iOS is the operating system for iPhone.

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Different information values depending on how the metadata of the image is obtained (PHAsset vs PHPickerResult)
While customizing ImagePicker and using it, we find out that the metadata is not reflected normally and report it. The situation is as follows. The time or time zone of an image is changed in the Photos app. Changing the time zone of an image with an actual capture date of 2024:11:08 08:27:44 → 2024:11:07 17:27:44 Image data is extracted from a PHAsset using PHImageManager. The metadata is obtained from this image data. The time zone information exposed in the Exif tag information does not reflect the time or time zone changed in the Photos app. let asset: PHAsset = ... .... let options = PHImageRequestOptions() options.isSynchronous = true options.version = .current options.deliveryMode = .highQualityFormat options.resizeMode = .none options.normalizedCropRect = .zero options.isNetworkAccessAllowed = true options.progressHandler = { progress, error, _, _ in } PHImageManager.default().requestImageDataAndOrientation(for: asset, options: options) { imageData, uti, orientation, info in let cgImageSource = CGImageSourceCreateWithData(imageData! as CFData, nil) let properties = CGImageSourceCopyPropertiesAtIndex(cgImageSource!, 0, nil) as? Dictionary<String, Any> let exif = properties!["{Exif}"] let dictionary = exif as? Dictionary<String, Any> } Metadata Check In this case, it is reflected in the creationDate of PHAsset, so it can be somewhat compensated by forcibly replacing the metadata. However, because PHAsset does not include time zone information, when changing the time zone as well, it's impossible to calculate the correct time according to the time zone. PHPicker This issue is resolved when using the PHPickerResult provided by PHPicker. extension PhotosPickerViewController: PHPickerViewControllerDelegate { public func picker(_ picker: PHPickerViewController, didFinishPicking results: [PHPickerResult]) { ..... for result in results { let identifier = UTType.image.identifier if result.itemProvider.hasItemConformingToTypeIdentifier(identifier) { result.itemProvider.loadDataRepresentation(forTypeIdentifier: identifier) { data, error in guard let data = data, let cgImageSource = CGImageSourceCreateWithData(data as CFData, nil), let properties = CGImageSourceCopyPropertiesAtIndex(cgImageSource, 0, nil) as? Dictionary<String, Any>, let exif = properties["{Exif}"], let dictionary = exif as? Dictionary<String, Any> else { return } } } } } } Metadata Check Question I wonder why this happens, and if this is normal behavior. Instead of the System Picker that Apple provides as a base, I wonder if there is any way I can supplement it in that situation if I use a customizer.
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560
Nov ’24
How To Create Dual Screen of AR using RealityView and SwiftUI iOS 18
I have this code to make ARVR Stereo View To Be Used in VR Box Or Google Cardboard, it uses iOS 18 New RealityView but it is not Act as an AR but rather Static VR on a Camera background so as I move the iPhone the cube move with it and that's not suppose to happen if its Anchored in a plane or to world coordinate. import SwiftUI import RealityKit struct ContentView : View { let anchor1 = AnchorEntity(.camera) let anchor2 = AnchorEntity(.camera) var body: some View { HStack (spacing: 0){ MainView(anchor: anchor1) MainView(anchor: anchor2) } .background(.black) } } struct MainView : View { @State var anchor = AnchorEntity() var body: some View { RealityView { content in content.camera = .spatialTracking let item = ModelEntity(mesh: .generateBox(size: 0.25), materials: [SimpleMaterial()]) anchor.addChild(item) content.add(anchor) anchor.position.z = -1.0 anchor.orientation = .init(angle: .pi/4, axis:[0,1,1]) } } } the thing is if I remove .camera like this let anchor1 = AnchorEntity() let anchor2 = AnchorEntity() It would work as AR Anchored to world coordinates but on the other hand is does not work but on the left view only not both views Meanwhile this was so easy before RealityView and SwiftUI by cloning the view like in ARSCNView Example : import UIKit import ARKit class ViewController: UIViewController, ARSCNViewDelegate, ARSessionDelegate { //create Any Two ARSCNView's in Story board // and link each to the next (dont mind dimensions) @IBOutlet var sceneView: ARSCNView! @IBOutlet var sceneView2: ARSCNView! