regards, Chris
2
0
1.1k
Jan ’25
Are Swift Packages supported by String Catalogs?
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages? I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder. Great! I then see this screen: All good so far. I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above. So, do string catalogs not support packages at this time or am I doing something wrong? I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
9
0
6k
Jan ’25
How to get the real app language code + variation?
Hello, I have the app localised to many languages and its variants, like English from Australia or Dutch from Belgium. My phone language is en_UK and the region is configured to ES. I cannot find a way to get the regional language code (ex: en_au, nl_be), it always gets simplified to the language (ex: en, nl), or adds my device region (ex: en-ES, nl-ES). Here I attach some examples while I have the app on en_au Locale.preferredLanguages ▿ 3 elements - 0 : "en-ES" - 1 : "ca-ES" - 2 : "es-ES" Bundle.main.preferredLocalizations ▿ 1 element - 0 : "en" NSLocale.current.languageCode ▿ Optional<String> - some : "en" Locale.current ▿ en_001@rg=eszzzz (fixed en_001@rg=eszzzz) - identifier : "en_001@rg=eszzzz" - locale : "fixed en_001@rg=eszzzz" Locale.autoupdatingCurrent.languageCode ▿ Optional<String> - some : "en" Locale.current.languageCode ▿ Optional<String> - some : "en" Locale.preferredLanguages[0] "en-ES"
2
0
1.2k
Jan ’25
Use of WidgetConfigurationIntent WidgetKit configurable parameter unable to internationalization of the title?
struct DeployAndWithdrawDefensesAppIntent: WidgetConfigurationIntent { // An example configurable parameter. @Parameter(title:LocalizedStringResource("ax_alarm_device_name")) } In the process of using iOS widgetKit development team a, configuration item title need language internationalization (@ Parameter (title: LocalizedStringResource (" ax_alarm_device_name "))), but found no effect. I first changed the language of the system on the iphone and found that the widget worked. However, just changing the language of the app did not take effect. Is there any way to just change the app language and make the widgets change? Thank you very much!
1
0
1.2k
Jan ’25
Unable to detect changes to language from Settings post a initial manual override
We have a requirement in the App in which for certain countries/regions we have to support only certain languages. If the User's current language is not supported, We would have a custom fallback/default language for specific regions. like it could be Arabic for middle east countries, English for Europe etc. Since iOS localization allows fallback to only one Base localizations, we had to take a custom approach to implement the same. To achieve the same, we checked the User's current language and Country and if required we overrode the "kLanguageBundleKey" property within the Bundle class, and set the following user defaults, (here for example say english) Foundation.UserDefaults.standard.set(["en"], forKey: "AppleLanguages") Foundation.UserDefaults.standard.synchronize(). And it works! The problem is that in iOS, post this override, when the user changes language from the Phone's settings app. Launches our app, Bundle.main.preferredLocalizations.first always gives what we overwrote and not the one present in the Phone's settings. Given this, Is there way to get the user's current language even after such overrides? or should we do the language overrides some other way?
1
0
1k
Jan ’25
Reusing string catalog translations in swift packages
Setup I have 2 swift packages and I try to use stirng catalog to manage your localizations I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle") Problem statement I really don't like the idea of creating separate (but the same) translations in these packages I have tried using something like String( localized: "ok_button_title", table: "Localizable", bundle: .main, comment: "Ok button title" ) This does use translations from the main bundle, however this does not automatically create the keys in string catalog Question Is there any possibility to reuse the translations from the main bundle? Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
1
0
644
Jan ’25
Localizing CFBundleDisplayName based on specific region
Hi everybody, My team and I are currently working on an app that requires us to use localizations for the CFBundleDisplayName property in info.plist. However we are running into some issues ourselves, we need to localise the CFBundleDisplayName property for two specific countries: Netherlands Belgium We've tried to use the String catalog and we've added the corresponding languages/regions there: nl-BE (CFBundleDisplayName = x) nl-NL (CFBundleDisplayName = y) However the nl-BE localization does not seem to be used when changing the device language to Dutch (Belgium). It uses the nl-NL (y) value for the CFBundleDisplayName. Is it possible to use CFBundleDisplayName localizations for specific regions that use the same language? such as Belgium and the Netherlands. If not I fear that we need to build two apps...
