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Requesting guidance on long-running background BLE control triggered by server-side events
Hello Apple Forums, We are developing an iOS application that connects to a custom BLE accessory and sends control commands to it. Our system architecture is as follows: A separate hardware device collects data and sends it to our backend server via Wi-Fi. The backend evaluates state changes and determines when the BLE accessory should update its display. The iOS app acts purely as a BLE command executor for this accessory. Our goal is to: Maintain a BLE connection with the accessory while the app is in the background. Receive state-change events from our backend server. Upon receiving such events, send a BLE command to the accessory to update its state. We understand that iOS does not allow arbitrary background execution. We would like to confirm whether there is any supported mechanism, entitlement, or program that allows: Long-running background execution for BLE control, or Server-originated events (other than APNs) to trigger background BLE actions. If this is not supported, we would appreciate confirmation that APNs (silent push) is the only supported way to trigger such background BLE actions, or guidance on any recommended alternative architectures. Thank you for your guidance.
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App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated. “while using multitasking” means reducing the app’s size and displaying it side by side with the Settings screen at the same time. For better understanding, I will attach an image. Additionally, I found that YouTube also terminates when the “Allow Tracking” permission is changed in Settings while using the multitasking interface.
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UISegmentedControl tap position misalignment in Xcode 26 with UIDesignRequiresCompatibility enabled
Environment macOS 15.7.3 Xcode 26.1.1 / 26.2 iOS 18.5 / 26.2 iPhone 16 Pro Simulator and physical device Problem Description When tapping an unselected UISegmentedControl, the selected segment does not match the tapped position. Specifically, tapping the rightmost segment (index: 3) results in the leftmost segment (index: 0) being selected instead. Conditions for Reproduction This issue occurs when all of the following conditions are met: Built with Xcode 26.x UIDesignRequiresCompatibility is set to YES in Info.plist UISegmentedControl is positioned using Auto Layout with leading alignment Segments are added dynamically using insertSegment(withTitle:at:animated:) Note: The issue does not occur when segments are defined statically in Storyboard. Steps to Reproduce Create a subclass of UISegmentedControl that dynamically sets segments: class CustomSegmentedControl: UISegmentedControl { func setSegments(titles: [String]) { removeAllSegments() titles.forEach { title in insertSegment(withTitle: title, at: numberOfSegments, animated: false) } } } In the ViewController, configure the control: override func viewDidLoad() { super.viewDidLoad() segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.selectedSegmentIndex = UISegmentedControl.noSegment } Set UIDesignRequiresCompatibility to YES in Info.plist: <key>UIDesignRequiresCompatibility</key> <true/> Run the app and tap the rightmost segment ("Item D") Expected vs Actual Behavior Expected Actual Tap rightmost segment "Item D" (index: 3) is selected "Item A" (index: 0) is selected What I Tried (Did Not Work) Calling layoutIfNeeded() after adding segments: segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.layoutIfNeeded() // No effect Workarounds Set UIDesignRequiresCompatibility to NO (enables Liquid Glass design) Define segments statically in Storyboard instead of dynamically Sample Project Minimal reproduction project is available here: https://github.com/CH3COOH/Samples/tree/master/SampleSelectSegmentedControl Feedback Assistant This issue has been reported via Feedback Assistant: FB21712773 Has anyone else encountered this issue or found alternative workarounds?
