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Spatial Audio on Mac - When and how to render using Audio Units?
I'm working on adding Spatial Audio support to a game on the Mac. I'm looking at the SpatialAudioRenderer sample but having some issues. It's unclear to me when a device is compatible with Spatial Audio and when I should attempt to render Spatial Audio. There is no property that I can find on the Mac that advertises Spatial Audio compatibility on a device. The sample crashes when the output device is a USB device. This includes the Apple Studio Display. The Apple Studio Display is supposed to be capable of rendering Spatial Audio. The device doesn't work with the sample - do I still need to render down the 7.1.4 source on this device? The sample always renders down to Stereo, but the Apple Studio Display is not a Stereo device. I'm a bit confused by the sample and when/how I should configure the mixing unit.
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Built in ssh-add doesn't read ~/.ssh/config
I'm trying to authenticate to a git host using SSH keys stored in 1Password. I have ~/.ssh/config with mode 600 set with a symlink: Host * IdentityAgent "~/.1password/agent.sock" But ssh-add -l shows no identities. If I set $SSH_AUTH_SOCK, ssh-add -l works just fine. I'd love to not have to do this, though. Why doesn't ssh-add seem to read ~/.ssh/config? The built-in version is OpenSSH_10.0p2, LibreSSL 3.3.6. I've searched fruitlessly for an answer anywhere else.
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3 days almost now stuck in progress no logs generated
Not accepted yet (all are still processing, none are rejected) 387af103-42d3-4d95-ae22-0289f90a8559 — In Progress 2d836594-9fb2-41a5-990c-7ea4e0870af0 — In Progress e61ba9e3-5ff1-4856-8e9d-39c08445ff63 — In Progress 1defdeec-50b4-45c5-b32d-53ca6e4538bb — In Progress 34e60b80-20c3-4ea7-93a7-2bb9e7c6f05c — In Progress 09222b71-eae1-4c5c-aca4-368f697b2a39 — In Progress eb5327e8-161e-4185-9920-3facf60b7b4b — In Progress 784fc210-d0bf-4924-b0a6-eb8bbac0f2c8 — In Progress 74bc8f31-b1b0-4bed-9142-0c03100a062a — In Progress 4739620c-894a-4283-a43b-df57b29a1771 — In Progress have created new certificate as well same result. waiting for apple support to give any answers.
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Shield Action Extension rejected by App Store Connect – Invalid NSExtensionPointIdentifier for ManagedSettingsUI
Hello, I’m using the Screen Time API / Family Controls in my iOS app Sobre and I’m having an issue submitting a new build to TestFlight. My app setup is as follows: Main app ID: com.balthazar.sobre App extensions: Device Activity Monitor: com.balthazar.sobre.deviceactivitymonitor Shield Configuration: com.balthazar.sobre.shieldconfiguration Shield Action: com.balthazar.sobre.shieldaction On the Apple Developer portal: Family Controls (Distribution) is enabled for: the main app ID com.balthazar.sobre and all 3 extension App IDs above. App Groups are also configured for the app and the extensions. New App Store provisioning profiles have been generated for the app and all 3 extensions and are used in the latest build. When I submit the build through App Store Connect (via Fastlane / EAS), validation fails only for the Shield Action extension with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.ManagedSettingsUI.shield-action-service, in the Info.plist of “Sobre.app/PlugIns/ShieldActionExtension.appex” is invalid. DeviceActivityMonitorExtension and ShieldConfigurationExtension are accepted without any issue. My questions: What is the correct expected value for NSExtensionPointIdentifier for a Shield Action extension using the Screen Time / ManagedSettings APIs? Are there any additional entitlements or capabilities (for example, related to Managed Settings) that must be explicitly enabled for the app or the Shield Action extension in order for this extension point to be accepted by App Store Connect? Given that Family Controls (Distribution) is already granted for the main app and all extensions, is there anything else that needs to be requested or configured on my account or App IDs to use a Shield Action extension? My goal is to use Screen Time / Family Controls properly to block distracting apps and present a custom Shield UI + actions for my users, while respecting all Apple policies. Thank you in advance for your help and guidance
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RealityKit .Kinematic + collisions (visionOs)
Hi everyone, I'm new to visionOS development. I'm trying to create a physics-based scene (with gravity) where users can pick up and move objects on a workbench. I am struggling with physics interactions during the drag gesture: Kinematic Mode: If I switch to .kinematic during the drag, the object moves smoothly but clips through other objects (no collisions). Dynamic Mode: I tried keeping it .dynamic and applying linear velocity toward the hand position, but the movement feels laggy and unresponsive. Hybrid Approach: I tried switching to .kinematic during DragGesture.onChange and back to .dynamic on collision, but this causes the entity to jitter/shake violently when touching other objects. Has anyone found a clean way to drag objects while maintaining solid collisions. Thanks for your help!
