iOS is the operating system for iPhone.

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Is It Possible to Restore Previous Browser State After openURL on iOS?
Hi Everyone, I’m currently working on a flow where a web page redirects to our app to perform certain actions, and then returns the user back to the browser. However, on iOS, the only way to go back to the browser is by using the openURL method. The issue is that this method can only open the browser app itself—it can’t control which tab or page is shown, so the user doesn’t return to the original tab they came from. The same limitation also applies to Android. Furthermore, iOS doesn’t allow an app to programmatically return to the previous app (in this case, the browser). While Android doesn’t have an official way either, in some cases, the OS automatically returns to the previous app when ours is closed. I’d like to ask: Is there any known method or workaround that allows returning from my app back to Safari (or the default browser) and restoring the previously active web page or tab? Or, is there any way to programmatically return to the previous app from within my app? Thanks in advance for your support!
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133
Apr ’25
How can a live caller id database be scaled to support millions of numbers that constantly change if it must be KPIR encoded?
The example database/server provided by Apple for Live Caller ID contains a hardcoded database with a tiny number of pre-defined numbers. However, its not expected to be representational of an live real world usage server. But the question is how can that be accomplished if its a requirement that the data be KPIR encrypted? In real world scenarios, the factors that effect whether a number should be blocked or not are continually changing and evolving on a minute-by-minute basis and new information becomes available or existing information changes. If the database supports tens of millions or hundreds of millions of constantly changing phone numbers, in order to meet the requirements of the Live Caller ID being KPIR encrypted, that would imply the database has to re-encrypt its database of millions endlessly for all time. That seems unfeasable and impractical to implement. Therefore how do the Apple designers of this feature envisage/suggest a real-world server supporting millions of changing data should meet the requirement to be KPIR encrypted?
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447
Mar ’25
ObservableObjects get retained after a TextField is focused
When presenting a SwiftUI sheet containing ObservableObject's injected using environmentObject(_) modifier, the objects are unexpectedly retained after the sheet is dismissed if a TextField within the sheet gains focus or is edited. This issue occurs on iOS and iPadOS (on macOS the objects are always released), observable both in the simulator and on physical devices, and happens even when the view does not explicitly reference these environment objects, and the TextField's content isn't bound to them. Expected Results: When the sheet is dismissed, all environment objects passed to the sheet’s content view should be released (deinitialized), regardless of whether the TextField was focused or edited. Actual Results: If the TextField was focused or edited, environment objects (ObservableA and ObservableB) are retained after the sheet is dismissed. They are not deinitialized as expected, leading to unintended retention. Interestingly, previously retained copies of these environment objects, if any, are released precisely at the moment the TextField becomes focused on subsequent presentations, indicating an inconsistent lifecycle behavior. I have filed an issue FB17226970 Sample Code Below is a sample code that consistently shows the issue on iOS 18.3+. Steps to Reproduce: Run the attached SwiftUI sample. Tap the button labeled “Show Sheet” to present a sheet. Tap on the TextField to focus or begin editing. Dismiss the sheet by dragging it down or by other dismissal methods (e.g., tapping outside on iPadOS). import SwiftUI struct ContentView: View { @State private var showSheet: Bool = false var body: some View { VStack { Button("Show Sheet") { showSheet = true } } .sheet(isPresented: $showSheet) { SheetContentView() .environmentObject(ObservableA()) .environmentObject(ObservableB()) } } } struct SheetContentView: View { @State private var text: String = "" var body: some View { TextField("Select to retain observable objects", text: $text) .textFieldStyle(.roundedBorder) } } final class ObservableA: ObservableObject { init() { print(type(of: self), #function) } deinit { print(type(of: self), #function) } } final class ObservableB: ObservableObject { init() { print(type(of: self), #function) } deinit { print(type(of: self), #function) } } #Preview { ContentView() }
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169
Apr ’25
Flutter Xcode Errors
I just started working with Flutter. I use a Macbook m2 and my phone is an iPhone XR. I made a very simple application but no matter what I did, I couldn't start my application on my iPhone XR. I got help from all the AIs but we couldn't do it. I deleted everything including Xcode, Android Studio and Flutter and reinstalled them and I followed the SDK installation step by step on the Flutter page but I can't run my project on Xcode. I entered my Apple account including all the signings and certificates via the .workspace file extension but it didn't work. The error I get from Xcode keeps changing. We installed podfiles with the support I got from the AIs and after some fiddling, I got the only error right now: Command PhaseScriptExecution failed with a nonzero exit code
