Xcode 26.2 RC has been out for over 24 hours and it's still not possible to submit apps.
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I recently created a Sandbox account and successfully added an Apple Pay test MasterCard to the sandbox Wallet to run a test.
Yesterday, I created a different account and tried to add a MasterCard on another device, but I received a "Card device limit" error.
I then deleted the card from the original device (where it had been successfully added) and tried to re-add it, but this device also failed.
I was able to confirm that a JCB card can be added, but I need to test with MasterCard. What should I do to resolve this?
Topic:
App & System Services
SubTopic:
Apple Pay
i export apple SF as custom sf for test.
code is simple:
var body: some ControlWidgetConfiguration {
StaticControlConfiguration(
kind:"ControlWidgetConfiguration"
) {
ControlWidgetButton(action: DynamicWidgetIntent()) {
Text("test")
Image("custom_like")
}
}.displayName("test")
}
as we can see, it can't show image in the preview. but it can show image in the Control widget center.
am i do some thing wrong?
Hello. I have an 12 year old app that still has some objective-c code in it. I have a place where i have a flip animation between 2 view controllers that looks like this:
[UIView transitionFromView:origView
toView:newViewController.view
duration:0.5
options:UIViewAnimationOptionTransitionFlipFromRight
completion:nil];
It has looked like this since 2012 at least.
In our production release, it works prior to 26.1, but in 26.1 and 26.2, the flip is off-center and looks weird. it's like both edges flip the same way. It's a little bit hard to explain.
If seen at least 2 other app store apps that i have installed behave this way too, from 26.1 and onwards.
Anyone else seen this? Is there anything that can be done about it?
Thankful for thoughts.
Hi,
We've noticed that this issue occurs more frequently after upgrading to iOS 18.4.1 and can result in one-way audio.
Our app uses CallKit with WebRTC to establish VoIP connections.
However, on iOS 18.4.1, CallKit no longer triggers:
func provider(_ provider: CXProvider, didActivate audioSession: AVAudioSession)
We're currently comparing the occurrence rate across different iOS versions to better understand the impact.
Could you please help analyze the root cause of this issue?
I'm working on a NavigationStack based app. Somewhere I'm using:
@Environment(\.dismiss) private var dismiss
and when trying to navigate to that view it gets stuck.
I used Self._printChanges() and discovered the environment variable dismiss is changing repeatedly. Obviously I am not changing that variable explicitly. I wasn't able to reproduce this in a small project so far, but does anybody have any idea what kind of thing I could be doing that might be causing this issue?
iOS 17.0.3
Announcing the Swift Student Challenge 2026
Every year, Apple’s Swift Student Challenge celebrates the creativity and ingenuity of student developers from around the world, inviting them to use Swift and Xcode to solve real-world problems in their own communities and beyond.
Learn more → https://developer.apple.com/swift-student-challenge/
Submissions for the 2026 challenge will open February 6 for three weeks, and students can prepare with new Develop in Swift tutorials and Meet with Apple code-along sessions.
The Apple Developer team is here is to help you along the way - from idea to app, post your questions at any stage of your development here in this forum board or be sure to add the Swift Student Challenge tag to your technology-specific forum question.
Your designs. Your apps. Your moment.
"Use location, address and addressRepresentations instead"
Is it possible to know what kind of "Address" a MapItem is representing (State, County, Neighborhood etc) after a MKGeocodingRequest?
Is it possible to find out the CLRegion or similar of an map item. (Now when we cannot read it from the Placemark)
When I create a SwiftUI toolbar item with placement of .keyboard on iOS 26, the item appears directly on top of and in contact with the keyboard. This does not look good visually nor does it match the behavior seen in Apple's apps, such as Reminders. Adding padding to the contents of the toolbar item only expands the size of the item but does not separate the capsule background of the item from the keyboard. How can I add vertical padding or spacing to separate the toolbar item capsule from the keyboard?
Topic:
UI Frameworks
SubTopic:
SwiftUI
If the extension uses manifest v3 and a background script in the form of a service worker, then in Safari it is not possible to open the background script debugging window. If I expand the Developer menu in Safari, there is nothing under Web Extension Background Data (or disappear after click), which is an error. In other browsers (Edge, Chrome, Opera, Firefox) this works correctly.
If I switch the background script back to non-persistent script mode, everything works fine and from the Developer menu and the Web Extension Background Data submenu I am able to open the background script debugging window for the extension. Am I doing something wrong?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac.
So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max.
Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot "x86_64" stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines.
Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run.
I noticed that there was a bunch of x86_64 in the logs, which made me think that Xcode Cloud is still using Intel. Is this true? I've just gotten really used to faster build times, and I can't move onto a system like this, where the times are so drastically different. Like, I wouldn't mind build time that would add only a few more minutes to what I have now. But going from 15 -> 45 minutes is a real problem.
