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How Australian Developers Can Balance Privacy and Personalization in AI-Driven iOS Apps
As AI continues to reshape mobile experiences in Australia, developers are increasingly integrating intelligent features into iOS applications. Yet one of the most important challenges is achieving effective personalization while maintaining compliance with Apple’s strong privacy and security standards. Australian users value transparency and data protection, which makes it essential for iOS app developers in Australia to create experiences that respect user consent while still offering relevant, context-aware functionality. Tools such as on-device machine learning, Core ML, and Apple’s differential privacy frameworks allow teams to deliver adaptive app behavior without transferring sensitive data off the device. As a recognized leader among iOS app developers in Australia, Dev Story follows a privacy-focused approach that aligns with both Apple’s best practices and Australian data protection principles. Through responsible AI design, edge computing, and secure local data processing, Dev Story enables clients to deliver personalized app experiences that build lasting user confidence and trust. Here are a few points for community discussion: What methods are you using to balance personalization and privacy within iOS apps? How do you incorporate Apple’s privacy-preserving frameworks like Core ML into your workflow? Which tools have helped you maintain compliance while still achieving meaningful personalization? How do you see privacy shaping the future of AI-driven iOS app innovation in Australia? Let’s exchange insights and contribute to developing more privacy-respectful, AI-enhanced iOS applications for users across Australia. Contact Dev Story Website: https://dev-story.com/
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Allow Safari and WKWebView to repaint during resize.
As the title suggests, given today’s overpowered device performance, shouldn’t Safari and WKWebView allow repainting during window resizing? Currently, all WKWebView-based apps pause page rendering during resize. When a user double-clicks the drag region, the sequence goes: pause rendering → enlarge or shrink the window → leave a blank area → repaint the page. The whole process feels inelegant—especially on devices that support ProMotion.
Topic: Safari & Web SubTopic: General Tags:
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ITMS-90426: Invalid Swift Support
Good day, I've uploaded a build to TestFlight, but received an automated response with the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. Our project started in Objective-C and have mixed swift class and pods. The last uploaded build without any automated response was Nov 8, 2023. I'm using XCode Version 26.0.1 (17A400). I've tried every way i found in internet and i'm not able to find any solution for this. ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES = YES use_frameworks! :linkage => :dynamic (in pods) We would appreciate any assistance in clarifying why this issue is occurring and how we should proceed to address it. Your guidance would mean a lot. Thank you.
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Persistent MTLCommandQueue.h Corruption (dispatchType missing) Despite macOS Erase & Reinstall (Xcode 26.0.1 / macOS 26.0.1)
Hello Developers and Apple Engineers, I am encountering a persistent and highly unusual Xcode build failure when trying to use Metal APIs, specifically related to MTLCommandQueueDescriptor. I have exhausted all standard troubleshooting steps, including a complete erase and reinstall of macOS, yet the issue remains. Hardware diagnostics have passed. I am seeking insights or potential solutions. The Problem: When compiling any project (including brand new, empty macOS App projects) that attempts to set the dispatchType property on an MTLCommandQueueDescriptor instance, the build fails with the following errors: Swift // Code causing the error: let queueDescriptor = MTLCommandQueueDescriptor() queueDescriptor.dispatchType = .userInteractive // <-- Error occurs here // Compiler Errors: Value of type 'MTLCommandQueueDescriptor' has no member 'dispatchType' Cannot infer contextual base in reference to member 'userInteractive' Key Evidence - Physical Header File Corruption: The root cause appears to be a physically corrupted/incomplete SDK header file. Using the cat command in Terminal to inspect the contents of the relevant Metal header file confirms that the definition for MTLCommandQueueDescriptor is missing the dispatchType property: Bash cat /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Metal.framework/Versions/A/Headers/MTLCommandQueue.h The output consistently shows MTLCommandQueueDescriptor only having maxCommandBufferCount and logState properties, even after a fresh OS and Xcode installation. Environment: macOS: Version 26.0.1 (Build 25A362) - Clean install via Erase and Reinstall from Recovery. Xcode: Version 26.0.1 (Build 17A400) - Installed fresh from Mac App Store after OS reinstall. Mac Hardware: MacBook Pro (14-inch, M3) - (Please confirm this model info is