TestFlight

RSS for tag

TestFlight within App Store Connect allows you to invite and manage testers who can install and beta test your iOS, iPadOS, tvOS, and watchOS apps using the TestFlight app on the App Store.

Posts under TestFlight tag

200 Posts

Post

Replies

Boosts

Views

Activity

Icon Composer preview and App Store icon look different
Hello, I made my app icon with Icon Composer and added the .icon file directly to my Xcode project. I noticed that the icon preview in Icon Composer looks one way, while the icon shown on the App Store looks different. Details: I am using the .icon file directly in the project I am not using an exported PNG for the app icon I did not add a separate background image The background was set with fill in Icon Composer The preview in Icon Composer looks as expected The App Store version has a different appearance I would like to ask whether this difference may come from: App Store processing caching or a recommended Icon Composer setup for background fill If anyone has seen something similar, I would appreciate any guidance. I can also share screenshots of the Icon Composer preview and the App Store result.
1
1
982
Sep ’26
TestFlight upload fails with ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
I cannot deliver my build to TestFlight. Every attempt fails with this error: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Details: App Apple ID: 6805220594 Version / build: 1.0.2 (102) Platform: iOS What happens: I archive the app in Xcode and upload build 1.0.2 (102) to App Store Connect. The build finishes processing and shows up in App Store Connect. When I try to distribute it to TestFlight (enable it for testing / add it to a tester group), the request fails with ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING. Retrying gives the same result, so no build reaches TestFlight testers. The error suggests the beta (TestFlight) contract is missing or not active on the account, but I do not see any pending agreement I can accept myself in App Store Connect. I have also opened a support case for this (Case ID: 102951424291). I'm waiting for your help. Any pointers appreciated.
0
0
278
Sep ’26
Error in transporter to upload the pkg to app store connect
Hello, I am new for apple developer. I see the problem and I think apple show me very few error message and I do not know to start with it. I was created my app by python and build to .app then package it to pkg by the pkgbuild. I have problem to upload the pkg file to app store connect by transporter both CLI and GUI. when I try to upload it by GUI, I see this message. Cannot find the ITMSP file: (null). (11)` and when I upload my pkg by the CLI, I found more message but still cannot start with it as well. [2026-08-23 09:57:58 ICT] <main> DEBUG: Registered file for monitoring: /Users/xxxxxxxxx/.itmstransporter/temp/tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp with action CANCEL_ALL [2026-08-23 09:57:58 ICT] <main> DEBUG: Started file monitor for 1 file(s) [2026-08-23 09:57:58 ICT] <main> INFO: Starting upload for package b7ac46de-45fe-4fa6-b0f6-6fea35038d8f-tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp. [2026-08-23 09:57:58 ICT] <main> INFO: Computing total size of files to upload ... [2026-08-23 09:57:58 ICT] <main> DBG-X: adding file for % complete logging: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp , size: 7704460 [2026-08-23 09:57:58 ICT] <main> DEBUG: Setting total size of files for upload to: 7704460 [2026-08-23 09:57:58 ICT] <main> INFO: Done computing total size of files to upload. [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:58 ICT] <main> INFO: Package upload progress: 0.00% completed [2026-08-23 09:57:58 ICT] <main> INFO: Transfer Metrics Summary: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp transfer metrics: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:59 ICT] <main> DEBUG: Stopped file monitor [2026-08-23 09:57:59 ICT] <main> DEBUG: Transport HTTP failed after 0 bytes, trying next transport. Error: could not upload file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DEBUG: Upload phase transition: CLOSED -> INITIAL [2026-08-23 09:57:59 ICT] <main> ERROR: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp Package Summary: 1 package(s) were not uploaded because they had problems: /Users/xxxxxxxxx/xxxxxxxxx/../xxxxxxxxx_Image/xxxxxxxxx.pkg - Error Messages: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DBG-X: Returning 1 Not too sure if anyone ever see my issue and how you solved it?
