Discuss hardware-specific topics related to iPhone.

Posts under iPhone tag

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iphone 13 after update ios18 screen is not working,and port charge is not respond
hello yesterday was testing the new ios 18 in my iphone 13 after finish the update, the device is not recieving charge from original charger with original cable, i reboot that from ios normal, and now not recieve any instruction in the screen, how i can fix that? i connect itunes and not recognoce iphone, and i canoot shoutdown... somebody that can help with this super issue
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220
Jun ’24
iOS18Bate导航栏
代码如下 (void)viewDidLoad { [super viewDidLoad]; self.navigationController.navigationBar.translucent = NO; } (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [self.navigationController setNavigationBarHidden:true]; } 此时加载VC时顶部会出现空白,整个VC的frame的Y值向下偏移了状态栏的高度,再次切换到此VC则会恢复,这是iOS18Bate的bug吗
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210
Jun ’24
xcode14:Library not loaded: /usr/lib/swift/libswiftCoreGraphics.dylib
Xcode13.4.1 is running properly, but after upgrading Xcode14, the debugging device reports an error: Library not loaded: / usr/lib/swift/libswiftCoreGraphics dylib, I according to the online solutions are tried, can't solve my problem, problem is ios10.3.3 equipment, unable to debug, also is unable to start the application success after packaging, Is this a problem with xcode14 itself?
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25k
Jun ’24
Xcode 15 does not recognize iPhone 13 Pro Max with iOS 17
Hi! Help me, please. I've installed Xcode 15 on MacOS Ventura 13.5.1 and have an issue, that I couldn't solve in a week: Xcode 15 doesn't recognize iPhone 13 Pro Max with iOS 17 - It doesn't show it at all. What I've found now: Xcode 14.3.1 recognizes the same iphone. Xcode 15 beta has the same issue. Xcode 15 recognizes other devices with 16.4 (iPhone 13 and iPad 8 Gen). Updated the iphone to 17.0.1, same thing. Tried Xcode reinstallation, turning on/off developer mode, unpairing, connecting with other USB cables. Xcode: Version 15.0 (15A240d) iPhone: iPhone 13 Pro Max with iOS 17.0.1 MacOS: Ventura 13.5.1 (22G90) Xcode 14.3.1: Xcode 15 at the same time:
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5.7k
Jun ’24
Triple Click Accessibility Shortcut triggers the Shut Down Screen
The triple click accessibility shortcut is assigned to trigger the assistive touch icon , this works very rarely as intended and triggers the shut down screen. I have tried assigning different shortcuts but it the shut down screen is always triggered. On restarting the phone , it seems to work a few more times as intended , but then again reverts to the bugged state. I have create a feedback (FB13459492) for this in December 2023 but haven't received any reply. Updated recently with a screen recording.
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Jun ’24
How to take back the control of our application ?
Good afternoon, I'm not used to the Apple tools and programms. We encountering the following issue : We have a zip file with an ipa file. According to our service provider, the Zip file contains the ios application which is presently already running on IOS (iphone, Ipad), only on the iphones and ipads of our team. The application is linked to the apple developer account of our service provider. Presently, this is the process we use to add the application on an IOS tools : We send the UDID of the tool to our service provider who generate an ipa file from the application. We put the ipa file in the following website : https://www.diawi.com/features-services The website give us an QRCode which we need to scan with the IOS tool, then, we have a pop-up on the tool for installing the application. It seems to be the process describing there : https://support.apple.com/fr-fr/guide/deployment/depce7cefc4d/web. As we won't work with our service provider anymore, we need to take back the control of the management of this application. We need to open the files in the .zip and we may have to modify them. I need some help to understand how to open them. I've tried on Xcode unsuccessfully. Could you please help to understand how to open and modify the application, linked it to our Apple developer account and distribute it to our employees or put it in the apple store ? Best regards.
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Jun ’24
Xcode - Verify App button is buggy. Nothing happens when I tap it and app says it's not verified.
I'm new to SwiftUI and Xcode. I built and installed an app to test on my iPhone 15 Pro. On the Apple Development screen for my profile, I tapped Verify App and a dialog pops up with a Cancel and Verify button. It also tells me my internet connection will be used to do the verification. After tapping the Verify button "Apple Development" on the top of the screen quickly flashes one time and the app is still in the Not Verified state. No error message is ever displayed. It looks like I came across a bug in Apples verification process. Please show me a detailed step by step work-around to this bug. I'm using Xcode 15.4 Thanks in advance.
