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iPadOS Floating Tab Bar Items (unselected) use Black Text - Unreadable with App Black Background (Dark Mode): UIKit App
Reference Feedback FB19152594 Occurs with my 3rd Party UIKit App called "Lifeorities". Latest occurrence was 7/27/25 at 13:49 pm. Launch app (actual device running iPadOS 26 or iPadOS 26 simulator) Initial screen displays view content and floating tab bar at top of screen (both portrait orientation and landscape). Floating tab bar items respond to liquid glass effect (but liquid glass appearance of the whole tab bar doesn't comply with new glass pill shaped tab bar area). Selected tab bar item obeys selected app designated color (assets). Unselected tab bar items are using black text which is unreadable on app background which used dark mode as default (as intended). Selecting another tab bar item shows the liquid glass effect as you navigate to the new tab bar item and shows the app designated color (assets). Previous tab bar item that was selected, now is unselected and shows black text. NOTE: iOS tab bar items work fine (show white foreground color as desired for unselected tab bar items).
0
1
156
Aug ’25
iOS 26 | UIBarButtonItem UI issues with isEnabled and hidesSharedBackground
UIBarButtonItem setting isEnabled = false, but the item is still tappable and animating. Is this a new UI behavior or an issue? Do the following steps: On tapping on a UIBarButtonItem, disable by setting isEnabled = false and setting hidesSharedBackground = true Enable the button by setting isEnabled = true and setting hidesSharedBackground = false => The button appears with bigger shared background is this an issue? please find the attachments for more details. ViewController.swift.txt
1
1
763
Sep ’25
Bring Back Launchpad
So, I started with the developer beta on Tahoe a couple months ago. I gave the new Apps.app a fair shot.... I HATE it. Finally used a terminal work around to get Launchpad back up and running. Now with the release of the Public Beta and Developer Beta 5, Apple has nerfed the Launchpad.app altogether. Apple, listen to your customers. Yes some people really love spotlight but not everyone wants to scroll through a list of apps as long as my leg because, my PTSD brain won't let me remember the name of the app to type into spotlight. The Launchpad app had a great visual reference for those of us with poor memory function. Bring it back, and let your customers choose which one they want to use.
1
1
79
Aug ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
3
1
373
Sep ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
0
1
771
Sep ’25
Why isn't Liquid Glass effect applied when using pyobjc?
I can compile this #import <Cocoa/Cocoa.h> @interface AppDelegate : NSObject <NSApplicationDelegate> @property (strong) NSWindow *window; @property (strong) NSSlider *slider; @end @implementation AppDelegate - (void)applicationDidFinishLaunching:(NSNotification *)notification { // Window size NSRect frame = NSMakeRect(0, 0, 400, 300); NSUInteger style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable; self.window = [[NSWindow alloc] initWithContentRect:frame styleMask:style backing:NSBackingStoreBuffered defer:NO]; [self.window setTitle:@"Centered Slider Example"]; [self.window makeKeyAndOrderFront:nil]; // Slider size CGFloat sliderWidth = 200; CGFloat sliderHeight = 32; CGFloat windowWidth = self.window.frame.size.width; CGFloat windowHeight = self.window.frame.size.height; CGFloat sliderX = (windowWidth - sliderWidth) / 2; CGFloat sliderY = (windowHeight - sliderHeight) / 2; self.slider = [[NSSlider alloc] initWithFrame:NSMakeRect(sliderX, sliderY, sliderWidth, sliderHeight)]; [self.slider setMinValue:0]; [self.slider setMaxValue:100]; [self.slider setDoubleValue:50]; [self.window.contentView addSubview:self.slider]; } @end int main(int argc, const char * argv[]) { @autoreleasepool { NSApplication *app = [NSApplication sharedApplication]; AppDelegate *delegate = [[AppDelegate alloc] init]; [app setDelegate:delegate]; [app run]; } return 0; } with (base) johnzhou@Johns-MacBook-Pro liquidglasstest % clang -framework Foundation -framework AppKit testobjc.m and get this neat liquid glass effect: https://github.com/user-attachments/assets/4199493b-6011-4ad0-9c9f-25db8585e547 However if I use pyobjc to make an equivalent