Beta is the prerelease version of software or hardware.

Posts under Beta tag

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MACOS 27 Autofill
Anyone else notice that Autofill is providing passwords and credit cards without requiring any type of security. On my MacBook Air, it requires Touch ID or password. On my Mac mini it does not require anything. That seems like a major security hole?
3
0
581
Sep ’26
BETA_CONTRACT_MISSING (422) blocking all TestFlight, agreements all Active
Hi, I'm completely blocked from TestFlight. Every attempt returns: "status": "422", "code": "BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app." This is an older account that has used TestFlight fine before. Nothing changed on my end, no account changes, no agreement updates. What I've already checked: Business > Agreements: Paid Apps and Free Apps both Active Tax forms and bank account Active No pending banners anywhere in App Store Connect or developer.apple.com Test Information complete Export compliance answered Build processes to VALID with no warnings Same error on a brand new app with a fresh build, so it looks like the beta contract is detached on the backend rather than an app-level problem. I've filed a support request and haven't heard back. This is time sensitive, I have a client pilot waiting on an external TestFlight link. Is there any way to get this re-provisioned? Apple Support case ID: 20000118605424 Thanks.
1
1
986
Sep ’26
Apple packages fail to build for watchOS in Xcode 27
Is there a known workaround (other than forking) for watchOS builds in Xcode 27 that depend on packages without a declared watchOS 9.0 floor? I depend on several Apple SPM packages with no minimum deployment target, such as https://github.com/apple/swift-algorithms. My project's minimum is 26.0. Xcode 27 will not build watchOS targets with these packages because watchOS 8.0 is below its range of supported targets. /.../SourcePackages/checkouts/swift-algorithms/Package.swift The watchOS Simulator deployment target 'WATCHOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 27.0.x.
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16
2k
Sep ’26
[iPadOS 27.0 RC 24A435] Software Update UI out of sync after deleting downloaded OTA update
Bug: Software Update UI state desync on iPadOS 27.0 RC (build 24A435) Reproduction Steps Complete downloading OTA system update, Software Update page shows Chinese localized button "现在更新" (Update Now). Go to iPad Storage and delete the downloaded OTA package. Navigate back to Software Update page immediately, NO reboot and NO manual page refresh. Expected Behavior The UI should detect that the local update file was removed, and switch the button to "下载" (Download). Actual Behavior The interface keeps displaying the "现在更新" button. The UI state is out of sync with the real existence of the downloaded OTA file. I did NOT tap the update button to prevent potential system risk; the state inconsistency itself is the bug. Full screen recording and sysdiagnose logs were submitted in Feedback Assistant report: FB24741350 I want to check whether other developers have encountered the same bug on iPadOS 27.0 RC. This UI inconsistency may confuse end users and bring potential safety misunderstanding, so I hope this issue can be prioritized and fixed before the official 27.0 release.
0
0
527
Sep ’26
swipeActionsContainer() does not mirror the swipe gesture in right-to-left layouts
I’m seeing inconsistent right-to-left behavior when using the new SwiftUI swipeActionsContainer() API with a ScrollView. The swipe-action buttons are positioned correctly according to the layout direction, but the gesture direction itself is not mirrored. Minimal reproducible example: import SwiftUI struct ContentView: View { var body: some View { ScrollView { LazyVStack { Text("Hello, World!") .padding() .frame(maxWidth: .infinity) .background(.blue.quinary) .swipeActions { Button(role: .destructive) { // Delete action } label: { Label("Delete", systemImage: "trash") } } } .padding() } .swipeActionsContainer() } } Steps to reproduce: Run the example using a left-to-right language such as English. Swipe the row from right to left. The trailing swipe actions appear correctly. Change the app language to Arabic. Swipe the row from left to right, which should reveal the trailing actions in an RTL layout. Nothing happens. Swipe from right to left instead. The actions appear, but from the correct visually mirrored edge. Expected behavior: Because the default swipe-action edge is .trailing, both the action placement and the gesture direction should follow the current layout direction: English/LTR: swipe from right to left. Arabic/RTL: swipe from left to right. Actual behavior: The action buttons visually respect the RTL layout, but the gesture recognizer still requires the LTR swipe direction. Environment: Xcode: 27.0 RC iOS: 27.0 RC Device: iPhone 17 Swift language version: Swift 6