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328
Mar ’25
Waiting for review takes so long even after expedited approval
I did an initial app submission on April 25th. A few business days went by and it was still “waiting for review”. Since then, I‘ve called customer support a couple of times, both said they put my app on expedited review process. That doesn’t seem to have any affect at all as to this day my app is still waiting for review. Apple claims 90% of submissions gets reviewed within 48 hours, I did not think the remaining 10% could be stuck in limbo with no communication for more than a week. Even when being expedited, the app is still not being reviewed… where is the accountability? There seems to be no penalty on Apple at all for this delay without communication. Every day that goes by like this means a financial burden on my team.
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195
May ’25
NFC Certificate Request for Apple Wallet Pass Rejected – Need Assistance for EV Charging Station Use Case.
Hello Apple Developer Team/Community, I am working on developing an Apple Wallet pass with NFC functionality for our electric vehicle (EV) charging stations. The goal is to enable a "tap-to-start charging" feature, providing a seamless and efficient experience for users. However, my request for an NFC certificate to enable this functionality has been rejected. Here is a summary of my use case and actions taken so far: 1. Use Case: The Wallet pass will allow users to initiate charging sessions by tapping their iPhones or Apple Watches on the EV charger. This feature aims to simplify the process by eliminating the need for additional apps, physical cards, or manual inputs. It enhances accessibility and aligns with Apple’s goals of providing users with secure and convenient solutions. 2. Steps Taken: Submitted the NFC certificate request with a detailed explanation of the functionality. Included diagrams and supporting documents demonstrating the workflow and system readiness. Received a rejection without clear guidance on how to address the issue. 3. Technical Readiness: Our backend is fully prepared to support NFC passes, including secure processing of tap events and payload encryption. The Wallet pass has been configured to include the nfc field with the required encryptionPublicKey. Request for Assistance: Could you provide guidance on improving my application to meet Apple’s criteria for NFC certificates? Are there specific requirements or examples of successful NFC-enabled Wallet pass applications that I can use as a reference? If anyone has faced a similar rejection, what steps did you take to get approval? Additional Information: Use case: EV charging stations NFC functionality: Tap-to-start charging session Current implementation: Pass is functional without NFC but requires NFC for seamless operation. Any advice or resources to help resolve this issue would be greatly appreciated. Thank you for your time and support. Best regards, DeveloperSquillion
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794
Feb ’25
What does iOS do wrt Shared Web Credentials when it makes a call to a server to perform a message filter request
In order to create a Message Filter Extension it is necessary to set up Shared Web Credentials. I'd like to form an understanding of what role SWC plays when the OS is making request to the associated network service (when the extension has called deferQueryRequestToNetwork()) and how this differs from when an app directly uses Shared Web Credentials itself. When an app is making direct use of SWC, it makes a request to obtain the user's credentials from the web site. However in the case of a Message Filter Extension, there aren't any individual user credentials, so what is happening behind the scenes when the OS makes a server request on behalf of a Message Filtering Extension? A more general question - the documentation for Shared Web Credentials says "Associated domains establish a secure association between domains and your app.". Thank you
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456
Apr ’25
Video on Safari iOS - UI/UX of Shadow Content User Agent
Hi, when I display an HTML page with a on Safari iOS, I get a nice UI. Great! At the first look I see a video frame with an arrow-in-a-circle button in the middle. Very nice. I click on the arrow and I get a fullscreen view while the video begins to play. I watch the video then I pause it then I click on the top-left x button. So I go back to my html page and the video is perfectly there as it was before. But, there is an annoying new detail. The video frame is really dark, it still presents all the controls and a "different" arrow button to play it again. In other words that nice video-frame, that nice picture, is not longer visible on the page. That nice page with nice pictures has now an almost-black rectangle. Too bad. Sure I can click on the video (outside the controls) then the controls and the black overlaying frame disappear. I can see that nice picture again. Finally. Well, but the arrow-in-a-circle button to play the video disappeared. Now the user cannot longer understand that's a video to play. It looks just like any other pictures to admire statically. Is any way to get the previous first look of the video? The one clear, with the current frame and the arrow-in-a-circle look?
