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Using a security-scoped bookmark with a symlink
I am developing an application on macOS in SwiftUI which exchanges files with other processes on a network. Some of these processes may be on Linux and write to a network drive. The files are refreshed at 10, 15 or 60 second intervals, and keep the same name. The software is supposed to run 24/7 and have persistent paths, so that on restart it does not need setting up. And it runs in the sandbox. I have got this working with macOS-only external processes by putting the exchange files in a fixed folder on the network storage and using security-scoped bookmarks to the file and or folder. But it doesn't work so well when one of the writing processes is a Linux process writing to its own storage. I can put a symlink in my fixed folder and if i select the folder and the symlink after each app restart, it works. but how can i make such a set-up persistent so it works after app restart without manual selection?
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Vision OS Persona
I’m seeing a camera/capture routing issue on visionOS when multiple WindowGroups are open at the same time. I have a SwiftUI view that starts an AVCaptureSession on onAppear and stops it on onDisappear. The camera feed is displayed in a subview that only exists inside one window. However, when I open additional windows (other WindowGroups) in the same app, the camera perspective/route changes unexpectedly — it looks like the capture is being re-associated with a different scene/window, even though the camera view never moved and no other view starts capture. Expected behavior Opening additional windows should not affect the active capture session or camera routing for the existing camera view. The camera feed should remain stable and tied to the window hosting. Actual behavior When multiple windows are open, the camera feed “switches perspective” / appears to re-route, as if the system changes which scene is considered active for capture. This happens without any explicit code calling startSession() again and without the camera view being present in the other windows. Additional context This app is running in an unbounded scene and uses Unity PolySpatial.
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Password AutoFill BUG
When using the Password AutoFill feature, after entering a password and navigating to another page, a system prompt appears asking whether to save the password to the keychain (as shown in the figure). If this prompt is not dismissed and the app is moved to the background, then brought back to the foreground, the prompt automatically disappears. However, after this occurs, all input fields within the app become unresponsive to keyboard input—no keyboard will appear when tapping any text field. The only way to restore keyboard functionality is to force-quit the app and relaunch it. How can this issue be resolved?
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Whimsical tooltips behaviour in popover (Appkit)
In this app I use tooltips extensively. They work perfectly well, except in a popover where they may appear or not (just some flash and immediately disappear). In the popover there are 12 colour buttons, each with its own tracking area and 3 control buttons, with their tracking areas. Here when it works, hovering over "C" button or "Annuler" button: But then, when I move to another colour button, a few 2 or 3 may work, but most don't display their tooltip at all. I know that the tooltip is set because I replicate the message in a help line at the bottom of the screen and this line always update: Let messageForColor = "Choisir la couleur…" if button.isEnabled { // show tooltip button.toolTip = messageForColor } else { button.toolTip = nil } if button.isEnabled { // Shows helpline at the bottom of screen button.helpMessage = messageForColor } Maybe it comes from some useDefault (I modified NSInitialTool TipDelay and I'm not sure I have reset to the default value) I noted that if I wait for 10 seconds or so (keeping the popover opened), everything seems to work properly again. Just as if there was some lengthy initialisation going on. So questions: Is there a known issue of Tooltips in a popover ? Are there other parameters to set in userDefaults to avoid immediate disparition of the tooltip in popover ? How to reset the factory setting for the UserDefaults in the app ?
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Does Showing User's Current Location on the Map Require 'NSLocationWhenInUseUsageDescription'?
