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Swift Concurrency Proposal Index
Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others. If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Swift Concurrency Proposal Index This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.2, plus a few additional ones that aren’t currently available. The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources. Swift 6.0 The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design. SE-0176 Enforce Exclusive Access to Memory link: SE-0176 notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code. SE-0282 Clarify the Swift memory consistency model ⚛︎ link: SE-0282 notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access. SE-0296 Async/await link: SE-0296 introduces: async functions, async, await SE-0297 Concurrency Interoperability with Objective-C link: SE-0297 notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors. SE-0298 Async/Await: Sequences link: SE-0298 introduces: AsyncSequence, for await syntax notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314. SE-0300 Continuations for interfacing async tasks with synchronous code link: SE-0300 introduces: CheckedContinuation, UnsafeContinuation notes: Use these to create an async function that wraps a legacy request-reply concurrency construct. SE-0302 Sendable and @Sendable closures link: SE-0302 introduces: Sendable, @Sendable closures, marker protocols SE-0304 Structured concurrency link: SE-0304, third-party commentary introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…) notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381. SE-0306 Actors link: SE-0306 introduces: actor syntax notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392. SE-0311 Task Local Values link: SE-0311 introduces: TaskLocal SE-0313 Improved control over actor isolation link: SE-0313 introduces: isolated parameters, nonisolated SE-0314 AsyncStream and AsyncThrowingStream link: SE-0314 introduces: AsyncStream, AsyncThrowingStream, onTermination notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388. SE-0316 Global actors link: SE-0316 introduces: GlobalActor, MainActor notes: This includes the @MainActor syntax for closures. SE-0317 async let bindings link: SE-0317 introduces: async let syntax SE-0323 Asynchronous Main Semantics link: SE-0323 SE-0327 On Actors and Initialization link: SE-0327 notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371. SE-0329 Clock, Instant, and Duration link: SE-0329 introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock notes: For another way to sleep, see SE-0374. SE-0331 Remove Sendable conformance from unsafe pointer types link: SE-0331 SE-0337 Incremental migration to concurrency checking link: SE-0337 introduces: @preconcurrency, explicit unavailability of Sendable notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423. SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions link: SE-0338 note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it. SE-0340 Unavailable From Async Attribute link: SE-0340 introduces: noasync availability kind SE-0343 Concurrency in Top-level Code link: SE-0343 notes: For how strict concurrency applies to global variables, see SE-0412. SE-0374 Add sleep(for:) to Clock link: SE-0374 notes: This builds on SE-0329. SE-0381 DiscardingTaskGroups link: SE-0381 introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup notes: Use this for task groups that can run indefinitely, for example, a network server. SE-0388 Convenience Async[Throwing]Stream.makeStream methods link: SE-0388 notes: This builds on SE-0314. SE-0392 Custom Actor Executors link: SE-0392 introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…) notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424. SE-0395 Observation link: SE-0395 introduces: Observation module, Observable notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list. SE-0401 Remove Actor Isolation Inference caused by Property Wrappers link: SE-0401, third-party commentary availability: upcoming feature flag: DisableOutwardActorInference SE-0410 Low-Level Atomic Operations ⚛︎ link: SE-0410 introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair SE-0411 Isolated default value expressions link: SE-0411, third-party commentary SE-0412 Strict concurrency for global variables link: SE-0412 introduces: nonisolated(unsafe) notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”. SE-0414 Region based Isolation link: SE-0414, third-party commentary notes: To send parameters and results across isolation regions, see SE-0430. SE-0417 Task Executor Preference link: SE-0417, third-party commentary introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor notes: This is closely related to the custom actor executors defined in SE-0392. SE-0418 Inferring Sendable for methods and key path literals link: SE-0418, third-party commentary availability: upcoming feature flag: InferSendableFromCaptures notes: The methods part of this is for “partial and unapplied methods”. SE-0420 Inheritance of actor isolation link: SE-0420, third-party commentary introduces: #isolation, optional isolated parameters notes: This is what makes it possible to iterate over an async stream in an isolated async function. SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol