Beta is the prerelease version of software or hardware.

Posts under Beta tag

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Enterprise App Built with Xcode 10 (Objective-C) – Compatibility Concerns with iOS 26
Hello Apple Developer Community, We have an enterprise app that was originally developed using Xcode 10 and Objective-C. The app has been running smoothly on previous iOS versions, but with the upcoming release of iOS 26, we are concerned about potential compatibility issues due to the age of our development environment and possible deprecations in the iOS SDK. Our Situation: App Type: Internal enterprise app (distributed via Apple Developer Enterprise Program) Development Environment: Xcode 10, Objective-C Current Status: App works on iOS 18; not yet tested on iOS 26 Distribution: Not on App Store; internal use only Questions: Are there known compatibility issues for apps built with Xcode 10 and Objective-C when running on iOS 26? Are there specific deprecated APIs or changes in iOS 26 that we should be aware of? What are the recommended steps to test and validate enterprise apps on the latest iOS beta? Is it mandatory to rebuild the app using a newer version of Xcode for iOS 26 compatibility, or can we continue using our existing build if it passes testing? Any advice on best practices for enterprise app migration or update planning? Additional Info: We plan to test the app on iOS 26 beta devices soon and will share any specific issues encountered. If there are official Apple resources or documentation addressing these concerns, please point us in the right direction. Thank you in advance for your guidance!
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Sep ’25
ios 26 beta: Podcast chapter images not updating on Carplay or USB/Bluetooth
With ios 26 the chapter images are not updating anymore. At first I thought this is carlay related but it also occures when the phone is connected only through USB or bluetooth to play a podcast. I tried Apple podcasts and other apps like Pocketcast or audible. Same problem. The phone shows the correct chapter image while my car shows the inital image all the time. Even tried a different car :-) I checked focus and settings but found nothing related. With ios18 everything works fine. Any ideas?
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How to install macOS Tahoe 26 on an external drive
In the past I was always able to install every major macOS version on an external drive so that I can test my apps. But now I'm unable to install macOS Tahoe 26 on an external drive. Actually, as far as I'm aware, there are not even official links to macOS 26 installers, but only instructions on how to update to macOS 26 from an existing macOS installation. So I thought I'd install macOS 15 on a separate drive and then update to macOS 26, but whenever I run the macOS 15 installer, tell it to install on the external drive, and reboot after the setup process completes, my MacBook just boots into my main macOS partition as if nothing happened. 3 months ago I somehow managed to install macOS Tahoe beta 1 on an external drive, I don't remember how (but I don't think it was anything crazy); booting into that beta 1 partition and trying to update doesn't work either, as my MacBook again boots into my main macOS partition. I already asked help about the update problem one month ago here, but nobody replied. Could someone at Apple please provide instructions on how one is supposed to install macOS 26 on an external drive (if possible before it becomes available to the public)? Are we supposed to buy a separate Mac for every macOS version that we want to test our apps on?
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Sep ’25
iOS 26 RC: Scope buttons never appear for integrated UISearchBar
When trying to use a UISearchController setup with a UISearchBar that has scope buttons, the search controller's scopeBarActivation property is set to .onSearchActivation, the navigation item's preferredSearchBarPlacement property is set to .integrated. or .integratedButton, and the search bar/button appears in the navigation bar, then the scope buttons never appear. But space is made for where they should appear. Some relevant code in a UIViewController shown as the root view controller of a UINavigationController: private func setupSearch() { let sc = UISearchController(searchResultsController: UIViewController()) sc.delegate = self sc.obscuresBackgroundDuringPresentation = true // Setup search bar with scope buttons let bar = sc.searchBar bar.scopeButtonTitles = [ "One", "Two", "Three", "Four" ] bar.selectedScopeButtonIndex = 0 bar.delegate = self // Apply the search controller to the nav bar navigationItem.searchController = sc // BUG - Under iOS/iPadOS 26 RC, using .onSearchActivation results in the scope buttons never appearing at all // when using integrated placement in the nav bar. // Ensure the scope buttons appear immediately upon activating the search controller sc.scopeBarActivation = .onSearchActivation // This works but doesn't show the scope buttons until the user starts typing - that's too late for my needs //sc.scopeBarActivation = .automatic if #available(iOS 26.0, *) { // Under iOS 26 put the search icon in the nav bar - same issue for .integrated and .integratedButton navigationItem.preferredSearchBarPlacement = .integrated // .integratedButton // My toolbar is full so I need the search in the navigation bar navigationItem.searchBarPlacementAllowsToolbarIntegration = false // Ensure it's in the nav bar } else { // Under iOS 18 put the search bar in the nav bar below the title navigationItem.preferredSearchBarPlacement = .stacked } } I need the search bar in the navigation bar since the toolbar is full. And I need the scope buttons to appear immediately upon search activation. This problem happens on any real or simulated iPhone or iPad running iOS/iPadOS 26 RC.