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192
Apr ’25
NavigationSplitView: Make button clickable in detail-section safe area
Hi, I've tried to find a solution for this problem for weeks now but it seems no one knows how to solve it and Apple doesn't seem to care. I have a NavigationSplitView with two columns. In the detail column I have a button - or any other clickable control - which is placed in the very top where usually the safe area resides. The button is NOT clickable when he is in the safe area and I have NO idea why. I know I can place buttons in safe areas of other views and they are clickable. Please have a look at the code: `struct NavTestView: View { var body: some View { GeometryReader { p in VStack(spacing: 0) { NavigationSplitView { List(names) { Text($0.name).frame(width: p.size.width) .background(Color.green) }.listRowSpacing(p.size.height * 0.15 / 100 ) .toolbar(.hidden, for: .navigationBar) } detail: { TestView().ignoresSafeArea() }.frame(width: p.size.width, height: p.size.height, alignment: .topLeading) .background(Color.yellow) } } } } struct TestView: View { var body: some View { GeometryReader { p in let plusButton = IconButton(imageName: "plus.circle.fill", color: Color(uiColor: ThemeColor.SeaFoam.color), imageWidth: p.size.width * 5 / 100, buttonWidth: p.size.width * 5 / 100) let regularAddButton = Button(action: { log.info("| Regular Add Button pressed") } ) { plusButton } VStack { regularAddButton }.frame(width: p.size.width , height: p.size.height, alignment: .top) .background(Color.yellow) } } } ` this code produces the following screen: Any help would be really greatly appreciated! Thank you! Frank
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688
Oct ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
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138
Apr ’25
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. However, checking the network extension settings on my company's dev account, I see nothing related to push notifications, which are located elsewhere. Thus, I am stuck in a loop where either the provisioning file is correct but the entitlement is missing, or if the entitlement is present, then the provisioning profile is deemed incorrect. URL:https://contentdelivery.itunes.apple.com status code: 409 (conflict) httpBody: { "errors" : [ { "id" : "ceac6dcc-9c76-412e-8ea7-f2d2845f8013", "status" : "409", "code" : "STATE_ERROR.VALIDATION_ERROR.90525", "title" : "Asset validation failed", "detail" : "Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'." }, { "id" : "9ff2143b-3c00-4912-b59f-8342fa6fe5c0", "status" : "409", "code" : "STATE_ERROR.VALIDATION_ERROR.90525", "title" : "Asset validation failed", "detail" : "Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'." } ] } ======================================= 2024-01-10 23:19:35.506 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) 2024-01-10 23:19:35.506 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed} 2024-01-10 23:19:35.507 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0) 2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed} 2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] swinfo errors: ( "Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}", "Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}" )
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3k
Sep ’25
SchemeBuildError: Failed to build the scheme
I have an iOS app, and I am trying to add a companion WatchOS app. My iOS app depends on 2 libraries: GoogleMobileAds FirebaseAnalyticsWithoutAdIdSupport When I add a new target for WatchOS, the preview build starts to fail. I am not adding any libraries to WatchOS. The Google Ads and Firebase Analytics libs are only under the iOS target. I am unable to run the preview, I get an error when trying to build the watch scheme. The preview does not work. The build just crashes. I've included the error log below. But, here are the steps I've tried so far: Delete folders inside Derived Data Run a clean build (Cmd + Option + Shift + K) Delete