I am developing "local push" VoIP application.
I have a question about issues I found while testing this app.
After repeating a test for 24 hours in which a incoming call followed by an immediate disconnect 0.1 seconds later,
the iPhone of incommig call side encountered a 0xBAADCA11 error, causing iOS to force-close the app.
(The incidence is low, occurring three times in 17280 times incoming call(24 hours.))
This problem found on iOS17.6.1 (iPhone11Pro).
When the same test was performed on iOS18.2 (iPhoneSE3), the problem did not occur.
Did iOS take something measures against the 0xBAADCA11 error between iOS17.6.1 and iOS18.2?
If yes, I want to encourage customers to upgrade to the latest iOS version, please tell me about it?
※I have attached an ips files and sysdiagnose file of the 0xBAADCA11 error occurring. (please refer sysdiagnose also if you need.)
FjSoftPhone-2025-01-16-113049.ips
FjSoftPhone-2025-01-16-175253.ips
FjSoftPhone-2025-01-17-070449.ips
[sysdiagnose_2025.01.17_14-24-48+0900_iPhone-OS_iPhone_21G93.tar.gz]
https://drive.google.com/file/d/1CV8laKzdnQxvwaAIOwMcXL8rAYL2jq35/view?usp=sharing
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A simple view has misaligned localized content after being converted to an image using ImageRenderer.
This is still problematic on real phone and TestFlight
I'm not sure what the problem is, I'm assuming it's an ImageRenderer bug.
I tried to use UIGraphicsImageRenderer, but the UIGraphicsImageRenderer captures the image in an inaccurate position, and it will be offset resulting in a white border. And I don't know why in some cases it encounters circular references that result in blank images.
"(1) days" is also not converted to "1 day" properly.
If I use the method callAsyncJavaScript() my app will compile, but it won't run on older simulators.
Specifically, in a brand new Storyboard project, I added this to `viewDidLoad():
let webView = WKWebView()
webView.callAsyncJavaScript("1", in: nil, in: .page) { result in
print("\(result)")
}
This runs fine with Xcode 16.3 targeting the iOS 18.4 simulator. It doesn't work if I target the iOS 18.3.1 simulator or the iOS 17.5 simulator. It does work on an iPhone 15 Pro running iOS 18.4 and it works on an iPhone 12 Pro running iOS 17.7.1.
It goes without saying that this used to work on Xcode 16.2 and earlier, since my real project has been using that API for 3 or 4 years now.
The specific error is
dyld[89984]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF
Referenced from: <82CC68A8-9426-343E-82CD-5443F53A6919> /Users/dave/Library/Developer/CoreSimulator/Devices/69CE58A3-8162-4616-B110-5857E6E2889F/data/Containers/Bundle/Application/3F27AAA0-8E96-437D-A1F4-DECD2E1A95B5/CallAsyncJavascript.app/CallAsyncJavascript.debug.dylib
Expected in: <E11EC0F5-2AD1-3402-AB03-31A85EA6EB3A> /Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit
Hi Apple engineers!
We are making an iOS browser and are planing to deliver a feature that allows enterprise customers to use a MAM key to set a PAC file for proxy. It's designed to support unmanaged device so the MDM based solutions like 'Global HTTP Proxy MDM payload' or 'Per-App VPN' simply don't work.
After doing some research we found that with WKWebView, the only framework allowed on iOS for web browsing, there's no API for programmatically setting proxy. The closes API is the WKURLSchemeHandler, but it's for data management not network request interception, in other word it can not be used to handle HTTP/HTTPS request well.
When we go from the web-view level to the app level, it seems there's no API to let an app set proxy for itself at an app-level, the closest API is Per-App VPN but as mentioned above, Per-App VPN is only available for managed device so we can't use that as well.
Eventually we go to the system level, and try to use Network Extension, but there's still obstacles. It seems Network Extension doesn't directly provide a way to write system proxy. In order to archive that, we may have to use Packet Tunnel Provider in destination IP mode and create a local VPN server to loop back the network traffic and do the proxy stuff in that server. In other word, the custom VPN protocol is 'forward directly without encryption'. This approach looks viable as we see some of the network analysis tools use this approach, but still I'd like to ask is this against App Store Review Guidelines?
If the above approach with Network Extension is not against App Store Review Guidelines, I have a further question that, what is the NEProxySettings of NETunnelNetworkSettings for? Is it the proxy which proxies the VPN traffic (in order to hide source IP from VPN provider) or it is the proxy to use after network traffic goes into the virtual private network?
