macOS is the operating system for Mac.

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macOS Sequoia: “App” would like to access data from other apps when launched from Xcode
Since updating to macOS Sequoia, I see this dialog every time I launch my SwiftUI macOS app from Xcode: Users who installed the app from the App Store don’t see it. And this didn’t happened in previous macOS versions. Could launching it from Xcode be triggering some extra access requirement? How can I stop this dialog from appearing every time I launch my app? It’s very disruptive to the debugging process.
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406
Nov ’24
App Groups: How to use group. prefix and Team ID prefix for Multiplatform apps?
Hi there, I have a Multiplatform app with just one app target with an iPhone, iPad and Мас Destination. On the Mac my app is a developer singed App that is being distributed outside of the Mac App Store. I want to use App Groups, but as long as there are multiple destinations, Xcode only allows Group Identifiers starting with group.. However, for macOS I need to have a group ID that starts with the TeamID as explained here. So I created two separate entitlements, which are identical, but with different group IDs: With Automatic Code Signing enabled, I get this warning: Xcode still seems thinks it has to use the macOS Group ID for the iOS version. In the App Groups section, the mac Group ID is red and the iOS Group ID is not checked. The app builds and runs without issues on all platforms. The App Store Connect validation (for the iOS version) also works without any errors. Am I doing something wrong? Do I need a separate Mac target because Xcode does not support separate Group IDs for Multiplatform apps?
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Nov ’24
macOS how to download previous versions
Hello, We are working on automating some processes for our mac virtual machines pool, and one of the things we are looking for is where we can download various different versions of macOS. When going to the download section of the apple dev portal, it only gives a download link of the latest macOS. Is there no way to obtain download URLs for previous macOS versions as well? For instance, we are trying to validate our automation scripts against Sonoma macOS so we are looking for the download URL , to put in our scripts , or to manually download the file ourselves. Thanks!
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Nov ’24
Sonoma: Is It No Longer Possible to Fetch Wallpaper File Names?
Under Ventura, desktop wallpaper image names were stored in a sqlite database at ~/Library/Application Support/Dock/desktoppicture.db. This file is no longer being used under Sonoma. I have a process I built that fetches the desktop image file names and displays them, either as a service, or on the desktop. I do this because I have many photos I've taken, and I like to know which one I'm viewing so I can make edits if necessary. I set these images across five spaces and have them randomly change every hour. I tried using AppleScript but it would not pull the file names. A few people have pointed me to ~/Library/Application Support/com.apple.wallpaper/Store/Index.plist. However, on my system, this only reveals the source folder and not the image name itself. On one of my Macs, it shows 64 items, even though I have only five spaces! Is there a way to fetch the image file names under Sonoma? Will Sequoia make this easier or harder?
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Nov ’24
Loading object on NSItemProvider is delayed until drop exit
I have drag-and-drop functionality in the macOS app built with SwiftUI. Since macOS 15 there is an issue with it, because as I found out, the completion block of loadObject method on NSItemProvider is not called until dropExited delegate method is called (see simplified code example below). It causes very strange behavior in my app, for one of the most important features, and I am looking for a way to fix it as soon as possible. Is anyone seeing the same issue? I saw there was a bug with drag and drop on iOS 18, which seems to be fixed in 18.1. Anyone from Apple can say anything about this change in behaviour? @Observable // Because it is injected via environment. final class DragAndDropDelegate<T: Codable>: DropDelegate { func dropEntered(info: DropInfo) { // Is called as expected. guard let itemProvider = info.itemProviders(for: [UTType.data]).first else { return } itemProvider.loadObject(ofClass: DraggableObject<T>.self) { [weak self] (object, error) in // This is only called after dropExited delegate method is called !!! // Before macOS 15.0 it is called quickly after the loadObject method invokation. asyncOnMainThread { guard let self, let draggableObject = object as? DraggableObject<T> else { return } self.onEnter?(draggableObject.object, info.location) } } } func dropExited(info: DropInfo) { // Is called as expected. } }
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Nov ’24
Can I use AppTransaction to verify purchase of a paid macOS app?
