iOS is the operating system for iPhone.

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Undocumented requirements when installing enterprise applications with Declarative Management
Hello, I am currently attempting to use declarative management to install enterprise application, however I am running into errors. Initially the device was failing to unpac the initial manifest it downloaded. After pulling logs from the device it was revealed that the manifest must include the bundle-version for it to parse as valid. Adding this has allowed for the ipa to be fetched from the server however there is a secondary issue. The application is on the device but is unable to be opened due to the device being unable to validate its integreti. Any additional information would be useful. For completion the working manifest will be pasted below. It should be noted that the manifest below does work when requesting application installs through MDM commands. <***> <items type="array"> <dict> <assets type="array"> <dict> <kind type="string">software-package</kind> <url type="string">https://domain/web/mdm/ios/enterpriseipa/bundle.id</url> </dict> </assets> <key type="dict" name="metadata"> <bundle-identifier type="string">bundle.id</bundle-identifier> <kind type="string">software</kind> <subtitle type="string">app</subtitle> <title type="string">app</title> <bundle-version type="string">x.x.x</bundle-version> </key> </dict> </items> </***> </plist>
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Mar ’25
iOS support for SCSI and NVME commands.
We have a macOS application which interacts with our USB and PCI devices to perform SCSI and NVME commands on them. We use IOUSBHost, IOUSBLib and IOKitLib for USB interface and have created a custom driver to interact with PCI devices. Is there a way we can implement a similar functionality for iOS as well if we connect the cards and readers using OTG?
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176
Mar ’25
Are watchdog timeout terminations a crash or not?
If an iOS app gets terminated by watchdog due to, for example, hanging the main thread, is that considered to be a crash or something different. I'm asking because, according to google and AI, Crashlytics can detect and report these,but in my experience it does not. If I deliberately cause a watchdog termination by for example sleeping on the main thread for a long time then these never appear in Crashlytics. I know Apple folks here don't comment on non Apple software, so I'm not asking about Crashlytics, just wondering and interested about watchdog timeout terminations and how they differ from a "regular" crash.
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138
Mar ’25
Feature duration
I will give some suggestions and action buttons about dynamic islands on iPhonesAfter dragging and dropping an application or file on dynamic islands, when I switch to any application or site, I can switch to that file or application by holding down the Dynamic Island As for the action button, we can assign features to the action button. A feature like this can come to it. When we press it twice, it will open the camera, when we press it once, it will open the flash. If such a feature comes, it will be easier to use
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57
Mar ’25
Metal texture allocated size versus actual image data size
Hello. In the iOS app i'm working on we are very tight on memory budget and I was looking at ways to reduce our texture memory usage. However I noticed that comparing ASTC8x8 to ASTC12x12, there is no actual difference in allocated memory for most of our textures despite ASTC12x12 having less than half the bpp of 8x8. The difference between the two only becomes apparent for textures 1024x1024 and larger, and even in that case the actual texture data is sometimes only 60% of the allocation size. I understand there must be some alignment and padding going on, but this seems extreme. For an example scene in my app with astc12x12 for most textures there is over a 100mb difference in astc size on disk versus when loaded, so I would love to be able to recover even a portion of that memory. Here is some test code with some measurements i've taken using an iphone 11: for(int i = 0; i &lt; 11; i++) { MTLTextureDescriptor *texDesc = [[MTLTextureDescriptor alloc] init]; texDesc.pixelFormat = MTLPixelFormatASTC_12x12_LDR; int dim = 12; int n = 2 &lt;&lt; i; int mips = i+1; texDesc.width = n; texDesc.height = n; texDesc.mipmapLevelCount = mips; texDesc.resourceOptions = MTLResourceStorageModeShared; texDesc.usage = MTLTextureUsageShaderRead; // Calculate the equivalent astc texture size int blocks = 0; if(mips == 1) { blocks = n/dim + (n%dim&gt;0? 