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`FigAudioSession(AV) err=-19224` triggered by empty Button tap on visionOS 26.5, breaking subsequent AVAudioSession configuration
Environment Device: Apple Vision Pro (real device) OS: visionOS 26.5 Xcode: 26.5 Framework: AVFAudio / AVFoundation Summary On visionOS 26.5, tapping an empty Button consistently emits the following internal warning before the action closure executes: <<<< FigAudioSession(AV) >>>> signalled err=-19224 (<>:612) After this warning is emitted, any subsequent call to configure AVAudioSession silently stops working — audio input and output become non-functional for the lifetime of the session. If the same configuration is performed without a preceding button tap (e.g., inside View.task {}), it succeeds and audio works correctly. Reproduction Due to a dependency on LiveKitWebRTC (livekit/webrtc-xcframework) for WebRTC-based Realtime API audio, we are unable to provide a full self-contained sample project. However, the AVAudioSession configuration code involved is as follows: static func configureAudioSession() { #if !os(macOS) do { let audioSession = AVAudioSession.sharedInstance() #if os(tvOS) try audioSession.setCategory(.playAndRecord, options: []) #else try audioSession.setCategory(.playAndRecord, options: [.defaultToSpeaker]) #endif try audioSession.setMode(.videoChat) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { print("Failed to configure AVAudioSession: \(error)") } #endif } Scenario A — Button tap (fails): Button("Start") { configureAudioSession() // FigAudioSession err=-19224 appears; audio stops working } Scenario B — View.task (succeeds): .task { configureAudioSession() // No warning; audio works correctly } The only difference is whether a user gesture (Button tap) precedes the call. Observed Behavior Tapping any Button on visionOS 26.5 causes FigAudioSession(AV) err=-19224 to be signalled at <>:612, even before the action closure runs. After this warning, AVAudioSession configuration appears to have no effect — setActive(true) does not throw, but audio appears to stop functioning. Configuring the session prior to any button interaction (e.g., in View.task {}) works correctly. Expected Behavior A Button tap should not implicitly interfere with the audio session state. AVAudioSession configuration should succeed regardless of the UI event context that triggers it. Questions What does FigAudioSession(AV) err=-19224 mean? Does it correspond to a documented AVAudioSession.ErrorCode? Why does a Button tap trigger a FigAudioSession signal on visionOS? Is the system performing implicit audio session management when detecting user interaction? Is there a recommended pattern for configuring AVAudioSession in response to a user gesture on visionOS? Our current workaround (View.task {}) is not suitable for on-demand audio start triggered by the user. Is err=-19224 causally responsible for the subsequent audio issue? Since setActive(true) does not throw after the warning, it is unclear whether this signal is the direct cause of the apparent audio failure or a symptom of a deeper conflict. Are there UI components or APIs on visionOS that do not trigger this signal, while still being user-interaction driven? Additional Notes Reproducible only on physical Apple Vision Pro hardware; not observed in Simulator. AirPlay mirroring is not in use during testing. No other apps are playing audio in the background at the time of reproduction. We use LiveKitWebRTC (livekit/webrtc-xcframework, revision 94ce1c9) for WebRTC audio. However, the FigAudioSession warning appears independently of the WebRTC layer — it is emitted on Button tap even before configureAudioSession() is called. We have verified that calling configureAudioSession() before performHandshake() (i.e., before WebRTC initializes its audio pipeline) does not resolve the issue when a Button tap precedes the call.
