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One Driver talking to another Driver.
One of the possible solutions to a problem that I'm working on is to have two Drivers loading in one DriverKit dext, an IOUserHIDEventService and an IOUserHIDDevice. For this to work, however, I need to have the event service send a message to the Device. IOKit has the service and connection objects that I can use just like an app would (just like the app the driver communication example). But DriverKit complains whenever I try to add the IOKit framework, saying that it is not supported. Is there another way that I can send a message directly from one driver to another?
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StoreKit2 does not provide an update when subscription was cancelled
I am testing a situation when user cancels auto renewable subscription (via StoreKit->Manage Transactions window). The problem is StoreKit2 does not provide an update when subscription was cancelled. I started using demo from apple developer.apple.com/documentation/storekit/in-app_purchase/implementing_a_store_in_your_app_using_the_storekit_api to test this behaviour in order to get rid of possible mistakes in my implementation, but result is the same - when user cancels subscription app does not receive any storekit events (change in renewal info, update in current entitlements, transaction status - nothing) and only after app's relaunch it fetches everything from scratch and finally updates UI. I tried to wait for up to 20 minutes to check whether this update in transaction (subscription) status will be delivered to the app - still nothing. So the problem, as I see it, is that if user cancels subscription and then does not relaunch the app he can continue to use the app for free for a long time. In this regard I have several questions: is it expected behavior of StoreKit2? If yes - why? Does it happen in Test Flight mode or in production env as well? If it's not expected behavior then is it correct to fix it with checking (lets say once in an hour) user's current entitlements (I tried and it seems to work ok) or there are better solutions?
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SecItem: Pitfalls and Best Practices
I regularly help developers with keychain problems, both here on DevForums and in various DTS cases. Over the years I’ve learnt a lot about the API, including many pitfalls and best practices. This post is my attempt to collect that experience in one place. If you have questions or comments about any of this, put them in a new thread and apply the Security tag so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" SecItem: Pitfalls and Best Practices It’s just four functions, how hard can it be? The SecItem API seems very simple. After all, it only has four function calls, how hard can it be? In reality, things are not that easy. Various factors contribute to making this API much trickier than it might seem at first glance. This post explains some of the keychain’s pitfalls and then goes on to explain various best practices. Before reading this, make sure you understand the fundamentals by reading its companion post, SecItem: Fundamentals. Pitfalls Lets start with some common pitfalls. Queries and Uniqueness Constraints The relationship between query dictionaries and uniqueness constraints is a major source of problems with the keychain API. Consider code like this: var copyResult: CFTypeRef? = nil let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecAttrGeneric: Data("SecItemHints".utf8), ] as NSMutableDictionary let err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { query[kSecValueData] = Data("opendoor".utf8) let err2 = SecItemAdd(query, nil) if err2 == errSecDuplicateItem { fatalError("… can you get here? …") } } Can you get to the fatal error? At first glance this might not seem possible because you’ve run your query and it’s returned errSecItemNotFound. However, the fatal error is possible because the query contains an attribute, kSecAttrGeneric, that does not contribute to the uniqueness. If the keychain contains a generic password whose service (kSecAttrService) and account (kSecAttrAccount) attributes match those supplied but whose generic (kSecAttrGeneric) attribute does not, the SecItemCopyMatching calls will return errSecItemNotFound. However, for a generic password item, of the attributes shown here, only the service and account attributes are included in the uniqueness constraint. If you try to add an item where those attributes match an existing item, the add will fail