Reference Feedback FB19152594
Occurs with my 3rd Party UIKit App called "Lifeorities".
Latest occurrence was 7/27/25 at 13:49 pm.
Launch app (actual device running iPadOS 26 or iPadOS 26 simulator)
Initial screen displays view content and floating tab bar at top of screen (both portrait orientation and landscape).
Floating tab bar items respond to liquid glass effect (but liquid glass appearance of the whole tab bar doesn't comply with new glass pill shaped tab bar area).
Selected tab bar item obeys selected app designated color (assets).
Unselected tab bar items are using black text which is unreadable on app background which used dark mode as default (as intended).
Selecting another tab bar item shows the liquid glass effect as you navigate to the new tab bar item and shows the app designated color (assets).
Previous tab bar item that was selected, now is unselected and shows black text.
NOTE: iOS tab bar items work fine (show white foreground color as desired for unselected tab bar items).
Create elegant and intuitive apps that integrate seamlessly with Apple platforms.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Hi everyone, I'm currently working on my own Apple TV app. So far, things are going pretty well, but right now, I'm stuck on the design of the categories or selection menus.
Here's a screenshot of how it looks right now:
The green color and the border are intentionally added for now so I can see what is where. My actual goal is to remove the gray bar (or is this the "main bar"?). The pink bar and its border are just design elements that can be removed if needed. I want it to look more "original," like this:
Here is the code:
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(isSelected ? .black : .white)
.font(.system(size: 22, weight: .regular))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(isSelected ? .black : .gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(Color.pink) // Innerer Hintergrund auf pink gesetzt
.cornerRadius(10) // Abrundung direkt auf den Hintergrund anwenden
.overlay(
RoundedRectangle(cornerRadius: 10)
.stroke(Color.green, lineWidth: 3) // Äußerer Rahmen auf grün gesetzt
)
.padding(.horizontal, 0) // Entferne äußere Ränder
.background(Color.clear) // Entferne alle anderen Hintergründe
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
I’ve adjusted the code, but it’s still not quite right. When a category is not selected, it appears black instead of gray, like in the original design
Here is the code:
struct SettingsView: View {
@State private var selectedCategory: String?
var body: some View {
NavigationStack {
ZStack {
Color.black
.edgesIgnoringSafeArea(.all)
VStack(spacing: 0) {
// Überschrift oben in der Mitte
Text("Einstellungen")
.font(.system(size: 40, weight: .semibold))
.foregroundColor(.white)
.padding(.top, 30)
HStack {
// Linke Seite mit Logo
VStack {
Spacer()
Image(systemName: "applelogo")
.resizable()
.scaledToFit()
.frame(width: 120, height: 120)
.foregroundColor(.white)
Spacer()
}
.frame(width: UIScreen.main.bounds.width * 0.4)
// Rechte Seite mit Kategorien
VStack(spacing: 15) {
ForEach(categories, id: \.self) { category in
NavigationLink(
value: category,
label: {
SettingsCategoryView(
title: category,
isSelected: selectedCategory == category
)
}
)
.buttonStyle(PlainButtonStyle())
}
}
.frame(width: UIScreen.main.bounds.width * 0.5)
}
}
}
.navigationDestination(for: String.self) { value in
Text("\(value)-Ansicht")
.font(.title)
.foregroundColor(.white)
.navigationTitle(value)
}
}
}
private var categories: [String] {
["Allgemein", "Benutzer:innen und Accounts", "Video und Audio", "Bildschirmschoner", "AirPlay und HomeKit", "Fernbedienungen und Geräte", "Apps", "Netzwerk", "System", "Entwickler"]
}
}
struct SettingsCategoryView: View {
let title: String
let isSelected: Bool
var body: some View {
HStack {
Text(title)
.foregroundColor(.white)
.font(.system(size: 22, weight: .medium))
.padding(.leading, 20)
Spacer()
Image(systemName: "chevron.right")
.foregroundColor(.gray)
.padding(.trailing, 20)
}
.frame(height: 50) // Einheitliche Höhe für die Kategorien
.background(isSelected ? Color.gray.opacity(0.3) : Color.clear) // Hervorhebung des ausgewählten Elements
.cornerRadius(8) // Abgerundete Ecken
.scaleEffect(isSelected ? 1.05 : 1.0) // Fokus-Animation
.animation(.easeInOut, value: isSelected)
}
}
struct SettingsView_Previews: PreviewProvider {
static var previews: some View {
SettingsView()
}
}
Hello from Leipzig, Germany!
