App Store

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The App Store allows users around the world to discover and download your iOS and iPadOS apps.

Posts under App Store tag

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Activity

Missing report instance segments
I'm following the flow to get my reports data: get the requests (ONGOING or ONE_TIME_SNAPSHOT) for my app (https://api.appstoreconnect.apple.com/v1/apps/{{appID}}/analyticsReportRequests?filter%5BaccessType%5D=ONGOING) get the report (App Sessions Standard, for example) (https://api.appstoreconnect.apple.com/v1/analyticsReportRequests/{{requestID}}/reports?filter%5Bname%5D={{report}}) get the daily instances of the ONGOING request (https://api.appstoreconnect.apple.com/v1/analyticsReports/{{reportID}}/instances?filter%5Bgranularity%5D=DAILY) get the segments for the selected instance (https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{{instanceID}}/segments) This flow used to work fine, but recently I noticed that the earliest instances (mostly of processing date 2025-02-24 until 2025-02-27 return an error when I'm trying to get the instance segments usint the URL https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{{instanceID}}/segments. The error is the following: "title": "The specified resource does not exist", "detail": "There is no resource of type 'analyticsReportInstances' with id '32f8b58b-07da-4d50-899f-34a7c0488927'" Even when the list of instances return me such object with ID when consulting the resource https://api.appstoreconnect.apple.com/v1/analyticsReports/{{reportID}}/instances?filter%5Bgranularity%5D=DAILY: { "data": [ { "type": "analyticsReportInstances", "id": "32f8b58b-07da-4d50-899f-34a7c0488927", "attributes": { "granularity": "DAILY", "processingDate": "2025-02-25" }, "relationships": { "segments": { "links": { "self": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927/relationships/segments", "related": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927/segments" } } }, "links": { "self": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927" } }, And as for the days that I can retrieve data, there seems to be happening an Internal Server Error with frequency, but retrying the request seems to solve it.
0
0
138
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
0
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116
Apr ’25
App Review with Older SDK: Can I Publish After April 24th and How Long Can It Stay in 'On Hold' Status?
I submitted my iOS app for review with the "On Hold" status, but I uploaded the build using an older SDK version. According to the guidelines, starting April 24th, apps need to be built with the updated SDK. If my app is approved and ready for release, will I be able to release it after April 24th, even though it uses the older SDK? Also, how long can the app remain in the "On Hold" status before I need to take further action?
0
0
102
Apr ’25
App Build Not Appearing in App Store Connect After Successful Upload
Dear Apple Developer Community, I am facing an issue where my Flutter app build is not appearing in App Store Connect after a successful upload. Issue Details: I archived and uploaded my app using Xcode without any errors. The build appears under my app in App Store Connect. However, when I go inside the Build section to select it for submission, there is no build available. The message displayed: "If your app uses encryption, you're required to upload export compliance documentation..." I already completed the encryption compliance but the build still does not show up. I uploaded images/screenshots, yet the issue persists. I waited over 3 days, but the build has not appeared. Environment: Xcode Version: Latest macOS Version: Latest Flutter Version: Latest Has anyone else encountered this issue? Is there any workaround or additional step required? Any guidance would be greatly appreciated. Thank you in advance!
2
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105
Apr ’25
The currency information obtained from [priceLocale] differs between the TestFlight version and the official release version.
When creating a subscription charging system for an iOS app, I am trying to change the display to yen, dollars, or euros depending on the user's country. I am using [priceLocale] of [SKProduct] in [StoreKit] to obtain currency information linked to the Apple account from the App Store and change the display. The smartphone I am testing on uses an Apple account created in Japan, and the nationality of the App Store is also set to Japan, so I expect the display to be in yen. As a result, the TestFligh version displayed dollars, but the official release version displayed yen. Why doesn't the TestFligh version display yen?
