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Playgrounds app with the latest SDK (OS 26)
I am preparing for Swift Student Challenge, but it seems like the iPad Playground app still not support the latest SDK. I can't use frameworks like FoundationModel, etc., directly in playground app My playground for this year would require iPad environment since it uses PencilKit, ARKit, etc., and I also want to use the latest tech + the liquid glass UI Right now, I develop the project as a normal Xcode project, and I am wondering how do I post it? As Xcode playground, it must run on macOS As Swift Playground project, the iPad version of Playground does not support latest APIs and it can't compile
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macOS SwiftUI Sheets are no longer resizable (Xcode 16 beta2)
For whatever reason SwiftUI sheets don't seem to be resizable anymore. The exact same code/project produces resizable Sheets in XCode 15.4 but unresizable ones with Swift included in Xcode 16 beta 2. Tried explicitly providing .fixedSize(horizontal false, vertical: false) everywhere humanly possible hoping for a fix but sheets are still stuck at an awkward size (turns out be the minWidth/minHeight if I provide in .frame).
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APNS notifications - too quiet custom sound
Our application is designated to be used in a quite noisy environment (childcare facility) so we have implemented really annoying custom sounds. Unfortunately the system audio session playing custom sounds is apparently limited to half of the device volume possibility, even though the user sets full volume in the settings. How to change this behaviour to get louder notification sounds? To be clear, I don't want to overcome user settings. If the user sets quieter volume or he sets the silent mode, the application should be silent too. I just need that 100% volume settings is actually 100% device volume. This is a really critical feature for us and for our customers. We have already tried to ask for the critical alerts and we have been rejected.
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Ngrok proxy for local development not working
Hello, I'm trying to make changes to my website's apple pay flow and an unable to verify if the flow works because I get the following error in the console when trying to pay: TypeError: undefined is not an object (evaluating 'applePaySession.completeMerchantValidation') By following this error message, I try to setup an ngrok proxy to verify my local development domain and that fails as well even though as you can see, the file does actually exist. Can anyone help with A) giving me a different way to develop locally aka having a "successful" apple pay payment so I can verify my website's flow after payment or B) help me figure out why the domain verification is failing. Thanks!
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Contacts Provider Extension not removed from Contacts list after app uninstall on iOS 26
Hi, I’ve built an app that includes a Contacts Provider Extension (CPE). On iOS 18, I observed the expected behavior — when the main app is uninstalled, the corresponding CPE entry is also removed from the Contacts list. However, on iOS 26, this no longer happens. After uninstalling the app, the CPE remains visible and active in the Contacts list, even though the app is gone.
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Local Network permission appears to be ignored after reboot, even though it was granted
We have a Java application built for macOS. On the first launch, the application prompts the user to allow local network access. We've correctly added the NSLocalNetworkUsageDescription key to the Info.plist, and the provided description appears in the system prompt. After the user grants permission, the application can successfully connect to a local server using its hostname. However, the issue arises after the system is rebooted. When the application is launched again, macOS does not prompt for local network access a second time—which is expected, as the permission was already granted. Despite this, the application is unable to connect to the local server. It appears the previously granted permission is being ignored after a reboot. A temporary workaround is to manually toggle the Local Network permission off and back on via System Settings > Privacy & Security, which restores connectivity—until the next reboot. This behavior is highly disruptive, both for us and for a significant number of our users. We can reproduce this on multiple systems... The issues started from macOS Sequoia 15.0 By opening the application bundle using "Show Package Contents," we can launch the application via "JavaAppLauncher" without any issues. Once started, the application is able to connect to our server over the local network. This seems to bypass the granted permissions? "JavaAppLauncher" is also been used in our Info.plist file
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iOS 26.1 PHPickerConfiguration.preselectedAssetIdentifiers doesn't select previous pictures in the PHPickerViewController
Hi, I faced with the issue on iOS 26.1 with PHPickerViewController. After first selection I save assetIdentifier of PHPickerResult for images. next time I open the picker I expect to have the images selected based on assetIdentifier Code: var config = PHPickerConfiguration(photoLibrary: .shared()) config.selectionLimit = 10 config.filter = .images config.preselectedAssetIdentifiers = images.compactMap(\.assetID) let picker = PHPickerViewController(configuration: config) picker.delegate = self present(picker, animated: true) But on iOS 26.1 they aren't selected. On lower iOS version all works fine. Does anybody faced with similar issue?
