Swift is a powerful and intuitive programming language for Apple platforms and beyond.

Posts under Swift tag

200 Posts

Post

Replies

Boosts

Views

Activity

swift: Calling "/usr/bin/defaults" returns no data
I'd like to create a small helper app for new students do read/write User default settings. Since it was not possible using the UserDefaults class I decided to use the "/usr/bin/defaults". Unfortuntely it seems not to return anything. Debug output shows "Got data: 0 bytes" Here is a sample code: import SwiftUI func readDefaults(domain : String, key :String) -> String { let cmdPath = "/usr/bin/defaults" //let cmdPath = "/bin/ls" let cmd = Process() let pipe = Pipe() cmd.standardOutput = pipe cmd.standardError = pipe cmd.executableURL = URL(fileURLWithPath: cmdPath, isDirectory: false, relativeTo: nil) cmd.arguments = ["read", domain, key] //cmd.arguments = ["/", "/Library"] print("Shell command: \(cmdPath) \(cmd.arguments?.joined(separator: " ") ?? "")") var d : Data? do { try cmd.run() d = pipe.fileHandleForReading.readDataToEndOfFile() cmd.waitUntilExit() } catch let e as NSError { return "ERROR \(e.code): \(e.localizedDescription)" } catch { return "ERROR: call failed!" } // get pipe output and write is to stdout guard let d else { return "ERROR: Can't get pipe output from command!" } print("Got data: \(d)") if let s = String(data: d, encoding: String.Encoding.utf8) { print("Got result: \(s)") return s } else { return "ERROR: No output from pipe." } } struct ContentView: View { let foo = readDefaults(domain: "com.apple.Finder", key: "ShowHardDrivesOnDesktop") var body: some View { VStack { Text("ShowHardDrivesOnDesktop: \(foo.description)") } .padding() } } #Preview { ContentView() } This code works well e.g. for "ls" when the comments are changed for cmdPath and cmd.arguments. What do I miss in order to get it working with defaults?
5
0
287
Mar ’26
Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: <WKTargetedPreviewContainer: 0x14b442840; name=Context Menu Hint Preview Container>) userInfo: { NSAssertFile = "UITargetedPreview.m"; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore (Missing) 9 UIKitCore -[_UIContextMenuPresentation present] + 56 10 UIKitCore +[UIView(UIViewAnimationWithBlocksPrivate) _modifyAnimationsWithPreferredFrameRateRange:updateReason:animations:] + 168 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore (Missing) 14 UIKitCore (Missing) 15 UIKitCore +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 516 16 UIKitCore (Missing) 17 UIKitCore (Missing) 18 UIKitCore +[UIView __animateUsingSpringWithDampingRatio:response:interactive:initialDampingRatio:initialResponse:dampingRatioSmoothing:responseSmoothing:targetSmoothing:projectionDeceleration:retargetImpulse:animations:completion:] + 192 19 UIKitCore -[_UIRapidClickPresentationAssistant _animateUsingFluidSpringWithType:animations:completion:] + 316 20 UIKitCore -[_UIRapidClickPresentationAssistant _performPresentationAnimationsFromViewController:] + 516 21 UIKitCore -[_UIRapidClickPresentationAssistant presentFromSourcePreview:lifecycleCompletion:] + 400 22 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_3 + 48 23 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] + 140 24 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_2 + 144 25 UIKitCore -[_UIClickPresentationInteraction _performPresentation] + 836 26 UIKitCore postPreviewTransition_block_invoke_2 + 104 27 UIKitCore handleEvent + 256 28 UIKitCore -[_UIClickPresentationInteraction _driverClickedUp] + 48 29 UIKitCore -[_UIClickPresentationInteraction clickDriver:didPerformEvent:] + 400 30 UIKitCore stateMachineSpec_block_invoke_5 + 48 31 UIKitCore handleEvent + 144 32 UIKitCore -[_UILongPressClickInteractionDriver _handleGestureRecognizer:] + 140 33 UIKitCore -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + 128 34 UIKitCore _UIGestureRecognizerSendTargetActions + 268 35 UIKitCore _UIGestureRecognizerSendActions + 268 36 UIKitCore -[UIGestureRecognizer _updateGestureForActiveEvents] + 308 37 UIKitCore -[UIGestureRecognizer gestureNode:didUpdatePhase:] + 300 38 Gestures (Missing) 39 Gestures (Missing) 40 Gestures (Missing) 41 Gestures (Missing) 42 UIKitCore -[UIGestureEnvironment _updateForEvent:window:] + 528 43 UIKitCore -[UIWindow sendEvent:] + 2924 44 UIKitCore -[UIApplication sendEvent:] + 396
1
0
802
Mar ’26
EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib _dispatch_call_block_and_release + 32 16 libdispatch.dylib _dispatch_client_callout + 16 17 libdispatch.dylib _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib _dispatch_main_queue_drain + 180 19 libdispatch.dylib _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation __CFRunLoopRun + 1944 22 CoreFoundation _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices GSEventRunModal + 120 24 UIKitCore -[UIApplication _run] + 792 25 UIKitCore UIApplicationMain + 336
1
0
791
Mar ’26
Content Filter Permission Prompt Not Appearing in TestFlight
I added a Content Filter to my app, and when running it in Xcode (Debug/Release), I get the expected permission prompt: "Would like to filter network content (Allow / Don't Allow)". However, when I install the app via TestFlight, this prompt doesn’t appear at all, and the feature doesn’t work. Is there a special configuration required for TestFlight? Has anyone encountered this issue before? Thanks!