2
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162
Apr ’25
“Billing problem” after free trial subscription expiry in sandbox environment
Yesterday I noticed that if I purchase a free trial subscription in my app using a sandbox account, when the subscription expires I see a “Billing Problem” message every time I open the app. ”allow purchases & renewals“ setting is ON so this shouldn’t happen. has anyone else seen this or knows how to resolve? observed on iOS 18.3.2 & 16.7.10 thanks
2
1
148
Apr ’25
The provisioning profile is invalid
My main app contains a complete sub app, but when I put this app on TestFlight, the startup report says that The provisioning profile is invalid; The main app was launched separately and runs normally. Please help me deal with the issue of invalid preset description files. Thank you myapp.app --Contents --bin --subapp.app --Contents --MacOS --Frameworks --MacOS --Frameworks
1
1
436
Apr ’25
B2B App With Continuous (Live) Location Tracking – Seeking Distribution Guidance
Hello, I’m developing an iOS app focused on B2B scenarios, specifically for certain companies to track their employees’ real-time (live update) locations. Because the app continuously updates location data in the background (and can re-enable tracking after a force quit), battery usage can sometimes be relatively high. The app is not intended for the general public and is only meant for these specific companies and their employees. Therefore, I’m not considering a fully public App Store release. With that in mind, I’d appreciate some advice on: The most suitable distribution method for an app intended for multiple organizations but restricted to a closed group (e.g., Apple Business Manager - Custom Apps?). Any particular guidelines or best practices regarding continuous background location tracking, especially in terms of battery impact. Additional permissions or disclaimers Apple may require for re-enabling location tracking after a force quit. Thank you in advance!
0
0
96
Apr ’25
Error creates a release that is lower than the current version
The current live version of my app is 1.1.0, and I intended to create a new submission version, 1.1.1. However, I accidentally entered it as 1.0.8. In App Store Connect, I couldn't find any button to delete or modify the 1.0.8 version, nor could I add another submission version. As a result, I tried to upload the build for version 1.0.8 via Xcode, but an even worse issue occurred—Xcode displayed an error: "A version 1.1.0 already exists, which is higher than 1.0.8, so the upload path is closed." I can't update my app now or later, what should I do to fix it?
1
0
95
Apr ’25
App Stuck in Review for 20+ Days – No Response from Apple
Hello Developers, I submitted my app Score + for review on March 15, and it has been stuck in review for over 20 days with no progress. On March 22, I contacted Apple Developer Support, and they assured me that my app would receive an expedited review, but nothing has changed in the past two weeks. After waiting 20 days, I thought there might be a technical issue preventing my app from being reviewed, so I incremented the version number and resubmitted it. However, it is still not being reviewed. I am wondering if my app is: ❌ Stuck in the queue due to a system error ❌ Blacklisted for some unknown reason ❌ Delayed due to a backlog of reviews Has anyone else experienced such a long delay? What can I do to escalate this issue further? Any advice would be greatly appreciated! Thank you! Erdinç Ayvaz
5
0
225
Apr ’25
My App Rejected 4.3 Design: Spam
my app in app store: https://apps.apple.com/cn/app/%E4%B8%89%E5%9B%BD%E6%88%98%E4%BA%89%E7%AD%96%E7%95%A5slg/id6741073714?ct=Tap725796 my app in android store: https://www.taptap.cn/app/725796?os=android Hello, Thank you for your response. Your app still provides the same feature set as other apps submitted to the App Store for review. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. To resolve the issue it would be appropriate to revise your app to provide a unique experience or submit a new app that does not repackage the content and functionality of other apps on the App Store. You may also choose to post a question in the Apple Developer Forums. Best regards, App Review This is a cross-era slg game. Players can customize and create the generals' skills they want in the game. The game has been updated for half a year. After the basic functions of the slg game are realized, the game's special functions and custom skills are being developed. However, the previous audits have passed, but the latest audits have not passed. As far as I know, none of the current slg games support custom skills. If there are, I will no longer provide audits. Obviously, this is a unique game, but Apple's official auditors refused to pass the audit, which I cannot understand. I think Apple's official approach is very unprofessional. At present, our game has a considerable number of Apple players. If the first application was rejected for review a few months ago, I would not think there is any problem, but my application has been updated weekly for several months. Now the latest version of the app has not been approved. Some Apple users have been urging me to update the app. Obviously, this is a unique app. Otherwise, they can choose to play other similar apps that you think. The latest version of the app on Android has been continuously updated, which makes Apple users who cannot experience the latest version very anxious. I hope that Apple officials will have more sense of responsibility for Apple developers or Apple mobile phone users, and have practical solutions to problems. Obviously, I have said so much, just to seek a feasible solution, so please tell me, what should I do to pass the review? Why can the previous simple version pass the review? Why can't the innovative and unique SLG game with custom skills pass the review?