If none of the above is considered recommended, what is the recommended way to programmatically set proxy on WKWebView on an unmanaged device (regardless of where the proxy runs, web-view/app/system)?
Hi,
I am experiencing a critical issue with my app (dbMobil) in its published state. When the app is installed via TestFlight, it works without any problems and no errors can be detected. However, when downloading the same app from the App Store, it immediately crashes for many users without displaying any error message, directly at app start.
This issue also occurs on my own test devices:
TestFlight version: works flawlessly
App Store version: crashes immediately upon launch
It appears that there must be a difference between the version I submitted and published via TestFlight and the one currently available on the App Store.
Could you please provide me with feedback on what differences may exist between these two versions and where the cause of this issue might lie?
Thank you in advance for your assistance.
I have been trying to understand and utilize intrinsicSize on a custom UIView for some days now. So far with little success.
The post is quite long, sorry for that :-) Problem is, that the topic is quite complex. While I know that there might be other solutions, I simply want to understand how intrinsicSize can be used correctly.
So when someone knows a good source for a in depth explanation on how to use / implement intrinsicSize you can skip all my questions and just leave me link.
My goal:
Create a custom UIView which uses intrinsicSize to let AutoLayout automatically adopt to different content. Just like a UILabel which automatically resizes depending on its text content, font, font size, etc.
As an example assume a simple view RectsView which does nothing but drawing a given number of rects of a given size with given spacing. If not all rects fit into a single row, the content is wrapped and drawing is continued in another row. Thus the height of the view depends on the different properties (number of rects, rects size, spacing, etc.)
This is very much like a UILabel but instead of words or letters simple rects are drawn. However, while UILabel works perfectly I was not able to achive the same for my RectsView.
Why intrinsicSize
I do not have to use intrinsicSize to achieve my goal. I could also use subviews and add constraints to create such a rect pattern. Or I could use a UICollectionView, etc.
While this might certainly work, I think it would add a lot of overhead. If the goal would be to recreate a UILabel class, one would not use AutoLayout or a CollectionView to arrange the letters to words, would one? Instead one would certainly try to draw the letters manually... Especially when using the RectsView in a TableView or a CollectionView a plain view with direct drawing is certainly better than a complex solution compiled of tons of subviews arranged using AutoLayout.
Of course this is an extreme example. However, at the bottom line there are cases where using intrinsicSize is certainly the better option. Since UILabel and other build in views uses intrinsicSize perfectly, there has to be a way to get this working and I just want to know how :-)
My understanding of intrinsic Size
The problem is that I found no source which really explains it... Thus I have spend several hours trying to understand how to correctly use intrinsicSize without little progress.
This is what I have learned [from the docs][1]:
intrinsicSize is a feature used in AutoLayout. Views which offer an intrinsic height and/or width do not need to specify constraints for these values.
There is no guarantee that the view will exactly get its intrinsicSize. It is more like a way to tell autoLayout which size would be best for the view while autoLayout will calculate the actual size.
The calculation is done using the intrinsicSize and the Compression Resistance + Content Hugging properties.
The calculation of the intrinsicSize should only depend on the content, not of the views frame.
What I do not understand:
How can the calculation be independent from the views frame? Of course the UIImageView can use the size of its image but the height of a UILabel can obviously only be calculated depending on its content AND its width. So how could my RectsView calculate its height without considering the frames width?
When should the calculation of the intrinsicSize happen? In my example of the RectsView the size depends on rect size, spacing and number. In a UILabel the size also depends on multiple properties like text, font, font size, etc. If the calculation is done when setting each property it will be performed multiple times which is quite inefficient. So what is the right place to do it?
I will continue the question a second post due to the character limit...
I have some really straight forward code in a sample project. For some reason when the app launches the title is blurred obscured by scrolledgeeffect blur. If I scroll down the title goes small as it should do and all looks fine. If I scroll back to the top, just before it reaches the top the title goes large and it looks correct, but once it actually reaches/snaps to the top, is then incorrectly blurs again.
Is there anything obvious I'm doing wrong? Is this a bug?
struct ContentView: View {
var body: some View {
NavigationStack {
ScrollView {
VStack {
Rectangle().fill(Color.red.opacity(0.2)).frame(height: 200)
Rectangle().frame(height: 200)
Rectangle().frame(height: 200)
Rectangle().frame(height: 200)
Rectangle().frame(height: 200)
}
}
.safeAreaBar(edge: .top) {
Text("Test")
}
.navigationTitle(Title")
}
}
}
Phenomenon
We've found operator new/delete override in iOS app, only works for the first time when the app launches on iOS16, operator override is not working in the second and subsequent launch of the same app.
