Recently, my application was having trouble sending udp messages after it was reinstalled. The cause of the problem was initially that I did not grant local network permissions when I reinstalled, I was aware of the problem, so udp worked fine after I granted permissions. However, the next time I repeat the previous operation, I also do not grant local network permissions, and then turn it back on in the Settings, and udp does not work properly (no messages can be sent, the system version and code have not changed).
Fortunately, udp worked after rebooting the phone, and more importantly, I was able to repeat the problem many times.
So I want to know if the process between when I re-uninstall the app and deny local network permissions, and when I turn it back on in Settings, is that permissions have been granted normally, and not fake, and not required a reboot to reset something for udp to take effect.
I'm not sure if it's the system, or if it's a similar situation as described here, hopefully that will help me find out
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None of my device is able to install ios 18 beta using the ipsw file. I am getting this error. Wondering if anyone else have seen this.
cfgutil restore -I ~/Downloads/iPhone11,8_18.0_22A5282m_Restore_2.ipsw
Waiting for the device [1/2] [*******************************************] 100%
Step 2 of 2: Installing iOS [2/2] [*********>............................] 25%
cfgutil: error: The operation couldn't be completed. (AMRestoreErrorDomain error 10 - Failed to handle message type StatusMsg (Protocol error))
(Domain: AMRestoreErrorDomain Code: 10)
"update" failed on iPhone (ECID: 0x**C****1002E).
This is my cfgutil version:
cfgutil version
cfgutil 2.17 (906)
And I am using Macos 14.5
Thanks!
hello yesterday was testing the new ios 18 in my iphone 13 after finish the update, the device is not recieving charge from original charger with original cable, i reboot that from ios normal, and now not recieve any instruction in the screen, how i can fix that? i connect itunes and not recognoce iphone, and i canoot shoutdown...
somebody that can help with this super issue
Hello, I have a USDC file with vertex color (WITHOUT textures), and it displays perfectly in Preview. If I package it in a zip (without compression) and rename the resulting file to USDZ, I can see it without any issues in AVP and Mac. However, if I send it to an iPhone, the vertex color does not display.
Is there anything else I need to do besides packaging the USDC without compression in a ZIP?
Thank you very much.
代码如下
(void)viewDidLoad {
[super viewDidLoad];
self.navigationController.navigationBar.translucent = NO;
}
(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.navigationController setNavigationBarHidden:true];
}
此时加载VC时顶部会出现空白,整个VC的frame的Y值向下偏移了状态栏的高度,再次切换到此VC则会恢复,这是iOS18Bate的bug吗
The triple click accessibility shortcut is assigned to trigger the assistive touch icon , this works very rarely as intended and triggers the shut down screen.
I have tried assigning different shortcuts but it the shut down screen is always triggered.
On restarting the phone , it seems to work a few more times as intended , but then again reverts to the bugged state.
I have create a feedback (FB13459492) for this in December 2023 but haven't received any reply. Updated recently with a screen recording.
Problem
Our app use UIPasteControl for people taps to place pasteboard contents in UITextView.
It worked fine at first, but recently received a lot of user feedback and the button suddenly disappeared
This problem usually occurs when an App switches between the front and back
More Information
When the button disappears, we find that the child view of the UIPasteControl control which name _UISlotView has a size of zero.
we use UIKit and AutoLayout,limit button size (100, 36)
let config = UIPasteControl.Configuration()
config.displayMode = .labelOnly
config.cornerStyle = .fixed
config.baseForegroundColor = .white
config.baseBackgroundColor = .black
config.cornerRadius = 18
let btn = UIPasteControl(configuration: config)
pasteBtn = btn
addSubview(pasteBtn)
pasteBtn.snp.makeConstraints { make in
make.trailing.equalTo(-20)
make.bottom.equalTo(-10)
make.size.equalTo(CGSize(width: 100, height: 36))
}
UI view information
<UIPasteControl: 0x107dda810; frame = (0 0; 100 36); layer = <CALayer: 0x3010ff000>>
(lldb) po [0x107dda810 subviews]
<__NSSingleObjectArrayI 0x30152ff00>(
<_UISlotView: 0x107dea630; frame = (0 0; 100 36); userInteractionEnabled = NO; layer = <CALayer: 0x3010eb460>>
)
anyone meet before? is there a workaround?