2
0
230
Apr ’25
App Store Connect
I am really struggling with registering my app in App Store Connect. I find the system to be complicated an unhelpful. I have two issues with my app. I can see the builds that I have uploaded from Xcode when I select "Add Build" from the "IOS App" page. But for some reason, I cannot select a build - as there is no error message or guide as to why I can't select the build, I am asking here. I have created a Subscription Group for my app in MONETIZATION -> Subscriptions. I have created the Reference Name and Product-Id. It has been saved. App Store Connect tells me there is Missing Metadata but once more gives me no clue as to what is missing and how to correct it. As far as I can see I have completed everything needed for the Subscription Group/Product. I would like to add a Trial Period to my subscription but I cannot see anywhere to do this. The UI for Apps Store Connect is terrible - I would expect errors to be flagged and some suggestions given as to why the error exists - nothing! Is there a helpful (and understandable) guide I could use for setting up the App and any suggestions from the forum as to what I need to do to get my app ready for review and testing in Test Flight. Thanks!
3
1
157
Apr ’25
My App Rejected 4.3 Design: Spam Read
My game has been updated steadily every week on the appstore for several months. When I submitted the updated version for review recently, it was rejected by 4.3, saying that my game has no characteristics. However, there is no other game with unique features such as custom skills on the appstore except my game, so I am puzzled and hope to be re-reviewed. There is another problem. My game has accumulated a part of users on the appstore user side. They are anxious because they cannot update to the latest version and urge me to solve the Apple version update problem quickly. I hope Apple can give me, an individual developer and Apple mobile phone users, a practical solution to this problem, instead of just a 4.3 rejection without specifying the specific reason.
0
1
165
Apr ’25
App Store Connect analytics reports return 500 API error
Call to analytics reports API randomly returns 500, sometimes more than 5 times in a row. Example URL I used: https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id}/segments. I have noticed that getting instance first by calling https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id} and then immediately after getting segments: https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id}/segments sometimes helps. Issue started at around March 27th 2025.
2
1
159
Apr ’25
I always recieve DID_FAIL_TO_RENEW
I am testing sandbox subscribe but I always recieve DID_FAIL_TO_RENEW I try to create new sandbox account and clear purchase history but not work can anyone help?
Replies
1
Boosts
1
Views
138
Activity
Apr ’25
Missing report instance segments
I'm following the flow to get my reports data: get the requests (ONGOING or ONE_TIME_SNAPSHOT) for my app (https://api.appstoreconnect.apple.com/v1/apps/{{appID}}/analyticsReportRequests?filter%5BaccessType%5D=ONGOING) get the report (App Sessions Standard, for example) (https://api.appstoreconnect.apple.com/v1/analyticsReportRequests/{{requestID}}/reports?filter%5Bname%5D={{report}}) get the daily instances of the ONGOING request (https://api.appstoreconnect.apple.com/v1/analyticsReports/{{reportID}}/instances?filter%5Bgranularity%5D=DAILY) get the segments for the selected instance (https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{{instanceID}}/segments) This flow used to work fine, but recently I noticed that the earliest instances (mostly of processing date 2025-02-24 until 2025-02-27 return an error when I'm trying to get the instance segments usint the URL https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{{instanceID}}/segments. The error is the following: "title": "The specified resource does not exist", "detail": "There is no resource of type 'analyticsReportInstances' with id '32f8b58b-07da-4d50-899f-34a7c0488927'" Even when the list of instances return me such object with ID when consulting the resource https://api.appstoreconnect.apple.com/v1/analyticsReports/{{reportID}}/instances?filter%5Bgranularity%5D=DAILY: { "data": [ { "type": "analyticsReportInstances", "id": "32f8b58b-07da-4d50-899f-34a7c0488927", "attributes": { "granularity": "DAILY", "processingDate": "2025-02-25" }, "relationships": { "segments": { "links": { "self": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927/relationships/segments", "related": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927/segments" } } }, "links": { "self": "https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/32f8b58b-07da-4d50-899f-34a7c0488927" } }, And as for the days that I can retrieve data, there seems to be happening an Internal Server Error with frequency, but retrying the request seems to solve it.