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. sceneView.delegate = self sceneView.session.delegate = self // Create SceneKit box let box = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0.01) let item = SCNNode(geometry: box) item.geometry?.materials.first?.diffuse.contents = UIColor.green item.position = SCNVector3(0.0, 0.0, -1.0) item.orientation = SCNVector4(0, 1, 1, .pi/4.0) // retrieve the ship node sceneView.scene.rootNode.addChildNode(item) } override func viewDidLayoutSubviews() // To Do Add the 4 Buttons { // Stop Screen Dimming or Closing While The App Is Running UIApplication.shared.isIdleTimerDisabled = true let screen: CGRect = UIScreen.main.bounds let topPadding: CGFloat = self.view.safeAreaInsets.top let bottomPadding: CGFloat = self.view.safeAreaInsets.bottom let leftPadding: CGFloat = self.view.safeAreaInsets.left let rightPadding: CGFloat = self.view.safeAreaInsets.right let safeArea: CGRect = CGRect(x: leftPadding, y: topPadding, width: screen.size.width - leftPadding - rightPadding, height: screen.size.height - topPadding - bottomPadding) DispatchQueue.main.async { if self.sceneView != nil { self.sceneView.frame = CGRect(x: safeArea.size.width * 0 + safeArea.origin.x, y: safeArea.size.height * 0 + safeArea.origin.y, width: safeArea.size.width * 0.5, height: safeArea.size.height * 1) } if self.sceneView2 != nil { self.sceneView2.frame = CGRect(x: safeArea.size.width * 0.5 + safeArea.origin.x, y: safeArea.size.height * 0 + safeArea.origin.y, width: safeArea.size.width * 0.5, height: safeArea.size.height * 1) } } } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) let configuration = ARWorldTrackingConfiguration() sceneView.session.run(configuration) sceneView2.scene = sceneView.scene sceneView2.session = sceneView.session } } And here is the video for it
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497
Nov ’24
Resetting iPhone Mirroring credentials
I had iPhone Mirroring in MacOS 15 working, but something glitched on my iPhone and I had to perform a "Reset All Settings" and now I can no longer connect to my iPhone. I assume that some key has been cached when I connected initially, but I can't figure out how to reset the connection. Does anybody have any suggestion as to how to reset the connection?
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14k
Nov ’24
Memory crash at String._bridgeToObjectiveCImpl()
I'll describe my crash with an example, looking for some insights into the reason why this is happening. @objc public protocol LauncherContainer { var launcher: Launcher { get } } @objc public protocol Launcher: UIViewControllerTransitioningDelegate { func initiateLaunch(url: URL, launchingHotInstance: Bool) } @objc final class LauncherContainer: NSObject, LauncherContainer, TabsContentCellTapHandler { ... init( ... ) { ... super.init() } ... // // ContentCellTapHandler // public func tabContentCellItemDidTap( tabId: String ) { ... launcher.initiateNewTabNavigation( tabId: tabId // Crash happens here ) } public class Launcher: NSObject, Launcher, FooterPillTapHandler { public func initiateNewTabNavigation(tabId: String) { ... } } public protocol TabsContentCellTapHandler: NSObject { func tabContentCellItemDidTap( tabId: String, } Crash stack last 2 lines are- libswiftCore.dylib swift_unknownObjectRetain libswiftCore.dylib String._bridgeToObjectiveCImpl() String._bridgeToObjectiveCImpl() gets called when the caller and implementation is in Swift file I believe due to @objc class LauncherContainer there'd be bridging header generated. Does that mean tabId passed to tabContentCellItemDidTap is a String but the one passed to initiateNewTabNavigation is NSString? TabId is UUID().uuidString if that helps. Wondering if UUID().uuidString has something to do with this. Thanks a ton for helping. Please find attached screenshot of the stack trace.