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Sep ’25
iOS 26 BETA 4 Safari Web Extension disappearing right after install, "extension" is no longer available.
our company created a web safari extension. before iOS 26 (beta) release we would archive our extension and install to our devices no problem. since iOS 26 (beta) (we also tried in beta 4 23A5297m) the extension would archive perfectly but when installing the extension would just not run. its found in settings under safari extension, but when enabled the extension and open safari it will show error message "Ext" is no longer available. to rule out all code issues, we built a new project from scratch with a new bundle id, tried to archive with no problem, but when installed in an iphone 16 with iOS 26 BETA (23A5297m) same error ocurs it installs but when opening safari it will give an error message saying extension is no longer available. attached in the google drive link is a zip file of the new project, a zip file with a succesfull build of the ipa file with enterprise distribute, a video of the entire proccess and the error that the iphone gives. also attached a log file from the iphone that includes the install and the crash of the app. within the logs there is a log saying Error occurred during transaction: The provided identifier "dev.sacal.ext" is invalid. before ios 26 the exact steps worked perfectly. https://drive.google.com/file/d/1PYDOv8IRvRY_ouqiOc0sJdcfh0CHbL72/view?usp=sharing
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iOS 26 RC: Scope button in stacked UISearchBar block touches
This is really odd. If you setup a UISearchController with a preferredSearchBarPlacement of .stacked and you setup the search bar with scope buttons, then when the view controller is initially displayed, the currently hidden scope buttons block touch events from reaching the main view just below the search bar. But once the search is activated and dismissed, then the freshly hidden scope buttons no longer cause an issue. This is easily demonstrated by putting a UITableViewController in a UINavigationController. Setup the table view to show a few simple rows. Then setup a search controller using the following code: func setupSearch() { // Setup a stacked search bar with scope buttons // Before the search is ever activated, the hidden scope buttons block any touches in the main view controller // in the area just below the search bar. // Once the search is activated and dismissed, the problem goes away. It seems that displaying and hiding the // scope buttons at least once fixes the issue that exists beforehand. // This issue only exists in iOS/iPadOS 26, not iOS/iPadOS 18 or earlier. let search = UISearchController(searchResultsController: UIViewController()) search.hidesNavigationBarDuringPresentation = true search.obscuresBackgroundDuringPresentation = true search.scopeBarActivation = .onSearchActivation // Ensure button appear immediately let searchBar = search.searchBar searchBar.scopeButtonTitles = [ "One", "Two", "Three" ] self.navigationItem.searchController = search self.navigationItem.hidesSearchBarWhenScrolling = false // Issue appears even if this is true self.navigationItem.preferredSearchBarPlacement = .stacked } When first shown, before any attempt is made to activate the search, any attempt to tap on the upper 2/3 of the first row in the table view (which is just below the search bar) fails. If you tap on the lower 1/3 of the first row it works fine. If you then activate the search (now the scope buttons appear) and then dismiss the search (now the scope buttons are hidden again), then there is no issue tapping anywhere on the first row of the table. But if you restart the app, the problem starts over again. This problem happens on any iPhone or iPad, real or simulated, running iOS/iPadOS 26 RC. This is a regression from iOS 18 or earlier.