1
0
1k
Dec ’24
Accessibility Localization Questions
For practice, I have implemented accessibility labels and announcement in a very simple test app (All SwiftUI, all iOS 18). The app is not localized, default language is English. When running this on a German phone, odd things happen in the localization. My accessibility labels are read with an accent, but when they contain a url, the "dots" are read as the German "Punkt" (with an English Accent). When I am providing the same text as accessibility announcement, the same text (which is in English), is read with a German voice. I am also providing a Button with an "arrow.clockwise" image, and VoiceOver reads this, in an English Voice with "Refresh, Button". This is great and was to be expected. However, when the button is disabled, VoiceOver reads "Refresh, grau dargestellt, Button", all in an English Voice. Is this an error? Am I doing it wrong? The video at the link should show the issue https://share.icloud.com/photos/0757FJW2Q3fsA_cdhMX6ls46Q
2
0
1.4k
Dec ’24
How to Set Azerbaijani as Default Language for My App?
Hi everyone, I’m facing an issue with setting Azerbaijani as the default language for my app. The app is designed specifically for the Azerbaijani market, where the primary language is Azerbaijani, although Russian is also widely spoken. During the submission process, I couldn’t find an option to set Azerbaijani as the default language. To move forward, I selected Russian, assuming I could change it later. However, I’ve hit a roadblock—I can’t figure out how to make Azerbaijani the default language now. Has anyone else encountered this problem? Is there a workaround or solution to enable Azerbaijani as the default language? I’d greatly appreciate any advice or guidance from the community. Thanks in advance!
1
0
731
Dec ’24
xcstringstool not producing all localisations
Hi iOS peeps ! Was just wondering if anyone has had this issue before with String Catalogs. I have an iOS project where I am using String Catalogs for localisation ( the project is split up into multiple local swift packages with each project having its own Localizable.xcstrings ) and the app currently only supports en as the base and en-US for US localisation During the build process however some of the swift packages only produce the en-US localisation and is missing the en default localisation in the binary. Having a look at the build log for some xcstringstool will only produce one set of Localizable.strings (en-US.lproj) instead of (en.lproj and en-US.proj) I haven't been able to find much documentation from Apple on xcstringstool as well / not sure where to find more info about this
Replies
2
Boosts
0
Views
759
Activity
Feb ’25
OTP autocomplete not working as expected
I have a UITextField with UITextContentType equal to oneTimeCode. It works as expected if the message is in English and the keyword "OTP" exists. It doesn't work if the message is in Greek and the keyword "OTP" is translated also in greek. Is the OTP keyword really needed? Is there any alternative? Which are the keywords for any case? Are these keywords only in English? Thanks in advance!
Replies
3
Boosts
0
Views
1.3k
Activity
Feb ’25
Problem with localising a Swift package
I am using Xcode 15 and working on a localised app. I use the new String Catalogs feature which works great for my app. In my app I created some local package like Apple has done it in the Backyard Birds example. However the translations I did in the package's String Catalog won’t be used in the app. What am I doing wrong?
Replies
5
Boosts
1
Views
3k
Activity
Feb ’25
Inconsistency Between Translation API Language Identifiers and Foundation Locale
I recently noticed an inconsistency in how languages are represented in Apple’s new Translation API compared to Foundation’s Locale system. Observation from the Translation API When retrieving the list of supported languages using: let availableLanguages = try await LanguageAvailability().supportedLanguages The results are: Language(components: Foundation.Locale.Language.Components(languageCode: Optional(uk), script: nil, region: Optional(UA))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(zh), script: nil, region: Optional(TW))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(ko), script: nil, region: Optional(KR))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(en), script: nil, region: Optional(GB))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(de), script: nil, region: Optional(DE))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(zh), script: nil, region: Optional(CN))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(ja), script: nil, region: Optional(JP))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(id), script: nil, region: Optional(ID))) Language(components: Foundation.Locale.Language.Components(languageCode: Optional(nl), script: nil, region: Optional(NL))) .... Key points: • The script component is always nil. • Region codes (CN, TW, etc.) determine the script for languages like Chinese (Simplified or Traditional). • Other languages (e.g., en-GB, en-US, pt-BR) also rely on region-based identification. Observation from Foundation Locale (Locale.current.language) When retrieving the user’s system language setting: systemLanguageObj = Locale.current.language I get a different format where the script component is present, but the region may vary based on user settings. This means that mapping between script and region is not consistent between the two APIs, requiring manual handling. My key questions: 1. Is my current approach correct, or is there a better way to get user language settings that match Translation API identifiers? 2. If no alternative exists, could the Translation API align its language identification method with Foundation Locale to reduce ambiguity? Any insights or suggestions would be greatly appreciated!
