Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Clarification on Mandatory Xcode Version Requirements for App Store Submissions in 2026
We’re preparing our 2026 iOS development roadmap and need clarification on upcoming App Store submission requirements related to Xcode versions. Our team plans to migrate our apps to Xcode 26 by December 2025, and we’ve seen references indicating that Xcode 26 or later may become mandatory for App Store submissions starting April 2026. Could Apple please confirm: 1. Whether April 2026 is the official enforcement date after which builds created with earlier versions of Xcode (e.g., Xcode 16.x) will no longer be accepted for App Store submission. 2. Whether there will be any grace period or continued acceptance for builds created with older versions of Xcode beyond that date. We want to ensure our upgrade plans and release timelines are aligned with Apple’s official submission policies to prevent any disruption to our delivery schedules. Thank you for your guidance.
0
2
583
Nov ’25
Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
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266
Nov ’25
Validation failed (-19241) The app contains one or more corrupted binaries. Rebuild the app and resubmit.
I am using XCode (Version 26.0.1 (17A400)) -> Archive -> Distribute App (or Validate App) to upload my iOS app into App Store Connect. However I am always getting this error: Uploading SPI errors: Validation failed (409) The app contains one or more corrupted binaries. Rebuild the app and resubmit. NSUnderlyingError : Validation failed (-19241) The app contains one or more corrupted binaries. Rebuild the app and resubmit. code : STATE_ERROR.VALIDATION_ERROR I tried exporting the app as an IPA and uploading with Transporter, but I see the same error. I couldn't find any other useful logs or error messages. More info: I have created the app in App Store Connect and this is my first time uploading. The app can build and run on my physical phone and emulator without any problem. Would be great to get some help! Thanks!
2
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292
Jan ’26
Can an IP address manually be entered into Xcode to wirelessly connect to an iOS device?
I often use a Wi-Fi network where: Whatever mechanism Xcode uses to automatically discover a previously paired iOS device seems to be blocked (the Devices and Simulators window shows "Browsing on the local area network for [iPhone]" and never proceeds), but I can connect to the iOS device from my Mac if I know its IP address, such as by pinging it The same hardware/software configuration works with wireless Xcode connections on a different Wi-Fi network. Thus I'm wondering if there's any functionality that allows the IP address to be manually entered into Xcode to avoid needing to connect a cable from my Mac to my iPhone during development. Searching around seems to suggest this existed at some point in the past but I can no longer find this in a current version of Xcode. Or if there are any other workarounds, although I can't modify the network itself as it's not my network.
2
0
369
Nov ’25
Xcode SPM (Swift Package Manager) Error
Xcode SPM (Swift Package Manager) Error I added the "Apple App Store Server Swift Library" library to Xcode using Swift Package Manager. Both the project and target are set to iOS 14 or higher. However, when I build after adding the library, an error occurs with the library. A message appears stating that the target is set to iOS 12. I'm using Xcode 26.0.1. Even after adding it to all my projects, the build continues with the same error. I've tried building the library from version 1.0.0 to the latest version, but the same error persists. Even after completely cleaning the project and running it, the same error persists. Does anyone know how to fix this?
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178
Nov ’25
Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
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1.4k
Feb ’26
Xcode 26.1 RC ( RC1 ?) Apple Intelligence using GPT (with account or without) or Sonnet (via OpenRouter) much slower
I didn't run benchmarks before update, but it seems at least 5x slower. Of course all the LLM work is on remote servers, so is non-intuitive to me this should be happening. Had updated MacOS and Xcode to 26.1RC at the same time, so can't even say I think it is MacOS or I think it is Xcode. Before the update the progress indicator for each piece of code might seem to get stuck at the very end (and toggling between Navigators and Coding Assistant) in Xcode UI seemed to refresh the UI and confirm coding complete... but now it seems progress races to 50%, then often is stuck at 75%... well earlier than used to get stuck. And it like something is legitimately processing not just a UI glitch. I'm wondering if this is somehow tied to visual rendering of the code in the little white window? CMD-TAB into Xcode seems laggy. Xcode is pinning a CPU. Why, this is all remote LLM work? MacBook Pro 2021 M1 64GB RAM. Went from 26.01 to 26.1RC. Didn't touch any of the betas until RC1.