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ML contraints & Timeout clarificaitions for Message Filtering Extension
Hello everyone, I’m currently working with the Message Filtering Extension and would really appreciate some clarification around its performance and operational constraints. While the extension is extremely powerful and useful, I’ve found that some important details are either unclear or not well covered in the available documentation. There are two main areas I’m trying to understand better: Machine learning model constraints within the extension In our case, we already have an existing ML model that classifies messages (and are not dependant on Apple's built-in models). We’re evaluating whether and how it can be used inside the extension. Specifically, I’m trying to understand: Are there documented limits on the size of an ML model (e.g., maximum bundle size or model file size in MB)? What are the memory constraints for a model once loaded into memory by the extension? Under what conditions would the system terminate or “kick out” the extension due to memory or performance pressure? Message processing timeouts and execution constraints What is the timeout for processing a single received message? At what point will the OS stop waiting for the extension’s response and allow the message by default (for example, if the extension does not respond in time)? Any guidance, official references, or practical experience from Apple engineers or other developers would be greatly appreciated. Thanks in advance for your help,
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App Logout / Termination Behavior When Changing Bluetooth Settings With and Without Multitasking
I would like to share an issue observed during app development. When changing Bluetooth settings from the system Settings app without using multitasking, the app does not terminate but instead logs the user out. However, when changing Bluetooth settings while using multitasking, the app terminates completely. In this context, I would like to understand: Whether there is any system behavior that causes the app to refresh or restart when Bluetooth settings are changed And why the app behavior differs in a multitasking environment, particularly in terms of app lifecycle handling Any insights into these behaviors would be greatly appreciated.
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SwiftUI: UNUserNotificationCenter delegate not called on cold start when opening notification
I'm sending local push notifications and want to show specific content based on the id of any notification the user opens. I'm able to do this with no issues when the app is already running in the background using the code below. final class AppDelegate: NSObject, UIApplicationDelegate, UNUserNotificationCenterDelegate { let container = AppContainer() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { let center = UNUserNotificationCenter.current() center.delegate = self return true } func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: () -> Void) { container.notifications.handleResponse(response) completionHandler() } } However, the delegate never fires if the app was terminated before the user taps the notification. I'm looking for a way to fix this without switching my app lifecycle to UIKit. This is a SwiftUI lifecycle app using UIApplicationDelegateAdaptor. @main struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var appDelegate var body: some Scene { WindowGroup { ContentView() } } } I’m aware notification responses may be delivered via launchOptions on cold start, but I’m unsure how to bridge that cleanly into a SwiftUI lifecycle app without reverting to UIKit.
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Mobile App OIDC/SAML Login Failures and ITP
We operate a native iOS app that authenticates users via the system browser using OIDC against a 3rd party SaaS authentication broker, which then performs authentication against the individual customer IdPs using SAML within the browser session, and then completes the OIDC login between the broker and our application. Our application initiates the OIDC login using ASWebAuthenticationSession, using the broker’s library, against the broker, and at that point the authentication workflow is handled by the broker. At the beginning of the login session, the broker sets a session-identifying cookie for their domain, before redirecting the user to their company’s identity provider to authenticate, which then redirects the user back to the broker. Intermittently, Mobile Safari does not include that previously set cookie on the final communication with the broker, when being redirected from the IdP as the final step of the SAML portion of the login workflow. When the cookie is missing, the broker cannot correlate the authentication response to the original request and the login fails, even though the user successfully authenticated at their identity provider. The same user can sometimes find success after retrying on the same device minutes later, without any changes. When we first started diagnosing this issue, we were seeing about a 20% rate of these errors across all Mobile Safari logins, which we can identify fairly conclusively (from provider logs, based on their guidance) as being caused by the session cookie set in one request not being provided on the subsequent request to the same domain. Our authentication broker provider has indicated, based on their server logs, and logs from an affected device, that this behavior is caused by Mobile Safari’s Intelligent Tracking Protection (ITP) causing Mobile Safari to not send the login session cookie to the broker when handling the SAML redirect from the IdP back to them. Our authentication broker provider recommended that we switch the SAML Request binding setting from POST to Redirect in the SAML configurations against our customer IdPs, which reduced the rate of these errors to about 5% for most of our customers. However, we have at least one customer which is still seeing about a 20% rate in these errors for Mobile Safari logins after this change, and even a 5% error rate seems high. Our authentication broker has not been able to suggest any further remediation options, and has suggested we contact Apple for assistance. Our questions are: Is it reasonable to assume that ITP is causing this issue? Is there any way to confirm, conclusively, that ITP has caused a previously-set cookie to not be provided on a subsequent request to the same domain, i.e. via device logs? If so, are there any steps which can be taken to reduce or eliminate this error? Changes to how ASWebAuthenticationSession is invoked? Changes to the Authentication Broker which would reduce the chance of ITP being triggered? Changes to the Customer IdP configuration which would reduce the chance of ITP being triggered?