Replies
1
Boosts
0
Views
434
Activity
Feb ’25
Local Authentication & localized reason string
In a project I was using Local Authentication to authenticate a user. When I got a request to support smartcard/PIV token authentication (which Local Authentication does not support), I had to switch to Authorization Services, which works pretty. There's only one issue I have. Local Authentication's evaluatePolicy:localizedReason:reply: requires a reason in the form "<appname>" is trying to <localized reason>. The app is currently translated into 41 languages and I would like to use the localized strings for the AuthorizationEnvironment of Authorization Services as well. The problem is that Local Authentication prefixes the localized string with something like "<appname>" is trying to and Authorization Services does not do this. Is there a way to get this prefix from somewhere so I can manually add it to the (partially) localized string? Any help would be highly appreciated. Thank you, Marc
Replies
7
Boosts
0
Views
1.2k
Activity
Feb ’25
Swift Playgrounds on iPad localization
Hey, meanwhile it's a great thing to program apps on the iPad and to be able to load them into the App Store Connect and the App Store. What about localization in the meantime? When I open the folder en.lproj in sample apps from XCode, then there are two files stored in it: Glossary.plist (XML) and Localizable.strings (binary) Is it correct that XCode creates binary files from the strings? Otherwise, Swift Playgrounds already offers localization in the localized learning content, but i guess the binary files can only be created in XCode?
Replies
2
Boosts
1
Views
725
Activity
Feb ’25
Incorrect support language displayed at App Store
Our app support English and Traditional Chinese only, so the Xcode config and the app store setting include these 2 languages only now. However, the support languages displayed at the App Store show our app support Simplified Chinese. Would like to know is there any config we missed or wrong setting we have done? Appreciate for any reply or suggestion.
Replies
5
Boosts
0
Views
1.6k
Activity
Feb ’25
Leaderboard localization
Hello, I setup a leaderboard in the default language English and everything works and the app is live in the store. Now I am adding localization to the leaderboard and noticed than some languages have the data entry "Score Format Suffix" and some languages the data entries "Score Format Suffix (Singular)" and "Score Format Suffix (Plural)" instead. Is this an error or intentional? Kind Regards, Chris
Replies
2
Boosts
0
Views
1.1k
Activity
Jan ’25
Are Swift Packages supported by String Catalogs?
Hello, do the String Catalogs (new in Xcode 15) support Swift Packages? I've tried adding a new Localizable.xcstrings (string catalog) file to my package's resources folder. Great! I then see this screen: All good so far. I then try to go and build my Swift Package... and nothing changes. The string catalog is never populated and I'm left with the same screen as above. So, do string catalogs not support packages at this time or am I doing something wrong? I was really hoping String Catalogs would work and save the day since Export Localizations also does not work for Swift packages that don't support macOS. 😔
Replies
9
Boosts
0
Views
6k
Activity
Jan ’25
How to get the real app language code + variation?
Hello, I have the app localised to many languages and its variants, like English from Australia or Dutch from Belgium. My phone language is en_UK and the region is configured to ES. I cannot find a way to get the regional language code (ex: en_au, nl_be), it always gets simplified to the language (ex: en, nl), or adds my device region (ex: en-ES, nl-ES). Here I attach some examples while I have the app on en_au Locale.preferredLanguages ▿ 3 elements - 0 : "en-ES" - 1 : "ca-ES" - 2 : "es-ES" Bundle.main.preferredLocalizations ▿ 1 element - 0 : "en" NSLocale.current.languageCode ▿ Optional<String> - some : "en" Locale.current ▿ en_001@rg=eszzzz (fixed en_001@rg=eszzzz) - identifier : "en_001@rg=eszzzz" - locale : "fixed en_001@rg=eszzzz" Locale.autoupdatingCurrent.languageCode ▿ Optional<String> - some : "en" Locale.current.languageCode ▿ Optional<String> - some : "en" Locale.preferredLanguages[0] "en-ES"
Replies
2
Boosts
0
Views
1.2k
Activity
Jan ’25
WKWebView doesn't get locale nl_BE from app but nl_NL
Having the app localised and configured to Dutch from Belgium (nl_BE), I open a url with WKWebView. The website locale detects Dutch from Netherlands (nl_NL)
Replies
0
Boosts
0
Views
719
Activity
Jan ’25
Use of WidgetConfigurationIntent WidgetKit configurable parameter unable to internationalization of the title?
struct DeployAndWithdrawDefensesAppIntent: WidgetConfigurationIntent { // An example configurable parameter. @Parameter(title:LocalizedStringResource("ax_alarm_device_name")) } In the process of using iOS widgetKit development team a, configuration item title need language internationalization (@ Parameter (title: LocalizedStringResource (" ax_alarm_device_name "))), but found no effect. I first changed the language of the system on the iphone and found that the widget worked. However, just changing the language of the app did not take effect. Is there any way to just change the app language and make the widgets change? Thank you very much!