23
1
1.3k
Mar ’26
Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
2
0
2.5k
Mar ’26
ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the "Privacy - Microphone Usage Description" (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConfig = SCStreamConfiguration() // ... other HDR/preset config ... // These are the problem properties streamConfig.capturesAudio = isAudioCaptureEnabled streamConfig.captureMicrophone = isMicCaptureEnabled // breaks it if true streamConfig.excludesCurrentProcessAudio = false streamConfig.showsCursor = false if let region = selectedRegion, let display = currentDisplay { // My region/frame logic (works fine) let regionWidth = Int(region.frame.width) let regionHeight = Int(region.frame.height) streamConfig.width = regionWidth * scaleFactor streamConfig.height = regionHeight * scaleFactor // ... (sourceRect logic) ... } streamConfig.pixelFormat = kCVPixelFormatType_32BGRA streamConfig.colorSpaceName = CGColorSpace.sRGB streamConfig.minimumFrameInterval = CMTime(value: 1, timescale: 60) return streamConfig } And here is how I'm setting up the SCRecordingOutput that writes the file: ScreenRecorder.swift private func initRecordingOutput(for region: ScreenPickerManager.SelectedRegion) throws { let screeRecordingOutputURL = try RecordingWorkspace.createScreenRecordingVideoFile( in: workspaceURL, sessionIndex: sessionIndex ) let recordingConfiguration = SCRecordingOutputConfiguration() recordingConfiguration.outputURL = screeRecordingOutputURL recordingConfiguration.outputFileType = .mp4 recordingConfiguration.videoCodecType = .hevc let recordingOutput = SCRecordingOutput(configuration: recordingConfiguration, delegate: self) self.recordingOutput = recordingOutput } Finally, my CaptureEngine adds these to the SCStream: CaptureEngine.swift class CaptureEngine: NSObject, @unchecked Sendable { private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? // ... (dispatch queues) ... func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) // Add outputs for raw buffers (not used for file recording) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) // Add the file recording output try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } // ... (stopCapture, etc.) ... } When I had the .captureMicrophone value to be false, I get a perfect .mp4 video playable everywhere, however, when its true, I am getting corrupted video which doesn't play at all :-
2
0
954
Mar ’26
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
1
0
686
Mar ’26
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
4
0
475
Mar ’26
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://developer.apple.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
2
1
411
Mar ’26
Restrict app tp be installed on iPhone only
Hey everyone, I'm developing an iOS only app and want to make sure it can not be installed on iPads. Using Xcode 26, Targets/Appname/General/Supported Destination - I have iPhone only as destination and in the Info.plist I have this: UIDeviceFamily 1 UIRequiredDeviceCapabilities telephony Is there anything else need to do to make sure it can't be installed on iPads? Thanks in advance
2
0
135
Mar ’26
Two errors in debug: com.apple.modelcatalog.catalog sync and nw_protocol_instance_set_output_handler
We get two error message in Xcode debug. apple.model.catalog we get 1 time at startup, and the nw_protocol_instance_set_output_handler Not calling remove_input_handler on 0x152ac3c00:udp we get on sartup and some time during running of the app. I have tested cutoff repos WS eg. But nothing helpss, thats for the nw_protocol. We have a fondationmodel in a repo but we check if it is available if not we do not touch it. Please help me? nw_protocol_instance_set_output_handler Not calling remove_input_handler on 0x152ac3c00:udp com.apple.modelcatalog.catalog sync: connection error during call: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.modelcatalog.catalog was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.modelcatalog.catalog was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} reached max num connection attempts: 1 The function we have in the repo is this: public actor FoundationRepo: JobDescriptionChecker, SubskillSuggester { private var session: LanguageModelSession? private let isEnabled: Bool private let shouldUseLocalFoundation: Bool private let baseURLString = "https://xx.xx.xxx/xx" private let http: HTTPPac public init(http: HTTPPac, isEnabled: Bool = true) { self.http = http self.isEnabled = isEnabled self.session = nil guard isEnabled else { self.shouldUseLocalFoundation = false return } let model = SystemLanguageModel.default guard model.supportsLocale() else { self.shouldUseLocalFoundation = false return } switch model.availability { case .available: self.shouldUseLocalFoundation = true case .unavailable(.deviceNotEligible), .unavailable(.appleIntelligenceNotEnabled), .unavailable(.modelNotReady): self.shouldUseLocalFoundation = false @unknown default: self.shouldUseLocalFoundation = false } } So here we decide if we are going to use iPhone ML or my backend-remote?
