macOS is the operating system for Mac.

Posts under macOS tag

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macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppress the Icon Composer icon. Removing it lets the Icon Composer icon through. Note: If your app depends on other assets in the Asset Catalog, this approach won't work for you. In that case, fall back to the traditional method — export all required sizes from Icon Composer and import them into the Asset Catalog. Hopefully Apple addresses this conflict soon.
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Apr ’26
Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
Hi everyone, I'm developing a macOS app using Tauri 2. I need to test In-App Purchases (IAP), which requires running the actual built .app (it doesn't work properly in the development environment).I tried two approaches: Apple Development Certificate (free account): After cargo tauri build, the app "Mind Elixir.app" shows this error when I try to open it: “Mind Elixir.app” was not opened because it contains malware. This action did not harm your Mac. Apple Distribution Certificate: The app builds successfully, but because it is not notarized, Gatekeeper completely blocks it and I cannot open it at all. I just want to test IAP locally on my own Mac during development. Is there any other way to get a properly signed and runnable .app for testing IAP? Any help or workaround would be greatly appreciated. Thanks!
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Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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Apr ’26
Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
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HomeKit support on MacOS
I am currently developing an app for MacOS that needs to control HomeKit devices like lights. However, it seems like MacOS is supported on the official documentation, but not when I try to create an app ID on developer.apple.com. On the link https://developer.apple.com/apple-home/, MacOS is clearly showed as supported for MacOS. But when I try to create an app ID, it shows that it is only compatible for iOS, VisionOS and WatchOS. Could this be clarified? Best regards, orangeidle25
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Apr ’26
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
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Apr ’26
runModal exits with a fatal error.
I have been using this block of Swift code for weeks with no problems. Then, today, every time I invoke it it fails: let openPanel = NSOpenPanel() openPanel.canChooseFiles = true openPanel.allowsMultipleSelection = false openPanel.canChooseDirectories = true openPanel.canCreateDirectories = false openPanel.title = NSLocalizedString("Open a CSV file", comment: "Open a CSV File") var result = NSApplication.ModalResponse.OK do { try result = openPanel.runModal() } catch { print("Open Panel failed: \(error)") return } if result == .OK { CSVFile = openPanel.url!.path } else { openPanel.close() print("No CSV file selected.") return } I get this message pointing to the .openModal expression: "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value" It's a real head-scratcher!
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Apr ’26
NSWritingToolsCoordinator issue with text replacement
Hello, we are currently integrating Writing Tools into our macOS application using NSWritingToolsCoordinator with a custom NSView. Overall, the integration is going well and we are generally satisfied with the API. However, text replacement is sometimes not using NSWritingToolsCoordinator callback function. When selecting “Replace” from a preview in a Writing Tools UI popup, the text replacement is performed via the NSTextInputClient callback function (insertText:), which does not seem correct. This is especially problematic in multi-context scenarios, because NSTextInputClient insertText: does not provide the required information about the Writing tools context being used. As a result, it is not possible to determine which context is being modified when managing more than a single context. In our view, Writing Tools should consistently use the callback function of NSWritingToolsCoordinator for text replacement, whatever is the action performed. This is essential for properly handling multi-context use cases. This issue is reproducible with the sample app project provided here https://developer.apple.com/documentation/appkit/enhancing-your-custom-text-engine-with-writing-tools. If you define a breakpoint in function writingToolsCoordinator:replaceRange:inContext:proposedText:reason:animationParameters:completion: of the Writing tools coordinator, the function is not triggered if text replacement is performed from a preview like for "Summary" with "replace" button. NSWritingToolsCoordinator callback function seems to be called only when text replacement is performed directly inline (in the text view) without external preview so. i have opened a issue with feedback assistant: FB22401950. Best regards.
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Apr ’26
NSWritingToolsCoordinator issue with text replacement
Hello, we are currently integrating Writing Tools into our macOS application using NSWritingToolsCoordinator with a custom NSView. Overall, the integration is going well and we are generally satisfied with the API. However, text replacement is sometimes not using NSWritingToolsCoordinator callback function. When selecting “Replace” from a preview in a Writing Tools UI popup, the text replacement is performed via the NSTextInputClient callback function (insertText:), which does not seem correct. This is especially problematic in multi-context scenarios, because NSTextInputClient insertText: does not provide the required information about the Writing tools context being used. As a result, it is not possible to determine which context is being modified when managing more than a single context. In our view, Writing Tools should consistently use the callback function of NSWritingToolsCoordinator for text replacement, whatever is the action performed. This is essential for properly handling multi-context use cases. This issue is reproducible with the sample app project provided here https://developer.apple.com/documentation/appkit/enhancing-your-custom-text-engine-with-writing-tools. If you define a breakpoint in function writingToolsCoordinator:replaceRange:inContext:proposedText:reason:animationParameters:completion: of the Writing tools coordinator, the function is not triggered if text replacement is performed from a preview like for "Summary" with "replace" button. NSWritingToolsCoordinator callback function seems to be called only when text replacement is performed directly inline (in the text view) without external preview so. i have opened a issue with feedback assistant: FB22401950. Best regards.
