iOS is the operating system for iPhone.

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Live Caller ID Lookup: does iOS call /queries even when the number is in Contacts?
Hi! We’ve had Live Caller ID Lookup in production for a while. We’re seeing backend RPS on our /queries endpoint much higher than our expected incoming call volume. While testing with Console.app during an incoming call, it looks like iOS may still hit our service even when the caller number is already in the user’s Contacts - but I’m not 100% sure from logs alone. Can you confirm: Does iOS invoke Live Caller ID Lookup (i.e. call /queries) for every incoming call, including calls from saved Contacts? If yes, is this simply expected framework behavior? Thanks!
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Mar ’26
Trouble installing Xcode 23.0.1
I was having an issue with the new xcode and was forced to to go back to to Xcode 26.0.1. ( I need iOS simulators for mobile testing and as Developer I know is using this version with no problems). I've always install xcode from the app store with no issue so installing from Apple Dev was something new for me so So I did the following downloaded Xcode 26.0.1 Extracted it from Xzip added the extracted Xcode version to the applications folder click the Xcode icon Expected result I was expecting to see text i could install Xcode version Actual Result Xcode opened Asked me to create a project When project was created I saw Question. What did I do wrong? How do I fix it?
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Mar ’26
Frequent providerDidReset Callbacks in Production
Hello, We're seeing a high rate of providerDidReset callbacks in production across a large user base (iOS 16, 17, 18, and 26). I'd like to understand both the correct way to handle this delegate method and strategies to reduce its frequency. Background The callback occurs across all iOS versions we support and is not isolated to a specific device or region. The callback can occur in any app state (foreground, background, inactive), however it is most dominant in the background state — particularly during VoIP push notification handling. The callback is more prevalent during long app sessions — for example, when the app has been running continuously for a day or overnight. We do not call CXProvider.invalidate() anywhere in our codebase explicitly. After providerDidReset fires, subsequent transactions fail with CXErrorCodeRequestTransactionErrorUnknownCallUUID (error code 4). Re-initializing the provider via initializeProvider() resolves this error. Our Implementation We use a singleton proxy class (CallKitProxy) that owns the CXProvider. Below is a simplified version — some logging and non-essential parts have been removed for brevity. @objcMembers public final class CallKitProxy: NSObject { private var cxProvider: CXProvider? private let cxCallController: CXCallController private let cxCallObserver: CXCallObserver private override init() { cxCallObserver = CXCallObserver() cxCallController = CXCallController() super.init() initializeProvider() cxCallObserver.setDelegate(self, queue: nil) } private func initializeProvider() { let configuration = providerConfiguration() cxProvider = CXProvider(configuration: configuration) cxProvider?.setDelegate(self, queue: nil) } private func providerConfiguration() -> CXProviderConfiguration { let soundName = SharedUDHelper.shared.string(forKey: .pushNotificationSoundNameForCall) let sound = CallNotificationSounds(name: soundName ?? "ringtoneDefault") let configuration = CXProviderConfiguration() configuration.supportsVideo = true configuration.maximumCallsPerCallGroup = 1 configuration.maximumCallGroups = 1 configuration.supportedHandleTypes = [.phoneNumber, .generic] configuration.iconTemplateImageData = UIImage( named: "callkit_mask", in: .main, compatibleWith: nil )?.pngData() configuration.ringtoneSound = sound.name return configuration } public func requestTransaction( action: CXCallAction, completion: @escaping (Error?) -> Void ) { let transaction = CXTransaction(action: action) cxCallController.request(transaction) { error in completion(error) } } } extension CallKitProxy: CXProviderDelegate { public func providerDidReset(_ provider: CXProvider) { // End any active calls, then re-initialize the provider initializeProvider() } } Questions 1. Is re-initializing the provider inside providerDidReset the correct approach? The documentation states that providerDidReset signals the provider has been reset and all calls should be considered terminated. Should we be calling CXProvider.invalidate() on the old instance before creating a new one? Or is assigning a new CXProvider to cxProvider (which releases the old instance) sufficient? 2. What could be causing providerDidReset to fire so frequently, and how can we reduce it? We're particularly concerned about cases triggered during VoIP push handling in the background and inactive states. Are there known conditions — such as provider configuration changes, app lifecycle events, or system memory pressure — that commonly trigger this callback? And are there any recommended patterns to make the provider more resilient in these scenarios? Thank you.
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Mar ’26
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
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App Status: "Waiting for Review" since February 4, 2026. No official reply from Apple for over 10 days after contacting support.
Hello iOS developer community, I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review." I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035." It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue. What should I do now?