1 : 0); blocks *= blocks; } else { for(int j = 0; j &lt; mips; j++) { int a = 2 &lt;&lt; j; int cur = a/dim + (a%dim&gt;0? 1 : 0); blocks += cur*cur; } } auto tex = [objCObj newTextureWithDescriptor:texDesc]; printf("%dx%d, mips %d, Astc: %d, Metal: %d\n", n, n, mips, blocks*16, (int)tex.allocatedSize); } MTLPixelFormatASTC_12x12_LDR 128x128, mips 7, Astc: 2768, Metal: 6016 256x256, mips 8, Astc: 10512, Metal: 32768 512x512, mips 9, Astc: 40096, Metal: 98304 1024x1024, mips 10, Astc: 158432, Metal: 262144 128x128, mips 1, Astc: 1936, Metal: 4096 256x256, mips 1, Astc: 7744, Metal: 16384 512x512, mips 1, Astc: 29584, Metal: 65536 1024x1024, mips 1, Astc: 118336, Metal: 147456 MTLPixelFormatASTC_8x8_LDR 128x128, mips 7, Astc: 5488, Metal: 6016 256x256, mips 8, Astc: 21872, Metal: 32768 512x512, mips 9, Astc: 87408, Metal: 98304 1024x1024, mips 10, Astc: 349552, Metal: 360448 128x128, mips 1, Astc: 4096, Metal: 4096 256x256, mips 1, Astc: 16384, Metal: 16384 512x512, mips 1, Astc: 65536, Metal: 65536 1024x1024, mips 1, Astc: 262144, Metal: 262144 I also tried using MTLHeaps (placement and automatic) hoping they might be better, but saw nearly the same numbers. Is there any way to have metal allocate these textures in a more compact way to save on memory?
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2.8k
Mar ’25
NSProcessInfo hostName holds the process for 30+ seconds
We have used ::gethostname to retrieve hostname in our tunnel provider extension and found it returns "localhost" on iOS 17+. So we changed to use [[NSProcessInfo processInfo] hostName]. However it often caused 30+ delay in the extension process on a few devices and always returns "localhost". The sysdiagnose shows a lot of DNS query logs as below: default mDNSResponder 2025-03-19 17:15:12.453769 +0800 75281: 0x11ad501 [R80937] DNSServiceCreateConnection START PID[79767](ACExtension) default mDNSResponder 2025-03-19 17:15:12.453892 +0800 75281: 0x11ad501 [R80938] DNSServiceQueryRecord START -- qname: <mask.hash: 'fNnSAdyuhKXqCny8+neXvw=='>, qtype: PTR, flags: 0x15000, interface index: -1, client pid: 79767 (ACExtension), name hash: 84de01e1 default mDNSResponder 2025-03-19 17:15:12.458395 +0800 75281: 0x11ad501 [R80939] DNSServiceQueryRecord START -- qname: <mask.hash: '2X6qN/YT0yh2psKwrGWokg=='>, qtype: PTR, flags: 0x15000, interface index: 0, client pid: 79767 (ACExtension), name hash: f25c923e default mDNSResponder 2025-03-19 17:15:12.462924 +0800 75281: 0x11ad501 [R80940] DNSServiceQueryRecord START -- qname: <mask.hash: 'peyRWEblLKbNvcOXPjSeMQ=='>, qtype: PTR, flags: 0x15000, interface index: 0, client pid: 79767 (ACExtension), name hash: 83323cc4
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Mar ’25
WebGL is crashing in IOS 18.2 and 18.3
Hello, We’ve been using the CesiumJS WebGL library for several years, both on our website and within embedded WebViews in our iOS application. Since upgrading to iOS versions 18.2 and 18.3, we’ve started receiving numerous user complaints regarding application crashes on various iPad and iPhone models when loading CesiumJS. The crashes occur as soon as the 3D view initializes, and the error consistently reported is: "WebGL context lost" This issue appears to be a WebGL-related crash potentially triggered by GPU memory handling or allocation limits. However, we are not detecting any abnormal memory consumption prior to the crash, and the same setup works perfect on older iOS versions and on all Android devices and versions. Steps to Reproduce: Open: https://www.flightradar24.com/30.47,-94.84/8 Click on any aircraft icon on the map. In the aircraft details panel at the bottom, click on the “3D view” tab. On iOS 18.2 or 18.3, the page will crash shortly after initializing CesiumJS WebGL. Affected Devices: This issue is occurring across a wide range of devices, including: iPad 9th Generation iPad Pro (11-inch, 2nd Gen) iPhone SE (2020 and 2022) iPhone 11, 11 Pro iPhone XR iPhone Mini All of the above are running iOS 18.2 or 18.3. The problem does not occur on Android or previous iOS versions. Request: Has anyone else encountered similar issues with WebGL context loss after upgrading to iOS 18.2 or 18.3? Are there any known changes in memory limits or WebGL behavior in these recent iOS updates? We’d appreciate any insight or suggestions on workarounds or potential fixes. Thank you!