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Apr ’26
Has the behavior of com.apple.security.cs.allow-jit changed on ARM64 in macOS 26 Tahoe?
We're developing a Mac App Store application that embeds the V8 JavaScript engine (via Electron). The application has shipped successfully on macOS 15.x with the following entitlements: com.apple.security.app-sandbox = true com.apple.security.cs.allow-jit = true com.apple.security.cs.allow-unsigned-executable-memory = true com.apple.security.cs.disable-library-validation = true On macOS 26 Tahoe, the exact same signed binary crashes deterministically within ~1.5 seconds on Apple Silicon with EXC_BREAKPOINT (SIGTRAP), ESR 0xf2000000. The crash is in V8's background JIT compilation thread when it attempts to manage memory page protections (transitioning pages between Read-Write and Read-Execute states via mprotect). The crash does not occur in these configurations: macOS 26 + App Sandbox + Intel x86_64 — works macOS 26 + Hardened Runtime (no sandbox) + ARM64 — works macOS 15.x + App Sandbox + ARM64 — works This appears to be a regression in how the XNU kernel handles mprotect calls for sandboxed processes on ARM64 under macOS 26, specifically in the context of the allow-jit entitlement. Has the behavior of allow-jit changed in macOS 26 with respect to runtime code generation memory management on ARM64? Is there a new API or entitlement that V8-style JIT engines should use instead of mprotect-based RW↔RX page transitions?
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Apr ’26
Issue of iPhone Mirroring in Mac
iPhone 14(iOS 26.4) MacBook Air M4 (macOS 26.4) When I mirror with iPhone on Mac, the enter key is always pressed automatically uncontrollably, causing the search bar and other related scenes to fail. And AirPods Pro 2nd generation will switch between Mac and iPhone by mistake, when iPhone and Mac are not playing
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Apr ’26
password to unlock login keychain in 26.4?
I lived with knowledge that one needs to provide his login password to unlock the login keychain. This does not seem to be entirely true after upgrading Tahoe to 26.4. For example, on 26.3: Go to ~/Library/Keychains Copy login.keychain-db to different name, say test.keychain-db. Double-click on test.keychain-db -> this should open Keychain Access with test in Custom keychains section, it will appear locked. Select test keychain and press Cmd+L to unlock it. When prompted, provide your login password. Result: the keychain is unlocked. When I preform above sequence of steps on 26.4 I am not able to unlock the copied keychain (the original login keychain appears implicitly unlocked).
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Mar ’26
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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Mar ’26
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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Mar ’26
macOS 26.4 regression with Mac Catalyst apps using PhotoKit: Photos do not appear when using limited access - Failed to get sandbox extension for url - Image request failed with error PHPhotosErrorDomain Code 3303
I just submitted FB22318443. In Mac Catalyst apps running on macOS 26.4, if you choose to limit the app's access to specific photos (as opposed to granting full access), the photos do not appear in the app. 💀 This issue does not occur on iPadOS. It is a macOS 26.4 regression. It occurs even with apps built using a previous version of the SDK such as 26.2. A sample of the console logs: [RM]: 4-1-1 failed to decode for asset: 9290CC20-B85D-47B5-BDBE-D330FE61773D, error code: 3303, description: Error Domain=PHPhotosErrorDomain Code=3303 "(null)" Failed to get sandbox extension for url: file:///Users/Jordan/Pictures/Photos%20Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg, error: Error Domain=com.apple.photos.error Code=44001 "sandbox extension not in the cache after requesting them for path: /Users/Jordan/Pictures/Photos Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg" UserInfo={NSDebugDescription=sandbox extension not in the cache after requesting them for path: /Users/Jordan/Pictures/Photos Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg} [RM]: 1-1-1 Image request failed with error: Error Domain=PHPhotosErrorDomain Code=3303 "(null)"
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Mar ’26
Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
When using Section(_:isExpanded:) inside a List with .listStyle(.sidebar) in a NavigationSplitView, some rows don't animate with the others during collapse and expand. Specific rows (often in the middle of the section) snap in/out instantly while the rest animate smoothly. I've reproduced this with both static views and ForEach. Minimal reproduction: struct SidebarView: View { @State private var sectionExpanded = true @State private var selection: Int? var body: some View { NavigationSplitView { List(selection: $selection) { Section("Section", isExpanded: $sectionExpanded) { ForEach(1...3, id: \.self) { index in NavigationLink(value: index) { Label("Item \(index)", systemImage: "\(index).circle") } } } } .listStyle(.sidebar) .navigationTitle("Sidebar") } detail: { if let selection { Text("Selected item \(selection)") } else { Text("Select an item") } } } } Environment: macOS 26.3, Xcode 26.3, SwiftUI Steps to reproduce: Run the above code in a macOS app Click the section disclosure chevron to collapse Observe that some rows animate out while others snap instantly Expand again — same inconsistency Expected: All rows animate together uniformly. Actual: Some rows (typically middle items) skip the animation entirely. I also tried using static Label views instead of ForEach, same result. Is there a known workaround?