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207
3w
Seems Impossible to make Navigation Bar buttons Match UI
I am creating UI elements with glass backgrounds such as: UIVisualEffectView(effect: UIGlassEffect(style: .regular)) And UIButtons such as: var buttonConfig = UIButton.Configuration.glass() This gives the glass a dark background and white tint/labels when the device interface settings are dark, and conversely light backgrounds with black tint/labels when the interface mode is light. Perfect! Now enter the UINavigationBar buttons. I've spent a day trying every configuration possible to make them match the rest of the UI. But they have a mind of their own. They will flash different colors when scrolling the content. They do not respect the user interface mode. Out of desperation, I tried adding my own glass UIVisualEffectView behind the navigation bar and and disabled the button glass background with: someBarItem.hidesSharedBackground = true Even though I don't like that design as much as the individual glass buttons, it at least lets me match the rest of the UI. Alas that setting makes the animation to the next screen visually buggy. Hard to describe, but it's not acceptable. The only thing it seems I can do is make the content view start below the navigation bar area. But then I completely lose the glass effect - though at least I can make them match the rest of the UI and the push/pop animation isn't buggy. I realize I can opt out of glass entirely, but I want to use glass. The problem isn't glass. The problem is the navigation bar does not respect the user interface mode or allow us to set the glass type. I get the system trying to make the glass more legible, but, the buttons that I can set with UIButton.Configuration.glass() and UIGlassEffect(style: .regular) are always legible regardless of the background color because the tint/label color is the opposite of button background color. I've been a full time iOS developer for 15 years, and this is most frustrating UIKit changes I've ever seen. It's a step backward when it's impossible to make the navigation bar match the rest of the UI. It's a step backwards when the navigation bar flickers and changes. All that we need is a glass property for the UINavigationBarItems or UINavigationBarAppearance that works like UIGlassEffect or UIButton.Configuration glass configurations. Or default behavior that just respects traitCollection.userInterfaceStyle or overrideUserInterfaceStyle to begin with. Dark UserInterfaceStyle example. The top buttons should match the bottom UI elements, but does not seem possible.
Topic: UI Frameworks SubTopic: UIKit Tags:
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273
3w
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING — Cannot install or submit TestFlight builds
I am unable to submit builds for External TestFlight review or install builds as an internal tester. Error in browser console (422): ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING "Beta contract is missing for the app." TestFlight app shows: "The requested app is not available or doesn't exist." Account details: App: تطوّر - Evolve (Bundle ID: sa.evolve.app) Individual developer account, I am the Account Holder All agreements (Free + Paid Apps) are Active Bank account and tax forms are Active App Privacy: Published (11 data types) Age Rating: Completed Export Compliance: Set (ITSAppUsesNonExemptEncryption: false) Multiple builds tested (1.0.0 builds 15-16, 1.0.1 build 17) Issue affects both internal installs and external submissions Apple Support Case: 102897579430 Could an Apple engineer please check and reset/reattach the Beta Contract on my account? Thank you.
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158
4w
macOS Tahoe: Denying iCloud access leaves users permanently locked out – no UI recovery path (Regression from Sequoia)
Hi, I'm the developer of Mail Signature (MAS, bundle ID: de.metaflash.mail-signature), a Mac app that uses iCloud Drive to sync email signatures. On macOS Tahoe, when a user denies the iCloud access permission dialog on first launch, there is absolutely no way to reverse that decision through System Settings. Regression from Sequoia: On Sequoia, after denying iCloud access, the app correctly appears under System Settings → Privacy & Security → Files and Folders where the user can toggle access back on. On Tahoe, the app does not appear anywhere in Privacy & Security after denial – not under Files and Folders, not under Apple ID → iCloud, nowhere. Technical details: Affected TCC services: kTCCServiceUbiquity + kTCCServiceLiverpool tccutil reset Ubiquity alone is insufficient Only tccutil reset All triggers the dialog again This suggests both services need to be reset simultaneously Impact: Normal users are permanently locked out with zero recovery path. The only workaround is Terminal: tccutil reset All de.metaflash.mail-signature ...which is completely inaccessible to average consumers. As a MAS developer we have no way to help users programmatically: exec/child_process → sandbox blocked NSUserUnixTask → designed for user-supplied scripts only, not reliable here Apple Events to Terminal → blocked or App Review risk Feedback submitted: FB22746525 Is anyone else seeing this? Would appreciate dups on the Feedback report. Any workaround suggestions from DTS welcome.