link: SE-0421, third-party commentary notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay! SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts link: SE-0423, third-party commentary introduces: @preconcurrency conformance notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code. SE-0424 Custom isolation checking for SerialExecutor link: SE-0424, third-party commentary introduces: checkIsolation() notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking. SE-0430 sending parameter and result values link: SE-0430, third-party commentary introduces: sending notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414. SE-0431 @isolated(any) Function Types link: SE-0431, third-party commentary, third-party commentary introduces: @isolated(any) attribute on function types, isolation property of functions values notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially. SE-0433 Synchronous Mutual Exclusion Lock 🔒 link: SE-0433 introduces: Mutex SE-0434 Usability of global-actor-isolated types link: SE-0434, third-party commentary availability: upcoming feature flag: GlobalActorIsolatedTypesUsability notes: This loosen strict concurrency checking in a number of subtle ways. Swift 6.1 Swift 6.1 has the following additions. Vision: Improving the approachability of data-race safety link: vision SE-0442 Allow TaskGroup’s ChildTaskResult Type To Be Inferred link: SE-0442, third-party commentary notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…). SE-0449 Allow nonisolated to prevent global actor inference link: SE-0449, third-party commentary notes: This is a straightforward extension to the number of places you can apply nonisolated. Swift 6.2 Xcode 26 beta has two new build settings: Approachable Concurrency enables the following feature flags: DisableOutwardActorInference, GlobalActorIsolatedTypesUsability, InferIsolatedConformances, InferSendableFromCaptures, and NonisolatedNonsendingByDefault. Default Actor Isolation controls SE-0466 Swift 6.2, still in beta, has the following additions. SE-0371 Isolated synchronous deinit link: SE-0371, third-party commentary introduces: isolated deinit notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327. SE-0457 Expose attosecond representation of Duration link: SE-0457 introduces: attoseconds, init(attoseconds:) SE-0461 Run nonisolated async functions on the caller’s actor by default link: SE-0461 availability: upcoming feature flag: NonisolatedNonsendingByDefault introduces: nonisolated(nonsending), @concurrent notes: This represents a significant change to how Swift handles actor isolation by default, and introduces syntax to override that default. SE-0462 Task Priority Escalation APIs link: SE-0462 introduces: withTaskPriorityEscalationHandler(…) notes: Code that uses structured concurrency benefits from priority boosts automatically. This proposal exposes APIs so that code using unstructured concurrency can do the same. SE-0463 Import Objective-C completion handler parameters as @Sendable link: SE-0463 notes: This is a welcome resolution to a source of much confusion. SE-0466 Control default actor isolation inference link: SE-0466, third-party commentary availability: not officially approved, but a de facto part of Swift 6.2 introduces: -default-isolation compiler flag notes: This is a major component of the above-mentioned vision document. SE-0468 Hashable conformance for Async(Throwing)Stream.Continuation link: SE-0468 notes: This is an obvious benefit when you’re juggling a bunch of different async streams. SE-0469 Task Naming link: SE-0469 introduces: name, init(name:…) SE-0470 Global-actor isolated conformances link: SE-0470 availability: upcoming feature flag: InferIsolatedConformances introduces: @SomeActor protocol conformance notes: This is particularly useful when you want to conform an @MainActor type to Equatable, Hashable, and so on. SE-0471 Improved Custom SerialExecutor isolation checking for Concurrency Runtime link: SE-0471 notes: This is a welcome extension to SE-0424. SE-0472 Starting tasks synchronously from caller context link: SE-0472 introduces: immediate[Detached](…), addImmediateTask[UnlessCancelled](…), notes: This introduces the concept of an immediate task, one that initially uses the calling execution context. This is one of those things where, when you need it, you really need it. But it’s hard to summary when you might need it, so you’ll just have to read the proposal (-: In Progress The proposals in this section didn’t make Swift 6.2. SE-0406 Backpressure support for AsyncStream link: SE-0406 availability: returned for revision notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but the outlook for this proposal is hazy. My best guess is that something like this will land first in the Swift Async Algorithms package. See this thread. SE-NNNN Closure isolation control link: SE-NNNN introduces: @inheritsIsolation availability: not yet approved notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially. It’s not clear how this will play out given the changes in SE-0461. Revision History 2026-01-07 Added another third-party commentary links. 2025-09-02 Updated for the upcoming release Swift 6.2. 2025-04-07 Updated for the release of Swift 6.1, including a number of things that are still in progress. 2024-11-09 First post.
