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Family Controls Request Form
Hi everyone, I recently submitted the Family Controls request form and received the following request IDs: 429MKWT5VX
 KNL6T2DC7A
 N62KV78DKC However, I haven’t received any updates yet and I’m not sure how these requests are tracked or when we’ll know if they’re approved. Our app is almost ready to launch and this capability is critical for us. Both the main app and an extension depend on Family Controls, so we’re currently blocked from moving forward. I also raised a support ticket with Apple Developer Support (Case ID: 102838723073), but I haven’t received any response there either. To be honest, this is becoming really stressful. Months of work are stuck at the final step and we’re unable to move forward without this approval. This isn’t just a small personal project and we’re building a production app and were hoping to launch very soon. If anyone has been through this process or has any guidance on the approval timeline, or if someone from Apple could help look into these request IDs, it would genuinely mean a lot to us.

 Thank you
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Mismatch in Analytics data between App Store Connect UI and Analytics API
We are observing a discrepancy in crash data between the App Store Connect UI and the App Analytics APIs for our iOS application. For example: On March 10, App Store Connect shows approximately 2,443 crashes (average ~2K/day). However, in our analytics database (fetched via App Analytics APIs), we are seeing 10,000+ crashes for the same date. APIs Used (IDs masked): /v1/apps/{app_id}/analyticsReportRequests /v1/analyticsReportRequests/{request_id}/reports?filter[category]=APP_USAGE /v1/analyticsReports/{report_id}/instances?filter[processingDate]=YYYY-MM-DD&filter[granularity]=DAILY /v1/analyticsReportInstances/{instance_id}/segments Clarifications Required: What could be the reason for the significant difference in crash counts between App Store Connect UI and Analytics API Are there differences in how crashes are counted in: UI metrics vs raw analytics reports? Deduplication, session-level vs event-level aggregation? Is there any known aggregation rule, or filtering applied in the UI that is not reflected in the API data? Which source should be considered the accurate/authoritative count for reporting purposes? Any clarification or guidance on this discrepancy would be greatly appreciated.
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193
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Generating a new FPS certificate (SDK 26) alongside an existing SDK 4 certificate
Hi, Our client currently has an FPS deployment certificate generated with SDK version 4 that is still actively used in production. They would like to generate an additional certificate using SDK version 26. Before doing so, they just want to confirm: Will the existing SDK 4 certificate remain unaffected and still visible in the Apple Developer portal? Any considerations they should keep in mind? Thanks! :)
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After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
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RoomCaptureView runs on the latest system with a serious bug causing errors
I am using RoomCaptureView for house scanning and modeling On the latest iOS 26, the following issues were encountered The program runs well on iOS 26 and below, but on iOS 26 and above, the probability of scene localization failure becomes abnormally high, and accurate indoor localization cannot be obtained. Additionally, the probability of using RoomBuilder to merge models is also high After compiling the program using xcode 26 or above, a necessary bug appeared when running it on iOS 26, RoomCaptureView is completely unable to run The error message is {RoomCaptureSession. Capture Error's' Internal error '} And the camera interface of RoomCaptureView has turned into a splash screen Another Debug error occurred:{ -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(realitykit::fsSurfaceShadow): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 14 (expect MTLTextureType1D) for tonemapLUT[0]. } When using programs compiled under xcode 26 and running on iOS 26, this issue will not occur
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Application being blocked with time limit even though allowed
Hey there, We are being incorrectly blocked by Time Limits since the iOS 26 update released earlier this year. We are receiving complaints from parents that set a screentime limit for "All apps", and then add an exception for us, that they are still getting blocked by the OS after a certain period of time. While we originally thought this was fixed in 26.1, we have recently been made aware it still occurs. Has anyone else experienced this issue? Is there something we can do from our side to protect ourselves from this? Telling customers to remove their "All app" limit isn't really practical given our customer base, so we're looking to see if there's something on Apple's end or our end that can alleviate this.
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133
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Memory stride warning when loading CoreML models on ANE
When I am doing an uncached load of CoreML model on ANE, I received this warning in Xcode console Type of hiddenStates in function main's I/O contains unknown strides. Using unknown strides for MIL tensor buffers with unknown shapes is not recommended in E5ML. Please use row_alignment_in_bytes property instead. Refer to https://e5-ml.apple.com/more-info/memory-layouts.html for more information. However, the web link does not seem to be working. Where can I find more information about about this and how can I fix it?