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251
4w
IAP 3.1.1
The app idea is pretty simple, we manage small physical events through ticketing and QRs for entry. However the app reviewer insists that they are “digital” invitations and therefore mist use Apple IAP. To my understanding, digital products, services and consumables inside the app are what require Apple IAP. please correct me or guide me on what is the correct understanding. my reply to the review: Multiline requesting reconsideration under >Guideline 3.1.3(a). Xxx is a service for organizing physical events >(weddings, birthdays, corporate >gatherings) held at real venues in >xxx. The per-guest fee charged >through the app covers: Sending physical-event invitations >via xxx (the standard communication channel for event >organizers in xxx) RSVP tracking for physical attendance planning (Premium tier) >Per-guest QR codes used by gate staff to admit guests to the physical >venue The end deliverable is >admission to and management of a >real-world, in-person event. This is >materially identical to ticketing apps >(Eventbrite, Ticketmaster, ...), >reservation deposits (OpenTable, >...), and on-demand service apps >(Uber, DoorDash, ...) - all of which >use external payment processing >for physical services consumed >outside the app, per 3.1.3(a). The app does not sell digital >content or services consumed >within the app itself. No streaming >media, no in-app credit, no >subscription to in-app functionality. >The user pays only to enable real->world event logistics. BlockQuote Their reply is: Multiline Guideline 3.1.1 - Business - >Payments - In-App Purchase Issue Description We noticed that the app includes or >accesses paid digital content, >services, or functionality by means >other than In-App Purchase, which >is not appropriate for the App Store. >Specifically: The digital invitation can be >purchased in the app using >payment mechanisms other than >In-App Purchase. Apps on the United States >storefront may link out to the >default browser, using buttons, >external links, or other calls to >action, for payment mechanisms >other than in-app purchase. … BlockQuote
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192
3w
App stuck in "Waiting for Review" for 4+ days — bug fix update
App name: Pandit AI Apple ID: 6752389345 Submitted: 19th May Current status: Waiting for Review (has not entered In Review) This is an update containing a bug fix for our live app. The build has been sitting in "Waiting for Review" for four days and has not yet been picked up by a reviewer. I've submitted expedited review requests, but the status hasn't changed. There are no messages in the Resolution Center and no communication from App Review. Is there a queue issue affecting this submission, or anything I can do to help it move forward? Any guidance would be appreciated. Thank you.
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1
67
4w
App stuck in “Waiting for Review” since April 23 despite Developer Support escalation
Hello, I need help with an App Store Connect review issue that has become very frustrating. My iOS app “Mamos Trend Color” has been stuck in “Waiting for Review” since April 23, 2026 at 09:41. App details: App name: Mamos Trend Color App Apple ID: 6762326235 Platform: iOS Version: 1.1 Current status: Waiting for Review Submitted on: April 23, 2026 at 09:41 I already contacted Apple Developer Support. On May 26, 2026, Developer Support confirmed that there was no update on the review and said the issue had been escalated to the App Review team. Unfortunately, nothing has changed since then. The app is still not in review, there is no rejection, no message, no request for information, and no visible progress in App Store Connect. This is not a normal review delay anymore. It looks like the submission is stuck somewhere in the system. I am honestly very disappointed by the lack of transparency. I paid for the Apple Developer Program, submitted the app correctly, followed the App Store Connect process, opened a support request, waited after escalation, and I still have no clear answer. I fully understand that the Apple Developer Program fee does not guarantee app approval. But I do expect a working review process, clear communication, and a way to resolve a submission that appears blocked for weeks. Can someone from Apple please manually check this submission or tell me exactly what I need to do? Specifically: Is the app still waiting in the normal review queue? Has the review actually been escalated to App Review? Is there a hidden issue with the app record? Should I remove the current submission and submit a new build? Is there another official channel to resolve this kind of stuck status? I can provide the Developer Support case number privately if needed. Thank you.
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51
1w
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
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92
3w
Shipping address without any physical device
Hi, I have use case where i dont have any physical device to ship like activating e-gift card but still need to calculate taxes based on shipping address. How can i fetch shipping information from wallet without asking or displaying shipping information on apple pay sheet as this may be confusing for customer (since there is nothing to ship). Question: If i dont display shipping information or dont ask for requiredShippingContactFields will apple pay trigger onshippingcontactselected event and send me shipping address?
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83
2w
Apple Developer Program Enrollment Still Processing – No Updates After Several Days
Hello everyone, I’m posting here because I’m waiting for an update regarding my Apple Developer Program enrollment. My enrollment currently shows: “Your enrollment is being processed.” My Enrollment ID is: NUBWYRAJXC I submitted my enrollment a month ago and I haven’t received any email updates or requests for additional information yet even after contacting apple developer support through email several times. I wanted to ask if anyone from Apple Support or a community admin could please check my case status, or let me know if anything else is needed from my side to continue the review. If additional documents or verification are required, I’m happy to provide them. Thank you very much for your help.