import sys from Cocoa import ( NSApplication, NSApp, NSWindow, NSSlider, NSMakeRect, NSWindowStyleMaskTitled, NSWindowStyleMaskClosable, NSWindowStyleMaskResizable, NSBackingStoreBuffered, NSObject ) class AppDelegate(NSObject): def applicationDidFinishLaunching_(self, notification): # Create the main window window_size = NSMakeRect(0, 0, 400, 300) style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable self.window = NSWindow.alloc().initWithContentRect_styleMask_backing_defer_( window_size, style, NSBackingStoreBuffered, False ) self.window.setTitle_("Centered Slider Example") self.window.makeKeyAndOrderFront_(None) # Slider size and positioning slider_width = 200 slider_height = 32 window_width = self.window.frame().size.width window_height = self.window.frame().size.height slider_x = (window_width - slider_width) / 2 slider_y = (window_height - slider_height) / 2 self.slider = NSSlider.alloc().initWithFrame_(NSMakeRect(slider_x, slider_y, slider_width, slider_height)) self.slider.setMinValue_(0) self.slider.setMaxValue_(100) self.slider.setDoubleValue_(50) self.window.contentView().addSubview_(self.slider) if __name__ == "__main__": app = NSApplication.sharedApplication() delegate = AppDelegate.alloc().init() app.setDelegate_(delegate) app.run() I get a result shown at https://github.com/user-attachments/assets/7da022bc-122b-491d-9e08-030dcb9337c3 which does not have the new liquid glass effect. Why is this? Is this perhaps related to the requirement that you must compile on latest Xcode as indicated in the docs? Why, is the compiler doing some magic?
3
0
377
Sep ’25
SSC Distinguished Winner here😃! I created the1st game 100 % using Apple Pencil to interact. Interested in joining our DC?
Hey everyone, I'm beyond excited to share that I've been selected as a Distinguished Winner in this year's Swift Student Challenge! 🎉 It all started last summer, in the middle of a Western Culture class. I was zoning out , and my attention drifted to the Apple Pencil in my hand. And then ,it hit me — this thing is literally a next-level game controller. Think about it: pixel-perfect precision, haptic feedback, multiple built-in sensors... Why aren't we using this for gaming? And that got me thinking — why have we spent the last 500 years treating the "pencil" as just a tool for creation, and not for play? Since graphite pencils were invented in 1564, we've had this incredibly natural way to interact with 2D and 3D space... and nobody's fully tapped into it for games. So, I did something about it. I built a game that's 100% controlled by the Apple Pencil yep, just the Pencil. I know what you're thinking: "How does that even work??" And honestly, I'd love to tell you... but I'm in the final stages of getting it onto the App Store, and it should be live within the next couple of weeks. So for now... 🤐😄 In the meantime, I've set up a Discord server for anyone who's curious about the gameplay, the design, or just wants to brainstorm ideas with me. If you're into creative controls, game design, or just want to hang — come join the conversation! [Join the Discord here!] https://discord.gg/5Rm8WKbekf Can't wait to share more soon!
0
1
295
Sep ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
2
0
653
Oct ’25
Can you only launch an app to specific state in the U.S.?
Can you confirm that if you launch an app in the U.S. (in the iOS store) that is you cannot select a specific state (i.e. Rhode Island, North Carolina etc.) to roll out your app? In other words when you launch your app in the U.S. it has to be for the entire country right? Can someone please confirm that this is the case and has always been the case in any app store (i.e. Google Play and IOS)? Thanks. - Erik
2
0
227
Feb ’26
App icon not displaying correctly in AppStore
I'm having a strange issue with my iOS app icon rendering in the App Store - it seems to be low-res and clipping part of the image. I updated the icon in Icon Composer to apply the liquid glass overlay for the new build. It looks fine on the device and the asset itself isn't corrupted. I think it might be a resolution issue since the small icon thumbnails in App Store Connect have the same problem, but they look fine when I click through to the larger preview. Has anyone else run into this and figured out a fix?
2
1
147
Jan ’26
Too large clock size on iOS 26 Lock Screen.