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342
Oct ’25
Regarding the Deployment Targets setting for Xcode 26
Our project plans to upgrade Xcode from 16.2 to Xcode 26. We’ve noticed that the information on https://developer.apple.com/support/xcode/ states that the Deployment Targets for Xcode 26 supports iOS 15–26.1. However, the Deployment Targets for our current project is set to iOS 13. Does this mean that we must set the project’s Deployment Targets to iOS 15 or higher if we want to upgrade to Xcode 26? Can we still set the Deployment Targets to iOS 13? If we upgrade to Xcode 26 and set the Deployment Targets to iOS 13, will there be any problems?
2
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306
Oct ’25
XCPreviewAgent crashes with KERN_PROTECTION_FAILURE on macOS 26.0.1 Tahoe
Hello, I'm experiencing consistent crashes of XCPreviewAgent when using Xcode Previews on macOS 26.0.1 Tahoe (25A362). Configuration: macOS: 26.0.1 (25A362) - stable release Xcode: 16.0 (23.0.54) - stable release Hardware: MacBook Pro M4 Project: SwiftUI iOS app Issue: Every time I try to use Xcode Previews, XCPreviewAgent crashes with: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000340e54000 Termination Reason: Namespace SIGNAL, Code 10, Bus error: 10 The crash occurs in shared memory region during dynamic library loading. What I've tried: Cleared all caches: rm -rf ~/Library/Developer/Xcode/DerivedData Deleted Preview data: rm -rf ~/Library/Developer/Xcode/UserData/Previews Reset simulators: xcrun simctl --set previews delete all Switched xcode-select to /Applications/Xcode.app/Contents/Developer Tried both Xcode stable and Xcode beta Created fresh simulators Clean build (Cmd+Shift+K) Rebooted Mac multiple times The app runs fine on simulator (Cmd+R), but Previews consistently crash.
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153
Oct ’25
AppleWatchのデベロッパモードをONにする方法
開発アプリで通知確認を行うため、UDIDをプロビジョニングプロファイルに追加する必要があります。 iPhoneのUDIDは取得することができたのですが、AppleWatchのUDIDを取得する方法が分かりません。 Xcodeと接続してUDIDを取得しようとしましたが、iPhoneのみ認識がされAppleWatchが認識されていません。 AppleWatchもデベロッパモードをONしなければならないとAppleから返答をもらったが、その方法がわからないのでどなたかご教授お願い致します。
0
0
264
Oct ’25
Xcode 26.0.1 launch fails with error "Loading a Plugin Failed."
Hi All, I have recently upgraded my Silicon Mac Laptop from MacOS 15.3 (Sequoia) to MacOS 26 (Tahoe). Since existing Xcode 16.2 is not compatible with MacOS 26, i installed Xcode 26.0.1 but after the successful installaton the application is not working and quits after the erorr dialog "Loading a Plugin Failed." (Screenshot attached). I tried resatring/reinstalling the Xcode 26.0.1 but no luck. To narrow down the issue i installed the same Xcode 26.0.1 in another Silicon Mac laptop with MacOS 26(Tahoe) where no previous Xcode was installed and it went well and working as expected. With my assumption Xcode 26.0.1 breaks when the device is upgraded from sequoia to Tahoe due to some conflicting old Xcode settings/files which may not be compatible with Xcode 26 or Tahoe but i am not sure. I followed some old articles as below from the forum and nothing worked for me so far. https://developer.apple.com/forums/thread/660860 https://developer.apple.com/forums/thread/719810 https://developer.apple.com/forums/thread/759396 Can some one shed a light on this to resolve this issue? Thanks.
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95
Oct ’25
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
I'm getting this error from inside the TestFlight tab in Appstore Connect. For a MacCatalyst app. This has worked for amost 4 years now I'm getting this error. I did update my version of Xcode to 26.0.1. And I migrated all the project settings it asked me to migrate. I ran the Validation in the Archive window of Xcode. No issues found there.
