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Moving to Fewer, Larger Transfers
Note Much of this content has been rolled into URL Loading System documentation, but I’m leaving this doc here for my own reference. URLSession background sessions are optimised for transferring a small number of large resources. Moreover, it’s best if the transfer is resumable. This design makes the best use of client device resources and the available network bandwidth. If your app runs a lot of tasks in a background session, you should rethink its design. Below you’ll find a number of options you might consider. Most of these options require server-side support. If your server does not have this support, and you can’t add it — perhaps you’re writing a client app for a server you don’t control — you won’t be able to implement these options directly. In that case consider creating your own server that sits between your app and the final server and implements the necessary smarts required to optimise your app’s network usage. If that’s not possible, a final option is to not use a background session but instead take advantage of the Background Tasks framework. See Background Tasks Framework, below. Basics The basic strategy here is to have the sender (the server for a download, your app for an upload) pack the data into some sort of archive, transfer that archive over the network, and then have the receiver unpack it. There are, however, a number of complications, as described in the subsequent sections. Archive Format The obvious choices for the archive format are zip and tar. macOS has lots of options for handling these formats but none of that support is present on iOS (r. 22151959). OTOH, it’s easy to find third-party libraries to fill in this gap. Incremental Transfers It’s common to have a corpus of data at one end of the connection that you need to replicate at the other. If the data is large, you don’t want to transfer the whole thing every time there’s an update. Consider using the following strategies to deal with this: Catalogue diff — In this approach the receiver first downloads a catalogue from the sender, then diffs its current state against that catalogue, then requests all the things that are missing. Alternatively, the receiver passes a catalogue of what it has to the sender, at which point the sender does the diff and returns the things that are missing. The critical part is that, once the diff has been done, all of the missing resources are transferred in a single archive. The biggest drawback here is resume. If the sender is working with lots of different receivers, each of which has their own unique needs, the sender must keep a lot of unique archives around so it can resume a failed transfer. This can be a serious headache. Versions — In this approach you manage changes to the data as separate versions. The receiver passes the version number it has to the sender, at which point the sender knows exactly what data the receiver needs. This approach requires a bit more structure but it does avoid the above-mentioned problem with resume. The sender only needs to maintain a limited number of version diffs. In fact, you can balance the number of diffs against your desire to reduce network usage: Maintaining a lot of diffs means that you only have to transfer exactly what the receiver needs, while maintaining fewer diffs makes for a simpler server at the cost of a less efficient use of the network. Download versus Upload The discussion so far has applied equally to both downloads and uploads. Historically, however, there was one key difference: URLSession did not support resumable uploads. IMPORTANT Starting with iOS 17, URLSession supports resumable uploads. See WWDC 2023 Session 10006 Build robust and resumable file transfers for the details. The rest of this section assumes that you don’t have access to that support, either because you’re working on an older system or because the server you’re uploading to doesn’t support this feature. When doing a non-resumable upload you have to balance the number of tasks you submit to the session against the negative effects of a transfer failing. For example, if you do a single large upload then it’s annoying if the transfer fails when it’s 99% complete. On the other hand, if you do lots of tiny uploads, you’re working against the URLSession background session design. It is possible to support resumable uploads with sufficient server-side support. For example, you could implement an algorithm like this: Run an initial request to allocate an upload ID. Start the upload with that upload ID. If it completes successfully, you’re done. If it fails, make a request with the upload ID to find out how much the server received. Start a new upload for the remaining data. Indeed, this is kinda how the built-in resumable upload support works. If you’re going to implement something like this, it’s best to implement that protocol. (r. 22323347) Background Tasks Framework If you’re unable to use an URLSession background session effectively, you do have an alternative, namely, combining a standard session with the Background Tasks framework. There are two options that you might find useful. The first is a processing task. This allows you to request extended background processing time from the system. Once you’ve been granted that time, use it to run your many small network requests in a standard session. The main drawback to this approach is latency: The system may not grant your request for many hours. Indeed, it’s common for these requests to run overnight, once the user has connected their device to a power source. The second is a continued processing task. This allow you to request continued execution in the background to complete a user-visible task that the user has started in the foreground. This approach has some limitations: You have to start the work when your app is in the foreground. The task is visible to the user, who can cancel it. The system may expire the task for its own reasons. Background Assets Framework If you’re using URLSession to download assets for your app or game, check out the Background Assets framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2026-05-27 Updated the Background Tasks Framework section to talk about continued processing task. 2023-09-27 Added information about the new resumable upload support. Added the Background Assets Framework section. Made significant editorial changes. 2022-01-31 Fixed the formatting and tags. Added a link to the official docs. 2018-03-24 Added the Background Tasks Framework section. Other editorial changes. 2015-08-18 First written.
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Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
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Enrollment
HI there, ive registered Apple ID for distrobution Apps, enrollment was not completed properly and ive interested in cashback for enrollment to start enrollment again, but in second time there was written "complete your enrollment" and it requested from me second payment. QUestion is: can I cashback my first enrollment and why devpayment@apple.com dont awnsered me for a week?P.S. I was mailed from Apple ID, marked with "Your order has been canceled."