0
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449
Sep ’26
Xcode 27: Bugs / Feedbacks
Hi, I have listed below the Feedbacks for Xcode 27, please have a look at it, considerable time was spent on filing these feedbacks, thanks! Environments All of them were tested on the environment: macOS 26.5.1 (25F80) Xcode 27.0 beta (27A5194q) Feedbacks FB23133706 (Git stage tab) FB23132869 (markdown - code block) FB23132403 (markdown - search) FB23078039 (stash - slow / unresponsive) FB23077930 (stash - allow multiselection) FB23055381 (Run destination - Clear recents) FB23041713 (SwiftUI preview - SwiftData) FB23033844 (Bundle ID) FB23033231 (Device Hub - sizes)
13
2
2.2k
Sep ’26
iOS27, CIRAWFilter RAW9 broken/missing in latest dev beta
In the WWDC talk: https://developer.apple.com/videos/play/wwdc2026/305/?time=350 "Enhance RAW image processing with Core Image" there is a section on the new RAW9 processing APIs and how to enable them. First off, the sample code compiles on iOS18 but causes a runtime exception because the .version9 symbol cannot be found, looks like the header definition is missing a version check for this value, so I'm not sure how to use this code if you need to support iOS18. Also on later dev betas (I tried the latest beta7) now trying to check if version9 is available the value is no longer present in the supported list: guard filter.supportedDecoderVersions.contains(.version9) else { ... There is another value .version9DNG that resolves to true but if I try to use that decoder the colors on the RAW image are wrong and the image becomes corrupted. How to use the RAW9 decoder in the latest dev betas, what should the final code before production because the WWDC sample now seems out of date and was always wrong wrt. iOS18.
3
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1.7k
Sep ’26
crash when trying to show NSAlert with Mac 27 beta with European and russian languages
Feedback Assistant Submission ID Reference : FB24634485 Attached is a sample code where after setting setlocale() to any of European languages or Russian language results in crash when calling NSAlert. Here is code snippet and crash log for reference. #import <Cocoa/Cocoa.h> int main(int argc, const char * argv[]) { @autoreleasepool { NSString* locale = @“fr_FR.UTF8"; setlocale(LC_ALL, locale.UTF8String); return NSApplicationMain(argc, argv); } } (IBAction)showAlertButtonTapped:(id)sender { NSAlert *alert = [[NSAlert alloc] init]; alert.messageText = NSLocalizedString(@"alert_title", nil); alert.informativeText = NSLocalizedString(@"alert_message", nil); alert.alertStyle = NSAlertStyleInformational; [alert addButtonWithTitle:NSLocalizedString(@"alert_ok_button", nil)]; [alert runModal]; } Crashlog
0
0
307
Sep ’26
Walkie Talkie Not Working in IOS27 Developer Version
ubject: Walkie-Talkie App Not Working After Updating to iOS 27 Developer Version Dear Support Team, I am experiencing an issue with the Walkie-Talkie app after updating my device to the iOS 27 Developer Version. Since the update, the app is not functioning properly, and I am unable to connect or communicate with my contacts using Walkie-Talkie. I have already tried several troubleshooting steps, including restarting the device, checking my network connection, and verifying that both FaceTime and Walkie-Talkie are enabled. However, the issue still persists. Could you please help identify the cause of this problem and advise on any available solutions or known issues related to the iOS 27 Developer Version? Device Model: [IPHONE 17] iOS Version: iOS 27 Developer Version Issue Started: Immediately after updating to iOS 27 Developer Version Thank you for your assistance. I look forward to your response.