Replies
0
Boosts
0
Views
138
Activity
Apr ’25
App Store Connect on Xcode15
As of March 2025, is there a way to upload to App Store Connect with Xcode15? My Mac mini is for version 15. Please let me know if there is any good way. I look forward to working with you.
Replies
1
Boosts
0
Views
279
Activity
Apr ’25
Need Help Updating a Custom WireGuard SPM for Xcode 16 & Swift 6
Hey iOS Dev's, I’m currently working on a Swift Package Manager (SPM) for WireGuard, originally developed by a previous team member. It was working fine in Xcode 15.2, but after upgrading to Xcode 16 and Swift 6, I need to update the SPM to ensure compatibility with my base projects and other projects relying on it. With Apple making Xcode 16 mandatory for app submissions starting April 24, this has become an urgent issue. I’ve searched extensively but haven’t found a working solution yet. Has anyone faced similar challenges with Swift 6 migration and SPM updates? Any insights, best practices, or debugging tips would be greatly appreciated! Let’s connect and collaborate—I’d love to discuss possible solutions! 😊 #iOSDevelopment #Swift6 #Xcode16 #SPM #WireGuard #iOS #Swift #SoftwareEngineering #AppStore
Replies
0
Boosts
0
Views
116
Activity
Apr ’25
App Review with Older SDK: Can I Publish After April 24th and How Long Can It Stay in 'On Hold' Status?
I submitted my iOS app for review with the "On Hold" status, but I uploaded the build using an older SDK version. According to the guidelines, starting April 24th, apps need to be built with the updated SDK. If my app is approved and ready for release, will I be able to release it after April 24th, even though it uses the older SDK? Also, how long can the app remain in the "On Hold" status before I need to take further action?
Replies
0
Boosts
0
Views
102
Activity
Apr ’25
App Build Not Appearing in App Store Connect After Successful Upload
Dear Apple Developer Community, I am facing an issue where my Flutter app build is not appearing in App Store Connect after a successful upload. Issue Details: I archived and uploaded my app using Xcode without any errors. The build appears under my app in App Store Connect. However, when I go inside the Build section to select it for submission, there is no build available. The message displayed: "If your app uses encryption, you're required to upload export compliance documentation..." I already completed the encryption compliance but the build still does not show up. I uploaded images/screenshots, yet the issue persists. I waited over 3 days, but the build has not appeared. Environment: Xcode Version: Latest macOS Version: Latest Flutter Version: Latest Has anyone else encountered this issue? Is there any workaround or additional step required? Any guidance would be greatly appreciated. Thank you in advance!
Replies
2
Boosts
0
Views
105
Activity
Apr ’25
How long does it take to get into the Apple Small Business Program?
I applied over a month ago and haven't heard back to the Apple Small Business Program. What should I do to speed things up?
Replies
0
Boosts
0
Views
160
Activity
Apr ’25
The currency information obtained from [priceLocale] differs between the TestFlight version and the official release version.
When creating a subscription charging system for an iOS app, I am trying to change the display to yen, dollars, or euros depending on the user's country. I am using [priceLocale] of [SKProduct] in [StoreKit] to obtain currency information linked to the Apple account from the App Store and change the display. The smartphone I am testing on uses an Apple account created in Japan, and the nationality of the App Store is also set to Japan, so I expect the display to be in yen. As a result, the TestFligh version displayed dollars, but the official release version displayed yen. Why doesn't the TestFligh version display yen?
