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IAP and account subscriptions
If I have an app available on IOS/Android/Web and offer subscriptions in each (Obviously using apple IAP / Google Play Billing when in those contexts) and a user creates an account on Android / Web and pays for that subscription and then logs in with the same account on the App Store, do I need to charge them again for a new subscription, or can I use their account subscription?
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Health-AI Learning Pathway for Beginner
Hey, my name is Kenari Curry and I am an aspiring developer who is currently a readmitted senior in college. I major in Exercise Science and want to take those skills merge it with Data Science to develop Health-AI applications that improve the Fitness of athletes (sports & tactical) and clinical patients. I have no experience in programming or data science So I am wondering if I can meet with an expert on how to approach my goal.
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Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
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SwiftUI drag & drop: reliable cancellation
Summary In a SwiftUI drag-and-drop flow, the only robust way I’ve found to detect cancellation (user drops outside any destination) is to rely on the NSItemProvider created in .onDrag and run cleanup when it’s deallocated, via a custom onEnded callback tied to its lifecycle. On iOS 26, the provider appears to be deallocated immediately after .onDrag returns (unless I keep a strong reference), so a deinit/onEnded-based cancel hook fires right away and no longer reflects the true end of the drag session. I’d like to know: 1. Is there a supported, reliable way to detect when a drag ends outside any drop target so I can cancel and restore the source row? 2. Is the iOS 26 NSItemProvider deallocation timing a bug/regression or intended behavior? Minimal SwiftUI Repro This example shows: • creating a custom NSItemProvider subclass with an onEnded closure • retaining it to avoid immediate dealloc (behavior change on iOS 26) • using performDrop to mark the drag as finished import SwiftUI import UniformTypeIdentifiers final class DragProvider: NSItemProvider { var onEnded: (() -> Void)? deinit { // Historically: called when the system drag session ended (drop or cancel). // On iOS 26: can fire immediately after .onDrag returns unless the provider is retained. onEnded?() } } struct ContentView: View { struct Item: Identifiable, Equatable { let id = UUID(); let title: String } @State private var pool: [Item] = (1...4).map { .init(title: "Option \($0)") } @State private var picked: [Item] = [] @State private var dragged: Item? @State private var dropFinished: Bool = true @State private var activeProvider: DragProvider? // Retain to avoid immediate dealloc private let dragType: UTType = .plainText var body: some View { HStack(spacing: 24) { // Destination list (accepts drops) VStack(alignment: .leading, spacing: 8) { Text("Picked").bold() VStack(spacing: 8) { ForEach(picked) { item in row(item) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) .onDrop(of: [dragType], delegate: Dropper( picked: $picked, pool: $pool, dragged: $dragged, dropFinished: $dropFinished, activeProvider: $activeProvider )) } .frame(maxWidth: .infinity, alignment: .topLeading) // Source list (draggable) VStack(alignment: .leading, spacing: 8) { Text("Pool").bold() VStack(spacing: 8) { ForEach(pool) { item in row(item) .onDrag { startDrag(item) return makeProvider(for: item) } preview: { row(item).opacity(0.9).frame(width: 200, height: 44) } .overlay( RoundedRectangle(cornerRadius: 8) .fill(item == dragged ? Color(.systemBackground) : .clear) // keep space ) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) } .frame(maxWidth: .infinity, alignment: .topLeading) } .padding() } private func row(_ item: Item) -> some View { RoundedRectangle(cornerRadius: 8) .strokeBorder(.secondary) .frame(height: 44) .overlay( HStack { Text(item.title); Spacer(); Image(systemName: "line.3.horizontal") } .padding(.horizontal, 12) ) } // MARK: Drag setup private func startDrag(_ item: Item) { dragged = item dropFinished = false } private func makeProvider(for item: Item) -> NSItemProvider { let provider = DragProvider(object: item.id.uuidString as NSString) // NOTE: If we DO NOT retain this provider on iOS 26, // its deinit can run immediately (onEnded fires too early). activeProvider = provider provider.onEnded = { [weak self] in // Intended: run when system drag session ends (drop or cancel). // Observed on iOS 26: may run too early unless retained; // if retained, we lose a reliable "session ended" signal here. DispatchQueue.main.async { guard let self else { return } if let d = self.dragged, self.dropFinished == false { // Treat as cancel: restore the source item if !self.pool.contains(d) { self.pool.append(d) } self.picked.removeAll { $0 == d } } self.dragged = nil self.dropFinished = true self.activeProvider = nil } } return provider } // MARK: DropDelegate private struct Dropper: DropDelegate { @Binding var picked: [Item] @Binding var pool: [Item] @Binding var dragged: Item? @Binding var dropFinished: Bool @Binding var activeProvider: DragProvider? func validateDrop(info: DropInfo) -> Bool { dragged != nil } func performDrop(info: DropInfo) -> Bool { guard let item = dragged else { return false } if let idx = pool.firstIndex(of: item) { pool.remove(at: idx) } picked.append(item) // Mark drag as finished so provider.onEnded won’t treat it as cancel dropFinished = true dragged = nil activeProvider = nil return true } } } Questions Is there a documented, source-side callback (or best practice) to know the drag session ended without any performDrop so we can cancel and restore the item? Has the NSItemProvider deallocation timing (for the object returned from .onDrag) changed intentionally on iOS 26? If so, what’s the recommended replacement signal? Is there a SwiftUI-native event to observe the end of a drag session that doesn’t depend on the provider’s lifecycle?