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Defining custom file types
On iOS:When one receives a file of type .pages by email, Mail displays a large Pages icon and tapping on it opens Pages. (A long-press brings up the more complicated Actions screen).When one receives a file of type .vcf by email, Mail displays a large Contacts icon and tapping on it opens Contacts. (A long-press brings up the more complicated Actions screen).I have my own custom file type, .ripf, and I want to have the same behaviour because that is what my users will expect. Accordingly, in my app's Info.plist I have a CFBundleDocumentTypes dictionary providing a one-element LSItemContentTypes array referring to the name 'com.universalis.ripcard', and a UTExportedTypeDeclarations dictionary associating the UTTypeIdentifier 'com.universalis.ripcard' with a public.filename-extension 'ripf' and a public.mime-type 'text/vnd.universalis.ripcard'. All the other entries in those two dictionaries are present and correct as far as I can tell. Both CFBundleDocumentTypes[0].CFBundleTypeIconFiles and UTExportedTypeDeclarations[0].UTTypeIconFiles contain a list of icon files for the file type.(That rather long paragraph is to avoid boring people by including the entire Info.plist!)Some things do work..ripf files received via AirDrop bring up a suitable "Open with..." message which mentions my app, and tapping the message opens the app..ripf files received as an email attachment display as an icon. But it is the app's icon and not the icon of the file type.BUTTapping on a received file's icon does not open the app, but only opens the generic Actions screen, offering Message, Mail, WhatsApp, Notes, and only then (after the user has scrolled sideways) "Copy to..." my app.Now, the whole apparatus of CFBundleDocumentTypes and UTExportedTypeDeclarations is obscure and under-documented, and indeed the main documenation for the latter has a big warning at the top saying that it is obsolete and not being updated. That doesn't matter so much. What I need to know is:(Less important): How do I get the right file icon?(More important): How do I get my app to open when the icon is tapped, as Pages and Contacts do? There must be a way – unless special cases for those two apps are wired into iOS itself.
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Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. IMPORTANT macOS 27 and iOS 27, both currently in beta, introduced support for out-of-process crash reporting using the CrashReportExtension framework. I haven’t yet had time to update this post to cover that technology. However, if you’re planning to implement your own crash reporter on those platforms, you should start there. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2026-06-09 Added a quick note about CrashReportExtension framework to the preamble. 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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It says: "There are still screenshot uploads in progress." when submit a new build
I'm submitting a new version of my app, and after click "submit for Review", it show that: A few more items are needed in order to submit for review The items listed below are required for submission:There are still screenshot uploads in progress. I didn't met this problem before. Is that mean I haven't upload all the screenshot required or it's still uploading the screenshots to App Store Connect's server? Cause before there is a "save" button after you drag images to the screenshots area, now you don't. And I think I have uploaded all the screenshots needed and I waited a day to try submit again, still the same. What should I do?
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CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
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Are App Attest or DeviceCheck supported on any Macs?
In the WWDC 2021 session Mitigate fraud with App Attest and DeviceCheck it is said that: App Attest is supported on devices that have a Secure Enclave, but there are cases, such as app extensions, where isSupported will still return false. The documentation shows that the following Macs have a Secure Enclave: MacBook Pro computers with Touch Bar (2016 and 2017) that contain the Apple T1 Chip Intel-based Mac computers that contain the Apple T2 Security Chip Mac computers with Apple silicon I'm using a 2018 15" MacBook Pro containing a T2 Security Chip for testing, however, DCAppAttestService.shared.isSupported always returns false in native macOS or Catalyst apps. DCDevice.current.isSupported also returns false. The documentation for DCAppAttestService shows availability on "macOS 11.0+" and "Mac Catalyst 14.0+". It appears to have been added in the macOS 11.3 SDK included in Xcode 12.5. DCDevice shows availability on "macOS 10.15+" and "Mac Catalyst 13.0+". Although both APIs are available on the listed OSes, I only ever see isSupported == false. Are App Attest or DeviceCheck functional on any Macs? If so: Are there more specific Macs that support the feature (e.g., Apple Silicon Macs only)? Are there any additional steps that need to be taken to use them (e.g., changes to entitlements, provisioning profiles or distribution through the Mac App Store)? In native macOS apps, it doesn't actually appear to be possible to add the App Attest capability in Xcode under "Signing & Capabilities". If not, I think it would be good to update the documentation with this limitation since I'd expect them to work based on the availability being "macOS 10.15+" or "macOS 11.0+" for DeviceCheck and App Attest, respectively. I imagine most others would make the same assumptions.
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Face ID not working in App Store after upgrade from beta iOS 15
I was using the iOS 15 beta on my iPhone 12 Pro Max, long story short after upgrading to the full release of iOS 15, my iPhone will not prompt to use faceid for App Store or iTunes Store purchases. I’ve tried signing in and out of iCloud, disabling and renabling Face ID but no luck. I see others have had this issue since the general release of iOS 15 but no comment has been made by apple support. Any advice on a solution?
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SwiftUI retain cycle with .searchable
I'm trying to see what I am doing wrong ... So I created this simple app where the stateobject Retainer won't get deallocated when I pop the view off the stack: import SwiftUI struct ContentView: View { var body: some View { NavigationView { List { NavigationLink("To Retain Cycle") { RetainCycleView() } } .navigationTitle("Retain Cycle Demo") } .navigationViewStyle(.stack) } } struct RetainCycleView: View { @StateObject var model = Retainer() // @State var enteredText: String = "" var body: some View { VStack(alignment: .leading, spacing: 4) { Text("Navigate back to the previous view.") Text("You will see that 'Retainer' was NOT deallocated.") Text("(it's deinit function prints deallocing Retainer)") .font(.callout) } .padding() .searchable(text: $model.enteredText) // ^---- retain cycle // .searchable(text: $enteredText) // ^---- no retain cycle when using the @State var } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } class Retainer: ObservableObject { @Published var enteredText: String = "" init() { print("instantiated Retainer") } deinit { print("deallocing Retainer") } } I filed feedback but I am not entirely sure that this isn't me making some mistake ... Please help me
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Remove iPhone and iPad app availability alone(Not Mac App)
Hi All, We have released our application in both iOs and Mac Os platform. But Now we have changed our plan to target Mac Os only. So, We need to disable the availability of iOs version of our app. As I have checked in 'Pricing And Availability' Page, There is one option to remove from sale. But What we need to do to disable iOs app availability alone(Not Mac app)? Please give your suggestion to do this. Thanks.