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685
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Significant Location Change Event in two apps running on same device
I am using Significant Location Change (SLC) monitoring to relaunch my app after it has been terminated. I have implemented SLC in two separate apps installed on the same device, and I would like to understand how the system delivers SLC events in this scenario. Specifically: Will both apps receive the SLC event at the same time, or can there be differences in the timing of delivery? If there are differences, what factors influence when each app receives the event? What criteria or system conditions determine how and when SLC events are delivered to different apps on the same device? Any clarification on the event delivery behavior would be greatly appreciated.
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CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
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ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the "Privacy - Microphone Usage Description" (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConfig = SCStreamConfiguration() // ... other HDR/preset config ... // These are the problem properties streamConfig.capturesAudio = isAudioCaptureEnabled streamConfig.captureMicrophone = isMicCaptureEnabled // breaks it if true streamConfig.excludesCurrentProcessAudio = false streamConfig.showsCursor = false if let region = selectedRegion, let display = currentDisplay { // My region/frame logic (works fine) let regionWidth = Int(region.frame.width) let regionHeight = Int(region.frame.height) streamConfig.width = regionWidth * scaleFactor streamConfig.height = regionHeight * scaleFactor // ... (sourceRect logic) ... } streamConfig.pixelFormat = kCVPixelFormatType_32BGRA streamConfig.colorSpaceName = CGColorSpace.sRGB streamConfig.minimumFrameInterval = CMTime(value: 1, timescale: 60) return streamConfig } And here is how I'm setting up the SCRecordingOutput that writes the file: ScreenRecorder.swift private func initRecordingOutput(for region: ScreenPickerManager.SelectedRegion) throws { let screeRecordingOutputURL = try RecordingWorkspace.createScreenRecordingVideoFile( in: workspaceURL, sessionIndex: sessionIndex ) let recordingConfiguration = SCRecordingOutputConfiguration() recordingConfiguration.outputURL = screeRecordingOutputURL recordingConfiguration.outputFileType = .mp4 recordingConfiguration.videoCodecType = .hevc let recordingOutput = SCRecordingOutput(configuration: recordingConfiguration, delegate: self) self.recordingOutput = recordingOutput } Finally, my CaptureEngine adds these to the SCStream: CaptureEngine.swift class CaptureEngine: NSObject, @unchecked Sendable { private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? // ... (dispatch queues) ... func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) // Add outputs for raw buffers (not used for file recording) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) // Add the file recording output try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } // ... (stopCapture, etc.) ... } When I had the .captureMicrophone value to be false, I get a perfect .mp4 video playable everywhere, however, when its true, I am getting corrupted video which doesn't play at all :-
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Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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Enrollment Still Pending After Payment - Indonesia - Case ID 30000003428051
Hi Apple Developer Support team, I enrolled in the Apple Developer Program and completed payment on March 25, 2026. My account has remained on Pending status since then (2+ days). Details: • Invoice: MC60396668 • Order: D009545594 • Case ID: 30000003428051 • Country: Indonesia I never received an enrollment confirmation/verification email, only the invoice receipt. I also accidentally submitted a second purchase today — please check for duplicate charges. Could anyone from Apple assist in resolving this? Thank you.
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Upcoming Changes to Your Taxes and Invoices - Cannot Find Ireland Tax Questionnaire - Bulgaria-Based Developer
Hello, I received an email on January 1st, 2026, regarding the Ireland VAT questionnaire with a deadline of April 1, 2026. The email instructs me to provide my VAT registration number or indicate non-registered status by clicking "Ireland Tax Questionnaire" or "Add Tax Info" in the Tax Forms section of App Store Connect. However, I cannot find this option in my account. When I go to the Business section and Tax Forms, I only see: US tax forms (already completed) Options to add tax forms for Brazil, Mexico, and Taiwan There is no Ireland Tax Questionnaire or option to add Ireland tax information. My legal entity is registered in Bulgaria, not Ireland. Could you please clarify: Do I need to complete the Ireland Tax Questionnaire given that my business is based in Bulgaria? If yes, how can I access this questionnaire since it doesn't appear in my Tax Forms section? Thanks, Menuu Dev team
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FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
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App Store Connect Screenshot Upload Stuck in “Processing” State – Blocking Submission Completely
I am currently unable to proceed with app submission because App Store Connect continues to display that screenshots are “still uploading”. I understand that screenshots are required for submission, and I have uploaded images that comply with the required specifications. However, even after deleting and re-uploading them, the issue remains. Troubleshooting Already Attempted • Deleted all screenshots (multiple times) • Re-uploaded new screenshots • Switched browsers (Safari / Chrome) • Used incognito mode • Changed display size settings • Waited several hours None of these steps resolved the issue. This situation is preventing me from completing the submission process and moving forward with release. It seems that the screenshot processing state may not be updating correctly, as the system indicates an ongoing upload despite no screenshots being present. Could you please advise if there is a way to reset the screenshot processing state, or suggest any additional steps to resolve this?
