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Metal HUD Display Value Range
Can't seem to get the Metal HUD to display value range's (pre 26 Tahoe). The documented environment variable MTL_HUD_SHOW_VALUE_RANGE doesn't seem to work. https://developer.apple.com/documentation/xcode/monitoring-your-metal-apps-graphics-performance#Display-the-value-range-of-metrics Anyone having any luck?
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I Can't Use App Store Connect, Because of my name!
Hi, My name is Mohammed Abdallah, and that’s where the problem starts. When I registered my Apple Developer account, I was required to upload my IDs. I did so, and after going back and forth with Apple Support for about three months, they finally accepted my application for the Apple Developer Program. I uploaded a personal app and forgot about it. Three years later, when I returned to work on my personal project, I signed in and was asked to complete the compliance process. I provided the IDs again, and they reopened the account. Then, when I tried to pay the yearly fee, they closed the account once more and again requested compliance. I submitted the same IDs, and they eventually accepted the payment. Now, every time I sign in, the account gets locked and asks for compliance again, and I can’t get past this step. At the beginning, Apple Support told me that my name has many matches with people on NSA or other international watch lists. But here’s the thing: these are older individuals who got on those lists for scams or terrorism long before I was even born. My name is extremely common in the Islamic world—shared by millions, if not hundreds of millions. With nearly 2 billion Muslims globally, the odds of my name matching someone on a watch list are very high. But these are false positives, not me. I believe the system is automatically cross-checking my name against these lists every time I sign in, which triggers the compliance lock. Has anyone with a common or “flagged” name faced this issue? And what solutions would you suggest?
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1h
View with FetchRequest does not always update when data changes
I'm having an issue where FetchRequest does not consistently reflect changes that are made in the CoreData model. Things seem to work fine if you create or delete any object before editing, but if you only edit an object, the changes will not be shown. Here is a minimal repro: https://github.com/literalpie/fetchrequest-bug/tree/main I have a workaround that involved adding a "noop" predicate that gets toggled whenever objectWillChange is emitted. This seems to force the FetchRequest to re-look at things. .onReceive(items.publisher.flatMap(\.objectWillChange), perform: { _ in items.nsPredicate = update ? NSPredicate(value: true) : NSPredicate(format: "1 == 1") update.toggle() })
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3h
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native)
iOS build not appearing in App Store Connect after upload via Xcode and Transporter (React Native), Uploaded IPA “successfully” but build never shows in App Store Connect — React Native iOS. App type: React Native mobile app Android: Already published on Google Play (works fine) iOS goal: Upload the iOS build so it appears in App Store Connect (for TestFlight/release) No matter how I upload (Xcode Organizer Archive or the Transporter app), the build never appears in App Store Connect. It does not show under My Apps > [My iOS App] > TestFlight, nor under App Store Connect > Activity > All Builds. I’ve tried multiple times over several days. Xcode Organizer: “Upload to apple" there is no error, Transporter: delivered but app is processing , Email : there is no feedback with my problem please contact me
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3h
iOS Distribution - Users Still Installing the Old Version After Update
I developed an app using Unity and exported it as an iOS project file so that I could package it in Xcode. Now, I’m facing an issue where users who previously installed version 1.0 are still seeing the old version after installing the updated version 2.0. Although the installation process for version 2.0 appears to complete (with the installation animation), the app still opens as version 1.0. I am an individual developer but used enterprise signing for distribution. I’m quite confused and have looked into the issue—some sources mention it might be related to CFBundleVersion, but modifying it didn’t help. I’d really appreciate some help with this. o(╥﹏╥)o
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4h
Safari Is Unusable
I have had zero luck anywhere else and it’s at this point infuriating. February 23rd of this year I submitted a ticket in Feedback regarding how Safari for me has been broken. I can’t load any website at all, I have cleared cache, data, you name it. I have reset the phone after doing so and as I type this today on a brand new iPhone 17 Pro Max it still doesn’t work. Every single app that prompts a Safari window to sign in also doesn’t work and crashes just as Safari the app does. Sometimes I get a message that pops up that says “Webkit encountered an internal error” before it crashes. I can’t provide a screen recording or screen shots because Safari just crashes. I genuinely don’t know what to do or where to go for an answer and i’ve submitted seven updates to my open Feedback ticket since February 23rd 2025, spanning months from that original date and yet no change or help has came from it. I am clueless on how to even begin to go about fixing it and agitated because it’s been so long, so many other apps effected by this, even on a brand new device Safari still does not work for me. Any help at all would be greatly appreciated I used to have a 15 Pro Max but now on the 17 Pro Max and throughout the entire time i’ve been on the developer beta. Maybe that is the issue i’m unsure because now i’m just on iOS 26 so I don’t know if it’s just stuck like this forever. Again any help would be appreciated. I have not went physically to Apple yet to get this solved it‘s been a last resort, considering my options I might have to clear time to go. I’ve been using Chrome ever since this issue.
