I have a script that stop working since Tahoe migration.
The script need to send a notification on the my mac.
The issue is this line:
osascript -e 'display notification "The task has been completed" with title "✅ My script"'
It doesn't fail (return 0), nothing in outputs, but doesn't show anything.
I check all my notification settings, but all seems to be right, I tested the configuration of iterm & script editor.
And the global ettongs of the notifications:
Overview
Selecting any option will automatically load the page
Post
Replies
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Views
Activity
I'm experiencing an issue with PDFKit where page.removeAnnotation(annotation) successfully removes the annotation from the page's data structure, but the PDFView no longer updates automatically to reflect the change visually.
Issue Details:
The annotation is removed (verified by checking page.annotations.count)
The PDFView display doesn't refresh to show the removal
This code was working correctly before and suddenly stopped working
No code changes were made on my end
After Xcode 26.1 was updated and installing the OS 26.1 simulators, my app started crashing related to transformable properties. When I checked my schema, I noticed that properties with array collection types are suddenly set with an option transformable with Optional("NSSecureUnarchiveFromData")], even though I do not use any transformable types. I verified the macros, no transformable was specified. This is causing ModelCoders to encode/decode my properties incorrectly.
This is not an issue when I switch back to OS 26.0 simulators.
Hi everyone,
I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working.
Below are the exact steps I followed:
Steps I Performed
Generated the Apple Development certificate using Keychain Access on macOS.
Added that certificate into my developer account and created the corresponding provisioning profile.
Created an App ID, attached the App ID to the provisioning profile, and downloaded it.
Added the provisioning profile into Xcode.
Verified that the certificate is correctly visible in Keychain Access (private key available).
Attempted to build/publish the MAUI app to generate the .ipa file.
Issue
Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error:
/usr/bin/codesign exited with code 1:
Frameworks/libSkiaSharp.framework: replacing existing signature
Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)"
Frameworks/libSkiaSharp.framework: errSecInternalComponent
Failed to codesign 'PCS_EmpApp.app/Frameworks/libSkiaSharp.framework':
Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)"
PCS_EmpApp.app: errSecInternalComponent
Build eventually fails with:
Build failed with 4 error(s) and 509 warning(s)
Environment
.NET: 9.0
MAUI: latest tools
Xcode: 26.0.1
macOS: 26.0.1
Building for ios-arm64 (device)
What I suspect
It looks like the signer certificate might not be trusted, or the certificate chain cannot connect to an Apple root CA. But the certificate was created using the Developer website and appears valid.
Need Help With
Why is codesign unable to build the certificate chain?
Do I need a different type of certificate? (App Store / Distribution vs Development?)
Is there any special configuration required for MAUI apps using native frameworks like libSkiaSharp.framework?
How can I successfully generate the .ipa file?
Any guidance will be greatly appreciated. Thank you!
Hi,
I am developing a music app. We are using siri media search functionality for a while. We recently had a case where siri would not provide keyword for a search.
When user speaks "Play Kid songs" (in Turkish, çocuk şarkıları çal), when I debug I see mediaSearch.mediaName is nil.
When user speaks "Play Kids" (in Turkish, çocuklar çal) a keyword is given and we can search and play related song.
Normally I would think that siri is somehow censoring the word "Kid". But when i try the same voice search in Spotify, I get a children song search result.
I've read documentations and searched web but couldnt find any similar experience.
What would be the cause, is there an extra setting for this kind of behaviour. What would be the cause or a different capability that Spotify can get a keyword out of this voice search but not us?
Is there any feasible way to get a Core Audio device's system effect status (Voice Isolation, Wide Spectrum)?
AVCaptureDevice provides convenience properties for system effects for video devices. I need to get this status for Core Audio input devices.
Unable to notarize Electron-based application. All notarization attempts fail with
"The signature of the binary is invalid" for main executable and Electron Framework,
despite passing local codesign verification.