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Mar ’25
How do I manually associate an iOS app counterpart to my macOS app to deduplicate Notifications from iPhone?
Howdy, I'm trying to figure out how to replicate the following behavior for our app: The system is able to ascertain that the Mac equivalent of some iOS app is installed locally, and it prevents notifications from being mirrored. However, I am unable to determine how this association is inferred. When I check our iOS app under this prefpane, the switch remains enabled and toggleable—we'd like to act like Slack here. My initial assumption is that an app group containing both the Mac and iOS apps can be used to create the association; however, I would like to confirm that this is indeed the case before doing so. I'm not terribly confident about this. Details: The bundle identifiers of both apps do not match. This also applies to Slack; its iOS app is com.tinyspeck.chatlyio while its Mac app is com.tinyspeck.slackmacgap. In our case, the iOS app's identifier is like com.company.app while the Mac app's identifier is com.company.app.desktop. Both apps are signed with certificates that have matching team identifiers. The com.apple.developer.team-identifier entitlement is present on the Mac app. The Mac app shares a keychain access group with the iOS app. The Mac app is not sandboxed. The Mac app is an Electron app. The Mac app does not use APNs. It sends notifications "locally". I currently only have the iOS app installed on my iPhone via TestFlight, if that matters. Notification mirroring does work, but we'd like to forcibly disable this by associating the apps together. To my knowledge, the iOS app makes use of both a UNNotificationServiceExtension and a UNNotificationContentExtension. The iOS app currently doesn't have an assigned category (at least in Xcode). The Mac app is currently miscategorized as a developer tool (LSApplicationCategoryType = "public.app-category.developer-tools";), but that should be fixed. (Redacted) bundle information for the Mac app: CFBundleDisplayName = App; CFBundleExecutable = "App Desktop"; CFBundleName = App; Note that our CFBundleExecutable differs from the bundle's display name/name because we're currently migrating our users to a new version of the app that they'd likely want to live alongside the new one. The filename of the bundle itself is, similarly, App Desktop.app. For the iOS app, to my knowledge, the CFBundleName and CFBundleDisplayName are App.