scheme and create a new one Reset Package Cache Restart Xcode Restart Macbook But, it just does not work. I do not understand why the watchOS target is erroring for "GoogleUserMessagingPlatform" and "GoogleMobileAdsTarget" when those packages are not linked/used for the watchOS. SchemeBuildError: Failed to build the scheme “timerWatch Watch App” While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target UserMessagingPlatformTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-user-messaging-platform/UserMessagingPlatform/UserMessagingPlatform.xcframework'. (in target 'UserMessagingPlatformTarget' from project 'GoogleUserMessagingPlatform') Build target GoogleMobileAdsTarget: /Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework:1:1: error: While building for watchOS Simulator, no library for this platform was found in '/Users/k/Library/Developer/Xcode/DerivedData/timer-dhkdhvfcqtfgskfdxpmupujswtuh/SourcePackages/artifacts/swift-package-manager-google-mobile-ads/GoogleMobileAds/GoogleMobileAds.xcframework'. (in target 'GoogleMobileAdsTarget' from project 'GoogleMobileAds')
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109
Apr ’25
SwiftUI List scroll indicator stutters, does not call `onAppear` or `onDisappear` consistently in iOS 16
My team has been debugging problems with the SwiftUI List component this week. We have found that it's performance is sub-optimal on iOS 16. You can see a simple grid of images, the scroll indicator stutters when scrolling down: Now compare it to what happens when we use a ScrollView with a LazyVStack: (An error occurred while uploading my second image, but pretend you see a scroll indicator moving smoothly down the side of the screen). You can see the scroll indicator moves smoothly without issue. We also found that the ScrollView combined with a LazyVStack properly calls onDisappear, which enables us to call a cancel method on the async image loading code that we use for our individual cells in this example. Though in a previous question, it was asserted that onDisappear cannot be reliably expected to be called in a List, I do not feel that answer is correct or proper behavior. Is this a bug, or is this expected behavior on a List? This is the cell that is being rendered: struct UserGridCell: View {   let stackId: String   let user: ProfileGridCellUIModel   let userGridCellType: UserGridCellType   @State var labelFrame: CGRect = .zero       private var isOnlineAcessibilityValue: String {     return user.isOnline == true ? "" : ""   }       init(stackId: String,      user: ProfileGridCellUIModel,      userGridCellType: UserGridCellType   ) {           self.stackId = stackId     self.user = user     self.userGridCellType = userGridCellType   }   var body: some View {     GeometryReader { containerGeometry in       ZStack(alignment: .bottom) {         HStack(spacing: 4) {                       let statusAccentColor: Color = .red                                   Circle()             .frame(width: 8, height: 8)             .foregroundColor(statusAccentColor)                       Text(String(user.remoteId) ?? "")             .lineLimit(1)             .foregroundColor(.black)             .overlay(GeometryReader { textGeometry in               Text("").onAppear {                 self.labelFrame = textGeometry.frame(in: .global)               }             })         }         .frame(maxWidth: .infinity, alignment: .bottomLeading)         .padding(.leading, 8)         .padding(.trailing, 8)         .padding(.bottom, 8)       }       .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottom)       .contentShape(Rectangle())       .accessibilityLabel(Text(user.name ?? ""))       .accessibilityValue(isOnlineAcessibilityValue)     }     .background(       ZStack {         AsyncProfileImage(request: URLRequest(url: URL(string: "https://picsum.photos/id/\(100 + user.remoteId)/200/300")!))       }         .accessibilityHidden(true)     )     .overlay(       RoundedRectangle(cornerRadius: 4)         .stroke(.red, lineWidth: user.hasAnyUnreadMessages ? 