I've tried to use AppTransaction.shared / AppTransaction.refresh() to verify that my app has been purchased from the Mac App Store. It works when testing a release build on my Mac, using a Sandbox Apple ID. But when I submit the app for review, the reviewer says it doesn't work. The error message returned by AppTransaction is "Unable to Complete Request", which is pretty vague. I get the same error when I try to use a real Apple ID for testing on my machine, so I have been wondering if maybe the problem is that App Review is testing a build that doesn't accept Sandbox Apple IDs? My app doesn't have a provisioning profile, could it be that this is the problem? As a Mac app developer, I'm not sure what provisioning profiles are good for, I thought they were only useful for iOS. Has anybody successfully submitted a Mac app that uses AppTransaction?
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1.3k
Nov ’24
macOS Sequoia doesn't respect Full Disk Access for UITests-Runner
We develop and test App for macOS. We start to see system alert - "UlTests-Runner" would like to access data from other apps on each UITest run. Our test suite does cleanup of files generated by App so we need access outside of UITests-Runner sandbox. We enabled Full Disk Access for UITests-Runner at Settings -> Privacy & Security -> Full Disk Access but unfortunately still see this alert. Is there any way to permanently remove/hide this alert or remove sandbox for 'UITests-Runner' since we want to run tests on CI and having this alert is not an option? Note: everything works fine on previous versions of macOS. Environment: macOS - 15.1 (24B83) Xcode - Version 16.1 (16B40)
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423
Nov ’24
MacBook M2 PRO screen flickering
I have a 2023 MacBook Pro M2 Pro, and for some time now, every time I go to Settings and then to Display, or when I access the Control Center and then Screen Mirroring, or when I try to use the Handoff or AirPlay controls while connected to Wi-Fi, the screen starts flickering, showing dotted horizontal lines in a grayish color. I’ve done a clean format, booted in safe mode, run Apple’s diagnostic tests, ensured all updates are current, and unpaired all external devices. It’s unbelievable that Apple isn’t interested in resolving this issue, which seems to affect many users with their new M chips. Apple should also realize that not everyone has the ability to visit their stores since some people live far away, as if the U.S. were the center of the universe. Steve would be very upset to see how those in charge are allowed to do whatever they want to make money. Interestingly, this started happening right when my warranty expired.
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287
Nov ’24
Persistent File Access Prompt in macOS 15 for Ad-Hoc Signed Apps Using App Groups
Hello everyone, We develop an app called Unite (bundle ID: com.BZG.Unite), which allows users to create standalone macOS applications from websites. These user-generated apps are based on a backend browser template called DefaultApp (bundle ID: com.bzg.default.app). Here's how our setup works: Unite and DefaultApp: Both are signed with our Developer ID and include necessary provisioning profiles and entitlements. User-Created Apps: When a user creates an app with Unite, it generates a customized version of DefaultApp with the user's chosen name and settings. These apps are ad-hoc signed upon creation to reflect their unique identity. Issue Since updating to macOS 15, every time a user launches a created app, they encounter a persistent prompt asking for permission to access files outside the app's container. Granting full disk access in System Preferences suppresses the prompt, but this is not a practical solution for end-users. Upon launching a user-created app (e.g., "ExampleTest"), the following prompt appears: This prompt appears on every launch of the app. Steps to Reproduce On a Mac running macOS 15, create a new app using Unite (e.g., "ExampleTest"). Launch the newly created app. Observe the prompt requesting access to files outside the app's container. Close and relaunch the app; the prompt appears again. What We Have Tried Given that our apps use an app group (group.BZG.unite.sharedData) to share data between Unite, DefaultApp, and user-created apps, we believe this is triggering the prompt due to changes in System Integrity Protection (SIP) in macOS 15. We are further confident given that if the user does not allow access, the app does launch, but shows an error indicating that the created app was unable to access the data that is typically in the shared group. Here’s a summary of our troubleshooting efforts: 1. Adjusting App Group Configuration Ensured the app group name aligns with Apple's guidelines, including prefixing with the Team ID (teamid.group.BZG.unite.sharedData). Verified that the app group is correctly declared in the com.apple.security.application-groups entitlement. 2. Provisioning Profile Creation Generated provisioning profiles via Xcode and the Developer Console, ensuring the app group entitlement is included. Applied the provisioning profile to the user-created app during code signing. Despite these efforts, the issue continues. 