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523
Nov ’24
ipatool failed
In my Xcode Version 16.0, I try to export an adhoc IPA file (sure the certificate is correct). get error ipatool failed, error in log  2024-10-27 07:56:28 +0000 Output: ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin24] /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:4135: warning: assigned but unused variable - prev /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist/rbCFPropertyList.rb:83: warning: assigned but unused variable - temp Ignoring date-3.3.4 because its extensions are not built. Try: gem pristine date --version 3.3.4 /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require': dlopen(/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle, 0x0009): tried: '/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')), '/System/Volumes/Preboot/Cryptexes/OS/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (no such file), '/Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64e' or 'arm64')) - /Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date_core.bundle (LoadError) from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /Library/Ruby/Gems/2.6.0/gems/date-3.3.4/lib/date.rb:4:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:117:in `require' from /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist/rbCFPropertyList.rb:4:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:65:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:65:in `require' from /Library/Ruby/Gems/2.6.0/gems/CFPropertyList-3.0.6/lib/cfpropertylist.rb:3:in `<top (required)>' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:130:in `require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:130:in `rescue in require' from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:34:in `require' from /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:15:in `<main>' /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require': cannot load such file -- cfpropertylist (LoadError) from /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in `require' from /Applications/Xcode.app/Contents/SharedFrameworks/AppThinning.framework/Resources/ipatool:15:in `<main>' 2024-10-27 07:56:28 +0000 JSON: error: Error Domain=NSCocoaErrorDomain Code=260 "The file “ipatool.json” couldn’t be opened because there is no such file." UserInfo={NSUnderlyingError=0x60001d36e790 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}, NSURL=file:///var/folders/dy/b75q3b0500zf9jw82qtzh4xc0000gn/T/IPATool.ytsiVVI/ipatool.json, NSFilePath=/var/folders/dy/b75q3b0500zf9jw82qtzh4xc0000gn/T/IPATool.ytsiVVI/ipatool.json} My Ruby version in mac(in terminal) - ruby -v ruby 3.3.5 (2024-09-03 revision ef084cc8f4) [arm64-darwin24] - which ruby /Users/ayaaboud/.rvm/rubies/ruby-3.3.5/bin/ruby I try to make xcode project lock to my ruby version instead of ruby in system by make executable code but error still exists while export ipa file.
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906
Nov ’24
iOS WKWebview - When we run the WKWebview with loading the HTML( file. It contain. Getting this method call webViewWebContentProcessDidTerminate(_ webView: WKWebView). Can anyone provide the
iOS WKWebview - When we run the WKWebview with loading the HTML file. Including JS method call and video looping it here in js file. Getting this method call webViewWebContentProcessDidTerminate(_ webView: WKWebView). Can anyone provide the solution? Thanks
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506
Nov ’24
iOS18 crash due to "main_executable_path_missing" and "dyld"
Our app experience the strange crash,causing the app to not launch.This crash suddenly began to happen on October 25. At present, all the Hardware Model of mobile phones that occurred were on iPhone17,1 and the iOS system version was iOS18.0.1. This crash was all from users on the appstore, and was collected via Xcode - Organizer - &gt; Crashes. I've attached the crash report.Thanks Distributor ID: com.apple.AppStore Hardware Model: iPhone17,1 Process: XxxxxxXXX [31230] Path: /private/var/containers/Bundle/Application/6E9E07EA-B7A4-4D57-B419-743DDCF7C3A6/XxxxxxXXX.app/XxxxxxXXX Identifier: com.XxxxxxXXX.XxxxxxXXX Version: 8.1.10 (811001) AppStoreTools: 16A242d AppVariant: 1:iPhone17,1:18 Code Type: ARM-64 (Native) Role: unknown Parent Process: launchd [1] Coalition: com.XxxxxxXXX.XxxxxxXXX [8069] Date/Time: 2024-10-31 03:30:38.7437 +0800 Launch Time: 2024-10-31 03:30:38.7415 +0800 OS Version: iPhone OS 18.0.1 (22A3370) Release Type: User Baseband Version: 1.00.00 Report Version: 104 Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: GUARD 5 Triggered by Thread: 0 Thread 0 Crashed: 0 dyld 0x00000001b2da32b0 lsl::PreallocatedAllocatorLayout&lt;278528ull&gt;::init(char const**, char const**, void*) + 436 (Allocator.h:537) 1 dyld 0x00000001b2d9ca38 start + 1960 (dyldMain.cpp:1289) Thread 0 crashed with ARM Thread State (64-bit): x0: 0x2010003030100000 x1: 0x0000000fffffc0d0 x2: 0x0000000000000002 x3: 0x00000001b2d717ab x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x2010003030100000 x9: 0x2010003030100000 x10: 0x000000016d1dbdfb x11: 0x00000001b2dddf30 x12: 0x0000000000000050 x13: 0x0000000000000044 x14: 0x0000000000052010 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x000000018a7e0000 x20: 0x000000016d1dbb30 x21: 0x000000016d1dbad0 x22: 0x00000001f0794050 x23: 0x000000016d1db7b8 x24: 0x0000000fffffc10c x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x000000016d1db850 lr: 0x00380001b2da3130 sp: 0x000000016d1db7b0 pc: 0x00000001b2da32b0 cpsr: 0x60000000 esr: 0x92000047 (Data Abort) byte write Translation fault Binary Images: 0x102c24000 - 0x1056d3fff main_executable_path_missing arm64 &lt;086a82c13b863f4485895baddc3144ba&gt; /main_executable_path_missing 0x1b2d69000 - 0x1b2dec693 dyld arm64e &lt;5db839882ee63756bd07b8d67b1133a5&gt; /usr/lib/dyld EOF 2024-10-26_17-41-58.4222_+0800-841f6bdf4b2d436606ce55595ffc94d64e9af744.crash 2024-10-26_19-44-40.1115_+0800-7d4d654c76a10108b431acc612d6063b1edb1c3e.crash 2024-10-27_17-12-02.4926_+0800-6a4b6ec4cff928cf746162b9371a3176c3667c21.crash 2024-10-28_21-42-02.6780_+0800-c66c71c13414e7ff14ba783c883730c1361523b5.crash 2024-10-29_05-47-00.3943_+0800-ac7c1f5b6caf9aa97d71744a8f980c32d47eab80.crash 2024-10-31_03-30-38.7437_+0800-e1c54dc8879f97932cbb1520a04210bea6d7aaf4.crash 2024-11-03_07-57-18.8892_+0800-c7704569afc79ce50ac10b66e185de87425b1969.crash 2024-11-03_08-27-19.0514_+0800-c069e2f8dfa6767b8e301513aff3c3a7ea331e2c.crash
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1.1k
Nov ’24
Live Caller ID Extension Asset validation failed when uploading to TestFlight
I’m encountering a problem with my iOS app with new Live Caller ID extension when uploading to TestFlight. Here’s what's happening: When I try to upload the app to TestFlight without the NSExtensionPrincipalClass, I get the following error: Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found in extension Info.plist for foo.app/PlugIns/bar.appex However, if I include the NSExtensionPrincipalClass in the Info.plist of my extension, the app fails to launch on both the dev build and through TestFlight. The error message I receive is: bar.appex with id <bundle_id> defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.live-lookup Has anyone experienced a similar issue? How to fix it?
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723
Nov ’24
Is it possible to include source code from an app extension in a framework?
If I have an XCode project that generates a framework when built, then I've noticed that its possible to add new additional targets to the project of type app extension. However if I add some source code to an app extension and regenerate the framework, then that source code is not accessable from the resulting framework (i.e. if the framework is included into an app, then the app code doesn't have visibility of the code that was added to the extension in the framework). Is this something which is possible to achieve? Ideally I would like to package the main source code that constitutes the framework content, along with the source code for a few extensions into a single framework, so that the app(s) that use the framework can include the framework into their main app target and also include it in the app extension target. I noticed that if the scheme of the framework is changed to the extension before building, then the result is not a .framework file but a .appex file. For client apps of the framework, can they directly include/use that .appex file? If so how can that be achieved? Does
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422
Nov ’24
Is it possible to change the Xcode template type?
I've got a few years old app which was created using an Xcode template type of app. I'd like to split the model part of the code (model as in model-view-controller) out into a framework. Removed the view/controller source files to leave the model code is quick and easy, however the model code is large and complex with a couple of hundred of source files. Rather than create a new Xcode template type of framework and move the source files into there, is it possible to simply just change the template type of the existing project from app to framework?