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Mar ’26
Backgrounded app - Local Notifications
I'm working on an app that syncs with Apple Health events. Every time an event occurs, the app should send a notification. The problem occurs when the app is backgrounded or force-closed; it can no longer send local notifications, and because these events can occur at any time, scheduled notifications can't be used. I'm just wondering if anyone's found a creative way around this. I know we can't override system behaviour, I'm just thinking of other alternative solutions for the matter.
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Mar ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this is a framework regression, or I’m missing a new presentation requirement Environment iOS: 26.4 beta Xcode: 26.4 beta I’ve attached a screen recording of the behavior. Has anyone else experienced this with a fullScreenCover → sheet flow on iOS 26.4? Any guidance or confirmation would be greatly appreciated. Thank you!
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Feb ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not been attempted before reinstall. App does not use Keychain tokens; local DB is only SQLite in the app sandbox. Hypotheses so far: Corrupted binary or cached app installation on that device SQLite database corruption or write failure Device-specific OS/environment issue (temp files, file locks, provisioning) iOS watchdog silently terminating the app during post-login DB write Language / region differences unlikely Questions: Is it possible for a device to retain a corrupted app binary or cached installation even after uninstall + cloud download reinstall from the App Store? Can uninstalling, restarting the device, and reinstalling guarantee a fresh binary and sandbox? Are there any known iOS behaviors where a local SQLite write could trigger an instant crash on one device only, without generating crash logs? Any other suggestions for diagnosing this device-specific post-login crash in a live production environment? Thanks in advance for any guidance — this issue is affecting a client’s live usage, and we’d like to understand the root cause and best way to resolve it safely.
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Feb ’26
Liquid Glass Button animating when behind a view when `.interactive()` modifier is applied
When using the .glassEffect modifier on a button in swiftui combined with the .interactive() modifier, the button continues to show the interactive animation even when it’s covered by another element. Example: ZStack { Button { print("Button overlayed by ZStack") // Does not trigger, but interactive animation still plays } label: { image } .glassEffect(.regular.interactive()) Rectangle().fill(.black.opacity(0.7)) } This occurs with overlays, ZStacks, and even if the overlay is a button. Example below: EDIT: It seems like rocketsim's gif recording doesnt show the bug for some reason... really strange... Edit 2: reuploaded gif, recorded as mp4 and converted to gif seems to have worked... Feedback ID: FB22054300 I've attached this sample app to my feedback ticket to help with debugging the issue. It doesn't look like I can share it in this post though.
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BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides "exporting video in a film-editing app" or "applying visual filters (HDR, etc) or compressing images for social media posts" as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone support planned for a future iOS release? What is the recommended approach for GPU-dependent background work on iPhone? My custom CIKernels are written in Metal (as Apple recommends since CIKL is deprecated), but Metal CIKernels cannot fall back to CPU rendering. This creates a situation where Apple's own deprecation guidance (migrate to Metal) conflicts with background processing realities (no GPU on iPhone). Should developers maintain deprecated CIKL kernel versions alongside Metal kernels purely as a CPU fallback for background execution? That feels like it defeats the purpose of the migration. It seems like a gap in the platform: the API exists, the entitlement exists, but the hardware support isn't there for the most common device category. Any clarity on Apple's direction here would be very helpful.
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Feb ’26
my apps waiting for review for long time no response
I hope this message finds you well. I am writing to inquire about the status of my recent app submissions and updates. Currently, all my submitted apps and updates have been stuck in the "Waiting for Review" status for an unusually extended period of time (over a month). Since this delay affects all my submissions, I am concerned that there might be an issue with my developer account, or perhaps my submissions are stuck due to a system glitch. Could you please investigate this matter and let me know if there is any additional information, documentation, or action required from my side to help move the review process forward? Thank you for your time, support, and understanding. I look forward to your response. Best regards
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Feb ’26
Voice Isolation problem - iphone14 ios 26.3
Hi, After updating my iPhone from iOS 26 to iOS 26.3, I’ve been experiencing issues with the Voice Isolation feature. Whenever I enable Voice Isolation while using the microphone in apps, my voice becomes unclear. The people I’m speaking with say they can’t hear me clearly and have difficulty understanding what I’m saying. I never had this problem before updating to iOS 26. To try to fix the issue, I have: Restarted my device Updated from iOS 26 to iOS 26.3 Unfortunately, the problem still persists. For comparison, I also have an iPad Air 3 running iPadOS 18.5, and Voice Isolation works perfectly fine on that device. Please advise on how this issue can be resolved. Thank you.