"iPhone mirroring.app" in ~/Applications crashes immediately after launch
Crash: https://gist.github.com/powext/404171ac080a4d6ee2b98253f4ca863c
If you’re like me and you do things absentmindedly a lot on your phone, then you might understand how in the world I accidentally deleted the new Passwords app on install of iOS 18 even though I meant to just remove it from the home screen.
Autofill is now broken, is there anything I can do to get it back??
My dev Acct expired. I renewed, now when trying run/load the app from Xcode onto my phone, it complains that it's not registered or there's no cert. (sorry, don't have it with me right now to get the actual text)
Instructions say to look at VPN & Device Mgt, but the info it says is not there.
Good afternoon,
I'm not used to the Apple tools and programms.
We encountering the following issue :
We have a zip file with an ipa file. According to our service provider, the Zip file contains the ios application which is presently already running on IOS (iphone, Ipad), only on the iphones and ipads of our team.
The application is linked to the apple developer account of our service provider.
Presently, this is the process we use to add the application on an IOS tools :
We send the UDID of the tool to our service provider who generate an ipa file from the application.
We put the ipa file in the following website : https://www.diawi.com/features-services
The website give us an QRCode which we need to scan with the IOS tool, then, we have a pop-up on the tool for installing the application.
It seems to be the process describing there : https://support.apple.com/fr-fr/guide/deployment/depce7cefc4d/web.
As we won't work with our service provider anymore, we need to take back the control of the management of this application.
We need to open the files in the .zip and we may have to modify them.
I need some help to understand how to open them. I've tried on Xcode unsuccessfully.
Could you please help to understand how to open and modify the application, linked it to our Apple developer account and distribute it to our employees or put it in the apple store ?
Best regards.
hello;
The simulator exists but not in xcode 15.4?
why?
Why do we need to review the formatting for different versions of xcode, the same for development for MAC and IOS? This xcode bug too often. Still poorly documented.
I'm new to SwiftUI and Xcode. I built and installed an app to test on my iPhone 15 Pro. On the Apple Development screen for my profile, I tapped Verify App and a dialog pops up with a Cancel and Verify button. It also tells me my internet connection will be used to do the verification. After tapping the Verify button "Apple Development" on the top of the screen quickly flashes one time and the app is still in the Not Verified state. No error message is ever displayed. It looks like I came across a bug in Apples verification process.
Please show me a detailed step by step work-around to this bug. I'm using Xcode 15.4
Thanks in advance.
Issue Running iOS 17.4 Simulator in Xcode with Flutter
Hello everyone,
I'm currently facing an issue with running my Flutter app on an iOS 17.4 simulator. Even though I have iOS 17.4 installed, Xcode and Flutter are insisting that I need to download and use iOS 17.5, which I do not want to do due to specific project requirements.
The Problem
When I attempt to run my app using the iOS 17.4 simulator, I receive the following error:
Failed to build iOS app
Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier:
{ id:30CEF98C-F08B-4CC9-8662-6A73B903E922 }
Ineligible destinations for the "Runner" scheme:
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.5 is not installed. To use with Xcode,
first download and install the platform }
Additionally, Xcode keeps prompting me to download iOS 17.5. However, when I attempt to download it, it consumes a lot of data and eventually fails with the message:
iOS 17.5 Simulator - Failed - Registering simulator runtime with CoreSimulator failed to download
Steps I've Taken but issue not solved so hey there please help me
Verified Installed Runtimes in Xcode:
Opened Xcode and navigated to Xcode > Settings > Platforms.
Confirmed that iOS 17.4 is listed and installed.
Checked and Updated Podfile:
Edited ios/Podfile to set the platform to iOS 17.4:
platform :ios, '17.4'
Reinstalled pods:
cd ios pod install cd ..
```
Cleaned Flutter and iOS Build Artifacts:
> flutter clean
4. **Opened the iOS Project in Xcode:**
- Ensured the deployment target is set to 17.4 for all configurations.
- Selected the iPhone 15 Pro (iOS 17.4) simulator from the device menu.
5. **Built Directly in Xcode:**
- Built the project by selecting `Product` > `Build` from the Xcode menu and addressed any errors.