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Xcode's Vim Mode - further development?
It was fantastic news to hear, last year, that Xcode was getting a Vim mode. Apple's implementation of it was a great first step, but it was missing a bunch of key features. Most importantly the dot command (and by, extension, macros) and creating marks in files, which are functions that I use/rely on on a daily basis. I thought I would finally be able to stop having to self-sign Xcode (which causes problems) in order to use XVim2 plugin, but no such luck. Will these features get added in for Xcode 14 (they don't seem to be in the beta) or are they far out on the roadmap?
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CarPlay Simulator not Working
I am trying to run my navigation app on a physical device, and want to view it using CarPlay Simulator (through XCode additional tools, NOT Hardware->Display->CarPlay), however, when I try to use the app, device has a Red dot next to it, and the simulator shows nothing. What I've tried: Running on a real CP device(my car): App works as intended, but want to run simulator so I can have live debugging Forgetting CP device and reconnecting All Steps of "Troubleshooting CP Simulator" (Updating to latest iOS, restarting phone, turn off hotspot, not connected to any other CP devices, ensure Firewall allows incoming connections) Tried both Xcode 13 CP sim and Xcode 14 beta CP sim Tried both work and personal laptops/phones Ideas: I am running on a M1 laptop, which could be messing with something. I am also running my Xcode in Rosetta(app has packages that cannot compile without Rosetta), but I don't believe this should be a problem because I am running on a physical device not Xcode simulator. Also can't run on Hardware->Display->CarPlay because of Application does not implement CarPlay template application lifecycle methods in its scene delegate and I can't figure out how to fix ("EXCLUDED_ARCHS[sdk=iphonesimulator*]"= "arm64" does not work)
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Cannot renew my Developer membership
My Developer membership expired on Aug 21st. I cannot renew it because there are no Renew button on the Developer app. No subscription option for Apple Developer in my Subscription list either. I've verified that the Apple ID is the same between my Developer app, App Store and my Setting. I tried submit a ticket on Apple Support but can't for some reason. The console log says "You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support" My users cannot install my app at the moment. What am I supposed to do? Please help.
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Moving to Fewer, Larger Transfers
Note Much of this content has been rolled into URL Loading System documentation, but I’m leaving this doc here for my own reference. URLSession background sessions are optimised for transferring a small number of large resources. Moreover, it’s best if the transfer is resumable. This design makes the best use of client device resources and the available network bandwidth. If your app runs a lot of tasks in a background session, you should rethink its design. Below you’ll find a number of options you might consider. Most of these options require server-side support. If your server does not have this support, and you can’t add it — perhaps you’re writing a client app for a server you don’t control — you won’t be able to implement these options directly. In that case consider creating your own server that sits between your app and the final server and implements the necessary smarts required to optimise your app’s network usage. If that’s not possible, a final option is to not use a background session but instead take advantage of the Background Tasks framework. See Background Tasks Framework, below. Basics The basic strategy here is to have the sender (the server for a download, your app for an upload) pack the data into some sort of archive, transfer that archive over the network, and then have the receiver unpack it. There are, however, a number of complications, as described in the subsequent sections. Archive Format The obvious choices for the archive format are zip and tar. macOS has lots of options for handling these formats but none of that support is present on iOS (r. 22151959). OTOH, it’s easy to find third-party libraries to fill in this gap. Incremental Transfers It’s common to have a corpus of data at one end of the connection that you need to replicate at the other. If the data is large, you don’t want to transfer the whole thing every time there’s an update. Consider using the following strategies to deal with this: Catalogue diff — In this approach the receiver first downloads a catalogue from the sender, then diffs its current state against that catalogue, then requests all the things that are missing. Alternatively, the receiver passes a catalogue of what it has to the sender, at which point the sender does the diff and returns the things that are missing. The critical part is that, once the diff has been done, all of the missing resources are transferred in a single archive. The biggest drawback here is resume. If the sender is working with lots of different receivers, each of which has their own unique needs, the sender must keep a lot of unique archives around so it can resume a failed transfer. This can be a serious headache. Versions — In this approach you manage changes to the data as separate versions. The receiver passes the version number it has to the sender, at which point the sender knows exactly what data the receiver needs. This approach requires a bit more structure but it does avoid the above-mentioned problem with resume. The sender only needs to maintain a limited number of version diffs. In fact, you can balance the number of diffs against your desire to reduce network usage: Maintaining a lot of diffs means that you only have to transfer exactly what the receiver needs, while maintaining fewer diffs makes for a simpler server at the cost of a less efficient use of the network. Download versus Upload The discussion so far has applied equally to both downloads and uploads. Historically, however, there was one key difference: URLSession did not support resumable uploads. IMPORTANT Starting with iOS 17, URLSession supports resumable uploads. See WWDC 2023 Session 10006 Build robust and resumable file transfers for the details. The rest of this section assumes that you don’t have access to that support, either because you’re working on an older system or because the server you’re uploading to doesn’t support this feature. When doing a non-resumable upload you have to balance the number of tasks you submit to the session against the negative effects of a transfer failing. For example, if you do a single large upload then it’s annoying if the transfer fails when it’s 99% complete. On the other hand, if you do lots of tiny uploads, you’re working