1
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410
Sep ’26
tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
2
1
666
Sep ’26
iOS 27 beta 5: cameracaptured repeatedly crashes in BWVISNode with two stabilized front-camera video outputs
I’m seeing a repeatable first-party cameracaptured crash on an iPhone 14 Pro (iPhone15,2) running iOS 27 beta 5 (24A5424a). The single-camera AVCaptureSession configuration is: Front wide camera 3840×2160 at 30 fps, SDR/420f Two AVCaptureVideoDataOutput connections: Main recording output: 3840×2160 Auxiliary preview output: approximately 2096×1178 Both connections request and activate .standard video stabilization Within roughly two minutes, cameracaptured crashed three times—once during recording and twice during idle preview. The application receives AVErrorMediaServicesWereReset (-11819) after each crash. All three reports have the same faulting queue and underlying stack: com.apple.coremedia.capture.videodata-stabilization.front FigCFDictionaryGetCGRectIfPresent -[BWVISNode _transformRectanglesInMetadata:pts:] -[BWVISNode _stabilizeMetadataForSampleBuffer:] -[BWVISNode _tallyAndEmitSampleBuffer:] VideoStabilizationV2 The first two crashes are: EXC_BAD_ACCESS / EXC_ARM_PAC_FAIL address: 0x00000000dac11a30 termination: PAC_EXCEPTION, code 261 The third reaches the same stabilization stack but terminates with: EXC_BAD_ACCESS / SIGSEGV KERN_INVALID_ADDRESS at 0x30 App-side frame analytics were disabled, system pressure remained nominal, and neither audiomxd nor bluetoothd restarted. The first crash report also shows two front- stabilization worker threads, consistent with the two stabilized video outputs. I have filed Feedback Assistant report FB24553011 with the complete log archive and all three cameracaptured reports. With the iOS 27 public release approaching, waiting for an OS-side fix is not a viable shipping strategy; an app-side workaround is effectively the only option available for our release. Is this a known issue? In particular: Is it safe to leave .standard stabilization on the main recording connection while forcing the auxiliary preview connection to .off? Would disabling/removing the auxiliary AVCaptureVideoDataOutput reliably reduce this to one stabilization pipeline? If a single stabilized front output remains affected, is disabling front-camera stabilization entirely the only supported containment? Is there any public API for disabling the rectangle-metadata processing performed by BWVISNode? The current field workaround is to use the front camera with stabilization Off, or use a rear camera when stabilization is required.
0
0
660
Aug ’26
TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
0
0
514
Aug ’26
Problem with Local Network Access
Hi, I am running macos golden gate beta on my Mac. Some applications have issues accessing the local network, i.e. Windows app (former RDP), Orca Slicer, Bitwarden... The apps can not access the local network. And they don't ask for permission to access the local network. In my previous installations with Macos before Golden Gate these all worked with no problems. When I check the settings in System Settings/Privacy&Security/Local Network: In the summary of the section it says there are 3 (three) apps In the list for Local Network, there are only 2 (two) apps listed. The apps mentioned above never appear in this list I also removed in recovery mode the .plist-files for networkextensions => still the same issue How can I grant access for the applications? Thanks for any help Joerg
2
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800
Aug ’26
Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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344
Aug ’26
Where did the Carrier attribution on an incoming call go with iOS 27 beta?
For iOS 27 Betas 1-5, when there was an incoming phone call, the call screen would display "Identified by XXX Mobile", where XXX is the name of the carrier of the sim. But with beta 6 and now 7, this is no longer the case. Is this an accidental regression bug or intentional removal of the attribution? If so, then why was it present in the earlier betas?
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267
Aug ’26
TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
1
1
622
Aug ’26
Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
0
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586
Aug ’26
MACOS 27 Autofill
Anyone else notice that Autofill is providing passwords and credit cards without requiring any type of security. On my MacBook Air, it requires Touch ID or password. On my Mac mini it does not require anything. That seems like a major security hole?