with errSecDuplicateItem even though the value of the generic attribute is different. The take-home point is that that you should study the attributes that contribute to uniqueness and use them in a way that’s aligned with your view of uniqueness. See the Uniqueness section of SecItem: Fundamentals for a link to the relevant documentation. Erroneous Attributes Each keychain item class supports its own specific set of attributes. For information about the attributes supported by a given class, see SecItem: Fundamentals. I regularly see folks use attributes that aren’t supported by the class they’re working with. For example, the kSecAttrApplicationTag attribute is only supported for key items (kSecClassKey). Using it with a certificate item (kSecClassCertificate) will cause, at best, a runtime error and, at worst, mysterious bugs. This is an easy mistake to make because: The ‘parameter block’ nature of the SecItem API means that the compiler won’t complain if you use an erroneous attribute. On macOS, the shim that connects to the file-based keychain ignores unsupported attributes. Imagine you want to store a certificate for a particular user. You might write code like this: let err = SecItemAdd([ kSecClass: kSecClassCertificate, kSecAttrApplicationTag: Data(name.utf8), kSecValueRef: cert, ] as NSDictionary, nil) The goal is to store the user’s name in the kSecAttrApplicationTag attribute so that you can get back their certificate with code like this: let err = SecItemCopyMatching([ kSecClass: kSecClassCertificate, kSecAttrApplicationTag: Data(name.utf8), kSecReturnRef: true, ] as NSDictionary, &copyResult) On iOS, and with the data protection keychain on macOS, both calls will fail with errSecNoSuchAttr. That makes sense, because the kSecAttrApplicationTag attribute is not supported for certificate items. Unfortunately, the macOS shim that connects the SecItem API to the file-based keychain ignores extraneous attributes. This results in some very bad behaviour: SecItemAdd works, ignoring kSecAttrApplicationTag. SecItemCopyMatching ignores kSecAttrApplicationTag, returning the first certificate that it finds. If you only test with a single user, everything seems to work. But, later on, when you try your code with multiple users, you might get back the wrong result depending on the which certificate the SecItemCopyMatching call happens to discover first. Ouch! Context Matters Some properties change behaviour based on the context. The value type properties are the biggest offender here, as discussed in the Value Type Subtleties section of SecItem: Fundamentals. However, there are others. The one that’s bitten me is kSecMatchLimit: In a query and return dictionary its default value is kSecMatchLimitOne. If you don’t supply a value for kSecMatchLimit, SecItemCopyMatching returns at most one item that matches your query. In a pure query dictionary its default value is kSecMatchLimitAll. For example, if you don’t supply a value for kSecMatchLimit, SecItemDelete will delete all items that match your query. This is a lesson that, once learnt, is never forgotten! Note Although this only applies to the data protection keychain. If you’re on macOS and targeting the file-based keychain, kSecMatchLimit always defaults to kSecMatchLimitOne. This is clearly a bug, but we can’t fix it due to compatibility concerns (r. 105800863). Fun times! Digital Identities Aren’t Real A digital identity is the combination of a certificate and the private key that matches the public key within that certificate. The SecItem API has a digital identity keychain item class, namely kSecClassIdentity. However, the keychain does not store digital identities. When you add a digital identity to the keychain, the system stores its components, the certificate and the private key, separately, using kSecClassCertificate and kSecClassKey respectively. This has a number of non-obvious effects: Adding a certificate can ‘add’ a digital identity. If the new certificate happens to match a private key that’s already in the keychain, the keychain treats that pair as a digital identity. Likewise when you add a private key. Similarly, removing a certificate or private key can ‘remove’ a digital identity. Adding a digital identity will either add a private key, or a certificate, or both, depending on what’s already in the keychain. Removing a digital identity removes its certificate. It might also remove the private key, depending on whether that private key is used by a different digital identity. The system forms a digital identity by matching the