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Feb ’26
Unable to create record in public cloudkit database for missing/not authenticated iCloud user
While testing record creation in public CloudKit database for authenticated user I am able to do so without any issues. But for devices missing iCloud account or authentication expired I am seeing the below error: ▿ <CKError 0x97a959200: "Permission Failure" (10/2007); server message = "CREATE operation not permitted"; op = 67331DE3AF3DD666; uuid = 1F3ACD4F-A799-4CD4-ADF0-EDE9E12F2DCB; container ID = "***"> _nsError : <CKError 0x97a959200: "Permission Failure" (10/2007); server message = "CREATE operation not permitted"; op = 67331DE3AF3DD666; uuid = 1F3ACD4F-A799-4CD4-ADF0-EDE9E12F2DCB; container ID = "***"> I am unable to add create/write permission to _world security role in dashboard. Is this something not supported by Cloudkit? Only authenticated iCloud users will be able to create and write data to public database as well?
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Feb ’26
Handling input type=date on iOS
I created a form field using: On Safari and Chrome desktop, it behaves as expected. Safari shows the current date in grey by default, and Chrome displays a format hint like dd.mm.yyyy, which is perfectly fine. On iOS, however, the field appears completely blank. I understand that the placeholder attribute is not part of the iOS date input behavior, which is technically fine. Still, it would be helpful if developers had the option to define a default display value. In the past, browsers prefilled date inputs, but many developers objected because they needed the field to be empty by default. I have searched extensively and tried several AI tools, and everywhere it says that this cannot be changed. Am I missing something, or is there any way to display a placeholder, the current date, or some kind of visual hint in iOS Safari? Right now, the empty field creates poor UX because users may overlook it. Since the field is required, this can easily lead to validation errors and additional friction. As a workaround, I used a CSS hack with input[type="date"]::before and a content attribute. I also added JavaScript to toggle a pseudo-placeholder value specifically for iOS. Is there a cleaner solution that avoids this workaround? Thanks in advance for your guidance.
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Feb ’26
Does anyone know how to prevent Liqud Glass from stretching when elements with the glassEffect are dragged?
When making an element with .glassEffect(.clear.interactive()) draggable, it stretches as it moves. It seems like it's meant to stretch as you move your finger away from the element, but it doesn't make sense if the element is following your finger as you drag it. Is this a bug, or is there a way to disable this behavior without removing the other "interactive" animations? P.S. The shiny border around the elements seems to be a rounded rectangle or capsule, but the actual element's shape seems to be stretched. That also appears to be a bug.
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Feb ’26
Does Liquid Glass ignore regular hit testing in SwiftUI?
I’ve encountered an aspect of the Liquid Glass effect in SwiftUI that seems a bit odd: the Liquid Glass interaction appears to ignore regular hit-testing behavior. The following sample shows a button with hit testing disabled: @main struct LiquidGlassHitTestDemo: App { var body: some Scene { WindowGroup { Button("Liquid") { fatalError("Never called.") } .buttonStyle(.glassProminent) .allowsHitTesting(false) } } } As expected, the button’s action is never called. However, the interactive glass effect still responds to touch events: What’s even more surprising is that the UIKit equivalent behaves differently: final class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let button = UIButton( configuration: .prominentGlass(), primaryAction: UIAction( title: "Liquid", handler: { action in print("Never called.") } ) ) view.addSubview(button) button.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.centerXAnchor), button.centerYAnchor.constraint(equalTo: view.centerYAnchor) ]) button.isUserInteractionEnabled = false } } In this case, the effect is not interactive at all. Similarly, if a UIViewController’s root view overrides hitTest(_:with:) to always return nil, the Liquid Glass effect does not react to touch events whatsoever. The only way I’ve found to “properly” disable the glass interactivity in SwiftUI is to use the .disabled(true) modifier. However, this also changes the button’s appearance, which is not always desirable. Is this expected behavior, or could this be a bug? Am I missing something about how Liquid Glass interaction is implemented in SwiftUI?
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Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode. Any guidance would be greatly appreciated.
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Feb ’26
Sleep/Lock despite UIApplication.shared.isIdleTimerDisabled
I have an app that records video (and also provides a custom remote interface) so it needs to remain awake and in the foreground. It sets; UIApplication.shared.isIdleTimerDisabled = true I've also tried catching willEnterForegroundNotification to ensure it resets it if the app is backgrounded and resumes; .onReceive( NotificationCenter.default.publisher( for: UIApplication.willEnterForegroundNotification) ) { _ in UIApplication.shared.isIdleTimerDisabled = true } However, it seems that on some devices it will still go to sleep. This seems to be the case when Adaptive Power Mode is on (or rather, I've not managed to reproduce it when Adaptive Power Mode is off) even when battery percentage is well over 20% (I sort of expected Low Power Mode to trigger this) Am I missing something obvious? there must be a way to make sure media capture apps stay awake (I'm surprised AVFoundation doesn't do it anyway!) If it is related to Adaptive Power Mode, is there any way to detect that programatically to at least provide a warning to the user that having it on will affect operation of the app?