Replies
3
Boosts
0
Views
581
Activity
Sep ’26
BETA_CONTRACT_MISSING (422) blocking all TestFlight, agreements all Active
Hi, I'm completely blocked from TestFlight. Every attempt returns: "status": "422", "code": "BETA_CONTRACT_MISSING", "title": "Beta contract is missing for the app." This is an older account that has used TestFlight fine before. Nothing changed on my end, no account changes, no agreement updates. What I've already checked: Business > Agreements: Paid Apps and Free Apps both Active Tax forms and bank account Active No pending banners anywhere in App Store Connect or developer.apple.com Test Information complete Export compliance answered Build processes to VALID with no warnings Same error on a brand new app with a fresh build, so it looks like the beta contract is detached on the backend rather than an app-level problem. I've filed a support request and haven't heard back. This is time sensitive, I have a client pilot waiting on an external TestFlight link. Is there any way to get this re-provisioned? Apple Support case ID: 20000118605424 Thanks.
Replies
1
Boosts
1
Views
986
Activity
Sep ’26
Apple packages fail to build for watchOS in Xcode 27
Is there a known workaround (other than forking) for watchOS builds in Xcode 27 that depend on packages without a declared watchOS 9.0 floor? I depend on several Apple SPM packages with no minimum deployment target, such as https://github.com/apple/swift-algorithms. My project's minimum is 26.0. Xcode 27 will not build watchOS targets with these packages because watchOS 8.0 is below its range of supported targets. /.../SourcePackages/checkouts/swift-algorithms/Package.swift The watchOS Simulator deployment target 'WATCHOS_DEPLOYMENT_TARGET' is set to 8.0, but the range of supported deployment target versions is 9.0 to 27.0.x.
Replies
6
Boosts
16
Views
2k
Activity
Sep ’26
[iPadOS 27.0 RC 24A435] Software Update UI out of sync after deleting downloaded OTA update
Bug: Software Update UI state desync on iPadOS 27.0 RC (build 24A435) Reproduction Steps Complete downloading OTA system update, Software Update page shows Chinese localized button "现在更新" (Update Now). Go to iPad Storage and delete the downloaded OTA package. Navigate back to Software Update page immediately, NO reboot and NO manual page refresh. Expected Behavior The UI should detect that the local update file was removed, and switch the button to "下载" (Download). Actual Behavior The interface keeps displaying the "现在更新" button. The UI state is out of sync with the real existence of the downloaded OTA file. I did NOT tap the update button to prevent potential system risk; the state inconsistency itself is the bug. Full screen recording and sysdiagnose logs were submitted in Feedback Assistant report: FB24741350 I want to check whether other developers have encountered the same bug on iPadOS 27.0 RC. This UI inconsistency may confuse end users and bring potential safety misunderstanding, so I hope this issue can be prioritized and fixed before the official 27.0 release.
Replies
0
Boosts
0
Views
527
Activity
Sep ’26
swipeActionsContainer() does not mirror the swipe gesture in right-to-left layouts
I’m seeing inconsistent right-to-left behavior when using the new SwiftUI swipeActionsContainer() API with a ScrollView. The swipe-action buttons are positioned correctly according to the layout direction, but the gesture direction itself is not mirrored. Minimal reproducible example: import SwiftUI struct ContentView: View { var body: some View { ScrollView { LazyVStack { Text("Hello, World!") .padding() .frame(maxWidth: .infinity) .background(.blue.quinary) .swipeActions { Button(role: .destructive) { // Delete action } label: { Label("Delete", systemImage: "trash") } } } .padding() } .swipeActionsContainer() } } Steps to reproduce: Run the example using a left-to-right language such as English. Swipe the row from right to left. The trailing swipe actions appear correctly. Change the app language to Arabic. Swipe the row from left to right, which should reveal the trailing actions in an RTL layout. Nothing happens. Swipe from right to left instead. The actions appear, but from the correct visually mirrored edge. Expected behavior: Because the default swipe-action edge is .trailing, both the action placement and the gesture direction should follow the current layout direction: English/LTR: swipe from right to left. Arabic/RTL: swipe from left to right. Actual behavior: The action buttons visually respect the RTL layout, but the gesture recognizer still requires the LTR swipe direction. Environment: Xcode: 27.0 RC iOS: 27.0 RC Device: iPhone 17 Swift language version: Swift 6
Replies
0
Boosts
0
Views
449
Activity
Sep ’26
Xcode 27: Bugs / Feedbacks
Hi, I have listed below the Feedbacks for Xcode 27, please have a look at it, considerable time was spent on filing these feedbacks, thanks! Environments All of them were tested on the environment: macOS 26.5.1 (25F80) Xcode 27.0 beta (27A5194q) Feedbacks FB23133706 (Git stage tab) FB23132869 (markdown - code block) FB23132403 (markdown - search) FB23078039 (stash - slow / unresponsive) FB23077930 (stash - allow multiselection) FB23055381 (Run destination - Clear recents) FB23041713 (SwiftUI preview - SwiftData) FB23033844 (Bundle ID) FB23033231 (Device Hub - sizes)
Replies
13
Boosts
2
Views
2.2k
Activity
Sep ’26
will iOS 27 communicate with Mac Ventura?