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Sep ’25
Problem running NLContextualEmbeddingModel in simulator
Environment MacOC 26 Xcode Version 26.0 beta 7 (17A5305k) simulator: iPhone 16 pro iOS: iOS 26 Problem NLContextualEmbedding.load() fails with the following error In simulator Failed to load embedding from MIL representation: filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] Failed to load embedding model 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' assetRequestFailed(Optional(Error Domain=NLNaturalLanguageErrorDomain Code=7 "Embedding model requires compilation" UserInfo={NSLocalizedDescription=Embedding model requires compilation})) in #Playground I'm new to this embedding model. Not sure if it's caused by my code or environment. Code snippet import Foundation import NaturalLanguage import Playgrounds #Playground { // Prefer initializing by script for broader coverage; returns NLContextualEmbedding? guard let embeddingModel = NLContextualEmbedding(script: .latin) else { print("Failed to create NLContextualEmbedding") return } print(embeddingModel.hasAvailableAssets) do { try embeddingModel.load() print("Model loaded") } catch { print("Failed to load model: \(error)") } }
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Sep ’25
Future: What happens to apps submitted with UIDesignRequiresCompatibility = YES without further updates?
I'm trying to understand how to best position my iOS apps in the event that—for whatever reason—I'm unable to release another version after submitting a version built with Xcode 26 that uses UIDesignRequiresCompatibility = YES. For the sake of this discussion, assume that my apps require updates for proper UI presentation with the Liquid Glass UI, and that I'm submitting an initial version with UIDesignRequiresCompatibility = YES. I need to make an initial update for iOS 26 right away, because running the app linked with the iOS 18.x SDK (as currently shipping on the App Store) on iOS 26 introduces UI usability problems. Now, I have actually revised the UI for Liquid Glass and this requires slightly different behaviors for the legacy UI path (iOS 18.6 or iOS 26.0 with UIDesignRequiresCompatibility = YES) versus Liquid Glass UI path. My Liquid Glass adoption UI may be "good enough," and it's certainly better than the results obtained when rebuilding with Xcode 26 and running without any updates at all (which produces a very poor, if not unusable, user experience), but I am not satisfied with these updates at present and I hope to make additional improvements before enabling the revised UI for users. However, in the event that I cannot make another update for whatever reason, I need to ensure that users will never be exposed to the UI behavior that results from running with UIDesignRequiresCompatibility = NO with the code supporting Liquid Glass adoption disabled. As long as Apple will guarantee going forward that an app built with Xcode/iOS 26.0 SDK including UIDesignRequiresCompatibility = YES in its plist will always use the old rendering mode in any future OS, then perhaps everything is fine. However, if that's not the case, then I think I need some way to detect the enablement state of the new Liquid Glass UI at runtime (which goes beyond a simple @available check, e.g. iOS 26+ with "compatibility mode" disabled) so that I can provision to have my code supporting Liquid Glass adoption be automatically enabled in the event that my app never receives another update and a future OS ignores the UIDesignRequiresCompatibility key in its plist. I'm assuming that testing the value of the key in the plist at runtime would be insufficient, since it would still be present but ignored. This sort of continuity planning seems like something that many developers would be concerned about. What is Apple's guidance on this? So far I haven't found any clear discussion of this concern. Note: My app is UIKit-based, mostly Objective-C with a bit of Swift only for TipKit.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Sep ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
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Sep ’25
Latest iOS 26 Beta version seems to have bricked my phone
After my phone updated to the latest version of iOS 26 Beta overnight, I found out this morning that I cannot get past the setup process as it fails to recognise it's connected to the WiFi and is then unable to activate Apple Intelligence. I've tried bypassing this via iPhone mirroring on my MacBook, and while I can access the home screen that way, all native apps are inaccessible and 3rd party apps are only accessible via app switcher. The 3rd party apps (Slack, Instagram, etc) work fine, meaning the device has an internet connection. Unless someone has another suggestion, it looks like my only option is to remove the beta software by restoring my device - although I'm going to wait until iOS 26 is fully released later today (how convenient) as I don't want to use an iOS 18 backup and lose a bunch of stuff.