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73
3w
Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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1.1k
2w
Passwordless Wi-Fi provisioning for better UX
Hello Apple Developer Forums, We are evaluating AccessorySetupKit for onboarding a custom Wi-Fi smart-home accessory. Our main goal is to achieve password-less Wi-Fi provisioning, meaning the user would not need to manually type a Wi-Fi password or setup/pairing code during onboarding. We would like to understand whether ASK currently supports, or is intended to support: Secure Wi-Fi credential provisioning through system APIs Fully system-mediated onboarding flows Provisioning for headless/no-display accessories More specifically: Can password-less Wi-Fi provisioning be implemented using only public ASK APIs? Is a pairing/setup code always required? Or are developers still expected to use temporary AP mode and custom credential transfer flows? We are trying to determine the recommended onboarding architecture for future products. Thank you.
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112
3w
Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and policy-wise supported on iOS. Thank you.
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1
173
2w
App stuck in "In Review" state while in review tab says "Approved"
Hi all, has anyone experienced an issue where App Store Connect shows the app as In Review and doesn't allow you to release it to production, but under General → App Review the review appears to be completed and the status is Approved? (attached screenshots) It's been in this state for more than 3 days already. Has anyone encountered this before or knows how to resolve it? Any advice would be appreciated. I've contacted support already but no response
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155
3w
`FigAudioSession(AV) err=-19224` triggered by empty Button tap on visionOS 26.5, breaking subsequent AVAudioSession configuration
Environment Device: Apple Vision Pro (real device) OS: visionOS 26.5 Xcode: 26.5 Framework: AVFAudio / AVFoundation Summary On visionOS 26.5, tapping an empty Button consistently emits the following internal warning before the action closure executes: <<<< FigAudioSession(AV) >>>> signalled err=-19224 (<>:612) After this warning is emitted, any subsequent call to configure AVAudioSession silently stops working — audio input and output become non-functional for the lifetime of the session. If the same configuration is performed without a preceding button tap (e.g., inside View.task {}), it succeeds and audio works correctly. Reproduction Due to a dependency on LiveKitWebRTC (livekit/webrtc-xcframework) for WebRTC-based Realtime API audio, we are unable to provide a full self-contained sample project. However, the AVAudioSession configuration code involved is as follows: static func configureAudioSession() { #if !os(macOS) do { let audioSession = AVAudioSession.sharedInstance() #if os(tvOS) try audioSession.setCategory(.playAndRecord, options: []) #else try audioSession.setCategory(.playAndRecord, options: [.defaultToSpeaker]) #endif try audioSession.setMode(.videoChat) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { print("Failed to configure AVAudioSession: \(error)") } #endif } Scenario A — Button tap (fails): Button("Start") { configureAudioSession() // FigAudioSession err=-19224 appears; audio stops working } Scenario B — View.task (succeeds): .task { configureAudioSession() // No warning; audio works correctly } The only difference is whether a user gesture (Button tap) precedes the call. Observed Behavior Tapping any Button on visionOS 26.5 causes FigAudioSession(AV) err=-19224 to be signalled at <>:612, even before the action closure runs. After this warning, AVAudioSession configuration appears to have no effect — setActive(true) does not throw, but audio appears to stop functioning. Configuring the session prior to any button interaction (e.g., in View.task {}) works correctly. Expected Behavior A Button tap should not implicitly interfere with the audio session state. AVAudioSession configuration should succeed regardless of the UI event context that triggers it. Questions What does FigAudioSession(AV) err=-19224 mean? Does it correspond to a documented AVAudioSession.ErrorCode? Why does a Button tap trigger a FigAudioSession signal on visionOS? Is the system performing implicit audio session management when detecting user interaction? Is there a recommended pattern for configuring AVAudioSession in response to a user gesture on visionOS? Our current workaround (View.task {}) is not suitable for on-demand audio start triggered by the user. Is err=-19224 causally responsible for the subsequent audio issue? Since setActive(true) does not throw after the warning, it is unclear whether this signal is the direct cause of the apparent audio failure or a symptom of a deeper conflict. Are there UI components or APIs on visionOS that do not trigger this signal, while still being user-interaction driven? Additional Notes Reproducible only on physical Apple Vision Pro hardware; not observed in Simulator. AirPlay mirroring is not in use during testing. No other apps are playing audio in the background at the time of reproduction. We use LiveKitWebRTC (livekit/webrtc-xcframework, revision 94ce1c9) for WebRTC audio. However, the FigAudioSession warning appears independently of the WebRTC layer — it is emitted on Button tap even before configureAudioSession() is called. We have verified that calling configureAudioSession() before performHandshake() (i.e., before WebRTC initializes its audio pipeline) does not resolve the issue when a Button tap precedes the call.