I received the email from Apple entitled
"Final reminder: Answer the updated age ratings questions."
However if I login to App Connect, or click on the link in the email to go directly to App Connect, there are no questions.
There are 6 tabs/sections in App Connect, flicking through them, there are no questions about age ratings.
Even if I could find these questions, if there are no apps actually released to the App Store (and no plans to release any) is answering these questions necessary?
The Apple email sounds quite threatening in its tone, hinting at consequences if you don't comply, but I can't comply because no questions in App Connect are being presented.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Mac App Store
TestFlight
Filed in Feedback as FB20772137
Zoom transition originating from inside tabViewBottomAccessory, when the binding passed to fullScreenCover's item is a Binding other than a "$-synthesized" binding, the animation fails with the following error (and crucially fails to perform the desired animation):
Starting a zoom transition from a nil view will trigger a fallback transition. To get the best possible teansition, be sure to provide a view that's visible and in a window.
What I want to do is pass a binding to a property inside an ObservableObject (or @Observable, but it doesn't matter) to hold the item representing the presentation. But this stopped working as of 26.1b4. It worked in 26.1b3 and in 26.0 (and 26.0.1)
Here's the gist of code that will reproduce the issue (I've omitted irrelevant details in the interest of brevity):
struct ContentView: View {
@Binding var presentation: PresentationDestination?
@Namespace private var animation
var body: some View {
// Omitted TabView stuff…
.tabViewBottomAccessory {
miniPlayer
.matchedTransitionSource(
id: "player",
in: animation
)
}
.fullScreenCover(
item: $presentation,
content: { _ in
fullScreenPlayer
.navigationTransition(
.zoom(
sourceID: "player",
in: animation
)
)
})
}
As you can see, ContentView takes a Binding to the presentation, but it matters how this binding is constructed.
This works:
@State private var presentation: PresentationDestination
…
ContentView(presentation: $presentation)
This fails (as does ObservableObject with @Published):
@Observable
class Router2 {
var presentation: PresentationDestination?
}
…
@State private var router2 = Router2()
…
ContentView(presentation: $router2.presentation)
Also, this fails:
@State private var presentation: PresentationDestination
…
ContentView(
presentation: .init(get: {
presentation
}, set: { newValue in
presentation = newValue
})
)
These differences are unexpected, of course. I consider this a regression in 26.1b4
I should add that if I move the source of the transition to somewhere outside tabViewBottomAccessory things seem to work fine.
I'm encountering a strange behavior with one of my home's on Home app while I'm off network. When I launch the app it indicates that the hub is not responding and all of my devices are unavailable.
However, on the menu bar at the bottom if I switch to "Automation" and back to "Home" the pop-up goes away and my devices are accessible again (sometimes this take a few attempts). Siri is also able to consistently control my devices without an issue.
The same behavior occurs with Home app on other devices (e.g. Mac) and with other members that have access to the household. 3rd party HomeKit app like "Controller" does not have an issue.
This issue began with iOS 26 and I haven't had much luck resolving the issue. I already tried rebooting everything, including removing and re-adding an Apple TV (home hub). I have other homes shared with me in Home App with similar network/environment that are still working. The home I'm having issues has the most number of devices though (over 100+).
When creating an icon using icon composer, I cant upload a build to testflight/App Store connect.
Running on device from Xcode works fine, but as soon as I archive and upload to App Store Connect, I get an error saying the icon contains an alpha channel
Is anyone else getting new warning about menu items with submenus when running on Tahoe? I'm getting big performance problems using my menu as well as seeing these messages and I'm wondering if there's a connection.
My app is faceless with a NSStatusItem with an NSMenu. Specifically it's my own subclass of NSMenu where I have a lot of code to manage the menu's dynamic behavior. This code is directly in the menu subclass instead of in a controller because the app I forked had it this way, a little wacky but I don't see it being a problem. A nib defines the contents of the menu, and it's instantiated manually with code like:
var nibObjects: NSArray? = []
guard let nib = NSNib(nibNamed: "AppMenu", bundle: nil) else { ... }
guard nib.instantiate(withOwner: owner, topLevelObjects: &nibObjects) else { ... }
guard let menu = nibObjects?.compactMap({ $0 as? Self }).first else { ... }
Within that nib.instantiate call I see a warning logged that seems new to Tahoe, before the menu's awakeFromNib is called, that says (edited):
Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340> believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440> as a supermenu, but the supermenu does not seem to have any item with that submenu
My_StatusItem_App.AppMenu: 0x7f9570c1a440 is my menu belonging to the NSStatusItem, NSMenu: 0x6000034e5340 is the submenu of one of its menu items.