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Mar ’26
“Desktop & Documents Folders” feature in iCloud Drive.
Dear Apple Support, I would like to raise a concern regarding the behavior of the “Desktop & Documents Folders” feature in iCloud Drive. From a business and development standpoint, the fact that folders may be automatically moved or created without clear and explicit user awareness is quite concerning. File system behavior is something users generally expect to remain predictable and fully under their control. In particular, when working in development environments, even small and unintended changes to folder structures can lead to issues such as broken file paths, build errors, or inconsistencies in project setups. The possibility that such changes may occur automatically introduces an element of uncertainty that is difficult to manage in professional workflows. Additionally, there are security considerations. For example, if sensitive files such as configuration data or API keys are temporarily stored on the Desktop, the possibility that they could be unintentionally synced to the cloud raises valid concerns. Even if safeguards exist, the lack of clear visibility and explicit confirmation makes it difficult to confidently assess and manage risk. Overall, the current behavior gives the impression that folder operations may occur without sufficient transparency. From a business perspective, this impacts trust, predictability, and operational reliability. I would appreciate consideration of the following improvements: Clear and explicit communication before any folder movement or creation occurs A strictly opt-in model with unambiguous user consent Greater visibility into when and how synchronization affects local files Options to ensure fully local control over specific directories Thank you for your attention to this matter. I hope this feedback will contribute to improving the reliability and transparency of the feature. Sincerely,
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Mar ’26
Building Real-Time Voice Input on macOS 26 with SpeechAnalyzer + ScreenCaptureKit
We built an open-source macOS menu bar app that turns speech into text and pastes it into the active app — using SpeechAnalyzer for on-device transcription, ScreenCaptureKit + Vision for screen-aware context, and FluidAudio for speaker diarization in meeting mode. Here's what we learned shipping it on macOS 26. GitHub: github.com/Marvinngg/ambient-voice Architecture The app has two modes: hotkey dictation (press to talk, release to inject) and meeting recording (continuous transcription with a floating panel). Dictation Mode Audio capture uses AVCaptureSession (more on why below). The captured audio feeds into SpeechAnalyzer via an AsyncStream: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults, .alternativeTranscriptions], attributeOptions: [.audioTimeRange, .transcriptionConfidence] ) let analyzer = SpeechAnalyzer(modules: [transcriber]) let (inputSequence, inputBuilder) = AsyncStream.makeStream() try await analyzer.start(inputSequence: inputSequence) While recording, we capture a screenshot of the focused window using ScreenCaptureKit, run Vision OCR (VNRecognizeTextRequest), extract keywords, and inject them into SpeechAnalyzer as contextual bias: let context = AnalysisContext() context.contextualStrings[.general] = ocrKeywords try await analyzer.setContext(context) This improves accuracy for technical terms and proper nouns visible on screen. If your screen shows "SpeechAnalyzer", saying it out loud is more likely to be transcribed correctly. After transcription, an optional L2 step sends the text through a local LLM (ollama) for spoken-to-written cleanup, then CGEvent simulates Cmd+V to paste into the active app. Meeting Mode Meeting mode forks the same audio stream to two consumers: SpeechAnalyzer — real-time streaming transcription, displayed in a floating NSPanel FluidAudio buffer — accumulates 16kHz Float32 mono samples for batch speaker diarization after recording stops When the user ends the meeting, FluidAudio's performCompleteDiarization() runs on the accumulated audio. We align transcription segments with speaker segments using audioTimeRange overlap matching — each transcription segment gets assigned the speaker ID with the most time overlap. Results export to Markdown. Pitfalls We Hit on macOS 26 1. AVAudioEngine installTap doesn't fire with Bluetooth devices We started with AVAudioEngine.inputNode.installTap() for audio capture. It worked fine with built-in mics but the tap callback never fired with Bluetooth devices (tested with vivo TWS 4 Hi-Fi). Fix: switched to AVCaptureSession. The delegate callback captureOutput(_:didOutput:from:) fires reliably regardless of audio device. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step. 2. NSEvent addGlobalMonitorForEvents crashes Our global hotkey listener used NSEvent.addGlobalMonitorForEvents. On macOS 26, this crashes with a Bus error inside GlobalObserverHandler — appears to be a Swift actor runtime issue. Fix: switched to CGEventTap. Works reliably, but the callback runs on a CFRunLoop context, which Swift doesn't recognize as MainActor. 3. CGEventTap callbacks aren't on MainActor If your CGEventTap callback touches any @MainActor state, you'll get concurrency violations. The callback runs on whatever thread owns the CFRunLoop. Fix: bridge with DispatchQueue.main.async {} inside the tap callback before touching any MainActor state. 4. CGPreflightScreenCaptureAccess doesn't request permission We used CGPreflightScreenCaptureAccess() as a guard before calling ScreenCaptureKit. If it returned false, we'd bail out. The problem: this function only checks — it never triggers macOS to add your app to the Screen Recording permission list. Chicken-and-egg: you can't get permission because you never ask for it. Fix: call CGRequestScreenCaptureAccess() at app startup. This adds your app to System Settings → Screen Recording. Then let ScreenCaptureKit calls proceed without the preflight guard — SCShareableContent will also trigger the permission prompt on first use. 5. Ad-hoc signing breaks TCC permissions on every rebuild During development, codesign --sign - (ad-hoc) generates a different code directory hash on every build. macOS TCC tracks permissions by this hash, so every rebuild = new app identity = all permissions reset. Fix: sign with a stable certificate. If you have an Apple Development certificate, use that. The TeamIdentifier stays constant across rebuilds, so TCC permissions persist. We also discovered that launching via open WE.app (LaunchServices) instead of directly executing the binary is required — otherwise macOS attributes TCC permissions to Terminal, not your app. Benchmarks We ran end-to-end benchmarks on public datasets (Mac Mini M4 16GB, macOS 26): Transcription (SpeechAnalyzer, AliMeeting Chinese): • Near-field CER 34% (excluding outliers ~25%) • Far-field CER 40% (single channel, no beamforming, >30% overlap) • Processing speed 74-89x real-time Speaker diarization (FluidAudio offline): • AMI English 16 meetings: avg DER 23.2% (collar=0.25s, ignoreOverlap=True) • AliMeeting Chinese 8 meetings: DER 48.5% (including overlap regions) • Memory: RSS ~500MB, peak 730-930MB Full evaluation methodology, scripts, and raw results are in the repo. Open Source The project is MIT licensed: github.com/Marvinngg/ambient-voice It includes the macOS client (Swift 6.2, SPM), server-side distillation/training scripts (Python), and a complete evaluation framework with reproducible benchmarks. Feedback and contributions welcome.
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Mar ’26
macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppress the Icon Composer icon. Removing it lets the Icon Composer icon through. Note: If your app depends on other assets in the Asset Catalog, this approach won't work for you. In that case, fall back to the traditional method — export all required sizes from Icon Composer and import them into the Asset Catalog. Hopefully Apple addresses this conflict soon.
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218
Activity
Apr ’26
Tauri 2 macOS app cannot be opened: "contains malware" with Apple Development Certificate, or notarization blocked with Apple Distribution Certificate for IAP testing
Hi everyone, I'm developing a macOS app using Tauri 2. I need to test In-App Purchases (IAP), which requires running the actual built .app (it doesn't work properly in the development environment).I tried two approaches: Apple Development Certificate (free account): After cargo tauri build, the app "Mind Elixir.app" shows this error when I try to open it: “Mind Elixir.app” was not opened because it contains malware. This action did not harm your Mac. Apple Distribution Certificate: The app builds successfully, but because it is not notarized, Gatekeeper completely blocks it and I cannot open it at all. I just want to test IAP locally on my own Mac during development. Is there any other way to get a properly signed and runnable .app for testing IAP? Any help or workaround would be greatly appreciated. Thanks!