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Menu view flashes white before closing when device is set to dark appearance
Feedback ID: FB19846667 When dismissing a Menu view when the device is set to dark appearance, there is a flash of lightness that is distracting and feels unnatural. This becomes an issue for apps that rely on the user interacting with Menu views often. When using the overflow menu on a toolbar, the effect of dismissing the menu is a lot more natural and there is less flashing. I expect a similar visual effect when creating Menu views outside of a toolbar. Has anyone found a way around this somehow? Comparison between dismissing a menu and a toolbar overflow: https://www.youtube.com/shorts/H2gUQOwos3Y Slowed down version of dismissing a menu with a visible light flash: https://www.youtube.com/shorts/MBCCkK-GfqY
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Text with Liquid Glass effect
I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues. If I want to do gradient effect in a Text, no problem, like below. Text("Liquid Glass") .font(Font.system(size: 30, weight: .bold)) .multilineTextAlignment(.center) .foregroundStyle( LinearGradient( colors: [.blue, .mint, .green], startPoint: .leading, endPoint: .trailing ) ) But I cannot make sure that I can apply the .glassEffect with .mask or .foregroundStyle. The Glass type and Shape type argument looks like not compatible with the Text shape itself. Any solution to do this effect on Text ? Thanks in advance for your answers.
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Having an issues viewing application on testflight after successfully sending it to app store connect with eas
Hello, Im having an issue seeing my application appear in in testflight. as soon as i run the command eas submit - p ios --latest it completes and says Your binary has been successfully uploaded to App Store Connect! It is now being processed by Apple - you will receive an email when the processing finishes. It usually takes about 5-10 minutes depending on how busy Apple servers are. When it's done, you can see your build here: the app sometimes flashes on the screen in testflight then is gone forever This is an expo react native application.... I was able to submit builds but all of a sudden this started occuring.
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Floating keyboard issues on iPadOS 26
Observed on iPadOS 26 b8 in apps built with current SDK: Floating keyboard lacks corner mask Floating key blue highlight not aligned with its background Invoking floating keyboard can result in “ghost” full-sized keyboard appearing at bottom of screen Swipe-dismissing floating keyboard can result in it bouncing back up, again with ghost keyboard appearing Touching globe key can produce menus truncated/obscured by ghost keyboard Ghost keyboard can remain visible even after backgrounding the app (Some of these issues may be limited to non-English keyboards) FB19951605
Topic: UI Frameworks SubTopic: UIKit
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Issue with iOS26 and hiding UITabBar
I have a strange issue for iOS26. I have a UITabBarController at the root view of the app, but on certain actions, I want to hide it temporarily, and then have some options where the user can press a button which display some options using UIAlertController. It used to work fine before, but with iOS26, when the UIAlertController is presented, the tab bar (which is hidden by setting the ‘frame’) suddenly pops back into view automatically, when I don't want it to. Here's an example that reproduces the issue: class TestTableViewController: UITableViewController { private var isEditMode: Bool = false override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "Change", style: .plain, target: self, action: #selector(changeMode)) } @objc func changeMode() { print("change mode called") if isEditMode == false { isEditMode = true // hide tab bar setEditingBarVisible(true, animated: true) self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "Action", style: .plain, target: self, action: #selector(showActionsList)) } else { isEditMode = false // show tab bar setEditingBarVisible(false, animated: true) self.navigationItem.rightBarButtonItem = nil } } @objc func showActionsList() { let alert = UIAlertController(title: "Action", message: "showing message", preferredStyle: .actionSheet) alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil)) self.present(alert, animated: true, completion: nil) } @objc func setEditingBarVisible(_ visible: Bool, animated: Bool) { guard let tabBar = tabBarController?.tabBar else { return } let performChanges = { // Slide the tab bar off/on screen by adjusting its frame’s y. // This is safe because UITabBar is frame-managed, not Auto Layout constrained. var frame = tabBar.frame let height = frame.size.height if visible { // push it down if not already if frame.origin.y < self.view.bounds.height { frame.origin.y = self.view.bounds.height + self.view.safeAreaInsets.bottom } // Give our content its full height back (remove bottom safe-area padding that tab bar created) self.additionalSafeAreaInsets.bottom = 0 } else { // bring it back to its normal spot frame.origin.y = self.view.bounds.height - height // Re-apply bottom safe-area so content clears the tab bar again self.additionalSafeAreaInsets.bottom = height } tabBar.frame = frame // Ensure layout updates during animation self.tabBarController?.view.layoutIfNeeded() self.view.layoutIfNeeded() } if animated { UIView.animate(withDuration: 0.28, delay: 0, options: [.curveEaseInOut]) { performChanges() } } else { performChanges() } } } I have a bar button called 'Change', and selecting it should hide/show the UITabBar at the bottom, and show/hide a different bar button called 'Action'. Selecting the 'Action' button shows an alert. With iOS26, with the tab bar moved out of view, when the 'Action' button is called, the alert shows but the tab bar automatically moves into view as well. Is this a known issue? Any workaround for it? I filed FB19954757 just in case.