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232
Oct ’25
iOS Enterprise App Build Showing “Requires iOS 26.0” Even Though Deployment Target Set to iOS 18.0
We’re facing an issue when trying to install an enterprise-distributed iOS app on devices running iOS 18.5. During installation, we receive this error message: “This iOS app requires a newer version of iOS. You need to update this iPhone to iOS 26.0 to install this app.” However, in Xcode 26.0.1, our app’s minimum deployment target is explicitly set to iOS 17.6. After adding this step and the app result is unable to install the app on ios 18.5 and message getting as per the above quotes. Kindly help me out this issues.
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116
Oct ’25
Can’t Debug background.js in Safari App Extension (Manifest V3)
I’m developing a Safari App Extension and I want to debug the background.js script. However, I can’t find any tool or option to do this. When I run the extension from Xcode using the ProjectName Extension (macOS) scheme, I expect to see a “ProjectName” item under the Develop → Web Extension Background Content menu. But there’s nothing there. Has anyone encountered the same issue? How did you fix it? Environment: Manifest Version: V3 Safari: 26.0.1 (21622.1.22.11.15) Xcode: 26.0.1 (17A400)
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715
Nov ’25
Persistent MTLCommandQueue.h Corruption (dispatchType missing) Despite macOS Erase & Reinstall (Xcode 26.0.1 / macOS 26.0.1)
Hello Developers and Apple Engineers, I am encountering a persistent and highly unusual Xcode build failure when trying to use Metal APIs, specifically related to MTLCommandQueueDescriptor. I have exhausted all standard troubleshooting steps, including a complete erase and reinstall of macOS, yet the issue remains. Hardware diagnostics have passed. I am seeking insights or potential solutions. The Problem: When compiling any project (including brand new, empty macOS App projects) that attempts to set the dispatchType property on an MTLCommandQueueDescriptor instance, the build fails with the following errors: Swift // Code causing the error: let queueDescriptor = MTLCommandQueueDescriptor() queueDescriptor.dispatchType = .userInteractive // <-- Error occurs here // Compiler Errors: Value of type 'MTLCommandQueueDescriptor' has no member 'dispatchType' Cannot infer contextual base in reference to member 'userInteractive' Key Evidence - Physical Header File Corruption: The root cause appears to be a physically corrupted/incomplete SDK header file. Using the cat command in Terminal to inspect the contents of the relevant Metal header file confirms that the definition for MTLCommandQueueDescriptor is missing the dispatchType property: Bash cat /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Metal.framework/Versions/A/Headers/MTLCommandQueue.h The output consistently shows MTLCommandQueueDescriptor only having maxCommandBufferCount and logState properties, even after a fresh OS and Xcode installation. Environment: macOS: Version 26.0.1 (Build 25A362) - Clean install via Erase and Reinstall from Recovery. Xcode: Version 26.0.1 (Build 17A400) - Installed fresh from Mac App Store after OS reinstall. Mac Hardware: MacBook Pro (14-inch, M3) - (Please confirm this model info is accurate) Hardware Diagnostics: Passed (Tested at an official Apple Store). Exhaustive Troubleshooting Steps Performed (Issue Persists After All): Standard Xcode Cleaning: Clean Build Folder (Shift+Cmd+K). Manually deleted DerivedData folder (~/Library/Developer/Xcode/DerivedData). Deleted Xcode Caches (~/Library/Caches/com.apple.dt.Xcode, com.apple.dt.xcodebuild). Command Line Tools Path: Correctly set using sudo xcode-select -s /Applications/Xcode.app/Contents/Developer. Verified path using xcode-select -p. Verified version using xcodebuild -version. Multiple Xcode Versions & Install Methods Attempted (Before OS Reinstall): Xcode 26.0.1 (App Store). Xcode 26.0.1 (.xip package from Developer Portal). Xcode 26.1 Beta 3 (.xip package from Developer Portal). Performed thorough cleaning (deleted ~/Library/Developer, /Library/Developer, caches, rebooted) before each .xip installation attempt. In all cases, cat command confirmed the header file remained corrupted on disk after installation. Hardware Check: Took the Mac to an official Apple Store. Hardware diagnostics passed without any issues reported. Complete OS Reinstallation: Booted into Recovery Mode. Used Disk Utility to completely erase the internal SSD (APFS, GUID Partition Map). Reinstalled macOS 26.0.1 from Recovery. Set up the Mac as a new device (did not restore from backup). Post-OS Reinstall: Installed Xcode 26.0.1 fresh from the Mac App Store. Set command line tools path correctly. Created a brand new macOS App project (MetalTest). Pasted the minimal code to reproduce the issue into AppDelegate.swift. Build failed with the exact same errors. Ran the cat command again, confirmed the MTLCommandQueue.h file on the fresh system is STILL missing the dispatchType property. Request for Help: Given that the SDK header file corruption persists even after a complete macOS erase and reinstall, and hardware diagnostics have passed, I am at a loss for the cause or further troubleshooting steps. Has anyone encountered a similar situation where core SDK files remain corrupted despite a clean OS install and passing hardware checks? Are there any deeper system caches or states that might survive an erase/reinstall and interfere with SDK file integrity? Are there any more advanced diagnostic steps recommended? Any insights or suggestions from Apple engineers or the community would be greatly appreciated. Thank you. I have previously contacted Apple Developer Support regarding this issue, case ID: 102731239935.