2
0
838
Mar ’26
Putting 2 existing pdf pages side by side (half size) in a new pdf
In Swift, iOS, I have a pdf file. I want to take the pages 2 by 2 and put them side by side, on the new page. For this, I have to scale initial pages half size and rotate .pi/2. I managed to achieve this by converting pdf pages to UIImages and using a UIGraphicsImageRenderer. But with a critical loss of resolution. I've tried improving the resolution by creating images as jpegData(withCompressionQuality: 1.0), to no avail. So I would need to work directly on the pdf pages using CGPDFDocument format. The code structure is as follows, to insert a single scaled page: for iPage in … { if let _page = theCGPdfDocument.page(at: 1) { var _pageRect: CGRect = _page.getBoxRect(CGPDFBox.mediaBox) writeContextInDestination!.beginPage(mediaBox: &_pageRect) // translate to compensate for the flip caused displacement writeContextInDestination!.translateBy(x: _pageRect.size.width, y: _pageRect.size.height) Scale (-1, -1) // rotate 180° // add rotate as needed writeContextInDestination!.scaleBy(x: -1, y: -1) writeContextInDestination!.clip(to: _pageRect) writeContextInDestination!.drawPDFPage(_page) writeContextInDestination!.endPage() // end the current page } } writeContextInDestination!.closePDF() But I do not succeed in inserting the drawing of the second page. I've tried repeating lines 7 to 11 for a second page at line 13. No success. What is the direction to look for ?
1
0
748
Mar ’26
NavigationTitle in LiquidGlass style
Hello everyone. I want to do navigationTitle (located on the top side on MacOS system) in LiquidGlass style. now my solution look like: just black rectangle. But i want like this: opacity and LiquidGlass. Like in Photo app in MacOS. Please help me, thank you in advance. My code: struct RootView: View { @Environment(\.horizontalSizeClass) var hSize var body: some View { if hSize == .regular { DesktopLayout() .navigationTitle("title") .toolbarBackground(.ultraThinMaterial, for: .automatic) } else { MobileLayout() } } }
1
0
874
Mar ’26
How to stop ios 26 glass effect UI in ios app
Hi everyone, I want to avoid the iOS 26 Liquid Glass effect in my app’s UI. While researching, I found the following possible solution: Steps: Go to Info.plist Add the key: UIDesignRequiresCompatibility Type: Boolean Value: YES I have a few questions about this approach: According to the Apple Developer website, this seems to be a temporary solution. How long will this continue to work, and what would be the recommended long-term solution? Which iOS versions does this support (both older and upcoming versions)? If this method is not recommended, is there another way to disable or avoid the glass effect across the entire app without making major UI changes? Any guidance or suggestions would be greatly appreciated. Thank you!
1
0
1.1k
Mar ’26
Data Persistence not functioning upon refresh
Hello, I am attempting to implement a simple button that loads persistent data from a class (see below). Button("Reload Data") { while tableData2.isEmpty == false{ tableData2.remove(at: 0) } while tableView.isEmpty == false{ tableView.remove(at: 0) } //update if csvData.isEmpty == false{ for superRow in csvData[0].tableData2{ tableData2.append(superRow) } for supperRow in csvData[0].tableView{ tableView.append(supperRow) } print("Item at 0: \(csvData[0].tableData2[[0][0]])") print("\(tableData2[0][0])") } else { print("csvData is empty") } } This button DOES work to appropriately print the data stored at the printed location once loaded in initially. The problem is that it doesn’t work across app restarts, which is the whole point of the button. Below I will include the rest of the relevant code with notes: In contentView declaring the persistant variables: Query private var csvData: [csvDataPersist] Environment(\.modelContext) private var modelContext The simple class of data I’m storing/pulling to/from: @Model class csvDataPersist{ var tableView: [[String]] = [] var tableData2: [[String]] = [] init(tableView: [[String]], tableData2: [[String]]) { self.tableView = tableView self.tableData2 = tableData2 } } In (appname)App: I tried both locations of the model container but it didn’t seem to matter var body: some Scene { WindowGroup { ContentView() .modelContainer(for: csvDataPersist.self) } //.modelContainer(for: csvDataPersist.self) .modelContainer(sharedModelContainer) } How I’m attempting to save the data: let newCSVDataPersist = csvDataPersist(tableView: tableView, tableData2: tableData2) //modelContext.rollback() //for superrow in csvData.count{ // csvData[superrow].tableData2.removeAll() //} //modelContext.rollback() //csvData[0].tableData2.removeAll() //csvData[0].tableView.removeAll() if csvData.isEmpty == false { print("not empty, deleting prev data") modelContext.delete(csvData[0]) } else { print("it empty, load data.") } modelContext.insert(newCSVDataPersist) //try modelContext.save() Note that I’ve tried just about every combination of enabling and disabling the commented out lines. This is the part of the code I am the least confident in, but after trying for hours to troubleshoot on my own I would appreciate any input from the community. Something else that may be of note, in a previous attempt, upon a second startup, the terminal would print: "coredata: error: error: persistent history (random number) has to be truncated due to the following entities being removed: ( csvdatapersist )" Why is csvDataPersist getting removed? What is it getting removed by? Looking up this error was fruitless. Most sites instructed me to basically hard reset my simulators, clean the build, restart my computer, and try again. I've done all of these things about a hundred times at this point, with no results. Any help would be much appreciated!