Replies
2
Boosts
0
Views
162
Activity
Apr ’25
“Billing problem” after free trial subscription expiry in sandbox environment
Yesterday I noticed that if I purchase a free trial subscription in my app using a sandbox account, when the subscription expires I see a “Billing Problem” message every time I open the app. ”allow purchases & renewals“ setting is ON so this shouldn’t happen. has anyone else seen this or knows how to resolve? observed on iOS 18.3.2 & 16.7.10 thanks
Replies
2
Boosts
1
Views
148
Activity
Apr ’25
AppStore Connect
I have Developer Free Account here and i see in section about AppStore Connect Account For App Distribution then i can access that portal Why I can access that but see nothing ?
Replies
0
Boosts
0
Views
61
Activity
Apr ’25
The provisioning profile is invalid
My main app contains a complete sub app, but when I put this app on TestFlight, the startup report says that The provisioning profile is invalid; The main app was launched separately and runs normally. Please help me deal with the issue of invalid preset description files. Thank you myapp.app --Contents --bin --subapp.app --Contents --MacOS --Frameworks --MacOS --Frameworks
Replies
1
Boosts
1
Views
436
Activity
Apr ’25
B2B App With Continuous (Live) Location Tracking – Seeking Distribution Guidance
Hello, I’m developing an iOS app focused on B2B scenarios, specifically for certain companies to track their employees’ real-time (live update) locations. Because the app continuously updates location data in the background (and can re-enable tracking after a force quit), battery usage can sometimes be relatively high. The app is not intended for the general public and is only meant for these specific companies and their employees. Therefore, I’m not considering a fully public App Store release. With that in mind, I’d appreciate some advice on: The most suitable distribution method for an app intended for multiple organizations but restricted to a closed group (e.g., Apple Business Manager - Custom Apps?). Any particular guidelines or best practices regarding continuous background location tracking, especially in terms of battery impact. Additional permissions or disclaimers Apple may require for re-enabling location tracking after a force quit. Thank you in advance!
Replies
0
Boosts
0
Views
96
Activity
Apr ’25
Error creates a release that is lower than the current version
The current live version of my app is 1.1.0, and I intended to create a new submission version, 1.1.1. However, I accidentally entered it as 1.0.8. In App Store Connect, I couldn't find any button to delete or modify the 1.0.8 version, nor could I add another submission version. As a result, I tried to upload the build for version 1.0.8 via Xcode, but an even worse issue occurred—Xcode displayed an error: "A version 1.1.0 already exists, which is higher than 1.0.8, so the upload path is closed." I can't update my app now or later, what should I do to fix it?
Replies
1
Boosts
0
Views
95
Activity
Apr ’25
App Stuck in Review for 20+ Days – No Response from Apple
Hello Developers, I submitted my app Score + for review on March 15, and it has been stuck in review for over 20 days with no progress. On March 22, I contacted Apple Developer Support, and they assured me that my app would receive an expedited review, but nothing has changed in the past two weeks. After waiting 20 days, I thought there might be a technical issue preventing my app from being reviewed, so I incremented the version number and resubmitted it. However, it is still not being reviewed. I am wondering if my app is: ❌ Stuck in the queue due to a system error ❌ Blacklisted for some unknown reason ❌ Delayed due to a backlog of reviews Has anyone else experienced such a long delay? What can I do to escalate this issue further? Any advice would be greatly appreciated! Thank you! Erdinç Ayvaz
Replies
5
Boosts
0
Views
225
Activity
Apr ’25
My ID revision still not finished?
I submitted my ID for review over a week ago, and it's still the same, I can't log in App Store Connect? How long have you been waiting? Have a nice day.
