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iOS 26 UIBarButtonItems in navigation bar flashing wrong background during push/pop
An iOS app has a UINavigationController with a UINavigationBar that is non-translucent (e.g. black). When performing a push (or pop) to navigate to or from another UIViewController the UIBarButtonItems on the navigation bar are flashing a white background. With a dark navigation bar this is very noticeable and not desirable. This only occurs when run on iOS 26 and is related to Liquid Glass I've created FB19660024 with a minimal Xcode workspace to reproduce, along with a video showing the behavior. This is a cosmetic bug, not affecting functionality, but is a very undesirable effect on apps with dark and non-translucent navigation bars. Has anyone else seen this and found a workaround?
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iOS 26, bottom UIToolbar not extending behind safe area to screen edge
An app with a UIToolbar pinned to the bottom of a view controllers view extends to the screen edge (behind the safe area) when run on iOS 18.X but not iOS 26. This UIToolbar is set as constrained to the safeAreaLayoutGuide with the following constraints. self.view.addConstraints([ bottomToolbar.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), bottomToolbar.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), bottomToolbar.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor), bottomToolbar.heightAnchor.constraint(greaterThanOrEqualToConstant: 44.0) ]) This is especially noticeable when the UIToolbar background color differs from the view background color. This occurs on iOS 26 beta 6, app built with Xcode 26 beta 5. I've posted a Feedback FB19664903 including a minimal Xcode workspace that reproduces this issue. Anyone suggestions would be appreciated ... this definitely seems like a regression.
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SwiftUI Button with Image view label has smaller hit target
[Also submitted as FB20213961] SwiftUI Button with a label: closure containing only an Image view has a smaller tap target than buttons created with a Label or the convenience initializer. The hit area shrinks to the image bounds instead of preserving the standard minimum tappable size. SCREEN RECORDING On a physical device, the difference is obvious—it’s easy to miss the button. Sometimes it even shows the button-tapped bounce animation but doesn’t trigger the action. SYSTEM INFO Xcode Version 26.0 (17A321) macOS 15.6.1 (24G90) iOS 26.0 (23A340) SAMPLE CODE The following snippet shows the difference in hit targets between the convenience initializer, a Label, and an Image (the latter two in a label: closure). // ✅ Hit target is entire button Button("Button 1", systemImage: "1.square.fill") { print("Button 1 tapped") } // ✅ Hit target is entire button Button { print("Button 2 tapped") } label: { Label("Button 2", systemImage: "2.square.fill") } // ❌ Hit target is smaller than button Button { print("Button 3 tapped") } label: { Image(systemName: "3.square.fill") }
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No large titles margin on iOS 26
I need more time to adapt to the new iOS 26 UI, so I set the "UIDesignRequiresCompatibility" attribute to "Yes." This works, but now all large titles are not aligned with the content. Below you can see an example, but I have the issue with all large titles. All good on iOS 18. Does anyone have an idea why and how can i fix it?
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App Store Connect is unavailable
I tried to use the Connect app this morning and it said a developer account was needed. On the contrary, I am the account holder, which is what the CTA to fix the issue in the app stated to ask for access from. Then I tried to sign in directly on the website and it also didn't respond there. FB19906255 - App Store Connect: Connect app not responding and neither is App Store Connect portal Aug 26, 8:15 AM Central Posting in case others run into this, I have not seen the developer status page report anything yet: https://developer.apple.com/system-status/
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Summary of iOS/iPadOS 26 UIKit bugs related to UISearchController & UISearchBar using scope buttons
All of these issues appear when the search controller is set on the view controller's navigationItem and the search controller's searchBar has its scopeButtonTitles set. So far the following issues are affecting my app on iOS/iPadOS 26 as of beta 7: When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .integratedButton, and the searchBarPlacementAllowsToolbarIntegration is set to false (forcing the search icon to appear in the nav bar), on both iPhones and iPads, the scope buttons never appear. They don't appear when the search is activated. They don't appear when any text is entered into the search bar. FB19771313 I attempted to work around that issue by setting the scopeBarActivation to .manual. I then show the scope bar in the didPresentSearchController delegate method and hide the scope bar in the willDismissSearchController. On an iPhone this works though the display is a bit clunky. On an iPad, the scope bar does appear via the code in didPresentSearchController, but when any scope bar button is tapped, the search controller is dismissed. This happens when the app is horizontally regular. When the app on the iPad is horizontally compact, the buttons work but the search bar's text is not correctly aligned within the search bar. Quite the mess really. I still need to post a bug report for this issue. But if issue 1 above is fixed then I don't need this workaround. When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to .stacked, and the hidesSearchBarWhenScrolling property of the navigationItem is set to false (always show the search bar), and this is all used in a UITableViewController, then