ENVIRONMENT:
macOS: 24.6.0 (Sequoia)
Hardware: Apple M4 Max (arm64)
electron-builder: 26.0.12
Electron: 36.9.5 (also tested 37.10.2, 38.2.0)
Certificate: Developer ID Application: AS LIVE MEDIA SP Z O O
Team ID: 2KJ532SU3G
Certificate validity: Oct 7 2025 - Oct 8 2030
PROBLEM:
Every notarization submission fails with identical error for two binaries:
Contents/MacOS/PresentClic Desktop
Contents/Frameworks/Electron Framework.framework/Versions/A/Electron Framework
Error message: "The signature of the binary is invalid."
Architectures affected: Both x86_64 and arm64
CRITICAL CONTRADICTION:
✅ Local verification PASSES:
$ codesign --verify --deep --strict "PresentClic Desktop.app"
Result: valid on disk, satisfies Designated Requirement
❌ Apple notarization service FAILS:
Error: "The signature of the binary is invalid"
LATEST SUBMISSION ID: 11e1a452-4ea7-4562-ac8e-5e76c39eeb6c
Local verification output shows all components validated:
Electron Framework: validated ✅
All helper apps: validated ✅
All frameworks: validated ✅
Main executable: valid on disk ✅
Authority chain: Developer ID Application → Developer ID CA → Apple Root CA ✅
Timestamp: Present ✅
Runtime Version: 15.4.0 ✅
CONFIGURATION:
Entitlements (build/entitlements.mac.plist):
com.apple.security.cs.allow-jit: true
com.apple.security.cs.allow-unsigned-executable-memory: true
com.apple.security.cs.disable-library-validation: true
com.apple.security.cs.allow-dyld-environment-variables: true
com.apple.security.automation.apple-events: true
Standard device/network/file entitlements
Build configuration:
hardenedRuntime: true
gatekeeperAssess: false (tested both true and false)
entitlements and entitlementsInherit: properly configured
TROUBLESHOOTING STEPS ATTEMPTED (ALL FAILED):
✅ Updated electron-builder from 24.13.3 to 26.0.12
✅ Downgraded Electron 38 → 37 → 36
✅ Tested x86_64 and arm64 separately
✅ Regenerated certificate via Xcode (new cert generated 23/11/2025)
✅ Configured App Store Connect API for notarization
✅ Tested multiple entitlements combinations
✅ Manual component-by-component re-signing
✅ Removed all metadata files (._ files)
✅ Tested both ZIP and DMG formats
✅ Automatic electron-builder notarization
✅ Manual notarization via xcrun notarytool
✅ Custom afterSign hooks for re-signing
✅ gatekeeperAssess true and false
✅ Clean builds (removed dist/ directory)
ALL attempts result in identical failure. Local codesign verification ALWAYS passes.
QUESTIONS:
Why does local codesign --verify pass but Apple notarization service fails?
Is there a known issue with Electron Framework notarization on macOS Sequoia +
Apple Silicon?
3. Are there undocumented requirements for Electron apps that could cause this?
4. Could this be a bug in the notarization service for this specific configuration?
ADDITIONAL CONTEXT:
Multiple notarization attempts over 24+ hours
Different certificates, configurations, architectures - all fail identically
No similar reports found in forums or GitHub issues
Application functions correctly when Gatekeeper is bypassed
This is blocking production distribution to macOS users
This appears to be either:
A bug in Apple notarization service for Electron apps
An incompatibility between electron-builder 26 + Electron 36/37 + macOS Sequoia +
Apple Silicon
The fact that local verification passes but notarization fails suggests the issue is
with the notarization service validation logic, not the actual code signatures.
REQUEST:
Need guidance on resolving this issue. Standard documentation and troubleshooting
steps have not resolved the problem.
Thank you for any assistance. Staszek Pliszko
Topic:
Code Signing
SubTopic:
Notarization
I’m building a firefighter app that needs to automatically check in a firefighter when they arrive at the station and check them out when they leave — even if the app is killed. We need reliable enter/exit detection, low latency, and only one fixed location per user.