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Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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Apple Developer Program Enrollment – Approval Time
I enrolled in the Apple Developer Program about 7 days ago, but my account is still showing as “Pending,” and I haven’t received any updates yet. I’ve already contacted Apple Developer Support via email, but I haven’t heard back so far. I wanted to check if this waiting period is typical, or if I should take any additional steps to complete the enrollment process. Has anyone experienced a similar delay recently? Any guidance on the usual approval timeline would be appreciated.
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Left navigation bar items become invisible after rotating device and presenting detail view in split view
A user of my app, whose main view is a split view, reported an issue which causes the left navigation bar items to disappear without apparent reason if they rotate the device and later show the detail view, preventing them from using the back button to show the root view again. Am I doing something wrong or is it a bug? I can reproduce the issue with the following steps: Create a new document-based iOS app (as it uses scenes by default, as opposed to a regular app). Paste the code below. In the target build settings, delete "Launch Screen Interface File Base Name" and set "Launch Screen (Generation)" to YES. Without this step, for some reason, the issue doesn't happen. Launch the app in iPhone Simulator. Tap the top left button to show the root view, then the “detail” button to show the detail view. The left navigation bar button is still visible. Rotate the Simulator window right, then left again. Tap the top left button to show the root view, then the “detail” button to show the detail view. Now the left navigation bar button is invisible. Rotating the device right and left again solves the issue. I filed FB22363118. class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { window = UIWindow(windowScene: scene as! UIWindowScene) let split = SplitViewController() window!.rootViewController = split window!.makeKeyAndVisible() split.showDetail() } } class SplitViewController: UISplitViewController, UISplitViewControllerDelegate { var detailNavigationViewController: UINavigationController! init() { super.init(nibName: nil, bundle: nil) detailNavigationViewController = UINavigationController(rootViewController: DetailViewController()) viewControllers = [UINavigationController(rootViewController: RootViewController())] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func showDetail() { showDetailViewController(detailNavigationViewController, sender: nil) } func showRoot() { (viewControllers.first as? UINavigationController)?.popViewController(animated: true) } } class RootViewController: UIViewController { override func loadView() { navigationItem.title = "root" let button = UIButton(primaryAction: UIAction(handler: { [self] _ in (splitViewController as! SplitViewController).showDetail() })) button.setTitle("detail", for: .normal) view = button } } class DetailViewController: UIViewController { override func loadView() { navigationItem.title = "detail" view = UIView() registerForTraitChanges([UITraitHorizontalSizeClass.self]) { (self: Self, previousTraitCollection) in if previousTraitCollection.horizontalSizeClass != self.traitCollection.horizontalSizeClass { self.updateBarButtons() } } updateBarButtons() } private func updateBarButtons() { navigationItem.leftBarButtonItem = UIBarButtonItem(primaryAction: UIAction(image: UIImage(systemName: "sidebar.leading")) { [self] _ in (self.splitViewController as! SplitViewController).showRoot() }) navigationItem.rightBarButtonItem = UIBarButtonItem(title: "right") } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apple App Reviewer Apple Sign In Help
Hi all, Submitted first ever app for review to app store and got rejected. My app isn't live and I have demo accounts too which they seemed to use. For context my app is free on launch, no in app transactions, and it is a marriage app. What I did not account for is them going through apple sign in and right now I have no way to catch that so that account doesn't mix with real users. I've thought about adding a tap feature and disclosing it, so they tap something x times and it is marked as reviewer account, but that violates guideline 2.3.1. Also thought about adding just visible text for reviewers, but then real users would see that too so its a no go. Asked Claude and it says to try Sandbox Receipt Detection, which should work for a free app, but I'm not sure and would rather ask then implement, submit and find out it doesn't work. Appreciate any help y'all can give me! Thanks!