3
0
821
Aug ’26
TestFlight builds automatically expire and External Testing fails with BETA_CONTRACT_MISSING – third recurrence
Hello, I’m having a recurring TestFlight issue. This is already the third time it has happened. All of my TestFlight builds are automatically marked as Expired, and I’m unable to submit a new processed build for External Testing. App Store Connect returns: HTTP 422 ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta Contract is missing. My Developer Program membership and agreements are active, with no pending agreements. The issue happens directly in the App Store Connect website, with no third-party service involved. Has anyone else experienced this? It seems like a TestFlight backend / Beta Contract provisioning issue. I’ve already contacted Apple Support multiple times, but the problem keeps returning. Thanks.
1
0
795
Aug ’26
App Review stuck
App stuck in "Waiting for Review" for 3 days — anyone else? My app has been sitting in "Waiting for Review" status for 3 days now with no update. No rejection, no request for more info, nothing. Has anyone else run into this recently? Just trying to figure out if this is a known delay right now or something specific to my submission.
3
2
946
Aug ’26
testers needed
Hi everyone. I'd like to have your opinion on a new update that I have made for my xDesk app. particularly this new update enhance the sharing, creation of custom data sheet and can also record and transcribe what is being said during registration, can scan documents and... more. Really, I'd like to have your opinion. if you are interested the public TestFlight link is: https://testflight.apple.com/join/KathTdzq
0
0
564
Aug ’26
TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
0
0
552
Aug ’26
Vaqui is now Waiting for Review — question about expense-sharing apps 🐮
Hi everyone! I'm back again! 😄 A few months ago I posted here after submitting my first iOS app, after previously publishing it on Google Play. That experience was really helpful, so I'm hoping to get some advice from the community again. I've just submitted my new app, Vaqui, and it's currently Waiting for Review. Vaqui is an expense-sharing app for groups, mainly designed for trips. For example, three friends travel together and pay for different things: Pepe pays for the hotel. Sandra pays for groceries. Marcos pays for dinner. Everyone participates in different expenses. Vaqui calculates the resulting balances and suggests who should transfer money to whom. The app supports multiple currencies and stores the exchange rate used when an expense is recorded. The important part is that Vaqui does not process or hold money. It doesn't provide a wallet, banking account, payment processing, cards, or financial transactions. If someone owes another person money, Vaqui simply tells them something like: "Marcos owes Sandra $15,000." They make the actual transfer themselves using their bank or payment provider, outside Vaqui. The users can then mark the payment as made/received inside the app so the group knows what has already been settled. This made me wonder about something before the review starts: Would an app like Vaqui normally be considered a financial-services app by App Review, simply because it calculates debts/balances between users? Or is it generally treated as an expense-management / expense-sharing utility as long as it doesn't actually process, hold, or transfer money? I'm asking because I want to make sure I've understood the relevant App Review guidelines correctly rather than discovering during review that I've misunderstood something obvious. 😅 The current App Store Connect information is: App: Vaqui Bundle ID: mobi.todoapp.vaqui Apple ID: 6802352647 Status: Waiting for Review Platform: iOS / Flutter If anyone has submitted an app with similar functionality, I'd really appreciate hearing about your experience. Thanks! Greetings from Córdoba, Argentina 🇦🇷 And yes... once again I'm waiting for that little "In Review" notification. 🤞😂
2
0
707
Aug ’26
Awaiting a reply in Resolution Center — Guideline 4.3(a) on an app we built ourselves
Hello, I apologise for posting here. I know this forum is not a support channel, and I would not have posted if I had another way to reach App Review. Apple ID: 6759336435 Submission ID: 59a73f4a-e83b-4fa4-96dc-4c4b6a0ebcc4 Version reviewed: 1.0 (3) In review since: August 10, 2026 Rejection received: August 20, 2026 Our first submission was rejected under Guideline 4.3(a), on the basis that the app shares a similar binary, metadata or concept with apps previously submitted by a terminated Apple Developer Program account. We have no connection to any terminated developer account. RocketIO is not related to any other app, including the other apps on our own account. It is a separate product that we have been designing and writing for several years, on a different technical foundation: 114,817 lines of Dart across 139 files in Flutter, plus the Swift we wrote for the iOS tunnel host and the Network Extension, 187 tests, and 32 fully translated