kSecAttrApplicationLabel (klbl) attribute of the private key with the kSecAttrPublicKeyHash (pkhh) attribute of the certificate. If you add both items to the keychain and the system doesn’t form an identity, check the value of these attributes. For more information the key attributes, see SecItem attributes for keys. Keys Aren’t Stored in the Secure Enclave Apple platforms let you protect a key with the Secure Enclave (SE). The key is then hardware bound. It can only be used by that specific SE [1]. Earlier versions of the Protecting keys with the Secure Enclave article implied that SE-protected keys were stored in the SE itself. This is not true, and it’s caused a lot of confusion. For example, I once asked the keychain team “How much space does the SE have available to store keys?”, a question that’s complete nonsense once you understand how this works. In reality, SE-protected keys are stored in the standard keychain database alongside all your other keychain items. The difference is that the key is wrapped in such a way that only the SE can use it. So, the key is protected by the SE, not stored in the SE. A while back we updated the docs to clarify this point but the confusion persists. [1] Technically it’s that specific iteration of that specific SE. If you erase the device then the key material needed to use the key is erased and so the key becomes permanently useless. Or at least that’s my understanding of how things work (-: For details like this I defer to Apple Platform Security. Careful With that Shim, Mac Developer As explained in TN3137 On Mac keychain APIs and implementations, macOS has a shim that connects the SecItem API to either the data protection keychain or the file-based keychain depending on the nature of the request. That shim has limitations. Some of those are architectural but others are simply bugs in the shim. For some great examples, see the Investigating Complex Attributes section below. The best way to avoid problems like this is to target the data protection keychain. If you can’t do that, try to avoid exploring the outer reaches of the SecItem API. If you encounter a case that doesn’t make sense, try that same case with the data protection keychain. If it works there but fails with the file-based keychain, please do file a bug against the shim. It’ll be in good company. Here’s some known issues with the shim: It ignores unsupported attributes. See Erroneous Attributes, above, for more background on that. The shim can fan out to both the data protection and the file-based keychain. In that case it has to make a policy decision about how to handle errors. This results in some unexpected behaviour (r. 143405965). For example, if you call SecItemCopyMatching while the keychain is locked, the data protection keychain will fail with errSecInteractionNotAllowed (-25308). OTOH, it’s possible to query for the presence of items in the file-based keychain even when it’s locked. If you do that and there’s no matching item, the file-based keychain fails with errSecItemNotFound (-25300). When the shim gets these conflicting errors, it chooses to return the latter. Whether this is right or wrong depends on your perspective, but it’s certainly confusing, especially if you’re coming at this from the iOS side. If you call SecItemDelete without specifying a match limit (kSecMatchLimit), the data protection keychain deletes all matching items, whereas the file-based keychain just deletes a single match (r. 105800863). While these shim issue have all have bug numbers, there’s no guarantee that any of them will be fixed. Fixing bugs like this is tricky because of binary compatibility concerns. Add-only Attributes Some attributes can only be set when you add an item. These attributes are usually associated with the scope of the item. For example, to protect an item with the Secure Enclave, supply the kSecAttrAccessControl attribute to the SecItemAdd call. Once you do that, however, you can’t change the attribute. Calling SecItemUpdate with a new kSecAttrAccessControl won’t work. Lost Keychain Items A common complaint from developers is that a seemingly minor update to their app has caused it to lose all of its keychain items. Usually this is caused by one of two problems: Entitlement changes Query dictionary confusion Access to keychain items is mediated by various entitlements, as described in Sharing access to keychain items among a collection of apps. If the two versions of your app have different entitlements, one version may not be able to ‘see’ items created by the other. Let’s walk through