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Are White Balance gains applied before or after ADC?
At which point in the image processing pipeline does iOS apply the white balance gains which can be set via AVCaptureDevice.setWhiteBalanceModeLocked(with:completionHandler:)? Are those gains applied in the analog part of the camera pipeline, before the pixel voltage gets converted via the ADC to digital values? Or does the camera first convert the pixel voltages to digital values and then the gains are applied to the digital values? Is this consistent across devices or can the behavior vary from device to device?
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App Store Rejection Under Guideline 4.2 (Minimum Functionality) – Hybrid Capacitor App With Native iOS Features and External Booking System
Summary I am seeking clarification regarding an App Store rejection under Guideline 4.2 – Design – Minimum Functionality, specifically around expectations for booking and payment flows in apps that rely on third-party, industry-standard reservation platforms. This app is a production application for a licensed transportation (black car / limo) service. It includes multiple native iOS features implemented via Capacitor and custom Swift plugins. However, the booking and payment flow depends on a third-party transportation platform (RideBits) that does not currently support deep linking with prefilled parameters or programmatic booking APIs. Before committing to a significant architectural change, I am hoping to understand whether Apple’s expectation under Guideline 4.2 is that all transactional booking and payment flows must be fully native and controlled by the app developer, even when third-party systems are operationally required. ⸻ App Context The app is designed for a real transportation business and is not a content, marketing, or browsing application. It is purpose-built for trip booking, pickup coordination, and customer interaction. The third-party platform (RideBits) handles: • Dispatch and driver assignment • Vehicle inventory and pricing rules • Payment processing • Trip lifecycle management This platform is central to business operations and is commonly used in this industry. ⸻ Native Functionality Implemented The app includes meaningful native iOS functionality beyond web content, including: • Native Core Location access (with permission handling) • Native reverse geocoding using CLGeocoder via a custom Swift Capacitor plugin • Native clipboard integration • Native iOS share sheet integration • Apple Maps deep linking • Custom CAPBridgeViewController with explicit plugin registration All native plugins were verified at runtime and tested on physical devices and simulators. ⸻ Booking Flow Constraint The third-party platform does not currently support: • Deep links with prefilled booking parameters • Passing pickup/dropoff data via URL • Native SDK embedding • APIs for programmatic booking creation As a result, even when pickup data is collected natively, users must re-enter details within the booking flow. ⸻ App Review Outcome Despite adding additional native functionality, the app was rejected again under Guideline 4.2, with feedback stating the experience is not sufficiently differentiated from web browsing and that features such as Core Location or sharing alone are not robust enough. ⸻ Clarification Requested I am hoping to better understand Apple’s expectations in this scenario: 1. Is Apple’s expectation that core booking and payment flows must be fully native to satisfy Guideline 4.2, regardless of industry-standard third-party dependencies? 2. Would an app be considered acceptable if the booking UI is native, but final transaction submission occurs through a third-party system? 3. Are there known precedents for service or transportation apps using third-party booking platforms that have successfully passed review? 4. Is the issue primarily technical (missing native features), or conceptual (core value relies on an external flow)? ⸻ Purpose of This Post Before undertaking a major rebuild of pricing, payments, and booking logic in-house, I want to ensure there is no App Store–acceptable architecture that allows: • Meaningful native functionality, and • Continued use of a third-party operational booking platform. Any guidance or shared experience would be greatly appreciated.
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iOS and Android
I currently have a iOS app live on the App Store but I also want to release it on Android, the whole code is in Swift so would that be possible or would I have to rewrite my whole apps code in a different coding language.