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2.1k
Nov ’24
Can backgrounded apps record audio?
I'd like to find out: Can backgrounded apps record audio? In the past as I recall, I found that backgrounded apps were pretty restricted and couldn't do much of anything. However I'm not familiar with the current state of affairs. With iOS 15.8 and above, can backgrounded apps record audio if they've been given permission by the user to access the microphone? Thanks.
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501
Dec ’24
App store error: "This build is using a beta version of Xcode and can’t be submitted."
Strangely today, I suddenly found I was unable to submit a new build of my iOS app to the app store. It builds perfectly well in Xcode Cloud, launches from TestFlight without issue, but when attempting to submit the app for App Review, I get this error: "This build is using a beta version of Xcode and can’t be submitted." Of course, the version of Xcode I'm using is not Beta - and I tried this on both public releases of Xcode 16.1 and Xcode 16.2. Has anyone else seen this, and if so, did you figure out a workaround?
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404
Dec ’24
iOS app crash at -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0)
Hello Apple engineers, could you help me understand whether this crash is a UIKit bug or something in our code that causes it. Based on the documentation it is an invalid fetch instruction, that's why I suspect UIKit. I've found a similar crash here on the forums reported a year ago, it seemed to be a UIKit bug - https://forums.developer.apple.com/forums/thread/729448. I've attached the full crash report (the app name was replaced with ): Thread 0 Crashed: 0 libobjc.A.dylib 0x000000019daf7c20 objc_msgSend + 32 (:-1) 1 UIKitCore 0x00000001a3020c50 -[UIView _wrappedProcessTraitChanges:withBehavior:] + 1288 (UIView.m:0) 2 UIKitCore 0x00000001a3020720 -[UIView _processChangesFromOldTraits:toCurrentTraits:withBehavior:] + 196 (UIView.m:7840) 3 UIKitCore 0x00000001a3020618 -[UIView _updateTraitCollectionAndProcessChangesWithBehavior:previousCollection:] + 112 (UIView.m:7831) 4 UIKitCore 0x00000001a2fa90c0 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 944 (UIView.m:19850) 5 QuartzCore 0x00000001a22dfc28 CA::Layer::layout_if_needed(CA::Transaction*) + 496 (CALayer.mm:10944) 6 QuartzCore 0x00000001a22df7b4 CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 148 (CALayer.mm:2638) 7 QuartzCore 0x00000001a2336914 CA::Context::commit_transaction(CA::Transaction*, double, double*) + 472 (CAContextInternal.mm:2613) 8 QuartzCore 0x00000001a22b57c4 CA::Transaction::commit() + 648 (CATransactionInternal.mm:420) 9 QuartzCore 0x00000001a22f8a0c CA::Transaction::flush_as_runloop_observer(bool) + 88 (CATransactionInternal.mm:928) 10 UIKitCore 0x00000001a303f568 _UIApplicationFlushCATransaction + 52 (UIApplication.m:3326) 11 UIKitCore 0x00000001a303cb64 __setupUpdateSequence_block_invoke_2 + 332 (_UIUpdateScheduler.m:1652) 12 UIKitCore 0x00000001a303c9d8 _UIUpdateSequenceRun + 84 (_UIUpdateSequence.mm:136) 13 UIKitCore 0x00000001a303c628 schedulerStepScheduledMainSection + 172 (_UIUpdateScheduler.m:1171) 14 UIKitCore 0x00000001a303d59c runloopSourceCallback + 92 (_UIUpdateScheduler.m:1334) 15 CoreFoundation 0x00000001a080c328 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1970) 16 CoreFoundation 0x00000001a080c2bc __CFRunLoopDoSource0 + 176 (CFRunLoop.c:2014) 17 CoreFoundation 0x00000001a0809dc0 __CFRunLoopDoSources0 + 244 (CFRunLoop.c:2051) 18 CoreFoundation 0x00000001a0808fbc __CFRunLoopRun + 840 (CFRunLoop.c:2969) 19 CoreFoundation 