an example of this. Imagine you have an app with an App ID of SKMME9E2Y8.com.example.waffle-varnisher. Version 1 of your app does nothing fancy with the keychain. It uses neither keychain access groups nor app groups. Thus its keychain access group list consists of just the App ID, that is, [ SKMME9E2Y8.com.example.waffle-varnisher ]. When that version of your app creates a keychain item, the kSecAttrAccessGroup value will default to the only value available, SKMME9E2Y8.com.example.waffle-varnisher. In version 2 of your app you want to use keychain access groups, so you add the Keychain Sharing capability to your project and populate it with two values, SKMME9E2Y8.groupA and SKMME9E2Y8.groupB. If you take no other action, your app’s keychain access group list will be [ SKMME9E2Y8.groupA, SKMME9E2Y8.groupB, SKMME9E2Y8.com.example.waffle-varnisher ]. This changes the default value for new items to SKMME9E2Y8.groupA. This is an obvious pitfall. Version 1 of your app created new keychain items in SKMME9E2Y8.com.example.waffle-varnisher while version 2 creates them in SKMME9E2Y8.groupA. You now have different items in different groups, depending on which version the user first launched, and that’s a recipe for chaos. There are two common ways to avoid problems here: Migrate items from SKMME9E2Y8.com.example.waffle-varnisher to SKMME9E2Y8.groupA. See Transfer Items Between Keychain Access Groups, below. Add your App ID to the front of the Keychain Sharing list. This results in a keychain access group list of [ SKMME9E2Y8.com.example.waffle-varnisher, SKMME9E2Y8.groupA, SKMME9E2Y8.groupB, SKMME9E2Y8.com.example.waffle-varnisher ], which means that the default keychain access group doesn’t change. (The second instance of SKMME9E2Y8.com.example.waffle-varnisher in this list is redundant but doesn’t cause any complications.) So far so good. Now let’s say you took the first option and shipped version 2 of your app with SKMME9E2Y8.groupA as the default keychain access group. You want to update the app again, to version 3, and you’ve decided that SKMME9E2Y8.groupA no longer makes sense and you want to remove it, relying on SKMME9E2Y8.groupB instead. Doing that isn’t safe. If version 3 of your app has no access to SKMME9E2Y8.groupA, it won’t be able to access items created by version 2, even if the only goal is to migrate those items to SKMME9E2Y8.groupB. To make this work you have to: Move SKMME9E2Y8.groupA to the end of the Keychain Sharing list, so new items get created in SKMME9E2Y8.groupB. Add a migration from SKMME9E2Y8.groupA to SKMME9E2Y8.groupB. Update the migration from SKMME9E2Y8.com.example.waffle-varnisher to target SKMME9E2Y8.groupB instead of SKMME9E2Y8.groupA. That last point is necessary because a user might install version 1, skip version 2, and instead update straight to version 3. This is just an example, but the message is clear: Any change to your keychain access group list requires careful planning and testing. You’ll also see problems like this if you change your App ID prefix, as described in App ID Prefix Change and Keychain Access. IMPORTANT When checking for this problem, don’t rely on your .entitlements file. There are many steps between it and your app’s actual entitlements. Rather, run codesign to dump the entitlements of your built app: % codesign -d --entitlements - /path/to/your.app Lost Keychain Items, Redux Another common cause of lost keychain items is confusion about query dictionaries, something discussed in detail in this post and SecItem: Fundamentals. If SecItemCopyMatching isn’t returning the expected item, add some test code to get all the items and their attributes. For example, to dump all the generic password items, run code like this: func dumpGenericPasswords() throws { let itemDicts = try secCall { SecItemCopyMatching([ kSecClass: kSecClassGenericPassword, kSecMatchLimit: kSecMatchLimitAll, kSecReturnAttributes: true, ] as NSDictionary, $0) } as! [[String: Any]] for itemDict in itemDicts { print("item:") let sortedKeysAndValues = itemDict.sorted(by: { $0.key < $1.key }) for (key, value) in sortedKeysAndValues { print(" \(key): \(value)") } } } Then compare each item’s attributes against the attributes you’re looking for to see why there was no match. Data Protection and Background Execution Keychain items are subject to data protection. Specifically, an item may or may not be accessible depending on whether specific key material is available. For an in-depth discussion of how this works, see Apple Platform Security. Note This section focuses on iOS but you’ll see