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com.apple.devicecheck.error - 3: Error Domain=com.apple.devicecheck.error Code=3 "(null)"
Hi, In our app we are using DeviceCheck (App Attest) in a production environment iOS. The service works correctly for most users, but a user reported failure in a flow that use device check service. This failure is not intermittently, it is constant. We are unable to reproduce this failure and we are believing that this failure occurred by new version ios 26.3 because for others users using early versions the service is normally. Environment iOS 26.3 Real device App Attest capability enabled Correct App ID, Team ID and App Attest entitlement Production environment Characteristics: appears constantly affects only unique user -Don't resolves after time or reinstall not reproducible on our test devices NSError contains no additional diagnostic info (Error Domain=com.apple.devicecheck.error Code=3 "(null)") We saw about this error code 3 in this post 812308, but it's not our case because the ios version in this case is not iOS 17.0 or earlier. Please, help us any guidance for solution. Thank you
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App Review Issue
It has been approximately three weeks since we submitted our app for review via App Store Connect, but it remains "In Review" and the review process has not been completed. For this reason, we also requested an expedited app review to the App Review Team last week. Will the review proceed if we simply wait? Is there any way to check the detailed status of this app review?
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XCUIDevice.shared.appearance = .dark no longer works when running UI tests via xcodebuild on newer iOS versions
I am seeing a regression with XCUIDevice.shared.appearance = .dark in UI tests that only affects xcodebuild, not Xcode’s UI test runner. Setup • UI tests written using XCTest • Dark mode forced in setUp() using: XCUIDevice.shared.appearance = .dark • Tests target an iOS simulator • Same test target, same scheme Expected behavior The app launches in Dark Mode for UI tests, as it did previously. Actual behavior • When running UI tests from Xcode (Product > Test), Dark Mode is applied correctly. • When running the same UI tests via xcodebuild test, Dark Mode is ignored and the app launches in Light Mode. • No test failures, no warnings, no logs indicating the appearance override was skipped. Regression details • This used to work on older iOS versions when running via xcodebuild. • The regression appears after updating iOS simulators (exact version boundary still unclear). • No relevant changes were made to the test code, scheme, or CI configuration. • xcodebuild otherwise launches and runs UI tests normally. Notes • The issue is specific to XCUIDevice.shared.appearance. • Other UI test functionality behaves as expected. • This makes CI results inconsistent with local Xcode runs and breaks visual assumptions in snapshot and layout-based tests. Question Is this a known regression or an intentional behavior change in recent iOS / Xcode versions? If intentional, what is the supported way to reliably force Dark Mode in UI tests when running via xcodebuild? This currently makes xcodebuild-based CI UI testing unreliable compared to Xcode’s test runner.
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SwiftUI iOS 26 .safeAreaBar issue with large navigation title
I have some really straight forward code in a sample project. For some reason when the app launches the title is blurred obscured by scrolledgeeffect blur. If I scroll down the title goes small as it should do and all looks fine. If I scroll back to the top, just before it reaches the top the title goes large and it looks correct, but once it actually reaches/snaps to the top, is then incorrectly blurs again. Is there anything obvious I'm doing wrong? Is this a bug? struct ContentView: View { var body: some View { NavigationStack { ScrollView { VStack { Rectangle().fill(Color.red.opacity(0.2)).frame(height: 200) Rectangle().frame(height: 200) Rectangle().frame(height: 200) Rectangle().frame(height: 200) Rectangle().frame(height: 200) } } .safeAreaBar(edge: .top) { Text("Test") } .navigationTitle(Title") } } }
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Best Practice for handling potential server errors with Declarative Management
Hello All, I come to ask a question that I haven't been able to find the docs. I continue to work on implementing declarative management and while working there is a question/concern I have. I have noticed that during some destructive testing, if the device is attempting to fetch a configuration and the server responds with a 503 (or any server related error) then the device will wipe all configurations and attempt to reapply them. Is there any way to prevent this by intercepting status codes or would the only real solution be to force down a temp/test config if the real config can't be fetched from the server?