The clock on the lock screen is too big. This is very noticeable on the serif font, the maximum size goes beyond the frame, and rests on the frame of the phone display. (Screenshot 1 & Screenshot 3) This is especially evident if you use the enlarged interface (using the Large Text function), here the time goes completely out of the frame and conflicts with the frame of the phone screen. (Screenshot 2 & Screenshot 4)
Topic: Design SubTopic: General Tags:
3
1
1.1k
Jan ’26
Tabview page dots like in the weather app
Hi, I am looking to display (in SwiftUI) the Tabview page dots like in the weather app in the toolbar, an important thing is I want to keep page controls by tapping and scrubbing. Actually, I want to do what's on Apple Design's Page Controls page; here's the link and a photo of what I'd like to do. Could you help me? https://developer.apple.com/design/human-interface-guidelines/page-controls
1
0
81
Jan ’26
How to do settings icon for menu in SwiftUI?
Hi everyone. Can you help me with my settings icon design. I`m trying to create circular setting button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
1
0
568
Feb ’26
SwiftUI Menu label: How to center an icon inside a circle?
Hi Everyone. Can you help me with my settings icon design. I'm trying to create a circular settings button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
1
0
597
Feb ’26
iOS 26/MacOS 26 - PWA App Icons: Dark,Clear,Tinted Appearance
Hi everyone, I'm exploring the new app icon appearance options (Clear, Dark, Tinted) for Progressive Web Apps (PWAs) on iOS26, iPadOS26, and macOS26. Currently, PWA icons don't seem to render well with these new appearances, particularly in Clear and Tinted modes, resulting in very very poor visual quality. You can hardly see anything. Has support for these icon appearances been fully implemented for PWAs? If so, could someone point me to the relevant Apple Developer documentation or provide guidance on how to configure PWA icons to support Clear, Dark, and Tinted appearances? I've searched the Apple Developer Forums, Stack Overflow, and Reddit but haven't found clear information on this topic.A possible solution is a png file with transparent areas, but if the pattern is dark, nothing will be visible in dark mode. Any insights or resources would be greatly appreciated. Thanks! (plz don't give up on PWA😭) Reference: https://developer.apple.com/forums/thread/761615 https://stackoverflow.com/questions/78780916/is-there-a-way-to-provide-light-dark-and-tinted-variants-of-apple-touch-icon https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
0
2
615
Jun ’25
iPadOS Floating Tab Bar Items (unselected) use Black Text - Unreadable with App Black Background (Dark Mode): UIKit App
Reference Feedback FB19152594 Occurs with my 3rd Party UIKit App called "Lifeorities". Latest occurrence was 7/27/25 at 13:49 pm. Launch app (actual device running iPadOS 26 or iPadOS 26 simulator) Initial screen displays view content and floating tab bar at top of screen (both portrait orientation and landscape). Floating tab bar items respond to liquid glass effect (but liquid glass appearance of the whole tab bar doesn't comply with new glass pill shaped tab bar area). Selected tab bar item obeys selected app designated color (assets). Unselected tab bar items are using black text which is unreadable on app background which used dark mode as default (as intended). Selecting another tab bar item shows the liquid glass effect as you navigate to the new tab bar item and shows the app designated color (assets). Previous tab bar item that was selected, now is unselected and shows black text. NOTE: iOS tab bar items work fine (show white foreground color as desired for unselected tab bar items).
Replies
0
Boosts
1
Views
156
Activity
Aug ’25
iOS 26 | UIBarButtonItem UI issues with isEnabled and hidesSharedBackground
UIBarButtonItem setting isEnabled = false, but the item is still tappable and animating. Is this a new UI behavior or an issue? Do the following steps: On tapping on a UIBarButtonItem, disable by setting isEnabled = false and setting hidesSharedBackground = true Enable the button by setting isEnabled = true and setting hidesSharedBackground = false => The button appears with bigger shared background is this an issue? please find the attachments for more details. ViewController.swift.txt
Replies
1
Boosts
1
Views
763
Activity
Sep ’25
Bring Back Launchpad
So, I started with the developer beta on Tahoe a couple months ago. I gave the new Apps.app a fair shot.... I HATE it. Finally used a terminal work around to get Launchpad back up and running. Now with the release of the Public Beta and Developer Beta 5, Apple has nerfed the Launchpad.app altogether. Apple, listen to your customers. Yes some people really love spotlight but not everyone wants to scroll through a list of apps as long as my leg because, my PTSD brain won't let me remember the name of the app to type into spotlight. The Launchpad app had a great visual reference for those of us with poor memory function. Bring it back, and let your customers choose which one they want to use.