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623
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4w
Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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302
Activity
Apr ’26
What is ~/.CFUserTextEncoding used for?
The file ~/.CFUserTextEncoding contained a string which I can't understand. It's recreated when a user log in. I had found that the result of CoreFoundation.CFStringGetSystemEncoding() is affected by the content of this file. What is this file used for?
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141
Activity
Apr ’26
Logic Pro 11.2.2 drag audio into plugin Broken
I am an audio plugin developer. 11.2.1 we were able to drag audio from the arrange page into the plugin. 11.2.2. that is now broken. I saw someone have a similar post, but MIDI. Any help would be greatly appreciated.
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1
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167
Activity
Apr ’26
Xcode 26 Causing StoreKit Fiasco for macOS?
I submitted my last macOS application with IAP on Oct. 23rd, 2025. I was able to test-purchase a non-consumable product with the StoreKit configuration file at that time. These days, every time I test a new macOS application with the configuration file, a purchase process fails. The thing is they all now fail if I test the store with existing applications that were once working. Xcode shows the following debugging error. Purchase failed with error: systemError(Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated from this process." UserInfo={AMSDescription=An unknown error occurred. Please try again., AMSURL=http://localhost:53272/WebObjects/MZBuy.woa/wa/inAppBuy, NSDebugDescription=The connection to service created from an endpoint was invalidated from this process., AMSStatusCode=200, AMSServerPayload={ All my iOS apps don't exhibit the same problem. This StoreKit fiasco only happens for macOS applications. And I'm thinking that it all started to occur after I began using Xcode 26. Not a single line of code has changed. But the applications that were once able to process IAP all now fail. And I'm suspecting that it's Xcode 26 that is responsible for this failure. My Xcode version is 26.2, by the way. Any macOS application developer experiencing the same problem?
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5
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351
Activity
4w
HomeKit support on MacOS
I am currently developing an app for MacOS that needs to control HomeKit devices like lights. However, it seems like MacOS is supported on the official documentation, but not when I try to create an app ID on developer.apple.com. On the link https://developer.apple.com/apple-home/, MacOS is clearly showed as supported for MacOS. But when I try to create an app ID, it shows that it is only compatible for iOS, VisionOS and WatchOS. Could this be clarified? Best regards, orangeidle25
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316
Activity
Apr ’26
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
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171
Activity
Apr ’26
runModal exits with a fatal error.
I have been using this block of Swift code for weeks with no problems. Then, today, every time I invoke it it fails: let openPanel = NSOpenPanel() openPanel.canChooseFiles = true openPanel.allowsMultipleSelection = false openPanel.canChooseDirectories = true openPanel.canCreateDirectories = false openPanel.title = NSLocalizedString("Open a CSV file", comment: "Open a CSV File") var result = NSApplication.ModalResponse.OK do { try result = openPanel.runModal() } catch { print("Open Panel failed: \(error)") return } if result == .OK { CSVFile = openPanel.url!.path } else { openPanel.close() print("No CSV file selected.") return } I get this message pointing to the .openModal expression: "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value" It's a real head-scratcher!
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3
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247
Activity
Apr ’26
NSWritingToolsCoordinator issue with text replacement
Hello, we are currently integrating Writing Tools into our macOS application using NSWritingToolsCoordinator with a custom NSView. Overall, the integration is going well and we are generally satisfied with the API. However, text replacement is sometimes not using NSWritingToolsCoordinator callback function. When selecting “Replace” from a preview in a Writing Tools UI popup, the text replacement is performed via the NSTextInputClient callback function (insertText:), which does not seem correct. This is especially problematic in multi-context scenarios, because NSTextInputClient insertText: does not provide the required information about the Writing tools context being used. As a result, it is not possible to determine which context is being modified when managing more than a single context. In our view, Writing Tools should consistently use the callback function of NSWritingToolsCoordinator for text replacement, whatever is the action performed. This is essential for properly handling multi-context use cases. This issue is reproducible with the sample app project provided here https://developer.apple.com/documentation/appkit/enhancing-your-custom-text-engine-with-writing-tools. If you define a breakpoint in function writingToolsCoordinator:replaceRange:inContext:proposedText:reason:animationParameters:completion: of the Writing tools coordinator, the function is not triggered if text replacement is performed from a preview like for "Summary" with "replace" button. NSWritingToolsCoordinator callback function seems to be called only when text replacement is performed directly inline (in the text view) without external preview so. i have opened a issue with feedback assistant: FB22401950. Best regards.