accurate) Hardware Diagnostics: Passed (Tested at an official Apple Store). Exhaustive Troubleshooting Steps Performed (Issue Persists After All): Standard Xcode Cleaning: Clean Build Folder (Shift+Cmd+K). Manually deleted DerivedData folder (~/Library/Developer/Xcode/DerivedData). Deleted Xcode Caches (~/Library/Caches/com.apple.dt.Xcode, com.apple.dt.xcodebuild). Command Line Tools Path: Correctly set using sudo xcode-select -s /Applications/Xcode.app/Contents/Developer. Verified path using xcode-select -p. Verified version using xcodebuild -version. Multiple Xcode Versions & Install Methods Attempted (Before OS Reinstall): Xcode 26.0.1 (App Store). Xcode 26.0.1 (.xip package from Developer Portal). Xcode 26.1 Beta 3 (.xip package from Developer Portal). Performed thorough cleaning (deleted ~/Library/Developer, /Library/Developer, caches, rebooted) before each .xip installation attempt. In all cases, cat command confirmed the header file remained corrupted on disk after installation. Hardware Check: Took the Mac to an official Apple Store. Hardware diagnostics passed without any issues reported. Complete OS Reinstallation: Booted into Recovery Mode. Used Disk Utility to completely erase the internal SSD (APFS, GUID Partition Map). Reinstalled macOS 26.0.1 from Recovery. Set up the Mac as a new device (did not restore from backup). Post-OS Reinstall: Installed Xcode 26.0.1 fresh from the Mac App Store. Set command line tools path correctly. Created a brand new macOS App project (MetalTest). Pasted the minimal code to reproduce the issue into AppDelegate.swift. Build failed with the exact same errors. Ran the cat command again, confirmed the MTLCommandQueue.h file on the fresh system is STILL missing the dispatchType property. Request for Help: Given that the SDK header file corruption persists even after a complete macOS erase and reinstall, and hardware diagnostics have passed, I am at a loss for the cause or further troubleshooting steps. Has anyone encountered a similar situation where core SDK files remain corrupted despite a clean OS install and passing hardware checks? Are there any deeper system caches or states that might survive an erase/reinstall and interfere with SDK file integrity? Are there any more advanced diagnostic steps recommended? Any insights or suggestions from Apple engineers or the community would be greatly appreciated. Thank you. I have previously contacted Apple Developer Support regarding this issue, case ID: 102731239935.
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MFMessageComposeViewController: Close button disappears after sending message on iOS 26
Description When presenting MFMessageComposeViewController from SwiftUI using UIViewControllerRepresentable, the close button disappears after sending a message on iOS 26. As a result, the message compose screen cannot be dismissed, leaving the user stuck on the Messages UI. struct MessageComposeView: UIViewControllerRepresentable { typealias Completion = (_ messageSent: Bool) -> Void static var canSendText: Bool { MFMessageComposeViewController.canSendText() } let recipients: [String]? let body: String? let completion: Completion? func makeUIViewController(context: Context) -> UIViewController { guard Self.canSendText else { let errorView = MessagesUnavailableView() return UIHostingController(rootView: errorView) } let controller = MFMessageComposeViewController() controller.messageComposeDelegate = context.coordinator controller.recipients = recipients controller.body = body return controller } func updateUIViewController(_ uiViewController: UIViewController, context: Context) {} func makeCoordinator() -> Coordinator { Coordinator(completion: self.completion) } class Coordinator: NSObject, MFMessageComposeViewControllerDelegate { private let completion: Completion? public init(completion: Completion?) { self.completion = completion } public func messageComposeViewController(_ controller: MFMessageComposeViewController, didFinishWith result: MessageComposeResult) { if result == .cancelled { controller.dismiss(animated: true, completion: nil) } completion?(result == .sent) } } } Before sending message: After sending message:
Topic: UI Frameworks SubTopic: SwiftUI
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Icon’s title text mismatch
3 days back, when I unlocked my phone, I realised something off with icons and it’s display text. i tried opening some apps but I see blank screen. couldn’t restart the phone. only option I was left with, is to drain the battery and turn on again. i did and it was fine after restart. Took some to drain battery. luckily, I’m sitting in my home. What if I’m in emergency situation.
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Transfer apps with previous Sandboxed Group Container
I know it was not possible previously, but wonder have things changed to support transfer of apps with this condition: Sandboxed Group Container You can only transfer sandboxed apps that are not sharing a group container. Our old company is having some issues and cannot continue, and would like to transfer to another company without doing the binary reassignment process which loses all the reviews. Thank you!