Replies
1
Boosts
1
Views
79
Activity
Aug ’25
Timeline for UIDesignRequiresCompatibility Key Removal - Migration Planning
I'm working on updating our iOS app for the latest Xcode version and noticed the new UIDesignRequiresCompatibility key requirement in Info.plist for apps targeting older iOS designs (without liquid glass). Is there an official timeline for when this compatibility key will be deprecated/removed so that we can plan our liquid glass design changes?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
469
Activity
Sep ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
Replies
3
Boosts
1
Views
373
Activity
Sep ’25
CarPlay iOS 26 - CPListSection header scrolling issue
With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Replies
2
Boosts
0
Views
1.9k
Activity
Jan ’26
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
771
Activity
Sep ’25
Why isn't Liquid Glass effect applied when using pyobjc?
I can compile this #import <Cocoa/Cocoa.h> @interface AppDelegate : NSObject <NSApplicationDelegate> @property (strong) NSWindow *window; @property (strong) NSSlider *slider; @end @implementation AppDelegate - (void)applicationDidFinishLaunching:(NSNotification *)notification { // Window size NSRect frame = NSMakeRect(0, 0, 400, 300); NSUInteger style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable; self.window = [[NSWindow alloc] initWithContentRect:frame styleMask:style backing:NSBackingStoreBuffered defer:NO]; [self.window setTitle:@"Centered Slider Example"]; [self.window makeKeyAndOrderFront:nil]; // Slider size CGFloat sliderWidth = 200; CGFloat sliderHeight = 32; CGFloat windowWidth = self.window.frame.size.width; CGFloat windowHeight = self.window.frame.size.height; CGFloat sliderX = (windowWidth - sliderWidth) / 2; CGFloat sliderY = (windowHeight - sliderHeight) / 2; self.slider = [[NSSlider alloc] initWithFrame:NSMakeRect(sliderX, sliderY, sliderWidth, sliderHeight)]; [self.slider setMinValue:0]; [self.slider setMaxValue:100]; [self.slider setDoubleValue:50]; [self.window.contentView addSubview:self.slider]; } @end int main(int argc, const char * argv[]) { @autoreleasepool { NSApplication *app = [NSApplication sharedApplication]; AppDelegate *delegate = [[AppDelegate alloc] init]; [app setDelegate:delegate]; [app run]; } return 0; } with (base) johnzhou@Johns-MacBook-Pro liquidglasstest % clang -framework Foundation -framework AppKit testobjc.m and get this neat liquid glass effect: https://github.com/user-attachments/assets/4199493b-6011-4ad0-9c9f-25db8585e547 However if I use pyobjc to make an equivalent import sys from Cocoa import ( NSApplication, NSApp, NSWindow, NSSlider, NSMakeRect, NSWindowStyleMaskTitled, NSWindowStyleMaskClosable, NSWindowStyleMaskResizable, NSBackingStoreBuffered, NSObject ) class AppDelegate(NSObject): def applicationDidFinishLaunching_(self, notification): # Create the main window window_size = NSMakeRect(0, 0, 400, 300) style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskResizable self.window = NSWindow.alloc().initWithContentRect_styleMask_backing_defer_( window_size, style, NSBackingStoreBuffered, False ) self.window.setTitle_("Centered Slider Example") self.window.makeKeyAndOrderFront_(None) # Slider size and positioning slider_width = 200 slider_height = 32 window_width = self.window.frame().size.width window_height = self.window.frame().size.height slider_x = (window_width - slider_width) / 2 slider_y = (window_height - slider_height) / 2 self.slider = NSSlider.alloc().initWithFrame_(NSMakeRect(slider_x, slider_y, slider_width, slider_height)) self.slider.setMinValue_(0) self.slider.setMaxValue_(100) self.slider.setDoubleValue_(50) self.window.contentView().addSubview_(self.slider) if __name__ == "__main__": app = NSApplication.sharedApplication() delegate = AppDelegate.alloc().init() app.setDelegate_(delegate) app.run() I get a result shown at https://github.com/user-attachments/assets/7da022bc-122b-491d-9e08-030dcb9337c3 which does not have the new liquid glass effect. Why is this? Is this perhaps related to the requirement that you must compile on latest Xcode as indicated in the docs? Why, is the compiler doing some magic?