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Continuing my subscription after it ends
Hello everyone. I'm looking for some advice. My subscription expired a few months ago. Unfortunately, I didn't notice. Now, after some time, I've tried to renew, but I can't find a renewal button on the website, in the developer apps, or in my subscriptions. What should I do in such cases? I contacted technical support, but haven't received a response. Thanks in advance.
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Big probelms loging into apple account
Hi there, I'm trying to build my APP with EAS, unfortunately I can't log in the 2FA. I get the call from apple giving me the 2FA code and I enter it correctly but if gives me an error. So I read if I connect it to my laptop (macbook) it should work. However I try to connect my account to my macbook I just get another error: Verification failed Verification codes cannot be sent to this phone number at this time. Please try again later. I suspect it is because I get the codes via voice call and not SMS. However: 1. I can't log into my account anymore as the 2FA always fails now. 2. I can't get SMS on my number. 3. I can't change number, there is also always an unknown error if I try that. This is pretty frustrating especially given I already paid the 100€ for the developer account.
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Can I disable a SwiftUI View from being a draggable source, but still leave it enabled as a dropDestination?
My app has a collection of Cell Views. some of the views' model objects include a Player, and others do not. I want to use drag and drop to move a player from one cell to another. I only want cells that contain a player to be valid drag sources. All cells will be valid drop destinations. When I uncomment the .disabled line both drag and drop become disabled. Is it possible to keep a view enabled as a dropDestination but disabled as a draggable source? VStack { Image("playerJersey_red") if let player = content.player { Text(player.name) } } .draggable(content) // .disabled(content.player == nil) .dropDestination(for: CellContent.self) { items, location in One thing I tried was to wrap everything in a ZStack and put a rectangle with .opacity(0.02) above the Image/Text VStack. I then left draggable modifying my VStack and moved dropDestination to the clear rectangle. This didn't work as I wasn't able to initiate a drag when tapping on the rectangle. Any other ideas or suggestions? thanks
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No certificate for team '' matching 'Developer ID Application' found
When completing signing on Xcode, it shows the following error message "No certificate for team '' matching 'Developer ID Application' found" I have already followed the steps to generate a certificate from keychain and made a new certificate on developer portal, along with its associated provisioning profile. Viewing "Manage Certificate" window shows the newly created certificate, but Xcode seems to not be able to locate it.
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ASWebAuthenticationSessionWebBrowserSessionHandling begin callback not called for custom web handler app
I'm building a macOS app that registers itself for HTTP(S) url handling and would like it to participate in the ASWebAuthenticationSession fow. I did: update the plist to register as a handler for URL shemes (http, https, file) use NSWorkspace setDefaultApplication API to set this app as a default handler for urls in question wrote custom ASWebAuthenticationSessionWebBrowserSessionHandling implementation and set it as SessionManager's sessionHandler I launched this app from Xcode, then I triggered authentication flow from a third-party app. When the sign in flow is initiated, I can see that my app is activeated (willBecomeActive and didBecomeActive callbacks are both called), but there is no call for sessionHandler's begin() method. With some additional debugging I see that my app receives an apple event when the flow is started: {sfri,auth target=SafariLaunchAgent {qntp=90/$627......},aapd=TRUE If I switch system default browser back to Safari and then start the login flow, it correctly displays a sign in web page. What do I miss? PS. I'm on Tahoe 26.2
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Approved app stuck in “Ready for Distribution” — release controls disabled
My iOS app has passed App Review and is marked “Ready for Distribution,” but App Store Connect does not allow me to release it because the App Store Version Release controls are disabled. App Review is closed and the Resolution Center is unavailable. I have submitted multiple Apple Developer Support cases and called phone support, but the issue remains unresolved. This appears to be an App Store Connect backend state issue affecting a first-time app with subscriptions. Can Apple engineering assist in unlocking release permissions for iOS version 1.0?
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Sheet background in share extension ignores Liquid Glass effect in iOS 26/Xcode 26
I’m developing a share extension for iOS 26 with Xcode 26. When the extension’s sheet appears, it always shows a full white background, even though iOS 26 introduces a new “Liquid Glass” effect for partial sheets. Expected: The sheet background should use the iOS 26 glassmorphism effect as seen in full apps. Actual behavior: Custom sheets in my app get the glass effect, but the native system sheet in the share extension always opens as plain white. Steps to reproduce: Create a share extension using UIKit Present any UIViewController as the main view Set modalPresentationStyle = .pageSheet (or leave as default) Observe solid white background, not glassmorphism Sample code: swift override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .clear preferredContentSize = CGSize(width: UIScreen.main.bounds.width, height: 300) } Troubleshooting attempted: Tried adding UIVisualEffectView with system blur/materials Removed all custom backgrounds Set modalPresentationStyle explicitly Questions: Is it possible to enable or force the Liquid Glass effect in share extensions on iOS 26? Is this a limitation by design or a potential bug? Any workaround to make extension sheet backgrounds match system glass appearance?