3. Entitlements and Code Signing Created an entitlements file for the user-created app, mirroring the entitlements from DefaultApp, including: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.application-identifier</key> <string>id.com.BZG.ExampleTest</string> <key>com.apple.developer.team-identifier</key> <string>id</string> <key>com.apple.security.application-groups</key> <array> <string>id.group.BZG.unite.sharedData</string> </array> <key>com.apple.security.app-sandbox</key> <true/> </dict> </plist> Signed the user-created app with our Developer ID and the provisioning profile Verified the entitlements 4. Reviewing System Logs Observed error messages indicating unsatisfied entitlements: message: com.BZG.ExampleTest: Unsatisfied entitlements: com.apple.security.application-groups **5. Consulting Documentation and WWDC Sessions ** Referenced post on App Groups in macOS vs iOS. Reviewed the macOS 15 Release Notes regarding SIP and app group container protection. Watched WWDC 2024 Session 10123: What's new in privacy, starting at 12:23. Questions Is there a way to authorize the com.apple.security.application-groups entitlement in the provisioning profile for ad-hoc signed apps? Given the SIP changes in macOS 15, how can we enable our ad-hoc signed, user-generated apps to access the app group container without triggering the persistent prompt? Are there alternative approaches to sharing data between the main app and user-generated apps that comply with macOS 15's SIP requirements? Is there anything to try that we're missing here to solve this? Any guidance on how to resolve this issue or workarounds to allow app group access without triggering the prompt would be greatly appreciated. Thank you for your assistance!
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Nov ’24
NSTextView Contents Disappear When Ruler shown
I have a problem with rulers in an NSTextView. My code has worked fine from about Sierra (10.12), up to Ventura (13), it stopped working in Sonoma and continues to fail in the same way in Sequoia (14 - 15). When I display the ruler, the contents of the text area disappears leaving just a pale grey background. When I make the ruler invisible again the text reappears. No errors are reported (at compile or run time). I have tried adding refreshes of the text view in various places with no result. I have (for Sequoia) used Interface Builder to force the text view to use TextKit 1, also with no success. I’m at a loss as to how to proceed because I’m not getting any diagnostics, simply changed behaviour. My app provides a programming IDE. It includes a program editor that uses line numbering code for an NSTextView from WWDC/Noodlesoft. The line numbers are shown in the ruler which is sometimes visible and sometimes not. When I display the ruler, I also set the main text to not editable but removing this setting does not appear to make any difference. Any suggestions would be very wel PLATFORM AND VERSION macOS, Objective C Development environment: Xcode Version 16.0 (16A242d) [and previously Xcode 15], macOS All releases of Sonoma and Sequoia 15.0.1 (24A348) Run-time configuration: macOS Sequoia 15.0.1 (24A348) The sequence is essentially: [editTextView setEditable:NO]; [self showRulerIn:editTextView visible:YES]; Using: -(void)showRulerIn:(NSTextView*)editorTv visible:(BOOL)vis { NSScrollView *scrollV = [editorTv enclosingScrollView]; NSClipView *clipV = [scrollV contentView]; MBEditorTextView *textView = (MBEditorTextView*)[scrollV documentView]; // The actual text [scrollV setRulersVisible:vis]; // Creates the ruler if necessary … return; } LINE NUMBERING CODE The line number code comes from 2 sources but they are so similar that one must be derived from the other: Apple’s WWDC 2010 code at: https://download.developer.apple.com/videos/wwdc_2010__hd/session_114__advanced_cocoa_text_tips_and_tricks.mov Noodlesoft's code at: https://www.noodlesoft.com/blog/2008/10/05/displaying-line-numbers-with-nstextview/
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Nov ’24
FIFinderSyncController for ALL folders/files?
Hi all: I am experimenting with Finder extensions. I’d like to be able to add a context menu to all folder locations. I believe the code below should work, but it doesn’t. If I hard code a path, it does work. Any tips on what I am missing? Thanks! // Doesn’t work FIFinderSyncController.default().directoryURLs = nil // Works for user folder var myFolderURL = URL(fileURLWithPath: "/users/exampleuser") FIFinderSyncController.default().directoryURLs = [self.myFolderURL]
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Nov ’24
SwiftUI fileImporter vs dropDestination logic
If I drag something into my SwiftUI Mac app the .dropDestination gets an array of URLs that I can do with what I want. If I use .fileImporter to get an identical array of URLs I should wrap start/stop securityScopedResource() calls around each URL before I do anything with it. Can anyone explain the logic behind that? Is there some reason I'm not seeing? It is especially annoying in that the requirement for security scoping also doesn't exist if I use an NSOpenPanel instead of .fileImporter.