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0
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0
Views
207
Activity
3w
Paid agreement
Hello, My Paid Apps Agreement has been stuck in "In Process" status since May 16, 2026 — now 9 days with no resolution. I have received no emails from Apple regarding this The agreement has not been rejected The system does not allow me to make any edits I have contacted Apple Developer Support twice with no real response
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0
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0
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119
Activity
3w
having issue with enrollment
can i enroll for developer account for free?
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0
Boosts
0
Views
83
Activity
2w
Swift Package Manager authentication failed
Swift Package Manager fails while downloading Firebase SDK. Error: Authentication failed because no credentials were provided. Package: https://github.com/firebase/firebase-ios-sdk.git Already tried: Reset package cache Removed DerivedData Re-added GitHub account Reinstalled Xcode
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0
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0
Views
102
Activity
4w
Seems Impossible to make Navigation Bar buttons Match UI
I am creating UI elements with glass backgrounds such as: UIVisualEffectView(effect: UIGlassEffect(style: .regular)) And UIButtons such as: var buttonConfig = UIButton.Configuration.glass() This gives the glass a dark background and white tint/labels when the device interface settings are dark, and conversely light backgrounds with black tint/labels when the interface mode is light. Perfect! Now enter the UINavigationBar buttons. I've spent a day trying every configuration possible to make them match the rest of the UI. But they have a mind of their own. They will flash different colors when scrolling the content. They do not respect the user interface mode. Out of desperation, I tried adding my own glass UIVisualEffectView behind the navigation bar and and disabled the button glass background with: someBarItem.hidesSharedBackground = true Even though I don't like that design as much as the individual glass buttons, it at least lets me match the rest of the UI. Alas that setting makes the animation to the next screen visually buggy. Hard to describe, but it's not acceptable. The only thing it seems I can do is make the content view start below the navigation bar area. But then I completely lose the glass effect - though at least I can make them match the rest of the UI and the push/pop animation isn't buggy. I realize I can opt out of glass entirely, but I want to use glass. The problem isn't glass. The problem is the navigation bar does not respect the user interface mode or allow us to set the glass type. I get the system trying to make the glass more legible, but, the buttons that I can set with UIButton.Configuration.glass() and UIGlassEffect(style: .regular) are always legible regardless of the background color because the tint/label color is the opposite of button background color. I've been a full time iOS developer for 15 years, and this is most frustrating UIKit changes I've ever seen. It's a step backward when it's impossible to make the navigation bar match the rest of the UI. It's a step backwards when the navigation bar flickers and changes. All that we need is a glass property for the UINavigationBarItems or UINavigationBarAppearance that works like UIGlassEffect or UIButton.Configuration glass configurations. Or default behavior that just respects traitCollection.userInterfaceStyle or overrideUserInterfaceStyle to begin with. Dark UserInterfaceStyle example. The top buttons should match the bottom UI elements, but does not seem possible.
Topic: UI Frameworks SubTopic: UIKit Tags:
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0
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0
Views
273
Activity
3w
ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING — Cannot install or submit TestFlight builds
I am unable to submit builds for External TestFlight review or install builds as an internal tester. Error in browser console (422): ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING "Beta contract is missing for the app." TestFlight app shows: "The requested app is not available or doesn't exist." Account details: App: تطوّر - Evolve (Bundle ID: sa.evolve.app) Individual developer account, I am the Account Holder All agreements (Free + Paid Apps) are Active Bank account and tax forms are Active App Privacy: Published (11 data types) Age Rating: Completed Export Compliance: Set (ITSAppUsesNonExemptEncryption: false) Multiple builds tested (1.0.0 builds 15-16, 1.0.1 build 17) Issue affects both internal installs and external submissions Apple Support Case: 102897579430 Could an Apple engineer please check and reset/reattach the Beta Contract on my account? Thank you.