languages. We believe the binary match is a false positive. RocketIO statically links a publicly available open-source proxy core, as every app in this category does. That core is the largest part of the compiled binary, so any two apps linking the same open-source library will share a large amount of identical compiled code no matter how different their own source is — exactly as apps linking OpenVPN or WireGuard do. We cannot remove it, because it is the reason the app exists. RocketIO is also a bring-your-own-configuration client rather than a VPN service. It ships with an empty server list and does nothing until the user supplies a configuration for infrastructure they already own. We operate no servers, sell no subscriptions and carry no traffic. Among the protocols we have implemented are several that very few clients support on any platform, including DNSTT (DNS tunnelling), AnyTLS, ShadowQUIC, Mieru and Juicity, some of them added only recently. We replied in Resolution Center with all of this in detail, and asked which app or account the similarity was matched against, so that we could respond to the specific finding rather than guess. We are still waiting for a response. We have deliberately not resubmitted. We did not want to place another submission in the queue while this conversation is open, and we did not want to send back something that could reasonably be read as unchanged. We have been waiting since August 10, and we will be honest that it has been a difficult wait. We put years of work into this app and we have users who are looking forward to it, and at the moment we cannot tell them anything, because we do not know what specifically we are being asked to change. Could someone from App Review please reply to us there? We are glad to provide our source repository and its full commit history, to take a call at any time convenient to you in English, and to demonstrate the app live. Thank you for your time.
2
0
1.4k
Aug ’26
TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
1
1
670
Aug ’26
Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
0
0
646
Aug ’26
TestFlight builds fail to install across all apps on account — "Error Downloading Install Data", MobileInstallation never invoked
Feedback: FB24471051 All TestFlight builds on my account fail to install. Team ID UJ83XWKNFQ, bundle ID com.adspike.pakmandidos. Device console shows: failureReason: Error Downloading Install Data, terminalReason: 1, fullError: (null), deltaError: (null), installDate: (null) I pulled the install log from a sysdiagnose taken immediately after a failed attempt. mobile_installation.log.0 shows successful App Store installs on the same device (com.google.Drive and net.whatsapp.WhatsApp, Aug 22 17:09). The log spans Aug 22 17:09 to Aug 23 08:56 and covers several failed TestFlight attempts, but contains no entries for my bundle ID at all. MobileInstallation is never invoked, so the build payload is not reaching the device. Ruled out: Two devices, two different Apple IDs Wi-Fi and cellular, after a network settings reset Freshly uploaded builds across multiple different apps on this account Apple Distribution certificate valid and freshly installed Membership active, agreements complete App availability set to all countries and regions No configuration changes preceded the issue Builds also appear to be expiring well before the 90-day limit. Separately, an App Store submission has been in Waiting for Review for over two weeks with no status change. Possibly the same root cause. Has anyone seen this resolved, and is there a channel that reaches the team responsible for TestFlight build delivery? Code-level support explicitly excludes App Store Connect issues.
0
0
318
Aug ’26
Awaiting a reply in Resolution Center — corrected build attached but deliberately not submitted
Hello, I apologise for posting here. I know this forum is not a support channel, and I would not have posted if I had another way to reach App Review. Apple ID: 6799505220 Submission ID: 0a07b03d-56c9-45b4-b9b2-7ecbeb9ada0e Our submission was rejected under Guideline 4.3(a). We investigated and found the cause on our side: a server-side configuration fault meant the reviewed build was served the shared server pool used by our other apps, so it displayed a worldwide server list it was never designed to show. The finding was correct for that build. It was a defect, not the product. We have corrected it and verified the correction, and the corrected build is uploaded and attached to the version in App Store Connect. We have deliberately not pressed Submit for Review. We did not want to place another submission in the queue and take review time from other developers while this conversation is still open, and we did not want to send back something that could reasonably be read as unchanged. We would rather agree the right next step with App Review first. We replied in Resolution Center with all of this and are still waiting for a response. Could someone from App Review please reply to us there? Thank you for your time.