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Feb ’26
I Need Developer Help
Hello, I have created an app in Emergent that I am trying to set up on the app store, but I am lost. As you might expect, I am new at this. I know this app is a winner. It's all about productivity. I can't pay, but I am willing to share the rights to the app with the person that helps me get it going. I would also like to put in in Android, so if you can help there it would be even better.
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Feb ’26
App Groups container data on Apple Dev account transfer
I have an iOS app with App Groups. The app uses the CallKit extension for call block functionality. All data is stored in UserDefaults(suiteName:) and FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: ). I am planning to transfer this app to a different Apple Developer account and would like to clarify how App Groups behave after the transfer: Will my main app Target and CallKit Extensions keep access to the same AppGroups containers with the new Team ID? I will recreate the same AppGroups container identifiers on a new account but my concern is about Team ID change, that can lead to loss access to original containers and all data from previous Team ID. I need to clearly understand whether the app can continue accessing the existing App Group container after the Team ID changes, or if I must manually back up data before transfer and restore all data after transfer completed. As long as the App Group still exists on the original developer account and the user has not updated the app, will the app continue to function normally and access the original App Group container? If I delete the App Group identifiers from the original developer account and recreate it on the new account: 3.1. Will this immediately apply for existing installed apps? 3.2. Or will the impact only occur after submitting and installing a new app version signed with the new Team ID?
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Feb ’26
Live Caller ID Lookup: does iOS call /queries even when the number is in Contacts?
Hi! We’ve had Live Caller ID Lookup in production for a while. We’re seeing backend RPS on our /queries endpoint much higher than our expected incoming call volume. While testing with Console.app during an incoming call, it looks like iOS may still hit our service even when the caller number is already in the user’s Contacts - but I’m not 100% sure from logs alone. Can you confirm: Does iOS invoke Live Caller ID Lookup (i.e. call /queries) for every incoming call, including calls from saved Contacts? If yes, is this simply expected framework behavior? Thanks!
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97
Activity
Mar ’26
Trouble installing Xcode 23.0.1
I was having an issue with the new xcode and was forced to to go back to to Xcode 26.0.1. ( I need iOS simulators for mobile testing and as Developer I know is using this version with no problems). I've always install xcode from the app store with no issue so installing from Apple Dev was something new for me so So I did the following downloaded Xcode 26.0.1 Extracted it from Xzip added the extracted Xcode version to the applications folder click the Xcode icon Expected result I was expecting to see text i could install Xcode version Actual Result Xcode opened Asked me to create a project When project was created I saw Question. What did I do wrong? How do I fix it?
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76
Activity
Mar ’26
Frequent providerDidReset Callbacks in Production
Hello, We're seeing a high rate of providerDidReset callbacks in production across a large user base (iOS 16, 17, 18, and 26). I'd like to understand both the correct way to handle this delegate method and strategies to reduce its frequency. Background The callback occurs across all iOS versions we support and is not isolated to a specific device or region. The callback can occur in any app state (foreground, background, inactive), however it is most dominant in the background state — particularly during VoIP push notification handling. The callback is more prevalent during long app sessions — for example, when the app has been running continuously for a day or overnight. We do not call CXProvider.invalidate() anywhere in our codebase explicitly. After providerDidReset fires, subsequent transactions fail with CXErrorCodeRequestTransactionErrorUnknownCallUUID (error code 4). Re-initializing the provider via initializeProvider() resolves this error. Our Implementation We use a singleton proxy class (CallKitProxy) that owns the CXProvider. Below is a simplified version — some logging and non-essential parts have been removed for brevity. @objcMembers public final class CallKitProxy: NSObject { private var cxProvider: CXProvider? private let cxCallController: CXCallController private let cxCallObserver: CXCallObserver private override init() { cxCallObserver = CXCallObserver() cxCallController = CXCallController() super.init() initializeProvider() cxCallObserver.setDelegate(self, queue: nil) } private func initializeProvider() { let configuration = providerConfiguration() cxProvider = CXProvider(configuration: configuration) cxProvider?.setDelegate(self, queue: nil) } private func providerConfiguration() -> CXProviderConfiguration { let soundName = SharedUDHelper.shared.string(forKey: .pushNotificationSoundNameForCall) let sound = CallNotificationSounds(name: soundName ?? "ringtoneDefault") let configuration = CXProviderConfiguration() configuration.supportsVideo = true configuration.maximumCallsPerCallGroup = 1 configuration.maximumCallGroups = 1 configuration.supportedHandleTypes = [.phoneNumber, .generic] configuration.iconTemplateImageData = UIImage( named: "callkit_mask", in: .main, compatibleWith: nil )?.pngData() configuration.ringtoneSound = sound.name return configuration } public func requestTransaction( action: CXCallAction, completion: @escaping (Error?) -> Void ) { let transaction = CXTransaction(action: action) cxCallController.request(transaction) { error in completion(error) } } } extension CallKitProxy: CXProviderDelegate { public func providerDidReset(_ provider: CXProvider) { // End any active calls, then re-initialize the provider initializeProvider() } } Questions 1. Is re-initializing the provider inside providerDidReset the correct approach? The documentation states that providerDidReset signals the provider has been reset and all calls should be considered terminated. Should we be calling CXProvider.invalidate() on the old instance before creating a new one? Or is assigning a new CXProvider to cxProvider (which releases the old instance) sufficient? 2. What could be causing providerDidReset to fire so frequently, and how can we reduce it? We're particularly concerned about cases triggered during VoIP push handling in the background and inactive states. Are there known conditions — such as provider configuration changes, app lifecycle events, or system memory pressure — that commonly trigger this callback? And are there any recommended patterns to make the provider more resilient in these scenarios? Thank you.