upon initial display of the view controller on an iPhone or iPad, you are unable to tap on the first row of the table view except on the very bottom of the row. The currently hidden scope bar is stealing the touches. If you activate and then cancel the search (making the scope bar appear and then disappear) then you are able to tap on the first row as expected. The initially hidden scope bar also bleeds through the first row of the table. It's faint but you can tell it's not quite right. Again, this is resolved by activating and then canceling the search once. FB17888632 When the scopeBarActivation of UISearchController is set to .onSearchActivation, the preferredSearchBarPlacement of the navigationItem is set to integrated or .integratedButton, and the toolbar is shown, then on iPhones (where the search bar/icon appears in the toolbar) the scope buttons appear (at the top of the screen) the first time the search is activated. But if you cancel the search and then activate it again, the search bar never appears a second (or later) time. On an iPad the search bar/icon appears in the nav bar and you end up with the same issue as #1 above. FB17890125 Issues 3 and 4 were reported against beta 1 and still haven't been fixed. But if issue 1 is resolved on iPhone, iPad, and Mac (via Mac Catalyst), then I personally won't be affected by issues 2, 3, or 4 any more (but of course all 4 issues need to be fixed). And by resolved, I mean that the scope bar appears and disappears when it is supposed to each and every time the search is activated and cancelled (not just the first time). The scope bar doesn't interfere with touch events upon initial display of the view controller. And there are no visual glitches no matter what the horizontal size class is on an iPad. I really hope the UIKit team can get these resolved before iOS/iPadOS 26 GM.
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v1/appPriceSchedules 409
BASE_TERRITORY="USA" app_id = "*******" # your app id app_price_points_id = "eyJzIjoiNjc1MTMwOTAyNiIsInQiOiJVU0EiLCJwIjoiMTAwMTEifQ" # query and get manual_price_id = "manualPrice-0" update_app_price_url = "https://api.appstoreconnect.apple.com/v1/appPriceSchedules" update_app_price_payload = { "data": { "type": "appPriceSchedules", "relationships": { "app": { "data": {"type": "apps", "id": app_id} }, "baseTerritory": { "data": {"type": "territories", "id": BASE_TERRITORY} }, "manualPrices": { "data": [{"id": manual_price_id, "type": "appPrices"}] } } }, "included": [ { "type": "appPrices", "id": manual_price_id, "attributes": {"startDate": None}, "relationships": { "appPricePoint": { "data": {"type": "appPricePoints", "id": app_price_points_id} } } } ] } update_app_price_resp = requests.post(update_app_price_url, headers=headers, data=json.dumps(update_app_price_payload)) if update_app_price_resp.status_code == 201: update_app_price_id = update_app_price_resp.json()["data"]["id"] print(f"✅ Success : {update_app_price_id}") else: print(f"❌ Failed : {update_app_price_resp.status_code} {update_app_price_resp.text}") sys.exit(1) There was no problem a week ago, but now it reports an error ❌ Failed : 409 { "errors" : [ { "id" : "69a6e006-b99c-4d58-880c-0225c1eff581", "status" : "409", "code" : "ENTITY_ERROR.INCLUDED.INVALID_ID", "title" : "The provided entity id is invalid", "detail" : "The provided included entity id 'USA-1.0' has invalid format", "source" : { "pointer" : "/included/0/id" } } ] }
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How to use the SpeechDetector Module
I am trying to use SpeechDetector Module in Speech framework along with SpeechTranscriber. and it is giving me an error Cannot convert value of type 'SpeechDetector' to expected element type 'Array.ArrayLiteralElement' (aka 'any SpeechModule') Below is how I am using it let speechDetector = Speech.SpeechDetector() let transcriber = SpeechTranscriber(locale: Locale.current, transcriptionOptions: [], reportingOptions: [.volatileResults], attributeOptions: [.audioTimeRange]) speechAnalyzer = try SpeechAnalyzer(modules: [transcriber,speechDetector])
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tvOS 18.5 SwiftUI Siri Remote click issue
Hi everyone! I'm building a tvOS 18.5 app using SwiftUI in Xcode 16.4, and I'm having trouble reliably detecting button clicks from the 2nd generation Siri Remote. .onMoveCommand(perform: handleMoveCommand) func handleMoveCommand(_ direction: MoveCommandDirection) { switch direction { case .right: nextQuote() case .left: previousQuote() default: break } } Swiping left or right on the remote's touch surface works as expected, the callback fires every time. However, when I press the physical left/right buttons (outside the touch surface), the input is unreliable. Sometimes it registers, other times I need to press multiple times or nothing happens at all. I’ve confirmed the view is .focusable(true) and bound with @FocusState. Is this a known limitation or bug with .onMoveCommand on recent tvOS versions? Or is there a more robust way to handle physical Siri Remote button presses?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Popovers are broken on Catalyst builds without portrait support
On macOS 15.2, any Mac Catalyst project that does not support portrait iPad orientation will no longer be able to successfully show the contents of any popover controls. This does not appear to be a problem on earlier versions of macOS and it only affects Mac Catalyst builds, not "Designed for iPad" builds. STEPS TO REPRODUCE Create a project that utilizes Mac Catalyst. Create a simple button that shows a popover with simple content. Remove Portrait as a supported orientation. Run the project on macOS 15.2 as a Mac Catalyst build. Note that the content inside the popover is not shown the popover is shown. Run the project as Designed for iPad. Note that the popover content shows correctly.