Steps to reproduce
Development environment: XCode 16.2
Create a new iOS Objective-C project in XCode
In the project options page, choose the following settings:
Name the project: OverrideNew
Interface: Storyboard
Language: Objective-C
Testing System: None
Add test code
Change AppDelegate.m's file name to AppDelegate.mm to add the following C++ test code.
Add the following code after #import "AppDelegate.h"
#include <os/log.h>
#include <string>
static bool needLog = false;
void* operator new(size_t size) {
void* ptr = malloc(size);
if(needLog) {
// Log to prove override new works
os_log_error(OS_LOG_DEFAULT, "Overrided new called. ptr: %p\n", ptr);
}
return ptr;
}
void operator delete(void* ptr) noexcept {
free(ptr);
if(needLog) {
// Log to prove override delete works
os_log_error(OS_LOG_DEFAULT, "Overrided delete called. ptr: %p\n", ptr);
}
}
void StringConstructTest(void) {
needLog = true;
os_log_error(OS_LOG_DEFAULT, "Enter StringConstructTest1\n");
{
std::string str;
// a long string will trigger memory allocation on heap
str = "Hello world and this is a long string.\n";
os_log_error(OS_LOG_DEFAULT, "%{public}s\n", str.c_str());
}
os_log_error(OS_LOG_DEFAULT, "Exit StringConstructTest1\n");
needLog = false;
}
Call StringConstructTest() in didFinishLaunchingWithOptions method:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
StringConstructTest();
return YES;
}
Change build settings
Change Minimum Deployments: iOS 16.
Build and run the project on an iOS16 device, emulator can not reproduce the problem.
Observe logs in Console app on Mac
Use the following log filters:
message type: error
process: OverrideNew
First launch
First launch on device(not from a XCode debug launch), the log is:
Enter StringConstructTest1
Overrided new called. ptr: 0x281f2f450
Hello world and this is a long string.
Overrided delete called. ptr: 0x281f2f450
Exit StringConstructTest1
"Overrided new called" proved the override new operator is called.
Second and subsequence launch
Second and subsequence launch on device(not from a XCode debug launch), the log is:
Enter StringConstructTest1
Hello world and this is a long string.
Exit StringConstructTest1
No log for "Overrided new called", the subsequence launch, the override operator new is not called anymore.
Expected behavior
For every app launch, log "Overrided new called" will happen and operator override works.
On iOS16, operator override only works for the first launch.
I've also tested on iOS18, operator override works every time as expected.
Question
Is there a way to force operator override works every time on iOS16?
Starting with iOS 26.2, when Safari tabs are set to Bottom or Compact view, some pages are not rendering properly. The error does not occur in Top view.
For some pages, scrolling causes rendering to be very slow, causing the user to experience page breaks and missing parts. If the user waits a few seconds, the missing parts of the page will appear, but the issue will reoccur when scrolling further. We have tested this on all available iOS devices and the issue occurs on all iPhones running iOS 26.2. The issue does not occur on iOS 26.1, and we have not experienced it on devices running iOS 18.
The issue can be reproduced on the following pages with an iPhone running iOS 26.2:
https://fotosakademia.hu/products/course/fotografia-kozephaladoknak-haladoknak
https://oktatas.kurzusguru.hu/products/course/az-online-kurzuskeszites-alapjai
Hi,
I have an app that has a different name in en-GB and en-US. In the past I have created localised InfoPlist.strings files,
InfoPlist.strings (English)
InfoPlist.strings (English (United Kingdom))
InfoPlist.strings (English (United States))
and added
CFBundleName = "Default Name",
CFBundleName = "UK Name", and
CFBundleName = "US Name",
for example to each of the three files respectively.
After building/installing/running this has worked as expected; if you set the device language to en_GB the display name on the iOS Home Screen is "UK Name", if you set it to en_AU for example it would be "Default Name" and if you set it to en_US it would be "US Name".
Furthermore, when the name appears in system modals the correct name would appear based on locale too. For example, with the device language set to en_US, if you long press the app icon on the iOS home screen and tap Remove App, a modal will appear which says 'Remove "US Name"?'.