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151
Activity
Mar ’26
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APNS delivery? Is there something else in the Wi-Fi networking path that includeAllNetworks affects beyond routing, which could prevent APNS from functioning even when the traffic is excluded from the tunnel? Sample Project Below is the minimal code that reproduces this issue. The project has two targets: a main app and a Network Extension. The tunnel provider captures all IPv4 and IPv6 traffic via default routes but does not forward packets — simulating a pre-MFA quarantine state. The main app configures the tunnel with includeAllNetworks = true and provides a UI toggle for excludeAPNS. PacketTunnelProvider.swift (Network Extension target): import NetworkExtension class PacketTunnelProvider: NEPacketTunnelProvider { override func startTunnel(options: [String : NSObject]?, completionHandler: @escaping (Error?) -> Void) { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4 = NEIPv4Settings(addresses: ["198.51.100.1"], subnetMasks: ["255.255.255.0"]) ipv4.includedRoutes = [NEIPv4Route.default()] settings.ipv4Settings = ipv4 let ipv6 = NEIPv6Settings(addresses: ["fd00::1"], networkPrefixLengths: [64]) ipv6.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6 let dns = NEDNSSettings(servers: ["198.51.100.1"]) settings.dnsSettings = dns settings.mtu = 1400 setTunnelNetworkSettings(settings) { error in if let error = error { completionHandler(error) return } self.readPackets() completionHandler(nil) } } private func readPackets() { packetFlow.readPackets { [weak self] packets, protocols in self?.readPackets() } } override func stopTunnel(with reason: NEProviderStopReason, completionHandler: @escaping () -> Void) { completionHandler() } override func handleAppMessage(_ messageData: Data, completionHandler: ((Data?) -> Void)?) { if let handler = completionHandler { handler(messageData) } } override func sleep(completionHandler: @escaping () -> Void) { completionHandler() } override func wake() { } } ContentView.swift (Main app target) — trimmed to essentials: import SwiftUI import NetworkExtension struct ContentView: View { @State private var excludeAPNs = false @State private var manager: NETunnelProviderManager? var body: some View { VStack { Toggle("Exclude APNs", isOn: $excludeAPNs) .onChange(of: excludeAPNs) { Task { await saveAndReload() } } Button("Connect") { Task { await toggleVPN() } } } .padding() .task { await loadManager() } } private func loadManager() async { let managers = try? await NETunnelProviderManager.loadAllFromPreferences() if let existing = managers?.first { manager = existing } else { let m = NETunnelProviderManager() let proto = NETunnelProviderProtocol() proto.providerBundleIdentifier = "<your-extension-bundle-id>" proto.serverAddress = "127.0.0.1" proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs m.protocolConfiguration = proto m.localizedDescription = "TestVPN" m.isEnabled = true try? await m.saveToPreferences() try? await m.loadFromPreferences() manager = m } if let proto = manager?.protocolConfiguration as? NETunnelProviderProtocol { excludeAPNs = proto.excludeAPNs } } private func saveAndReload() async { guard let manager else { return } if let proto = manager.protocolConfiguration as? NETunnelProviderProtocol { proto.includeAllNetworks = true proto.excludeAPNs = excludeAPNs } manager.isEnabled = true try? await manager.saveToPreferences() try? await manager.loadFromPreferences() } private func toggleVPN() async { guard let manager else { return } if manager.connection.status == .connected { manager.connection.stopVPNTunnel() } else { await saveAndReload() try? manager.connection.startVPNTunnel() } } } Steps to reproduce Build and run the sample project with above code on a physical iOS device. Connect to a Wi-Fi network. Set excludeAPNS = true using the toggle and tap Connect. Send a push notification to the device to a test app with remote notification capability (e.g., via a test push service or the push notification console). Observe that the notification is not delivered. Disconnect. Switch to cellular. Reconnect with the same settings. Send the same push notification — observe that it is delivered. Environment iOS 26.2 Xcode 26.2 Physical device (iPhone 15 Pro)
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App Status: "Waiting for Review" since February 4, 2026. No official reply from Apple for over 10 days after contacting support.