0x00000001a0808830 CFRunLoopRunSpecific + 588 (CFRunLoop.c:3434) 20 GraphicsServices 0x00000001ec7e81c4 GSEventRunModal + 164 (GSEvent.c:2196) 21 UIKitCore 0x00000001a336eeb0 -[UIApplication _run] + 816 (UIApplication.m:3844) 22 UIKitCore 0x00000001a341d5b4 UIApplicationMain + 340 (UIApplication.m:5496) 23 UIKitCore 0x00000001a3757fa8 UIApplicationMain(_:_:_:_:) + 104 (UIKit.swift:565) 24 <Redacted> 0x00000001028bde64 specialized static UIApplicationDelegate.main() + 28 (/<compiler-generated>:16) 25 <Redacted> 0x00000001028bde64 static AppDelegate.$main() + 28 (AppDelegate.swift:0) 26 <Redacted> 0x00000001028bde64 main + 116 27 dyld 0x00000001c61f6ec8 start + 2724 (dyldMain.cpp:1334) 2024-12-27_20-53-28.2129_-0500-353aaa194e6232c0d1fae767296bdb8c47c30498.crash
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1
588
Dec ’24
URLSession QUIC configuration
I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
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0
951
Jan ’25
Some fundamental doubts about DisptachQueue and GCD
I understand that GCD and it's underlying implementations have evolved over time. And many things have not been shared explicitly in Apple documentation. The most concepts of DispatchQueue (serial and concurrent queues), DispatchQoS, target queue and system provided queues: main and globals etc. I have some doubts & questions to clarify: [Main Dispatch Queue] [Link] Because the main queue doesn't behave entirely like a regular serial queue, it may have unwanted side-effects when used in processes that are not UI apps (daemons). For such processes, the main queue should be avoided. What does it mean? Can you elaborate? [Global Concurrent Dispatch Queues] Are they global to a process or across processes on a device. I believe it is the first case but just wanted to be sure. [Global Concurrent Dispatch Queues] Does system create 4 (for each QoS) * 2 (over-commiting and non-overcommiting queues) = 8 queues in all. When does which type of queue comes into play? [Custom Queue][Target Queue concept] [swift-corelibs-libdispatch/man/dispatch_queue_create.3] QUOTE The default target queue of all dispatch objects created by the application is the default priority global concurrent queue. UNQUOTE Is this stil true? We could not find a mention of this in any latest official apple documentation (though some old forum threads (one more) and github code documentation indicate the same). The official documentation only says: [dispatch_set_target_queue] QUOTE If you want the system to provide a queue that is appropriate for the current object UNQUOTE [dispatch_queue_create_with_target] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT to set the target queue to the default type for the current dispatch queue.UNQUOTE [Dispatch>DispatchQueue>init] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT if you want the system to provide a queue that is appropriate for the current object. UNQUOTE What is the difference between passing target queue as 'nil' vs 'DISPATCH_TARGET_QUEUE_DEFAULT' to DispatchQueue init? [Custom Queue][Target Queue concept] [dispatch_set_target_queue] QUOTE The system doesn't allocate threads to the dispatch queue if it has a target queue, unless that target queue is a global concurrent queue. UNQUOTE The system does allocate threads to the custom dispatch queues that have global concurrent queue as the default target. What does that mean? Why does targetting to global concurrent queues mean in that case? [System / GCD Thread Pool] that excutes work items from DispatchQueue: Is this thread pool per queue? or across queues per process? or across processes per device?