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107
Oct ’25
How can I remove a localization from a String Catalog in a Swift Package?
Hello, I'm trying to remove a localization from a String Catalog in a Swift Package. How can I do that? I tried to remove the file and create a new one, but all the languages are back. The only place where I've found a reference to the languages is in Package/.swiftpm/xcode/package.xcworkspace/xcuserdata/user.xcuserdatad/UserInterfaceState.xcuserstate But I don't know how to edit this file to remove a language. Thank you, Axel
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Oct ’25
Clarification on Mandatory Xcode Version Requirements for App Store Submissions in 2026
We’re preparing our 2026 iOS development roadmap and need clarification on upcoming App Store submission requirements related to Xcode versions. Our team plans to migrate our apps to Xcode 26 by December 2025, and we’ve seen references indicating that Xcode 26 or later may become mandatory for App Store submissions starting April 2026. Could Apple please confirm: 1. Whether April 2026 is the official enforcement date after which builds created with earlier versions of Xcode (e.g., Xcode 16.x) will no longer be accepted for App Store submission. 2. Whether there will be any grace period or continued acceptance for builds created with older versions of Xcode beyond that date. We want to ensure our upgrade plans and release timelines are aligned with Apple’s official submission policies to prevent any disruption to our delivery schedules. Thank you for your guidance.
Replies
0
Boosts
2
Views
583
Activity
Nov ’25
Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
Replies
2
Boosts
1
Views
266
Activity
Nov ’25
Validation failed (-19241) The app contains one or more corrupted binaries. Rebuild the app and resubmit.
I am using XCode (Version 26.0.1 (17A400)) -> Archive -> Distribute App (or Validate App) to upload my iOS app into App Store Connect. However I am always getting this error: Uploading SPI errors: Validation failed (409) The app contains one or more corrupted binaries. Rebuild the app and resubmit. NSUnderlyingError : Validation failed (-19241) The app contains one or more corrupted binaries. Rebuild the app and resubmit. code : STATE_ERROR.VALIDATION_ERROR I tried exporting the app as an IPA and uploading with Transporter, but I see the same error. I couldn't find any other useful logs or error messages. More info: I have created the app in App Store Connect and this is my first time uploading. The app can build and run on my physical phone and emulator without any problem. Would be great to get some help! Thanks!
Replies
2
Boosts
0
Views
292
Activity
Jan ’26
Can an IP address manually be entered into Xcode to wirelessly connect to an iOS device?
I often use a Wi-Fi network where: Whatever mechanism Xcode uses to automatically discover a previously paired iOS device seems to be blocked (the Devices and Simulators window shows "Browsing on the local area network for [iPhone]" and never proceeds), but I can connect to the iOS device from my Mac if I know its IP address, such as by pinging it The same hardware/software configuration works with wireless Xcode connections on a different Wi-Fi network. Thus I'm wondering if there's any functionality that allows the IP address to be manually entered into Xcode to avoid needing to connect a cable from my Mac to my iPhone during development. Searching around seems to suggest this existed at some point in the past but I can no longer find this in a current version of Xcode. Or if there are any other workarounds, although I can't modify the network itself as it's not my network.