I noticed that when vertically scrolling in Safari 26 on my Mac, the content of the website I am currently working on is visible in the tab and URL bar with a liquid glass effect. I then looked at various other websites. Some websites have an opaque top bar. Some websites have a transparent top bar where content is visible when scrolling. On the Apple website, the top bar is opaque in light mode but transparent in dark mode. Unfortunately, I can't find a way to control this behavior. Has anyone found out more about this?
Hi!
I am having issues with my internal testing app now showing up the same through different users devices?
Hello,
Appeal Ticket: APL149985
Thank you for your patience as we considered your appeal.
The App Review Board determined that the original rejection feedback was valid. Your app does not comply with:
4.3(a) - Design
During our review, we found that this app duplicates the content and functionality of other apps submitted to the App Store, which is considered a form of spam and not appropriate for the App Store.
Apps submitted to the App Store should be unique and should not duplicate other apps. We encourage you to create a unique app to submit to the App Store. For more information about developing apps for the App Store, visit the Develop section of the Apple Developer website.
We appreciate your efforts to resolve this issue and look forward to reviewing your revised submission.
Best regards,
Leo
App Review Board
BlockQuote
a Blockchain based slg game got 4.3 a, I think the reviewer should know some thing about blockchain.
您好,我已经重新提交了一个版本的应用,和之前版本已经不同了,目前游戏的所有代码都是我自己写的,第三方的所有代码都被我移除了,所以代码上重复了其他游戏的是完全不存在的。
至于游戏玩法上,新的自定义技能冲榜系统,玩家可以通过“抽卡-编辑阵容-连续挑战”的方式,在遇到瓶颈时自定义技能突破关卡,这个玩法绝对是开创性的,因为已知的所有slg游戏的技能都是官方设计决定的,但是在我设计的这个玩法上,理论上所有的技能都将由玩家设计出来,这差别之大,正如区块链开创了一种崭新的去中心化的时代,和原有中心化的模式是完全不同的,据我所知,目前市面上不存在任何一款去中心化的slg游戏。但是您,尊贵的审核人员居然认为这样一款开创性的游戏是和其他中心化游戏是一样的,类同的,我相信苹果作为全球最伟大的科技公司,官方工作人员都是很专业的,都是很有见识的,都是主张创新的,主张玩家能获得独特的高质量的体验,但是这个拒绝让我疑惑。
辅助功能 | Apple Developer Documentation
In the illustration on this page related to "Prefer system-defined colors," Light is incorrectly translated as "细体". However, in the context of this article, translating it as "浅色" (light color) would be a more appropriate choice.
Scenario is when keyboard is opened within the app being developed then switch to other app, for instance, Notes app and create a note to enable keyboard from there. While the Notes app keyboard is active switch back to the developed app the keyboard in it is dismissed. Any thoughts?Thanks
I am looking for help to develop an advocacy app
There is a display issue when browsing wireless networks in the dropdown menu.
In iOS version 18.1.1, the Wi-Fi switch is in the closed state;
Step 1: Open the notification dropdown, and the first image bug appears;
It will take some time for it to display [normally.]
My app is being rejected and all I'm being told is that it is spam.
I've tried improving various aspects of the game, but I just receive the same copy and paste rejection message each time.
I have no idea if I'm moving in the right direction or what part of my game needs to be changed or improved. Is there a game quality benchmark document or some kind of resource I can use to better understand why my game is being rejected and how to bring it to a level that meets apple's standards.
I'm observing that when a silent push notification is sent to our app, is is started up in the background for 30 seconds before being suspended until the app is launched by the user. This causes data to persist from the silent push notification to the user app launch.
I couldn't find documentation on this behavior for silent push notifications, and was wondering if it's possible to have the app terminate after handling the silent push notification. Is there documentation on the general flow of silent push notifications as well?
I'm able to handle the edge cases if the app has to be suspended until user launch, but just want to confirm that this is the expected behavior before I go about handling it this way.