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0
Boosts
0
Views
158
Activity
4w
macOS Tahoe: Denying iCloud access leaves users permanently locked out – no UI recovery path (Regression from Sequoia)
Hi, I'm the developer of Mail Signature (MAS, bundle ID: de.metaflash.mail-signature), a Mac app that uses iCloud Drive to sync email signatures. On macOS Tahoe, when a user denies the iCloud access permission dialog on first launch, there is absolutely no way to reverse that decision through System Settings. Regression from Sequoia: On Sequoia, after denying iCloud access, the app correctly appears under System Settings → Privacy & Security → Files and Folders where the user can toggle access back on. On Tahoe, the app does not appear anywhere in Privacy & Security after denial – not under Files and Folders, not under Apple ID → iCloud, nowhere. Technical details: Affected TCC services: kTCCServiceUbiquity + kTCCServiceLiverpool tccutil reset Ubiquity alone is insufficient Only tccutil reset All triggers the dialog again This suggests both services need to be reset simultaneously Impact: Normal users are permanently locked out with zero recovery path. The only workaround is Terminal: tccutil reset All de.metaflash.mail-signature ...which is completely inaccessible to average consumers. As a MAS developer we have no way to help users programmatically: exec/child_process → sandbox blocked NSUserUnixTask → designed for user-supplied scripts only, not reliable here Apple Events to Terminal → blocked or App Review risk Feedback submitted: FB22746525 Is anyone else seeing this? Would appreciate dups on the Feedback report. Any workaround suggestions from DTS welcome.
Replies
0
Boosts
0
Views
251
Activity
4w
IAP 3.1.1
The app idea is pretty simple, we manage small physical events through ticketing and QRs for entry. However the app reviewer insists that they are “digital” invitations and therefore mist use Apple IAP. To my understanding, digital products, services and consumables inside the app are what require Apple IAP. please correct me or guide me on what is the correct understanding. my reply to the review: Multiline requesting reconsideration under >Guideline 3.1.3(a). Xxx is a service for organizing physical events >(weddings, birthdays, corporate >gatherings) held at real venues in >xxx. The per-guest fee charged >through the app covers: Sending physical-event invitations >via xxx (the standard communication channel for event >organizers in xxx) RSVP tracking for physical attendance planning (Premium tier) >Per-guest QR codes used by gate staff to admit guests to the physical >venue The end deliverable is >admission to and management of a >real-world, in-person event. This is >materially identical to ticketing apps >(Eventbrite, Ticketmaster, ...), >reservation deposits (OpenTable, >...), and on-demand service apps >(Uber, DoorDash, ...) - all of which >use external payment processing >for physical services consumed >outside the app, per 3.1.3(a). The app does not sell digital >content or services consumed >within the app itself. No streaming >media, no in-app credit, no >subscription to in-app functionality. >The user pays only to enable real->world event logistics. BlockQuote Their reply is: Multiline Guideline 3.1.1 - Business - >Payments - In-App Purchase Issue Description We noticed that the app includes or >accesses paid digital content, >services, or functionality by means >other than In-App Purchase, which >is not appropriate for the App Store. >Specifically: The digital invitation can be >purchased in the app using >payment mechanisms other than >In-App Purchase. Apps on the United States >storefront may link out to the >default browser, using buttons, >external links, or other calls to >action, for payment mechanisms >other than in-app purchase. … BlockQuote
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0
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0
Views
192
Activity
3w
App stuck in "Waiting for Review" for 4+ days — bug fix update
App name: Pandit AI Apple ID: 6752389345 Submitted: 19th May Current status: Waiting for Review (has not entered In Review) This is an update containing a bug fix for our live app. The build has been sitting in "Waiting for Review" for four days and has not yet been picked up by a reviewer. I've submitted expedited review requests, but the status hasn't changed. There are no messages in the Resolution Center and no communication from App Review. Is there a queue issue affecting this submission, or anything I can do to help it move forward? Any guidance would be appreciated. Thank you.
Replies
0
Boosts
1
Views
67
Activity
4w
App stuck in “Waiting for Review” since April 23 despite Developer Support escalation
Hello, I need help with an App Store Connect review issue that has become very frustrating. My iOS app “Mamos Trend Color” has been stuck in “Waiting for Review” since April 23, 2026 at 09:41. App details: App name: Mamos Trend Color App Apple ID: 6762326235 Platform: iOS Version: 1.1 Current status: Waiting for Review Submitted on: April 23, 2026 at 09:41 I already contacted Apple Developer Support. On May 26, 2026, Developer Support confirmed that there was no update on the review and said the issue had been escalated to the App Review team. Unfortunately, nothing has changed since then. The app is still not in review, there is no rejection, no message, no request for information, and no visible progress in App Store Connect. This is not a normal review delay anymore. It looks like the submission is stuck somewhere in the system. I am honestly very disappointed by the lack of transparency. I paid for the Apple Developer Program, submitted the app correctly, followed the App Store Connect process, opened a support request, waited after escalation, and I still have no clear answer. I fully understand that the Apple Developer Program fee does not guarantee app approval. But I do expect a working review process, clear communication, and a way to resolve a submission that appears blocked for weeks. Can someone from Apple please manually check this submission or tell me exactly what I need to do? Specifically: Is the app still waiting in the normal review queue? Has the review actually been escalated to App Review? Is there a hidden issue with the app record? Should I remove the current submission and submit a new build? Is there another official channel to resolve this kind of stuck status? I can provide the Developer Support case number privately if needed. Thank you.