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Xcode Cloud error 401
Any operation related to Xcode Cloud (e.g., viewing the dashboard, creating a workflow) fails immediately across all Xcode projects, including brand-new empty projects. The error is consistent and always appears as: API Invalid status code: 401. Domain: XcodeCloudCombineAPI.XCCResponseError Code: 1 System Information: macOS Version 15.6.1 (Build 24G90) "details" : "Error alert: API Invalid status code: 401.: XCCResponseError(responseErrorType: XcodeCloudCombineAPI.XCCResponseError.XCCResponseErrorType.invalidStatusCode(XcodeCloudCombineAPI.LegacyHttpStatus.unauthorized), requestUrl: Optional(https:\/\/appstoreconnect.apple.com\/ci\/api\/teams\/\/apps\/find?bundle_id=), traceId: Optional(\"2ab09bea8da9ef39\"), retryAfterSecsStr: nil, response: Optional(<NSHTTPURLResponse: 0x600000c6a800> { URL: https:\/\/appstoreconnect.apple.com\/ci\/api\/teams\/\/apps\/find?bundle_id=} { Status Code: 401, Headers {\n \"Content-Length\" = (\n 0\n );\n Date = (\n \"Fri, 05 Sep 2025 10:04:07 GMT\"\n );\n Server = (\n nginx\n );\n \"Set-Cookie\" = (\n \"dqsid=; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Path=\/; Secure; HTTPOnly\",\n \"dqsid=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpYXQiOjE3NTcwNjY2NDQsImp0aSI6IlNQZ1FxVXd1UFF1UjI1X2wtZ2ZjN2cifQ.uoE9MRTx-TCY03Sw1qgMBcWrPVA8adtKd-nOZVwllS4; Max-Age=1800; Expires=Fri, 05 Sep 2025 10:34:04 GMT; Path=\/; Secure; HTTPOnly\"\n );\n \"Strict-Transport-Security\" = (\n \"max-age=31536000; includeSubDomains; preload\"\n );\n \"x-apple-jingle-correlation-key\" = (\n ZNGYRW2NJQJKAYDKU5FGCY6VVE\n );\n \"x-b3-traceid\" = (\n 2ab09bea8da9ef39\n );\n \"x-cache-status\" = (\n BYPASS\n );\n \"x-content-security-policy\" = (\n \"script-src 'self' *.apple.com\"\n );\n \"x-content-type-options\" = (\n nosniff\n );\n \"x-daiquiri-instance\" = (\n \"daiquiri:15751001:mr36p00it-hyhk07174801:7987:25RELEASE91:daiquiri-amp-dsce-asc-int-002-mr\",\n \"daiquiri:18493001:mr85p00it-hyhk03154801:7987:25RELEASE91:daiquiri-amp-all-shared-ext-001-mr\"\n );\n \"x-frame-options\" = (\n SAMEORIGIN\n );\n \"x-via\" = (\n \"2.0 PS-WUH-01zra68 [BYPASS]\"\n );\n \"x-ws-request-id\" = (\n \"68bab594_PS-WUH-01zra68_27159-54435\"\n );\n \"x-xss-protection\" = (\n \"1; mode=block\"\n );\n} }))\nError Description: Optional(\"API Invalid status code: 401.\")\nRecovery Suggestion: nil\nHelp Anchor: nil",
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DL-TDoA support using Nearby Interaction framework
Hi, Apple recently announced DL-TDoA (Downlink TDoA) support on iOS26. This API is currently marked as Beta. We are working on integrating this functionality into our app, already added the APIs and tried to configure a new DL-TDoA session using NIDLTDOAConfiguration (the only parameter it takes is networkIdentifer). The session is configured but automatically invalidated by the OS. When is DL-TDoA expected to be fully supported by phones? Can we expect a detailed documentation or specification explaining how to arrange the session with the DT-Anchors (channel, ranging duration, ...)? Do we need Bluetooth LE connection with the anchors while running DL-TDoA? We already have the 4 DT-Anchors (1 initiator and 3 responders) ready, looking forward to be able to test this new exciting feature and get DL-TDoA measurements to trilaterate the phone position within a map. Regards.