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49
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Apple Pay In-App Provisioning - error when adding a card
Please take a look at: FB22280049
Replies
1
Boosts
0
Views
183
Activity
3w
Family Controls Request Form
Hi everyone, I recently submitted the Family Controls request form and received the following request IDs: 429MKWT5VX
 KNL6T2DC7A
 N62KV78DKC However, I haven’t received any updates yet and I’m not sure how these requests are tracked or when we’ll know if they’re approved. Our app is almost ready to launch and this capability is critical for us. Both the main app and an extension depend on Family Controls, so we’re currently blocked from moving forward. I also raised a support ticket with Apple Developer Support (Case ID: 102838723073), but I haven’t received any response there either. To be honest, this is becoming really stressful. Months of work are stuck at the final step and we’re unable to move forward without this approval. This isn’t just a small personal project and we’re building a production app and were hoping to launch very soon. If anyone has been through this process or has any guidance on the approval timeline, or if someone from Apple could help look into these request IDs, it would genuinely mean a lot to us.

 Thank you
Replies
4
Boosts
0
Views
715
Activity
3w
Mismatch in Analytics data between App Store Connect UI and Analytics API
We are observing a discrepancy in crash data between the App Store Connect UI and the App Analytics APIs for our iOS application. For example: On March 10, App Store Connect shows approximately 2,443 crashes (average ~2K/day). However, in our analytics database (fetched via App Analytics APIs), we are seeing 10,000+ crashes for the same date. APIs Used (IDs masked): /v1/apps/{app_id}/analyticsReportRequests /v1/analyticsReportRequests/{request_id}/reports?filter[category]=APP_USAGE /v1/analyticsReports/{report_id}/instances?filter[processingDate]=YYYY-MM-DD&filter[granularity]=DAILY /v1/analyticsReportInstances/{instance_id}/segments Clarifications Required: What could be the reason for the significant difference in crash counts between App Store Connect UI and Analytics API Are there differences in how crashes are counted in: UI metrics vs raw analytics reports? Deduplication, session-level vs event-level aggregation? Is there any known aggregation rule, or filtering applied in the UI that is not reflected in the API data? Which source should be considered the accurate/authoritative count for reporting purposes? Any clarification or guidance on this discrepancy would be greatly appreciated.
Replies
0
Boosts
0
Views
193
Activity
3w
Generating a new FPS certificate (SDK 26) alongside an existing SDK 4 certificate
Hi, Our client currently has an FPS deployment certificate generated with SDK version 4 that is still actively used in production. They would like to generate an additional certificate using SDK version 26. Before doing so, they just want to confirm: Will the existing SDK 4 certificate remain unaffected and still visible in the Apple Developer portal? Any considerations they should keep in mind? Thanks! :)
Replies
1
Boosts
0
Views
307
Activity
4w
After launching my first iOS app as an indie developer, what actions matter most now? 🚀📱
Hey everyone 👋 I have 14 years of experience in iOS development, starting in my mid-teens and later working as a senior and lead developer with Fortune 50 companies. Around 1.5 years ago I began my indie journey as a side hustle, and for the past 3 months I have been building apps full time with a growing portfolio and increasing revenue 📈 I currently handle everything myself including development, ASO, and design, with marketing planned for later 🚀 I just shipped a major release last week and taking a relaxed week now, so feel free to ask anything about iOS development, indie life, ASO, monetization, or related topics 💬
Replies
1
Boosts
0
Views
75
Activity
4w
RoomCaptureView runs on the latest system with a serious bug causing errors
I am using RoomCaptureView for house scanning and modeling On the latest iOS 26, the following issues were encountered The program runs well on iOS 26 and below, but on iOS 26 and above, the probability of scene localization failure becomes abnormally high, and accurate indoor localization cannot be obtained. Additionally, the probability of using RoomBuilder to merge models is also high After compiling the program using xcode 26 or above, a necessary bug appeared when running it on iOS 26, RoomCaptureView is completely unable to run The error message is {RoomCaptureSession. Capture Error's' Internal error '} And the camera interface of RoomCaptureView has turned into a splash screen Another Debug error occurred:{ -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed assertion `Draw Errors Validation Fragment Function(realitykit::fsSurfaceShadow): incorrect type of texture (MTLTextureType2D) bound at Texture binding at index 14 (expect MTLTextureType1D) for tonemapLUT[0]. } When using programs compiled under xcode 26 and running on iOS 26, this issue will not occur
Replies
1
Boosts
0
Views
230
Activity
4w
Application being blocked with time limit even though allowed
Hey there, We are being incorrectly blocked by Time Limits since the iOS 26 update released earlier this year. We are receiving complaints from parents that set a screentime limit for "All apps", and then add an exception for us, that they are still getting blocked by the OS after a certain period of time. While we originally thought this was fixed in 26.1, we have recently been made aware it still occurs. Has anyone else experienced this issue? Is there something we can do from our side to protect ourselves from this? Telling customers to remove their "All app" limit isn't really practical given our customer base, so we're looking to see if there's something on Apple's end or our end that can alleviate this.