I've developed an app in swift and UIKit. Its multi linguistic app supports English and Arabic. When I change the language from English to Arabic or Arabic to English. After changing language, when I navigate through different screens crash is happening randomly on different screens most of the time when I tap to navigate to a screen. And cash log is:
This time crashed with this error Exception NSException * "Not possible to remove variable:\t945: <unknown var (bug!) with engine as delegate:0x2824edf00>{id: 34210} colIndex:261 from engine <NSISEngine: 0x15c5dd5f0>{ delegate:0x15c594b50\nEngineVars:\n\t 0: objective{id: 31542} rowIndex:0\n\t 1: UIButton:0x15c6255b0.Width{id: 31545} rowIndex:1\n\t 2: 0x281c41450.marker{id: 31548} colIndex:1\n\t 3: UIButton:0x15c6255b0.Height{id: 31547} rowIndex:1073741824\n\t 4: 0x281c412c0.marker{id: 31546} colIndex:1073741825\n\t 5: UIButton:0x15c625a50.Width{id: 31549} rowIndex:11\n\t 6: 0x281c41270.marker{id: 31544} colIndex:2\n\t 7: UIButton:0x15c625a50.Height{id: 31551} rowIndex:1073741825\n\t 8: 0x281c414a0.marker{id: 31550} colIndex:1073741826\n\t 9: UILabel:0x15c625d10.Height{id: 31553} rowIndex:1073741826\n\t 10: 0x281c41590.marker{id: 31552} colIndex:1073741827\n\t 11: UIImageView:0x15c625870.Width{id: 31555} rowIndex:3\n\t 12: 0x281c41360.marker{id: 31554} colIndex:3\n\t 13: UIImageView:0x15c625870.Height{id: 31557} rowIndex:1073741827\n\t 14: 0x281c413b0.marker{id: 31556} colIndex:1073741828"... 0x0000000282fb11a0
For switching language I'm using this code snippet:
private func restartApp() {
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let delegate = windowScene.delegate as? SceneDelegate,
let window = delegate.window else {
return
}
// Create a new root view controller
let vc : AppLoadingVC = AppRouter.instantiateViewController(storyboard: .Splash)
let nc = UINavigationController(rootViewController: vc)
ApplicationManager.sharedInstance.isUserLoggedIn = false
DispatchQueue.main.async {
if UserDefaults.isRTL {
UIView.appearance().semanticContentAttribute = .forceRightToLeft
SideMenuController.preferences.basic.forceRightToLeft = true
Localize.setCurrentLanguage("ar")
} else {
UIView.appearance().semanticContentAttribute = .forceLeftToRight
SideMenuController.preferences.basic.forceRightToLeft = false
Localize.setCurrentLanguage("en")
}
window.rootViewController = nc
window.makeKeyAndVisible()
}
}
Please anybody help me I've been stuck here since lot of days. I tried multiple things but all in vain.
Without using a custom preview, you can set .contentShape(RoundedRectangle(cornerRadius: 30)) so that in the "zoomed in" preview of the contextMenu you can have a custom cornerRadius. However, this does not work if you create a custom preview, because then the ContentShape gets applied only to the LIFT PREVIEW, and not to the FINAL PREVIEW state. Heres a sample code - I'd love some support! :)
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Rectangle()
.fill(Color.blue)
.frame(width: 300, height: 300)
.cornerRadius(30)
.contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30))
.contextMenu {
Button("Hello") {}
Button("Goofy") {}
} preview: {
Rectangle()
.fill(Color.blue)
.frame(width: 300, height: 300)
.cornerRadius(30)
//.contentShape(RoundedRectangle(cornerRadius: 30))
//.contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30))
}
Text("contextMenu item with large cornerRadius is not working as expected... No way to set contentShape to custom corner radius for final preview - not the lift preview")
}
}
}
I was trying to move from appkit to swiftUI. As a learning project I am building a cellular automata style project based on Pattersons Worms.. I am trying something similar to the EA game Worms? for the Commodore 64. There is a video on YouTube of the game running, but I'm not allowed to link it here.
The problem I have is that the animation is driven by a ruleset. When the automata hits a configuration that is not in the ruleset it is supposed to stop and ask the user. For each step the model returns either the next move, or nil to indicate the user need to make a choice that will be sent back to the model to be added to the ruleset.
My current approach, and I might be following the wrong path, is a ZStack where the bottom level is the grid, the middle level is the established worm segments and the top level is either the animation of the next worm segment or the user chooser to choose the segment. I've only implemented the animation of the next worm segment. The idea is that when the model adds a segment that it first animated at the top level and then displayed by the middle level. Then the top level animates the next segment. I was animating the trim on the segment to draw the line.
If the current move is nil, then the middle level draws the segment. If current move has a value, the animation draw it, and then on completion sets the current move to nil so that the bottom level draw it.
The problem I ran into was resetting the animation to draw the next segment. I've tried two approaches. in one the completion resets the animation boolean variable, but I need a manual step to set the next stage of the animation. The other uses the completion to set the next step, but it the animation doesn't run for the step and the display is an always a step behind. I'm not sure how to both update the move and reset the animation at the same time.