4 : 0)     )     .cornerRadius(4)   } } This is the code that renders each cell: struct ProfileGrid: View {   public static var AspectRatio: CGFloat = 0.75   @Environment(\.horizontalSizeClass) var horizontalSizeClass   @Environment(\.redactionReasons) private var reasons   private let stacks: [ProfileGridStackUIModel]   public init(stacks: [ProfileGridStackUIModel]   ) {     self.stacks = stacks   }       var body: some View {     let columnCount: Int = 3           // If you use a list, you will get the stutter. If you use what you see below, // it will render properly.     ScrollView {       LazyVStack {         ForEach(stacks, id: \.self) { stack in           Grid(stack: stack, columns: columnCount)         }       }     }     .buttonStyle(PlainButtonStyle())     .listStyle(PlainListStyle())   }       @ViewBuilder private func Grid(stack: ProfileGridStackUIModel, columns: Int) -> some View {     let chunks = stride(from: 0, to: stack.profiles.count, by: columns).map {       Array(stack.profiles[$0..<min($0 + columns, stack.profiles.count)])     }                   ForEach(chunks, id: \.self) { chunk in       GridRow(chunk: chunk, stack: stack, columns: columns)         .listRowInsets(EdgeInsets(top: 0, leading: 0, bottom: 0, trailing: 0))     }   }       @ViewBuilder private func GridRow(chunk: [ProfileGridCellUIModel], stack: ProfileGridStackUIModel, columns: Int) -> some View {     let emptyElements = columns - chunk.count     HStack(spacing: 8) {       ForEach(chunk) { user in         UserGridCell(stackId: "id",                user: user,                userGridCellType: .grid)         .aspectRatio(ProfileGrid.AspectRatio, contentMode: .fill)       }               if emptyElements > 0 {         ForEach(0..<emptyElements, id: \.self) { _ in           Rectangle()             .foregroundColor(Color.clear)             .contentShape(Rectangle())             .frame(maxWidth: .infinity)             .aspectRatio(ProfileGrid.AspectRatio, contentMode: .fill)         }       }     }   } }
2
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2.2k
Jul ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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134
Apr ’25
Save credentials prompt not shown when login and password aren't the last fields in a form
The save credentials prompt is not shown after clicking the submit button in the following setup. The prompt is shown if I move the email field before the login field. Is it really required to have login and password fields at the end of the registration form? Or is there some API that can trigger the prompt? struct FakeRegistrationView: View { @State private var login = "" @State private var password = "" @State private var repeatPassword = "" @State private var email = "" var navigateBack: () -> Void var body: some View { VStack(spacing: 16) { TextField("Login", text: $login) .textFieldStyle(.roundedBorder) .textContentType(.username) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) SecureField("Password", text: $password) .textFieldStyle(.roundedBorder) .textContentType(.newPassword) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) SecureField("Repeat password", text: $repeatPassword) .textFieldStyle(.roundedBorder) .textContentType(.newPassword) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) TextField("Email", text: $email) .textFieldStyle(.roundedBorder) .textContentType(.emailAddress) .disableAutocorrection(true) .autocapitalization(.none) .frame(maxWidth: 300) Button { Task { try? await Task.sleep(for: .seconds(2)) navigateBack() } } label: { Text("Submit") } .buttonStyle(.borderedProminent) } } }
1
0
234
Mar ’25
How to undisplay `Private Access` in `Contacts Access` when i use `CNContactPickerViewController`?
In iOS 18, i use CNContactPickerViewController to access to Contacts (i know it is one-time access). After first pick up one contact, the Setting > Apps > my app > Contacts shows Private Access without any option to close it. Is there any way to close it and undisplay it ? I tried to uninstall and reinstall my app, but it didn't work.