Topic: UI Frameworks SubTopic: UIKit
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Xcode 16 issues with mac virtualisation
I have created a virtualised Mac machine where I am running the latest Xcode version 16.4 with macOS Sequoia as the base image. While running XCTest tests, I am observing a clear difference in behaviour between virtualised and non-virtualised setups. Below is the command I am using to run the tests: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -xctestrun /Users/ltuser/290103613/xcui.xctestrun -destination "platform=iOS Simulator,id=79A5F8CC-4A2E-4C91-895D-AE97E25CB824,arch=arm64,OS=18.0" test-without-building "-only-testing:ClassName/MethodName/testName" -derivedDataPath /Users/ltuser/290103613/Archive -verbose IDELogLevel=debug IDETestLogLevel=debug ONLY_ACTIVE_ARCH=YES Observed Issue On virtualised hosts: Every XCTest is executed twice This happens for both passed and failed tests The behaviour is consistent across all virtualised machines On non-virtualised (bare-metal) Macs: Tests execute only once, as expected Debugging Steps Taken Multiple destination suspicion Initially, I noticed the following warning: --- xcodebuild: WARNING: Using the first of multiple matching destinations: { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } { platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 } This raised suspicion that tests might be running twice due to multiple matching destinations. Destination narrowed down I then explicitly restricted the destination to a single simulator UDID, after which: The warning disappeared However, the issue still persists Tests continue to run twice on virtualised hosts Version Comparison Xcode 16.4 + macOS Sequoia (virtualised) → Tests run twice Xcode 15.x (same setup otherwise) → Tests run once Questions Has anyone else faced this issue with Xcode 16.x on virtualised macOS? Is this a known issue with Xcode 16 + Virtualisation? Is there any recommended workaround or configuration change to avoid duplicate test execution? I am currently blocked on this issue and would appreciate confirmation on whether this is an Xcode or virtualisation-related problem. Thank you.
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Screen Time issues after transferring App developer account ownership
After transferring the App ownership to a different account, if you update the app on iOS, two identical apps will show up in Settings > Screen Time. Users can't control the blocking settings from before the update - the only fix is to restart the phone. After the next execution of manageStore.shield.applications, users still can't manually disable the restrictions - their only option is to uninstall and reinstall the app. I believe this is related to how Screen Time API's authentication works - it's not just tied to the app's bundle ID, but also linked to the developer account's organization ID. Any suggestions for a clean solution that would allow smooth app updates after the transfer without running into these issues?
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Safari 18: fetch() in safari extension does not include credentials
It seems Safari 18's fetch() does not include credentials even credentials: include and safari extension has host_permissions for that domain. Is there anyone has this problem? I try to request in popup.js like this: const response = await fetch( url, { method: 'GET', mode: 'cors', credentials: 'include', referrerPolicy: 'no-referrer', } ); and it does not include the cookie from host_permissions. Those code worked in Safari 17 (macOS Sonoma).
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SubscriptionStoreView(groupID:) bug in TestFlight
Hello, I seem to have a strange bug when testing 2 of my Apps that calls SubscriptionStoreView(groupID: storekitmanager.groupID), where storekitmanager is using @Observable, with groupID from the Subscription Group in App Store Connect. They have the following: Yearly, Biannually, and Monthly. Their productIDs and groupIDs have been configured in each app with the correct IDs. In my main Apple ID, when the SubscriptionStoreView is presented, selecting Monthly, tap Subscribe, and nothing happens. Selecting either Yearly or Biannually, tap Subscribe and the Confirmation Dialog that triggers faceID/touchID will appear correctly. This happens in both Apps for TestFlight. I have a Manage Subscriptions button that uses: manageSubscriptionsSheet(isPresented:subscriptionGroupID:) I can change the subscription to Monthly in that manage subscriptions. However, if I switch to a Sandbox Apple Account, the "bug" described above does not happen. The Sandbox account when selecting Monthly and tap Subscribe will trigger the Confirmation Dialog (in both Apps). Not sure if my main account is "stuck" in some loop where it is trying to purchase Monthly in TestFlight but it is not completed. Has anyone ever encountered such a bug?
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In app purchases
Hey guys, This is a general question, but I have been working on an app for a while and I would like to to introduce IAP to the app. I have no clue where to start and chat GPT is no help. I also tried to vibe coding the IAP function and that didn't work out well. Any material or advice would help.
