Hello everyone I run into a problem with Xcode I updated my Mac to Mac OS 15 sequoia and I try to get the version 16 of Xcode but It doesn't seem to work is anyone run into the same problem or I'm doing something wrong ? Thank you
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The cursor is moved by the app in a Text area. iPadOS allows touch screen cursor movement to cut, copy, paste and insert text. When text is highlighted via handle controls, and cut requested, the app fails with cursor out of bounds. The app cursor was not moved in sync with IOS. It is obvious IOS does not sync with the app cursor position and the update of the endIndex.
Hello everyone,
I am trying to create a macro that depends on an external package to abstract some of the packages logic. The point is that the dependency does not support macOS which results in a build failure when trying to build the macro.
Since macOS 10.15 is required for creating macros, any thing can be done to get it to work?
Here is a sample to what I'm trying to do
import PackageDescription
import CompilerPluginSupport
let package = Package(
name: "Stringify",
platforms: [
.macOS(.v10_15),
.iOS(.v13),
.tvOS(.v13),
.watchOS(.v6),
.macCatalyst(.v13)
],
products: [
.library(
name: "Stringify",
targets: ["Stringify"]
),
.executable(
name: "StringifyClient",
targets: ["StringifyClient"]
),
],
dependencies: [
.package(url: "https://github.com/apple/swift-syntax.git", from: "509.0.0"),
.package(url: "https://github.com/MyDependency", from: "1.0.0"),
],
targets: [
.target(
name: "Stringify",
dependencies: ["StringifyMacros"]
),
.executableTarget(
name: "StringifyClient",
dependencies: ["Stringify"]
),
.macro(
name: "StringifyMacros",
dependencies: [
.product(name: "SwiftSyntaxMacros", package: "swift-syntax"),
.product(name: "SwiftCompilerPlugin", package: "swift-syntax"),
.product(name: "MyDependency", package: "MyDependency"),
],
swiftSettings: [
.define("IOS_ONLY")
]
),
],
swiftLanguageVersions: [.v5]
)
On any project that I open or create from scratch (SwiftUI) the "prebuild" that gets kicked off never finishes which results in the fact that I can not build the project.
If I use XCode 16 beta 2 everything works fine.
I'm trying to build an XCode project that contains an app and another target for the DriverKit, and run into the following linker issue:
ld: file cannot be open()ed, errno=2 path=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/15.0.0/lib/darwin/libclang_rt.profile_driverkit.a in '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/15.0.0/lib/darwin/libclang_rt.profile_driverkit.a'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
My project has Code Coverage enabled. I noticed that if I disabled Code Coverage for all targets, I would be able to build successfully, and the driverKit would work as expected.
I wonder if it would be possible to build DriverKit without disabling code coverage.
Thanks
Today I installed Xcode 16 Beta 3. I have the watchOS 11 simulator installed on my Mac. When building my watch app with Xcode Beta 3 I am getting the following error.
/Applications/Xcode-16-beta-3.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Library/Application Support/MessagesApplicationStub/MessagesApplicationStub.xcassets: No simulator runtime version from [<DVTBuildVersion 21F79>] available to use with iphonesimulator SDK version <DVTBuildVersion 22A5307d>
I have no idea what those assets are for but they aren't part of my project.
I tried generating a new standalone watch app project using Xcode 16 Beta 3 and I am getting the same error message so this isn't something particular to my original watch project.
Any help on how to fix this issue is appreciated.
Hi,
I face problem when I compiler one project in xcode, such as can not accessible path, although I use administrator account, is there suggestion for the condtion? Thanks.
Hello,
I am trying to upload a build using XCode 16 beta 3 and visionOS 2 SDK beta 3, which are the latest available betas.
But the build isn't accepted by App Store Connect. This message is shown:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
What can I do to upload to App Store just for Test Flight Internal Only build?
Do I need to downgrade to a non-beta XCode and use non-beta visionOS SDK?
I‘ve created text classification project and selected BERT algorithm With 100 iterations for json file. Json file is valid but training always cancels on 37 iteration…
Because tool does not provide any cancellation reasons I have no clue why it happens. Can I check reasons somehow? Or do anyone knows possible reasons or solutions for this?
Has anyone been able to download the aforementioned?
Trying to download the latest's SDKS (iOS and WatchOS)
DVTDownloadableErrorDomain
Code:41
Has anyone been able to download the new sdk's for xcode?
I received an app from 3rd party and need to sign it with my cert, but after following the work flow I get errors in iResign.
Create a Distribution Certificate
Create an Apple Developer Application Identifier
Create and Install a Push SSL Certificate
Create App Distribution Certificate (1 for all Ramco Apps)
Create an Apple Developer Provisioning Profile
Sign the App with iResign
Upload to Workspace One environment
I get this error when I run iResign;
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: replacing existing signature
Warning: unable to build chain to self-signed root for signer "iPhone Distribution: PHI, INC."
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: errSecInternalComponent
/var/folders/qd/z7m3dzs52rddmlvcpm_ghyl00000gn/T/com.appulize.iresign/Payload/RamcoEFBiOS.app: invalid Info.plist (plist or signature have been modified)
In architecture: arm64
I've tried to find answers on these forms but could not find anything to help me. If anyone has some insight on this please let me know.