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4h
iPhone 17 smart framing api not working
I tried to modify the AVCam sample code by copying the code here https://developer.apple.com/documentation/avfoundation/adopting-smart-framing-in-your-camera-app#Configure-the-smart-framing-monitor smart framing monitors I can ensure the activeformat supports smart framing, but the supported frames in monitor is always nil. In my another project it has supported value, but the observation has never been triggered, then I tried to keep printing the recommended frame, it's always nil. Could the engineer embed the code into AVCam rather than posting a few code pieces?
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5h
StoreKit entitlement not included in provisioning profiles despite In-App Purchase enabled
I’m running into an issue where the com.apple.developer.storekit entitlement is not being included in provisioning profiles, even though my App ID is properly configured for In-App Purchase. Entitlements file: explicitly includes <key>com.apple.developer.storekit</key> <true/> Capability: In-App Purchase is enabled in the Apple Developer Portal and shows as “Enabled.” What I’ve tried: Automatic signing in Xcode → profiles generated, but missing com.apple.developer.storekit Manual signing → deleted and recreated provisioning profiles multiple times; entitlement still missing. Waited several hours for possible propagation. Verified that my in-app purchase products are set up correctly. Error message: Provisioning profile "iOS Team Provisioning Profile: zu.inniu" doesn't include the com.apple.developer.storekit entitlement Question: Has anyone else encountered this? Is there a step I might be missing to get StoreKit entitlements included in provisioning profiles, or could this be a backend issue that needs escalation through Apple DTS? This is blocking me from building my app for physical devices, so any guidance would be greatly appreciated. Thanks in advance!
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4h
Help testing sandbox purchases in Xcode
I am attempting to test non-consumable sandbox purchases, however I am unable to select the "Approve Transaction" option after initiating a purchase. Leaving the transaction in a permanent pending state. I can view the transaction in the transaction manager by navigating to Debug -> Storekit -> Manage Transactions.. but the only available options to select are "Refund Transaction" or "Delete Transaction". What am I missing about Xcode or my environment that is preventing me from testing this purchase flow? Some more information about my set up. I have a .storekit file synced to AppStore Connect with my product Id. There's a StoreKitTestCertificate.cert saved in the project. I've tried running the build on my phone as Debug, Release and ReleaseForRunning all with the same behavior after making a purchase. My phone is logged into a sandbox test user apple account in the developer iOS settings
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4h
Apple Music ScriptingBridge Broken in macOS Tahoe 26
l’m trying to automate Apple Music on macOS Tahoe 26 using ScriptingBridge. Scripts that previously worked for controlling playback, fetching track info, or manipulating playlists no longer function. For example, code like this used to work: `import ScriptingBridge let music = SBApplication(bundleIdentifier: "com.apple.Music") as! MusicApplication print(music.currentTrack?.name ?? "No track playing")` But now it fails, returning nil for track info and failing to send playback commands. Questions: Has ScriptingBridge been deprecated or broken in Tahoe 26 for Apple Music? Any guidance or example code would be appreciated.
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26
5h
+ button not there to add objects
Using Xcode 26 (17A324) I can no longer bring up the Object Library with the '+' at the top right because it is not there. I can use Cmd-Shft-L but how do I make the '+' appear again. The '+' you can see in this screenshot is just for Tabs and Editor pains
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2h
swift
Hi, thank you for your reply. I have checked and confirmed that all AppleUser entity fields (id, name, email, password, createdAt) are optional, relationships (posts, comments) are optional, and I assign values when creating a new object, but Core Data still throws a nilError during registration; I have uploaded my project to GitHub for your reference here: https://github.com/Kawiichao/job. If reviewing it requires any payment, please let me know in advance. Thank you very much for your kind offer—I really appreciate it!
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8
5h
Approach Used To Create Song List As In Example
Hi, I am looking for guidance on how to create a scrollable song list, such as the attachment. The song list was originally created in C#, using an RTF object and populated by about 43 lines of song criteria. What similar approach would I use in Swift and MacOS? By the way, I currently play music that resides on the Mac, no external streaming is required or desired. Thanks, Jim
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16h
Error trying to connect to LM Studio running on another Mac
I have Xcode 26 on one Mac, but LM Studio running on another. LM Studio does not have an api key so I have provided "dummy-api-key" but whenever I try to connect, it gives the error "Models could not be fetched with the provided account details" I have the IP and port (1234) of LM Study The server in LM Studio is running. Has anyone got this to work? And if so, what details did you enter?
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