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165
Mar ’25
IOS 18.3.2(22D82) Enterprise signature installation package crashes
Recently, we have encountered some users who have been unable to open the enterprise signature application after upgrading to version 18.3.2, without an IPS file. Through system logs, we found that signature verification has occurred SecKeyVerifySignature failed: Error Domain=NSOSStatusErrorDomain Code=-50 "rsa_pub_crypt failed, ccerr=-7" UserInfo={numberOfErrorsDeep=0, NSDescription=rsa_pub_crypt failed, ccerr=-7} Waiting for the information, I will provide the obtained system logs below. The application package name that crashed is com. mobile. moa aa.txt new
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254
Apr ’25
Crash on iOS: UIKitCore -[UIApplication _run] with CFRunLoopRun
Hello everyone, I’m experiencing a crash in my iOS application that’s occurring predominantly on devices running iOS 16.6.0. The crash seems to happen on the main thread during a UI operation, specifically within the UIKitCore framework. Crash Log Summary Thread 0 Crashed: 0 libsystem_kernel.dylib 0xca4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x13b74 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x13e4c mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x11e8 mach_msg + 24 4 CoreFoundation 0x79024 __CFRunLoopServiceMachPort + 160 5 CoreFoundation 0x7a250 __CFRunLoopRun + 1208 6 CoreFoundation 0x7f3ec CFRunLoopRunSpecific + 612 7 GraphicsServices 0x135c GSEventRunModal + 164 8 UIKitCore 0x39cf58 -[UIApplication _run] + 888 9 UIKitCore 0x39cbbc UIApplicationMain + 340 10 MyApp 0x24050 main + 51 (AppDelegate.swift:51) 11 ??? 0x1d3594dec (Missing) I’ve attached the full crash crashlog.txt and would appreciate any insights or recommendations on how to resolve this issue.
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1.3k
Apr ’25
The UIRequiredDeviceCapabilities key in the Info.plist is still set up in such a way that the app will not install on the device used in review.
I've seen other similar posts with no clear answers and solutions. My Unity app has been rejected several times with this message: The UIRequiredDeviceCapabilities key in the Info.plist is still set up in such a way that the app will not install on the device used in review. Review device details: Device type: iPhone 13 mini OS version: iOS 18.4 Next Steps Please check the UIRequiredDeviceCapabilities key to verify that it contains only the attributes required for the app features or the attributes that must not be present on the device. Attributes specified by a dictionary should be set to true if they are required and false if they must not be present on the device. I have made sure the submitted app has only one value for UIRequiredDeviceCapabilities, arm64, which is required by Unity. Initially Metal was listed as well, but I've removed it in trying to fix this problem. Additionally, I've ran the app through TestFlight and it functions fine. I'm not sure what else to try to fix this issue, though I've seen from other posts that indicate this type of rejection could possibly be a bit of a red herring and the real issue could be something else. Any help would be appreciated
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133
Apr ’25
earliestBeginDate timezone
I'm trying to schedule a background task that will run on an iPhone and I'm looking into creating a task request using BGProcessingTaskRequest and scheduled it using BGTaskScheduler.shared.submit(). Per earliestBeginDate documentation, this property can be used to specify the earliest time a background task will be launched by OS. All clear here. However, the question is: how is the value interpreted with respect to timezone ? Is the specified date in device timezone ? Is GMT ? Is something else ?
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Apr ’25
When loading a .webarchive in WKWebView does it handle local storage differently in iOS 18?
I have multiple web views of the same domain that share the same local storage, as expected. One of them though, is loading a .webarchive file. The web archive is of the same domain, and is loaded using the same base URL. For some reason, in most cases, the local storage is not shared with this web view when loading the web archive, although if I make that same web view load the actual live web page it does share local storage. I say in most cases, because for some users it works as expected, but for a significant portion of users it isn't sharing local storage. I think that the main difference between working and not is iOS version. iOS 17 seems to be able to share the local storage but iOS 18 does not. I can't find anything related in the release notes of iOS 18 versions. There is nothing in the documentation for load(_:mimeType:characterEncodingName:baseURL:), or the header file, that explains anything specific about local storage and webarchive loading. Does anyone know for sure how local storage is handled when a webarchive is loaded into a web view, and did something change with iOS 18 in regards to this?
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119
Apr ’25
Is it possible to set the Derived Data location differently for different projects?
Within Xcode's settings location section is a drop down menu to switch between setting the derived data location to be default, relative or custom. However its a global setting. I work on more than one project simultaneously, and for one of them I want the location set to relative, but default for all the others. Is there any way of achieving that?
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Apr ’25