Hello iOS developer community, I submitted an app on App Store Connect on February 4, 2026, but I don't understand why, as of today (March 2, 2026), its status is still "Waiting for Review." I have emailed Developer Support but only received the following automated reply: "Thanks for submitting your support request. We’ve received your support request and will get back to you as soon as possible. Your case ID is 102824763035." It has been over ten days, and I still haven’t received any official follow-up or updates from Apple regarding this issue. What should I do now?
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Mar ’26
Backgrounded app - Local Notifications
I'm working on an app that syncs with Apple Health events. Every time an event occurs, the app should send a notification. The problem occurs when the app is backgrounded or force-closed; it can no longer send local notifications, and because these events can occur at any time, scheduled notifications can't be used. I'm just wondering if anyone's found a creative way around this. I know we can't override system behaviour, I'm just thinking of other alternative solutions for the matter.
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Activity
Mar ’26
fullScreenCover & Sheet modifier lifecycles
Hello everyone, I’m running into an issue where a partial sheet repeatedly presents and dismisses in a loop. Setup The main screen is presented using fullScreenCover From that screen, a button triggers a standard partial-height sheet The sheet is presented using .sheet(item:) Expected Behavior Tapping the button should present the sheet once and allow it to be dismissed normally. Actual Behavior After the sheet is triggered, it continuously presents and dismisses. What I’ve Verified The bound item is not being reassigned in either the parent or the presented view There is no .task, .onAppear, or .onChange that sets the item again The loop appears to happen without any explicit state updates Additional Context I encountered a very similar issue when iOS 26.0 was first released At that time, moving the .sheet modifier to a higher parent level resolved the issue The problem has now returned on iOS 26.4 beta I’m currently unable to reproduce this in a minimal sample project, which makes it unclear whether: this is a framework regression, or I’m missing a new presentation requirement Environment iOS: 26.4 beta Xcode: 26.4 beta I’ve attached a screen recording of the behavior. Has anyone else experienced this with a fullScreenCover → sheet flow on iOS 26.4? Any guidance or confirmation would be greatly appreciated. Thank you!
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Feb ’26
Device-Specific Instant Crash on Post-Login in Production iOS App (App Store Distribution)
Hi all, I’m facing a device-specific issue in a live production iOS app distributed privately via the App Store . The app crashes immediately after login on one client’s iPhone, while the same account works fine on other devices. There’s no crash log generated in Analytics, and the app just pops to the home screen. Environment: App: Production app on App Store iOS version: 26.3 Devices: Only one device exhibits the crash; other iPhones work fine Login flow: App calls an API and writes the response to a local SQLite database immediately after login Distribution: App Store (Privately). The user is install via the redemption codes. Observations: All users on the problematic device crash immediately after login. The crash does not occur on any other devices, including the same iOS version. The client had already uninstalled and reinstalled the app via App Store cloud download, but the crash persisted. No crash log appears in Analytics or Xcode (process just terminates). Device restart had not been attempted before reinstall. App does not use Keychain tokens; local DB is only SQLite in the app sandbox. Hypotheses so far: Corrupted binary or cached app installation on that device SQLite database corruption or write failure Device-specific OS/environment issue (temp files, file locks, provisioning) iOS watchdog silently terminating the app during post-login DB write Language / region differences unlikely Questions: Is it possible for a device to retain a corrupted app binary or cached installation even after uninstall + cloud download reinstall from the App Store? Can uninstalling, restarting the device, and reinstalling guarantee a fresh binary and sandbox? Are there any known iOS behaviors where a local SQLite write could trigger an instant crash on one device only, without generating crash logs? Any other suggestions for diagnosing this device-specific post-login crash in a live production environment? Thanks in advance for any guidance — this issue is affecting a client’s live usage, and we’d like to understand the root cause and best way to resolve it safely.
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Activity
Feb ’26
Liquid Glass Button animating when behind a view when `.interactive()` modifier is applied
When using the .glassEffect modifier on a button in swiftui combined with the .interactive() modifier, the button continues to show the interactive animation even when it’s covered by another element. Example: ZStack { Button { print("Button overlayed by ZStack") // Does not trigger, but interactive animation still plays } label: { image } .glassEffect(.regular.interactive()) Rectangle().fill(.black.opacity(0.7)) } This occurs with overlays, ZStacks, and even if the overlay is a button. Example below: EDIT: It seems like rocketsim's gif recording doesnt show the bug for some reason... really strange... Edit 2: reuploaded gif, recorded as mp4 and converted to gif seems to have worked... Feedback ID: FB22054300 I've attached this sample app to my feedback ticket to help with debugging the issue. It doesn't look like I can share it in this post though.
