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Cannot access my developer account because of 'Too many verification codes have been sent. Enter the last code you received or try again later.'
I have been trying to get into my account for several days now and I have tried everything. First of you cannot get support because you need to be logged in so had to make another account to be able to post this. And even then the support is not working. Send an email a while ago and tried the call option and I have gotten no response from both. I was supposed to launch my app last week and I have just not be able to log into my account. I keep getting the 'Too many verification codes have been sent. Enter the last code you received or try again later.' I didn't even do that, I just tried to log in and had that there. I have waited days and it's still there. I have tried changing the number for which I waited a day and now it's told me to wait another 6 days. This has caused so many problem and the lack of support is unbelievable. Can anyone please help me get into my account or advise on what I can do ASAP. Thanks, Usama
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Strange execution results running program in Xcode
Hi; Here is a simple program that reads a file and counts number of 1s bits in it. The file it reads, simple.txt, is a static text file, resides in the file system, and nothing is touching it during the program execution. The file's length is 436 bytes. When the program is run in the terminal it produces consistent results. Each run counts 1329 1s bits. It behaves differently when run in Xcode. A simple command-line tool project having a single file. Running the program multiple times, via Command-R, produces something strange. That is each execution randomly produces one of two results. One is expected 1329 1s bits, another one shows 1333 1s bits. That is it counts four bits more. Again, each run randomly produces one of those two results. And it happens only when I run the program in Xcode. I tried a different sample text file and experienced the same behavior, but the difference in 1s bits count was five bits. Any idea of how this behavior can be explained? func countOnes(in byte: UInt8) -> Int { var nOnes = 0 var mask: UInt8 = 0x1 while mask != 0 { if (byte & mask) > 1 { nOnes += 1 } mask <<= 1 } return nOnes } func countOnes(in buffer: UnsafeMutableRawBufferPointer, length: Int) -> Int { var nOnes = 0 for byte in buffer[0...length] { nOnes += countOnes(in: byte) } return nOnes } var fd = try FileDescriptor.open("sample.txt", .readOnly) var buffer = UnsafeMutableRawBufferPointer.allocate(byteCount: 4096, alignment: 4) var nBytes = try fd.read(into: buffer) var nOnes = 0 while nBytes > 0 { nOnes += countOnes(in: buffer, length: nBytes) nBytes = try fd.read(into: buffer) } buffer.deallocate() try fd.close() print(nOnes) My machine Darwin MacBookPro 24.6.0 Darwin Kernel Version 24.6.0: Wed Oct 15 21:08:19 PDT 2025; root:xnu-11417.140.69.703.14~1/RELEASE_ARM64_T8103 arm64 macOS Sequoia 15.7.2 Xcode 26.1.1 (17B100) Thanks, Igor
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App rejected, In-app lost, won't review again because in-app missing
Hi, at first I submitted an app where you asked for a way to review everything while you mentioned a demo mode would be fine. I added a demo mode and submitted the app together with in-app purchases. Now you are asking for an actual API token for an external service which I cannot provide. I responded with the info about the demo mode. The next review was rejected because the in-app purchases are kind of lost. I cannot map them. Next re-submit was rejected because the in-app purchases are missing. The in-app purchases are stuck in a waiting status. Please do whatever you need to do to either release the in-app and let me map them again or map them yourself. Regards, Vitali
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Context window 90% of adapter model full after single user prompt
I have been able to train an adapter on Google's Colaboratory. I am able to start a LanguageModelSession and load it with my adapter. The problem is that after one simple prompt, the context window is 90% full. If I start the session without the adapter, the same simple prompt consumes only 1% of the context window. Has anyone encountered this? I asked Claude AI and it seems to think that my training script needs adjusting. Grok on the other hand is (wrongly, I tried) convinced that I just need to tweak some parameters of LanguageModelSession or SystemLanguageModel. Thanks for any tips.
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How to help Instrument's Swift task task lifetime summary group the same tasks so that the count for tasks is not always 1.
This is a screenshot from the Swift Task track in Xcode. I made these tasks with public actor ResourceManager { func foo() { for observer in observers { Task(name: "ResourceManager notify observers") { await notification(observer) } } } } I am confused why each of the task is showing as a separate task in the task lifetime summary. Is there a way to queue the trace in Instruments into the fact that these are indeed the same task?
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(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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Adding subscriptions to group. Inactive state?