similar effects on all Apple platforms. On macOS specifically, the contents of this section only apply to the data protection keychain. The keychain supports three data protection levels: kSecAttrAccessibleWhenUnlocked kSecAttrAccessibleAfterFirstUnlock kSecAttrAccessibleAlways Note There are additional data protection levels, all with the ThisDeviceOnly suffix. Understanding those is not necessary to understanding this pitfall. Each data protection level describes the lifetime of the key material needed to work with items protected in that way. Specifically: The key material needed to work with a kSecAttrAccessibleWhenUnlocked item comes and goes as the user locks and unlocks their device. The key material needed to work with a kSecAttrAccessibleAfterFirstUnlock item becomes available when the device is first unlocked and remains available until the device restarts. The default data protection level is kSecAttrAccessibleWhenUnlocked. If you add an item to the keychain and don’t specify a data protection level, this is what you get [1]. To specify a data protection level when you add an item to the keychain, apply the kSecAttrAccessible attribute. Alternatively, embed the access level within a SecAccessControl object and apply that using the kSecAttrAccessControl attribute. IMPORTANT It’s best practice to set these attributes when you add the item and then never update them. See Add-only Attributes, above, for more on that. If you perform an operation whose data protection is incompatible with the currently available key material, that operation fails with errSecInteractionNotAllowed [2]. There are four fundamental keychain operations, discussed in the SecItem: Fundamentals, and each interacts with data protection in a different way: Copy — If you attempt to access a keychain item whose key material is unavailable, SecItemCopyMatching fails with errSecInteractionNotAllowed. This is an obvious result; the whole point of data protection is to enforce this security policy. Add — If you attempt to add a keychain item whose key material is unavailable, SecItemAdd fails with errSecInteractionNotAllowed. This is less obvious. The reason why this fails is that the system needs the key material to protect (by encryption) the keychain item, and it can’t do that if if that key material isn’t available. Update — If you attempt to update a keychain item whose key material is unavailable, SecItemUpdate fails with errSecInteractionNotAllowed. This result is an obvious consequence of the previous result. Delete — Deleting a keychain item, using SecItemDelete, doesn’t require its key material, and thus a delete will succeed when the item is otherwise unavailable. That last point is a significant pitfall. I regularly see keychain code like this: Read an item holding a critical user credential. If that works, use that credential. If it fails, delete the item and start from a ‘factory reset’ state. The problem is that, if your code ends up running in the background unexpectedly, step 1 fails with errSecInteractionNotAllowed and you turn around and delete the user’s credential. Ouch! Note Even if you didn’t write this code, you might have inherited it from a keychain wrapper library. See Think Before Wrapping, below. There are two paths forward here: If you don’t expect this code to work in the background, check for the errSecInteractionNotAllowed error and non-destructively cancel the operation in that case. If you expect this code to be running in the background, switch to a different data protection level. WARNING For the second path, the most obvious fix is to move from kSecAttrAccessibleWhenUnlocked to kSecAttrAccessibleAfterFirstUnlock. However, this is not a panacea. It’s possible that your app might end up running before first unlock [3]. So, if you choose the second path, you must also make sure to follow the advice for the first path. You can determine whether the device is unlocked using the isProtectedDataAvailable property and its associated notifications. However, it’s best not to use this property as part of your core code, because such preflighting is fundamentally racy. Rather, perform the operation and handle the error gracefully. It might make sense to use isProtectedDataAvailable property as part of debugging, logging, and diagnostic code. [1] For file data protection there’s an entitlement (com.apple.developer.default-data-protection) that controls the default data protection level. There’s no such entitlement for the keychain. That’s actually a good thing! In my experience the file data protection