Replies
3
Boosts
0
Views
377
Activity
Sep ’25
SSC Distinguished Winner here😃! I created the1st game 100 % using Apple Pencil to interact. Interested in joining our DC?
Hey everyone, I'm beyond excited to share that I've been selected as a Distinguished Winner in this year's Swift Student Challenge! 🎉 It all started last summer, in the middle of a Western Culture class. I was zoning out , and my attention drifted to the Apple Pencil in my hand. And then ,it hit me — this thing is literally a next-level game controller. Think about it: pixel-perfect precision, haptic feedback, multiple built-in sensors... Why aren't we using this for gaming? And that got me thinking — why have we spent the last 500 years treating the "pencil" as just a tool for creation, and not for play? Since graphite pencils were invented in 1564, we've had this incredibly natural way to interact with 2D and 3D space... and nobody's fully tapped into it for games. So, I did something about it. I built a game that's 100% controlled by the Apple Pencil yep, just the Pencil. I know what you're thinking: "How does that even work??" And honestly, I'd love to tell you... but I'm in the final stages of getting it onto the App Store, and it should be live within the next couple of weeks. So for now... 🤐😄 In the meantime, I've set up a Discord server for anyone who's curious about the gameplay, the design, or just wants to brainstorm ideas with me. If you're into creative controls, game design, or just want to hang — come join the conversation! [Join the Discord here!] https://discord.gg/5Rm8WKbekf Can't wait to share more soon!
Replies
0
Boosts
1
Views
295
Activity
Sep ’25
Is there a native iOS swiftui component for these email filter tabs?
I was looking at the new iOS 26 Mail app and it has these tab/filters of some sort and I was wondering if there is a default API/code in swiftui that I am supposed to be using. Looked everywhere for this, thank you!!
Replies
3
Boosts
0
Views
112
Activity
Oct ’25
Proposal: Capacitive swipe-based volume control integrated into iPhone frame
I would like to propose a design enhancement for future iPhone models: using the existing bottom-right antenna line (next to the power button area) as a capacitive “volume control zone” that supports swipe gestures. Today this line is a structural antenna break, but it is also located exactly where the thumb naturally rests when holding the phone in one hand. With a small embedded capacitive/force sensor, the user could slide their finger along this zone to control volume without reaching for the physical buttons. Why this makes sense: • Perfect ergonomic thumb position in both portrait and landscape • One-handed volume adjustment becomes easier for large-screen devices • Silent and frictionless vs. clicking buttons (useful in meetings / night mode) • Consistent with Apple’s recent move toward contextual hardware input (Action Button, Capture Button, Vision Pro gestures) The interaction model would be: • Swipe up → increase volume • Swipe down → decrease volume • (Optional) long-press haptic = mute toggle This could also enhance accessibility, especially for users with reduced hand mobility who struggle to press mechanical buttons on tall devices. Technically, this would be similar to the Capture Button (capacitive + pressure layers), but linear instead of pressure-based. It does not replace physical buttons, it complements them as a silent gesture-based alternative. Thank you for considering this as a future interaction refinement for iPhone hardware design.
Replies
2
Boosts
0
Views
653
Activity
Oct ’25
Can you only launch an app to specific state in the U.S.?