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1.4k
Nov ’24
Crash due to missing symbols from libc++ [macOS 11.7.10] [Big Sur]
We are seeing a crash on Big Sur 11.7.10 after switching the build system to use Xcode 15 Excerpt from crash Time Awake Since Boot: 1700 seconds System Integrity Protection: enabled Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x4] Symbol missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Symbol not found: __ZNSt3__17codecvtIDiDu11__mbstate_tE2idE Referenced from: /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Expected in: /usr/lib/libc++.1.dylib in /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Build system has the following specs : ProductName: macOS ProductVersion: 14.3.1 BuildVersion: 23D60 Xcode 15.2 Build version 15C500b CMAKE PROPS set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
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Nov ’24
MusicKit / macOS : Song.Artwork not nil when there is no Artwork
I'm using iCloud Music Library. I’m using macOS 14.1 (23B74) and iOS 17.1. i’m using MusicKit to find songs that do not have artwork. On iOS, Song.artwork will be nil for items I know do not have artwork. On macOS, Song.artwork is not nil. However when the songs are shown in Music.app, they do not have Artwork. Is this expected? Alternately, is there a more correct way to determine that a Song has no Artwork? I have also filed FB13315721. Thank you for any tips!
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Nov ’24
Struggling with NSScrollView
I'm still discovering swift and the various frameworks. So I'm now trying to create scrolling composition with a grid - containing images - and an NSStackView at on top. However, I'm running into a problem that might seem stupid, but when I try to wrap my NSCollectionView in another NSView and pointing the scrollView.documentView to, I can't scroll anymore... Even though it works fine when I set the scrollView.documentView to the NSCollectionView directly. Working case: override func viewDidLoad() { super.viewDidLoad() scrollView = NSScrollView(frame: .zero) scrollView.hasVerticalScroller = true scrollView.hasHorizontalScroller = false scrollView.scrollerStyle = .overlay scrollView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(scrollView) vStack = NSStackView(frame: .zero) vStack.orientation = .vertical vStack.spacing = 12 * 2 vStack.translatesAutoresizingMaskIntoConstraints = false let hStack = NSStackView() hStack.orientation = .horizontal hStack.spacing = 12 hStack.translatesAutoresizingMaskIntoConstraints = false let label1 = NSTextField(labelWithString: "Collection") hStack.addArrangedSubview(label1) let layout = PinterestLayout() layout.delegate = self collectionView = NSCollectionView(frame: .zero) collectionView.collectionViewLayout = layout collectionView.dataSource = self collectionView.delegate = self collectionView .register( ArtCardCell.self, forItemWithIdentifier: NSUserInterfaceItemIdentifier("ArtCardCell") ) collectionView.backgroundColors = [.BG] collectionView.translatesAutoresizingMaskIntoConstraints = false // vStack.addArrangedSubview(hStack) // vStack.addArrangedSubview(collectionView) scrollView.documentView = collectionView NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), // vStack.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor), // vStack.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor), // vStack.topAnchor.constraint(equalTo: scrollView.topAnchor), // vStack.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor), // vStack.widthAnchor.constraint(equalTo: scrollView.widthAnchor), collectionView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), // vStack.arrangedSubviews[0].leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 12), // vStack.arrangedSubviews[0].trailingAnchor.constraint(equalTo: scrollView.trailingAnchor, constant: -12), // vStack.arrangedSubviews[0].topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 80) ]) collectionView.postsBoundsChangedNotifications = true NotificationCenter.default.addObserver(self, selector: #selector(didScroll(_:)), name: NSView.boundsDidChangeNotification, object: collectionView.enclosingScrollView?.contentView ) } collectionView height: 3549.0 ScrollView height: 628.0 StackView height: -- Dysfunctional case: override func viewDidLoad() { super.viewDidLoad() scrollView = NSScrollView(frame: .zero) scrollView.hasVerticalScroller = true scrollView.hasHorizontalScroller = false scrollView.scrollerStyle = .overlay scrollView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(scrollView) vStack = NSStackView(frame: .zero) vStack.orientation = .vertical vStack.spacing = 12 * 2 vStack.translatesAutoresizingMaskIntoConstraints = false