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Button Glass Style Incorrect in Sheet + ScrollView on Mac Catalyst 26
Hi everyone! I've encountered an issue when using Sheet + ScrollView on Mac Catalyst: the buttons in the toolbar appear with an abnormal gray color. import SwiftUI struct ContentView: View { var body: some View { VStack { } .sheet(isPresented: .constant(true)) { Sheet() } } } struct Sheet: View { var body: some View { NavigationStack { ScrollView { // <-- no issue if use List } .toolbar { Button(action: {}) { // <-- 👀 weird gray color Image(systemName: "checkmark") } } } } } Steps to Reproduce: On macOS 26.0 beta 9, use Xcode 26.0 beta 7 to create an iOS project and enable Mac Catalyst. Paste the code above. Select the Mac Catalyst scheme and run the project. The buttons in the toolbar show a strange gray appearance. If you change the ScrollView to a List in the code, the issue does not occur. FB20120285
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Internet stops working after idle time when using VPN on iOS 26 beta
We have observed an internet access issue after the device enters idle mode on iOS 26 beta 9. Although the Ivanti Secure Access Client appears connected, users are unable to access any resources (internet or intranet) after unlocking the device from idle. When we check the log socket connection looks not disrupted, packets are tunnelled but no resource access. Split tunnel enabled and proxy PAC configured. This was observed on both iOS and iPadOS 26 beta. Steps to reproduce: Connecting to the internet, launching the Ivanti client, locking the device, and then unlocking it after a brief period of idle. The issue occurs when the VPN remains connected but no resources are accessible.
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UDP Broadcast fails on the first try after the iOS 18.5 update but works after restart
Upgrade iOS to 18.5, then install app in Xcode and grant permissions to send UDP but it won't work. Then restart device, open this installed app and send UDP again and this time it becomes OK. Repeat these steps and it all goes well. The UDP pod I use in app is CocoaAsyncSocket. The same thing happens on iPhone 14 Plus and 16 Pro, both iOS 18.5. How to explain this phenomenon, thanks for your help in advance.
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SwiftData and CloudKit: NSKeyedUnarchiveFromData Error
I just made a small test app that uses SwiftData with CloudKit capability. I created a simple Book model as seen below. It looks like enums and structs when used with CloudKit capability all trigger this error: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release I fixed the error by using genreRaw String and using a computed property to use it in the app, but it popped back up after adding the ReadingProgress struct Should I ignore the error and assume Apple still supports enums and codable structs when using SwiftData with CloudKit? import SwiftData @Model class Book { var title: String = "" var author: String = "" var genreRaw: String = Genre.fantasy.rawValue var review: String = "" var rating: Int = 3 var progress: ReadingProgress? var genre: Genre { get { Genre(rawValue: genreRaw) ?? Genre.fantasy } set { genreRaw = newValue.rawValue } } init(title: String, author: String, genre: Genre, review: String, rating: Int, progress: ReadingProgress? = nil) { self.title = title self.author = author self.genre = genre self.review = review self.rating = rating self.progress = progress } } struct ReadingProgress: Codable { var currentPage: Int var totalPages: Int var isFinished: Bool var percentComplete: Double { guard totalPages > 0 else { return 0 } return Double(currentPage) / Double(totalPages) * 100 } } enum Genre: String, Codable, CaseIterable { case fantasy case scienceFiction case mystery case romance var displayName: String { switch self { case .fantasy: return "Fantasy" case .scienceFiction: return "Science Fiction" case .mystery: return "Mystery" case .romance: return "Romance" } } }
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Our app is rejected
Apple must comply with U.S. laws. Under U.S. sanctions regulations and export controls, Apple cannot do business with certain apps or developers connected to U.S. embargoed countries or regions. We have recently identified that the app is subject to U.S. sanctions regulations or export controls. Therefore, we are unable to approve the app at this time. This area of law is complex and constantly changing, and should changes be made to U.S. law in the future you can resubmit the app. You can contact the U.S. Department of the Treasury or the Bureau of Industry and Security of the U.S. Department of Commerce should you have questions. Our app we did is for mainly for syria , Any idea how it can be solved , its a classified app