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Sep ’25
HomePod Mini Beta Device Issues: Power, Connectivity, USB Recognition
Hi! Short time lurker, and first time poster, but I will try to be as descriptive as possible. I have had my HomePod mini since 2021, and have been loving it. Recently, though, I am facing issues which have paralyzed it. Background: Running two HomePod Minis under a stereo pair on the same network in a room. Devices worked well, with the odd dropping of the sound once a while, not too big of an issue. Started running HomePod OS26 beta in July to see what the new updates have, and maybe if the audio issues would be resolved. Issue: Two weeks ago, the after the (then) latest update, there was a no response issue in the app. No big deal, let's just restart the HomePod pair. After restart, no bueno. I also got a new beta software update notification, so decided if I updated them both, the issue will probably be resolved. No dice. The issue persists. So I decided to pair the HomePods and factory reset them. Both HomePods disappeared from my home app. Regular behavior. Going to reset them with the old unplug for 30 s, replug into power, hold finger on the display had no issues for the first one. For the second HomePod, unplug, hold, and plug in. Problems. No display. Tried it a bunch of times, nothing. Waited a day, in case the capacitors needed to be discharged for it to do a cold boot. Nothing. Looking across the interwebs, I found that we can connect the HomePods to Macs, have them show up on Finder, and update from there. Connecting into the Mac, nothing. Waited for the caps to discharge before engaging again, nothing. Now, I fear I may have problems. So I scheduled a meeting at the Genius Bar. Genius Bar individual said no support as you are running beta software. We are not allowed to touch or diagnose those devices. They also said that there are no external facing endpoints for us to diagnose or check. I would have better luck with online Apple Support or over call with Apple Support. Okay, sounds good. Contacting Apple Support, they said that we will have to wait for the official release of HomePodOS 26 for us to support you, to which I agreed. During this time, I thought about seeing if I could troubleshoot and see if anything was coming out of the HomePod when connected to the Mac. So I wrote a script, querying and logging different aspects of the USB controller on the Mac and seeing what device connects. I removed all other USB devices connected to the Mac, and started the script. First, I connected and disconnected the HomePod a couple of times, and on the last connect, I left it in, and let the script record the readings. Reading the output told me that there was indeed a device that was connecting and disconnecting. Here are some of my findings: Port Readout Summary Apple's UVDM stack lights up on the Port-USB-C@2 (CC path, SOP) AppleUVDM driver tried to read identity VDOs, initially rejected, then carried on and the transport finished powering on successfully. Furthermore, the VDM read attempts itself are rejected, typical when the accessory is gating Apple specific commands The CC transport merged metadata for SOP with a 3-VDO identity set. The CC property change during the run indicates an active PD negotiations. USB link states also toggled on that port with driver status Ready Port-USB-C@2/SOP shows Vendor ID and Product ID (not sure if this is private information, so not sharing) Port-USB-C@1/SOP, the e-marker in the HomePod cable shows the same, with product type "Passive Cable" Only CC is flagged "TransportsActive" Apple's accessory authentication stack is present The USB speeds on the port flicker between Gen 3 and Gen 2, indicating to me some sort of handshake failing in the stack, which is preventing enumeration in the System Report and Finder This likely is indicating to me that the target isn't enumerating as a normal USB device, but rather as a USB-PD Vendor Defined Messaging (UVDM) protocol on the CC line. Furthermore, the signature is in a "hidden" service/update modes, which does not enumerate standard USB functions. So, having all this information available to me, I got on a call with Apple Support today, and they went through some of the troubleshooting steps and told me that they could neither escalate the issue (due to it being on a beta software that THEY DO NOT SUPPORT) nor remediate or troubleshoot the issue (as it is an accessory) and the only thing their support options say is to wipe the device, as it is something that is not supported. Upon my suggestion of this my USB logs being used to review the case, they said my personal USB logs would be detrimental towards my case. Their final recommendation was for me to reach out to Apple Developer support as I am running beta software on this HomePod Mini. So, here I am! I highly believe this is a Software issue, contrary to what Apple Consumer Support call representative indicated. All and any help/guidance and support is appreciated. All and any help in boosting the visibility of this issue on the forums would also be greatly appreciated. I have had these bad boys since my undergrad, and I would hate to lose one of them. For Apple Support, before you lock and close this post down and recommend I go to Apple Consumer Support, they said that they cannot help me, and consumer support steps start and end at resetting the device.