entitlement is an ongoing source of grief. See this thread if you’re curious. [2] This might seem like an odd error but it’s actually pretty reasonable: The operation needs some key material that’s currently unavailable. Only a user action can provide that key material. But the data protection keychain will never prompt the user to unlock their device. Thus you get an error instead. [3] iOS generally avoids running third-party code before first unlock, but there are circumstances where that can happen. The obvious legitimate example of this is a VoIP app, where the user expects their phone to ring even if they haven’t unlocked it since the last restart. There are also other less legitimate examples of this, including historical bugs that caused apps to launch in the background before first unlock. Best Practices With the pitfalls out of the way, let’s talk about best practices. Less Painful Dictionaries I look at a lot of keychain code and it’s amazing how much of it is way more painful than it needs to be. The biggest offender here is the dictionaries. Here are two tips to minimise the pain. First, don’t use CFDictionary. It’s seriously ugly. While the SecItem API is defined in terms of CFDictionary, you don’t have to work with CFDictionary directly. Rather, use NSDictionary and take advantage of the toll-free bridge. For example, consider this CFDictionary code: CFTypeRef keys[4] = { kSecClass, kSecAttrService, kSecMatchLimit, kSecReturnAttributes, }; static const int kTen = 10; CFNumberRef ten = CFNumberCreate(NULL, kCFNumberIntType, &kTen); CFAutorelease(ten); CFTypeRef values[4] = { kSecClassGenericPassword, CFSTR("AYS"), ten, kCFBooleanTrue, }; CFDictionaryRef query = CFDictionaryCreate( NULL, keys, values, 4, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks ); Note This might seem rather extreme but I’ve literally seen code like this, and worse, while helping developers. Contrast this to the equivalent NSDictionary code: NSDictionary * query = @{ (__bridge NSString *) kSecClass: (__bridge NSString *) kSecClassGenericPassword, (__bridge NSString *) kSecAttrService: @"AYS", (__bridge NSString *) kSecMatchLimit: @10, (__bridge NSString *) kSecReturnAttributes: @YES, }; Wow, that’s so much better. Second, if you’re working in Swift, take advantage of its awesome ability to create NSDictionary values from Swift dictionary literals. Here’s the equivalent code in Swift: let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecMatchLimit: 10, kSecReturnAttributes: true, ] as NSDictionary Nice! Avoid Reusing Dictionaries I regularly see folks reuse dictionaries for different SecItem calls. For example, they might have code like this: var copyResult: CFTypeRef? = nil let dict = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecReturnData: true, ] as NSMutableDictionary var err = SecItemCopyMatching(dict, &copyResult) if err == errSecItemNotFound { dict[kSecValueData] = Data("opendoor".utf8) err = SecItemAdd(dict, nil) } This specific example will work, but it’s easy to spot the logic error. kSecReturnData is a return type property and it makes no sense to pass it to a SecItemAdd call whose second parameter is nil. I’m not sure why folks do this. I think it’s because they think that constructing dictionaries is expensive. Regardless, this pattern can lead to all sorts of weird problems. For example, it’s the leading cause of the issue described in the Queries and the Uniqueness Constraints section, above. My advice is that you use a new dictionary for each call. That prevents state from one call accidentally leaking into a subsequent call. For example, I’d rewrite the above as: var copyResult: CFTypeRef? = nil let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecReturnData: true, ] as NSMutableDictionary var err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { let add = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecValueData: Data("opendoor".utf8), ] as NSMutableDictionary err = SecItemAdd(add, nil) } It’s a bit longer, but it’s much easier to track the flow. And if you want to eliminate the repetition, use a helper function: func makeDict() -> NSMutableDictionary { [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", ] as NSMutableDictionary } var copyResult: CFTypeRef? = nil let query = makeDict() query[kSecReturnData] = true var err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { let add = makeDict() query[kSecValueData] = Data("opendoor".utf8) err = SecItemAdd(add, nil) } Think Before Wrapping A lot of folks look at the SecItem API and immediately reach for a