1
0
910
Aug ’26
Distributing release build using CloudKit dev environment
Hello, I am building an multiplatform app for iOS and macOS that uses CloudKit. I want give prerelease versions of my app to testers in my team. I want those builds to use the CloudKit development environment, as some of the schema is still experimental and subject to breaking changes. However, when I distribute my app via TestFlight, the iCloud container environment is automatically set to production, even though in my entitlements file I've set the iCloud container environment to development. I also tried the 'Release Testing' distribution method, but also with this option the container environment is overridden and set to production. Does anyone know how I can distribute a release build for internal testing that uses the CloudKit development environment?
2
0
1.1k
Aug ’26
Tower defense beta, four towers and twelve upgrades. Looking for feedback on whether the upgrades feel different
I built a mobile tower defense game solo in Godot and it's on TestFlight now. Free, no ads, no purchases, no account. The design bets on tower interactions rather than a large roster. Four towers, twelve permanent upgrades. Hex Totem does damage over time and increases damage taken, so it multiplies everything else in range. Amplifier Nodes buff nearby towers and can be built to stack with each other. Rapid Shooter can go rate-focused or mark targets so every other tower hits harder. The specific thing I want feedback on: my own testing could not distinguish three of the Rapid Shooter upgrades in terms of how far a run got. Either they are genuinely interchangeable and the design needs work, or my testing was too crude. I need people who will run the same map several times with different upgrade choices and tell me whether it felt different. At the end of each run there is a Send report button. One tap, sends the build and per-wave results, no personal information. A run takes about ten minutes. iPhone, iOS 16 or later. https://testflight.apple.com/join/XpQY7W3j Known gaps: no sound yet, and everything is drawn procedurally so there is no art.
0
0
327
Aug ’26
TestFlight downloads failing across account - FB24429619
Hello, Our entire developer account is currently blocked by a server-side issue. All TestFlight builds are failing to download or update across all test devices. Our internal logs indicate a backend contract mismatch/missing issue. Phone support holds are unresponsive, completely halting our development cycle. We have filed a formal engineering ticket under Feedback ID: FB24429619. Could a forum moderator or Apple engineer please pull this ticket and escalate it to the backend infrastructure team to re-provision our account? Thank you!
0
0
343
Aug ’26
Error : Apple Developer Program membership
My Apple Developer Program membership was successfully renewed days ago. The Developer Account shows the membership as active, but App Store Connect/TestFlight still reports that my Developer Program membership needs to be renewed. message "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership."
0
0
244
Aug ’26
Uploading 7.10.0 Builds After Uploading 8.0.0 to TestFlight
Hello, our app is currently live in version 7.9.4. We are developing 7.10.0 and expect to upload additional builds of this version. At the same time, we would like to upload a 8.0.0 build to TestFlight for a separate test group. Version 8.0.0 would not be released to the App Store yet. Question: Is there a way to upload a 8.0.0 build to App Store Connect/TestFlight and still upload additional 7.10.0 builds after that? Thank you for your clarification.
0
0
277
Aug ’26
Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
2
0
951
Aug ’26
Icon Composer preview and App Store icon look different
Hello, I made my app icon with Icon Composer and added the .icon file directly to my Xcode project. I noticed that the icon preview in Icon Composer looks one way, while the icon shown on the App Store looks different. Details: I am using the .icon file directly in the project I am not using an exported PNG for the app icon I did not add a separate background image The background was set with fill in Icon Composer The preview in Icon Composer looks as expected The App Store version has a different appearance I would like to ask whether this difference may come from: App Store processing caching or a recommended Icon Composer setup for background fill If anyone has seen something similar, I would appreciate any guidance. I can also share screenshots of the Icon Composer preview and the App Store result.
