Beta is the prerelease version of software or hardware.

Posts under Beta tag

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How to contribute to Journaling Suggestions?
Apple's new Journal app was introduced with the iOS 17.2 beta. In the release notes, the following is mentioned: If your app donates activities or interactions to SiriKit or CallKit or if someone authorizes your app to save data to HealthKit, some data might show up as part of Journaling Suggestions. Is there any documentation on how this works exactly? What kind of activities can be featured in Journal? How does the system decide what to feature? For instance, if I have an app that allows the user to create art images, can I somehow make those images appear in the Journaling Suggestions?
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Apr ’24
Unable to Verify App: An internet connection is required to verify the trust of the developer' ... This app will not be available until verified.
We are working on a new iOS application utilizing the new iOS 17 APIs, and I have updated Xcode to Xcode 15 Beta, and my iPhone 12 Pro to iOS 17 Beta 2, though this issue was also present on iOS 17 Beta 1. In Xcode, for "Signing and Capabilities" I have my Team set to my personal team, utilizing the "Automatically manage signing" tick. While the app will build and install on my phone, I immediately receive this error, with no popup to trust the developer. Going to Settings > General > VPN and Device Management, I can see my Development Team, and I am able to Trust my team. When trying to then Verify App(s), it tells me it will use my internet connection to verify the application. However, it will then do nothing, with no error, regardless of how many times I attempt to verify. Trying to open the app from my home screen will result in the repeated "Unable to Verify Error". Trying to reset network settings does not result in any change in this behavior, nor does a reset of the phone. I have tried 4 different high quality WiFi networks, as well as a fully connection AT&T cellular LTE connection, and still receive this error. I am running out of diagnostic scenarios, and I'm curious if anyone has found a resolution to this?
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Apr ’24
Is it acceptable to create a custom TestFlight badge for an app and utilize it?
I've published my app on TestFlight and enabled the public beta link, allowing users to try out the app and provide feedback. I'm considering creating a custom TestFlight badge (Like this - https://askyourself.app/assets/testflight.png) for my app, linking it to the public beta link, and embedding it on my website. Is this an acceptable practice?
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Apr ’24
Unable to use photo picker in app on only one iPad Pro device
We are in the midst of testing camera and photo/video access using iPadPro 17 Beta (21A5326a) from within our application, and we are encountering an error message on only one device (iPad Pro 12.9-inch, A2229). Full access to the camera roll has been explicitly granted to the application when prompted. On only the above device, attempting to select an existing photo results in this error popup: "Photo or Video Unavailable: This app is using the Photos picker in an unsupported configuration." (We are able to take and save new photos from within our application on this device with no issues.) I have a second device on hand (iPadPro 10.5-inch, A1701) that presently also has the same iPadOS version installed and is running the same application, and we are able to select existing photos and take new photos with no errors. I have compared the Photos settings on both devices, and they appear to be identical. On a third iPad device running with the same iPadOS version, application, and Photos settings (that device is not in my possession), it has been reported that no errors are encountered when either taking new photos or selecting existing photos via the Photo Picker from within our app. We are trying to figure out what might be causing this error to appear when selecting existing photos on only the A2229 device, and/or what aspect of the configuration or settings would need to be modified in order to use the photo picker on that one iPad Pro. This issue had not been encountered on the A229 device while running with iPadOS 16. Searching the text of this error message online has not returned anything significantly meaningful thus far.
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Apr ’24
Will a "fake" paywall pass Apple Review?
What I mean by "fake" here is some sort of button which will state "Buy a pass for 4.99$" and then, once you click it, it will tell you that the app is still in early phase and so the pass is actually free. Reason for wanting this: We'd like to test the willingness to pay without going through the hassle of setting up everything related to having real in-app purchases.
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Apr ’24
When do Pre-order analytics become available?
My app was recently approved and I have been trying to watch metrics so I an adjust my marketing campaign. When I go to the Apple Developer analytics dashboard there isn't anything there and its been almost a week since releasing my pre-order. The only message I see is "Not enough Data: Data is displayed when a certain number of data points become available." When will this data become available and how many data points are needed until I can begin tracking? On the Google Play Console I was able to see when I had as little as 2 pre-registered users.
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447
Mar ’24
Xcode 15: Disable the content margins for widget preview? (contentMarginsDisabled)
Hi guys, I am migrating my widgets to iOS 17 and because I already manage my layout margins, I just want to disable to new built-in widget content margins. I did it by using ".contentMarginsDisabled()" on the WidgetConfiguration and it works fine at run time. WIDGET CODE struct MyWidget: Widget { let kind: String = "MyWidget" var body: some WidgetConfiguration { return IntentConfiguration(kind: kind, intent: MyWidgetIntent.self, provider: WidgetProvider<MyWidgetIntent>()) { entry in WidgetView<MyWidgetIntent>(entry: entry) } .configurationDisplayName("My Widget") .supportedFamilies([WidgetFamily.systemMedium]) .contentMarginsDisabled() // <-- HERE } } RESULT Nevertheless, when previewing the WidgetView in a WidgetPreviewContext I didn't find anyway to disable the content margins (because manipulating directly the view and not a WidgetConfiguration). PREVIEW CODE struct MyWidget_Previews: PreviewProvider { static var previews: some View { WidgetView<MyWidgetIntent>(entry: WidgetEntry<MyWidgetIntent>()) // .padding(-16) Need to add this negative padding to disable margin .previewContext( WidgetPreviewContext(family: .systemMedium)) } } Do you know how to disable the content margins for widget preview?