We’re evaluating Region Monitoring, which works in the killed state but may introduce delays and inconsistent accuracy. To ensure mission-critical reliability, we are considering the Location Push Service Extension, since it can fetch precise location on demand and wake the extension even when the app is terminated.
Before requesting the restricted entitlement, we need clarification on Apple’s expectations:
Is Region Monitoring recommended for this fixed-location use case?
Would Apple consider approving the Location Push Service Extension for a public-safety workflow?
What prerequisites do we need before submitting the entitlement request (Always permission, prototype, privacy disclosures, etc.)?
What details should be included in the justification form?
Our goal is to follow the most reliable and Apple-approved approach for firefighter check-in/out. Any guidance would be greatly appreciated.
Hello,
I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year.
This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all.
No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days.
Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
Topic:
Accessibility & Inclusion
SubTopic:
General
I’ve been trying to set up a UIDocument and override writeContents(...). This works correctly in older projects, but I haven’t been able to get it working in my new iOS 26 app using Swift 6.
To troubleshoot, I tested the Particles demo and successfully overrode writeContents there. However, as soon as I switch that project to iOS 26 and Swift 6, calling save; which triggers writeContents, causes the same crash.
override public func writeContents(
_ data: Any,
to url: URL,
for _: UIDocument.SaveOperation,
originalContentsURL _: URL?,
) throws {
...
}
Thread 10 Queue : UIDocument File Access (serial)
Topic:
UI Frameworks
SubTopic:
UIKit
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection.
My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like:
var nibObjects: NSArray? = []
guard let nib = NSNib(nibNamed: "AppMenu", bundle: nil) else { ... }
guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... }
guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... }
Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, that says (edited):
Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> as a supermenu, but the supermenu does not seem to have any item with that submenu
My_StatusItem_App.AppMenu: 0x7f9570c1a440 is my menu belonging to the NSStatusItem, NSMenu: 0x6000034e5340 is the submenu of one of its menu items.
At a breakpoint in the NSMenu subclass's awakeFromNib I print self and see clear evidence of the warning's incorrectness. Below is a snippet of the console including the full warning, only edited for clarity and brevity. It shows on line 32 menu item with placeholder title "prototype batch item" that indeed has that submenu.
Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340>
Title:
Supermenu: 0x7f9570c1a440 (My StatusItem App), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
"<NSMenuItem: 0x6000010e4fa0 Do The Thing Again, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e5040 Customize\U2026, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e50e0, ke mask='<none>'>"
) believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440>
Title: My StatusItem App
Supermenu: 0x0 (None), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
) as a supermenu, but the supermenu does not seem to have any item with that submenu
(lldb) po self
<My_StatusItem_App.AppMenu: 0x7f9570c1a440>
Title: My StatusItem App
Supermenu: 0x0 (None), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
"<NSMenuItem: 0x6000010fd7c0 About My StatusItem App\U2026, ke mask='<none>', action: showAbout:, action image: info.circle>",
"<NSMenuItem: 0x6000010fd860 Show Onboarding Window\U2026, ke mask='Shift', action: showIntro:>",
"<NSMenuItem: 0x6000010fd900 Update Available\U2026, ke mask='<none>', action: installUpdate:, standard image: icloud.and.arrow.down, hidden>",
"<NSMenuItem: 0x6000010e46e0, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e4780 Start The Thing, ke mask='<none>', action: startTheThing:>",
"<NSMenuItem: 0x6000010e4dc0 \U2318-\U232b key detector item, ke mask='<none>', view: <My_StatusItem_App.KeyDetectorView: 0x7f9570c1a010>>",
"<NSMenuItem: 0x6000010e4e60, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e4f00 saved batches heading item, ke mask='<none>', view: <NSView: 0x7f9570b4be10>, hidden>",
"<My_StatusItem_App.BatchMenuItem: 0x6000016e02c0 prototype batch item, ke mask='<none>', action: replaySavedBatch:, submenu: 0x6000034e5340 ()>",
"<NSMenuItem: 0x6000010f7d40, ke mask='<none>'>",
"<My_StatusItem_App.ClipMenuItem: 0x7f956ef14fd0 prototype copy clip item, ke mask='<none>', action: copyClip:>",
"<NSMenuItem: 0x6000010fa620 Settings\U2026, ke='Command-,', action: showSettings:>",
"<NSMenuItem: 0x6000010fa6c0, ke mask='<none>'>",
"<NSMenuItem: 0x6000010fa760 Quit My StatusItem App, ke='Command-Q', action: quit:>"
)
Is this seemingly incorrect inconsistency message harmless? Am I only grasping at straws to think it has some connection to the performance issues with this menu?