I have a desktop application that shows some real estate properties chosen by the user. The application shows those GPP locations on the map. The SwiftUI code is something like the following. import SwiftUI import MapKit struct ContentView: View { var body: some View ZStack { mapView } } private var mapView: some View { Map(position: $propertyViewModel.mapPosition) { ForEach(propertyViewModel.properties) { property in Annotation("", coordinate: CLLocationCoordinate2D(latitude: property.lat, longitude: property.lon)) { Button { } label: { VStack { Image(systemName: "house.circle.fill") .resizable() .scaledToFit() .frame(width: 48) .foregroundStyle(colorScheme == .light ? .white : .black) ... } } .buttonStyle(.borderless) } } UserAnnotation() } .mapControls { MapUserLocationButton() } .mapControlVisibility(.visible) .onAppear { CLLocationManager().requestWhenInUseAuthorization() } } } The application only wants to use the CLLocationManager class so that it can show those locations on the map relative to your current GPS position. And I'm hit with two review rejections. Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description One or more purpose strings in the app do not sufficiently explain the use of protected resources. Purpose strings must clearly and completely describe the app's use of data and, in most cases, provide an example of how the data will be used. Guideline 5.1.5 - Legal - Privacy - Location Services The app uses location data for features that are not relevant to a user's location. Specifically, the app is not functional when Location Services are disabled. So I wonder if the application is even required to have 'NSLocationWhenInUseUsageDescription' and/or 'NSLocationUsageDescription'? just in order to show user's current location so that they can see property locations relative to it? The exact location privacy statement is the following. The application needs your permission in accessing your current location so that it will appear on the map
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🎧Define if headphones is only playing device for current session
I need to apply headphone-specific scenario only when headphones are the sole active playback device in my iOS audio app. Problem that there is no absolute way to definitively understand that headphones are the sole active playback device AVAudioSession.currentRoute.outputs portTypes don't guarantee headphones: let session = AVAudioSession.sharedInstance() let outputs = session.currentRoute.outputs let headphonesOnly = outputs.count == 1 && (outputs.first?.portType == .headphones || outputs.first?.portType == .bluetoothA2DP || outputs.first?.portType == .bluetoothHFP || outputs.first?.portType == .bluetoothLE) The issue in code above that listed bluetooth profiles (A2DP, HFP, LE) can be used by any audio device, not only headphones Is there any public API on iOS that can: Distinguish Bluetooth headphones vs Bluetooth speakers when both use A2DP/LE? Expose the user’s “Device Type” classification (headphones / speaker / car stereo, etc.) that is shown in Settings → Bluetooth → Device Type? Provide a more reliable way to know “this route is definitely headphones” for A2DP devices, beyond portType and portName string heuristics?
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Biometrics prompt + private key access race condition on since iOS 26.1
We are using SecItemCopyMatching from LocalAuthentication to access the private key to sign a challenge in our native iOS app twice in a few seconds from user interactions. This was working as expected up until about a week ago where we started getting reports of it hanging on the biometrics screen (see screenshot below). From our investigation we've found the following: It impacts newer iPhones using iOS 26.1 and later. We have replicated on these devices: iPhone 17 Pro max iPhone 16 Pro iPhone 15 Pro max iPhone 15 Only reproducible if the app tries to access the private key twice in quick succession after granting access to face ID. Looks like a race condition between the biometrics permission prompt and Keychain private key access We were able to make it work by waiting 10 seconds between private key actions, but this is terrible UX. We tried adding adding retries over the span of 10 seconds which fixed it on some devices, but not all. We checked the release notes for iOS 26.1, but there is nothing related to this. Screenshot:
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CoreBluetooth Advertiser role CBPeripheralManager didSubscribeToCharacteristic: not getting invoked on iPhone 17 Air/Pro (iOS 26.1+)
When using CBPeripheralManager in the peripheral role on iPhone 17 series devices (iPhone 17 Air, iPhone 17 Pro) running iOS 26.1 and above, the delegate method peripheralManager:central:didSubscribeToCharacteristic: is never called when a third-party BLE central device attempts to connect and subscribe to a characteristic. This functionality works correctly on all previous iPhone models and iOS versions. (This worked previously for the same iPhone 17 Air/Pro when running iOS 26.0.1.)
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Cannot preview in Xcode
My computer setup is I work from an account with regular (non-admin) privileges. I login into the admin account to install apps, update the OS, that kind of stuff, but work is from the reduced privileges account. And, when in it, I cannot preview swiftUI views in Xcode. Incredibly frustrating, have tried everything including a complete wipeout of the disk and reinstall, but no luck. Don't have any iOS simulator targets installed, it's macOS target I am working on. If I fire up xcode from the admin account it's all good, previes work and so on. Not so in the non-admin account, consistenly getting the "Cannot preview in this file. Failed to launch xxxx" Also tried elevating the privileges of the account to Admin, rebooting, no luck. Tried creating a new account, non-admin or admin, no luck. The detailed error repeats something along the lines of: == PREVIEW UPDATE ERROR: GroupRecordingError Error encountered during update group #3 ================================== | FailedToLaunchAppError: Failed to launch GIIK.Mesh-One | | /Volumes/Glyph 2TB/Developer/M4Book/Mesh One/DerivedData/Mesh One/Build/Products/Debug/Mesh One.app | | ================================== | | | [Remote] JITError | | | | ================================== | | | | | [Remote] XOJITError | | | | | | XOJITError: Could not create code file directory for session: Permission denied Most telling is the double space between directory and for on the last error line, it sounds like a failed string interpolation because the directory name was nil or empty? This is very frustrating (I also filed FB21900410). Am I missing something obvious? I also dumped the build settings and diffed the admin and non-admin accounts and they are an exact match (save for the path names). There has to be something that's preventing the non-admin accounts from previewing, anyone know what it might be/where to look? Cheers,
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How can I obtain the documentation for the specific implementation of WAC?