Replies
0
Boosts
0
Views
62
Activity
Apr ’25
My App Rejected 4.3 Design: Spam
my app in app store: https://apps.apple.com/cn/app/%E4%B8%89%E5%9B%BD%E6%88%98%E4%BA%89%E7%AD%96%E7%95%A5slg/id6741073714?ct=Tap725796 my app in android store: https://www.taptap.cn/app/725796?os=android Hello, Thank you for your response. Your app still provides the same feature set as other apps submitted to the App Store for review. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. To resolve the issue it would be appropriate to revise your app to provide a unique experience or submit a new app that does not repackage the content and functionality of other apps on the App Store. You may also choose to post a question in the Apple Developer Forums. Best regards, App Review This is a cross-era slg game. Players can customize and create the generals' skills they want in the game. The game has been updated for half a year. After the basic functions of the slg game are realized, the game's special functions and custom skills are being developed. However, the previous audits have passed, but the latest audits have not passed. As far as I know, none of the current slg games support custom skills. If there are, I will no longer provide audits. Obviously, this is a unique game, but Apple's official auditors refused to pass the audit, which I cannot understand. I think Apple's official approach is very unprofessional. At present, our game has a considerable number of Apple players. If the first application was rejected for review a few months ago, I would not think there is any problem, but my application has been updated weekly for several months. Now the latest version of the app has not been approved. Some Apple users have been urging me to update the app. Obviously, this is a unique app. Otherwise, they can choose to play other similar apps that you think. The latest version of the app on Android has been continuously updated, which makes Apple users who cannot experience the latest version very anxious. I hope that Apple officials will have more sense of responsibility for Apple developers or Apple mobile phone users, and have practical solutions to problems. Obviously, I have said so much, just to seek a feasible solution, so please tell me, what should I do to pass the review? Why can the previous simple version pass the review? Why can't the innovative and unique SLG game with custom skills pass the review?
Replies
2
Boosts
0
Views
230
Activity
Apr ’25
App Store Connect
I am really struggling with registering my app in App Store Connect. I find the system to be complicated an unhelpful. I have two issues with my app. I can see the builds that I have uploaded from Xcode when I select "Add Build" from the "IOS App" page. But for some reason, I cannot select a build - as there is no error message or guide as to why I can't select the build, I am asking here. I have created a Subscription Group for my app in MONETIZATION -> Subscriptions. I have created the Reference Name and Product-Id. It has been saved. App Store Connect tells me there is Missing Metadata but once more gives me no clue as to what is missing and how to correct it. As far as I can see I have completed everything needed for the Subscription Group/Product. I would like to add a Trial Period to my subscription but I cannot see anywhere to do this. The UI for Apps Store Connect is terrible - I would expect errors to be flagged and some suggestions given as to why the error exists - nothing! Is there a helpful (and understandable) guide I could use for setting up the App and any suggestions from the forum as to what I need to do to get my app ready for review and testing in Test Flight. Thanks!
Replies
3
Boosts
1
Views
157
Activity
Apr ’25
My App Rejected 4.3 Design: Spam Read
My game has been updated steadily every week on the appstore for several months. When I submitted the updated version for review recently, it was rejected by 4.3, saying that my game has no characteristics. However, there is no other game with unique features such as custom skills on the appstore except my game, so I am puzzled and hope to be re-reviewed. There is another problem. My game has accumulated a part of users on the appstore user side. They are anxious because they cannot update to the latest version and urge me to solve the Apple version update problem quickly. I hope Apple can give me, an individual developer and Apple mobile phone users, a practical solution to this problem, instead of just a 4.3 rejection without specifying the specific reason.
Replies
0
Boosts
1
Views
165
Activity
Apr ’25
App Store Connect analytics reports return 500 API error
Call to analytics reports API randomly returns 500, sometimes more than 5 times in a row. Example URL I used: https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id}/segments. I have noticed that getting instance first by calling https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id} and then immediately after getting segments: https://api.appstoreconnect.apple.com/v1/analyticsReportInstances/{report_instance_id}/segments sometimes helps. Issue started at around March 27th 2025.
Replies
2
Boosts
1
Views
159
Activity
Apr ’25
The app name you entered is already being used
I am creating a new app and getting this error, "The app name you entered is already being used", even though I searched on App Store and no such app exists, moreover I have trademark rights for this name. Can someone please help me in this regard?
Replies
3
Boosts
0
Views
160
Activity
Apr ’25