Replies
2
Boosts
0
Views
369
Activity
Nov ’25
Xcode SPM (Swift Package Manager) Error
Xcode SPM (Swift Package Manager) Error I added the "Apple App Store Server Swift Library" library to Xcode using Swift Package Manager. Both the project and target are set to iOS 14 or higher. However, when I build after adding the library, an error occurs with the library. A message appears stating that the target is set to iOS 12. I'm using Xcode 26.0.1. Even after adding it to all my projects, the build continues with the same error. I've tried building the library from version 1.0.0 to the latest version, but the same error persists. Even after completely cleaning the project and running it, the same error persists. Does anyone know how to fix this?
Replies
1
Boosts
0
Views
178
Activity
Nov ’25
Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
Replies
8
Boosts
3
Views
1.4k
Activity
Feb ’26
The issue regarding compilation with lower versions of Xcode
In my code, I used the newly added class AssetPackManager in Xcode 26. When compiling with Xcode 16, it would report an error saying "Cannot find 'AssetPackManager' in scope". Swift cannot use __IPHONE_OS_VERSION_MAX_ALLOWED. How to solve this problem?
Replies
1
Boosts
0
Views
151
Activity
Oct ’25
Xcode 26.1 RC ( RC1 ?) Apple Intelligence using GPT (with account or without) or Sonnet (via OpenRouter) much slower
I didn't run benchmarks before update, but it seems at least 5x slower. Of course all the LLM work is on remote servers, so is non-intuitive to me this should be happening. Had updated MacOS and Xcode to 26.1RC at the same time, so can't even say I think it is MacOS or I think it is Xcode. Before the update the progress indicator for each piece of code might seem to get stuck at the very end (and toggling between Navigators and Coding Assistant) in Xcode UI seemed to refresh the UI and confirm coding complete... but now it seems progress races to 50%, then often is stuck at 75%... well earlier than used to get stuck. And it like something is legitimately processing not just a UI glitch. I'm wondering if this is somehow tied to visual rendering of the code in the little white window? CMD-TAB into Xcode seems laggy. Xcode is pinning a CPU. Why, this is all remote LLM work? MacBook Pro 2021 M1 64GB RAM. Went from 26.01 to 26.1RC. Didn't touch any of the betas until RC1.
Replies
1
Boosts
1
Views
342
Activity
Oct ’25
Regarding the Deployment Targets setting for Xcode 26
Our project plans to upgrade Xcode from 16.2 to Xcode 26. We’ve noticed that the information on https://developer.apple.com/support/xcode/ states that the Deployment Targets for Xcode 26 supports iOS 15–26.1. However, the Deployment Targets for our current project is set to iOS 13. Does this mean that we must set the project’s Deployment Targets to iOS 15 or higher if we want to upgrade to Xcode 26? Can we still set the Deployment Targets to iOS 13? If we upgrade to Xcode 26 and set the Deployment Targets to iOS 13, will there be any problems?
Replies
2
Boosts
0
Views
306
Activity
Oct ’25
XCPreviewAgent crashes with KERN_PROTECTION_FAILURE on macOS 26.0.1 Tahoe
Hello, I'm experiencing consistent crashes of XCPreviewAgent when using Xcode Previews on macOS 26.0.1 Tahoe (25A362). Configuration: macOS: 26.0.1 (25A362) - stable release Xcode: 16.0 (23.0.54) - stable release Hardware: MacBook Pro M4 Project: SwiftUI iOS app Issue: Every time I try to use Xcode Previews, XCPreviewAgent crashes with: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Subtype: KERN_PROTECTION_FAILURE at 0x0000000340e54000 Termination Reason: Namespace SIGNAL, Code 10, Bus error: 10 The crash occurs in shared memory region during dynamic library loading. What I've tried: Cleared all caches: rm -rf ~/Library/Developer/Xcode/DerivedData Deleted Preview data: rm -rf ~/Library/Developer/Xcode/UserData/Previews Reset simulators: xcrun simctl --set previews delete all Switched xcode-select to /Applications/Xcode.app/Contents/Developer Tried both Xcode stable and Xcode beta Created fresh simulators Clean build (Cmd+Shift+K) Rebooted Mac multiple times The app runs fine on simulator (Cmd+R), but Previews consistently crash.