Replies
2
Boosts
0
Views
133
Activity
4w
Memory stride warning when loading CoreML models on ANE
When I am doing an uncached load of CoreML model on ANE, I received this warning in Xcode console Type of hiddenStates in function main's I/O contains unknown strides. Using unknown strides for MIL tensor buffers with unknown shapes is not recommended in E5ML. Please use row_alignment_in_bytes property instead. Refer to https://e5-ml.apple.com/more-info/memory-layouts.html for more information. However, the web link does not seem to be working. Where can I find more information about about this and how can I fix it?
Replies
2
Boosts
0
Views
685
Activity
3w
Significant Location Change Event in two apps running on same device
I am using Significant Location Change (SLC) monitoring to relaunch my app after it has been terminated. I have implemented SLC in two separate apps installed on the same device, and I would like to understand how the system delivers SLC events in this scenario. Specifically: Will both apps receive the SLC event at the same time, or can there be differences in the timing of delivery? If there are differences, what factors influence when each app receives the event? What criteria or system conditions determine how and when SLC events are delivered to different apps on the same device? Any clarification on the event delivery behavior would be greatly appreciated.
Replies
1
Boosts
0
Views
101
Activity
4w
CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
Replies
0
Boosts
0
Views
102
Activity
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ScreenCaptureKit recording output is corrupted when captureMicrophone is true
Hello everyone, I'm working on a screen recording app using ScreenCaptureKit and I've hit a strange issue. My app records the screen to an .mp4 file, and everything works perfectly until the .captureMicrophone is false In this case, I get a valid, playable .mp4 file. However, as soon as I try to enable the microphone by setting streamConfig.captureMicrophone = true, the recording seems to work, but the final .mp4 file is corrupted and cannot be played by QuickTime or any other player. This happens whether capturesAudio (app audio) is on or off. I've already added the "Privacy - Microphone Usage Description" (NSMicrophoneUsageDescription) to my Info.plist, so I don't think it's a permissions problem. I have my logic split into a ScreenRecorder class that manages state and a CaptureEngine that handles the SCStream. Here is how I'm configuring my SCStream: ScreenRecorder.swift // This is my main SCStreamConfiguration private var streamConfiguration: SCStreamConfiguration { var streamConfig = SCStreamConfiguration() // ... other HDR/preset config ... // These are the problem properties streamConfig.capturesAudio = isAudioCaptureEnabled streamConfig.captureMicrophone = isMicCaptureEnabled // breaks it if true streamConfig.excludesCurrentProcessAudio = false streamConfig.showsCursor = false if let region = selectedRegion, let display = currentDisplay { // My region/frame logic (works fine) let regionWidth = Int(region.frame.width) let regionHeight = Int(region.frame.height) streamConfig.width = regionWidth * scaleFactor streamConfig.height = regionHeight * scaleFactor // ... (sourceRect logic) ... } streamConfig.pixelFormat = kCVPixelFormatType_32BGRA streamConfig.colorSpaceName = CGColorSpace.sRGB streamConfig.minimumFrameInterval = CMTime(value: 1, timescale: 60) return streamConfig } And here is how I'm setting up the SCRecordingOutput that writes the file: ScreenRecorder.swift private func initRecordingOutput(for region: ScreenPickerManager.SelectedRegion) throws { let screeRecordingOutputURL = try RecordingWorkspace.createScreenRecordingVideoFile( in: workspaceURL, sessionIndex: sessionIndex ) let recordingConfiguration = SCRecordingOutputConfiguration() recordingConfiguration.outputURL = screeRecordingOutputURL recordingConfiguration.outputFileType = .mp4 recordingConfiguration.videoCodecType = .hevc let recordingOutput = SCRecordingOutput(configuration: recordingConfiguration, delegate: self) self.recordingOutput = recordingOutput } Finally, my CaptureEngine adds these to the SCStream: CaptureEngine.swift class CaptureEngine: NSObject, @unchecked Sendable { private(set) var stream: SCStream? private var streamOutput: CaptureEngineStreamOutput? // ... (dispatch queues) ... func startCapture(configuration: SCStreamConfiguration, filter: SCContentFilter, recordingOutput: SCRecordingOutput) async throws { let streamOutput = CaptureEngineStreamOutput() self.streamOutput = streamOutput do { stream = SCStream(filter: filter, configuration: configuration, delegate: streamOutput) // Add outputs for raw buffers (not used for file recording) try stream?.addStreamOutput(streamOutput, type: .screen, sampleHandlerQueue: videoSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .audio, sampleHandlerQueue: audioSampleBufferQueue) try stream?.addStreamOutput(streamOutput, type: .microphone, sampleHandlerQueue: micSampleBufferQueue) // Add the file recording output try stream?.addRecordingOutput(recordingOutput) try await stream?.startCapture() } catch { logger.error("Failed to start capture: \(error.localizedDescription)") throw error } } // ... (stopCapture, etc.) ... } When I had the .captureMicrophone value to be false, I get a perfect .mp4 video playable everywhere, however, when its true, I am getting corrupted video which doesn't play at all :-
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Unable to change codesign page size during xcodebuild export
We've noticed, that size of our ipa started to vary from time to time. We've found that all the difference was in the LC_CODE_SIGNATURE command under the _LINKEDIT segment of binary. The main reason of that change was the different number of hash slots due to different value of page size: 4096 on macOS SEQUOIA and 16384 on macOS TAHOE. So the size of the final binary was dependent on the machine, it was produced on. I didn't find out any information on why the default page size changed on TAHOE. Apple’s codesign supports a --pagesize argument. For regular builds that setting can be passed via OTHER_CODE_SIGN_FLAGS=--pagesize 16384. But it seems that xcodebuild export ...` completely ignores it: i've tried to pass invalid size (not the power of two), and the export still succeded. I've also managed to get xcodebuild logs via log stream --style compact --predicate 'process == "xcodebuild" OR process == "codesign"' --level trace They have no occurrences of --pagesize: 2026-03-24 13:43:27.236 Df xcodebuild[93993:a08c53] [IDEDistributionPipeline:verbose] invoking codesign: <NSConcreteTask: 0x8a1b21bd0; launchPath='/usr/bin/codesign', arguments='( "-f", "-s", 8C38C4A2CB0388A3DB6BAEFE438F20E044EE6CB2, "--entitlements", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/entitlements~~~c2srXx", "--preserve-metadata=identifier,flags,runtime,launch-constraints,library-constraints", "--generate-entitlement-der", "--strip-disallowed-xattrs", "-vvv", "/var/folders/w_/5t00sclx2vlcm4_fvly7wvh00000gn/T/XcodeDistPipeline.~~~T3Dcdf/Root/Payload/App.app/Frameworks/FLEXWrapper.framework" )'> So here I have some questions: How is the default page size selected? Why the default page size may change between SEQUOIA and TAHOE? How to provide page size to xcodebuild's export or it's a bug that it doesn't look at the value of OTHER_CODE_SIGN_FLAGS?
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Enrollment Still Pending After Payment - Indonesia - Case ID 30000003428051
Hi Apple Developer Support team, I enrolled in the Apple Developer Program and completed payment on March 25, 2026. My account has remained on Pending status since then (2+ days). Details: • Invoice: MC60396668 • Order: D009545594 • Case ID: 30000003428051 • Country: Indonesia I never received an enrollment confirmation/verification email, only the invoice receipt. I also accidentally submitted a second purchase today — please check for duplicate charges. Could anyone from Apple assist in resolving this? Thank you.