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May ’24
Issue Running iOS 17.4 Simulator in Xcode with Flutter always say to download 17.5
Issue Running iOS 17.4 Simulator in Xcode with Flutter Hello everyone, I'm currently facing an issue with running my Flutter app on an iOS 17.4 simulator. Even though I have iOS 17.4 installed, Xcode and Flutter are insisting that I need to download and use iOS 17.5, which I do not want to do due to specific project requirements. The Problem When I attempt to run my app using the iOS 17.4 simulator, I receive the following error: Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:30CEF98C-F08B-4CC9-8662-6A73B903E922 } Ineligible destinations for the "Runner" scheme: { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.5 is not installed. To use with Xcode, first download and install the platform } Additionally, Xcode keeps prompting me to download iOS 17.5. However, when I attempt to download it, it consumes a lot of data and eventually fails with the message: iOS 17.5 Simulator - Failed - Registering simulator runtime with CoreSimulator failed to download Steps I've Taken but issue not solved so hey there please help me Verified Installed Runtimes in Xcode: Opened Xcode and navigated to Xcode > Settings > Platforms. Confirmed that iOS 17.4 is listed and installed. Checked and Updated Podfile: Edited ios/Podfile to set the platform to iOS 17.4: platform :ios, '17.4' Reinstalled pods: cd ios pod install cd .. ``` Cleaned Flutter and iOS Build Artifacts: > flutter clean 4. **Opened the iOS Project in Xcode:** - Ensured the deployment target is set to 17.4 for all configurations. - Selected the iPhone 15 Pro (iOS 17.4) simulator from the device menu. 5. **Built Directly in Xcode:** - Built the project by selecting `Product` > `Build` from the Xcode menu and addressed any errors. 6. **Reset Simulators:** - Deleted all simulators and recreated the iPhone 15 Pro with iOS 17.4: ```sh xcrun simctl delete all xcrun simctl create "iPhone 15 Pro" com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro com.apple.CoreSimulator.SimRuntime.iOS-17-4 ``` 7. **Verified Available Devices and Ran Again:** - Listed available devices: ```sh flutter devices ``` - Ran the app specifying the correct device ID: ```sh flutter run -d 30CEF98C-F08B-4CC9-8662-6A73B903E922 ``` 8. **Updated Flutter and Xcode:** - Ensured both Flutter SDK and Xcode are updated to their latest versions: ```sh flutter upgrade ``` 9. **Ran Flutter Doctor:** - Diagnosed any underlying issues: ```sh flutter doctor ``` #### Request for Help Despite these efforts, I am still unable to run my Flutter app on the iOS 17.4 simulator. Xcode continues to prompt for iOS 17.5, and the download consistently fails, consuming significant data. I am looking for a solution that allows me to use the iOS 17.4 simulator without having to upgrade to iOS 17.5. If anyone has encountered this issue or has any suggestions on how to resolve it, your help would be greatly appreciated! i am getting this in terminal, flutter run Launching lib/main.dart on iPhone 15 Pro in debug mode... Updating project for Xcode compatibility. Upgrading project.pbxproj Upgrading Runner.xcscheme Running pod install... 1,064ms Running Xcode build... Xcode build done. 1.9s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:FBAFE907-664B-4D4F-833F-B9E58B0B944A } Ineligible destinations for the "Runner" scheme: { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device, error:iOS 17.5 is not installed. To use with Xcode, first download and install the platform } ════════════════════════════════════════════════════════════════════════════════ iOS 17.5 is not installed. To download and install the platform, open Xcode, select Xcode > Settings > Platforms, and click the GET button for the required platform. For more information, please visit: https://developer.apple.com/documentation/xcode/installing-additional-simulator-runtimes ════════════════════════════════════════════════════════════════════════════════ Could not build the application for the simulator. Error launching application on iPhone 15 Pro.
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1.4k
May ’24
nw_proto_tcp_route_init [C6:3] no mtu received
We have a relatively simple app that using Network.Framework, NWConnection, NWEndpoint to setup TCP connections with nearby devices also using the app. It's actually been working great for a while now but we've recently noticed with iOS 17.4/17.4.1 that we're spontaneously getting: nw_proto_tcp_route_init [C6:3] no mtu received sometimes the [C6:3] will be [C7:3] or another similar code. We may also occasionally see No route to Host appear in our console logs though this isn't definite. After this point the connection is effectively lost but we don't actually receive any updates on our NWConnection stateUpdateHandler to action on. It's sort of dead in the water so to speak. We've reproduced this issue with multiple devices on iOS 17.4.x and in multiple network settings (in office, cafe, home networks...etc). Nothing seems to make a difference. Any ideas on how to fix or workaround this? I saw a similar issue here: https://developer.apple.com/forums/thread/669519 but the original author never followed up and it's around 3 years old. I've captured a sysdiagnose log and can submit an issue if it warrants filing a bug report.
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May ’24
green screen of death
I bought my 13 pm in Dec 2021. Not only usage of 1.5 years but my phone experienced the white screen of death during the mid of 2023. I had to pay 150+ to repair it. Not even a year later i experienced the black screen of death which turned to green screen. I bought it to the authorized apple service provider and they told me as long as my screen shows a green screen i could get it fix for free. But when I came back the next day they told me that they were not sure if i could get it fix for free and if i rejected placing the screen which cause 500sgd u have to pay 65 sgd serivce fee. But when i went for the first time they didnt say anything about it? Its a scam to be honest. My phone is in good condition flawless with no scratches. Have no overheating or liquid problem and this happen to me. I previously had 8p and use it for 5 years and there was no need for repair. After 2.5 years of using 13pm it experience so much problems. I love apple but im dissapointed. I spend a total of 2k plus on the phone and repairs.
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315
May ’24
Website Header Disabled In Mcbook
Hy my name is zubair and i a blogger. I have recently create a website on gold price in oman url omangoldprices.com I maked a well design header footer and every thing as compared with my competitors but the header of my website disabled and not working on Macbook and macbook pro and the logo does not showing on IOS version Iphone 6 12.6.1. I am very comfused about that can anyone help me in?
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326
May ’24
Event Card Video, Event Details Page Video stuck in processing
Hi, When I uploaded 2 videos in the Event Card Video, and Event Details Page Video section of a new In-App Event, both are showing processing for a long time. I'm trying to upload videos for the first time in an in-app event, is it normal to take longer time on video processing? The video dimension is 1920x1080 with 30fps for the event card video, and 1080x1920 with 30fps for the event details page video. Please let me know if you have any tips.
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228
May ’24
PDF reading using PDFKit cannot render some text in iOS 17
Hello y'all, I would like to discuss here if anyone else is noticing that some PDF files are not rendered as expected in iOS/iPadOS 17, it seems that some text with background (screenshot attached) are not rendered and you can only see the back color. The issue is reproducible on Preview, Safari, where I guess Apple is using PDFKit framework too. We submitted different issues with Feedback Assistant, however I've not hear back from Apple yet. Is anyone else able to reproduce the issue? Thanks,
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1.9k
May ’24