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Unable to access Certificates Identifiers & Profiles as an Admin in Apple Organization Developer Program Account
Hi all, I’m an Admin user in an Apple Developer Program (Organization) team, but I’m unable to access Certificates, Identifiers & Profiles (CIP) on developer.apple.com. I’d like to understand what permission is missing and where it should be enabled. Context Program type: Apple Developer Program (Organization) My role in App Store Connect: Admin I can access App Store Connect normally, but CIP resources on developer.apple.com are blocked. The Account Holder can access CIP normally. What I see (Problem) In the Apple Developer portal → Certificates, Identifiers & Profiles, I get: “Access Unavailable — You currently don't have access to this membership resource. Contact your team's Account Holder or an Admin.” In Xcode → Settings → Accounts → Team, the “Certificates, Identifiers, & Profiles” section shows a red error indicator and doesn’t load. Only my account is affected; the Account Holder is not. What we’ve tried / confirmed Membership is active (renewal date is valid) Signed out/in of Xcode and re-added my Apple ID Confirmed selecting the correct Organization team in Xcode / Developer portal Account Holder confirmed they can access CIP Questions For an Organization team, what exact permission(s) are required for a member to access Certificates, Identifiers & Profiles? Where is this access controlled — App Store Connect → Users and Access vs developer.apple.com → People? If Admin in App Store Connect is not sufficient, what additional role/setting is needed to grant CIP access?
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Provisional Permission is not working as expected in iOS 16
We recently developed the provisional permission for our app, but we have noticed that is not working as expected in iOS 16 (We have tested only there). Currently we request the permissions like this: UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound, .provisional]) { [weak self] _, _ in // here we register for pushes in case authorizationStatus is provisional or authorised } What happens is we do get the 1st notification with the keep CTA - once tapped we see that there pops an action: "Deliver Immediately", but even though the user selects that, we still see under setting the pushes are marked as "Deliver Quietly". In addition to this the sound and bage still stay as toggled off - and the lock screen and banner as well stay off. Basically, nothing changes after the user selects "Deliver Immediately"
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dropDestination does not work inside List
I've discovered an issue with using iOS 16's Transferable drag-and-drop APIs for SwiftUI. The dropDestination modifier does not work when applied to a subview of a List. This code below will not work, unless you replace the List with a VStack or any other container (which, of course, removes all list-specific rendering). The draggable modifier will still work and the item will drag, but the dropDestination view won't react to it and neither closure will be called. struct MyView: View { var body: some View { List { Section { Text("drag this title") .font(.largeTitle) .draggable("a title") } Section { Color.pink .frame(width: 400, height: 400) .dropDestination(for: String.self) { receivedTitles, location in true } isTargeted: { print($0) } } } } } Has anyone encountered this bug and perhaps found a workaround?
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ManipulationComponent Not Translating using indirect input
When using the new RealityKit Manipulation Component on Entities, indirect input will never translate the entity - no matter what settings are applied. Direct manipulation works as expected for both translation and rotation. Is this intended behaviour? This is different from how indirect manipulation works on Model3D. How else can we get translation from this component? visionOS 26 Beta 2 Build from macOS 26 Beta 2 and Xcode 26 Beta 2 Attached is replicable sample code, I have tried this in other projects with the same results. var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: "MovieFilmReel", in: reelRCPBundle) { ManipulationComponent.configureEntity(immersiveContentEntity, allowedInputTypes: .all, collisionShapes: [ShapeResource.generateBox(width: 0.2, height: 0.2, depth: 0.2)]) immersiveContentEntity.position.y = 1 immersiveContentEntity.position.z = -0.5 var mc = ManipulationComponent() mc.releaseBehavior = .stay immersiveContentEntity.components.set(mc) content.add(immersiveContentEntity) } } }
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_MPRemoteCommandEventDispatch crashes on iOS 26.x devices.