Replies
1
Boosts
1
Views
982
Activity
Sep ’26
TestFlight upload fails with ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING
I cannot deliver my build to TestFlight. Every attempt fails with this error: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Details: App Apple ID: 6805220594 Version / build: 1.0.2 (102) Platform: iOS What happens: I archive the app in Xcode and upload build 1.0.2 (102) to App Store Connect. The build finishes processing and shows up in App Store Connect. When I try to distribute it to TestFlight (enable it for testing / add it to a tester group), the request fails with ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING. Retrying gives the same result, so no build reaches TestFlight testers. The error suggests the beta (TestFlight) contract is missing or not active on the account, but I do not see any pending agreement I can accept myself in App Store Connect. I have also opened a support case for this (Case ID: 102951424291). I'm waiting for your help. Any pointers appreciated.
Replies
0
Boosts
0
Views
278
Activity
Sep ’26
Error in transporter to upload the pkg to app store connect
Hello, I am new for apple developer. I see the problem and I think apple show me very few error message and I do not know to start with it. I was created my app by python and build to .app then package it to pkg by the pkgbuild. I have problem to upload the pkg file to app store connect by transporter both CLI and GUI. when I try to upload it by GUI, I see this message. Cannot find the ITMSP file: (null). (11)` and when I upload my pkg by the CLI, I found more message but still cannot start with it as well. [2026-08-23 09:57:58 ICT] <main> DEBUG: Registered file for monitoring: /Users/xxxxxxxxx/.itmstransporter/temp/tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp with action CANCEL_ALL [2026-08-23 09:57:58 ICT] <main> DEBUG: Started file monitor for 1 file(s) [2026-08-23 09:57:58 ICT] <main> INFO: Starting upload for package b7ac46de-45fe-4fa6-b0f6-6fea35038d8f-tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp. [2026-08-23 09:57:58 ICT] <main> INFO: Computing total size of files to upload ... [2026-08-23 09:57:58 ICT] <main> DBG-X: adding file for % complete logging: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp , size: 7704460 [2026-08-23 09:57:58 ICT] <main> DEBUG: Setting total size of files for upload to: 7704460 [2026-08-23 09:57:58 ICT] <main> INFO: Done computing total size of files to upload. [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:58 ICT] <main> INFO: Package upload progress: 0.00% completed [2026-08-23 09:57:58 ICT] <main> INFO: Transfer Metrics Summary: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp transfer metrics: [2026-08-23 09:57:58 ICT] <main> INFO: bytes transmitted: 0 [2026-08-23 09:57:58 ICT] <main> INFO: Starting checksum calculations for 1 file(s) using up to 1 thread(s)... [2026-08-23 09:57:58 ICT] <main> INFO: Checksum calculations are complete, elapsed time: 0 d 0h 0m 0s. [2026-08-23 09:57:58 ICT] <main> INFO: Creating reservations for build upload: b7ac46de-45fe-4fa6-b0f6-6fea35038d8f [2026-08-23 09:57:58 ICT] <main> DEBUG: creating upload file... [2026-08-23 09:57:58 ICT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2026-08-23 09:57:59 ICT] <main> DEBUG: Stopped file monitor [2026-08-23 09:57:59 ICT] <main> DEBUG: Transport HTTP failed after 0 bytes, trying next transport. Error: could not upload file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DEBUG: Upload phase transition: CLOSED -> INITIAL [2026-08-23 09:57:59 ICT] <main> ERROR: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp Package Summary: 1 package(s) were not uploaded because they had problems: /Users/xxxxxxxxx/xxxxxxxxx/../xxxxxxxxx_Image/xxxxxxxxx.pkg - Error Messages: All transport types failed for file: tx-xxxxxxxxx.pkg-swinfo.plist16166255377348903097.tmp [2026-08-23 09:57:59 ICT] <main> DBG-X: Returning 1 Not too sure if anyone ever see my issue and how you solved it?