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337
Activity
Apr ’26
NSWritingToolsCoordinator issue with text replacement
Hello, we are currently integrating Writing Tools into our macOS application using NSWritingToolsCoordinator with a custom NSView. Overall, the integration is going well and we are generally satisfied with the API. However, text replacement is sometimes not using NSWritingToolsCoordinator callback function. When selecting “Replace” from a preview in a Writing Tools UI popup, the text replacement is performed via the NSTextInputClient callback function (insertText:), which does not seem correct. This is especially problematic in multi-context scenarios, because NSTextInputClient insertText: does not provide the required information about the Writing tools context being used. As a result, it is not possible to determine which context is being modified when managing more than a single context. In our view, Writing Tools should consistently use the callback function of NSWritingToolsCoordinator for text replacement, whatever is the action performed. This is essential for properly handling multi-context use cases. This issue is reproducible with the sample app project provided here https://developer.apple.com/documentation/appkit/enhancing-your-custom-text-engine-with-writing-tools. If you define a breakpoint in function writingToolsCoordinator:replaceRange:inContext:proposedText:reason:animationParameters:completion: of the Writing tools coordinator, the function is not triggered if text replacement is performed from a preview like for "Summary" with "replace" button. NSWritingToolsCoordinator callback function seems to be called only when text replacement is performed directly inline (in the text view) without external preview so. i have opened a issue with feedback assistant: FB22401950. Best regards.
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353
Activity
Apr ’26
Has the behavior of com.apple.security.cs.allow-jit changed on ARM64 in macOS 26 Tahoe?
We're developing a Mac App Store application that embeds the V8 JavaScript engine (via Electron). The application has shipped successfully on macOS 15.x with the following entitlements: com.apple.security.app-sandbox = true com.apple.security.cs.allow-jit = true com.apple.security.cs.allow-unsigned-executable-memory = true com.apple.security.cs.disable-library-validation = true On macOS 26 Tahoe, the exact same signed binary crashes deterministically within ~1.5 seconds on Apple Silicon with EXC_BREAKPOINT (SIGTRAP), ESR 0xf2000000. The crash is in V8's background JIT compilation thread when it attempts to manage memory page protections (transitioning pages between Read-Write and Read-Execute states via mprotect). The crash does not occur in these configurations: macOS 26 + App Sandbox + Intel x86_64 — works macOS 26 + Hardened Runtime (no sandbox) + ARM64 — works macOS 15.x + App Sandbox + ARM64 — works This appears to be a regression in how the XNU kernel handles mprotect calls for sandboxed processes on ARM64 under macOS 26, specifically in the context of the allow-jit entitlement. Has the behavior of allow-jit changed in macOS 26 with respect to runtime code generation memory management on ARM64? Is there a new API or entitlement that V8-style JIT engines should use instead of mprotect-based RW↔RX page transitions?
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401
Activity
Apr ’26
Issue of iPhone Mirroring in Mac
iPhone 14(iOS 26.4) MacBook Air M4 (macOS 26.4) When I mirror with iPhone on Mac, the enter key is always pressed automatically uncontrollably, causing the search bar and other related scenes to fail. And AirPods Pro 2nd generation will switch between Mac and iPhone by mistake, when iPhone and Mac are not playing
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2
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681
Activity
Apr ’26
password to unlock login keychain in 26.4?
I lived with knowledge that one needs to provide his login password to unlock the login keychain. This does not seem to be entirely true after upgrading Tahoe to 26.4. For example, on 26.3: Go to ~/Library/Keychains Copy login.keychain-db to different name, say test.keychain-db. Double-click on test.keychain-db -> this should open Keychain Access with test in Custom keychains section, it will appear locked. Select test keychain and press Cmd+L to unlock it. When prompted, provide your login password. Result: the keychain is unlocked. When I preform above sequence of steps on 26.4 I am not able to unlock the copied keychain (the original login keychain appears implicitly unlocked).