I got the error and I don’t how can I fix it help please
struct MovieDetail: View {
var movie: Movie
let screen = UIScreen.main.bounds
@State private var showSeasonPicker = true
@State private var selectedSeason = 0
var body: some View {
ZStack {
Color.black
.ignoresSafeArea()
ZStack {
VStack {
HStack {
Spacer()
Button() {
// Closing Button
}label: {
Image(systemName: "xmark.circle")
.font(.system(size: 28))
}
}
.padding(.horizontal, 22)
ScrollView (.vertical, showsIndicators: false){
VStack {
StandardHomeMovie(movie: movie)
.frame(width: screen.width / 2.5)
MovieInfoSubheadline(movie: movie)
if movie.promotionHeadline != nil {
Text(movie.promotionHeadline!)
.bold()
.font(.headline)
}
PlayButton(text: "Play", imagename: "play.fill", backgroundColor: .red) {
//
}
CurrentEpisodeInformation(movie: movie)
CastInfo(movie: movie)
HStack(spacing: 60){
SmallVerticalButton(text: "My List", isOnImage: "checkmark", isOffImage: "plus", isOn: true) {
//
}
SmallVerticalButton(text: "Rate", isOnImage: "hand.thumbsup.fill", isOffImage: "hand.thumbsup", isOn: true) {
//
}
SmallVerticalButton(text: "Share", isOnImage: "square.and.arrow.up", isOffImage: "square.and.arrow.up", isOn: true) {
//
}
Spacer()
}
.padding(.leading, 20)
CustomTabSwitcher(tabs: [.episodes, .trailers, .more], movie: movie, showSeasonPicker: $showSeasonPicker, selectedSeason: $selectedSeason)
}
.padding(.horizontal, 10)
}
Spacer()
}
.foregroundStyle(.white)
if showSeasonPicker {
Group {
Color.black.opacity(0.9)
VStack(spacing: 40){
Spacer()
ForEach(0..<(movie.numberOfSeasons ?? 0)) { season in
Button(action: {
self.selectedSeason = (season != 0)
self.showSeasonPicker = false
}, label: {
Text("Season: \(season + 1)")
.foregroundStyle(selectedSeason == season + 1 ? .white : .gray)
.bold()
.font(.title2)
})
}
Spacer()
Button(action: {
self.showSeasonPicker = false
}, label: {
Image(systemName: "xmark.circle.fill")
.foregroundStyle(.white)
.font(.system(size: 40))
.scaleEffect(x: 1.1)
})
.padding(.bottom, 30)
}
}
.ignoresSafeArea()
}
}
}
}
}
#Preview {
MovieDetail(movie: exampleMovie2)
}
struct MovieInfoSubheadline: View {
var movie: Movie
var body: some View {
HStack(spacing: 20){
Image(systemName: "hand.thumbsup.fill")
.foregroundStyle(.white)
Text(String(movie.year))
RatingView(rating: movie.rating)
Text(movie.numberOfSeasonsDisplay)
ZStack{
Text("HD")
.foregroundStyle(.white)
.font(.system(size: 12))
.bold()
Rectangle()
.stroke(.gray, lineWidth: 2)
.frame(width: 30, height: 20)
}
}
.foregroundStyle(.gray)
.padding(.vertical, 6)
}
}
struct RatingView: View {
var rating: String
var body: some View {
ZStack {
Rectangle()
.foregroundStyle(.gray)
Text(rating)
.foregroundStyle(.white)
.font(.system(size: 12))
.bold()
}
.frame(width: 50, height: 20)
}
}
struct CastInfo: View {
var movie: Movie
var body: some View {
VStack(spacing: 3) {
HStack {
Text("Cast: \(movie.cast)")
Spacer()
}
HStack {
Text("Creaters: \(movie.creaters)")
Spacer()
}
}
.font(.caption)
.foregroundStyle(.gray)
.padding(.vertical, 10)
}
}
struct CurrentEpisodeInformation: View {
var movie: Movie
var body: some View {
Group {
HStack {
Text(movie.episodeInfoDisplay)
.bold()
Spacer()
}
.padding(.vertical, 4)
HStack {
Text(movie.episodeDescriptionDisplay)
.font(.subheadline)
Spacer()
}
}
}
}
Hello,
I have a test bundle in my application and one of the strong request of our project is to run ui tests from command line having just application build.
How to run unit tests on .app file that has a test target?
What we tried
xcrun devicectl device install app --device <device-identifier> <UITestBundle-Runner.app>
xcrun devicectl device process launch --device <device-identifier> --start-stopped <com.apptestbundle-Runner.xcrun>
It launches and is waiting pid to be attached.
In lldb:
device select <device-identifier>
device process list
Seeing process 'UITestBundle-Runner' pid.
device process --pid 'pid id'
It attaches and I can see 'debugserver' in the pid list, but it does not start testing and I need tests to start and run.