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1.3k
Jan ’25
What DispatchQueues should i use for my app's communication subsystem?
We would be creating N NWListener objects and M NWConnection objects in our process' communication subsystem to create server sockets, accepted client sockets on server and client sockets on clients. Both NWConnection and NWListener rely on DispatchQueue to deliver state changes, incoming connections, send/recv completions etc. What DispatchQueues should I use and why? Global Concurrent Dispatch Queue (and which QoS?) for all NWConnection and NWListener One custom concurrent queue (which QoS?) for all NWConnection and NWListener? (Does that anyways get targetted to one of the global queues?) One custom concurrent queue per NWConnection and NWListener though all targetted to Global Concurrent Dispatch Queue (and which QoS?)? One custom concurrent queue per NWConnection and NWListener though all targetted to single target custom concurrent queue? For every option above, how am I impacted in terms of parallelism, concurrency, throughput &amp; latency and how is overall system impacted (with other processes also running)? Seperate questions (sorry for the digression): Are global concurrent queues specific to a process or shared across all processes on a device? Can I safely use setSpecific on global dispatch queues in our app?
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995
Jan ’25
WeatherKit request fail
Hello, I have an app on the App Store built around WeatherKit and it was working fine, up until this morning when I started seeing errors when using the app. When debugging using Xcode I see the familiar error Failed to generate jwt token for: com.apple.weatherkit.authservice with error: Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)" which, according to what I've read on the forums looks like an authentication error. Attaching a network debugger to the Simulator, I saw this error: This I have tried: Verify that WeatherKit is enabled on both Capabilities and App Services tabs on the Dev Portal. Toggle on/off this value and regenerate Provisioning Profiles Uninstall/reinstall Checking that I have API available calls. Nothing. If I create a new Bundle ID and sign with that, it works correctly. But this is not an option since that will force all my customers to download everything from scratch. I am getting emails from customers demanding money back and I can't figure out what has happened. The only thing I can think of, is that I started developing an Apple Watch app to complement the iOS app, but that was last week and everything was working fine.
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728
Jan ’25
Unable to Accept Invite
I am getting this issue when trying to accept an invite to a new test version of our app. ****Unable to Accept invite This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.**** Can you help please?
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3.2k
Jan ’25
Content Filter Permission Prompt Not Appearing in TestFlight
I added a Content Filter to my app, and when running it in Xcode (Debug/Release), I get the expected permission prompt: "Would like to filter network content (Allow / Don't Allow)". However, when I install the app via TestFlight, this prompt doesn’t appear at all, and the feature doesn’t work. Is there a special configuration required for TestFlight? Has anyone encountered this issue before? Thanks!
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308
Jan ’25
When updating a VPN app with `includeAllNetworks`, the newer instance of the packet tunnel is not started via on-demand rules
When installing a new version the app while a tunnel is connected, seemingly the old packet tunnel process gets stopped but the new one does not come back up. Reportedly, a path monitor is reporting that the device has no connectivity. Is this the expected behavior? When installing an update from TestFlight or the App store, the packet tunnel instance from the old tunnel is stopped, but, due to the profile being on-demand and incldueAllNetworks, the path monitoring believes the device has no connectivity - so the new app is never downloaded. Is this the expected behavior? During development, the old packet tunnel gets stopped, the new app is installed, but the new packet tunnel is never started. To start it, the user has to toggle the VPN twice from the Settings app. The tunnel could be started from the VPN app too, if we chose to not take the path monitor into account, but then the user still needs to attempt to start the tunnel twice - it only works on the second try. As far as we can tell, the first time around, the packet tunnel never gets started, the app receives an update about NEVPNStatus being set to disconnecting yet NEVPNConnection does not throw. The behavior I was naively expecting was that the packet tunnel process would be stopped only when the new app is fully downloaded and when the update is installed, Are we doing something horribly wrong here?