3
0
167
Mar ’26
CloudKit Sync Stalls During Initial Large Data Hydration on New Device (SwiftData Local-First Architecture)
Hi everyone, I’m facing an issue with CloudKit sync getting stuck during initial device migration in my SwiftData-based app. The app follows a local-first architecture using SwiftData + CloudKit sync, and works correctly for: ✔ Incremental sync ✔ Bi-directional updates ✔ Small datasets However, when onboarding a new device with large historical data, sync becomes extremely slow or appears stuck. Even after two hours data is not fully synced. ~6900 Transactions 🚨 Problem When installing the app on a new iPhone and enabling iCloud sync: • Initial hydration starts • A small amount of data syncs • Then sync stalls indefinitely Observed behaviour: • iPhone → Mac sync works (new changes sync back) • Mac → iPhone large historical migration gets stuck • Reinstalling app / clearing container does not resolve issue • Sync never completes full migration This gives the impression that: CloudKit is trickling data but not progressing after a certain threshold. The architecture is: • SwiftData local store • Manual CloudKit sync layer • Local-first persistence • Background push/pull sync So I understand: ✔ Conflict resolution is custom ✔ Initial import may not be optimized by default But I expected CloudKit to eventually deliver all records. Instead, the new device remains permanently in a “partial state”. ⸻ 🔍 Observations • No fatal CloudKit errors • No rate-limit errors • No quota issues • iCloud is available • Sync state remains “Ready” • Hydration remains “mostlyReady” Meaning: CloudKit does not report failure — but data transfer halts. ⸻ 🤔 Questions Would appreciate guidance on: Is CloudKit designed to support large initial dataset migration via manual sync layers? Or is this a known limitation vs NSPersistentCloudKitContainer? ⸻ Does CloudKit internally throttle historical record fetches? Could it silently stall without error when record volume is high? ⸻ Is there any recommended strategy for: • Bulk initial migration • Progressive hydration • Forcing forward sync progress ⸻ Should initial migration be handled outside CloudKit (e.g. via file transfer / backup restore) before enabling sync? ⸻ 🎯 Goal I want to support: • Large historical onboarding • Multi-device sync • User-visible progress Without forcing migration to Core Data. ⸻ 🙏 Any advice on: • Best practices • Debugging approach • CloudKit behavior in such scenarios would be greatly appreciated. Thank you!
1
0
387
Mar ’26
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
2
0
868
Mar ’26
swift: Calling "/usr/bin/defaults" returns no data
I'd like to create a small helper app for new students do read/write User default settings. Since it was not possible using the UserDefaults class I decided to use the "/usr/bin/defaults". Unfortuntely it seems not to return anything. Debug output shows "Got data: 0 bytes" Here is a sample code: import SwiftUI func readDefaults(domain : String, key :String) -> String { let cmdPath = "/usr/bin/defaults" //let cmdPath = "/bin/ls" let cmd = Process() let pipe = Pipe() cmd.standardOutput = pipe cmd.standardError = pipe cmd.executableURL = URL(fileURLWithPath: cmdPath, isDirectory: false, relativeTo: nil) cmd.arguments = ["read", domain, key] //cmd.arguments = ["/", "/Library"] print("Shell command: \(cmdPath) \(cmd.arguments?.joined(separator: " ") ?? "")") var d : Data? do { try cmd.run() d = pipe.fileHandleForReading.readDataToEndOfFile() cmd.waitUntilExit() } catch let e as NSError { return "ERROR \(e.code): \(e.localizedDescription)" } catch { return "ERROR: call failed!" } // get pipe output and write is to stdout guard let d else { return "ERROR: Can't get pipe output from command!" } print("Got data: \(d)") if let s = String(data: d, encoding: String.Encoding.utf8) { print("Got result: \(s)") return s } else { return "ERROR: No output from pipe." } } struct ContentView: View { let foo = readDefaults(domain: "com.apple.Finder", key: "ShowHardDrivesOnDesktop") var body: some View { VStack { Text("ShowHardDrivesOnDesktop: \(foo.description)") } .padding() } } #Preview { ContentView() } This code works well e.g. for "ls" when the comments are changed for cmdPath and cmd.arguments. What do I miss in order to get it working with defaults?
Replies
5
Boosts
0
Views
287
Activity
Mar ’26
Inconsistency exception regarding context menu on web view
According to our crash analytics, our application crashes while a context menu is opened on a web view. This crash takes place on iOS 26+ only. The messages states that a web view is no longer inside active window hierarchy, however we doesn't modify web view instance's parent anyhow while the context menu is opened. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? NSInternalInconsistencyException UIPreviewTarget requires that the container view is in a window, but it is not. (container: <WKTargetedPreviewContainer: 0x14b442840; name=Context Menu Hint Preview Container>) userInfo: { NSAssertFile = "UITargetedPreview.m"; NSAssertLine = 64; } Crashed: CrBrowserMain 0 CoreFoundation __exceptionPreprocess + 164 1 libobjc.A.dylib objc_exception_throw + 88 2 Foundation -[NSMutableDictionary(NSMutableDictionary) initWithContentsOfFile:] + 0 3 UIKitCore -[UIPreviewTarget initWithContainer:center:transform:] + 660 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore (Missing) 9 UIKitCore -[_UIContextMenuPresentation present] + 56 10 UIKitCore +[UIView(UIViewAnimationWithBlocksPrivate) _modifyAnimationsWithPreferredFrameRateRange:updateReason:animations:] + 168 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore (Missing) 14 UIKitCore (Missing) 15 UIKitCore +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 516 16 UIKitCore (Missing) 17 UIKitCore (Missing) 18 UIKitCore +[UIView __animateUsingSpringWithDampingRatio:response:interactive:initialDampingRatio:initialResponse:dampingRatioSmoothing:responseSmoothing:targetSmoothing:projectionDeceleration:retargetImpulse:animations:completion:] + 192 19 UIKitCore -[_UIRapidClickPresentationAssistant _animateUsingFluidSpringWithType:animations:completion:] + 316 20 UIKitCore -[_UIRapidClickPresentationAssistant _performPresentationAnimationsFromViewController:] + 516 21 UIKitCore -[_UIRapidClickPresentationAssistant presentFromSourcePreview:lifecycleCompletion:] + 400 22 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_3 + 48 23 UIKitCore +[UIViewController _performWithoutDeferringTransitionsAllowingAnimation:actions:] + 140 24 UIKitCore __55-[_UIClickPresentationInteraction _performPresentation]_block_invoke_2 + 144 25 UIKitCore -[_UIClickPresentationInteraction _performPresentation] + 836 26 UIKitCore postPreviewTransition_block_invoke_2 + 104 27 UIKitCore handleEvent + 256 28 UIKitCore -[_UIClickPresentationInteraction _driverClickedUp] + 48 29 UIKitCore -[_UIClickPresentationInteraction clickDriver:didPerformEvent:] + 400 30 UIKitCore stateMachineSpec_block_invoke_5 + 48 31 UIKitCore handleEvent + 144 32 UIKitCore -[_UILongPressClickInteractionDriver _handleGestureRecognizer:] + 140 33 UIKitCore -[UIGestureRecognizerTarget _sendActionWithGestureRecognizer:] + 128 34 UIKitCore _UIGestureRecognizerSendTargetActions + 268 35 UIKitCore _UIGestureRecognizerSendActions + 268 36 UIKitCore -[UIGestureRecognizer _updateGestureForActiveEvents] + 308 37 UIKitCore -[UIGestureRecognizer gestureNode:didUpdatePhase:] + 300 38 Gestures (Missing) 39 Gestures (Missing) 40 Gestures (Missing) 41 Gestures (Missing) 42 UIKitCore -[UIGestureEnvironment _updateForEvent:window:] + 528 43 UIKitCore -[UIWindow sendEvent:] + 2924 44 UIKitCore -[UIApplication sendEvent:] + 396
Replies
1
Boosts
0
Views
802
Activity
Mar ’26
EXC_BAD_ACCESS on WebCore::ElementContext::isSameElement at select element
According to our crash analytics, our application crashes while a context menu is closed (after being opened on a web view). This crash takes place on iOS 26+ only. Seems like WebCore::ElementContext::isSameElement is called after ElementContext has been destroyed, so it's a kind of use-after-free issue. Can you please help with a fix or at least workaround for this issue? What's your opinion for bug localization (application or framework)? EXC_BAD_ACCESS 0x0000000000000001 Crashed: CrBrowserMain 0 WebKit WebCore::ElementContext::isSameElement(WebCore::ElementContext const&) const + 12 1 WebKit __74-[WKSelectPicker contextMenuInteraction:willEndForConfiguration:animator:]_block_invoke + 84 2 UIKitCore -[_UIContextMenuAnimator performAllCompletions] + 248 3 UIKitCore (Missing) 4 UIKitCore (Missing) 5 UIKitCore (Missing) 6 UIKitCore (Missing) 7 UIKitCore (Missing) 8 UIKitCore -[_UIGroupCompletion _performAllCompletions] + 160 9 UIKitCore (Missing) 10 UIKitCore (Missing) 11 UIKitCore (Missing) 12 UIKitCore (Missing) 13 UIKitCore __UIVIEW_IS_EXECUTING_ANIMATION_COMPLETION_BLOCK__ + 36 14 UIKitCore -[UIViewAnimationBlockDelegate _sendDeferredCompletion:] + 92 15 libdispatch.dylib _dispatch_call_block_and_release + 32 16 libdispatch.dylib _dispatch_client_callout + 16 17 libdispatch.dylib _dispatch_main_queue_drain.cold.5 + 812 18 libdispatch.dylib _dispatch_main_queue_drain + 180 19 libdispatch.dylib _dispatch_main_queue_callback_4CF + 44 20 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16 21 CoreFoundation __CFRunLoopRun + 1944 22 CoreFoundation _CFRunLoopRunSpecificWithOptions + 532 23 GraphicsServices GSEventRunModal + 120 24 UIKitCore -[UIApplication _run] + 792 25 UIKitCore UIApplicationMain + 336
Replies
1
Boosts
0
Views
791
Activity
Mar ’26
Content Filter Permission Prompt Not Appearing in TestFlight
I added a Content Filter to my app, and when running it in Xcode (Debug/Release), I get the expected permission prompt: "Would like to filter network content (Allow / Don't Allow)". However, when I install the app via TestFlight, this prompt doesn’t appear at all, and the feature doesn’t work. Is there a special configuration required for TestFlight? Has anyone encountered this issue before? Thanks!
Replies
23
Boosts
1
Views
1.3k
Activity
Mar ’26
How works Experiment (Documentation) in Swift Playground?
Experiment Create a constant with an explicit type of Float and a value of 4. https://docs.swift.org/swift-book/documentation/the-swift-programming-language/guidedtour
Replies
3
Boosts
0
Views
2.5k
Activity
Mar ’26
Need help learning security and persistence for Swift!!!