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iOS 26 can no longer report sms messages using Unwanted Communication Extension
Hi! Sms reporting is no longer available in iOS beta 26 builds. I can set my app as the SMS/Call Reporting Extensions but the report button is missing for sms messages in the messages app. Xcode 26 beta 7 build the app without errors. This is a breaking change. Same extension was previously broken for calls but has been fixed in beta 7 build, as reported here. It is however still missing for sms messages in the messages app (beta 9 build).
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Building mac app on Xcode 15 and Tahoe icons
I’m still using Xcode 15 to build my mac apps. My icons use the rounded rect style but Tahoe still wraps them in its own rounded rect (even when I use the official Sketch template (1)). I made an .icon with Icon Composer and added it to my project. When building in Xcode 26, that works fine: It uses the .icon in Tahoe and the .icns in older systems. But: I need to compile my app with Xcode 15 (need supports for older MacOS). Xcode 15 doesn’t know about the .icon files and so it ignores them. So I have two questions: How does Tahoe check if it can use the .icns files as is or when it needs to add the rounded rect? Is there a way to make the .icon files work in Xcode 15? (1) It works when the icon has an opaque background. But when adding a slight alpha, it doesn’t. Same file, same setting otherwise.
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SpriteKit framerate drop on iOS 26.0
Hello, I have noticed a performance drop on SpriteKit-based projects running on iOS 26.0 (23A341). Below is a SpriteKit scene used to test framerate on different devices: import SpriteKit import SwiftUI class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let roundedSquare = SKShapeNode(rectOf: CGSize(width: 150, height: 75), cornerRadius: 12) roundedSquare.fillColor = .systemRed roundedSquare.strokeColor = .black roundedSquare.lineWidth = 3 addChild(roundedSquare) let action = SKAction.rotate(byAngle: .pi, duration: 1) roundedSquare.run(.repeatForever(action)) } } struct BareboneSceneView: View { var body: some View { SpriteView( scene: BareboneScene(), debugOptions: [.showsFPS] ) .ignoresSafeArea() } } #Preview { BareboneSceneView() } The scene is very simple, yet framerate drops to ~40 fps as shown by the Metal HUD. Tested on: iPhone 13, iOS 26.0: framerate drops to 40 fps. Sometimes it runs at near 60fps. But if the screen is touched repeatedly, the framerate drops to 40-50 fps again. iPhone 11 Pro, iOS 26.0: ~40fps. iPad 9th Gen, iOS 18.6.2: 60fps, no issues. See screenshots attached. These numbers were observed by me and members of our beloved SpriteKit Discord server. Thank you for your attention.
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Xcode Cloud 26b7 Metal Compilation Failure
I've been getting intermittent failures on Xcode code compiling my app on multiple platforms because it fails to compile a metal shader. The Metal Toolchain was not installed and could not compile the Metal source files. Download the Metal Toolchain from Xcode > Settings > Components and try again. Sometimes if I re-run it, it works fine. Then I'll run it again, and it will fail. If you tell me to file a feedback, please tell me what information would be useful and actionable, because this is all I have.
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SwiftUI Slider will cause app to crash on macOS Tahoe RC
Hello, creating a simple-as-it-gets Slider in SwiftUI and then running that app on Mac Catalyst with the macOS idiom enabled, the app crashes: struct ContentView: View { @State private var sliderValue: Double = 0.4 var body: some View { VStack { Slider(value: $sliderValue) } .padding() } } running this will result in an exception: _setMinimumEnabledValue: is not supported on UISlider when running Catalyst apps in the Mac idiom. See UIBehavioralStyle for possible alternatives. This is obviously not ideal and also apparently no documented. Is there a workaround for this? It used to work for on macOS Sonoma. macOS 26 RC Xcode 26 RC FB20191635 Thanks!
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