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Crash in libicucore via NSDateFormatter dateFromString: on iOS 26.2
Introduction: I’m encountering a consistent crash in production on iOS 26.2 (build 23C55). The crash occurs deep within libicucore when calling [NSDateFormatter dateFromString:]. Crash Summary: Exception Type: SIGSEGV (SEGV_ACCERR) Fault Address: 0xffffffff Thread: Crashed on Main Thread (Thread 0) Library: libicucore.A.dylib Code Snippet: The crash is triggered by the following method. It converts a string to an NSDate using a specific format and locale: // 获取日期date - (NSDate *)getDateWithTime:(NSString *)time formatter:(NSString *)formatterStr { NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:formatterStr]; formatter.timeZone = [NSTimeZone timeZoneWithName:@"Asia/Shanghai"]; formatter.locale = [[NSLocale alloc] initWithLocaleIdentifier:@"en_US_POSIX"]; return [formatter dateFromString:time]; } Backtrace: Here is the relevant part of the crash report: Incident Identifier: E24485B6-C53E-4115-A6CF-A7E4A952AD50 CrashReporter Key: 21FAC1CF-F56B-409A-98AA-351D3D2EB06C Hardware Model: iPhone18,2 Code Type: ARM-64 Parent Process: [1] Date/Time: 2026-01-12T01:32:25Z OS Version: iPhone OS 26.2 (23C55) Report Version: 105 SDK Version: 0.0.4 Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xffffffff Crashed Thread: 0 Thread 0 Crashed: 0 libicucore.A.dylib 0x000000019b81def8 0x19b74a000 + 868088 1 libicucore.A.dylib 0x000000019b7da91c 0x19b74a000 + 592156 2 libicucore.A.dylib 0x000000019b8d8340 0x19b74a000 + 1631040 3 libicucore.A.dylib 0x000000019b8eae18 0x19b74a000 + 1707544 4 libicucore.A.dylib 0x000000019b8eb600 0x19b74a000 + 1709568 5 libicucore.A.dylib 0x000000019b878be4 0x19b74a000 + 1240036 6 libicucore.A.dylib 0x000000019b87ae84 0x19b74a000 + 1248900 7 libicucore.A.dylib 0x000000019b87b2dc 0x19b74a000 + 1250012 8 libicucore.A.dylib 0x000000019b9564ac 0x19b74a000 + 2147500 9 libicucore.A.dylib 0x000000019b954afc 0x19b74a000 + 2140924 10 libicucore.A.dylib 0x000000019b952794 0x19b74a000 + 2131860 11 libicucore.A.dylib 0x000000019b98689c 0x19b74a000 + 2345116 12 CoreFoundation 0x00000001895dbfe0 0x18953d000 + 651232 13 CoreFoundation 0x00000001895dbaa0 0x18953d000 + 649888 14 Foundation 0x0000000186d2029c 0x186b88000 + 1671836 15 Foundation 0x00000001874a62dc 0x186b88000 + 9560796 16 Foundation 0x00000001874a6384 0x186b88000 + 9560964 17 xxxx 0x0000000105ea6e30 -[xxxxx getDateWithTime:formatter:] + 168 and Thread 0 crashed with ARM-64 Thread State: pc: 0x000000019b81def8 fp: 0x000000016f96bc10 sp: 0x000000016f96bbd0 x0: 0x00000000ffffffff x1: 0x000000019ba1e8e0 x2: 0x0000000000000002 x3: 0x000000000000000b x4: 0x0000000000000074 x5: 0x0000000000000069 x6: 0x0000000000000000 x7: 0xfffff0003ffff800 x8: 0x000000009ba18014 x9: 0x00000001148dffd0 x10: 0x0000000000000002 x11: 0x0000000000000004 x12: 0x0000000000000220 x13: 0x0000000000000030 x14: 0x000000015b6f36b8 x15: 0x000000015cfe0000 x16: 0x00000002a19d0ff0 x17: 0x00000001f5590a70 x18: 0x0000000000000000 x19: 0x000000016f96bc30 x20: 0x0000000000000000 x21: 0x000000015cfe3200 x22: 0x000000019ba18014 x23: 0x0000000000000000 x24: 0x000000015cfe32a0 x25: 0x0000000000000003 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x000000015cfe3200 lr: 0x000000019b7da958 cpsr: 0x00000000a0000000
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Push Notifications Error
Hi, I'm experiencing an issue with my app. I use Firebase as my server, and it is great. Still, there is one issue: when I send push notifications from my app to users, the users will get the notification if the app is open, but not when it is closed. I have tried many solutions to fix it, even asking AI, but the issue is still there. I would be happy to give you access to Firebase and the Xcode workspace, as I have no clue how to fix it.