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2.4k
Mar ’24
Live Activity Not Working on Physical Device
I am playing around with Live Activities and got everything working on the iOS 16.1 beta 2 simulator using Xcode 14.1 beta 2 (14B5024i). However, running the same code on a real physical device (iPhone X) running iOS 16.1 beta 2 does not show the Live Activity on the lock screen at all. 😵 Did anyone get their Live Activity working on a real device yet, or is this an issue with the current beta? Things I have already checked: ActivityAuthorizationInfo().areActivitiesEnabled returns true on my physical device let activity = try Activity.request(...) successfully completes without throwing and I can see the activity.id printed to the console Other live activities - such as the iOS system timer activity - do show up on my physical device just fine
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Mar ’24
MacOS Sonoma: Spotlight Issues - App Indexing
Has anyone else experienced issues with Spotlight losing indexing of the Applications? Spotlight no longer displays any applications in the results when typing in an application name. Additionally it appears to be ignoring the settings of "Spotlight" set within the preferences. Example: I have "Websites" & "Siri Suggestions" turned off, however these still appear in the search results of spotlight.
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Mar ’24
Incorrect image alpha rendering on Xcode 15b3 and iOS 17
I'm not sure if I'm changed an unknown-to-me setting somewhere, but since this morning, after profiling an app (metal, allocations, etc), every project I run/build on Xcode 15b3, either on simulator or on device, displays partially-alpha images blended to black, as if there was some problem in the process of compiling the PNGs (lack of premultiplying, color space, etc). If I open those same projects on Xcode 14, they are displayed everything as they should. Also, If I open them on other computers with Xcode 15b3 other than mine, it also works fine. And it was working fine for me this morning as well, but not anymore. I've tried uninstalling Xcode beta and the simulator a few times, cleaning folders and preferences, hoping it was some setting I changed by mistake with some hotkey, but no luck so far. I'll attach two pictures, one from Xcode 14, and the other one from Xcode 15b3, hoping it's some silly thing I'm missing. xc15b3: xc14:
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Mar ’24
SwiftData ModelContainer can not be created in iOS 17.4 Beta
I have an app in the app store which is working fine. Some users reported that they have app crashing when they are using iOS 17.4 beta. I could recreate the issue and it is happening when ModelContainer is crerated. This code.. do { let configuration = ModelConfiguration(for: MyTodo.self, isStoredInMemoryOnly: false) modelContainer = try ModelContainer(for: MyTodo.self, configurations: configuration) } catch { fatalError("Failed to load model container.\(error)") } is throwing this error message: Fatal error: Failed to load model container.SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer)
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1.6k
Mar ’24
iOS 17 crash on UIDocumentInteractionController 'Print' option
When showing PDF document in UIDocumentInteractionController and when tap on share button > Print, app crash. Below is the crash log *** Terminating app due to uncaught exception 'UIApplicationInvalidInterfaceOrientation', reason: 'Supported orientations has no common orientation with the application, and [UIPrintPanelNavigationController shouldAutorotate] is returning YES' It's a iPad app supporting Landscape orientation only. And its in Objective C.
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Feb ’24
Xcode 15 beta 8: try await .purchase() consistently throws StoreKitError.Unknown during XCTest on iOS 17 simulator
In my Xcode 15 beta 8 setup, I'm encountering an issue with the iOS 17 simulator where StoreKit.Product.purchase() consistently throws StoreKit Error.Unknown while running XCTest. Inside XCTest, I have declared SKTestSession(configuration: ""). I'm using try await StoreKit.Product.purchase(options: []). However, it always throws StoreKit Error.Unknown. There's no such problem with the iOS 16.4 simulator, where I can retrieve the result and handle it appropriately. This issue is only present in the iOS 17 simulator. Is there any necessary workaround or fix for this? I've also included the console log output for your reference: デフォルト 10:06:45.981812+0900 storekitd AMSURLRequest: [597e_SK2] Failed to fetch client ID domains from bag. Defaulting to not including analytics cookies. error = { Error domain=AMSErrorDomain, code=204 | URL = http://localhost:XXXXX/inApps/history?REDACTED
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1.3k
Feb ’24
URLSession didReceiveChallenge failing on iOS 17
We're seeing server trust failures with iOS 17 that we don't see with iOS 16, particularly in debugging, when we build with Xcode 15. We handle func urlSession(_ session: URLSession, didReceive challenge: URLAuthenticationChallenge, completionHandler: @escaping (URLSession.AuthChallengeDisposition, URLCredential?) -&gt; Void) and choose to deal with recoverable server trust failures of particular kinds ourselves. After our checks we end up calling the completion handler: let credential = URLCredential(trust: serverTrust) completionHandler(.useCredential, credential) And everything continues. This is working on macOS Venture and earlier and iOS 16 and earlier. It also works if we install our current release build on iOS 17. If we build with Xcode 15 and test on iOS 17 then calling the completion handler with .useCredential ends up failing with a -1200 error, and a message about a recoverable trust failure. Has anyone else seen this behavior? Does anyone know if this is related to just Xcode 15, or to Xcode 15 + an interaction with iOS 17? Maybe the SDKs used with Xcode 15 are being stricter? In any case it would seem that saying .useCredential should cause it to .use the credential...
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Feb ’24
Could not install [App] The requested app is not available or doesn't exist.
I made the app file in xcode validate the app and then I shared it only in test fligth when I wanted to test it on my iphone 14 Plus device the following message appears try uploading other builds same thing happens with the other two apps I've been two weeks trying to solve this bug or problem, I searched for information on google but what appears is from 2014 how much appstore had the name of itunes Connect, I have asked in other forums and ddicen to wait a while that is normal but I think it takes a long time. If someone has gone through this and put you solve agadeceria you can help me
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Feb ’24