I'm seeing crashes in _MPRemoteCommandEventDispatch on iOS 26.x devices in 3 apps. According to Bugsnag logs they are: NSInternalInconsistencyException: event dispatch <_MPRemoteCommandEventDispatch: <MPRemoteCommandEvent: 0x11c049500 commandID=THV0 command=<MPRemoteCommand: 0x109ad1ea0 type=Play (0) enabled=YES handlers=[0x109b6a310]> sourceID=(null) ([HostedRoutingSessionDataSource] handleControlSendingCommand<2W5E>)> state:201> deallocated without calling continuation I attached a log from Xcode organizer matching Bugsnag crash. mpr_remote_command_event.crash When I set the brakpoint on the -[_MPRemoteCommandEventDispatch dealloc] I can see it it's hit every time I tap play or pause on locked screen play button. Thread 0 Crashed: 0 libsystem_kernel.dylib 0x00000002370420cc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001e975c810 pthread_kill + 268 (pthread.c:1721) 2 libsystem_c.dylib 0x0000000198f8ff64 abort + 124 (abort.c:122) 3 libc++abi.dylib 0x000000018a7cf808 __abort_message + 132 (abort_message.cpp:66) 4 libc++abi.dylib 0x000000018a7be484 demangling_terminate_handler() + 304 (cxa_default_handlers.cpp:76) 5 libobjc.A.dylib 0x000000018a6cff78 _objc_terminate() + 156 (objc-exception.mm:496) 6 xxxxxxxxxxxxxx 0x00000001003a7db8 CPPExceptionTerminate() + 416 (BSG_KSCrashSentry_CPPException.mm:156) 7 libc++abi.dylib 0x000000018a7cebdc std::__terminate(void (*)()) + 16 (cxa_handlers.cpp:59) 8 libc++abi.dylib 0x000000018a7ceb80 std::terminate() + 108 (cxa_handlers.cpp:88) 9 CoreFoundation 0x000000018d7341c4 __CFRunLoopPerCalloutARPEnd + 256 (CFRunLoop.c:769) 10 CoreFoundation 0x000000018d70bb5c __CFRunLoopRun + 1976 (CFRunLoop.c:3179) 11 CoreFoundation 0x000000018d70aa6c _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 12 GraphicsServices 0x000000022e31c498 GSEventRunModal + 120 (GSEvent.c:2049) 13 UIKitCore 0x00000001930ceba4 -[UIApplication _run] + 792 (UIApplication.m:3902) 14 UIKitCore 0x0000000193077a78 UIApplicationMain + 336 (UIApplication.m:5577) 15 xxxxxxxxxxxxxx 0x00000001000c0134 main + 308 (main.swift:15) 16 dyld 0x000000018a722e28 start + 7116 (dyldMain.cpp:1477) Is the crash happening when the app is being terminated? Thank you!
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Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
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All notarization submissions stuck "In Progress" for 24-72+ hours (including tiny 6KB test binary)
Hello, I'm experiencing a persistent issue where all my notarization submissions remain stuck in "In Progress" indefinitely. This has been happening for the past several days, affecting multiple submissions. Environment: macOS 26.2 (Build 25C56) Using xcrun notarytool submit for submissions Team ID: M3FN25UQK2 Timeline of the issue: Starting from January 2nd, 2026, my submissions began getting stuck in "In Progress" As of January 6th, I have 6+ submissions that have been "In Progress" for 24-72+ hours Prior to this, notarization was working normally (I have multiple "Accepted" submissions from January 1st) What I've tried: Verified my Developer ID Application certificate is valid and properly installed Checked Apple Developer System Status page (shows "Operational") Verified code signatures using codesign -vvv --deep --strict Contacted Apple Developer Support (no response yet) Checked my Apple Developer account for any pending agreements or warnings (none found) Is there any known issue affecting notarization processing, or could my Team ID be rate-limited/flagged? Any guidance on how to resolve this would be greatly appreciated. Thank you!
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Age declaration not working when using Sandbox account with TestFlight builds
Hello I'm using this sdk DeclaredAgeRange to get the user age range When I'm doing in debug mode using sandbox account it is working as expected and I can get the user age range But when I tried in TestFlight build using sandbox account it is not working and it is always return the age range 18+ and also isEligibleForAgeFeatures API is always returning false Any advise on this?
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UIKit flip animation bugged in 26.1
Hello. I have an 12 year old app that still has some objective-c code in it. I have a place where i have a flip animation between 2 view controllers that looks like this: [UIView transitionFromView:origView toView:newViewController.view duration:0.5 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; It has looked like this since 2012 at least. In our production release, it works prior to 26.1, but in 26.1 and 26.2, the flip is off-center and looks weird. it's like both edges flip the same way. It's a little bit hard to explain. If seen at least 2 other app store apps that i have installed behave this way too, from 26.1 and onwards. Anyone else seen this? Is there anything that can be done about it? Thankful for thoughts.
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iOS26 beta: AppClips are not working properly
Hi, As a company, we have several apps in the AppStore that contain AppClips. With the latest iOS18 it works without any problems. With all iOS26 betas so far, however, there is always the problem “ASDErrorDomain- Error 507” and the AppClip cannot be opened. You can easily test this by scanning the following QR code with the system camera: You only ever get this error instead of the option to open the AppClip. As the iOS26 beta phase is already at an advanced stage, we are naturally concerned as to whether the problem will be solved.