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iOS 26: Underexposed image in exposure bracket appears clamped vs single capture
Hello, I have an iOS camera app that captures exposure brackets and performs custom HDR processing. On iOS 26, I’m observing a visual difference between: a single photo captured at –2 EV, and the –2 EV frame from an exposure bracket (–2 / 0 / +2 EV). On iOS 26: The single –2 EV image looks natural and consistent. The –2 EV image from the bracket appears clamped / distorted, most noticeably in high dynamic range scenes (highlight compression and loss of detail). On iOS 18, both approaches produce visually identical and correct –2 EV images. The issue only appears for bracketed captures on iOS 26. Attachments (examples) iOS 26 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios26SingleImage/JPEG image-4006-8B77-51-0.jpeg Single capture –2 EV — Capture report (dumped settings): /Users/danilobudimir/Downloads/ios26SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T15-59-20Z.md Bracket capture –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS26/JPEG image-45CE-9793-A5-0.jpeg Bracket capture — Capture report (dumped settings): /Users/danilobudimir/Downloads/bracket_iOS26/UnderExposureDebug_CaptureReport_2026-01-09T15-55-42Z.md iOS 18 Single capture –2 EV (JPEG): /Users/danilobudimir/Downloads/ios18SingleImage/JPEG image-47FD-AF73-28-0.jpeg Single capture –2 EV — Capture report: /Users/danilobudimir/Downloads/ios18SingleImage/UnderExposureDebug_CaptureReport_2026-01-09T16-25-27Z.md Bracket capture — –2 EV frame (JPEG): /Users/danilobudimir/Downloads/bracket_iOS18/JPEG image-4A4C-9E93-46-0.jpeg Bracket capture — Capture report: /Users/danilobudimir/Downloads/bracket_iOS18/UnderExposureDebug_CaptureReport_2026-01-09T16-27-23Z.md Question Is there any new behavior in iOS 26 AVFoundation related to: AVCapturePhotoBracketSettings, tone mapping / HDR preprocessing, or internal image processing applied specifically to bracketed frames? Is there a new flag, format requirement or opt-out mechanism required to preserve linear underexposed frames in exposure brackets?
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"canOpenURL:" on a thread that isn`t main thread?
When I call this method on a thread that isn`t thread. And chose main thread check on target, The Console show the world : Main Thread Checker: UI API called on a background thread: -[UIApplication canOpenURL:] PID: 8818, TID: 10191278, Thread name: (none), Queue name: com.myqueue.canopen, QoS: 0 Backtrace: 4 TestDemo 0x0000000102f6c068 __39-[AppTools isExists:]_block_invoke_3 + 892 5 CoreFoundation 0x000000019e22995c 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 1042780 6 CoreFoundation 0x000000019e12ec98 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 15512 7 TestDemo 0x0000000102f6bba0 __39-[AppTools isExists:]_block_invoke_2 + 424 8 libdispatch.dylib 0x0000000103a4d7fc _dispatch_call_block_and_release + 24 9 libdispatch.dylib 0x0000000103a4ebd8 _dispatch_client_callout + 16 10 libdispatch.dylib 0x0000000103a55b48 _dispatch_lane_serial_drain + 744 11 libdispatch.dylib 0x0000000103a566e4 _dispatch_lane_invoke + 448 12 libdispatch.dylib 0x0000000103a61adc _dispatch_workloop_worker_thread + 1324 13 libsystem_pthread.dylib 0x000000019df72b88 _pthread_wqthread + 276 14 libsystem_pthread.dylib 0x000000019df75760 start_wqthread + 8
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