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291
Nov ’24
Widget Configuration's Selected Parameter Always Reverts to Default
I created an intent for a configurable widget that lets users choose an option for a parameter called "domain." I've successfully loaded the selectable items for this parameter using the following code: import Intents class IntentHandler: INExtension, ConfigChartIntentHandling { func provideDomainOptionsCollection(for intent: ConfigChartIntent) async throws -> INObjectCollection<Domain> { let prefs = UserDefaults(suiteName: "group.name") let domains = prefs?.stringArray(forKey: "domains") if let domains { let optionsCollection = domains.map { Domain(identifier: $0, display: $0) } return INObjectCollection(items: optionsCollection) } else { // If no options, provide an empty list or a default option return INObjectCollection(items: []) } } } The issue occurs when I select a value for the "domain" parameter. Each time I select a value and then reopen the configuration modal, the field reverts back to "Choose." Here's a screenshot illustrating the behavior: Additionally, the widget doesn’t refresh after I change the "domain" value. However, another parameter using an enum ("Stats Type") works as expected. Is there something I might be missing? My Environment: MacOS Sonoma XCode 15.4
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287
Nov ’24
Crashing in WKWebview Often, when the video is loaded in the webview using an HTML file
Hello, Team. We used WKWebView for our project. We loaded the HTML file into the webview and added the following configuration. weak var webView: WKWebView! func configWebView() { let webViewConfig = WKWebViewConfiguration() let controller = WKUserContentController() controller.add(self, name: "sometest") webViewConfig.userContentController = controller webViewConfig.processPool = WKProcessPool() webViewConfig.setValue(true, forKey: "allowUniversalAccessFromFileURLs") webViewConfig.mediaTypesRequiringUserActionForPlayback = [] let webpagePreferences = WKWebpagePreferences() webpagePreferences.allowsContentJavaScript = true webViewConfig.defaultWebpagePreferences = webpagePreferences webViewConfig.websiteDataStore = WKWebsiteDataStore.default() webView = WKWebView(frame: .zero, configuration: webViewConfig) webView.navigationDelegate = self webView.uiDelegate = self webView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(webView) NSLayoutConstraint.activate([ webView.topAnchor.constraint(equalTo: view.topAnchor), webView.bottomAnchor.constraint(equalTo: view.bottomAnchor), webView.leadingAnchor.constraint(equalTo: view.leadingAnchor), webView.trailingAnchor.constraint(equalTo: view.trailingAnchor) ]) loadWebView() } func loadWebView() { guard let documentsDirectoryURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first else { return } let contentFolderURL = documentsDirectoryURL.appendingPathComponent("content") let assetFolderURL = contentFolderURL.appendingPathComponent(interactiveGUID) if FileManager.default.fileExists(atPath: assetFolderURL.path) { let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first! let documentsURL = URL(fileURLWithPath: documentsPath) let fileToLoadPath = (documentsPath as NSString).appendingPathComponent("content/index_p.html") let fileURL = URL(fileURLWithPath: fileToLoadPath) autoreleasepool { DispatchQueue.main.async { [weak self] in guard let self = self else { return } self.webView.loadFileURL(fileURL, allowingReadAccessTo: documentsURL) } } } We are experiencing webview crashes when loading an HTML file. What happened when I loaded the video file? It automatically looped. Webview frequently crashes when the HTM/JS file is loaded. When a webview crashes, the delegate method usually calls webViewWebContentProcessDidTerminate. This method calls webview.reload(). Also we are clear and cache/ deallocate eveything when i initialized those configuration mentioned as the above. Can you suggest a solution to this? Why is webview crashing? Thank you.
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521
Nov ’24
Issue with Wi-Fi Connection on iOS 18.0 iPhone 16 Series
Dear Apple Support Team, I hope this message finds you well. I am writing to report an issue I have encountered with Wi-Fi connectivity on my iPhone 16 series running iOS 18.0. The problem occurs as follows: When attempting to connect my iPhone 16 series (iOS 18.0) to a Wi-Fi network, the connection always fails. After this failed attempt, any other iPhone (not from the 16 series) running iOS 18.0 also fails to connect to the same Wi-Fi network. However, if I restart the Wi-Fi router, the non-iPhone 16 series devices can successfully connect to the Wi-Fi network. To further investigate, I used Wireshark to monitor the network traffic. I observed that the iPhone sends a DHCP Discover message, but the Wi-Fi router does not respond with a DHCP Offer message. Based on these observations, it appears that the issue is triggered by the iPhone 16 series running iOS 18.0, which causes the Wi-Fi router to malfunction and prevents other devices from connecting. Additionally, I have tried all the steps listed on the following site, but the issue persists: https://support.apple.com/en-us/111786 Could you please investigate this issue and provide guidance on how to resolve it? If this is a known bug, is there a planned update to address it? Thank you for your assistance. I look forward to your prompt response. Best regards, WJohn
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1.4k
Nov ’24
Ios 18.2 beta 2 - unable to pair Apple Watch - iPhone out of date Error
I'm unable to pair my Apple Watch Ultra (watch os 11.1 GA) onto Ios 18.2 beta 2 (had same issue with beta 1). I get a Phone out of date Error and was wondering if someone had a workaround. I tried backing up my phone, restoring on a 18.1 GA phone and tried to pair there (in hopes of later restoring backup on 18.2 b2) but I got the same error on 18.1 after the restore; I'm guessing somewhere in the backup it incorrectly restores the iOS version. I am able to pair watch on a non restored 18.1. HELP!