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[Want] A View detects one from multiple custom Gestures.
SwiftUI Gesture cannot detect one of multiple gestures. I made a library for it because no default functions for it exists and I need it for my app. https://github.com/Saw-000/SwiftUI-DetectGestureUtil I want to use a function like this library with "import SwiftUI". The function is needed in the core maybe, isn't it?
Topic: UI Frameworks SubTopic: SwiftUI
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[iOS 26] CLHeading's magneticHeading and trueHeading return travel direction instead of device orientation when user is in motion
Problem Description I am using CLLocationManager to obtain the device's compass heading (direction), and I have encountered an abnormal behavior: When the user is stationary: After calling startUpdatingHeading(), the CLHeading object returned in the locationManager(_:didUpdateHeading:) callback correctly reflects the device’s actual physical orientation (i.e., the direction the top of the device is pointing) in terms of magnetic north / true north, via the magneticHeading and trueHeading properties. When I rotate the device, the heading values change accordingly — this is the expected behavior. But when the user is in motion (e.g., driving a car): Even if I rotate the device, the values of magneticHeading and trueHeading no longer reflect the device’s actual orientation. Instead, they consistently return what appears to be the user's or vehicle's travel direction (forward direction). In other words, the compass behaves as if it is reporting the direction of motion rather than the device’s actual facing direction. Only after the user has completely stopped moving, does rotating the device again result in magneticHeading and trueHeading reflecting the actual device orientation as expected. However, on another device running iOS 16 (iPhone XR), this behavior does not occur — everything works normally. Expected Behavior I expect that regardless of whether the user is moving or not, the CLHeading values returned by CLLocationManager should always represent the physical orientation of the device itself (i.e., which direction the top of the device is pointing), as a standard compass should. Actual Behavior User is stationary, rotating the device: magneticHeading / trueHeading change properly according to the device’s actual orientation User is in motion (e.g., driving):magneticHeading / trueHeading remain fixed to the direction of motion (travel direction), and do not change when the device is rotated User stops moving, then rotates the device:Compass behaves normally again, reflecting the actual device orientation Environment Information iOS Version: iOS 26.0.1 Device Models: iPhone 15 Pro / iPhone 17 Pro Xcode Version: Xcode 26.0.1 Language: Objective-C Questions Is this a known issue in iOS? Are there any related radars or official documentation about it? Have other developers encountered similar issues, especially where CLHeading behaves incorrectly when the user is in motion? Do I need to set any specific parameters in CLLocationManager (such as headingOrientation) to resolve or work around this issue? 🙏 Thank you for your help — any insights, experiences, or official feedback regarding this issue would be greatly appreciated!
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[Want] A View detects one from multiple Gestures.
SwiftUI Gesture cannot detect one of multiple gestures. I made a library for it because one of my apps needs it. library: https://github.com/Saw-000/SwiftUI-DetectGestureUtil I think the function like this library maybe is needed in the core, and can be used with "import SwiftUI", isn't it?
Topic: UI Frameworks SubTopic: SwiftUI
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UIBarButtonItem-The background color of UIBarButtonItem is missing?
UIButton *backBtn = [UIButton buttonWithType:UIButtonTypeCustom]; backBtn.frame = CGRectMake(0, 0, 44, 44); [backBtn setImage:[UIImage imageNamed:@"back"] forState:UIControlStateNormal]; [backBtn addTarget:self action:@selector(gotoBack) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *backItem = [[UIBarButtonItem alloc] initWithCustomView:backBtn]; // backItem.hidesSharedBackground = YES; // backItem.tintColor = [UIColor redColor]; self.navigationItem.leftBarButtonItem = backItem; I am using Xcode 26, which is compatible with iOS 26. After I set up the back button of the navigation bar, why are the background colors of the back buttons on some pages gray? When I pushed the new page, after popping back to the current page, the buttons with the gray background turned back to the white background. This issue will also affect the rightBarButtonItem.