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BGContinuedProcessingTask GPU access — no iPhone support?
We are developing a video processing app that applies CIFilter chains to video frames. To not force the user to keep the app foregrounded, we were happy to see the introduction of BGContinuedProcessingTask to continue processing when backgrounded. With iOS 26, I was excited to see the com.apple.developer.background-tasks.continued-processing.gpu entitlement, which should allow GPU access in the background. Even the article in the documentation provides "exporting video in a film-editing app" or "applying visual filters (HDR, etc) or compressing images for social media posts" as use cases. However, when I check BGTaskScheduler.shared.supportedResources.contains(.gpu) at runtime, it returns false on every iPhone I've tested (including iPhone 15 Pro and iPhone 16 Pro). From forum responses I've seen, it sounds like background GPU access is currently limited to iPad only. If that's the case, I have a few questions: Is this an intentional, permanent limitation — or is iPhone support planned for a future iOS release? What is the recommended approach for GPU-dependent background work on iPhone? My custom CIKernels are written in Metal (as Apple recommends since CIKL is deprecated), but Metal CIKernels cannot fall back to CPU rendering. This creates a situation where Apple's own deprecation guidance (migrate to Metal) conflicts with background processing realities (no GPU on iPhone). Should developers maintain deprecated CIKL kernel versions alongside Metal kernels purely as a CPU fallback for background execution? That feels like it defeats the purpose of the migration. It seems like a gap in the platform: the API exists, the entitlement exists, but the hardware support isn't there for the most common device category. Any clarity on Apple's direction here would be very helpful.
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213
Activity
Feb ’26
my apps waiting for review for long time no response
I hope this message finds you well. I am writing to inquire about the status of my recent app submissions and updates. Currently, all my submitted apps and updates have been stuck in the "Waiting for Review" status for an unusually extended period of time (over a month). Since this delay affects all my submissions, I am concerned that there might be an issue with my developer account, or perhaps my submissions are stuck due to a system glitch. Could you please investigate this matter and let me know if there is any additional information, documentation, or action required from my side to help move the review process forward? Thank you for your time, support, and understanding. I look forward to your response. Best regards
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92
Activity
Feb ’26
Voice Isolation problem - iphone14 ios 26.3
Hi, After updating my iPhone from iOS 26 to iOS 26.3, I’ve been experiencing issues with the Voice Isolation feature. Whenever I enable Voice Isolation while using the microphone in apps, my voice becomes unclear. The people I’m speaking with say they can’t hear me clearly and have difficulty understanding what I’m saying. I never had this problem before updating to iOS 26. To try to fix the issue, I have: Restarted my device Updated from iOS 26 to iOS 26.3 Unfortunately, the problem still persists. For comparison, I also have an iPad Air 3 running iPadOS 18.5, and Voice Isolation works perfectly fine on that device. Please advise on how this issue can be resolved. Thank you.
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Activity
Feb ’26
Unable to create record in public cloudkit database for missing/not authenticated iCloud user
While testing record creation in public CloudKit database for authenticated user I am able to do so without any issues. But for devices missing iCloud account or authentication expired I am seeing the below error: ▿ <CKError 0x97a959200: "Permission Failure" (10/2007); server message = "CREATE operation not permitted"; op = 67331DE3AF3DD666; uuid = 1F3ACD4F-A799-4CD4-ADF0-EDE9E12F2DCB; container ID = "***"> _nsError : <CKError 0x97a959200: "Permission Failure" (10/2007); server message = "CREATE operation not permitted"; op = 67331DE3AF3DD666; uuid = 1F3ACD4F-A799-4CD4-ADF0-EDE9E12F2DCB; container ID = "***"> I am unable to add create/write permission to _world security role in dashboard. Is this something not supported by Cloudkit? Only authenticated iCloud users will be able to create and write data to public database as well?
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Activity
Feb ’26
Handling input type=date on iOS
I created a form field using: On Safari and Chrome desktop, it behaves as expected. Safari shows the current date in grey by default, and Chrome displays a format hint like dd.mm.yyyy, which is perfectly fine. On iOS, however, the field appears completely blank. I understand that the placeholder attribute is not part of the iOS date input behavior, which is technically fine. Still, it would be helpful if developers had the option to define a default display value. In the past, browsers prefilled date inputs, but many developers objected because they needed the field to be empty by default. I have searched extensively and tried several AI tools, and everywhere it says that this cannot be changed. Am I missing something, or is there any way to display a placeholder, the current date, or some kind of visual hint in iOS Safari? Right now, the empty field creates poor UX because users may overlook it. Since the field is required, this can easily lead to validation errors and additional friction. As a workaround, I used a CSS hack with input[type="date"]::before and a content attribute. I also added JavaScript to toggle a pseudo-placeholder value specifically for iOS. Is there a cleaner solution that avoids this workaround? Thanks in advance for your guidance.