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523
Feb ’25
Metal not working in Swift Playgrounds (SSC Scene)
Hi everyone, I'm currently working on a Swift Playgrounds project where I need to incorporate a Metal shader file. However, when I tried to include my shader file (PincushionShader.metal), I encountered the following error: Is it possible to use Metal shader files within Swift Playgrounds, it is really important for my swift student challenge scene? If not, are there any workarounds or recommended approaches for testing Metal shaders in a similar environment? Any guidance or suggestions would be greatly appreciated!
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958
Feb ’25
How to build reliable Analytics integration via API?
Hey there, I'm building a service that requires receiving accurate app downloads and sales/proceeds data along with the campaign name. From reading the documentation it looks to be fairly understandable, but in practice it is not that straightforward. For example, I received the first one-time-snapshot detailed report for the App Store Purchases, and it contains partial data for several days. Shouldn't that be a full report of everything in analytics for like last year or so? Should I expect it to be updated and extended in the coming days? For the ongoing detailed report, I have not received anything yet, but I'm afraid it might have partial data as well. I will report here as well.
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599
Feb ’25
Empty "App Store Purchases Detailed" Analytics Report
Hey there, I'm building a service that requires receiving accurate sales/proceeds data along with the campaign name. From reading the documentation it looks to be fairly understandable, but in practice it is not. I have been testing this for almost a week, and I never got "Detailed Report" for "App Store Purchases Detailed" analytics report. The same report for "App Downloads Detailed" is arriving normally, but not to for the purchases. I tested for two different apps where I have around 200 daily installs and 30 purchases on each. I would love to get any thoughts on this from an Apple engineer!
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352
Feb ’25
Control Widget SF image cannot stably display
I'm working on the control widget which should display the SF image on the UI, but I have found that it cannot be displayed stably. I have three ExampleControlWidget which is about the type egA egB and egC, it should all be showed but now they only show the text and placeholder. I'm aware of the images should be SF image and I can see them to show perfectly sometimes, but in other time it is just failed. This's really confused me, can anyone help me out? public enum ControlWidgetType: Sendable { case egA case egB case egC public var imageName: String { switch self { case .egA: return "egA" case .egB: return "egB" case .egC: return "egC" } } } struct ExampleControlWidget: ControlWidget { var body: some ControlWidgetConfiguration { AppIntentControlConfiguration( kind: kind, provider: Provider() ) { example in ControlWidgetToggle( example.name, isOn: example.state.isOn, action: ExampleControlWidgetIntent(id: example.id), valueLabel: { isOn in ExampleControlWidgetView( statusText: isOn ? Localization.on.text : Localization.off.text, bundle: bundle, widgetType: .egA //or .egB .egC ) .symbolEffect(.pulse) } ) .disabled(example.state.isDisabled) } .promptsForUserConfiguration() } } public struct ExampleControlWidgetView: View { private let statusText: String private let bundle: Bundle private var widgetType: ControlWidgetType = .egA public init(statusText: String, bundle: Bundle, widgetType: ControlWidgetType) { self.statusText = statusText self.bundle = bundle self.widgetType = widgetType } public var body: some View { Label( statusText, image: .init( name: widgetType.imageName, // the SF Symbol image id bundled in the Widget extension bundle: bundle ) ) } } This is the normal display: These are the display that do not show properly: The results has no rules at all, I have tried to completely uninstall the APP and reinstall but the result is same.
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323
Feb ’25
How to regenerate passkey for appstoreconnect.apple.com
When logging into appstoreconnect I get the option to use a password or passkey: Password works fine. However passkey always results in: This is probably because I don't actually have any passkeys: So I think what is happening is that Apple thinks I have a passkey, which is why it's offering that as an option. I can't see any option to create a passkey, or regenerate one. I'm not sure how I've ended up in this state. I have a vague memory that sometime years ago when passkeys were first introduced on appstoreconnect that I tried to create one, but because it wouldn't let me store it in BitWarden, I backed out. It's not a major problem because I can still log in using password. But I'm worried in case some time in the future passkey becomes the only option. Does anyone know of any way I can reset or regenerate my passkey for appstoreconnect?
2
1
493
Feb ’25
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
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Feb ’25