6. **Reset Simulators:**
- Deleted all simulators and recreated the iPhone 15 Pro with iOS 17.4:
```sh
xcrun simctl delete all
xcrun simctl create "iPhone 15 Pro" com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro com.apple.CoreSimulator.SimRuntime.iOS-17-4
```
7. **Verified Available Devices and Ran Again:**
- Listed available devices:
```sh
flutter devices
```
- Ran the app specifying the correct device ID:
```sh
flutter run -d 30CEF98C-F08B-4CC9-8662-6A73B903E922
```
8. **Updated Flutter and Xcode:**
- Ensured both Flutter SDK and Xcode are updated to their latest versions:
```sh
flutter upgrade
```
9. **Ran Flutter Doctor:**
- Diagnosed any underlying issues:
```sh
flutter doctor
```
#### Request for Help
Despite these efforts, I am still unable to run my Flutter app on the iOS 17.4 simulator. Xcode continues to prompt for iOS 17.5, and the download consistently fails, consuming significant data.
I am looking for a solution that allows me to use the iOS 17.4 simulator without having to upgrade to iOS 17.5. If anyone has encountered this issue or has any suggestions on how to resolve it, your help would be greatly appreciated!
i am getting this in terminal,
flutter run
Launching lib/main.dart on iPhone 15 Pro in debug mode...
Updating project for Xcode compatibility.
Upgrading project.pbxproj
Upgrading Runner.xcscheme
Running pod install... 1,064ms
Running Xcode build...
Xcode build done. 1.9s
Failed to build iOS app
Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier:
{ id:FBAFE907-664B-4D4F-833F-B9E58B0B944A }
Ineligible destinations for the "Runner" scheme:
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.5 is not installed. To use
with Xcode, first download and install the platform }
════════════════════════════════════════════════════════════════════════════════
iOS 17.5 is not installed. To download and install the platform, open
Xcode, select Xcode > Settings > Platforms, and click the GET button for the
required platform.
For more information, please visit:
https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes
════════════════════════════════════════════════════════════════════════════════
Could not build the application for the simulator.
Error launching application on iPhone 15 Pro.
I bought my 13 pm in Dec 2021. Not only usage of 1.5 years but my phone experienced the white screen of death during the mid of 2023. I had to pay 150+ to repair it. Not even a year later i experienced the black screen of death which turned to green screen. I bought it to the authorized apple service provider and they told me as long as my screen shows a green screen i could get it fix for free. But when I came back the next day they told me that they were not sure if i could get it fix for free and if i rejected placing the screen which cause 500sgd u have to pay 65 sgd serivce fee. But when i went for the first time they didnt say anything about it? Its a scam to be honest. My phone is in good condition flawless with no scratches. Have no overheating or liquid problem and this happen to me. I previously had 8p and use it for 5 years and there was no need for repair. After 2.5 years of using 13pm it experience so much problems. I love apple but im dissapointed. I spend a total of 2k plus on the phone and repairs.
Hy my name is zubair and i a blogger. I have recently create a website on gold price in oman url omangoldprices.com I maked a well design header footer and every thing as compared with my competitors but the header of my website disabled and not working on Macbook and macbook pro and the logo does not showing on IOS version Iphone 6 12.6.1. I am very comfused about that can anyone help me in?
Hi, When I uploaded 2 videos in the Event Card Video, and Event Details Page Video section of a new In-App Event, both are showing processing for a long time. I'm trying to upload videos for the first time in an in-app event, is it normal to take longer time on video processing? The video dimension is 1920x1080 with 30fps for the event card video, and 1080x1920 with 30fps for the event details page video.
Please let me know if you have any tips.
赶紧跟14比起来提升不多
Hello, I want to use universal links in my application, for which I need to get the TeamID and BundleId, for apple-app-site-association file. Can you please tell me, do I have to buy an Apple Developer Account at the time of development to do this, or can I get it all for free at the time of development?
In this picture, users can find '楽天ラクマ' by entering 'メルカリ'. How do I set keywords link 'メルカリ' for an app link '楽天ラクマ'.
I thought the apps searched in App Library in iPhone by only their name (CFBundleDisplayName), but it is not fact.