against the URLSession background session design. It is possible to support resumable uploads with sufficient server-side support. For example, you could implement an algorithm like this: Run an initial request to allocate an upload ID. Start the upload with that upload ID. If it completes successfully, you’re done. If it fails, make a request with the upload ID to find out how much the server received. Start a new upload for the remaining data. Indeed, this is kinda how the built-in resumable upload support works. If you’re going to implement something like this, it’s best to implement that protocol. (r. 22323347) Background Tasks Framework If you’re unable to use an URLSession background session effectively, you do have an alternative, namely, combining a standard session with the Background Tasks framework. There are two options that you might find useful. The first is a processing task. This allows you to request extended background processing time from the system. Once you’ve been granted that time, use it to run your many small network requests in a standard session. The main drawback to this approach is latency: The system may not grant your request for many hours. Indeed, it’s common for these requests to run overnight, once the user has connected their device to a power source. The second is a continued processing task. This allow you to request continued execution in the background to complete a user-visible task that the user has started in the foreground. This approach has some limitations: You have to start the work when your app is in the foreground. The task is visible to the user, who can cancel it. The system may expire the task for its own reasons. Background Assets Framework If you’re using URLSession to download assets for your app or game, check out the Background Assets framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision History 2026-05-27 Updated the Background Tasks Framework section to talk about continued processing task. 2023-09-27 Added information about the new resumable upload support. Added the Background Assets Framework section. Made significant editorial changes. 2022-01-31 Fixed the formatting and tags. Added a link to the official docs. 2018-03-24 Added the Background Tasks Framework section. Other editorial changes. 2015-08-18 First written.
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Notes App Self Scrolls
I just filed a bug report for the Notes app as follows:Area: Notes Summary: When opening Notes with content that is larger than the open Notes App window, and attempting to edit the note, the entire note content scrolls automatically to the top although the cursor remains where text editing was inserted. Typing on the Smart Keyboard will allow text entry however the note insistently keeps scrolling to the top regardless of how often or how much text is entered into the note. Scrolling the note manually with your touch will stop the action from occurring, however that is intermittent and sometimes will scroll automatically as well. This issue will occur on both iPad and iPhone and regardless of the app is used full screen on the iPad or in Split Screen. When the Notes window is not focused and the user is engaging an app in the other split screen window, the Note window does not scroll, only when it is the focused App. Steps to Reproduce: 1. Open Notes2. Begin to edit the note by scrolling down and selecting text or placing your cursor to enter text.3. More likely to happen with a note which has enough text to enable scrolling of the note.Expected Results: The note body of text should not scroll while editing or entering text and should remain where placed either by scrolling to the place of entry with using touch or with moving the cursor with the direction keys of the Smart Keyboard. Actual Results: The note scrolls on its own without intervention. Version: IOS Beta 10.0(14A5261v) Configuration: iPad Pro 12.9" and iPhone 6S both with iOS beta 10.0
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Enrollment
HI there, ive registered Apple ID for distrobution Apps, enrollment was not completed properly and ive interested in cashback for enrollment to start enrollment again, but in second time there was written "complete your enrollment" and it requested from me second payment. QUestion is: can I cashback my first enrollment and why devpayment@apple.com dont awnsered me for a week?P.S. I was mailed from Apple ID, marked with "Your order has been canceled."
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Edit Team Name
Hello,Does anybody know how I can change my team name? The one that shows up on the app store?Thanks,Julian
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Defining custom file types
On iOS:When one receives a file of type .pages by email, Mail displays a large Pages icon and tapping on it opens Pages. (A long-press brings up the more complicated Actions screen).When one receives a file of type .vcf by email, Mail displays a large Contacts icon and tapping on it opens Contacts. (A long-press brings up the more complicated Actions screen).I have my own custom file type, .ripf, and I want to have the same behaviour because that is what my users will expect. Accordingly, in my app's Info.plist I have a CFBundleDocumentTypes dictionary providing a one-element LSItemContentTypes array referring to the name 'com.universalis.ripcard', and a UTExportedTypeDeclarations dictionary associating the UTTypeIdentifier 'com.universalis.ripcard' with a public.filename-extension 'ripf' and a public.mime-type 'text/vnd.universalis.ripcard'. All the other entries in those two dictionaries are present and correct as far as I can tell. Both CFBundleDocumentTypes[0].CFBundleTypeIconFiles and UTExportedTypeDeclarations[0].UTTypeIconFiles contain a list of icon files for the file type.(That rather long paragraph is to avoid boring people by including the entire Info.plist!)Some things do work..ripf files received via AirDrop bring up a suitable "Open with..." message which mentions my app, and tapping the message opens the app..ripf files received as an email attachment display as an icon. But it is the app's icon and not the icon of the file type.BUTTapping on a received file's icon does not open the app, but only opens the generic Actions screen, offering Message, Mail, WhatsApp, Notes, and only then (after the user has scrolled sideways) "Copy to..." my app.Now, the whole apparatus of CFBundleDocumentTypes and UTExportedTypeDeclarations is obscure and under-documented, and indeed the main documenation for the latter has a big warning at the top saying that it is obsolete and not being updated. That doesn't matter so much. What I need to know is:(Less important): How do I get the right file icon?(More important): How do I get my app to open when the icon is tapped, as Pages and Contacts do? There must be a way – unless special cases for those two apps are wired into iOS itself.