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Sep ’25
TestFlight Build Stuck in Review
Hello everyone, I uploaded my first app to the App Store for TestFlight. Since I read that TestFlight reviews are usually completed within a few hours, I am a bit unsure whether I might have done something wrong in the review process. I submitted the app to TestFlight on September 10, and after some back and forth, I received a message on September 13 saying: “Your submission is still in review but is requiring additional time. We will provide further status updates as soon as we are able.” On Tuesday, September 16, I sent an email to Support asking if I had done something wrong and mentioning that I uploaded a new build. Apple then put the new build into review, and on the same day I received another message that the review would take some more time. Since then, I haven’t heard anything further. The older build is still shown as “In Review” (since September 12). Is there anything I can do at this point?
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Sep ’25
App Deleted itself after Freeze+ForceQuit on Tahoe 26.1B
I work on a MacBook Pro M3 Max 36GB RAM I am running macOS Tahoe Version 26.1 Beta (23B5042k) The last few days I had a couple of situations where Blender 4.5 LTS Froze and I had to forcequit, I noticed Blender would get Deleted with no notification after the forcequit, it was nowhere to be found on the Application List, Finder. Thought it was a blender issue because I run a special module with it. However around 30min ago I was using Mem and the App froze and I had to ForceQuit, The app also got removed, is not on the list of application and nowhere to be found however the icon on the dock which remained shows a Question Mark. I think this is an OS Behavior I just dont know what to attribute it to.
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ICDeviceBrowser authorization requests always return ICAuthorizationStatusNotDetermined on iOS 26.1 beta
Area ImageCaptureCore / ICDeviceBrowser Description On iOS 26.1 beta, calling requestControlAuthorization() requestContentsAuthorization() always returns .notDetermined and never transitions to .authorized or .denied. This prevents apps from properly accessing device control or contents authorization. The issue occurs regardless of device state or prior requests. Steps to Reproduce 1. Create and start an ICDeviceBrowser instance. 2. Call requestControlAuthorization() or requestContentsAuthorization(). 3. Inspect the returned ICAuthorizationStatus. Expected Result • The system should prompt the user if necessary. • A final status of either .authorized or .denied should be returned. Actual Result • The completion handler always reports .notDetermined. • No user prompt appears and the status does not change. Version / Build • iOS 26.1 beta • Xcode Hardware • [iPhone 15 Pro, iPad Pro (M2)] Impact This regression blocks development and testing of features relying on ImageCaptureCore. Applications depending on device browsing and content access cannot proceed, which significantly affects workflows involving external device integration. Notes This appears to be a regression compared to earlier iOS releases.
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Roblox freezing on MacOS 26.1 Beta
After updating to MacOS 26.1 I encountered an issue that Roblox tends to freeze quite often for 10 - 60 seconds at most, this is really annoying that it is doing this as i play the game a lot. My theory is that it is like a driver issue with metal or something, I have reinstalled MacOS, reinstalled the game and lowed the performance manually but nothing is working. Wondering if you could help, when it will be fixed and if others are having the same issue. Many thanks, William.