This no longer appears to work correctly. For that same project having made no changes, simply running it on an iOS 17 or iOS 18 device; with the language set to en_US, the name on the home screen will be "Default Name", however, if you again long press and tap remove app, it will say 'Remove "US Name"'. It works correctly for en-GB.
Like I said, I remember this working in the past, so I checked on an old device I have running iOS 15.8.2 as well as a simulator running iOS 15.2 and it does work as expected in both of those cases.
I tried to create a new minimal project to see if something had changed and therefore if the setup I have is now incorrect and saw that the preferred method of localization now involves making a string catalog instead of multiple strings files. For a new project; duplicating the setup at the top of this post using a string catalogue file named InfoPlist.xcstrings results in the same incorrect behaviour when setting the device language to en_US.
I guess my question is, is this a bug in iOS? Or is it likely that I am doing something wrong here?
Hello,
Our iOS app (Flutter + Swift) was rejected under Guideline 2.5.1 with the following message:
The app uses or references the following non-public or deprecated APIs:
Runner
Classes: __SwiftValue
From our investigation, __SwiftValue appears to be an internal Swift runtime class automatically generated by the Swift compiler for Swift–Objective-C bridging.
It is not imported, referenced, or used directly in our source code.
We verified that:
The symbol exists only in the compiled Runner binary
It is not referenced by any third-party framework explicitly
It appears in standard Swift runtime behavior
We previously removed a legitimate private API (PGHostedWindow) from a dependency and resubmitted, after which this new rejection appeared.
Questions:
Is __SwiftValue considered a private API usage by App Review, or is this a false positive?
Are there recommended build settings or mitigations to prevent this symbol from being flagged?
Should this be escalated for manual review?
Any guidance from Apple engineers or developers who encountered similar rejections would be greatly appreciated.
Thank you.
Hello, I am new to App development, so I am looking for some advice.
I want to develop an app for iPhone, which downloads files (pdf, jpg)from a server to the local storage. I also want to get data from the server to be used in my app. This could be a database access or just simple xml files. I
want a secure access based on userid and password.
Since in a later version, my app should also run on Android Phones, I am reluctant to use iCloud.
I was thinking sftp, but that does not seem to be supported for iOS.
I have an iPhone 14 Pro. I downloaded the iOS 26 beta and had a SERIOUS error, rendering the phone unusable.
I charged it to 60% and kept it plugged in while updating.
While updating, I restarted several times at the Apple logo, then at the Welcome screen, and it had quite a few bugs with low battery warnings.
When I turned it on, I noticed I had 1% (I thought it was strange).
When it was plugged in, it wouldn't charge; it only had 1% left, and it also restarted every 2 minutes. Off-plugged, it did exactly the same thing.
In the end, I had to go back to iOS 18.5; I had no problems with this version.
Dear Apple Customer Support,
I’m developing a new Swift iPadOS app and I want the app to run in landscape only (portrait disabled).
In Xcode, under Target > General > Deployment Info > Device Orientation, if I select only Landscape Left and Landscape Right, the app builds successfully, but during upload/validation I receive this message and the upload is blocked:
“Update the Info.plist: Support for all orientations will soon be required.”
Could you please advise what the correct/recommended way is to keep an iPad app locked to landscape only while complying with the current App Store upload requirements?
Is there a specific Info.plist configuration (e.g., UISupportedInterfaceOrientations~ipad) or another setting that should be used?
Thank you,
It doesn’t seem like there’s any high level, first-party documentation on how to use what is the recommended API for executing networking logic that you otherwise wouldn’t use URLSession for; which is a lot of things.
There’s a sample app, and docs on how to
choose the right network API in general, but apparently no high level API docs for Network.framework itself. Am I missing something? How do people learn to use this? Know which classes to use? Know the various ways it can be configured?
Hello,
I have been running into issues with setting nowPlayingInfo information, specifically updating information for CarPlay and the CPNowPlayingTemplate.
When I start playback for an item, I see lock screen information update as expected, along with the CarPlay now playing information.
However, the playing items are books with collections of tracks. When I select a new track(chapter) within the book, I set the MPMediaItemPropertyTitle to the new chapter name. This change is reflected correctly on the lock screen, but almost never appears correctly on the CarPlay CPNowPlayingTemplate. The previous chapter title remains set and never updates.
I see "Application exceeded audio metadata throttle limit." in the debug console fairly frequently.