I'm trying to benchmark a Core Image filter chains memory footprint and notice a weird quirk in instruments.
On a real device, even with a simple Core Image chain, the memory balloons each time I ran the filter. See attached screen shots.
Running on iPhone 17 Pro:
Running on simulator (M2 Macbook Pro)
As you can see there's a huge build up of 4MB "VM: IOSurface" memory on the real device, but the simulator seems to clean it up correctly.
Here's my basic code:
func processImage() {
guard let inputImage = ContentViewModel.loadImageFromBundle(name: "kitty.HEIC") else {
print("Failed to load sample_image from bundle")
return
}
var outputImage = inputImage
outputImage = outputImage.applyingFilter("CIBloom", parameters: [
kCIInputRadiusKey: 20,
kCIInputIntensityKey: 0.8
])
DispatchQueue.global(qos: .userInitiated).async {
let data = self.context.jpegRepresentation(of: outputImage, colorSpace: CGColorSpace(name: CGColorSpace.sRGB)!)
if let data = data, let uiImage = UIImage(data: data) {
DispatchQueue.main.async {
self.displayImage = Image(uiImage: uiImage)
}
}
}
}
Why is this happening? Seems like a bug to me or I need to release an object. At the very least makes it challenging to measure memory usage.
Any help is greatly appreciated.
Alex
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774.
If there's anything I can do to fix it would be great.
Unable to simultaneously satisfy constraints.
(
"<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>",
"<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>",
"<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>",
"<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>",
"<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>",
"<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
Hello Apple Developer Community,
I am implementing the "Return to Service" feature with app preservation in our MDM solution (iOS 26+).
My goal is to use the EraseDeviceCommand to securely erase user data while preserving managed apps, and then have the device automatically re-enroll without user interaction.
What I am doing:
The device is supervised and successfully enrolled in Automated Device Enrollment (ADE).
The device has generated and escrowed a bootstrap token to our MDM server (SetBootstrapToken received).
I am sending the EraseDeviceCommand to the device via MDM with the necessary parameters for Return to Service with app preservation.
The command payload includes:
Enabled: true
The previously escrowed BootstrapToken (as Base64 data).
WiFiProfileData (as Base64 data) to ensure connectivity post-erase.
Example Payload Structure (Simplified):
<key>ReturnToService</key>
<dict>
<key>Enabled</key>
<true/>
<key>BootstrapToken</key>
<data>YOUR_BASE64_TOKEN</data>
<key>WiFiProfileData</key>
<data>YOUR_BASE64_WIFI_PROFILE</data>
</dict>
The observed behavior:
The erase command is successful.
The device performs the secure user data erase.
Crucially, the managed applications are preserved and automatically installed again after the reboot (confirming app preservation is working).
The device connects to the Wi-Fi network successfully.
The issue:
I am not seeing the GetBootstrapToken request from the device hit our MDM server's check-in URL during the post-erase setup assistant phase. The re-enrollment seems to complete, but this specific request is missing from our server logs.
My questions:
Is the GetBootstrapToken request an explicit check-in message type, or is it an implicit part of the general CheckIn process during ADE re-enrollment when the token is used?