Can you confirm that if you launch an app in the U.S. (in the iOS store) that is you cannot select a specific state (i.e. Rhode Island, North Carolina etc.) to roll out your app? In other words when you launch your app in the U.S. it has to be for the entire country right? Can someone please confirm that this is the case and has always been the case in any app store (i.e. Google Play and IOS)? Thanks. - Erik
Replies
2
Boosts
0
Views
227
Activity
Feb ’26
App icon not displaying correctly in AppStore
I'm having a strange issue with my iOS app icon rendering in the App Store - it seems to be low-res and clipping part of the image. I updated the icon in Icon Composer to apply the liquid glass overlay for the new build. It looks fine on the device and the asset itself isn't corrupted. I think it might be a resolution issue since the small icon thumbnails in App Store Connect have the same problem, but they look fine when I click through to the larger preview. Has anyone else run into this and figured out a fix?
Replies
2
Boosts
1
Views
147
Activity
Jan ’26
Too large clock size on iOS 26 Lock Screen.
The clock on the lock screen is too big. This is very noticeable on the serif font, the maximum size goes beyond the frame, and rests on the frame of the phone display. (Screenshot 1 & Screenshot 3) This is especially evident if you use the enlarged interface (using the Large Text function), here the time goes completely out of the frame and conflicts with the frame of the phone screen. (Screenshot 2 & Screenshot 4)
Topic: Design SubTopic: General Tags:
Replies
3
Boosts
1
Views
1.1k
Activity
Jan ’26
Tabview page dots like in the weather app
Hi, I am looking to display (in SwiftUI) the Tabview page dots like in the weather app in the toolbar, an important thing is I want to keep page controls by tapping and scrubbing. Actually, I want to do what's on Apple Design's Page Controls page; here's the link and a photo of what I'd like to do. Could you help me? https://developer.apple.com/design/human-interface-guidelines/page-controls
Replies
1
Boosts
0
Views
81
Activity
Jan ’26
How to do settings icon for menu in SwiftUI?
Hi everyone. Can you help me with my settings icon design. I`m trying to create circular setting button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
Replies
1
Boosts
0
Views
568
Activity
Feb ’26
SwiftUI Menu label: How to center an icon inside a circle?
Hi Everyone. Can you help me with my settings icon design. I'm trying to create a circular settings button using Menu. My code here: struct MenuView: View { var body: some View { Menu { Text("Hello") Text("How are you") } label: { Image(systemName: "gearshape.fill") .clipShape(Circle()) } .clipShape(Circle()) .padding(.top, 10) .padding(.leading, 20) } } You can see my try, this one looks wrong. It should be like this: Just Circle with setting image inside. Thank you an advance 😭🙏🛐
Replies
1
Boosts
0
Views
597
Activity
Feb ’26
How create Wishlist toolbar layout? (SwiftUI foundations: Build great apps with SwiftUI)
in SwiftUI foundations: Build great apps with SwiftUI Toolbar have navigationTitle with align leading. I try to create same layout. but it fail How was it possible?
Replies
4
Boosts
0
Views
145
Activity
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iOS 26/MacOS 26 - PWA App Icons: Dark,Clear,Tinted Appearance
Hi everyone, I'm exploring the new app icon appearance options (Clear, Dark, Tinted) for Progressive Web Apps (PWAs) on iOS26, iPadOS26, and macOS26. Currently, PWA icons don't seem to render well with these new appearances, particularly in Clear and Tinted modes, resulting in very very poor visual quality. You can hardly see anything. Has support for these icon appearances been fully implemented for PWAs? If so, could someone point me to the relevant Apple Developer documentation or provide guidance on how to configure PWA icons to support Clear, Dark, and Tinted appearances? I've searched the Apple Developer Forums, Stack Overflow, and Reddit but haven't found clear information on this topic.A possible solution is a png file with transparent areas, but if the pattern is dark, nothing will be visible in dark mode. Any insights or resources would be greatly appreciated. Thanks! (plz don't give up on PWA😭) Reference: https://developer.apple.com/forums/thread/761615 https://stackoverflow.com/questions/78780916/is-there-a-way-to-provide-light-dark-and-tinted-variants-of-apple-touch-icon https://developer.apple.com/library/archive/documentation/AppleApplications/Reference/SafariWebContent/ConfiguringWebApplications/ConfiguringWebApplications.html
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Jun ’25