From that a I figured that I need to minimize updates to the nowPlayingInfo dictionary. What I did:
I store the metadata dictionary in a local dictionary and only set values in the main nowPlayingInfo dictionary when they are different from the current value.
I kick off the nowPlayingInfo update via a task that initially sleeps for around 2 seconds (not a final value, just for my current testing). If a previous Task is active, it gets cancelled, so that only one update can happen within that time window.
Neither of these things have been sufficient. I can switch between different titles entirely and the information updates (including cover art).
But when I switch chapters within a title, the MPMediaItemPropertyTitle continues to get dropped. I know the value is getting set, because it updates on the lock screen correctly.
In total, I have 12 keys I update for info, though with the above changes, usually 2-4 of them actually get updated with high frequency.
I am running out of ideas to satisfy the throttling thresholds to accurately display metadata. I could use some advice.
Thanks.
Context:
I am currently developing an app using the Push-to-Talk (PTT) framework. I have reviewed both the PTT framework documentation and the CallKit demo project to better understand how to properly manage audio session activation and AVAudioEngine setup.
I am not activating the audio session manually. The audio session configuration is handled in the incomingPushResult or didBeginTransmitting callbacks from the PTChannelManagerDelegate.
I am using a single AVAudioEngine instance for both input and playback. The engine is started in the didActivate callback from the PTChannelManagerDelegate. When I receive a push in full duplex mode, I set the active participant to the user who is speaking.
Issue
When I attempt to talk while the other participant is already speaking, my input tap on the input node takes a few seconds to return valid PCM audio data. Initially, it returns an empty PCM audio block.
Details:
The audio session is already active and configured with .playAndRecord.
The input tap is already installed when the engine is started.
When I talk from a neutral state (no one is speaking), the system plays the standard "microphone activation" tone, which covers this initial delay. However, this does not happen when I am already receiving audio.
Assumptions / Current Setup
Because the audio session is active in play and record, I assumed that microphone input would be available immediately, even while receiving audio.
However, there seems to be a delay before valid input is delivered to the tap, only occurring when switching from a receive state to simultaneously talking.
Questions
Is this expected behavior when using the PTT framework in full duplex mode with a shared AVAudioEngine?
Should I be restarting or reconfiguring the engine or audio session when beginning to talk while receiving audio?
Is there a recommended pattern for managing microphone readiness in this scenario to avoid the initial empty PCM buffer?
Would using separate engines for input and output improve responsiveness?
I would like to confirm the correct approach to handling simultaneous talk and receive in full duplex mode using PTT framework and AVAudioEngine. Specifically, I need guidance on ensuring the microphone is ready to capture audio immediately without the delay seen in my current implementation.
Relevant Code Snippets
Engine Setup
func setup() {
let input = audioEngine.inputNode
do {
try input.setVoiceProcessingEnabled(true)
} catch {
print("Could not enable voice processing \(error)")
return
}
input.isVoiceProcessingAGCEnabled = false
let output = audioEngine.outputNode
let mainMixer = audioEngine.mainMixerNode
audioEngine.connect(pttPlayerNode, to: mainMixer, format: outputFormat)
audioEngine.connect(beepNode, to: mainMixer, format: outputFormat)
audioEngine.connect(mainMixer, to: output, format: outputFormat)
// Initialize converters
converter = AVAudioConverter(from: inputFormat, to: outputFormat)!
f32ToInt16Converter = AVAudioConverter(from: outputFormat, to: inputFormat)!
audioEngine.prepare()
}
Input Tap Installation
func installTap() {
guard AudioHandler.shared.checkMicrophonePermission() else {
print("Microphone not granted for recording")
return
}
guard !isInputTapped else {
print("[AudioEngine] Input is already tapped!")
return
}
let input = audioEngine.inputNode
let microphoneFormat = input.inputFormat(forBus: 0)
let microphoneDownsampler = AVAudioConverter(from: microphoneFormat, to: outputFormat)!
let desiredFormat = outputFormat
let inputFramesNeeded = AVAudioFrameCount((Double(OpusCodec.DECODED_PACKET_NUM_SAMPLES) * microphoneFormat.sampleRate) / desiredFormat.sampleRate)
input.installTap(onBus: 0, bufferSize: inputFramesNeeded, format: input.inputFormat(forBus: 0)) { [weak self] buffer, when in
guard let self = self else { return }
// Output buffer: 1920 frames at 16kHz
guard let outputBuffer = AVAudioPCMBuffer(pcmFormat: desiredFormat, frameCapacity: AVAudioFrameCount(OpusCodec.DECODED_PACKET_NUM_SAMPLES)) else { return }
outputBuffer.frameLength = outputBuffer.frameCapacity
let inputBlock: AVAudioConverterInputBlock = { inNumPackets, outStatus in
outStatus.pointee = .haveData
return buffer
}
var error: NSError?
