We're attempting to build and distribute our MacOS game via TestFlight and are met with an error or multiple errors regarding com.apple.developer.arcade-operations. Either we exclude the entry from our entitlements file used to sign and get this single error: ITMS-90769: Invalid Bundle - Apple Arcade apps require the 'com.apple.developer.arcade-operations' entitlement. Or we add it to the entitlements and get this error: ITMS-90287: Invalid Code Signing Entitlements - The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'com.apple.developer.arcade-operations' in 'com.[CompanyIdentifier.GameName].pkg/Payload/[GameName].app/Contents/MacOS/[GameName]'. We're unsure of how to properly include the key'' in the provisioning profile. There are no options to do such a thing on the developer.apple website where they're created/editable and I can't just add it to t
ITMS-90338
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ERROR ITMS-90725: SDK version issue. This app was built with the iOS 15.2 SDK. All iOS and iPadOS apps submitted to the App Store must be built with the iOS 16.1 SDK or later, included in Xcode 14.1 or later. Submits my app to testFlight but I am facing this error. I updated but it didn't fix macOS: Big Sur 11.7.7 Xcode: 13.2.1
I suddenly started to receive the following email with the error in it stating that my uploaded app is not available to be used in TestFlight: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at “MyApp.app/Contents/PlugIns/MyAppWidgetExtension.appex” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' It was all working fine and now I am not sure even where to start looking. Signing, provisioning and everything else is managed automatically.
I've received the same error as well. I'm using electron with nested helper applications (e.g. Main.app/Contents/Frameworks/Helper.app) The following causes the error for me codesign -s $DISTRIBUTION_KEY -f --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- This seems to fix the error, but causes a new error codesign --sign {40-char-hash-from-electron/osx-sign} --force --timestamp --options runtime --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- WARNING ITMS-90885: Cannot be used with TestFlight because the executable “${executable}” in bundle “${bundle}” is missing a provisioning profile but has an application ident
Hello, we are having this response when submitting our application, but in the return email from the Apple Store Connect it does not show what would be the point to correct. Is anyone else having this too? any idea what to do? Thanks in advance.. Dear Developer, We identified one or more issues with a recent delivery for your app, []. Please correct the following issues, then upload again. ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit.. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/ Best regards, The App Store Team
I was welcomed with this issue today. Been publishing this app properly signed for years. It's even visible in the package review that the binaries have this flag enabled but the build is being blocked with this message: ITMS-90296: App sandbox not enabled The following executables must include the 'com.apple.security.app-sandbox' entitlement with a Boolean value of true in the entitlements property list: [[com.aone.keka.pkg/Payload/Keka.app/Contents/MacOS/keka7z ...
While deploying the apps to app store connect, I am getting a mail from app store connect stating: ITMS-90725: SDK Version Issue - This app was built with the iOS 15.5 SDK. All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, included in Xcode 13 or later. For context, my minimum deployment version is set to 15.0 and building the apps with xcode 13.4 (ios 15.5). Can anyone please help me with this.
I discovered this for my tvOS version of my App (iOS version is okay): We identified one or more issues with a recent delivery for your app, Monster Paddle Pong 1.2 (8). The following are for your information only and do not require any action: ITMS-90471: Missing Image Asset - Your app is missing the Top Shelf Image Wide 2x asset in 'Payload/Monster Paddle tvOS Game.app'. The do not require any action statement confuses me because until I correct the Missing Image Asset error, my new Version = 1.2 will not be uploaded for Review. This error is new for me that did not appear 2 months ago when I started with version 1.0 Nevertheless, I did correct it by adding the 2x asset as requested and then Archived again. This time, however, I did not get a 2x asset error email, so I assume the App Connect Site was happy because the email I did get was: The following build has completed processing: Platform: tvOS App Name: Monster Paddle Pong Build Number: 9 Version Number: 1.2 App SKU: 5683766467 App Apple ID: 1
In previous iOS versions I've able to open a URL of the form itms-apps://itunes.apple.com/artist/id463855590 and the App Store app would open at a page showing all my apps. This doesn't seem to work in iOS 12. I see a Cannot Connect to AppStore error message within the App Store app.Using https instead of itms-apps takes me to the iTunes Store app and does show a list of my apps, but as a simple list, not the nice iOS 11 app store UI.Opening an itms-apps URL for a specific app still seems to work (but not 100% of the time).Is this just a temporary problem during the beta or are links to artist pages no longer supported?
ERROR ITMS-90158: The following URL schemes found in your app are not in the correct format: [msauth.com.client.timesheetapp://auth]. URL schemes need to begin with an alphabetic character, and be comprised of alphanumeric characters, the period, the hyphen or the plus sign only. Please see RFC1738 for more detail. Plist contain this URl : msauth.com.client.timesheetapp://auth which is not supported. any suggestion what is the correct format for it. Thank you
I've added NFC support for my app. So, my UIRequiredDeviceCapabilities were extended from armv7 to armv7 nfc. This means I've prevented this application from running on devices supported by previous versions. Now I've received a message from Apple: ITMS-90109: This bundle is invalid - The key UIRequiredDeviceCapabilities in the Info.plist may not contain values that would prevent this application from running on devices that were supported by previous versions. What is the right way to add new functions?
We got this message after publishing our app to test flight: ITMS-90725: SDK Version Issue - This app was built with the iOS 16.0 SDK. All iOS apps submitted to the App Store must be built with the iOS 15 SDK or later, included in Xcode 13 or later. I'm no math genius but am pretty sure that 16 is greater than 15. Why did I get this messages? Can I ignore it? will it prevent my app from being able to be submitted to the app store?
Is it possible to set up Xcode Cloud so it distributes the app to different bundle id? (for example, mock, test and release environment) Right at the moment we are only limited to deploy TestFlight for the bundle ID that configured Xcode Cloud? I would really like to be able automate several different build with different bundle id's... When i try to archive using Xcode Cloud to a different bundle id that the one configuring Xcode Cloud i get the following errors: ITMS-90054: This bundle is is invalid. ITMS-90345: Metadata.Info.plist Mismatch. When I archive manually it works perfectly fine.
ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit.. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/ They haven't mentioned Non-public APIs which we have used how can we resolve it? How can we resolve with this information?
Do any Apple tools exist that currently enable Bulk IAP management? I have been trying to use the iTMSTransporter, and the following command does respond appropriately, but the metadata.xml that is returned is incredibly bare, and does not include any of the 50+ IAPs we have in our app. ./Transporter.app/Contents/itms/bin/iTMSTransporter -m lookupMetadata -u *** -p *** -destination ~/Desktop/IAP -apple_id *** -app_platform ios -subitemtype InAppPurchase