At a breakpoint in the NSMenu subclass's awakeFromNib I print self and see clear evidence of the warning's incorrectness. Below is a snippet of the console including the full warning, only edited for clarity and brevity. It shows on line 32 menu item with placeholder title "prototype batch item" that indeed has that submenu.
Internal inconsistency in menus - menu <NSMenu: 0x6000034e5340>
Title:
Supermenu: 0x7f9570c1a440 (My StatusItem App), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
"<NSMenuItem: 0x6000010e4fa0 Do The Thing Again, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e5040 Customize\U2026, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e50e0, ke mask='<none>'>"
) believes it has <My_StatusItem_App.AppMenu: 0x7f9570c1a440>
Title: My StatusItem App
Supermenu: 0x0 (None), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
) as a supermenu, but the supermenu does not seem to have any item with that submenu
(lldb) po self
<My_StatusItem_App.AppMenu: 0x7f9570c1a440>
Title: My StatusItem App
Supermenu: 0x0 (None), autoenable: YES
Previous menu: 0x0 (None)
Next menu: 0x0 (None)
Items: (
"<NSMenuItem: 0x6000010fd7c0 About My StatusItem App\U2026, ke mask='<none>', action: showAbout:, action image: info.circle>",
"<NSMenuItem: 0x6000010fd860 Show Onboarding Window\U2026, ke mask='Shift', action: showIntro:>",
"<NSMenuItem: 0x6000010fd900 Update Available\U2026, ke mask='<none>', action: installUpdate:, standard image: icloud.and.arrow.down, hidden>",
"<NSMenuItem: 0x6000010e46e0, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e4780 Start The Thing, ke mask='<none>', action: startTheThing:>",
"<NSMenuItem: 0x6000010e4dc0 \U2318-\U232b key detector item, ke mask='<none>', view: <My_StatusItem_App.KeyDetectorView: 0x7f9570c1a010>>",
"<NSMenuItem: 0x6000010e4e60, ke mask='<none>'>",
"<NSMenuItem: 0x6000010e4f00 saved batches heading item, ke mask='<none>', view: <NSView: 0x7f9570b4be10>, hidden>",
"<My_StatusItem_App.BatchMenuItem: 0x6000016e02c0 prototype batch item, ke mask='<none>', action: replaySavedBatch:, submenu: 0x6000034e5340 ()>",
"<NSMenuItem: 0x6000010f7d40, ke mask='<none>'>",
"<My_StatusItem_App.ClipMenuItem: 0x7f956ef14fd0 prototype copy clip item, ke mask='<none>', action: copyClip:>",
"<NSMenuItem: 0x6000010fa620 Settings\U2026, ke='Command-,', action: showSettings:>",
"<NSMenuItem: 0x6000010fa6c0, ke mask='<none>'>",
"<NSMenuItem: 0x6000010fa760 Quit My StatusItem App, ke='Command-Q', action: quit:>"
)
Is this seemingly incorrect inconsistency message harmless? Am I only grasping at straws to think it has some connection to the performance issues with this menu?
Hi everyone,
I’m experiencing a persistent issue when trying to download the iOS Simulator Runtime 26.1 on Xcode (version 26.1). The download always fails with the following error
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
I’m located in Brazil, so I initially thought it might be region-related, but I’ve already tried several attempts to fix it, including:
Using VPNs for the US and Europe
Installing the Xcode 26.2 beta
Downgrading Xcode to earlier versions
Reinstalling the same version of Xcode
Restarting Xcode and my Mac
Switching networks
Clearing simulator support/device files
Unfortunately, nothing has resolved the issue.
Is anyone else facing this problem?
Does anyone know a workaround or a manual way to download/install the iOS 26.1 simulator runtime?
Thanks in advance!
I'm being faced with an issue when using SwiftUI's WebView on iOS 26. In many websites, the top/bottom content is unaccessible due to being under the app's toolbars. It feels like the WebView doesn't really understand the safe areas where it's being shown, because the content should start right below the navigation bar, and only when the user scrolls down, the content should move under the bar (but it's always reachable if the users scroll back up).
Here's a demo of the issue:
Here's a 'fix' by ensuring that the content of the WebView never leaves its bounds. But as you can see, it feels out of place on iOS 26 (would be fine on previous OS versions if you had a fully opaque toolbar):
Code:
struct ContentView: View {
var body: some View {
NavigationStack {
WebView(url: URL(string: "https://apple.com")).toolbar {
ToolbarItem(placement: .primaryAction) {
Button("Top content covered, unaccessible.") {}
}
}
}
}
}
Does anyone know if there's a way to fix it using some sort of view modifier combination or it's just broken as-is?
I regularly see questions, both here on the Apple Developer Forums and in my Day Job™ at DTS, that are caused by a fundamental misunderstanding of how background execution works on iOS. These come in many different variants, for example:
How do I keep my app running continuously in the background?