I have uploaded a simplified version without the full grid and simplified model to GitHub (https://github.com/thomasrdean/AnimationTest). Is there any other way to reset the animation the than the completion so I can use the completion to retrieve the next step from the model?
I'm trying to achieve a specific UI design in SwiftUI where the bottom section of my List has a different background color than the top section. For example in the Medications portion of the Health app, the "Your Medications" Section has a different background than the top "Log" Section. How do I achieve this?:
Here some example code. I wonder if I am supposed to use two Lists instead. If I use two Lists though and nest it in a ScrollView, the height of the lists needs to be specified. I am working with dynamic content, though so I don't think that is ideal.
class ProtocolMedication {} // Example model
struct HomeView: View {
@Query private var protocolMedications: [ProtocolMedication]
var body: some View {
NavigationStack {
List {
// Upper sections with default background
Section {
Text("Content 1")
} header: {
Text("Log")
}
// Bottom section that needs different background
Section {
ForEach(protocolMedications) { medication in
Text(medication.name)
}
} header: {
Text("Your Medications")
}
}
.listStyle(.insetGrouped)
}
}
}
Hi,
there is a issue that iOS background NFC scanning will only provide a notification result, It need user click to enter my APP, can I have any method to enter my APP directly without user action ?
Recently I decided to download my app from the App Store and found out that during the first launch some colors were missing or displayed incorreclty. For example one button was blue, although switching dark mode on and off solved button color it. Some colors were completely missing and the tab bar buttons were blue as well. Any advices?
I'm using iOS 18.2 and XCode 16.1
Hi,
the documentation says that an application bundle for Mac OS X can have a Frameworks folder within Contents. Using a framework for console applications (no bundle) and GUI applications (bundle), I cannot load the console applications anymore on Ventura.
Prior to Ventora I have tested and ran both on Mojave or earlier - I am not sure.
To fix the issue, I have moved the frameworks within the application bundle to match the rpath for /Users/lothar/Library/Frameworks when I place the console into /Users/lothar/bin, the same rpath for application bundles works for those within the bin folder.
Can I publish an application bundle with that modified layout or do I have to expect getting problems and do rather a Symlink pointing from /Users/lothar/Frameworks to /Users/lothar/Library/Frameworks?
Thanks, Lothar
Is it possible to change the default save dialog that appears when creating a document based MacOS app in SwiftUI?
I have a basic FileDocument struct that gets called to a view using a DocumentGroup scene.
struct MyFile: FileDocument {
static let readableContentTypes: [UTType] = [.myFileType]
static let writeableContentTypes: [UTType] = [.myFileType]
var list: [String]
init(configuration: ReadConfiguration) throws {
let data = configuration.file.regularFileContents!
let JSONDecoder = JSONDecoder()
do {
try list = JSONDecoder.decode([String].self, from: data)
} catch {
throw CocoaError(.fileReadCorruptFile)
}
}
func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper {
let JSONEncoder = JSONEncoder()
JSONEncoder.outputFormatting = .prettyPrinted
do {
data = try JSONEncoder.encode(self.list)
} catch {
print(error.localizedDescription)
throw CocoaError(.fileWriteUnknown)
}
return .init(regularFileWithContents: data)
}
}
This gets called at the DocumentGroup
DocumentGroup(newDocument: MyFile(), editor: { document in
ContentView(document: document.$document)
})
But when I save the file, I want the save dialog that appears to have something like a 'Tags' textField that can also store information about the file.
Something similar to this: (https://i.sstatic.net/AJQ3YNb8.png)
From what I can find, there isn't much information about this other than manually creating an NSSavePanel class and overriding the current save function
Hello everyone,
I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention.
🔍 Key Idea:
“Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store.
🌟 Core Features:
• AI-powered context detection directly inside Safari
• Real-time app suggestions based on user intent
• Smart overlays when selecting text or data (e.g., phone numbers, emails, tools)
• Privacy-first: All AI runs on-device (Apple Neural Engine)
• Instant App Launch or Installation via StoreKit
✅ Examples:
• Reading an article on productivity? → Suggests Notion or Things.
• Looking up meditation tips? → Recommends Calm or Headspace.
• Selecting a phone number? → Offers CRM or spam blocker apps.
• Exploring code samples? → Suggests Pythonista or developer tools.
🔒 Privacy & Performance:
• 100% on-device intelligence (no data sent to servers)
• Follows Apple’s privacy framework
• Works with SafariKit + StoreKit + CoreML
⸻
I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome!
Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML.
Thanks!
by: Apple lover....