Thanks!
hi
After upgrading Xcode 16 beta 2 and iOS 18 beta 2, my project will run a hit assertion after executing
sqlite3_finalize
Assertion failed: (0), function isBulkReadStatement, file SQLiteDatabaseTracking.cpp, line 710.
Xcode 15 does not have this problem.
I have been working on an app, and am really happy with the designs on iPhones 15-11, however every time I use the iPhone SE, the designs look terrible and everything overlaps (yes even with restraints and stack views and what not.)
I want to know could I make a seperate version of my app for every iPhone (that isn't the se) and a special dedicated version for SE users? If this isn't possible, can I just block SE users from the app?
I can't believe this. I am not able to remove the following garbage items:
Right clicking does not provide any menu items to remove the garbage items.
Hello, Developer team! Does anyone have an idea about the problem I'm facing with the simulator ? I'm learning how to code in SwiftUI and my simulator was working just fine but yesterday I close my laptop the other day and open today and see the code :
import SwiftUI
import SwiftData
@main
struct first_projectApp: App {
var sharedModelContainer: ModelContainer = {
let schema = Schema([
Item.self,
])
let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false)
do {
return try ModelContainer(for: schema, configurations: [modelConfiguration])
} catch {
fatalError("Could not create ModelContainer: \(error)")
}
}()
var body: some Scene {
WindowGroup {
ContentView()
}
.modelContainer(sharedModelContainer)
}
}
I don't know where it comes from . I used IOS 17.5 I try to upgrade to IOS 18 but that didn't fix the problem. Currently I'm seeing 3 errors :
Showing Recent Errors Only
Build target first project of project first project with configuration Debug
Ld /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator/first\ project.app/first\ project.debug.dylib normal (in target 'first project' from project 'first project')
cd /Users/amedekatamatode/Desktop/calculator/first\ project
/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -Xlinker -reproducible -target arm64-apple-ios17.5-simulator -dynamiclib -isysroot /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.0.sdk -O0 -L/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -L/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator -F/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/EagerLinkingTBDs/Debug-iphonesimulator -F/Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator -filelist /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project.LinkFileList -install_name @rpath/first\ project.debug.dylib -Xlinker -rpath -Xlinker @executable_path/Frameworks -dead_strip -Xlinker -object_path_lto -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project_lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -Xlinker -debug_variant -fobjc-link-runtime -fprofile-instr-generate -L/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphonesimulator -L/usr/lib/swift -Xlinker -add_ast_path -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first_project.swiftmodule -Xlinker -alias -Xlinker _main -Xlinker ___debug_main_executable_dylib_entry_point -Xlinker -no_adhoc_codesign -Xlinker -dependency_info -Xlinker /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Intermediates.noindex/first\ project.build/Debug-iphonesimulator/first\ project.build/Objects-normal/arm64/first\ project_dependency_info.dat -o /Users/amedekatamatode/Library/Developer/Xcode/DerivedData/first_project-ebsglpjmgwtgzpflkvloohzydjuf/Build/Products/Debug-iphonesimulator/first\ project.app/first\ project.debug.dylib
ld: warning: Could not parse or use implicit file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it
Undefined symbols for architecture arm64:
"_main", referenced from:
___debug_main_executable_dylib_entry_point in command-line-aliases-file
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Undefined symbol: _main
Linker command failed with exit code 1 (use -v to see invocation)
I hope someone helps me how to figure it out. Thank you!
Hi guys,
Background:
I'm new to xCode and I've been following tutorials to help get me started. I'm running xCode 15.4 on Sonoma 14.5 and I've installed iOS 17.5.
I currently own an iPhone 12 Pro Max also with iOS 17.5.
Issue:
I can't see the iPhone 12 Pro Max as an option in Devices. I've added the iPhone 12 Pro Max to devices by going to Window -> Devices and Simulators -> Simulators and also restarted xCode. Making a new schema for the project did resolve the issue either.
Please see below the simulator list that I have added to xCode.
Any help would be greatly appreciated.
Hi everyone,
I recently developed a Chess engine in C using Xcode on my old Mac. After purchasing a new Mac, I attempted to run my project but encountered the following error:
dyld[12498]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[12498]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <7D3E4140-BCEC-3C04-8C77-11EB7AEEB393> /Users/simonmizrahi/Library/Developer/Xcode/DerivedData/Chesspresso_Take_2-awdtkeshpaucukgespypcbgxgsvy/Build/Products/Debug/Chesspresso Take 2 Reason: tried: '/Users/simonmizrahi/Library/Developer/Xcode/DerivedData/Chesspresso_Take_2-awdtkeshpaucukgespypcbgxgsvy/Build/Products/Debug/libSystem.B.dylib' (no such file), '/usr/lib/system/introspection/libSystem.B.dylib' (no such file, no dyld cache), '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache)'
I’ve reinstalled macOS and Xcode, but the issue persists. I’ve verified that libSystem.B.dylib is missing from /usr/lib/. I am quite anxious to find a solution, as I’ve read similar posts but do not understand how to fix the problem in my specific case.
Could anyone provide guidance on how to resolve this and get my project running on my new Mac?
Thanks in advance for your help!