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Implementing Your Own Crash Reporter
I often get questions about third-party crash reporting. These usually show up in one of two contexts: Folks are trying to implement their own crash reporter. Folks have implemented their own crash reporter and are trying to debug a problem based on the report it generated. This is a complex issue and this post is my attempt to untangle some of that complexity. IMPORTANT macOS 27 and iOS 27, both currently in beta, introduced support for out-of-process crash reporting using the CrashReportExtension framework. I haven’t yet had time to update this post to cover that technology. However, if you’re planning to implement your own crash reporter on those platforms, you should start there. If you have a follow-up question about anything I've raised here, please put it in a new thread with the Debugging tag. IMPORTANT All of the following is my own direct experience. None of it should be considered official DTS policy. If you have a specific question that needs a direct answer — perhaps you’re trying to convince your boss that implementing your own crash reporter is a very bad idea — start a dedicated thread here on the forums and we can discuss the details there. Use whatever subtopic is appropriate for your issue, but make sure to add the Debugging tag so that I see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Scope First, I can only speak to the technical side of this issue. There are other aspects that are beyond my remit: I don’t work for App Review, and only they can give definitive answers about what will or won’t be allowed on the store. Implementing your own crash reporter has significant privacy implications. IMPORTANT If you implement your own crash reporter, discuss the privacy impact with a lawyer. This post assumes that you are implementing your own crash reporter. A lot of folks use a crash reporter from another third party. From my perspective these are the same thing. If you use a custom crash reporter, you are responsible for its behaviour, both good and bad, regardless of where the actual code came from. Note If you use a crash reporter from another third party, run the tests outlined in Preserve the Apple Crash Report to verify that it’s working well. General Advice I strongly advise against implementing your own crash reporter. It’s very easy to create a basic crash reporter that works well enough to debug simple problems. It’s impossible to implement a good crash reporter, one that’s reliable, binary compatible, and sufficient to debug complex problems. The bulk of this post is a low-level explanation of that impossibility. Rather than attempting the impossible, I recommend that you lean in to Apple’s crash reporter. In recent years it’s acquired some really cool new features: If you’re creating an App Store app, the Xcode organiser gives you easy, interactive access to Apple crash reports. If you’re an enterprise developer, consider switching to Custom App Distribution. This yields all the benefits of App Store distribution without your app being generally available on the store. iOS 14 and macOS 12 report crashes in MetricKit. This is a very cool feature, and I’m surprised by how few people use it effectively. If you previously dismissed Apple crash reports as insufficient, I encourage you to reconsider that decision. Why Is This Impossible? Earlier I said “It’s impossible to implement a good crash reporter”, and I want to explain why I’m confident enough in my conclusions to use that specific word. There are two fundamental problems here: On iOS (and the other iOS-based platforms, watchOS and tvOS) your crash reporter must run inside the crashed process. That means it can never be 100% reliable. If the process is crashing then, by definition, it’s in an undefined state. Attempting to do real work in that state is just asking for problems [1]. To get good results your crash reporter must be intimately tied to system implementation details. These can change from release to release, which invalidates the assumptions made by your crash reporter. This isn’t a problem for the Apple crash reporter because it ships with the system. However, a crash reporter that’s built in to your product is always going to be brittle. I’m speaking from hard-won experience here. I worked for DTS during the PowerPC-to-Intel transition, and saw a lot of folks with custom crash reporters struggle through that process. Still, this post exists because lots of folks ignore this reality, so the subsequent sections contain advice about specific technical issues. WARNING Do not interpret any of the following as encouragement to implement your own crash reporter. I strongly advise against that. However, if you ignore my advice then you should at least try to minimise the risk, which is what the rest of this document is about. [1] On macOS it’s possible for your crash reporter to run out of process, just like the Apple crash reporter. However, possible is not the same as easy. In fact, running out of process can make things worse: It prevents you from geting critical state for the crashed process without being tightly bound to OS implementation details. It would be nice if Apple provided APIs for this sort of thing, but that’s currently not the case. Preserve the Apple Crash Report You must ensure that your crash reporter doesn’t disrupt the Apple crash reporter. This is important for three reasons: Some fraction of your crashes will not be caused by your code but by problems in framework code, and accurate Apple crash reports are critical in diagnosing such issues. When dealing with really hard-to-debug problems, you need the more obscure info that’s shown in the Apple crash report. If you’re working with someone from Apple (here on the forums, via a bug report, or a DTS case, or whatever), they’re going to want an accurate Apple crash report. If your crash reporter is disrupting the Apple crash reporter — either preventing it from generating crash reports entirely [1], or distorting those crash reports — that limits how much they can help you. IMPORTANT This is not a theoretical concern. The forums have many threads where I’ve been unable to help folks debug a gnarly problem because their third-party crash reporter didn’t preserve the Apple crash report (see here, here, and here for some examples). To avoid these issues I recommend that you test your crash reporter’s impact on the Apple crash reporter. The basic idea is: Create a program that generates a set of specific crashes. Run through each crash. Verify that your crash reporter produces sensible results. Verify that the Apple crash reporter produces the same results as it does without your crash reporter With regards step 1, your test suite should include: An un-handled language exception thrown by your code An un-handled language exception thrown by the OS (accessing an NSArray out of bounds is an easy way to get this) Various machine exceptions (at a minimum, memory access, illegal instruction, and breakpoint exceptions) Stack overflow Make sure to test all of these cases on both the main thread and a secondary thread. With regards step 4, check that the resulting Apple crash report includes correct