Replies
1
Boosts
0
Views
1.2k
Activity
Jan ’25
Unable to detect changes to language from Settings post a initial manual override
We have a requirement in the App in which for certain countries/regions we have to support only certain languages. If the User's current language is not supported, We would have a custom fallback/default language for specific regions. like it could be Arabic for middle east countries, English for Europe etc. Since iOS localization allows fallback to only one Base localizations, we had to take a custom approach to implement the same. To achieve the same, we checked the User's current language and Country and if required we overrode the "kLanguageBundleKey" property within the Bundle class, and set the following user defaults, (here for example say english) Foundation.UserDefaults.standard.set(["en"], forKey: "AppleLanguages") Foundation.UserDefaults.standard.synchronize(). And it works! The problem is that in iOS, post this override, when the user changes language from the Phone's settings app. Launches our app, Bundle.main.preferredLocalizations.first always gives what we overwrote and not the one present in the Phone's settings. Given this, Is there way to get the user's current language even after such overrides? or should we do the language overrides some other way?
Replies
1
Boosts
0
Views
1k
Activity
Jan ’25
Reusing string catalog translations in swift packages
Setup I have 2 swift packages and I try to use stirng catalog to manage your localizations I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle") Problem statement I really don't like the idea of creating separate (but the same) translations in these packages I have tried using something like String( localized: "ok_button_title", table: "Localizable", bundle: .main, comment: "Ok button title" ) This does use translations from the main bundle, however this does not automatically create the keys in string catalog Question Is there any possibility to reuse the translations from the main bundle? Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
Replies
1
Boosts
0
Views
644
Activity
Jan ’25
Localizing CFBundleDisplayName based on specific region
Hi everybody, My team and I are currently working on an app that requires us to use localizations for the CFBundleDisplayName property in info.plist. However we are running into some issues ourselves, we need to localise the CFBundleDisplayName property for two specific countries: Netherlands Belgium We've tried to use the String catalog and we've added the corresponding languages/regions there: nl-BE (CFBundleDisplayName = x) nl-NL (CFBundleDisplayName = y) However the nl-BE localization does not seem to be used when changing the device language to Dutch (Belgium). It uses the nl-NL (y) value for the CFBundleDisplayName. Is it possible to use CFBundleDisplayName localizations for specific regions that use the same language? such as Belgium and the Netherlands. If not I fear that we need to build two apps...
Replies
1
Boosts
0
Views
1k
Activity
Dec ’24
Temporarily disable language in String Catalog
Hi! We added Spanish to the String Catalog. Turned out there are a lot of changes we should make to already localized text. How can we temporarily turn off / disable this language to fix all issues and then turn on Spanish support again? Thank you!
Replies
3
Boosts
0
Views
1.3k
Activity
Dec ’24
VisionOS seems unable to set the preferred language for apps?
How can I guide users to set their preferred language in visionOS? At this point, the behavior seems to be different from that of iOS.
Replies
1
Boosts
0
Views
593
Activity
Dec ’24
Accessibility Localization Questions
For practice, I have implemented accessibility labels and announcement in a very simple test app (All SwiftUI, all iOS 18). The app is not localized, default language is English. When running this on a German phone, odd things happen in the localization. My accessibility labels are read with an accent, but when they contain a url, the "dots" are read as the German "Punkt" (with an English Accent). When I am providing the same text as accessibility announcement, the same text (which is in English), is read with a German voice. I am also providing a Button with an "arrow.clockwise" image, and VoiceOver reads this, in an English Voice with "Refresh, Button". This is great and was to be expected. However, when the button is disabled, VoiceOver reads "Refresh, grau dargestellt, Button", all in an English Voice. Is this an error? Am I doing it wrong? The video at the link should show the issue https://share.icloud.com/photos/0757FJW2Q3fsA_cdhMX6ls46Q
Replies
2
Boosts
0
Views
1.4k
Activity
Dec ’24
How to Set Azerbaijani as Default Language for My App?
Hi everyone, I’m facing an issue with setting Azerbaijani as the default language for my app. The app is designed specifically for the Azerbaijani market, where the primary language is Azerbaijani, although Russian is also widely spoken. During the submission process, I couldn’t find an option to set Azerbaijani as the default language. To move forward, I selected Russian, assuming I could change it later. However, I’ve hit a roadblock—I can’t figure out how to make Azerbaijani the default language now. Has anyone else encountered this problem? Is there a workaround or solution to enable Azerbaijani as the default language? I’d greatly appreciate any advice or guidance from the community. Thanks in advance!
Replies
1
Boosts
0
Views
731
Activity
Dec ’24
SiriTipView does not localize applicationName in phrase?
Hi! SiriTipView(intent:) shows the first phrase for my App Shortcut, but unlike ShortcutsLink(), does not use the localized applicationName. Hence the phrase shown does not work 😬 Is this a known limitation, any workarounds?
Replies
2
Boosts
0
Views
870
Activity
Dec ’24