Will iOS 27 still communicate with Mac Ventura (like iOS 26 does)? I am wondering if someone knows and can give first hand knowledge from beta on this issue in regards to iOS 27 that should come out later this year. Thank you.
Replies
2
Boosts
0
Views
1.7k
Activity
Sep ’26
iOS27, CIRAWFilter RAW9 broken/missing in latest dev beta
In the WWDC talk: https://developer.apple.com/videos/play/wwdc2026/305/?time=350 "Enhance RAW image processing with Core Image" there is a section on the new RAW9 processing APIs and how to enable them. First off, the sample code compiles on iOS18 but causes a runtime exception because the .version9 symbol cannot be found, looks like the header definition is missing a version check for this value, so I'm not sure how to use this code if you need to support iOS18. Also on later dev betas (I tried the latest beta7) now trying to check if version9 is available the value is no longer present in the supported list: guard filter.supportedDecoderVersions.contains(.version9) else { ... There is another value .version9DNG that resolves to true but if I try to use that decoder the colors on the RAW image are wrong and the image becomes corrupted. How to use the RAW9 decoder in the latest dev betas, what should the final code before production because the WWDC sample now seems out of date and was always wrong wrt. iOS18.
Replies
3
Boosts
0
Views
1.7k
Activity
Sep ’26
crash when trying to show NSAlert with Mac 27 beta with European and russian languages
Feedback Assistant Submission ID Reference : FB24634485 Attached is a sample code where after setting setlocale() to any of European languages or Russian language results in crash when calling NSAlert. Here is code snippet and crash log for reference. #import <Cocoa/Cocoa.h> int main(int argc, const char * argv[]) { @autoreleasepool { NSString* locale = @“fr_FR.UTF8"; setlocale(LC_ALL, locale.UTF8String); return NSApplicationMain(argc, argv); } } (IBAction)showAlertButtonTapped:(id)sender { NSAlert *alert = [[NSAlert alloc] init]; alert.messageText = NSLocalizedString(@"alert_title", nil); alert.informativeText = NSLocalizedString(@"alert_message", nil); alert.alertStyle = NSAlertStyleInformational; [alert addButtonWithTitle:NSLocalizedString(@"alert_ok_button", nil)]; [alert runModal]; } Crashlog
Replies
0
Boosts
0
Views
307
Activity
Sep ’26
Walkie Talkie Not Working in IOS27 Developer Version
ubject: Walkie-Talkie App Not Working After Updating to iOS 27 Developer Version Dear Support Team, I am experiencing an issue with the Walkie-Talkie app after updating my device to the iOS 27 Developer Version. Since the update, the app is not functioning properly, and I am unable to connect or communicate with my contacts using Walkie-Talkie. I have already tried several troubleshooting steps, including restarting the device, checking my network connection, and verifying that both FaceTime and Walkie-Talkie are enabled. However, the issue still persists. Could you please help identify the cause of this problem and advise on any available solutions or known issues related to the iOS 27 Developer Version? Device Model: [IPHONE 17] iOS Version: iOS 27 Developer Version Issue Started: Immediately after updating to iOS 27 Developer Version Thank you for your assistance. I look forward to your response.
Replies
1
Boosts
0
Views
410
Activity
Sep ’26
tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
Replies
2
Boosts
1
Views
666
Activity
Sep ’26
Xcode27 beta 6 can be update
with some devices or apps for better programmes and less issues
Replies
0
Boosts
0
Views
200
Activity
Aug ’26
Help How to version the beta 7 or AirPods Pro are?