If I schedule a timer, how do I get it to fire when the screen is locked?
How do I run code in the background every 15 minutes?
How do I set up a network server that runs in the background?
How can my app provide an IPC service to another one of my apps while it’s in the background?
How can I resume my app in the background if it’s been ‘force quit’ by the user?
The short answer to all of these is You can’t. iOS puts strict limits on background execution. Its default behaviour is to suspend your app shortly after the user has moved it to the background; this suspension prevents the process from running any code.
There’s no general-purpose mechanism for:
Running code continuously in the background
Running code at some specific time in the background
Running code periodically at a guaranteed interval
Resuming in the background in response to a network or IPC request [1]
However, iOS does provide a wide range of special-purpose mechanisms for accomplishing specific user goals. For example:
If you’re building a music player, use the audio background mode to continue playing after the user has moved your app to the background.
If you’re building a timer app, check out the AlarmKit framework. On older systems, use a local notification to notify the user when your timer has expired.
If you’re building a video player app, use AVFoundation’s download support.
Keep in mind that the above is just a short list of examples. There are many other special-purpose background execution mechanisms, so you should search the documentation for something appropriate to your needs.
IMPORTANT Each of these mechanisms fulfils a specific purpose. Do not attempt to use them for some other purpose. Before using a background API, read clause 2.5.4 of the App Review Guidelines.
Additionally, iOS provides some general-purpose mechanisms for background execution:
To resume your app in the background in response to an event on your server, use a background notification (aka a ‘silent’ push). For more information, see Pushing background updates to your App.
To request a small amount of background execution time to refresh your UI, use the BGAppRefreshTaskRequest class.
To request extended background execution time, typically delivered overnight when the user is asleep, use the BGProcessingTaskRequest class.
To continue user-visible work after the user has left your app, use the BGContinuedProcessingTask class.
To prevent your app from being suspended for a short period of time so that you can complete some user task, use a UIApplication background task. For more information on this, see UIApplication Background Task Notes.
To download or upload a large HTTP resource, use an URLSession background session.
All of these mechanisms prevent you from abusing them to run arbitrary code in the background. As an example, consider the URLSession resume rate limiter.
For more information about these limitations, and background execution in general, I strongly recommend that you watch WWDC 2020 Session 10063 Background execution demystified [2]. It’s an excellent resource.
Specifically, this talk addresses a common misconception about the app refresh mechanism (BGAppRefreshTaskRequest and the older background fetch API). Folks assume that app refresh will provide regular background execution time. That’s not the case. The system applies a range of heuristics to decide which apps get app refresh time and when. This is a complex issue, one that I’m not going to try to summarise here, but the take-home message is that, if you expect that the app refresh mechanism will grant you background execution time, say, every 15 minutes, you’ll be disappointed. In fact, there are common scenarios where it won’t grant you any background execution time at all! Watch the talk for the details.
[1] iOS 26 introduced support for general-purpose IPC, in the form of enhanced security helper extensions. However, these can only be invoked by the container app, and that means there’s no background execution benefit.
[2] Sadly the video is currently not available from Apple. I’ve left the link in place just in case it comes back.
When the user ‘force quits’ an app by swiping up in the multitasking UI, iOS interprets that to mean that the user doesn’t want the app running at all. So:
If the app is running, iOS terminates it.
iOS also sets a flag that prevents the app from being launched in the background. That flag gets cleared when the user next launches the app manually.
This gesture is a clear statement of user intent; there’s no documented way for your app to override the user’s choice.
Note In some circumstances iOS will not honour this flag. The exact cases where this happens are not documented and have changed over time.
Finally, if you have questions about background execution that aren’t covered by the resources listed here, please open a new thread on the forums with the details. Put it in a reasonable subtopic and tag it appropriately for the technology you’re using; if nothing specific springs to mind, use Background Tasks. Also, make sure to include details about the specific problem you’re trying to solve because, when it comes to background execution, the devil really is in the details.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
Change history:
2026-01-09 Added a reference to AlarmKit. Added a reference to BGContinuedProcessingTask. Add a footnote about IPC and another one about WWDC 2020 Session 10063. Made other minor editorial changes.
2024-03-21 Added a discussion of ‘force quit’.
2023-05-11 Added a paragraph that explains a common misconception about the app refresh mechanism. Made other minor editorial changes.
2021-08-12 Added more entries to the common questions list, this time related to networking and IPC. Made minor editorial changes.
2021-07-26 Extended the statement about what’s not possible to include “running code periodically at a guaranteed interval”.
2021-07-22 First posted.
Hello,
Our app has been in “Waiting for Review” status since December 28.
We understand there may be delays due to the holiday period, but we wanted to ask if this timeline is expected or if there’s anything we should check on our side.
Thank you in advance for any guidance.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review