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Apple Silicon M1 crashing with IOPCIFamily based custom KEXT
We have developed an IOPCIFamily based custom KEXT to communicate with Thunderbolt interface storage device. This KEXT is working fine with Apple machines with Intel CPUs in all types of machines (iMac, iMac Pro and MacBooks). We tested this KEXT with Apple Silicon M1 machine where we are observing crash for the very first command we send to the Thunderbolt device. We observed that there is difference in number of bits in Physical Address we use for preparing command PRPs. In Intel machines we get 28-Bit Physical Address whereas in M1 we are getting 36-Bit address used for PRPs. We use inTaskWithPhysicalMask api to allocate memory buffer we use for preparing command PRPs. Below are the options we have used for this: options: kIOMemoryPhysicallyContiguous | kIODirectionInOut capacity: 16kb physicalMask: 0xFFFFF000UL (We want 4kb aligned memory) According to below documentation, we have to use inTaskWithPhysicalMask api to get memory below 4gb. https://developer.apple.com/library/archive/documentation/Darwin/Conceptual/64bitPorting/KernelExtensionsandDrivers/KernelExtensionsandDrivers.html#//apple_ref/doc/uid/TP40001064-CH227-SW1 Some devices can only handle physical addresses that fit into 32 bits. To the extent that it is possible to use 64-bit addresses you should do so, but for these devices, you can either use IODMACommand or the initWithPhysicalMask method of IOBufferMemoryDescriptor to allocate a bounce buffer within the bottom 4 GB of physical memory. So just want to know what's the difference between Intel and ARM64 architecture with respect to physical memory access. Is there any difference between byte order for physical memory address..?? Crash log is given below: panic(cpu 0 caller 0xfffffe0016e08cd8): "apciec[0:pcic0-bridge]::handleInterrupt: Request address is greater than 32 bits linksts=0x99000001 pcielint=0x00020000 linkcdmsts=0x00000800 (ltssm 0x11=L0)\n" Debugger message: panic Memory ID: 0x6 OS release type: User OS version: 20C69 Kernel version: Darwin Kernel Version 20.2.0: Wed Dec 2 20:40:21 PST 2020; root:xnu-7195.60.75~1/RELEASEARM64T8101 Fileset Kernelcache UUID: 3E6AA74DF723BCB886499A5AAB34FA34 Kernel UUID: 48F71DB3-6C91-3E62-9576-3A1DCEF2B536 iBoot version: iBoot-6723.61.3 secure boot?: YES Paniclog version: 13 KernelCache slide: 0x000000000dbfc000 KernelCache base: 0xfffffe0014c00000 Kernel slide: 0x000000000e73c000 Kernel text base: 0xfffffe0015740000 Kernel text exec base: 0xfffffe0015808000 machabsolutetime: 0x12643a9c5 Epoch Time: sec usec Boot : 0x5fe06736 0x0009afbc Sleep : 0x00000000 0x00000000 Wake : 0x00000000 0x00000000 Calendar: 0x5fe067fd 0x0006569d CORE 0 recently retired instr at 0xfffffe0015971798 CORE 1 recently retired instr at 0xfffffe0015972c5c CORE 2 recently retired instr at 0xfffffe0015972c5c CORE 3 recently retired instr at 0xfffffe0015972c5c CORE 4 recently retired instr at 0xfffffe0015972c60 CORE 5 recently retired instr at 0xfffffe0015972c60 CORE 6 recently retired instr at 0xfffffe0015972c60 CORE 7 recently retired instr at 0xfffffe0015972c60 Panicked task 0xfffffe166ce9e550: 75145 pages, 462 threads: pid 0: kernel_task Panicked thread: 0xfffffe166d053918, backtrace: 0xfffffe306cb4b6d0, tid: 141 lr: 0xfffffe0015855f8c fp: 0xfffffe306cb4b740 lr: 0xfffffe0015855d58 fp: 0xfffffe306cb4b7b0 lr: 0xfffffe0015977f5c fp: 0xfffffe306cb4b7d0 lr: 0xfffffe0015969914 fp: 0xfffffe306cb4b880 lr: 0xfffffe001580f7e8 fp: 0xfffffe306cb4b890 lr: 0xfffffe00158559e8 fp: 0xfffffe306cb4bc20 lr: 0xfffffe00158559e8 fp: 0xfffffe306cb4bc90 lr: 0xfffffe0015ff03f8 fp: 0xfffffe306cb4bcb0 lr: 0xfffffe0016e08cd8 fp: 0xfffffe306cb4bd60 lr: 