If the device successfully re-enrolls and preserves apps, is the explicit GetBootstrapToken request still expected? Or does the token included in the EraseDeviceCommand payload satisfy all authentication needs for this workflow?
What specific conditions or capabilities on the MDM server side might prevent the device from sending this specific request, even if the overall process succeeds?
Any insights from Apple engineers or other developers who have successfully implemented this flow would be greatly appreciated.
Thank you!
Topic:
Business & Education
SubTopic:
Device Management
【溦N51888M】腾龙公司直属会员怎么开户【罔纸 211239.com 】输入官惘到浏览器打开联系24小时在线业务人员办理上下,打开公司官网.
二、点击主页右上角注册按钮.
三、填写账号信息.
四、输入手机号,验证码,密码.
五、勾选用户协议,完成注册协议,完成注册.
注意:若出现账号已存在」提示,需重新设置唯一账号名称
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
【溦N51888M】腾龙公司如何注册游戏账号?【罔纸 211239.com 】第一步:在登录/注册页面,找到“注册会员”按钮并点击。 第二步:进入注册界面后,填写用户名、密码进行注册账号,最后点击''注册”按钮。系统进行信息验证和处理,若一切顺利,将提示注册成功。
Topic:
Community
SubTopic:
Apple Arcade
Description:
I’m encountering an issue where the Apple Watch’s watchOS version is lower than the deployment target specified in my Xcode project.
For example, my Watch device is running watchOS 10.6, but my app’s deployment target is set to watchOS 9.6 or 10.6, and Xcode shows an error stating:
Error: “watchOS version doesn’t match the app’s deployment target.”
Could someone clarify how to properly handle this version mismatch?
Environment:
Xcode 26
iPhone: iOS 18
Apple Watch: watchOS 10.6
Any guidance or best practices would be appreciated.
How can I correctly display the cursor using a custom keyboard in SwiftUI without using UIKit? Currently, I'm encountering a conflict between the custom keyboard and the system keyboard in SwiftUI, resulting in both keyboards being displayed simultaneously. If I disable the system keyboard and then handle the custom keyboard, the cursor disappears. How can I resolve this issue?it?
Hi everyone,
I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working.
Below are the exact steps I followed:
Steps I Performed
1.>Generated the Apple Development certificate using Keychain Access on macOS.
2.>Added that certificate into my developer account and created the corresponding provisioning profile.
3.>Created an App ID, attached the App ID to the provisioning profile, and downloaded it.
4.>Added the provisioning profile into Xcode.
Verified that the certificate is correctly visible in Keychain Access (private key available).
Attempted to build/publish the MAUI app to generate the .ipa file.
Issue
Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error:
/usr/bin/codesign exited with code 1:
Frameworks/libSkiaSharp.framework: replacing existing signature
Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)"
Frameworks/libSkiaSharp.framework: errSecInternalComponent
Failed to codesign 'PCS_EmpApp.app/Frameworks/libSkiaSharp.framework':
Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)"
PCS_EmpApp.app: errSecInternalComponent
Build failed with 4 error(s) and 509 warning(s)
Environment
.NET: 9.0
MAUI: latest tools
Xcode: 26.0.1
macOS: 26.0.1
Building for ios-arm64 (device)
What I suspect
It looks like the signer certificate might not be trusted, or the certificate chain cannot connect to an Apple root CA. But the certificate was created using the Developer website and appears valid.
Need Help With
Why is codesign unable to build the certificate chain?
Do I need a different type of certificate? (App Store / Distribution vs Development?)
How can I successfully generate the .ipa file?
Any guidance will be greatly appreciated. Thank you!
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Hello Albert!
I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta:
When creating a DeviceActivityEvent we can assign a threshold and applicationTokens.
The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called.
The property includesPastActivity is set to false.
On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met.
Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta?
Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately.
Feedback (incl. sysdiagnoses and sample project) is filed under:
FB18061981
FB18927456
One of our users has filed their own feedback request as well:
FB20817853
Thanks a lot for any help on this!