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339
Activity
Mar ’26
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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224
Activity
Mar ’26
Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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337
Activity
Mar ’26
macOS 26.4 regression with Mac Catalyst apps using PhotoKit: Photos do not appear when using limited access - Failed to get sandbox extension for url - Image request failed with error PHPhotosErrorDomain Code 3303
I just submitted FB22318443. In Mac Catalyst apps running on macOS 26.4, if you choose to limit the app's access to specific photos (as opposed to granting full access), the photos do not appear in the app. 💀 This issue does not occur on iPadOS. It is a macOS 26.4 regression. It occurs even with apps built using a previous version of the SDK such as 26.2. A sample of the console logs: [RM]: 4-1-1 failed to decode for asset: 9290CC20-B85D-47B5-BDBE-D330FE61773D, error code: 3303, description: Error Domain=PHPhotosErrorDomain Code=3303 "(null)" Failed to get sandbox extension for url: file:///Users/Jordan/Pictures/Photos%20Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg, error: Error Domain=com.apple.photos.error Code=44001 "sandbox extension not in the cache after requesting them for path: /Users/Jordan/Pictures/Photos Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg" UserInfo={NSDebugDescription=sandbox extension not in the cache after requesting them for path: /Users/Jordan/Pictures/Photos Library.photoslibrary/resources/derivatives/masters/9/9290CC20-B85D-47B5-BDBE-D330FE61773D_4_5005_c.jpeg} [RM]: 1-1-1 Image request failed with error: Error Domain=PHPhotosErrorDomain Code=3303 "(null)"
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448
Activity
Mar ’26
Section(isExpanded:) in sidebar List, inconsistent row animation on collapse/expand
When using Section(_:isExpanded:) inside a List with .listStyle(.sidebar) in a NavigationSplitView, some rows don't animate with the others during collapse and expand. Specific rows (often in the middle of the section) snap in/out instantly while the rest animate smoothly. I've reproduced this with both static views and ForEach. Minimal reproduction: struct SidebarView: View { @State private var sectionExpanded = true @State private var selection: Int? var body: some View { NavigationSplitView { List(selection: $selection) { Section("Section", isExpanded: $sectionExpanded) { ForEach(1...3, id: \.self) { index in NavigationLink(value: index) { Label("Item \(index)", systemImage: "\(index).circle") } } } } .listStyle(.sidebar) .navigationTitle("Sidebar") } detail: { if let selection { Text("Selected item \(selection)") } else { Text("Select an item") } } } } Environment: macOS 26.3, Xcode 26.3, SwiftUI Steps to reproduce: Run the above code in a macOS app Click the section disclosure chevron to collapse Observe that some rows animate out while others snap instantly Expand again — same inconsistency Expected: All rows animate together uniformly. Actual: Some rows (typically middle items) skip the animation entirely. I also tried using static Label views instead of ForEach, same result. Is there a known workaround?
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2
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245
Activity
Mar ’26
“Desktop & Documents Folders” feature in iCloud Drive.
Dear Apple Support, I would like to raise a concern regarding the behavior of the “Desktop & Documents Folders” feature in iCloud Drive. From a business and development standpoint, the fact that folders may be automatically moved or created without clear and explicit user awareness is quite concerning. File system behavior is something users generally expect to remain predictable and fully under their control. In particular, when working in development environments, even small and unintended changes to folder structures can lead to issues such as broken file paths, build errors, or inconsistencies in project setups. The possibility that such changes may occur automatically introduces an element of uncertainty that is difficult to manage in professional workflows. Additionally, there are security considerations. For example, if sensitive files such as configuration data or API keys are temporarily stored on the Desktop, the possibility that they could be unintentionally synced to the cloud raises valid concerns. Even if safeguards exist, the lack of clear visibility and explicit confirmation makes it difficult to confidently assess and manage risk. Overall, the current behavior gives the impression that folder operations may occur without sufficient transparency. From a business perspective, this impacts trust, predictability, and operational reliability. I would appreciate consideration of the following improvements: Clear and explicit communication before any folder movement or creation occurs A strictly opt-in model with unambiguous user consent Greater visibility into when and how synchronization affects local files Options to ensure fully local control over specific directories Thank you for your attention to this matter. I hope this feedback will contribute to improving the reliability and transparency of the feature. Sincerely,
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1
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408
Activity
Mar ’26
Building Real-Time Voice Input on macOS 26 with SpeechAnalyzer + ScreenCaptureKit