Replies
3
Boosts
0
Views
821
Activity
Aug ’26
TestFlight builds automatically expire and External Testing fails with BETA_CONTRACT_MISSING – third recurrence
Hello, I’m having a recurring TestFlight issue. This is already the third time it has happened. All of my TestFlight builds are automatically marked as Expired, and I’m unable to submit a new processed build for External Testing. App Store Connect returns: HTTP 422 ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Beta Contract is missing. My Developer Program membership and agreements are active, with no pending agreements. The issue happens directly in the App Store Connect website, with no third-party service involved. Has anyone else experienced this? It seems like a TestFlight backend / Beta Contract provisioning issue. I’ve already contacted Apple Support multiple times, but the problem keeps returning. Thanks.
Replies
1
Boosts
0
Views
795
Activity
Aug ’26
App Review stuck
App stuck in "Waiting for Review" for 3 days — anyone else? My app has been sitting in "Waiting for Review" status for 3 days now with no update. No rejection, no request for more info, nothing. Has anyone else run into this recently? Just trying to figure out if this is a known delay right now or something specific to my submission.
Replies
3
Boosts
2
Views
946
Activity
Aug ’26
testers needed
Hi everyone. I'd like to have your opinion on a new update that I have made for my xDesk app. particularly this new update enhance the sharing, creation of custom data sheet and can also record and transcribe what is being said during registration, can scan documents and... more. Really, I'd like to have your opinion. if you are interested the public TestFlight link is: https://testflight.apple.com/join/KathTdzq
Replies
0
Boosts
0
Views
564
Activity
Aug ’26
TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
Replies
0
Boosts
0
Views
552
Activity
Aug ’26
Vaqui is now Waiting for Review — question about expense-sharing apps 🐮
Hi everyone! I'm back again! 😄 A few months ago I posted here after submitting my first iOS app, after previously publishing it on Google Play. That experience was really helpful, so I'm hoping to get some advice from the community again. I've just submitted my new app, Vaqui, and it's currently Waiting for Review. Vaqui is an expense-sharing app for groups, mainly designed for trips. For example, three friends travel together and pay for different things: Pepe pays for the hotel. Sandra pays for groceries. Marcos pays for dinner. Everyone participates in different expenses. Vaqui calculates the resulting balances and suggests who should transfer money to whom. The app supports multiple currencies and stores the exchange rate used when an expense is recorded. The important part is that Vaqui does not process or hold money. It doesn't provide a wallet, banking account, payment processing, cards, or financial transactions. If someone owes another person money, Vaqui simply tells them something like: "Marcos owes Sandra $15,000." They make the actual transfer themselves using their bank or payment provider, outside Vaqui. The users can then mark the payment as made/received inside the app so the group knows what has already been settled. This made me wonder about something before the review starts: Would an app like Vaqui normally be considered a financial-services app by App Review, simply because it calculates debts/balances between users? Or is it generally treated as an expense-management / expense-sharing utility as long as it doesn't actually process, hold, or transfer money? I'm asking because I want to make sure I've understood the relevant App Review guidelines correctly rather than discovering during review that I've misunderstood something obvious. 😅 The current App Store Connect information is: App: Vaqui Bundle ID: mobi.todoapp.vaqui Apple ID: 6802352647 Status: Waiting for Review Platform: iOS / Flutter If anyone has submitted an app with similar functionality, I'd really appreciate hearing about your experience. Thanks! Greetings from Córdoba, Argentina 🇦🇷 And yes... once again I'm waiting for that little "In Review" notification. 🤞😂
Replies
2
Boosts
0
Views
707
Activity
Aug ’26
Awaiting a reply in Resolution Center — Guideline 4.3(a) on an app we built ourselves