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838
Nov ’24
MapKit polygon render bug when single-vertex self-intersection
We have to draw polygons inside a MKMapView based on coordinates retrieved from external source. It seems that MapKit does not behave correctly where polygons have single-vertex self-intersection. Here it's a simple point list example (every element is a pair of latitude and longitude values): [(0, 0), (20, 0), (10, 10), (20, 20), (0, 20), (10, 10), (0, 0)] The next image shows the rendering issue. But if the list is slightly changed in this way [(0, 0), (20, 0), (10, 10), (20, 20), (0, 20), (15, 10), (0, 0)] the issue disappears. The next image shows it. So it's not a self-intersection and self-tangency problem, but we think single-vertex self-intersection is a buggy edge case for MapKit. Right now we fixed this problem by finding the duplicated coordinates and applying a small offset (1e-8) to one of them, but it's a temporary solution and adds rendering delay. The problem is not due to iOS versions, since iOS 17 and 18 have the same issue. Also it happens on simulators and real devices. Here is the playground example, based mostly on the "Map Playground" template Xcode offers. If you run it without modifying it, the playground shows the "bugged" polygon. If you use notBugPoints instead of the default bugPoints for the polygon, the playground shows the "not-bugged" polygon. import MapKit import PlaygroundSupport // Create an MKMapViewDelegate to provide a renderer for our overlay class MapViewDelegate: NSObject, MKMapViewDelegate { func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer { if let overlay = overlay as? MKPolygon { let polygonRenderer = MKPolygonRenderer(overlay: overlay) polygonRenderer.fillColor = .red return polygonRenderer } return MKOverlayRenderer(overlay: overlay) } } // Create a strong reference to a delegate let delegate = MapViewDelegate() // Create an MKMapView let mapView = MKMapView(frame: CGRect(x: 0, y: 0, width: 800, height: 800)) mapView.delegate = delegate // Configure The Map elevation and emphasis style let configuration = MKStandardMapConfiguration(elevationStyle: .realistic, emphasisStyle: .default) mapView.preferredConfiguration = configuration // Create an overlay let bugPoints = [ MKMapPoint(CLLocationCoordinate2DMake(0, 0)), MKMapPoint(CLLocationCoordinate2DMake(20, 0)), MKMapPoint(CLLocationCoordinate2DMake(10, 10)), MKMapPoint(CLLocationCoordinate2DMake(20, 20)), MKMapPoint(CLLocationCoordinate2DMake(0, 20)), MKMapPoint(CLLocationCoordinate2DMake(10, 10)), MKMapPoint(CLLocationCoordinate2DMake(0, 0)) ] let notBugPoints = [ MKMapPoint(CLLocationCoordinate2DMake(0, 0)), MKMapPoint(CLLocationCoordinate2DMake(20, 0)), MKMapPoint(CLLocationCoordinate2DMake(10, 10)), MKMapPoint(CLLocationCoordinate2DMake(20, 20)), MKMapPoint(CLLocationCoordinate2DMake(0, 20)), MKMapPoint(CLLocationCoordinate2DMake(15, 10)), MKMapPoint(CLLocationCoordinate2DMake(0, 0)) ] let polygon = MKPolygon(points: bugPoints, count: notBugPoints.count) mapView.addOverlay(polygon) // Frame our annotation and overlay mapView.camera = MKMapCamera(lookingAtCenter: CLLocationCoordinate2DMake(10, 10), fromDistance: 5000000, pitch: 0, heading: 0) // Add the created mapView to our Playground Live View PlaygroundPage.current.liveView = mapView
2
0
489
Nov ’24
UIApplication.shared.open
In iOS 17, the call to "UIApplication.shared.open("App-prefs:ACCESSIBILITY&path=HEARING_AID_TITLE")" was opening the device Settings and going to Accessibility and then Hearing Device which is very helpful. Now in iOS 18, this call only opens the device Settings at the root. I would like to know how to replace the URL so that it works like before. canOpenUrl does return true, so I'm wondering if something is broken, or if canOpenUrl is kind of lying a bit. I also tried other paths to go to other screens and they don't work either.
1
0
783
Nov ’24
Can we see Accessibility Identifiers alone of automation elements in swift which are not accessibility Elements
I want to expose few elements for accessibility alone and other for automation alone. But I can only accessibility elements in Accessibility Inspector but can't see Automation Elements self.view.accessibilityElements = [loginButton as Any, registerButton as Any, closeButton as Any] self.view.automationElements = [claimLabel as Any, loginButton as Any, registerButton as Any, intoductionImage as Any, closeButton as Any])
1
0
548
Nov ’24