values for: The exception info The crashed thread That thread’s state Any application-specific info, and especially the last exception backtrace [1] A particularly pathological behaviour here is to end your crash reporter by calling exit. This completely suppresses the Apple crash report. Some third-party language runtimes ‘helpfully’ include such a crash reporter, which makes it very hard to debug problems that occur within your process but outside of that language. Signals Many third-party crash reporters use UNIX signals to catch the crash. This is a shame because using Mach exception handling, the mechanism used by the Apple crash reporter, is generally a better option. However, there are two reasons to favour UNIX signals over Mach exception handling: On iOS-based platforms your crash reporter must run in-process, and doing in-process Mach exception handling is not feasible. Folks are a lot more familiar with UNIX signals. Mach exception handling, and Mach messaging in general, is pretty darned obscure. If you use UNIX signals for your crash reporter, be aware that this API has some gaping pitfalls. First and foremost, your signal handler can only use async signal safe functions [1]. You can find a list of these functions in sigaction man page [2] [3]. WARNING This list does not include malloc. This means that a crash reporter’s signal handler cannot use Objective-C or Swift, as there’s no way to constrain how those language runtimes allocate memory [4]. That means you’re stuck with C or C++, but even there you have to be careful to comply with this constraint. The Operative: It’s worse than you know. Captain Malcolm Reynolds: It usually is. Many crash reports use functions like backtrace (see its man page) to get a backtrace from their signal handler. There’s two problems with this: backtrace is not an async signal safe function. backtrace uses a naïve algorithm that doesn’t deal well with cross signal handler stack frames [5]. The latter point is particularly worrying, because it hides the identity of the stack frame that triggered the signal. If you’re going to backtrace out of a signal, you must use the crashed thread’s state (accessible via the handlers uap parameter) to start your backtrace. Apropos that, if your crash reporter wants to log the state of the crashed thread, that’s the place to get it. Your signal handler must be prepared to be called by multiple threads. A typical crashing signal (like SIGSEGV) is delivered to the thread that triggered the machine exception. While your signal handler is running on that thread, other threads in your process continue to run. One of these threads could crash, causing it to call your signal handler. It’s a good idea to suspend all threads in your process early in your signal handler. However, there’s no way to completely eliminate this window. Note The need to suspend all the other threads in your process is further evidence that sticking to async signal safe functions is required. An unsafe function might depend on a thread you’ve suspended. A typical crashing signal is delivered on the thread that triggered the machine exception. If the machine exception was caused by a stack overflow, the system won’t have enough stack space to call your signal handler. You can tell the system to switch to an alternative stack (see the discussion of SA_ONSTACK in the sigaction man page) but that isn’t a complete solution (because of the thread issue discussed immediately above). Finally, there’s the question of how to exit from your signal handler. You must not call exit. There’s two problems with doing that: exit is not async signal safe. In fact, exit can run arbitrary code via handlers registered with atexit. If you want to exit the process, call _exit. Exiting the process is a bad idea anyway, because it will prevent the Apple crash reporter from running. This is very poor form. For an explanation as to why, see Preserve the Apple Crash Report (above). A better solution is to unregister your signal handler (set it to SIG_DFL) and then return. This will cause the crashed process to continue execution, crash again, and generate a crash report via the Apple crash reporter. [1] While the common signals caught by a crash reporter are not technically async signals (except SIGABRT), you still have to treat them as async signals because they can occur on any thread at any time. [2] It’s reasonable to extend this list to other routines that are implemented as thin shims on a system call. For example, I have no qualms about calling vm_read (see below) from a signal handler. [3] Be aware, however, that even this list has caveats. See my Async Signal Safe Functions vs Dyld Lazy Binding post for details. [4] I expect that it’ll eventually be possible to write signal handlers in Swift, possibly using some facility that evolves from the the existing, but unsupported, @_noAllocation and @_noLocks attributes. If you’d like to get involved with that effort, I recommend that engage with the Swift Evolution process. [5] Cross signal handler stack frames are pushed on to the stack by the kernel when it runs a signal handler on a thread. As there’s no API to learn about the structure of these frames, there’s no way to backtrace across one of these frames in isolation. I’m happy to go into details but it’s really not relevant to this discussion [6]. If you’re interested, start a new thread with the Debugging tag and we can chat there. [6] (Arg, my footnotes have footnotes!) The exception to this is where your trying to generate a crash report for code running in a signal handler. That’s not easy, and frankly you’re better off avoiding signal handlers in general. Where possible, handle signals via a Dispatch event source. Reading Memory A signal handler must be very careful about the memory it touches, because the contents of that memory might have been corrupted by the crash that triggered the signal. My general rule here is that the signal handler can safely access: Its code Its stack (subject to the constraints discussed earlier) Its arguments Immutable global state In the last point, I’m using immutable to mean immutable after startup. It’s reasonable to set up some global state when the process starts, before installing your signal handler, and then rely on it in your signal handler. Changing any global state after the signal handler is installed is dangerous, and if you need to do that you must be careful to ensure that your signal handler sees consistent state, even though a crash might occur halfway through your change. You can’t protect this global state with a mutex because mutexes are not async signal safe (and even if they were you’d deadlock if the mutex was held by the thread that crashed). You should be able to use atomic operations for this, but atomic operations are notoriously hard to use correctly (if I had a dollar for every time I’ve pointed out to a developer they’re using atomic operations incorrectly, I’d be very badly paid (-: but that’s still a lot of developers!). If your signal handler reads other memory, it must take care to avoid crashing while doing that read. There’s no BSD-level API for this [1], so I recommend that you use vm_read. [1] The traditional UNIX approach for doing this is