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[Regression] Core Location underground positioning inaccurate on iOS 26.1 beta (23B5044i)
Summary While parallel testing Core Location on the new iOS 26.1 beta (23B5044i), I observed what I believe to be a regression of the issue described here: https://developer.apple.com/forums/thread/779192 Specifically, user positioning underground subway stations is noticeably inaccurate on the beta, whereas the same scenarios remain accurate on the unupgraded device below. I work with the MTA (New York City) and work with the OP of that thread. Happy to provide additional testing or details if helpful. Please let me know what else you need. Test Info Riding NYCT from Wall St to 34th St Penn Station on the 2 train carrying two iphones Recording: https://limewire.com/d/dpTWi#pDC3GRYIdE Expected: Consistent underground positioning comparable to prior releases. Actual: Degraded/inaccurate underground positioning on iOS 26.1 beta. Test Devices Left Screen: iPhone 15 Pro Max - iOS 26.1 beta (23B5044i) Right Screen: iPhone 11 - iOS 18.6.2 (22G100) Blue dots show location set by CoreLocation. Red dot on iphone 11 shows the actual location of both devices as I was able to manually place while travelling through a station. Placement through tunnels is not easy to verify and not usually indicated. Timestamps Comparison of when train was actually observed in a station vs when 26.1 and 18.6.2 CoreLocation updated to the station Fulton St 1:48 iOS 26.1 correctly updates (correctly) 2:16 iOS 18.6.2 updates (28sec late) Park Place 4:12 train arrives 4:15 iOS 18.6.2 updates to ~near Park Place 5:04 iOS 18.6.2 updates to Park Place (correctly) 6:07 iOS 26.1 update to ~near Park Place (over 2 mins late) Chambers St 6:02 train arrives / iOS 18.6.2 updates (correctly) 6:14 iOS 26.1 updates to ~near Chambers 6:18 iOS 26.1 update to Chambers (correctly) Franklin St 6:52 train arrives 6:55 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Canal St: 7:16 train arrives 7:18 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Houston St 7:54 train arrives 8:00 iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update Christopher St 8:37 iOS 26.1 presumably between Houston St and Christopher St 8:40 train arrives / iOS 18.6.2 updates (correctly) x:xx iOS 26.1 does not update 14 St 9:22 train arrives 9:28 iOS 18.6.2 updates (correctly) 11:01 as train departs station iOS 26.1 updates (1.5 mins late)
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watchOS 26.0.2+ Health Data Sync Failure - Series 7 - FB20533870
I'm reporting a critical Health data synchronization failure that began immediately after updating from watchOS 18 to watchOS 26.0.2 (stable release) and persists in watchOS 26.1 beta 2. Bug Description: Complete failure of Health data sync from Apple Watch to iPhone Health app. All health metrics are being captured and stored locally on the watch but fail to sync to the paired iPhone. Affected Data Types: Activity rings (Move, Exercise, Stand) Heart rate measurements Sleep tracking data Workout data All other HealthKit data points Environment: Device: Apple Watch Series 7 Initial failure: watchOS 26.0.2 (23R362) - stable release Current: watchOS 26.1 beta 2 (23S5052c) Paired iPhone: iPhone 17 Pro Max, iOS 26.1 beta 2 (23B5052c) Bluetooth and Wi-Fi connectivity: Normal Watch pairing status: Connected and functional for all other features Reproduction: Updated Apple Watch Series 7 from watchOS 18 to watchOS 26.0.2 on September 30, 2025 Health data sync ceased completely starting October 1, 2025 Issue persists after updating to watchOS 26.1 beta 2 and iOS 26.1 beta 2 Data remains stored locally on watch and is viewable in watch apps Apple Watch appears as connected data source in Health app but no data transfers Troubleshooting Performed: Multiple device restarts (both iPhone and Apple Watch) Bluetooth/Wi-Fi toggling and reconnection Verified Privacy > Motion & Fitness > Fitness Tracking and Health enabled on both devices Confirmed data source priority settings in Health app Extended charging periods to allow background sync operations Verified no Low Power Mode restrictions Impact: Critical functionality loss for primary Apple Watch use case. Unable to track longitudinal health data, breaking continuity of health records dating back to watchOS 18. Feedback Submitted: FB20533870 filed via Feedback Assistant with sysdiagnose from both devices Questions for Engineering: Is this a known regression in watchOS 26.0.2 or later builds? Are there any watchOS 26.1 beta release notes addressing HealthKit sync issues that I should review? Should I capture additional diagnostic data (e.g., specific console logs, HealthKit database states)? Is unpairing/re-pairing expected to resolve this, or would that indicate a deeper architectural issue? Additional Context: Apple Watch appears in Settings > Bluetooth as connected Can successfully change watch faces from iPhone Notifications, Messages, and calls work normally No previous sync issues prior to watchOS 26.0.2 Senior Apple Support advisor escalation completed; awaiting engineering review This appears to be a regression introduced in watchOS 26.0.2. Any guidance on additional diagnostics or confirmation of a fix in upcoming builds would be appreciated.
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