let hStack = NSStackView() hStack.orientation = .horizontal hStack.spacing = 12 hStack.translatesAutoresizingMaskIntoConstraints = false let label1 = NSTextField(labelWithString: "Collection") hStack.addArrangedSubview(label1) let layout = PinterestLayout() layout.delegate = self collectionView = NSCollectionView(frame: .zero) collectionView.collectionViewLayout = layout collectionView.dataSource = self collectionView.delegate = self collectionView .register( ArtCardCell.self, forItemWithIdentifier: NSUserInterfaceItemIdentifier("ArtCardCell") ) collectionView.backgroundColors = [.BG] collectionView.translatesAutoresizingMaskIntoConstraints = false vStack.addArrangedSubview(hStack) vStack.addArrangedSubview(collectionView) scrollView.documentView = vStack NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), vStack.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor), vStack.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor), vStack.topAnchor.constraint(equalTo: scrollView.topAnchor), vStack.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor), vStack.widthAnchor.constraint(equalTo: scrollView.widthAnchor), collectionView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), vStack.arrangedSubviews[0].leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 12), vStack.arrangedSubviews[0].trailingAnchor.constraint(equalTo: scrollView.trailingAnchor, constant: -12), vStack.arrangedSubviews[0].topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 80) ]) } collectionView height: 508.0 ScrollView height: 628.0 StackView height: 628.0
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480
Nov ’24
Help with corrupted audio plugin authentication
Somehow I have a corrupted audio plugin authentication problem. I’m on a silicon Mac M1 and two audio plugins that were installed and working will now not authenticate. The vendors both are unable to troubleshoot and I think the issue is a corrupted low level file. One product authenticates correctly when I created a new user but another plugin only authenticates on the original user account and not on the newly created user. Reinstalling the plugins and the Mac OS does not fix the issue. Any thoughts?
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517
Nov ’24
How can a window be visible but not in the onscreen list?
I'm looking at a case where a handler for NSWindowDidBecomeMain gets the NSWindow* from the notification object and verifies that window.isVisible == YES, window.windowNumber &gt; 0 and window.screen != nil. However, window.windowNumber is missing from the array [NSWindow windowNumbersWithOptions: NSWindowNumberListAllSpaces] and from CGWindowListCopyWindowInfo( kCGWindowListOptionOnScreenOnly, kCGNullWindowID ), how can that be? The window number is in the array returned by CGWindowListCopyWindowInfo( kCGWindowListOptionAll, kCGNullWindowID ). I'm seeing this issue in macOS 15, maybe 14, but not 13.
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653
Nov ’24
Content size of NSWindow returns zero frame after setting view on macOS 15.0 and xCode 16.1
I would like to show a nswindow at a position on screen base on height of the nswindow and its content view. I received zero width and height on macOS 15.0 and xCode 16.1 however they were returned correct width and height on previous macOS version. import Cocoa import SwiftUI class AppDelegate: NSObject, NSApplicationDelegate { private var window: NSWindow! func applicationDidFinishLaunching(_ aNotification: Notification) { window = NSWindow( contentRect: .zero, styleMask: [.miniaturizable, .closable, .resizable], backing: .buffered, defer: false) window.title = "No Storyboard Window" window.contentView = NSHostingView(rootView: ContentView()) // a swiftui view window.center() let windowFrame = window.frame print("window Frame \(windowFrame)") // print width and height zero here window.makeKeyAndOrderFront(nil) } } struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } I tried window.layoutIfNeeded() after setting contentview but it didn't work How can I get the frame after setting contentview for nswindow on macOS 15.0?
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610
Nov ’24
iPhone mirroring screen switching (request & question)
iPhone mirroring is available from macOS 15. When running an app with iPhone mirroring Can I know whether the app currently being mirrored is running at the top of the Mac app or screen? Or is there a way to know whether it is hidden by another app on the Mac or re-displayed? If not, I hope it will be added in a future update. And I hope there is an API that can tell whether the current app is connected to iPhone mirroring or not.
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349
Nov ’24