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iOS 26 beta breaking my model
I just recently updated to iOS 26 beta (23A5336a) to test an app I am developing I running an MLModel loaded from a .mlmodelc file. On the current iOS version 18.6.2 the model is running as expected with no issues. However on iOS 26 I am now getting error when trying to perform an inference to the model where I pass a camera frame into it. Below is the error I am seeing when I attempt to run an inference. at the bottom it says "Failed with status=0x1d : statusType=0x9: Program Inference error status=-1 Unable to compute the prediction using a neural network model. It can be an invalid input data or broken/unsupported model " does this indicate I need to convert my model or something? I don't understand since it runs as normal on iOS 18. Any help getting this to run again would be greatly appreciated. Thank you, processRequest:model:qos:qIndex:modelStringID:options:returnValue:error:: Could not process request ret=0x1d lModel=_ANEModel: { modelURL=file:///var/containers/Bundle/Application/04F01BF5-D48B-44EC-A5F6-3C7389CF4856/RizzCanvas.app/faceParsing.mlmodelc/ : sourceURL=(null) : UUID=46228BFC-19B0-45BF-B18D-4A2942EEC144 : key={"isegment":0,"inputs":{"input":{"shape":[512,512,1,3,1]}},"outputs":{"var_633":{"shape":[512,512,1,19,1]},"94_argmax_out_value":{"shape":[512,512,1,1,1]},"argmax_out":{"shape":[512,512,1,1,1]},"var_637":{"shape":[512,512,1,19,1]}}} : identifierSource=1 : cacheURLIdentifier=01EF2D3DDB9BA8FD1FDE18C7CCDABA1D78C6BD02DC421D37D4E4A9D34B9F8181_93D03B87030C23427646D13E326EC55368695C3F61B2D32264CFC33E02FFD9FF : string_id=0x00000000 : program=_ANEProgramForEvaluation: { programHandle=259022032430 : intermediateBufferHandle=13949 : queueDepth=127 } : state=3 : [Espresso::ANERuntimeEngine::__forward_segment 0] evaluate[RealTime]WithModel returned 0; code=8 err=Error Domain=com.apple.appleneuralengine Code=8 "processRequest:model:qos:qIndex:modelStringID:options:returnValue:error:: ANEProgramProcessRequestDirect() Failed with status=0x1d : statusType=0x9: Program Inference error" UserInfo={NSLocalizedDescription=processRequest:model:qos:qIndex:modelStringID:options:returnValue:error:: ANEProgramProcessRequestDirect() Failed with status=0x1d : statusType=0x9: Program Inference error} [Espresso::handle_ex_plan] exception=Espresso exception: "Generic error": ANEF error: /private/var/containers/Bundle/Application/04F01BF5-D48B-44EC-A5F6-3C7389CF4856/RizzCanvas.app/faceParsing.mlmodelc/model.espresso.net, processRequest:model:qos:qIndex:modelStringID:options:returnValue:error:: ANEProgramProcessRequestDirect() Failed with status=0x1d : statusType=0x9: Program Inference error status=-1 Unable to compute the prediction using a neural network model. It can be an invalid input data or broken/unsupported model (error code: -1). Error Domain=com.apple.Vision Code=3 "The VNCoreMLTransform request failed" UserInfo={NSLocalizedDescription=The VNCoreMLTransform request failed, NSUnderlyingError=0x114d92940 {Error Domain=com.apple.CoreML Code=0 "Unable to compute the prediction using a neural network model. It can be an invalid input data or broken/unsupported model (error code: -1)." UserInfo={NSLocalizedDescription=Unable to compute the prediction using a neural network model. It can be an invalid input data or broken/unsupported model (error code: -1).}}}
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AirPlay connection to a large monitor
I created a desktop app for Mac using Xojo. The app has a controller in the main window and displays advertisements and notices on a connected external display. I'm currently connecting my iMac24 to a REGZA-55M550M via AirPlay, and displaying video from the iMac to the REGZA, but the connection occasionally drops out. Yesterday, the connection dropped about 3.5 hours after connecting. Of course, I have other apps running on the iMac, but I'm not using any operations that would put a strain on the network or memory. Does AirPlay connection to non-Apple products become unstable over long periods of time?
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Sandbox account in tvOS
Now I’m testing in-app purchase for my app but I can’t find how to set up my snadbox account in tvOS. Acoording to Apple support team, the following menu item should be available in the settings; Settings &gt; Users and Accounts &gt; Sandbox Account But it’s not the case for me even I activated develope mode in tvOS already. Can anyone explain how to set up sandbox account in tvOS or how to activate the menu above? Thanks in advance.