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Feb ’26
Does anyone know how to prevent Liqud Glass from stretching when elements with the glassEffect are dragged?
When making an element with .glassEffect(.clear.interactive()) draggable, it stretches as it moves. It seems like it's meant to stretch as you move your finger away from the element, but it doesn't make sense if the element is following your finger as you drag it. Is this a bug, or is there a way to disable this behavior without removing the other "interactive" animations? P.S. The shiny border around the elements seems to be a rounded rectangle or capsule, but the actual element's shape seems to be stretched. That also appears to be a bug.
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Feb ’26
Does Liquid Glass ignore regular hit testing in SwiftUI?
I’ve encountered an aspect of the Liquid Glass effect in SwiftUI that seems a bit odd: the Liquid Glass interaction appears to ignore regular hit-testing behavior. The following sample shows a button with hit testing disabled: @main struct LiquidGlassHitTestDemo: App { var body: some Scene { WindowGroup { Button("Liquid") { fatalError("Never called.") } .buttonStyle(.glassProminent) .allowsHitTesting(false) } } } As expected, the button’s action is never called. However, the interactive glass effect still responds to touch events: What’s even more surprising is that the UIKit equivalent behaves differently: final class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let button = UIButton( configuration: .prominentGlass(), primaryAction: UIAction( title: "Liquid", handler: { action in print("Never called.") } ) ) view.addSubview(button) button.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ button.centerXAnchor.constraint(equalTo: view.centerXAnchor), button.centerYAnchor.constraint(equalTo: view.centerYAnchor) ]) button.isUserInteractionEnabled = false } } In this case, the effect is not interactive at all. Similarly, if a UIViewController’s root view overrides hitTest(_:with:) to always return nil, the Liquid Glass effect does not react to touch events whatsoever. The only way I’ve found to “properly” disable the glass interactivity in SwiftUI is to use the .disabled(true) modifier. However, this also changes the button’s appearance, which is not always desirable. Is this expected behavior, or could this be a bug? Am I missing something about how Liquid Glass interaction is implemented in SwiftUI?
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Activity
Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode. Any guidance would be greatly appreciated.
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Feb ’26
Sleep/Lock despite UIApplication.shared.isIdleTimerDisabled
I have an app that records video (and also provides a custom remote interface) so it needs to remain awake and in the foreground. It sets; UIApplication.shared.isIdleTimerDisabled = true I've also tried catching willEnterForegroundNotification to ensure it resets it if the app is backgrounded and resumes; .onReceive( NotificationCenter.default.publisher( for: UIApplication.willEnterForegroundNotification) ) { _ in UIApplication.shared.isIdleTimerDisabled = true } However, it seems that on some devices it will still go to sleep. This seems to be the case when Adaptive Power Mode is on (or rather, I've not managed to reproduce it when Adaptive Power Mode is off) even when battery percentage is well over 20% (I sort of expected Low Power Mode to trigger this) Am I missing something obvious? there must be a way to make sure media capture apps stay awake (I'm surprised AVFoundation doesn't do it anyway!) If it is related to Adaptive Power Mode, is there any way to detect that programatically to at least provide a warning to the user that having it on will affect operation of the app?
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Feb ’26
I Need Developer Help
Hello, I have created an app in Emergent that I am trying to set up on the app store, but I am lost. As you might expect, I am new at this. I know this app is a winner. It's all about productivity. I can't pay, but I am willing to share the rights to the app with the person that helps me get it going. I would also like to put in in Android, so if you can help there it would be even better.
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Feb ’26
App Groups container data on Apple Dev account transfer
I have an iOS app with App Groups. The app uses the CallKit extension for call block functionality. All data is stored in UserDefaults(suiteName:) and FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: ). I am planning to transfer this app to a different Apple Developer account and would like to clarify how App Groups behave after the transfer: Will my main app Target and CallKit Extensions keep access to the same AppGroups containers with the new Team ID? I will recreate the same AppGroups container identifiers on a new account but my concern is about Team ID change, that can lead to loss access to original containers and all data from previous Team ID. I need to clearly understand whether the app can continue accessing the existing App Group container after the Team ID changes, or if I must manually back up data before transfer and restore all data after transfer completed. As long as the App Group still exists on the original developer account and the user has not updated the app, will the app continue to function normally and access the original App Group container? If I delete the App Group identifiers from the original developer account and recreate it on the new account: 3.1. Will this immediately apply for existing installed apps? 3.2. Or will the impact only occur after submitting and installing a new app version signed with the new Team ID?
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Feb ’26