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Upcoming Changes to Your Taxes and Invoices - Cannot Find Ireland Tax Questionnaire - Bulgaria-Based Developer
Hello, I received an email on January 1st, 2026, regarding the Ireland VAT questionnaire with a deadline of April 1, 2026. The email instructs me to provide my VAT registration number or indicate non-registered status by clicking "Ireland Tax Questionnaire" or "Add Tax Info" in the Tax Forms section of App Store Connect. However, I cannot find this option in my account. When I go to the Business section and Tax Forms, I only see: US tax forms (already completed) Options to add tax forms for Brazil, Mexico, and Taiwan There is no Ireland Tax Questionnaire or option to add Ireland tax information. My legal entity is registered in Bulgaria, not Ireland. Could you please clarify: Do I need to complete the Ireland Tax Questionnaire given that my business is based in Bulgaria? If yes, how can I access this questionnaire since it doesn't appear in my Tax Forms section? Thanks, Menuu Dev team
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FamilyControls individual authorization: No way to detect revocation while app is backgrounded
We are developing an MDM agent app that uses FamilyControls with .individual authorization to enforce Screen Time restrictions (app blocking, domain blocking via ManagedSettingsStore and DeviceActivityCenter). The Problem We are actively subscribing to AuthorizationCenter.shared.$authorizationStatus to detect authorization changes. However, when the user revokes the app's FamilyControls authorization through Settings (either via Settings > Screen Time > Apps With Screen Time Access, or Settings > Apps > [Our App]), the publisher does not emit any value. All ManagedSettingsStore restrictions are lifted immediately by the system, but our app receives no notification of this change. The only scenario where the publisher reliably emits is when a debugger is attached (i.e., running directly from Xcode). Without the debugger, the publisher is completely silent — even when the app returns to foreground. Code Example We tried subscribing directly to AuthorizationCenter.shared.$authorizationStatus with no intermediary, exactly as shown in the documentation: AuthorizationCenter.shared.$authorizationStatus .sink { status in print("[DIRECT] authorizationStatus emitted: \(status)") } .store(in: &cancellables) This subscription is set up at app launch and stored in cancellables. The result is the same — the publisher does not emit when the user revokes authorization in Settings without a debugger attached. Documentation Reference The documentation for authorizationStatus states: "The status may change due to external events, such as a child graduating to an adult account, or a parent or guardian changing the status in Settings." And: "The system sets this property only after a call to requestAuthorization(for:) succeeds. It then updates the property until a call to revokeAuthorization(completionHandler:) succeeds or your app exits." This suggests the publisher should emit when the status is changed via Settings, but in our testing it does not — unless a debugger is attached. What We Verified We tested with a development-signed build (which includes the com.apple.developer.family-controls entitlement), launched from Xcode, then disconnected the debugger, killed the app, and relaunched from the home screen. Scenario Publisher emits on revocation? Running from Xcode (debugger attached) Yes, immediately Development-signed build (no debugger) No — silent even on foreground return We also confirmed: MDM configuration profiles can disable Screen Time entirely, but cannot restrict the per-app authorization toggle — the user can always freely revoke the app's Screen Time access The Security Gap This creates a significant gap for parental controls use cases: User leaves the app (app goes to background) User goes to Settings and disables Screen Time access for the app All restrictions are immediately lifted User uses the device freely User re-enables Screen Time access and opens the app Everything syncs back to normal — administrator never knows Questions Is there any supported mechanism to receive a notification (background or foreground) when FamilyControls individual authorization is revoked? We are subscribing to AuthorizationCenter.shared.$authorizationStatus but it does not emit. Is the $authorizationStatus publisher expected to work only when a debugger is attached? Is this a known limitation or a bug? Can DeviceActivityMonitor extension detect authorization revocation? Based on documentation it appears limited to schedule/threshold events, but we haven't confirmed this. Is there a planned API improvement to address this gap? Environment iOS 26.2 Xcode 26.3 Swift 6.2.4 FamilyControls .individual authorization Related Threads Screen time API can be disabled easily Changing Screen Time Passcode does not protect apps
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App Store Connect Screenshot Upload Stuck in “Processing” State – Blocking Submission Completely
I am currently unable to proceed with app submission because App Store Connect continues to display that screenshots are “still uploading”. I understand that screenshots are required for submission, and I have uploaded images that comply with the required specifications. However, even after deleting and re-uploading them, the issue remains. Troubleshooting Already Attempted • Deleted all screenshots (multiple times) • Re-uploaded new screenshots • Switched browsers (Safari / Chrome) • Used incognito mode • Changed display size settings • Waited several hours None of these steps resolved the issue. This situation is preventing me from completing the submission process and moving forward with release. It seems that the screenshot processing state may not be updating correctly, as the system indicates an ongoing upload despite no screenshots being present. Could you please advise if there is a way to reset the screenshot processing state, or suggest any additional steps to resolve this?