I currently have one subscription group with one approved subscription. It is live in production. I am now adding more subscriptions to the same group. Different tiers and different durations. Is there a way to get these new subscriptions approved by Apple, but not yet have them show as options within the group? Sort of an approved-but-inactive state? There's a timing issue. I don't want the new options to show before the website/app descriptive text supports them. And I don't want the website/app descriptive text to describe purchase options that aren't yet available.
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Altitude for MKAnnotation
In MapKit, the MKAnnotation takes a CLLocationCoordinate2D. However, in 3D/Flyover mode, the user marker has a height position on the map. We are currently plotting points which have altitude, speed, heading, etc, and I have a method for creating a CLLocation with this information. What I'm trying to figure out is if there's a way to pass that information along to the MapKit rendering engine / annotations / AnnotationViews to recognize and show when in 3D mode. Is there any support for that currently?
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Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
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App 自动更新,导致App功能错乱。
当用户开启App自动更新后,自动更新App后,App有些功能会错乱。 1.有的会触发旧App代码功能,如旧版本有个选择框,在新版本选择框从界面移除了,但自动更新看,有的用户会还会触旧版本选择框的功能 2.数据错乱,如App录入数字6,发送到服务端变成5.4 现在发现这些问题。都是要把App删除,重新下载就可以。 请问要如何避免这样的问题。 App是有Objective-C,会不会与开启 BITCODE有关?
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UIToolbar buttons losing spacing in Xcode 26.1.1 Legacy Mode (UIDesignRequiresCompatibility)
We're using XCode 26.1.1 We do not have resource to adopt Liquid Glass design. Hence, we are using the following workaround <key>UIDesignRequiresCompatibility</key> <true/> This is our Storyboard. Pre XCode 26 Before XCode 26.1.1, the bottom toolbar looks great. In XCode 26 However, in XCode 26.1.1, the bottom toolbar buttons seems to "Squish together". Do anyone have any idea, how I can make UIToolbar works by enabling UIDesignRequiresCompatibility? Thanks.
Topic: UI Frameworks SubTopic: UIKit Tags:
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ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
We are getting the above mentioned error while uploading to TestFlight. We have used a Swift Class to request for the Age Range via DeclaredAgeRange Framework. We have exposed Swift class and a helper function to be available in Objective-C layer. We have enabled the following build settings SWIFT_OBJC_INTERFACE_HEADER_NAME = "Common-Swift.h"; SWIFT_OBJC_BRIDGING_HEADER = "Common-Bridging-Header.h "; ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES Also we are compiling the application using latest available Xcode release 17C52 Is there anything else we need to do to resolve the error?
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Device Sync API Bug: Pagination Returns Incomplete Results
Steps to Reproduce Step 1: Fetch Initial Device List Called the device list endpoint to retrieve all devices and saved the cursor: GET https://mdmenrollment.apple.com/server/devices Step 2: Modify Devices Added and deleted several devices via https://business.apple.com/ Step 3: Sync Without Pagination Called the sync endpoint using the cursor from Step 1 (no limit): GET https://mdmenrollment.apple.com/devices/sync?cursor={step1_cursor} Result: Returned 3 device records as expected: { "devices": [ { "serial_number": "F70JJ4C16L", "op_type": "added", "op_date": "2025-12-11T07:05:05Z" }, { "serial_number": "F70JJ4C16L", "op_type": "deleted", "op_date": "2025-12-11T07:04:36Z" }, { "serial_number": "C8RWGXZXJWF5", "op_type": "deleted", "op_date": "2025-12-11T07:04:52Z" } ], "more_to_follow": false } Step 4: Sync With Pagination (First Page) Called the sync endpoint using the same cursor from Step 1 with limit=1: GET https://mdmenrollment.apple.com/devices/sync?cursor={step1_cursor}&limit=1 Result: Returned 1 record with more_to_follow: true — indicating more data exists: { "devices": [ { "serial_number": "F70JJ4C16L", "op_type": "added", "op_date": "2025-12-11T07:05:05Z" } ], "more_to_follow": true, "cursor": "MTowOjE3NjU0MzgyNDI5ODc6..." } Step 5: Sync With Pagination (Second Page) Called the sync endpoint using the cursor from Step 4 with limit=1: { "devices": [], "more_to_follow": false } Expected Behavior When paginating with limit=1, the API should return all 3 records across 3 sequential requests. Actual Behavior Without pagination: Returns 3 records ✓ With pagination (limit=1): Returns only 1 record, then empty array ✗ 2 records are missing when using pagination. Impact This inconsistency makes the sync API unreliable for incremental device synchronization workflows.