let converterResult = microphoneDownsampler.convert(to: outputBuffer, error: &error, withInputFrom: inputBlock)
if converterResult != .haveData {
DebugLogger.shared.print("Downsample error \(converterResult)")
} else {
self.handleDownsampledBuffer(outputBuffer)
}
}
isInputTapped = true
}
Hi everyone
We have brought the iOS development in-house from a consulting firm and have developed a new app that will replace the old one. To minimize disruption for users of the old app during this upgrade, we would like to release the new app as an update to the old one, using the Bundle ID from the old app.
It is important to note that the old app has already been released through the App Store. The two apps share no code and are almost incompatible on any points.
Is it possible to change the Bundle ID and delete UserDefaults from the old app during the transition to the new app?
We look forward to your input!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
iOS
Bundle ID
App Store Connect
We are currently developing an enterprise iOS application and are in the process of implementing Data Leakage Protection (DLP) features. As part of this effort, we need to control the available actions and target applications presented within the UIActivityViewController.
Specifically, we would like to programmatically filter or restrict certain activities and destination apps shown in the share sheet based on user-specific permissions. These permissions will be dynamically evaluated and updated at runtime.
This type of functionality is supported by the Microsoft Intune SDK. However, our objective is to implement this behavior natively within our application without relying on any third-party libraries.
Could you please advise on the recommended approach or available APIs to achieve this level of control over the UIActivityViewController?
I am trying to make http3 client with Network.framework on Apple platforms.
Codes that implement NWConnectionGroup.start with NWListener don't always work with warning below.
I assume NWConnectionGroup.newConnectionHandler or NWListener.newConnectionHandler will be called to start connection from the server if it works.
nw_protocol_instance_add_new_flow [C1.1.1:2] No listener registered, cannot accept new flow
quic_stream_add_new_flow [C1.1.1:2] [-fde1594b83caa9b7] failed to create new stream for received stream id 3
so I tried:
create the NWListener -> not work
check whether NWConnectionGroup has a member to register or not NWListener -> not work (it doesn't have).
use NWConnection instead of NWConnectionGroup -> not work
Is my understanding correct?
How should I do to set or associate listener with NWConnection/Group for newConnectionHandler is called and to delete wanings?
What is the best practice in the case?
Sample codes are below.
Thanks in advance.
// http3 needs unidirectional stream by the server and client.
// listener
private let _listener: NWListener
let option: NWProtocolQUIC.Options = .init(alpn:["h3"])
let param: NWParameters = .init(quic: option)
_listener = try! .init(using: param)
_listener.stateUpdateHandler = { state in
print("listener state: \(state)")
}
_listener.newConnectionHandler = { newConnection in
print("new connection added")
}
_listener.serviceRegistrationUpdateHandler = { registrationState in
print("connection registrationstate")
}
// create connection
private let _group: NWConnectionGroup
let options: NWProtocolQUIC.Options = .init(alpn: ["h3"])
options.direction = .unidirectional
options.isDatagram = false
options.maxDatagramFrameSize = 65535
sec_protocol_options_set_verify_block(options.securityProtocolOptions, {(_: sec_protocol_metadata_t, _: sec_trust_t, completion: @escaping sec_protocol_verify_complete_t) in
print("cert completion.")
completion(true)
}, .global())
let params: NWParameters = .init(quic: options)
let group: NWMultiplexGroup = .init(
to: .hostPort(host: NWEndpoint.Host("google.com"),
port: NWEndpoint.Port(String(443))!))
_group = .init(with: group, using: params)
_group.setReceiveHandler {message,content,isComplete in
print("receive: \(message)")
}
_group.newConnectionHandler = {newConnection in
print("newConnectionHandler: \(newConnection.state)")
}
_group.stateUpdateHandler = { state in
print("state: \(state)")
}
_group.start(queue: .global())
_listener.start(queue: .global())
if let conn = _group.extract() {
let data: Data = .init()
let _ = _group.reinsert(connection: conn)
conn.send(content: data, completion: .idempotent)
}