3
0
331
Apr ’25
Prevent iOS "Use Mobile Data" Prompt When Connected to Wi-Fi Without Internet in Flutter
I am developing a flutter app that connects the app to the boat VCU through Wi-Fi. In the iOS version of the mobile app, when the device connects to a Wi-Fi network, iOS assumes that all network traffic should route through Wi-Fi. As the connected Wi-Fi network has no internet access, iOS prompts the user with the options: "Use Mobile Data" or "Keep Trying Wi-Fi." If the user selects "Keep Trying Wi-Fi," mobile data will not be used by other apps on the phone. If the user selects "Use Mobile Data," the app switches to mobile data while remaining connected to the Wi-Fi network (VCU) without any issues. The issue is we need to find a way to prevent showing that prompt and instead handle this through code. After connecting to VCU, the mobile network is available for a few second but then it switches to wifi and no internet! I checked all the online documentation but there is not any solution for it. So, I need to stay connect to vcc and other apps use mobile data. I tried WiFiForIoTPlugin.forceWifiUsage(false); but didn't work. I tried adding delay that also didn't work. This is the function in my code that handles connecting to Wi-fI: Future connectToWifi() async { try { if (Platform.isAndroid) { isConnected = await WiFiForIoTPlugin.connect( _vesselData['ssid'], password: _vesselData['passphrase'], security: NetworkSecurity.WPA, // Enable Internet access withInternet: false, isHidden: true, timeoutInSeconds: 10, joinOnce: true, ); // Force Android to treat Wi-Fi as the primary network using await WiFiForIoTPlugin.forceWifiUsage(true); } else if (Platform.isIOS){ isConnected = await WiFiForIoTPlugin.connect( _vesselData['ssid'], password: _vesselData['passphrase'], security: NetworkSecurity.WPA, isHidden: true, timeoutInSeconds: 10, // Ensures the connection remains persistent, preventing the system from disconnecting the device. joinOnce: false, ); } if (isConnected) { log("Connected to ${_vesselData['ssid']}"); streamData(); } else { log("Failed to connect to ${_vesselData['ssid']}"); } } catch (e) { log("Error: $e"); } } I use :Device Model: iPhone 12 Pro Max iOS Version: iOS 18.3.1 Xcode Version: Xcode 16.2 Mac Version: macOS Sonoma 14.3
1
0
312
Mar ’25
Vision Framework VNTrackObjectRequest: Minimum Valid Bounding Box Size Causing Internal Error (Code=9)
I'm developing a tennis ball tracking feature using Vision Framework in Swift, specifically utilizing VNDetectedObjectObservation and VNTrackObjectRequest. Occasionally (but not always), I receive the following runtime error: Failed to perform SequenceRequest: Error Domain=com.apple.Vision Code=9 "Internal error: unexpected tracked object bounding box size" UserInfo={NSLocalizedDescription=Internal error: unexpected tracked object bounding box size} From my investigation, I suspect the issue arises when the bounding box from the initial observation (VNDetectedObjectObservation) is too small. However, Apple's documentation doesn't clearly define the minimum bounding box size that's considered valid by VNTrackObjectRequest. Could someone clarify: What is the minimum acceptable bounding box width and height (normalized) that Vision Framework's VNTrackObjectRequest expects? Is there any recommended practice or official guidance for bounding box size validation before creating a tracking request? This information would be extremely helpful to reliably avoid this internal error. Thank you!
0
0
118
Apr ’25
iOS 17 CarPlay message notification navigating to app instead of announcing messages
After the update to iOS 17, tapping on message notification shown on CarPlay Dashboard is navigating to the CarPlay app instead of announcing the message notification. Announce Notifications turned ON Announce Messages turned ON Announce New Messages option is selected Other apps message notifications are announced as expected when tapping on the notification implying that the settings are set as required. Enabled com.apple.developer.carplay-communication Class CustomCarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController) func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController) func scene(_ scene: UIScene, willContinueUserActivityWithType userActivityType: String) }
1
0
959
Dec ’25