Hi everyone, We are currently exploring ways to implement a frictionless Wi-Fi setup for our hardware devices without requiring a dedicated third-party application. We are interested in leveraging Apple's WAC (Wireless Accessory Configuration) to sync Wi-Fi credentials directly from iOS devices. However, we have struggled to find comprehensive technical documentation or specifications regarding the WAC service. Could anyone point us to the official source for these materials? Additionally, we have a couple of technical questions: 1.We are testing WAC provisioning and found that the Home app can discover our device and successfully get it online. However, it always ends with a "Failed to add accessory" message. Does WAC support imply that a device should be addable via the Home app? If not, why is the Home app able to discover and start the setup for a non-HomeKit WAC device? 2. Our device is already Apple AirPlay certified. Does implementing WAC require additional standalone certification, or is it covered under the existing MFi/AirPlay certification umbrella? Any insights or guidance would be greatly appreciated. Thank you!
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How does Xcode26.3 Agent know about the API Documentation for non Apple Intelligence
Lets say I use a SDK that has some custom components .ie. Liquid Glass but with neon background (just for fun) . This SDK has comprehensive API Docs . Currently Xcode provides DocumentationSearch mcp tool only for Apple APIs . Is there a way to enhance api search beyond Apple SDKs , for examples seeing the definitions in xcframwork. If not can Xcode connect to local/hosted mcp-servers . Or do these have to be modified in Claude settings.
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Request for Assistance Apple Developer Account Approval Delay
Dear Apple Developer Support Team, I hope this message finds you well. I am writing to seek assistance regarding my Apple Developer account, which is still pending approval. It has been several weeks since I completed the registration process and submitted all the required information, but I have not received any confirmation or update yet. We understand that the review process for Apple Enterprise Developer Accounts requires strict verification to ensure platform security and compliance, and we fully respect and cooperate with all the review standards and procedures formulated by Apple. According to the public information and practical experience of Apple’s developer program, the conventional review cycle for enterprise developer accounts is 2-4 weeks. However, as of today, more than a month has passed since we submitted the application, and we have not received any confirmation, feedback, or update on the review progress, either via email or phone.  The delay in the account approval has gradually affected the normal work progress of our sales team. Our sales staff are unable to use the dedicated internal applications to carry out customer follow-up work efficiently, which has brought certain obstacles to our daily business development and customer service quality. We are very anxious about this and sincerely hope to get your help and attention.  Here, we kindly request the Apple executive team and the relevant review department to assist us with the following matters:  Please inquire and inform us of the current review progress of our enterprise developer account application, including whether it is in the review stage, the reasons for the delay (if any), and the estimated time for completing the review and approval.  2. If there is any missing information, unqualified materials, or additional verification required for our application, please inform us at your earliest convenience. We will immediately arrange a special person to supplement and improve the relevant materials to expedite the review process.  We have prepared all the relevant supporting materials (including D-U-N-S number, business license, legal person authorization documents, etc.) as required during the application process, and we are willing to actively cooperate with any further verification work arranged by Apple.  Apple has always been a benchmark in the global technology industry, and we have always admired and trusted Apple’s products and services. We sincerely hope that with your help, we can complete the approval of the enterprise developer account as soon as possible, so as to better support our business development and provide better services to our customers.  Thank you very much for your precious time and attention. We sincerely look forward to your prompt reply and will be grateful for your support and help.
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GKLocalPlayer.isUnderAge always returns true on mac with an intel chips
Hello, I'm working on a game that features online multiplayer. The game is developed using Unity and Apple Unity plugins. The "isUnderAge" property restricts the online multiplayer feature. Everything works as expected on all platforms (Mac, iPhone, iPad, AppleTV, and visionPro) except on Macs equipped with an Intel chip. Using the same iCloud and GameCenter, with no restrictions enabled, "isUnderAge" returns false, as expected, but on Mac equipped with an Intel chip, it returns true. Is there any restriction or compatibility issue with those chips? Is there a workaround? Thanks
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App Preview rejected for “framing” but screenshots appear full screen. What could Apple mean?
Hello, My app update was rejected under Guideline 2.3.4 (Accurate Metadata) with the note that the app preview includes “framing around the video screen capture.” Apple attached four images to the review. I reviewed them carefully, and they appear to show full screen gameplay without borders or visible background. I am attaching two of those images here for reference. I am trying to understand what Apple might be interpreting as “framing” in this case. Has anyone encountered a similar rejection where the preview looked full screen but was still flagged? Any insight into what reviewers typically expect or what subtle issues might trigger this would be very helpful. Thank you.