Replies
0
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0
Views
51
Activity
1w
Application Publishing - Build issue
Hello I am trying to publish my application built through Base44 but I am struggling with one element ''Unable to Add for Review The items below are required to start the review process: You must choose a build'' I have installed XCode but I am struggling with setting the application properly. I have sent two emails to Apple Developer and been on the phone after two call back requests for nearly two hours and no response Would anyone advise how to finalise this setup and publish the app? Best wishes, Catalin
Replies
0
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0
Views
92
Activity
3w
Shipping address without any physical device
Hi, I have use case where i dont have any physical device to ship like activating e-gift card but still need to calculate taxes based on shipping address. How can i fetch shipping information from wallet without asking or displaying shipping information on apple pay sheet as this may be confusing for customer (since there is nothing to ship). Question: If i dont display shipping information or dont ask for requiredShippingContactFields will apple pay trigger onshippingcontactselected event and send me shipping address?
Replies
0
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0
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83
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Apple Developer Program Enrollment Still Processing – No Updates After Several Days
Hello everyone, I’m posting here because I’m waiting for an update regarding my Apple Developer Program enrollment. My enrollment currently shows: “Your enrollment is being processed.” My Enrollment ID is: NUBWYRAJXC I submitted my enrollment a month ago and I haven’t received any email updates or requests for additional information yet even after contacting apple developer support through email several times. I wanted to ask if anyone from Apple Support or a community admin could please check my case status, or let me know if anything else is needed from my side to continue the review. If additional documents or verification are required, I’m happy to provide them. Thank you very much for your help.
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Locate the In-App Purchases and Subscriptions Section in App Store Connect
App Store Connect displays the In-App Purchases and Subscriptions section on your app's version page when your app has an In-App Purchase or subscription with a Ready to Submit status. To locate the In-App Purchases and Subscriptions section: In Apps, select the app you want to view. In the sidebar, select the app version. On the version page, scroll down to the In-App Purchases and Subscriptions section. For more information, see Submit an In-App Purchase.
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Passwordless Wi-Fi provisioning for better UX
Hello Apple Developer Forums, We are evaluating AccessorySetupKit for onboarding a custom Wi-Fi smart-home accessory. Our main goal is to achieve password-less Wi-Fi provisioning, meaning the user would not need to manually type a Wi-Fi password or setup/pairing code during onboarding. We would like to understand whether ASK currently supports, or is intended to support: Secure Wi-Fi credential provisioning through system APIs Fully system-mediated onboarding flows Provisioning for headless/no-display accessories More specifically: Can password-less Wi-Fi provisioning be implemented using only public ASK APIs? Is a pairing/setup code always required? Or are developers still expected to use temporary AP mode and custom credential transfer flows? We are trying to determine the recommended onboarding architecture for future products. Thank you.
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112
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Cannot complete enrollment
Cannot complete enrollment from Turkey — 2 weeks no response
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84
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Developer Icon in App Store
I would like to replace the place holder silhouette icon with my own. Any suggestions?
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91
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Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and policy-wise supported on iOS. Thank you.
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App developer account expired
My App Developer Account expired i April 2026, I didn’t know that. I like to renew my account, but I do not see the option to renew? How I cam do this
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App stuck in "In Review" state while in review tab says "Approved"
Hi all, has anyone experienced an issue where App Store Connect shows the app as In Review and doesn't allow you to release it to production, but under General → App Review the review appears to be completed and the status is Approved? (attached screenshots) It's been in this state for more than 3 days already. Has anyone encountered this before or knows how to resolve it? Any advice would be appreciated. I've contacted support already but no response
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