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Screen layout positioning in Swift
Hello everyone, I’m just trying to position these times and check boxes side by side as shown in the attachment. So far no matter what I try, it only lists. There are more fixed times for example 10:00am all the way to 6:30pm. The user picks the times that they are NOT available. This is a sample of the code below. The check boxes work fine, it’s just the screen layout I’m having issues with. Any advice will be appreciated. ..................................... import SwiftUI struct ContentView: View { @State private var wakeup = Date.now @State private var isCheckedOption900 = false @State private var isCheckedOption930 = false var body: some View { Text("Select unavailable Dates/Times") DatePicker("Please enter a date", selection: $wakeup) .labelsHidden() } Form{ Section("Enter Blockout times") { Toggle(isOn: $isCheckedOption900) { Text("9:00am") } .toggleStyle(CheckboxToggleStyle()) Toggle(isOn: $isCheckedOption930) { Text("9:30am") } .toggleStyle(CheckboxToggleStyle()) }
Topic: UI Frameworks SubTopic: SwiftUI
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Certificate not showing under "My Certificates" in Keychain (no private key attached)
I am trying to set up code signing for my macOS/Tauri app and I’m running into a problem with my Developer ID Application certificate in Keychain Access. Steps I followed: Generated a CSR on my Mac using Keychain Access → Certificate Assistant → Request a Certificate From a Certificate Authority. Uploaded the CSR to the Apple Developer portal. Downloaded the resulting .cer file and installed it in my login Keychain. The certificate appears under All Items, but it does not show under My Certificates, and there is no private key attached. What I expected: The certificate should pair with the private key created during CSR generation and show under My Certificates, allowing me to export a .p12 file. What I’ve tried so far: Verified that the WWDR Intermediate Certificate is installed. Ensured I’m on the same Mac and same login Keychain where I created the CSR. Revoked and regenerated the certificate multiple times. Tried importing into both login and system Keychains. Problem: The certificate never links with the private key and therefore cannot be used for signing. Has anyone experienced this issue or knows why the certificate would fail to pair with the private key in Keychain Access? Any workaround or fix would be greatly appreciated.
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Unable to Accept Invite
I'm getting an error after clicking on a TestFlight Beta version invite from email. The error says The Apple Account you're currently signed in with, ****@outlook.com, doesn't match the one associated to this invitation. The invitation was sent to the email that I use to sign into my Apple account (it is my apple id) and I am signed into my iphone with that account. What can I do to get the invite to match up and go through with TestFlight?
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Value of the key in App.entitlements file for enabling In-App Purchase capability. Which one?
Hello! Trying to find any info about how to add In-App Purchase with application Entitlements.plist file manually (NOT with XCode). Is there any reference within keys and description? What need to be in this file: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>key-for-in-app-purchase</key> <string>value</string> </dict> </plist>
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UIToolbar size in iOS26
In my UIKit app, in my view controller, I have a toolbar at the bottom of the screen and a UITextView, and I need to get the size of the toolbar to calculate the correct keyboard intersection, and change my text view layout so that the text doesn't get obscured when the keyboard is shown on screen. It's been working fine till now, but with iOS26, I am running into an issue, because the toolbar size is completely different. For this code: NSInteger offset = (self.navigationController.isToolbarHidden == NO)? (self.navigationController.toolbar.frame.size.height): 0; iOS18 returns '49' iOS26 returns ''812'. This obviously throws off the calculations for keyboard avoidance. Is there a way to overcome this, other than ignoring or hard-coding toolbar height?
Topic: UI Frameworks SubTopic: UIKit
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Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal import Kingfisher and use it in WallpaperPreviewViewController to download and show an image from the web Close the WallpaperKit project Create Hosting App Project (this makes it easier to develop the framework functionality and test it in an app with Xcode building both in the same workspace) Create a new iOS app project and name it WallpaperApp Create a new workspace named WallpaperApp Close the WallpaperApp project Drag and drop WallpaperApp.xcodeproj into the workspace’s sidebar Drag and drop WallpaperKit.xcodeproj into the workspace’s sidebar Switch the scheme to WallpaperKit and build Select WallpaperApp project, then with WallpaperApp target selected, in the General tab under Frameworks, Libraries, and Embedded Content, click + and add WallpaperKit.framework In ViewController.swift, import WallpaperKit and add functionality to present an instance of WallpaperPreviewViewController Run the app and verify it works Create XCFramework In Terminal, cd into WallpaperKit and run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS' -archivePath './build/WallpaperKit.framework-iphoneos.