Hello, sorry for the awkward text formatting but I kept getting prevented from positing due to "sensitive language"... Help.txt
Replies
2
Boosts
0
Views
673
Activity
Mar ’26
Attached macro loses generated source file
I’m seeing what looks like a compiler / macro-expansion / build-pipeline issue. Environment: Xcode 26.4 RC (17E192, latest); I believe it is also reproducible on earlier versions. github source code I reduced this to a very small macOS/iOS app plus a local macro package. The app logic is trivial, but app exits immediately on launch with code 138 Important observations: If I inline everything into a single file, the problem disappears. I also see an error like this during investigation: The file path does not exist on the file system: /var/folders/.../swift-generated-sources/@__swiftmacro_18MacroFeedbackRepro20MountActivationState17PreservedRawValuefMm_.swift That makes me suspect this is not an application logic issue, but something in macro expansion / generated source handling / compiler pipeline.
Replies
2
Boosts
0
Views
2.5k
Activity
Mar ’26
ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the "Privacy - Microphone Usage Description" (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConfig = SCStreamConfiguration() // ... other HDR/preset config ... // These are the problem properties streamConfig.capturesAudio = isAudioCaptureEnabled streamConfig.captureMicrophone = isMicCaptureEnabled // breaks it if true streamConfig.excludesCurrentProcessAudio = false streamConfig.showsCursor = false if let region = selectedRegion, let display = currentDisplay { // My region/frame logic (works fine) let regionWidth = Int(region.frame.width) let regionHeight = Int(region.frame.height) streamConfig.width = regionWidth * scaleFactor streamConfig.height = regionHeight * scaleFactor // ... (sourceRect logic) ... } streamConfig.pixelFormat = kCVPixelFormatType_32BGRA streamConfig.colorSpaceName = CGColorSpace.sRGB streamConfig.minimumFrameInterval = CMTime(value: 1, timescale: 60) return streamConfig } And here is how I'm setting up the SCRecordingOutput that writes the file: ScreenRecorder.swift private func initRecordingOutput(for region: ScreenPickerManager.SelectedRegion) throws { let screeRecordingOutputURL = try RecordingWorkspace.createScreenRecordingVideoFile( in: workspaceURL, sessionIndex: sessionIndex ) let recordingConfiguration = SCRecordingOutputConfiguration() recordingConfiguration.outputURL = screeRecordingOutputURL recordingConfiguration.outputFileType = .mp4 recordingConfiguration.videoCodecType = .hevc let recordingOutput = SCRecordingOutput(configuration: recordingConfiguration, delegate: self) self.recordingOutput = recordingOutput } Finally, my CaptureEngine adds these to the SCStream: CaptureEngine.swift class CaptureEngine: NSObject, @unchecked Sendable { private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? // ... (dispatch queues) ... func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) // Add outputs for raw buffers (not used for file recording) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) // Add the file recording output try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } // ... (stopCapture, etc.) ... } When I had the .captureMicrophone value to be false, I get a perfect .mp4 video playable everywhere, however, when its true, I am getting corrupted video which doesn't play at all :-
Replies
2
Boosts
0
Views
954
Activity
Mar ’26
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
Replies
1
Boosts
0
Views
686
Activity
Mar ’26
Is it a bug in UIActivityViewController to Airdrop ?
Context: Xcode 26.3, iOS 18.7.6 on iPhone Xs In this iOS app, I call UIActivityViewController to let user Airdrop files from the app. When trying to send a URL whose file name contains some characters like accentuated (-, é, '), the transfer fails. Removing those characters makes it work without problem. The same app running on Mac (in iPad mode) works with both cases. I also noticed that even when airdrop fails, there is no error reported by activityVC.completionWithItemsHandler = { activity, success, items, error in } Are those known issues ?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
0
Views
475
Activity
Mar ’26
AVAudioSession.outputVolume does not reflect system volume changes made while app is in background
I have a question regarding the behavior of AVAudioSession.sharedInstance().outputVolume. Observed behavior: When the app is in the foreground, I read audioSession.outputVolume (for example, 0.1). The app is then moved to the background. While the app is in the background, the user changes the system volume using the hardware buttons (for example, to 0.5). When the app returns to the foreground, audioSession.outputVolume still reports the previous value (0.1). From my testing, outputVolume only seems to update when the system volume is changed while the app is in the foreground. Volume changes made while the app is in the background are not reflected when the app returns to the foreground. Questions: According to Apple’s documentation for AVAudioSession.outputVolume: “The systemwide output volume set by the user.” https://developer.apple.com/documentation/avfaudio/avaudiosession/outputvolume However, based on our testing on iOS 18.6.2 and iOS 18.1, the observed behavior seems to differ from this description. Questions: The documentation states that outputVolume represents the system-wide volume set by the user. In our testing, the value does not reflect volume changes made while the app is in the background and only updates when the app is in the foreground.Is this the expected behavior of AVAudioSession.outputVolume? Is there any other recommended way in Swift to retrieve the current system volume that reflects user changes made both while the app is in the foreground and while it is in the background? Any clarification on the intended behavior or recommended handling would be greatly appreciated.