Hello, I apologise for posting here. I know this forum is not a support channel, and I would not have posted if I had another way to reach App Review. Apple ID: 6759336435 Submission ID: 59a73f4a-e83b-4fa4-96dc-4c4b6a0ebcc4 Version reviewed: 1.0 (3) In review since: August 10, 2026 Rejection received: August 20, 2026 Our first submission was rejected under Guideline 4.3(a), on the basis that the app shares a similar binary, metadata or concept with apps previously submitted by a terminated Apple Developer Program account. We have no connection to any terminated developer account. RocketIO is not related to any other app, including the other apps on our own account. It is a separate product that we have been designing and writing for several years, on a different technical foundation: 114,817 lines of Dart across 139 files in Flutter, plus the Swift we wrote for the iOS tunnel host and the Network Extension, 187 tests, and 32 fully translated languages. We believe the binary match is a false positive. RocketIO statically links a publicly available open-source proxy core, as every app in this category does. That core is the largest part of the compiled binary, so any two apps linking the same open-source library will share a large amount of identical compiled code no matter how different their own source is — exactly as apps linking OpenVPN or WireGuard do. We cannot remove it, because it is the reason the app exists. RocketIO is also a bring-your-own-configuration client rather than a VPN service. It ships with an empty server list and does nothing until the user supplies a configuration for infrastructure they already own. We operate no servers, sell no subscriptions and carry no traffic. Among the protocols we have implemented are several that very few clients support on any platform, including DNSTT (DNS tunnelling), AnyTLS, ShadowQUIC, Mieru and Juicity, some of them added only recently. We replied in Resolution Center with all of this in detail, and asked which app or account the similarity was matched against, so that we could respond to the specific finding rather than guess. We are still waiting for a response. We have deliberately not resubmitted. We did not want to place another submission in the queue while this conversation is open, and we did not want to send back something that could reasonably be read as unchanged. We have been waiting since August 10, and we will be honest that it has been a difficult wait. We put years of work into this app and we have users who are looking forward to it, and at the moment we cannot tell them anything, because we do not know what specifically we are being asked to change. Could someone from App Review please reply to us there? We are glad to provide our source repository and its full commit history, to take a call at any time convenient to you in English, and to demonstrate the app live. Thank you for your time.
Replies
2
Boosts
0
Views
1.4k
Activity
Aug ’26
TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
Replies
1
Boosts
1
Views
670
Activity
Aug ’26
Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
Replies
0
Boosts
0
Views
646
Activity
Aug ’26
TestFlight builds fail to install across all apps on account — "Error Downloading Install Data", MobileInstallation never invoked
Feedback: FB24471051 All TestFlight builds on my account fail to install. Team ID UJ83XWKNFQ, bundle ID com.adspike.pakmandidos. Device console shows: failureReason: Error Downloading Install Data, terminalReason: 1, fullError: (null), deltaError: (null), installDate: (null) I pulled the install log from a sysdiagnose taken immediately after a failed attempt. mobile_installation.log.0 shows successful App Store installs on the same device (com.google.Drive and net.whatsapp.WhatsApp, Aug 22 17:09). The log spans Aug 22 17:09 to Aug 23 08:56 and covers several failed TestFlight attempts, but contains no entries for my bundle ID at all. MobileInstallation is never invoked, so the build payload is not reaching the device. Ruled out: Two devices, two different Apple IDs Wi-Fi and cellular, after a network settings reset Freshly uploaded builds across multiple different apps on this account Apple Distribution certificate valid and freshly installed Membership active, agreements complete App availability set to all countries and regions No configuration changes preceded the issue Builds also appear to be expiring well before the 90-day limit. Separately, an App Store submission has been in Waiting for Review for over two weeks with no status change. Possibly the same root cause. Has anyone seen this resolved, and is there a channel that reaches the team responsible for TestFlight build delivery? Code-level support explicitly excludes App Store Connect issues.