I've basically run the entire Apple website and couldn't find this information.
Replies
0
Boosts
0
Views
154
Activity
Aug ’26
iOS 27 beta 5: cameracaptured repeatedly crashes in BWVISNode with two stabilized front-camera video outputs
I’m seeing a repeatable first-party cameracaptured crash on an iPhone 14 Pro (iPhone15,2) running iOS 27 beta 5 (24A5424a). The single-camera AVCaptureSession configuration is: Front wide camera 3840×2160 at 30 fps, SDR/420f Two AVCaptureVideoDataOutput connections: Main recording output: 3840×2160 Auxiliary preview output: approximately 2096×1178 Both connections request and activate .standard video stabilization Within roughly two minutes, cameracaptured crashed three times—once during recording and twice during idle preview. The application receives AVErrorMediaServicesWereReset (-11819) after each crash. All three reports have the same faulting queue and underlying stack: com.apple.coremedia.capture.videodata-stabilization.front FigCFDictionaryGetCGRectIfPresent -[BWVISNode _transformRectanglesInMetadata:pts:] -[BWVISNode _stabilizeMetadataForSampleBuffer:] -[BWVISNode _tallyAndEmitSampleBuffer:] VideoStabilizationV2 The first two crashes are: EXC_BAD_ACCESS / EXC_ARM_PAC_FAIL address: 0x00000000dac11a30 termination: PAC_EXCEPTION, code 261 The third reaches the same stabilization stack but terminates with: EXC_BAD_ACCESS / SIGSEGV KERN_INVALID_ADDRESS at 0x30 App-side frame analytics were disabled, system pressure remained nominal, and neither audiomxd nor bluetoothd restarted. The first crash report also shows two front- stabilization worker threads, consistent with the two stabilized video outputs. I have filed Feedback Assistant report FB24553011 with the complete log archive and all three cameracaptured reports. With the iOS 27 public release approaching, waiting for an OS-side fix is not a viable shipping strategy; an app-side workaround is effectively the only option available for our release. Is this a known issue? In particular: Is it safe to leave .standard stabilization on the main recording connection while forcing the auxiliary preview connection to .off? Would disabling/removing the auxiliary AVCaptureVideoDataOutput reliably reduce this to one stabilization pipeline? If a single stabilized front output remains affected, is disabling front-camera stabilization entirely the only supported containment? Is there any public API for disabling the rectangle-metadata processing performed by BWVISNode? The current field workaround is to use the front camera with stabilization Off, or use a rear camera when stabilization is required.
Replies
0
Boosts
0
Views
660
Activity
Aug ’26
TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
Replies
0
Boosts
0
Views
514
Activity
Aug ’26
Problem with Local Network Access
Hi, I am running macos golden gate beta on my Mac. Some applications have issues accessing the local network, i.e. Windows app (former RDP), Orca Slicer, Bitwarden... The apps can not access the local network. And they don't ask for permission to access the local network. In my previous installations with Macos before Golden Gate these all worked with no problems. When I check the settings in System Settings/Privacy&Security/Local Network: In the summary of the section it says there are 3 (three) apps In the list for Local Network, there are only 2 (two) apps listed. The apps mentioned above never appear in this list I also removed in recovery mode the .plist-files for networkextensions => still the same issue How can I grant access for the applications? Thanks for any help Joerg
Replies
2
Boosts
0
Views
800
Activity
Aug ’26
Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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344
Activity
Aug ’26
Where did the Carrier attribution on an incoming call go with iOS 27 beta?
For iOS 27 Betas 1-5, when there was an incoming phone call, the call screen would display "Identified by XXX Mobile", where XXX is the name of the carrier of the sim. But with beta 6 and now 7, this is no longer the case. Is this an accidental regression bug or intentional removal of the attribution? If so, then why was it present in the earlier betas?
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267
Activity
Aug ’26
TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
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1
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1
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622
Activity
Aug ’26
Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
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586
Activity
Aug ’26