Topic: UI Frameworks SubTopic: UIKit
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Enrollment not successful - no reply from German dev Team
We registered an Apple Account and started the enrollment as company. Entered DUNS number and everything. Afterwards we got the mail, there is somthing suspicous, we have to reply to germandev@ why we want to be registered. We found out, that we had a student once who started developing an app and registered themselves with company details. This account seems to be closed, but anyhow, it is mixed now. I tried to write several times to germandev@ team, but we don't get any reply for weeks. Who else can help us? Some phone number? Thanks
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FinanceKit: Apple Cash transfers missing contact information
I’m testing FinanceKit with Apple Cash and noticed that transfers don’t include any counterparty information. Here’s an example transaction I fetched: Transaction( id: 5A96EA49-B7C9-4481-949D-88247210C1D7, accountID: 28D7C0E2-DC2A-4138-B105-BCE5EE00B705, transactionAmount: 30 USD, creditDebitIndicator: .credit, transactionDescription: "Transfer", originalTransactionDescription: "", merchantCategoryCode: nil, merchantName: nil, transactionType: .transfer, status: .booked, transactionDate: 2025-08-19 21:57:54 +0000, postedDate: 2025-08-19 21:57:55 +0000 ) As you can see: transactionDescription is just "Transfer" originalTransactionDescription is empty merchantName is nil No counterparty details are exposed In contrast, the Wallet app clearly shows the other person’s name and avatar for Apple Cash transfers, making it easy to understand who the payment was with. In FinanceKit, there’s no way to distinguish between transfers with different people — every transfer looks identical. Questions Is there a hidden or planned field for Apple Cash counterparty information? Can FinanceKit provide at least minimal metadata (e.g., contact name, initials, or a privacy-preserving identifier)? Is there any workaround today to correlate Apple Cash transfers with contacts? Feature request: Please expose counterparty information for Apple Cash transfers. Even something as simple as a stable identifier or name string would enable developers to build Wallet-quality transaction detail screens. Thanks!
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How to difference source application during In-App Verification
We have Wallet and Watch application on iPhone. Both of them can add card and then waiting for activation. However, When the same card is added to Wallet and Watch respectively, waiting for the app-to-app mode to be activated. Client doesn't aware the source application. Because deeplink is exactly the same. Any adivse how does the client have to choose which card to activate?
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Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
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Issue Installing PKG via MDM on macOS 15 – “The app is running and we don’t have the context to quit it, failing install”
We’re running into a problem when deploying certain .pkg installers via MDM on macOS 15 and above. The installation fails with the following error message: “The app is running and we don’t have the context to quit it, failing install.” Context: The .pkg is being pushed through an MDM solution (not installed manually). This happens consistently across multiple macOS 15+ devices. The target app is often already running when the MDM tries to install the update. Unlike a manual installation, the MDM does not appear to have the ability to quit the running app before proceeding. Questions: Is this a known change in macOS 15 where MDM-delivered installs no longer have permission to terminate apps during package installation? Are there recommended best practices for handling app updates via .pkg through MDM in this scenario? Has anyone implemented a workaround—such as pre-install scripts, user notifications, or policies to quit the app before running the installer—that works reliably on macOS 15? Is Apple planning to update MDM behavior or installer APIs to address this, or should admins expect to handle quitting apps entirely outside of the MDM installation process? Any insights from Apple engineers or other developers/admins who have encountered this would be really helpful.
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When using WebAuthn with WKWebView
WebAuthn can be used in Safari, but when using it with WKWebView, you need to set the default browser definition (com.apple.developer.web-browser). Is this correct? Also, is it possible that the terms of use will change or that it will no longer be available in WKWebView in the future?
Topic: Safari & Web SubTopic: General
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