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Fix text in accessory view
Do you guys know how to fix the render of the text in the accessory view ? If I force the color of text to be .black it work but it will break dark mode, but forcing it .black : .white on color scheme changes makes white to still adapt to what is behind it I have noticed that Apple Music doesn’t have that artifact and it seems to break when images are behind the accessory view // MARK: - Next Routine Accessory @available(iOS 26.0, *) struct NetxRoutinesAccessory: View { @ObservedObject private var viewModel = RoutineProgressViewModel.shared @EnvironmentObject var colorSchemeManager: ColorSchemeManager @EnvironmentObject var routineStore: RoutineStore @EnvironmentObject var freemiumKit: FreemiumKit @ObservedObject var petsStore = PetsStore.shared @Environment(\.colorScheme) private var colorScheme // Tab accessory placement environment @Environment(\.tabViewBottomAccessoryPlacement) private var accessoryPlacement // Navigation callback var onTap: (() -> Void)? @State private var isButtonPressed = false /// Explicit black for light mode, white for dark mode private var textColor: Color { colorScheme == .dark ? .trueWhite : .trueBlack } /// Returns true when the accessory is in inline/minimized mode private var isInline: Bool { accessoryPlacement == .inline } var body: some View { accessoryContent() .onTapGesture { onTap?() } } private func accessoryContent() -> some View { HStack(spacing: 12) { // Content with smooth transitions VStack(alignment: .leading, spacing: 2) { if viewModel.totalTasks == 0 { Text(NSLocalizedString("Set up routines", comment: "Routines empty state")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) } else if let next = viewModel.nextRoutineTask() { HStack(spacing: 4) { Text(NSLocalizedString("Next", comment: "Next routine prefix")) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(next.routine.name) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .lineLimit(1) } .id("routine-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) HStack(spacing: 4) { Text(viewModel.petNames(for: next.routine.petIDs)) .font(.caption) .foregroundColor(textColor) Text("•") .font(.caption) .foregroundColor(textColor) Text(Routine.displayTimeFormatter.string(from: next.time)) .font(.caption.weight(.medium)) .foregroundColor(colorSchemeManager.accentColor ?? .blue) } .id("time-\(next.routine.id)-\(next.time)") .transition(.opacity.combined(with: .move(edge: .leading))) } else { // All tasks completed Text(NSLocalizedString("All done for today!", comment: "All routines completed")) .font(.subheadline.weight(.medium)) .foregroundColor(textColor) .transition(.opacity.combined(with: .scale)) Text("\(viewModel.completedTasks)/\(viewModel.totalTasks) " + NSLocalizedString("tasks", comment: "Tasks count suffix")) .font(.caption) .foregroundColor(textColor) } } .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.completedTasks) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.3), value: viewModel.progress) } .padding() .contentShape(.rect) .animation(colorSchemeManager.reduceMotion ? nil : .snappy(duration: 0.35), value: viewModel.completedTasks) } }
Topic: UI Frameworks SubTopic: SwiftUI
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XCTFail immediately aborts the test in Xcode 26 — no retry on failure
Hi, I’m seeing an unexpected change in how XCTFail behaves in UI tests after updating Xcode. I use the following helper method: `func waitForExistance(file: StaticString, line: UInt) -> Self { if !(element.exists || element.waitForExistence(timeout: Configuration.current.predicateTimeout)) { XCTFail("couldn't find element: \(element) after \(Configuration.current.predicateTimeout) seconds", file: file, line: line) return self } else { return self } }` In Xcode 16.4, this worked as expected: – when an element wasn’t found, XCTFail was triggered, but the test continued running, allowing my retry logic to execute. After updating to Xcode 26.1 / 26.2 - the test now immediately aborts after XCTFail, without executing the next retry. The logs show: `t = 113.22s Tear Down t = 113.22s Terminate com.viessmann.care:81789 *** Assertion failure in -[UITests.Tests _caughtUnhandledDeveloperExceptionPermittingControlFlowInterruptions:caughtInterruptionException:whileExecutingBlock:], XCTestCase+IssueHandling.m:273 Test Case '-[UITests.Tests test_case]' failed (114.323 seconds). Flushing outgoing messages to the IDE with timeout 600.00s Received confirmation that IDE processed remaining outgoing messages` It looks like XCTFail in Xcode 26 is now treated as an unhandled developer exception, which stops the test execution immediately, even when it’s called inside a helper method. This was not the case in earlier versions. My questions: Is this a regression in XCTest? Or an intentional change in how XCTFail behaves in newer Xcode versions? Should failures now be reported differently (e.g., using record(.init(type: .assertionFailure, …))) if I want to continue the test instead of aborting it? I would like to restore the previous behavior where the failure is logged without terminating the entire test, so my retry mechanism can still run. Has anyone else run into this after upgrading? Thanks in advance! If you’d like, I can also add recommended workarounds that actually work with Xcode 16.4 (e.g., replacing XCTFail with a non-terminating issue record).
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App review taking over 2 weeks — no updates even after resubmission
Hello, We’re facing a long delay with our app review and would appreciate any advice. We submitted our app for review and have been waiting for over 2 weeks with no updates at all — no approval, no rejection, and no request for more information. Since we weren’t sure what was happening, we looked into it and found that sometimes apps can get stuck in the review queue. Based on that, we decided to cancel the submission and submit it again. It has now been 2 more days since resubmitting, and there is still no response or progress. At this point, we’re not sure if this delay is normal or if there might be an issue on our side. App details: App Name: Autoskop Has anyone experienced something similar recently?Is there anything we can do to speed up the process or get clarity from Apple? Thank you.
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How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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Stuck in "Waiting for review"
I have an app that is stuck in "Waiting for review" since January 2nd. This will be one month tomorrow as I'm writing this. It's a totally new app, which I guess could take longer than an update to an existing app, but a month seems a bit much. What can I do about this? It seems weird that there isn't some kind of alarm inside the app review team that will catch some app being stuck for this long...
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