0xfffffe00166bc778 fp: 0xfffffe306cb4be30 lr: 0xfffffe0015f2226c fp: 0xfffffe306cb4be80 lr: 0xfffffe0015f1e2f4 fp: 0xfffffe306cb4bec0 lr: 0xfffffe0015f1f050 fp: 0xfffffe306cb4bf00 lr: 0xfffffe0015818c14 fp: 0x0000000000000000 Kernel Extensions in backtrace: com.apple.driver.AppleEmbeddedPCIE(1.0)[4F37F34B-EE1B-3282-BD8B-00009B954483]@0xfffffe00166b4000->0xfffffe00166c7fff dependency: com.apple.driver.AppleARMPlatform(1.0.2)[5CBA9CD0-E248-38E3-94E5-4CC5EAB96DE1]@0xfffffe0016148000->0xfffffe0016193fff dependency: com.apple.driver.IODARTFamily(1)[88B19766-4B19-3106-8ACE-EC29201F00A3]@0xfffffe0017890000->0xfffffe00178a3fff dependency: com.apple.iokit.IOPCIFamily(2.9)[5187699D-1DDC-3763-934C-1C4896310225]@0xfffffe0017c48000->0xfffffe0017c63fff dependency: com.apple.iokit.IOReportFamily(47)[93EC9828-1413-3458-A6B2-DBB3E24540AE]@0xfffffe0017c64000->0xfffffe0017c67fff com.apple.driver.AppleT8103PCIeC(1.0)[35AEB73B-D51E-3339-AB5B-50AC78740FB8]@0xfffffe0016e04000->0xfffffe0016e13fff dependency: com.apple.driver.AppleARMPlatform(1.0.2)[5CBA9CD0-E248-38E3-94E5-4CC5EAB96DE1]@0xfffffe0016148000->0xfffffe0016193fff dependency: com.apple.driver.AppleEmbeddedPCIE(1)[4F37F34B-EE1B-3282-BD8B-00009B954483]@0xfffffe00166b4000->0xfffffe00166c7fff dependency: com.apple.driver.ApplePIODMA(1)[A8EFA5BD-B11D-3A84-ACBD-6DB25DBCD817]@0xfffffe0016b0c000->0xfffffe0016b13fff dependency: com.apple.iokit.IOPCIFamily(2.9)[5187699D-1DDC-3763-934C-1C4896310225]@0xfffffe0017c48000->0xfffffe0017c63fff dependency: com.apple.iokit.IOReportFamily(47)[93EC9828-1413-3458-A6B2-DBB3E24540AE]@0xfffffe0017c64000->0xfffffe0017c67fff dependency: com.apple.iokit.IOThunderboltFamily(9.3.2)[11617399-2987-322D-85B6-EF2F1AD4A794]@0xfffffe0017d80000->0xfffffe0017e93fff Stackshot Succeeded Bytes Traced 277390 (Uncompressed 703968) ** System Information: Apple Silicon M1 BigSur 11.1 Model: Macmini9,1 Any help or suggestion is really appreciated. Thanks
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Any alternative to use Private API's in mac App store Application
I understand that private APIs are not permitted under Apple’s App Review Guidelines. However, our application requires I²C communication, and we are currently using the following APIs: IOAVServiceReadI2C IOAVServiceWriteI2C IOI2CSendRequest.These api's are not permitted by apple. I didnt found any alternative public api to achieve I²C communication. please suggest any public api's for the same or any chance to use this private api.
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NSItemProvider.registeredTypeIdentifiers(fileOptions: [.openInPlace]) is empty until performDrop
I am building an app for iOS and MacCatalyst that indexes files by storing their local paths. Because the app relies on the file remaining at its original location, I only want to accept items that can be opened in place. I am struggling to determine if an item is "Open In Place" compatible early in the drag-and-drop lifecycle. Specifically: In dropInteraction(_:canHandle:) and dropInteraction(_:sessionDidUpdate:), calling itemProvider.registeredTypeIdentifiers(fileOptions: [.openInPlace]) returns an empty array. Only once the drop is actually committed in dropInteraction(_:performDrop:) does that same call return the expected type identifiers. This creates a poor user experience. I want to validate the "In Place" capability at the very start of the session so the drop target only activates for valid files. If an item is ephemeral (like a dragged photo from the Photos app or a temporary export), the drop zone should not react at all. How can I reliably detect if an NSItemProvider supports .openInPlace before the performDrop delegate method is called?
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