to install a signal handler to catch any memory access exceptions triggered by the read, but now we’re talking signal handling within a signal handler and that’s just silly. Writing Files If your want to write a crash report from your signal handler, you must use low-level UNIX APIs (open, write, close) because only those low-level APIs are documented to be async signal safe. You must also set up the path in advance because the standard APIs for determining where to write the file (NSFileManager, for example) are not async signal safe. Offline Symbolication Do not attempt to do symbolication from your signal handler. Rather, write enough information to your crash report to support offline symbolication. Specifically: The addresses to symbolicate For each Mach-O image in the process: The image’s path The image’s build UUID [1] The image’s load address You can get most of the Mach-O image information using the APIs in <mach-o/dyld.h> [2]. Be aware, however, that these APIs are not async signal safe. You’ll need to get this information in advance and cache it for your signal handler to record. This is complicated by the fact that the list of Mach-O images can change as you process loads and unloads code. This requires you to share mutable state with your signal handler, which is exactly what I recommend against in Reading Memory. Note You can learn about images loading and unloading using _dyld_register_func_for_add_image and _dyld_register_func_for_remove_image respectively. [1] If you’re unfamiliar with that term, see TN3178 Checking for and resolving build UUID problems and the documents it links to. [2] I believe you’ll need to parse the Mach-O load commands to get the build UUID. What to Include When deciding what to include in a crash report, there’s a three-way balance to be struck: The more information you include, the easier it is to diagnose problems. Some information is hard to obtain, either because there’s no public API to get that information, or because the API is not available to your crash reporter. Some information is so privacy-sensitive that it has no place in a crash report. Apple’s crash reporter strikes its own balance here, and I recommend that you try to include everything that it includes, subject to the limitations described in the second point. Here’s what I’d considered to be a minimal list: Information about the machine exception that triggered the crash For memory access exceptions, the address of the access that triggered the crash Backtraces of all the threads (sometimes the backtrace of a non-crashing thread can yield critical information about the crash) The crashed thread Its thread state A list of Mach-O images, as discussed in the Offline Symbolication section IMPORTANT Make sure you report the thread backtraces in a consistent order. Without that it’s hard to correlate information across crash reports. Revision History 2026-06-09 Added a quick note about CrashReportExtension framework to the preamble. 2025-08-25 Added some links to examples of third-party crash reports not preserving the Apple crash report. Added a link to TN3178. Made other minor editorial changes. 2022-05-16 Fixed a broken link. 2021-09-10 Expanded the General Advice section to include pointers to Apple crash report resources, including MetricKit. Split the second half of that section out in to a new Why Is This Impossible? section. Made minor editoral changes. 2021-02-27 Fixed the formatting. Made minor editoral changes. 2019-05-13 Added a reference to my Async Signal Safe Functions vs Dyld Lazy Binding post. 2019-02-15 Expanded the introduction to the Preserve the Apple Crash Report section. 2019-02-14 Clarified the complexities of an out-of-process crash reporter. Added the What to Include section. Enhanced the Signals section to cover reentrancy and stack overflow. Made minor editoral changes. 2019-02-13 Made minor editoral changes. Added a new footnote to the Signals section. 2019-02-12 First posted.
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change my primary language of App store connect
I just signed up in the developer program and I want to change my primary language of App store connect: https://appstoreconnect.apple.com/both App dev program and apple id interface are set to English but Appstore connect is set to French by default. Thanks.
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4w
It says: "There are still screenshot uploads in progress." when submit a new build
I'm submitting a new version of my app, and after click "submit for Review", it show that: A few more items are needed in order to submit for review The items listed below are required for submission:There are still screenshot uploads in progress. I didn't met this problem before. Is that mean I haven't upload all the screenshot required or it's still uploading the screenshots to App Store Connect's server? Cause before there is a "save" button after you drag images to the screenshots area, now you don't. And I think I have uploaded all the screenshots needed and I waited a day to try submit again, still the same. What should I do?
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CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
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Sign up not completed
Sign up not completed when I log to an app using apple id. What should i do?
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Are App Attest or DeviceCheck supported on any Macs?
In the WWDC 2021 session Mitigate fraud with App Attest and DeviceCheck it is said that: App Attest is supported on devices that have a Secure Enclave, but there are cases, such as app extensions, where isSupported will still return false. The documentation shows that the following Macs have a Secure Enclave: MacBook Pro computers with Touch Bar (2016 and 2017) that contain the Apple T1 Chip Intel-based Mac computers that contain the Apple T2 Security Chip Mac computers with Apple silicon I'm using a 2018 15" MacBook Pro containing a T2 Security Chip for testing, however, DCAppAttestService.shared.isSupported always returns false in native macOS or Catalyst apps. DCDevice.current.isSupported also returns false. The documentation for DCAppAttestService shows availability on "macOS 11.0+" and "Mac Catalyst 14.0+". It appears to have been added in the macOS 11.3 SDK included in Xcode 12.5. DCDevice shows availability on "macOS 10.15+" and "Mac Catalyst 13.0+". Although both APIs are available on the listed OSes, I only ever see isSupported == false. Are App Attest or DeviceCheck functional on any Macs? If so: Are there more specific Macs that support the feature (e.g., Apple Silicon Macs only)? Are there any additional steps that need to be taken to use them (e.g., changes to entitlements, provisioning profiles or distribution through the Mac App Store)? In native macOS apps, it doesn't actually appear to be possible to add the App Attest capability in Xcode under "Signing & Capabilities". If not, I think it would be good to update the documentation with this limitation since I'd expect them to work based on the availability being "macOS 10.15+" or "macOS 11.0+" for DeviceCheck and App Attest, respectively. I imagine most others would make the same assumptions.