We built an open-source macOS menu bar app that turns speech into text and pastes it into the active app — using SpeechAnalyzer for on-device transcription, ScreenCaptureKit + Vision for screen-aware context, and FluidAudio for speaker diarization in meeting mode. Here's what we learned shipping it on macOS 26. GitHub: github.com/Marvinngg/ambient-voice Architecture The app has two modes: hotkey dictation (press to talk, release to inject) and meeting recording (continuous transcription with a floating panel). Dictation Mode Audio capture uses AVCaptureSession (more on why below). The captured audio feeds into SpeechAnalyzer via an AsyncStream: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults, .alternativeTranscriptions], attributeOptions: [.audioTimeRange, .transcriptionConfidence] ) let analyzer = SpeechAnalyzer(modules: [transcriber]) let (inputSequence, inputBuilder) = AsyncStream.makeStream() try await analyzer.start(inputSequence: inputSequence) While recording, we capture a screenshot of the focused window using ScreenCaptureKit, run Vision OCR (VNRecognizeTextRequest), extract keywords, and inject them into SpeechAnalyzer as contextual bias: let context = AnalysisContext() context.contextualStrings[.general] = ocrKeywords try await analyzer.setContext(context) This improves accuracy for technical terms and proper nouns visible on screen. If your screen shows "SpeechAnalyzer", saying it out loud is more likely to be transcribed correctly. After transcription, an optional L2 step sends the text through a local LLM (ollama) for spoken-to-written cleanup, then CGEvent simulates Cmd+V to paste into the active app. Meeting Mode Meeting mode forks the same audio stream to two consumers: SpeechAnalyzer — real-time streaming transcription, displayed in a floating NSPanel FluidAudio buffer — accumulates 16kHz Float32 mono samples for batch speaker diarization after recording stops When the user ends the meeting, FluidAudio's performCompleteDiarization() runs on the accumulated audio. We align transcription segments with speaker segments using audioTimeRange overlap matching — each transcription segment gets assigned the speaker ID with the most time overlap. Results export to Markdown. Pitfalls We Hit on macOS 26 1. AVAudioEngine installTap doesn't fire with Bluetooth devices We started with AVAudioEngine.inputNode.installTap() for audio capture. It worked fine with built-in mics but the tap callback never fired with Bluetooth devices (tested with vivo TWS 4 Hi-Fi). Fix: switched to AVCaptureSession. The delegate callback captureOutput(_:didOutput:from:) fires reliably regardless of audio device. The tradeoff is you get CMSampleBuffer instead of AVAudioPCMBuffer, so you need a conversion step. 2. NSEvent addGlobalMonitorForEvents crashes Our global hotkey listener used NSEvent.addGlobalMonitorForEvents. On macOS 26, this crashes with a Bus error inside GlobalObserverHandler — appears to be a Swift actor runtime issue. Fix: switched to CGEventTap. Works reliably, but the callback runs on a CFRunLoop context, which Swift doesn't recognize as MainActor. 3. CGEventTap callbacks aren't on MainActor If your CGEventTap callback touches any @MainActor state, you'll get concurrency violations. The callback runs on whatever thread owns the CFRunLoop. Fix: bridge with DispatchQueue.main.async {} inside the tap callback before touching any MainActor state. 4. CGPreflightScreenCaptureAccess doesn't request permission We used CGPreflightScreenCaptureAccess() as a guard before calling ScreenCaptureKit. If it returned false, we'd bail out. The problem: this function only checks — it never triggers macOS to add your app to the Screen Recording permission list. Chicken-and-egg: you can't get permission because you never ask for it. Fix: call CGRequestScreenCaptureAccess() at app startup. This adds your app to System Settings → Screen Recording. Then let ScreenCaptureKit calls proceed without the preflight guard — SCShareableContent will also trigger the permission prompt on first use. 5. Ad-hoc signing breaks TCC permissions on every rebuild During development, codesign --sign - (ad-hoc) generates a different code directory hash on every build. macOS TCC tracks permissions by this hash, so every rebuild = new app identity = all permissions reset. Fix: sign with a stable certificate. If you have an Apple Development certificate, use that. The TeamIdentifier stays constant across rebuilds, so TCC permissions persist. We also discovered that launching via open WE.app (LaunchServices) instead of directly executing the binary is required — otherwise macOS attributes TCC permissions to Terminal, not your app. Benchmarks We ran end-to-end benchmarks on public datasets (Mac Mini M4 16GB, macOS 26): Transcription (SpeechAnalyzer, AliMeeting Chinese): • Near-field CER 34% (excluding outliers ~25%) • Far-field CER 40% (single channel, no beamforming, >30% overlap) • Processing speed 74-89x real-time Speaker diarization (FluidAudio offline): • AMI English 16 meetings: avg DER 23.2% (collar=0.25s, ignoreOverlap=True) • AliMeeting Chinese 8 meetings: DER 48.5% (including overlap regions) • Memory: RSS ~500MB, peak 730-930MB Full evaluation methodology, scripts, and raw results are in the repo. Open Source The project is MIT licensed: github.com/Marvinngg/ambient-voice It includes the macOS client (Swift 6.2, SPM), server-side distillation/training scripts (Python), and a complete evaluation framework with reproducible benchmarks. Feedback and contributions welcome.
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569
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Mar ’26