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"Show on all spaces" toggles OFF after programmatically setting wallpaper via AppleScript
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces. Current implementation (via Apple Shortcuts): wallpaper_path="$1" osascript -e "tell application \"System Events\" to tell every desktop to set picture to POSIX file \"$wallpaper_path\"" sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL WHERE space IS NOT NULL;" 2>/dev/null killall -HUP Dock Issue First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON After first run: "Show on all spaces" automatically toggles OFF in System Settings Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes Actual: System Settings automatically disables it, breaking subsequent updates Tested workarounds (all failed): UPDATE data SET space=NULL to clear per-space entries Using every desktop instead of current desktop in AppleScript killall Dock vs killall -HUP Dock vs killall -USR1 Dock Clearing space_id entries from pictures table Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting The database manipulation doesn't prevent macOS from automatically creating per-space entries and disabling the "Show on all spaces" toggle. Question: Is there a way to programmatically set wallpaper while preserving the "Show on all spaces" setting on macOS Tahoe? Environment: macOS: Tahoe (latest) Architecture: Apple Silicon Use case: Daily automated wallpaper updates via Shortcuts
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Reproducible EXC_BAD_ACCESS in NEDNSProxyProvider when using async/await variants of NEAppProxyUDPFlow
Description I am seeing a consistent crash in a NEDNSProxyProvider on iOS when migrating from completion handlers to the new Swift Concurrency async/await variants of readDatagrams() and writeDatagrams() on NEAppProxyUDPFlow. The crash occurs inside the Swift Concurrency runtime during task resumption. Specifically, it seems the Task attempts to return to the flow’s internal serial executor (NEFlow queue) after a suspension point, but fails if the flow was invalidated or deallocated by the kernel while the task was suspended. Error Signature Thread 4: EXC_BAD_ACCESS (code=1, address=0x28) Thread 4 Queue : NEFlow queue (serial) #0 0x000000018fe919cc in swift::AsyncTask::flagAsAndEnqueueOnExecutor () #9 0x00000001ee25c3b8 in _pthread_wqthread () Steps The crash is highly timing-dependent. To reproduce it reliably: Use an iOS device with Developer Settings enabled. Go to Developer > Network Link Conditioner -> High Latency DNS. Intercept a DNS query and perform a DoH (DNS-over-HTTPS) request using URLSession. The first few network requests should trigger the crash Minimum Working Example (MWE) class DNSProxyProvider: NEDNSProxyProvider { override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } Task(priority: .userInitiated) { await handleUDPFlow(udpFlow) } return true } func handleUDPFlow(_ flow: NEAppProxyUDPFlow) async { do { try await flow.open(withLocalFlowEndpoint: nil) while !Task.isCancelled { // Suspension point 1: Waiting for datagrams let (flowData, error) = await flow.readDatagrams() if let error { throw error } guard let flowData, !flowData.isEmpty else { return } var responses: [(Data, Network.NWEndpoint)] = [] for (data, endpoint) in flowData { // Suspension point 2: External DoH resolution let response = try await resolveViaDoH(data) responses.append((response, endpoint)) } // Suspension point 3: Writing back to the flow // Extension will crash here on task resumption try await flow.writeDatagrams(responses) } } catch { flow.closeReadWithError(error) flow.closeWriteWithError(error) } } private func handleFlowData(_ packet: Data, endpoint: Network.NWEndpoint, using parameters: NWParameters) async throws -> Data { let url = URL(string: "https://dns.google/dns-query")! var request = URLRequest(url: url) request.httpMethod = "POST" request.httpBody = packet request.setValue("application/dns-message", forHTTPHeaderField: "Content-Type") let (data, _) = try await URLSession.shared.data(for: request) return data } } Crash Details & Analysis The disassembly at the crash point indicates a null dereference of an internal executor pointer (Voucher context): ldr x20, [TPIDRRO_EL0 + 0x340] ldr x0, [x20, #0x28] // x20 is NULL/0x0 here, resulting in address 0x28 It appears that NEAppProxyUDPFlow’s async methods bind the Task to a specific internal executor. When the kernel reclaims the flow memory, the pointer in x20 becomes invalid. Because the Swift runtime is unaware that the NEFlow queue executor has vanished, it attempts to resume on non-existing flow and then crashes. Checking !Task.isCancelled does not prevent this, as the crash happens during the transition into the task body before the cancellation check can even run. Questions Is this a known issue of the NetworkExtension async bridge? Why does Task.isCancelled not reflect the deallocation of the underlying NEAppProxyFlow? Is the only safe workaround? Please feel free to correct me if I misunderstood anything here. I'll be happy to hear any insights or suggestions :) Thank you!
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