Replies
0
Boosts
0
Views
318
Activity
Aug ’26
Awaiting a reply in Resolution Center — corrected build attached but deliberately not submitted
Hello, I apologise for posting here. I know this forum is not a support channel, and I would not have posted if I had another way to reach App Review. Apple ID: 6799505220 Submission ID: 0a07b03d-56c9-45b4-b9b2-7ecbeb9ada0e Our submission was rejected under Guideline 4.3(a). We investigated and found the cause on our side: a server-side configuration fault meant the reviewed build was served the shared server pool used by our other apps, so it displayed a worldwide server list it was never designed to show. The finding was correct for that build. It was a defect, not the product. We have corrected it and verified the correction, and the corrected build is uploaded and attached to the version in App Store Connect. We have deliberately not pressed Submit for Review. We did not want to place another submission in the queue and take review time from other developers while this conversation is still open, and we did not want to send back something that could reasonably be read as unchanged. We would rather agree the right next step with App Review first. We replied in Resolution Center with all of this and are still waiting for a response. Could someone from App Review please reply to us there? Thank you for your time.
Replies
1
Boosts
0
Views
910
Activity
Aug ’26
Distributing release build using CloudKit dev environment
Hello, I am building an multiplatform app for iOS and macOS that uses CloudKit. I want give prerelease versions of my app to testers in my team. I want those builds to use the CloudKit development environment, as some of the schema is still experimental and subject to breaking changes. However, when I distribute my app via TestFlight, the iCloud container environment is automatically set to production, even though in my entitlements file I've set the iCloud container environment to development. I also tried the 'Release Testing' distribution method, but also with this option the container environment is overridden and set to production. Does anyone know how I can distribute a release build for internal testing that uses the CloudKit development environment?
Replies
2
Boosts
0
Views
1.1k
Activity
Aug ’26
Tower defense beta, four towers and twelve upgrades. Looking for feedback on whether the upgrades feel different
I built a mobile tower defense game solo in Godot and it's on TestFlight now. Free, no ads, no purchases, no account. The design bets on tower interactions rather than a large roster. Four towers, twelve permanent upgrades. Hex Totem does damage over time and increases damage taken, so it multiplies everything else in range. Amplifier Nodes buff nearby towers and can be built to stack with each other. Rapid Shooter can go rate-focused or mark targets so every other tower hits harder. The specific thing I want feedback on: my own testing could not distinguish three of the Rapid Shooter upgrades in terms of how far a run got. Either they are genuinely interchangeable and the design needs work, or my testing was too crude. I need people who will run the same map several times with different upgrade choices and tell me whether it felt different. At the end of each run there is a Send report button. One tap, sends the build and per-wave results, no personal information. A run takes about ten minutes. iPhone, iOS 16 or later. https://testflight.apple.com/join/XpQY7W3j Known gaps: no sound yet, and everything is drawn procedurally so there is no art.
Replies
0
Boosts
0
Views
327
Activity
Aug ’26
TestFlight downloads failing across account - FB24429619
Hello, Our entire developer account is currently blocked by a server-side issue. All TestFlight builds are failing to download or update across all test devices. Our internal logs indicate a backend contract mismatch/missing issue. Phone support holds are unresponsive, completely halting our development cycle. We have filed a formal engineering ticket under Feedback ID: FB24429619. Could a forum moderator or Apple engineer please pull this ticket and escalate it to the backend infrastructure team to re-provision our account? Thank you!
Replies
0
Boosts
0
Views
343
Activity
Aug ’26
Error : Apple Developer Program membership
My Apple Developer Program membership was successfully renewed days ago. The Developer Account shows the membership as active, but App Store Connect/TestFlight still reports that my Developer Program membership needs to be renewed. message "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership."
Replies
0
Boosts
0
Views
244
Activity
Aug ’26
Uploading 7.10.0 Builds After Uploading 8.0.0 to TestFlight
Hello, our app is currently live in version 7.9.4. We are developing 7.10.0 and expect to upload additional builds of this version. At the same time, we would like to upload a 8.0.0 build to TestFlight for a separate test group. Version 8.0.0 would not be released to the App Store yet. Question: Is there a way to upload a 8.0.0 build to App Store Connect/TestFlight and still upload additional 7.10.0 builds after that? Thank you for your clarification.
Replies
0
Boosts
0
Views
277
Activity
Aug ’26
Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
Replies
2
Boosts
0
Views
951
Activity
Aug ’26