Replies
2
Boosts
1
Views
411
Activity
Mar ’26
Restrict app tp be installed on iPhone only
Hey everyone, I'm developing an iOS only app and want to make sure it can not be installed on iPads. Using Xcode 26, Targets/Appname/General/Supported Destination - I have iPhone only as destination and in the Info.plist I have this: UIDeviceFamily 1 UIRequiredDeviceCapabilities telephony Is there anything else need to do to make sure it can't be installed on iPads? Thanks in advance
Replies
2
Boosts
0
Views
135
Activity
Mar ’26
Two errors in debug: com.apple.modelcatalog.catalog sync and nw_protocol_instance_set_output_handler
We get two error message in Xcode debug. apple.model.catalog we get 1 time at startup, and the nw_protocol_instance_set_output_handler Not calling remove_input_handler on 0x152ac3c00:udp we get on sartup and some time during running of the app. I have tested cutoff repos WS eg. But nothing helpss, thats for the nw_protocol. We have a fondationmodel in a repo but we check if it is available if not we do not touch it. Please help me? nw_protocol_instance_set_output_handler Not calling remove_input_handler on 0x152ac3c00:udp com.apple.modelcatalog.catalog sync: connection error during call: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.modelcatalog.catalog was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.modelcatalog.catalog was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} reached max num connection attempts: 1 The function we have in the repo is this: public actor FoundationRepo: JobDescriptionChecker, SubskillSuggester { private var session: LanguageModelSession? private let isEnabled: Bool private let shouldUseLocalFoundation: Bool private let baseURLString = "https://xx.xx.xxx/xx" private let http: HTTPPac public init(http: HTTPPac, isEnabled: Bool = true) { self.http = http self.isEnabled = isEnabled self.session = nil guard isEnabled else { self.shouldUseLocalFoundation = false return } let model = SystemLanguageModel.default guard model.supportsLocale() else { self.shouldUseLocalFoundation = false return } switch model.availability { case .available: self.shouldUseLocalFoundation = true case .unavailable(.deviceNotEligible), .unavailable(.appleIntelligenceNotEnabled), .unavailable(.modelNotReady): self.shouldUseLocalFoundation = false @unknown default: self.shouldUseLocalFoundation = false } } So here we decide if we are going to use iPhone ML or my backend-remote?
Replies
2
Boosts
0
Views
838
Activity
Mar ’26
Putting 2 existing pdf pages side by side (half size) in a new pdf
In Swift, iOS, I have a pdf file. I want to take the pages 2 by 2 and put them side by side, on the new page. For this, I have to scale initial pages half size and rotate .pi/2. I managed to achieve this by converting pdf pages to UIImages and using a UIGraphicsImageRenderer. But with a critical loss of resolution. I've tried improving the resolution by creating images as jpegData(withCompressionQuality: 1.0), to no avail. So I would need to work directly on the pdf pages using CGPDFDocument format. The code structure is as follows, to insert a single scaled page: for iPage in … { if let _page = theCGPdfDocument.page(at: 1) { var _pageRect: CGRect = _page.getBoxRect(CGPDFBox.mediaBox) writeContextInDestination!.beginPage(mediaBox: &_pageRect) // translate to compensate for the flip caused displacement writeContextInDestination!.translateBy(x: _pageRect.size.width, y: _pageRect.size.height) Scale (-1, -1) // rotate 180° // add rotate as needed writeContextInDestination!.scaleBy(x: -1, y: -1) writeContextInDestination!.clip(to: _pageRect) writeContextInDestination!.drawPDFPage(_page) writeContextInDestination!.endPage() // end the current page } } writeContextInDestination!.closePDF() But I do not succeed in inserting the drawing of the second page. I've tried repeating lines 7 to 11 for a second page at line 13. No success. What is the direction to look for ?
Replies
1
Boosts
0
Views
748
Activity
Mar ’26
NavigationTitle in LiquidGlass style
Hello everyone. I want to do navigationTitle (located on the top side on MacOS system) in LiquidGlass style. now my solution look like: just black rectangle. But i want like this: opacity and LiquidGlass. Like in Photo app in MacOS. Please help me, thank you in advance. My code: struct RootView: View { @Environment(\.horizontalSizeClass) var hSize var body: some View { if hSize == .regular { DesktopLayout() .navigationTitle("title") .toolbarBackground(.ultraThinMaterial, for: .automatic) } else { MobileLayout() } } }
Replies
1
Boosts
0
Views
874
Activity
Mar ’26
How to stop ios 26 glass effect UI in ios app
Hi everyone, I want to avoid the iOS 26 Liquid Glass effect in my app’s UI. While researching, I found the following possible solution: Steps: Go to Info.plist Add the key: UIDesignRequiresCompatibility Type: Boolean Value: YES I have a few questions about this approach: According to the Apple Developer website, this seems to be a temporary solution. How long will this continue to work, and what would be the recommended long-term solution? Which iOS versions does this support (both older and upcoming versions)? If this method is not recommended, is there another way to disable or avoid the glass effect across the entire app without making major UI changes? Any guidance or suggestions would be greatly appreciated. Thank you!
Replies
1
Boosts
0
Views
1.1k
Activity
Mar ’26
NSMENUITEMTITLEABOUT, NSMENUITEMTITLE in menu bar when running iOS app on Mac
I have an iOS app that runs on Mac, in iPad mode. In the menubar, some subitems are improperly labelled, featuring NSMENUITEMTITLEABOUT or NSMENUITEMHIDE or NSMENUITEMTITLE instead. Looks like it cannot find the name of the app. I have tried to set display name to no avail. Or is it a localisation issue ? How to correct this ?