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Unwanted animation of navbar controls
What could cause the issue shown on the gif. At first I though clean build folder helps. But when you close the main window and open it after some time it gets back to this state. The whole set of elements in the navbar starts shifting to the right and it continues infinitely 15.6.1 (24G90) Swift 6.1.2
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Apple Developer Program Enrollment – Approval Time
I enrolled in the Apple Developer Program about 7 days ago, but my account is still showing as “Pending,” and I haven’t received any updates yet. I’ve already contacted Apple Developer Support via email, but I haven’t heard back so far. I wanted to check if this waiting period is typical, or if I should take any additional steps to complete the enrollment process. Has anyone experienced a similar delay recently? Any guidance on the usual approval timeline would be appreciated.
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Left navigation bar items become invisible after rotating device and presenting detail view in split view
A user of my app, whose main view is a split view, reported an issue which causes the left navigation bar items to disappear without apparent reason if they rotate the device and later show the detail view, preventing them from using the back button to show the root view again. Am I doing something wrong or is it a bug? I can reproduce the issue with the following steps: Create a new document-based iOS app (as it uses scenes by default, as opposed to a regular app). Paste the code below. In the target build settings, delete "Launch Screen Interface File Base Name" and set "Launch Screen (Generation)" to YES. Without this step, for some reason, the issue doesn't happen. Launch the app in iPhone Simulator. Tap the top left button to show the root view, then the “detail” button to show the detail view. The left navigation bar button is still visible. Rotate the Simulator window right, then left again. Tap the top left button to show the root view, then the “detail” button to show the detail view. Now the left navigation bar button is invisible. Rotating the device right and left again solves the issue. I filed FB22363118. class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { window = UIWindow(windowScene: scene as! UIWindowScene) let split = SplitViewController() window!.rootViewController = split window!.makeKeyAndVisible() split.showDetail() } } class SplitViewController: UISplitViewController, UISplitViewControllerDelegate { var detailNavigationViewController: UINavigationController! init() { super.init(nibName: nil, bundle: nil) detailNavigationViewController = UINavigationController(rootViewController: DetailViewController()) viewControllers = [UINavigationController(rootViewController: RootViewController())] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } func showDetail() { showDetailViewController(detailNavigationViewController, sender: nil) } func showRoot() { (viewControllers.first as? UINavigationController)?.popViewController(animated: true) } } class RootViewController: UIViewController { override func loadView() { navigationItem.title = "root" let button = UIButton(primaryAction: UIAction(handler: { [self] _ in (splitViewController as! SplitViewController).showDetail() })) button.setTitle("detail", for: .normal) view = button } } class DetailViewController: UIViewController { override func loadView() { navigationItem.title = "detail" view = UIView() registerForTraitChanges([UITraitHorizontalSizeClass.self]) { (self: Self, previousTraitCollection) in if previousTraitCollection.horizontalSizeClass != self.traitCollection.horizontalSizeClass { self.updateBarButtons() } } updateBarButtons() } private func updateBarButtons() { navigationItem.leftBarButtonItem = UIBarButtonItem(primaryAction: UIAction(image: UIImage(systemName: "sidebar.leading")) { [self] _ in (self.splitViewController as! SplitViewController).showRoot() }) navigationItem.rightBarButtonItem = UIBarButtonItem(title: "right") } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apple App Reviewer Apple Sign In Help
Hi all, Submitted first ever app for review to app store and got rejected. My app isn't live and I have demo accounts too which they seemed to use. For context my app is free on launch, no in app transactions, and it is a marriage app. What I did not account for is them going through apple sign in and right now I have no way to catch that so that account doesn't mix with real users. I've thought about adding a tap feature and disclosing it, so they tap something x times and it is marked as reviewer account, but that violates guideline 2.3.1. Also thought about adding just visible text for reviewers, but then real users would see that too so its a no go. Asked Claude and it says to try Sandbox Receipt Detection, which should work for a free app, but I'm not sure and would rather ask then implement, submit and find out it doesn't work. Appreciate any help y'all can give me! Thanks!
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