Replies
1
Boosts
0
Views
153
Activity
Oct ’25
AppleWatchのデベロッパモードをONにする方法
開発アプリで通知確認を行うため、UDIDをプロビジョニングプロファイルに追加する必要があります。 iPhoneのUDIDは取得することができたのですが、AppleWatchのUDIDを取得する方法が分かりません。 Xcodeと接続してUDIDを取得しようとしましたが、iPhoneのみ認識がされAppleWatchが認識されていません。 AppleWatchもデベロッパモードをONしなければならないとAppleから返答をもらったが、その方法がわからないのでどなたかご教授お願い致します。
Replies
0
Boosts
0
Views
264
Activity
Oct ’25
Xcode 26.0.1 launch fails with error "Loading a Plugin Failed."
Hi All, I have recently upgraded my Silicon Mac Laptop from MacOS 15.3 (Sequoia) to MacOS 26 (Tahoe). Since existing Xcode 16.2 is not compatible with MacOS 26, i installed Xcode 26.0.1 but after the successful installaton the application is not working and quits after the erorr dialog "Loading a Plugin Failed." (Screenshot attached). I tried resatring/reinstalling the Xcode 26.0.1 but no luck. To narrow down the issue i installed the same Xcode 26.0.1 in another Silicon Mac laptop with MacOS 26(Tahoe) where no previous Xcode was installed and it went well and working as expected. With my assumption Xcode 26.0.1 breaks when the device is upgraded from sequoia to Tahoe due to some conflicting old Xcode settings/files which may not be compatible with Xcode 26 or Tahoe but i am not sure. I followed some old articles as below from the forum and nothing worked for me so far. https://developer.apple.com/forums/thread/660860 https://developer.apple.com/forums/thread/719810 https://developer.apple.com/forums/thread/759396 Can some one shed a light on this to resolve this issue? Thanks.
Replies
0
Boosts
0
Views
95
Activity
Oct ’25
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit.
I'm getting this error from inside the TestFlight tab in Appstore Connect. For a MacCatalyst app. This has worked for amost 4 years now I'm getting this error. I did update my version of Xcode to 26.0.1. And I migrated all the project settings it asked me to migrate. I ran the Validation in the Archive window of Xcode. No issues found there.
Replies
5
Boosts
0
Views
232
Activity
Oct ’25
iOS Enterprise App Build Showing “Requires iOS 26.0” Even Though Deployment Target Set to iOS 18.0
We’re facing an issue when trying to install an enterprise-distributed iOS app on devices running iOS 18.5. During installation, we receive this error message: “This iOS app requires a newer version of iOS. You need to update this iPhone to iOS 26.0 to install this app.” However, in Xcode 26.0.1, our app’s minimum deployment target is explicitly set to iOS 17.6. After adding this step and the app result is unable to install the app on ios 18.5 and message getting as per the above quotes. Kindly help me out this issues.
Replies
0
Boosts
0
Views
116
Activity
Oct ’25
Can’t Debug background.js in Safari App Extension (Manifest V3)
I’m developing a Safari App Extension and I want to debug the background.js script. However, I can’t find any tool or option to do this. When I run the extension from Xcode using the ProjectName Extension (macOS) scheme, I expect to see a “ProjectName” item under the Develop → Web Extension Background Content menu. But there’s nothing there. Has anyone encountered the same issue? How did you fix it? Environment: Manifest Version: V3 Safari: 26.0.1 (21622.1.22.11.15) Xcode: 26.0.1 (17A400)
Replies
1
Boosts
1
Views
715
Activity
Nov ’25
Widgets For VisionOS26
I found that unofficial apps like ChatGPT and Shadowrocket can use widgets in VisionOS 26. How is this achieved? How can I also enable widgets for apps I develop?
Replies
0
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0
Views
546
Activity
Oct ’25
Error while AppStore Connect Upload
Hell Apple Developer Community, I need help with the Upload of my Project to AppStore Connect. I’ve got an Error Message, that tells me something is missing in the Info.plist file. Can somebody help me?