Replies
1
Boosts
0
Views
224
Activity
Mar ’26
Data Persistence not functioning upon refresh
Hello, I am attempting to implement a simple button that loads persistent data from a class (see below). Button("Reload Data") { while tableData2.isEmpty == false{ tableData2.remove(at: 0) } while tableView.isEmpty == false{ tableView.remove(at: 0) } //update if csvData.isEmpty == false{ for superRow in csvData[0].tableData2{ tableData2.append(superRow) } for supperRow in csvData[0].tableView{ tableView.append(supperRow) } print("Item at 0: \(csvData[0].tableData2[[0][0]])") print("\(tableData2[0][0])") } else { print("csvData is empty") } } This button DOES work to appropriately print the data stored at the printed location once loaded in initially. The problem is that it doesn’t work across app restarts, which is the whole point of the button. Below I will include the rest of the relevant code with notes: In contentView declaring the persistant variables: Query private var csvData: [csvDataPersist] Environment(\.modelContext) private var modelContext The simple class of data I’m storing/pulling to/from: @Model class csvDataPersist{ var tableView: [[String]] = [] var tableData2: [[String]] = [] init(tableView: [[String]], tableData2: [[String]]) { self.tableView = tableView self.tableData2 = tableData2 } } In (appname)App: I tried both locations of the model container but it didn’t seem to matter var body: some Scene { WindowGroup { ContentView() .modelContainer(for: csvDataPersist.self) } //.modelContainer(for: csvDataPersist.self) .modelContainer(sharedModelContainer) } How I’m attempting to save the data: let newCSVDataPersist = csvDataPersist(tableView: tableView, tableData2: tableData2) //modelContext.rollback() //for superrow in csvData.count{ // csvData[superrow].tableData2.removeAll() //} //modelContext.rollback() //csvData[0].tableData2.removeAll() //csvData[0].tableView.removeAll() if csvData.isEmpty == false { print("not empty, deleting prev data") modelContext.delete(csvData[0]) } else { print("it empty, load data.") } modelContext.insert(newCSVDataPersist) //try modelContext.save() Note that I’ve tried just about every combination of enabling and disabling the commented out lines. This is the part of the code I am the least confident in, but after trying for hours to troubleshoot on my own I would appreciate any input from the community. Something else that may be of note, in a previous attempt, upon a second startup, the terminal would print: "coredata: error: error: persistent history (random number) has to be truncated due to the following entities being removed: ( csvdatapersist )" Why is csvDataPersist getting removed? What is it getting removed by? Looking up this error was fruitless. Most sites instructed me to basically hard reset my simulators, clean the build, restart my computer, and try again. I've done all of these things about a hundred times at this point, with no results. Any help would be much appreciated!
Replies
3
Boosts
0
Views
167
Activity
Mar ’26
CloudKit Sync Stalls During Initial Large Data Hydration on New Device (SwiftData Local-First Architecture)
Hi everyone, I’m facing an issue with CloudKit sync getting stuck during initial device migration in my SwiftData-based app. The app follows a local-first architecture using SwiftData + CloudKit sync, and works correctly for: ✔ Incremental sync ✔ Bi-directional updates ✔ Small datasets However, when onboarding a new device with large historical data, sync becomes extremely slow or appears stuck. Even after two hours data is not fully synced. ~6900 Transactions 🚨 Problem When installing the app on a new iPhone and enabling iCloud sync: • Initial hydration starts • A small amount of data syncs • Then sync stalls indefinitely Observed behaviour: • iPhone → Mac sync works (new changes sync back) • Mac → iPhone large historical migration gets stuck • Reinstalling app / clearing container does not resolve issue • Sync never completes full migration This gives the impression that: CloudKit is trickling data but not progressing after a certain threshold. The architecture is: • SwiftData local store • Manual CloudKit sync layer • Local-first persistence • Background push/pull sync So I understand: ✔ Conflict resolution is custom ✔ Initial import may not be optimized by default But I expected CloudKit to eventually deliver all records. Instead, the new device remains permanently in a “partial state”. ⸻ 🔍 Observations • No fatal CloudKit errors • No rate-limit errors • No quota issues • iCloud is available • Sync state remains “Ready” • Hydration remains “mostlyReady” Meaning: CloudKit does not report failure — but data transfer halts. ⸻ 🤔 Questions Would appreciate guidance on: Is CloudKit designed to support large initial dataset migration via manual sync layers? Or is this a known limitation vs NSPersistentCloudKitContainer? ⸻ Does CloudKit internally throttle historical record fetches? Could it silently stall without error when record volume is high? ⸻ Is there any recommended strategy for: • Bulk initial migration • Progressive hydration • Forcing forward sync progress ⸻ Should initial migration be handled outside CloudKit (e.g. via file transfer / backup restore) before enabling sync? ⸻ 🎯 Goal I want to support: • Large historical onboarding • Multi-device sync • User-visible progress Without forcing migration to Core Data. ⸻ 🙏 Any advice on: • Best practices • Debugging approach • CloudKit behavior in such scenarios would be greatly appreciated. Thank you!
Replies
1
Boosts
0
Views
387
Activity
Mar ’26
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
Replies
2
Boosts
0
Views
868
Activity
Mar ’26