Topic: UI Frameworks SubTopic: UIKit
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“Unleashing the MacBook Air M2: 673 TFLOPS Achieved with Highly Optimized Metal Shading Language”
Using highly optimized Metal Shading Language (MSL) code, I pushed the MacBook Air M2 to its performance limits with the deformable_attention_universal kernel. The results demonstrate both the efficiency of the code and the exceptional power of Apple Silicon. The total computational workload exceeded 8.455 quadrillion FLOPs, equivalent to processing 8,455 trillion operations. On average, the code sustained a throughput of 85.37 TFLOPS, showcasing the chip’s remarkable ability to handle massive workloads. Peak instantaneous performance reached approximately 673.73 TFLOPS, reflecting near-optimal utilization of the GPU cores. Despite this intensity, the cumulative GPU runtime remained under 100 seconds, highlighting the code’s efficiency and time optimization. The fastest iteration achieved a record processing time of only 0.051 ms, demonstrating minimal bottlenecks and excellent responsiveness. Memory management was equally impressive: peak GPU memory usage never exceeded 2 MB, reflecting efficient use of the M2’s Unified Memory. This minimizes data transfer overhead and ensures smooth performance across repeated workloads. Overall, these results confirm that a well-optimized Metal implementation can unlock the full potential of Apple Silicon, delivering exceptional computational density, processing speed, and memory efficiency. The MacBook Air M2, often considered an energy-efficient consumer laptop, is capable of handling highly intensive workloads at performance levels typically expected from much larger GPUs. This test validates both the robustness of the Metal code and the extraordinary capabilities of the M2 chip for high-performance computing tasks.
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Video Audio + Speech To Text
Hello, I am wondering if it is possible to have audio from my AirPods be sent to my speech to text service and at the same time have the built in mic audio input be sent to recording a video? I ask because I want my users to be able to say "CAPTURE" and I start recording a video (with audio from the built in mic) and then when the user says "STOP" I stop the recording.
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Agreement Update, but no agreement found
When I try to submit a new app version, I get this message: "The Apple Developer Program License Agreement has been updated and needs to be reviewed. In order to update your existing apps and submit new apps, the Account Holder must review and accept the updated agreement by signing in to their account on the Apple Developer website." But I have signed the latest agreement and cannot find anything else to sign. On the main page (https://developer.apple.com/account) there is no longer a notification about an agreement to sign.
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APDU Command Execution Issues with Core Bluetooth and Secure Element Communication
I'm experiencing intermittent failures when executing APDU (Application Protocol Data Unit) commands through Core Bluetooth to communicate with external secure elements. The communication flow involves establishing a BLE connection, discovering services and characteristics, and then sending structured APDU commands for card management operations. While the initial connection and characteristic discovery work reliably, I'm encountering inconsistent behavior during APDU command execution where commands either timeout, return unexpected response codes, or fail to complete the expected transaction sequences. The issue appears to be more prevalent when sending multiple APDU commands in rapid succession or when the commands involve cryptographic operations. I've implemented proper error handling and retry mechanisms, but the failures seem to occur at the Core Bluetooth level rather than in my application logic. The peripheral device responds correctly to the same commands when tested with other platforms, suggesting the issue might be related to iOS-specific BLE behavior or timing constraints. I'm using standard Core Bluetooth APIs (CBPeripheral, CBCharacteristic) with proper delegate implementations and have verified that the peripheral remains connected throughout the operation. Has anyone encountered similar issues with APDU command execution over BLE on iOS, and are there any known workarounds or best practices for ensuring reliable command delivery and response handling?
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I don't have paid agreements in App Store Connect Business
I registered in this summer, uploaded 2 apps. But recently I decided to add iAP to my apps, everything is ready, in Xcode sandbox everything works fine, but when I uploaded new version to TestFlight to test, when I tap on the subscription it says something like "Product not found". (I have added subscriptions to the app, and added them to the version before submitting, also, this version is in status "awaiting developer release" so I can tap a button and this new version with iAPs will be on App Store. But im unsure what to do, because exactly this verified by Apple's version is not working in TestFlight.) In Business section of my Apple Developer Account in Agreements I only have agreement of free apps, but not about the paid apps. 
When I registered I used my (R)(us)sian passport, I think this is the reason that I simply don't even have the agreement of paid apps to accept it. 
I have multiple passports, and multiple EU debit cards. I emailed apple to change the location of my account (to another EU country), but they ghosted me. They sent me emails to upload documents about 4 or 5 times, every time I uploaded my another passport, got an auto email "thank you, we will write you in 2-3 days", but either they did not write me, or they said that the document is not in English (it isn't). 
What do I do? Also, to my situation, someone of my family has a company in (R)(us)sia, and I have in EU (Estonia). Maybe if nothing will work out with "Individual account", I should change to my company? And what is better EU or (R)(us)sian? 
Im new to this community, hope to hear an answer, or just an advice. Thank you!
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