Replies
1
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0
Views
182
Activity
Jan ’26
Persistent MTLCommandQueue.h Corruption (dispatchType missing) Despite macOS Erase & Reinstall (Xcode 26.0.1 / macOS 26.0.1)
Hello Developers and Apple Engineers, I am encountering a persistent and highly unusual Xcode build failure when trying to use Metal APIs, specifically related to MTLCommandQueueDescriptor. I have exhausted all standard troubleshooting steps, including a complete erase and reinstall of macOS, yet the issue remains. Hardware diagnostics have passed. I am seeking insights or potential solutions. The Problem: When compiling any project (including brand new, empty macOS App projects) that attempts to set the dispatchType property on an MTLCommandQueueDescriptor instance, the build fails with the following errors: Swift // Code causing the error: let queueDescriptor = MTLCommandQueueDescriptor() queueDescriptor.dispatchType = .userInteractive // <-- Error occurs here // Compiler Errors: Value of type 'MTLCommandQueueDescriptor' has no member 'dispatchType' Cannot infer contextual base in reference to member 'userInteractive' Key Evidence - Physical Header File Corruption: The root cause appears to be a physically corrupted/incomplete SDK header file. Using the cat command in Terminal to inspect the contents of the relevant Metal header file confirms that the definition for MTLCommandQueueDescriptor is missing the dispatchType property: Bash cat /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Metal.framework/Versions/A/Headers/MTLCommandQueue.h The output consistently shows MTLCommandQueueDescriptor only having maxCommandBufferCount and logState properties, even after a fresh OS and Xcode installation. Environment: macOS: Version 26.0.1 (Build 25A362) - Clean install via Erase and Reinstall from Recovery. Xcode: Version 26.0.1 (Build 17A400) - Installed fresh from Mac App Store after OS reinstall. Mac Hardware: MacBook Pro (14-inch, M3) - (Please confirm this model info is accurate) Hardware Diagnostics: Passed (Tested at an official Apple Store). Exhaustive Troubleshooting Steps Performed (Issue Persists After All): Standard Xcode Cleaning: Clean Build Folder (Shift+Cmd+K). Manually deleted DerivedData folder (~/Library/Developer/Xcode/DerivedData). Deleted Xcode Caches (~/Library/Caches/com.apple.dt.Xcode, com.apple.dt.xcodebuild). Command Line Tools Path: Correctly set using sudo xcode-select -s /Applications/Xcode.app/Contents/Developer. Verified path using xcode-select -p. Verified version using xcodebuild -version. Multiple Xcode Versions & Install Methods Attempted (Before OS Reinstall): Xcode 26.0.1 (App Store). Xcode 26.0.1 (.xip package from Developer Portal). Xcode 26.1 Beta 3 (.xip package from Developer Portal). Performed thorough cleaning (deleted ~/Library/Developer, /Library/Developer, caches, rebooted) before each .xip installation attempt. In all cases, cat command confirmed the header file remained corrupted on disk after installation. Hardware Check: Took the Mac to an official Apple Store. Hardware diagnostics passed without any issues reported. Complete OS Reinstallation: Booted into Recovery Mode. Used Disk Utility to completely erase the internal SSD (APFS, GUID Partition Map). Reinstalled macOS 26.0.1 from Recovery. Set up the Mac as a new device (did not restore from backup). Post-OS Reinstall: Installed Xcode 26.0.1 fresh from the Mac App Store. Set command line tools path correctly. Created a brand new macOS App project (MetalTest). Pasted the minimal code to reproduce the issue into AppDelegate.swift. Build failed with the exact same errors. Ran the cat command again, confirmed the MTLCommandQueue.h file on the fresh system is STILL missing the dispatchType property. Request for Help: Given that the SDK header file corruption persists even after a complete macOS erase and reinstall, and hardware diagnostics have passed, I am at a loss for the cause or further troubleshooting steps. Has anyone encountered a similar situation where core SDK files remain corrupted despite a clean OS install and passing hardware checks? Are there any deeper system caches or states that might survive an erase/reinstall and interfere with SDK file integrity? Are there any more advanced diagnostic steps recommended? Any insights or suggestions from Apple engineers or the community would be greatly appreciated. Thank you. I have previously contacted Apple Developer Support regarding this issue, case ID: 102731239935.
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