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild archive -scheme WallpaperKit -configuration Release -destination 'generic/platform=iOS Simulator' -archivePath './build/WallpaperKit.framework-iphonesimulator.xcarchive' SKIP_INSTALL=NO BUILD_LIBRARIES_FOR_DISTRIBUTION=YES DEFINES_MODULE=YES Run xcodebuild -create-xcframework -framework './build/WallpaperKit.framework-iphonesimulator.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -framework './build/WallpaperKit.framework-iphoneos.xcarchive/Products/Library/Frameworks/WallpaperKit.framework' -output './build/WallpaperKit.xcframework' Open the build folder and retrieve the XCFramework Create Swift Package Create a new package in Xcode, select Library, and name it WallpaperKitDist Drag and drop WallpaperKit.xcframework into Sources Create a new directory in Sources called WallpaperKitDependencies Create a new Swift file in WallpaperKitDependencies called WallpaperKitDependencies (SPM requires a Swift file to recognize WallpaperKitDependencies as a valid target and fetch dependencies) Open Package.swift and change it to import PackageDescription let package = Package( name: "WallpaperKit", platforms: [ .iOS(.v18) ], products: [ .library( name: "WallpaperKit", targets: ["WallpaperKit", "WallpaperKitDependencies"] ), ], dependencies: [ .package( url: "https://github.com/onevcat/Kingfisher.git", exact: "8.5.0" ) ], targets: [ .binaryTarget( name: "WallpaperKit", path: "./Sources/WallpaperKit.xcframework" ), .target( name: "WallpaperKitDependencies", dependencies: [ "Kingfisher" ], path: "./Sources/WallpaperKitDependencies" ) ] ) Create Test App (to simulate a third-party app using the package) Create a new iOS app project and name it TestApp Add a new Local package selecting the WallpaperKitDist directory that contains Package.swift Import WallpaperKit and use it to present a WallpaperPreviewViewController This works! Though the console logs objc[39953]: Class _TtC10KingfisherP33_6AA794C9C370CDB07604B4D8B99AEAA312BundleFinder is implemented in both /Users/Name/Library/Developer/Xcode/DerivedData/TestApp-capvhjiqxrdgdnbevpkajicnjpcs/Build/Products/Debug-iphonesimulator/WallpaperKit.framework/WallpaperKit (0x100e8bbf8) and /Users/Name/Library/Developer/CoreSimulator/Devices/E0AF13C2-874C-47B9-B864-72AF3E4D5D4B/data/Containers/Bundle/Application/AF32011A-92E7-4E26-9A97-9F0C25C07863/TestApp.app/TestApp.debug.dylib (0x101a543b0). This may cause spurious casting failures and mysterious crashes. One of the duplicates must be removed or renamed. I thought using internal import Kingfisher (or @_implementationOnly import Kingfisher) would have resolved this, but seems to make no difference compared to just import Kingfisher. I suspect it might not be an issue as long as the Kingfisher version number specified in the distribution Package.swift matches the version used in the framework project (and the app does not add a different version as a dependency), but not positive. Can these warnings be resolved, or is it not a concern in this setup? Is this the best solution to distribute an XCFramework via Swift Package Manager that has dependencies on other Swift packages for now or is there a better approach? Thanks!
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Game Activity link works when app is running, but not on cold start
I’m testing Game Activities in my Unity project with the new Apple.GameKit 2025-beta1 plugin. When I go into Xcode- Debug → GameKit → Manage Game Progress → Leaderboards → and click the generated link: If my app is already running in the background, the link opens the app and my handler (Apple.GameKit.GKGameActivity.WantsToPlay += OnWantsToPlay;) fires as expected. I can read the activity and route the player to the right level. If the app is completely closed, clicking the same link launches the app, but my OnWantsToPlay listener is never invoked. The app just boots normally and the activity intent seems lost. I’ve tried to subscribe as early as possible (in Awake() of my bootstrap scene, also tested with RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]). Nothing works. Also, “Get Started with Game Center” video only demonstrates activation when the app already running, not a cold start from a Game Activity link. What am I missing? Environment Device/OS: iPhone on iOS 26.0 beta (Game Center sandbox) Xcode: 26.0 beta 6 Unity: 2022.3.21 Apple GameKit Unity plugin: 2025-beta1 (GameKit package) Signing: Game Center capability enabled; using development provisioning profile GameKit resources: GameCenterResources.gamekit in project (Target: Unity-iPhone), appears under Build Phases → Copy Bundle Resources
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Nearby Interaction / DL-TDoA (Beta): Need NITLDOA params; 16 Pro shows distance-only, 13 has direction
Apple recently announced DL-TDoA (Downlink TDoA) support on iOS 26, and the API is currently marked Beta. Using two iPhones (16 Pro and 13) on iOS 26.0 Beta, I’m starting a Nearby Interaction session and need to read NITLDOA parameters (address, carrier frequency offset, signal strength/RSSI), but I can’t find a supported way. I’m also seeing asymmetry: iPhone 13 reports distance+direction, while 16 Pro reports distance only. Is there a supported workflow/API to access those parameters, and any known device/OS constraints that would cause direction to be unavailable on 16 Pro?
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