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how to handle verification step for in-app purchase?
a UK-based user is having trouble completing an in-app purchase. after going through the typical purchase flow (tapping the button to trigger the in-app purchase sheet, completing Face ID) they see this verification sheet appear over my app and have to go to their banking app to approve the purchase. after approving the purchase from their banking app, they tap "Payment confirmed on Mobile App" to close the sheet, but then see an alert that suggests the result is .userCancelled. the purchase does not seem to have completed. the user reports not being charged (despite numerous attempts). plus, i have a "restore purchases" function on App init that would've restored a purchase if it existed. i have implemented what i think is a typical Storekit.purchase() method (again, the message the user sees is for the .userCancelled case): func purchase(productId: String) async -> (Bool, String?) { guard let product = subscriptionProducts.first(where: { $0.id == productId }) else { return (false, "Product not found") } do { let result = try await product.purchase() switch result { case .success(let verification): switch verification { case .verified(let transaction): await transaction.finish() hasSubscription = true return (true, nil) case .unverified: return (false, "Transaction verification failed") } case .userCancelled: return (false, "No worries, take your time. 😌") case .pending: return (false, "Purchase is pending") u/unknown default: return (false, "Error purchasing product. If this keeps happening, please contact [email].") } } catch { return (false, "Error purchasing product: \(error.localizedDescription)") } } has anyone dealt with this issue? i was seeing an unusually high number of .userCancelled purchase events from users outside the US, and i'm wondering if some of them were genuine purchase attempts that were blocked by this verification step. 😕
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Detecting marked range in UI/NSTextViews at the time of shouldChangeTextIn
We have submitted a feedback for this issue: FB21230723 We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView. When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked. UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:) NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:) The current behavior is this when entering text in Japanese: (same for NSTextView) func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { print(textView.markedTextRange != nil) // prints out false DispatchQueue.main.async { print(textView.markedTextRange != nil) // prints out true } } However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method. Is there any workaround for this issue?
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What trends or updates in the App Store influence ASO in 2026
User spending on mobile apps keeps rising, but competition is growing faster, making App Store Optimization a critical pillar of mobile growth by improving visibility, reducing cost per install, and driving stronger organic performance. This post highlights the most important ASO trends for 2026, including AI driven optimization, user intent focus, localization, creative testing, analytics, and privacy first strategies to help apps grow consistently on the App Store.
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Help with 4.3 Spam Rejection
I am in the middle of trying to get an app approved for beta release and the back and forth with the App Store reviewers has been incredibly frustrating and concerning. On Tuesday, I created an app record for my app but quickly realized I made it under the wrong account- I'm working for a company that has a few brands under it's umbrella, and I was under the wrong account when I created the app record. Rather than wait several days to get Apple's approval to transfer app ownership, I decided to delete that app record and create a new one under the proper account. Worst mistake of my life. Now, Apple is insisting that the new app record is spam despite my clarification that I own the other app record and that it was deleted before the new one was created. I have no choice but to believe that somebody else is using our branding and asset somewhere in the App Store that I can't see. Does anybody know how I can resolve this? It should have never taken me the whole week to make an app available on test flight and my stakeholders are not pleased, and I have no clear path towards resolution that will allow me to use the proper branding with the proper company account. App review refuse to offer any solutions, I am stuck with a brand name that I can't use because it's associated with an app I already deleted.
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'__abort_with_payload' from CompositorNonUI on visionOS 26.2 (device + simulator, Omniverse streaming)
I am developing a custom app for Apple Vision Pro using Compositor Services to stream content from NVIDIA Omniverse. The app is based on: https://github.com/NVIDIA-Omniverse/apple-configurator-sample Environment: Device: Apple Vision Pro OS Version: visionOS 26.2 Xcode Version: 26.2 The Issue: The application crashes hard (__abort_with_payload) in "libsystem_kernel.dylib" on Task 6 immediately after initialization. This appears to be a deliberate abort triggered by the compositor, not a typical crash. The issue occurs on both physical device and simulator. Important detail: The console output shows a specific CLIENT BUG assertion. By checking the metadata of the warning, I found that it is related to "Library: CompositorNonUI". Relevant console output before abort: Missed 'FrameLimiter' target of 90.0 Hz running compositor services to get IPD, FOV, etc fence tx observer 14f27 timed out after 0.600000 fence tx observer bc1b timed out after 0.600000 BUG IN CLIENT: For mixed reality experiences please use cp_drawable_compute_projection API
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