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ParticleEmitterComponent Position Offset Issue After iOS 26.1 Update – Seeking Solutions & Workarounds
Problem Summary After upgrading to iOS 26.1 and 26.2, I'm experiencing a particle positioning bug in RealityKit where ParticleEmitterComponent particles render at an incorrect offset relative to their parent entity. This behavior does not occur on iOS 18.6.2 or earlier versions, suggesting a regression introduced in the newer OS builds. Environment Details Operating System: iOS 26.1 & iOS 26.2 Framework: RealityKit Xcode Version: 16.2 (16C5032a) Expected vs. Actual Behavior Expected: Particles should render at the position of the entity to which the ParticleEmitterComponent is attached, matching the behavior on iOS 18.6.2 and earlier. Actual: Particles appear away from their parent entity, creating a visual misalignment that breaks the intended AR experience. Steps to Reproduce Create or open an AR application with RealityKit that uses particle components Attach a ParticleEmitterComponent to an entity via a custom system Run the application on iOS 26.1 or iOS 26.2 Observe that particles render at an offset position away from the entity Minimal Code Example Here's the setup from my test case: Custom Component & System: struct SparkleComponent4: Component {} class SparkleSystem4: System { static let query = EntityQuery(where: .has(SparkleComponent4.self)) required init(scene: Scene) {} func update(context: SceneUpdateContext) { for entity in context.scene.performQuery(Self.query) { // Only add once if entity.components.has(ParticleEmitterComponent.self) { continue } var newEmitter = ParticleEmitterComponent() newEmitter.mainEmitter.color = .constant(.single(.red)) entity.components.set(newEmitter) } } } AR Setup: let material = SimpleMaterial(color: .gray, roughness: 0.15, isMetallic: true) let model = Entity() model.components.set(ModelComponent(mesh: boxMesh, materials: [material])) model.components.set(SparkleComponent4()) model.position = [0, 0.05, 0] model.name = "MyCube" let anchor = AnchorEntity(.plane(.horizontal, classification: .any, minimumBounds: [0.2, 0.2])) anchor.addChild(model) arView.scene.addAnchor(anchor) Questions for the Community Has anyone else encountered this particle positioning issue after updating to iOS 26.1/26.2? Are there known workarounds or configuration changes to ParticleEmitterComponent that restore correct positioning? Is this a confirmed bug, or could there be a change in coordinate system handling or transform inheritance that I'm missing? Additional Information I've already submitted this issue via Feedback Assistant(FB21346746)
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App Clip Card Still Showing After Removal
Hi everyone, I’ve completely removed my App Clip: Deleted all Advanced App Clip Experiences Removed the App Clip target from my build Removed App Clip references from my apple-app-site-association file Deleted the meta tag from my website: However: When scanning the QR code, the App Clip card still appears with: "This App Clip is not currently available in your country or region." This link still works for my App Clip, which is not what I expected: https://appclip.apple.com/id?p=com.example.appclip Does anyone know why the App Clip card is still showing and how to fully remove it? Thanks!
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URGENT Update: Org Enrollment H6899PPP9F (AI Prosperity Limited) – 7+ Weeks Pending Activation (JV Sales Proof Attached)
Hi Apple Developer Community and Enrollment Team, Update on organization enrollment H6899PPP9F for AI Prosperity Limited (D-U-N-S [yours]): All initial issues (D-U-N-S, email blocks, docs) resolved weeks ago, with enrollment number issued—yet final activation remains pending over 7 weeks since full submission on 11/27/2025. No ETA or outreach despite prior calls/emails/forum posts. To highlight the stakes: Our app powers a joint venture under the "Freedom Mastery" brand (planners promising QR-app access), with ~+10K customer engagements via physical sales trying to download the app. Key proof (attachments), 500-1000 customers added every day from now on: Amazon Seller Central (Nov 1–Dec 11, 2025): 9,360 units, $323K+ sales, avg $30/order—listings here tease app integration (1K–4K reviews/SKU). Shopify (same period): 9,999+ orders, $63K+ sales, 195K sessions—direct traffic to app waitlist. Redacted JV agreement excerpt: Confirms AI Prosperity Limited's legal authority/control over "Freedom Mastery" branding and sales. Dev entity (AI Prosperity Limited) matches all docs/D-U-N-S, but the JV tie may need verification—happy to provide full details. These buyers (many iOS users) are inquiring daily; delays risk churn/refunds in our habit-tracking space. Request: Escalate to senior review for activation/ETA. Ready for any clarifications. Thanks—excited to launch on Apple! Frederik AI Prosperity Limited Enrollment ID: H6899PPP9F
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