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5
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3.3k
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IPad OS 15 Enhanced Beta Feedback turned off automatically
After I enabled Enhanced Beta Feedback in Privacy setting, several minutes later when I came back, it was turned off… I don’t know why… This happened many times. Anyone encountered the same issue?
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3
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852
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15% Apple Cut
Hi! So if we reach 1m in revenue by the end of this year, what happens then? Does it switch back to 30% for another full year, or does it start again in January 2022 at the 15% rate?
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3
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3k
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[License Agreement] Can not accept license agreement
Hi, can someone help me, I can not find any button to accept this license agreement. I am Account Holder, and after clicking to account link, it redirects to my developer account. I accepted it in my developer account, but when I come back to Apple Store Connect, this agreement is still there, and no accept button for me in Action column.
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9
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3.1k
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Face ID not working in App Store after upgrade from beta iOS 15
I was using the iOS 15 beta on my iPhone 12 Pro Max, long story short after upgrading to the full release of iOS 15, my iPhone will not prompt to use faceid for App Store or iTunes Store purchases. I’ve tried signing in and out of iCloud, disabling and renabling Face ID but no luck. I see others have had this issue since the general release of iOS 15 but no comment has been made by apple support. Any advice on a solution?
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1
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434
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SwiftUI retain cycle with .searchable
I'm trying to see what I am doing wrong ... So I created this simple app where the stateobject Retainer won't get deallocated when I pop the view off the stack: import SwiftUI struct ContentView: View { var body: some View { NavigationView { List { NavigationLink("To Retain Cycle") { RetainCycleView() } } .navigationTitle("Retain Cycle Demo") } .navigationViewStyle(.stack) } } struct RetainCycleView: View { @StateObject var model = Retainer() // @State var enteredText: String = "" var body: some View { VStack(alignment: .leading, spacing: 4) { Text("Navigate back to the previous view.") Text("You will see that 'Retainer' was NOT deallocated.") Text("(it's deinit function prints deallocing Retainer)") .font(.callout) } .padding() .searchable(text: $model.enteredText) // ^---- retain cycle // .searchable(text: $enteredText) // ^---- no retain cycle when using the @State var } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } } class Retainer: ObservableObject { @Published var enteredText: String = "" init() { print("instantiated Retainer") } deinit { print("deallocing Retainer") } } I filed feedback but I am not entirely sure that this isn't me making some mistake ... Please help me
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4
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1
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1.3k
Activity
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Remove iPhone and iPad app availability alone(Not Mac App)
Hi All, We have released our application in both iOs and Mac Os platform. But Now we have changed our plan to target Mac Os only. So, We need to disable the availability of iOs version of our app. As I have checked in 'Pricing And Availability' Page, There is one option to remove from sale. But What we need to do to disable iOs app availability alone(Not Mac app)? Please give your suggestion to do this. Thanks.
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1
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390
Activity
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Xcode's Vim Mode - further development?
It was fantastic news to hear, last year, that Xcode was getting a Vim mode. Apple's implementation of it was a great first step, but it was missing a bunch of key features. Most importantly the dot command (and by, extension, macros) and creating marks in files, which are functions that I use/rely on on a daily basis. I thought I would finally be able to stop having to self-sign Xcode (which causes problems) in order to use XVim2 plugin, but no such luck. Will these features get added in for Xcode 14 (they don't seem to be in the beta) or are they far out on the roadmap?
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12
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13
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9.4k
Activity
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CarPlay Simulator not Working
I am trying to run my navigation app on a physical device, and want to view it using CarPlay Simulator (through XCode additional tools, NOT Hardware->Display->CarPlay), however, when I try to use the app, device has a Red dot next to it, and the simulator shows nothing. What I've tried: Running on a real CP device(my car): App works as intended, but want to run simulator so I can have live debugging Forgetting CP device and reconnecting All Steps of "Troubleshooting CP Simulator" (Updating to latest iOS, restarting phone, turn off hotspot, not connected to any other CP devices, ensure Firewall allows incoming connections) Tried both Xcode 13 CP sim and Xcode 14 beta CP sim Tried both work and personal laptops/phones Ideas: I am running on a M1 laptop, which could be messing with something. I am also running my Xcode in Rosetta(app has packages that cannot compile without Rosetta), but I don't believe this should be a problem because I am running on a physical device not Xcode simulator. Also can't run on Hardware->Display->CarPlay because of Application does not implement CarPlay template application lifecycle methods in its scene delegate and I can't figure out how to fix ("EXCLUDED_ARCHS[sdk=iphonesimulator*]"= "arm64" does not work)
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8
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6.5k
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Cannot renew my Developer membership
My Developer membership expired on Aug 21st. I cannot renew it because there are no Renew button on the Developer app. No subscription option for Apple Developer in my Subscription list either. I've verified that the Apple ID is the same between my Developer app, App Store and my Setting. I tried submit a ticket on Apple Support but can't for some reason. The console log says "You are not allowed to perform this operation. Please check with one of your Team Admins, or, if you need further assistance, please contact Apple Developer Program Support" My users cannot install my app at the moment. What am I supposed to do? Please help.
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2
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863
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