wrapper library. A keychain wrapper library might seem like a good idea but there are some serious downsides: It adds another dependency to your project. Different subsystems within your project may use different wrappers. The wrapper can obscure the underlying API. Indeed, its entire raison d’être is to obscure the underlying API. This is problematic if things go wrong. I regularly talk to folks with hard-to-debug keychain problems and the conversation goes something like this: Quinn: What attributes do you use in the query dictionary? J R Developer: What’s a query dictionary? Quinn: OK, so what error are you getting back? J R Developer: It throws WrapperKeychainFailedError. That’s not helpful )-: If you do use a wrapper, make sure it has diagnostic support that includes the values passed to and from the SecItem API. Also make sure that, when it fails, it returns an error that includes the underlying keychain error code. These benefits will be particularly useful if you encounter a keychain problem that only shows up in the field. Wrappers must choose whether to be general or specific. A general wrapper may be harder to understand than the equivalent SecItem calls, and it’ll certainly contain a lot of complex code. On the other hand, a specific wrapper may have a model of the keychain that doesn’t align with your requirements. I recommend that you think twice before using a keychain wrapper. Personally I find the SecItem API relatively easy to call, assuming that: I use the techniques shown in Less Painful Dictionaries, above, to avoid having to deal with CFDictionary. I use my secCall(…) helpers to simplify error handling. For the code, see Calling Security Framework from Swift. If you’re not prepared to take the SecItem API neat, consider writing your own wrapper, one that’s tightly focused on the requirements of your project. For example, in my VPN apps I use the wrapper from this post, which does exactly what I need in about 100 lines of code. Prefer to Update Of the four SecItem functions, SecItemUpdate is the most neglected. Rather than calling SecItemUpdate I regularly see folks delete and then re-add the item. This is a shame because SecItemUpdate has some important benefits: It preserves persistent references. If you delete and then re-add the item, you get a new item with a new persistent reference. It’s well aligned with the fundamental database nature of the keychain. It forces you to think about which attributes uniquely identify your item and which items can be updated without changing the item’s identity. For a cool example of its power, check out Transfer Items Between Keychain Access Groups, below. Understand These Key Attributes Key items have a number of attributes that are similarly named, and it’s important to keep them straight. I created a cheat sheet for this, namely, SecItem attributes for keys. You wouldn’t believe how often I consult this! Starting from Scratch Sometimes it’s useful to be able to start from scratch. Imagine, for example, you’ve been rapidly iterating on some keychain code and you’re not sure whether your current code is compatible with items created by your earlier code. To simplify things, use SecItemDelete to delete all the existing items: _ = SecItemDelete([ kSecClass: kSecClassGenericPassword, kSecUseDataProtectionKeychain: true, ] as NSDictionary) WARNING This code is obviously dangerous. Read the discussion below to learn more. This deletes all generic password items that your app has access to. To delete items in a different keychain item class, change the value for the kSecClass attribute. This code uses kSecUseDataProtectionKeychain. On iOS there is only one keychain, so this is a no-op. On macOS it limits the effect to the data protection keychain. Without it, the call will delete items in file-based keychains as well. This is very dangerous because those items might belong to other apps, or the system. If you want to use this technique in a Mac product that uses the file-based keychain, don’t use this code. Rather, write code that carefully targets your app’s keychain items. Alternatively, avoid this code and instead delete the items using Keychain Access or the security tool. For more about keychains on the Mac, see TN3137 On Mac keychain APIs and implementations. I often invoke this code from my app’s debug UI. For example, in a Mac app I might have a Debug menu with a Reset Keychain menu item. I typically compile that code out of the release build. However, you might choose to leave it in your final product. For example, you might have a ‘secret’ way to enable the debug UI [1] so that you can use it to help users with problems. In that case, make sure your debug UI informs the user of the potential consequences of this action. If you’re working on a big app, it might have different subsystems that user the keychain in different ways. A debug action like this might make sense for your subsystem but not for all the others. In that case, coordinate this work with the owners of any other subsystems that use the keychain. [1] If your app ships on the App Store, make sure that App Review knows about your debug UI. Investigating Complex Attributes Some attributes have values where the format is not obvious. For example, the kSecAttrIssuer attributed is documented as: The corresponding value is of type CFData and contains the X.500 issuer name of a certificate. What exactly does that mean? If I want to search the keychain for all certificates issued by a specific certificate authority, what value should I supply? One way to figure this out is to add a certificate to the keychain, read the attributes back, and then dump the kSecAttrIssuer value. For example: let cert: SecCertificate = … let attrs = try secCall { SecItemAdd([ kSecValueRef: cert, kSecReturnAttributes: true, ] as NSDictionary, $0) } as! [String: Any] let issuer = attrs[kSecAttrIssuer as String] as! NSData print((issuer as NSData).debugDescription) // prints: <3110300e 06035504 030c074d 6f757365 4341310b 30090603 55040613 024742> Those bytes represent the contents of a X.509 Name ASN.1 structure with DER encoding. This is without the outer SEQUENCE element, so if you dump it as ASN.1 you’ll get a nice dump of the first SET and then a warning about extra stuff at the end of the file: % xxd issuer.asn1 00000000: 3110 300e 0603 5504 030c 074d 6f75 7365 1.0...U....Mouse 00000010: 4341 310b 3009 0603 5504 0613 0247 42 CA1.0...U....GB % dumpasn1 -p issuer.asn1 SET { SEQUENCE { OBJECT IDENTIFIER commonName (2 5 4 3) UTF8String 'MouseCA' } } Warning: Further data follows ASN.1 data at position 18. Note For details on the Name structure, see section 4.1.2.4 of RFC 5280. Amusingly, if you run the same test against the file-based keychain you’ll… crash. OK, that’s not amusing. It turns out that the code above doesn’t work when targeting the file-based keychain because SecItemAdd doesn’t return a dictionary but rather an array of dictionaries (r. 21111543). Once you get past that, however, you’ll see it print: <301f3110 300e0603 5504030c 074d6f75 73654341 310b3009 06035504 06130247 42> Which is different! Dumping it as ASN.1 shows that it’s the full Name structure, including the outer SEQUENCE element: % xxd issuer-file-based.asn1 00000000: 301f 3110 300e 0603 5504 030c 074d 6f75 0.1.0...U....Mou 00000010: 7365 4341 310b 3009 0603 5504 0613 0247 seCA1.0...U....G 00000020: 42 B % dumpasn1 -p issuer-file-based.asn1 SEQUENCE { SET { SEQUENCE { OBJECT IDENTIFIER commonName (2 5 4 3) UTF8String 'MouseCA' } } SET { SEQUENCE { OBJECT IDENTIFIER countryName (2 5 4 6) PrintableString 'GB' } } } This difference in behaviour between the data protection and file-based keychains is a known bug (r. 26391756) but in this case it’s handy because the file-based keychain behaviour makes it easier to understand the data protection keychain behaviour. Import, Then Add It’s possible to import data directly into the keychain. For example, you might use this code to add a certificate: let certData: Data = … try secCall { SecItemAdd([ kSecClass: kSecClassCertificate, kSecValueData: certData, ] as NSDictionary, nil) } However, it’s better to import the data and then add the resulting credential reference. For example: let certData: Data = … let cert = try secCall { SecCertificateCreateWithData(nil, certData as NSData) } try secCall { SecItemAdd([ kSecValueRef: cert, ] as NSDictionary, nil) } There are two advantages to this: If you get an error, you know whether the problem was with the import step or the add step. It ensures that the resulting keychain item has the correct attributes. This is especially important for keys. These can be packaged in a wide range of formats, so it’s vital to know whether you’re interpreting the key data correctly. I see a lot of code that adds key data directly to the keychain. That’s understandable because, back in the day, this was the only way to import a key on iOS. Fortunately, that’s not been the case since the introduction of SecKeyCreateWithData in iOS 10 and aligned releases. For more information about importing keys, see Importing Cryptographic Keys. App Groups on the Mac Sharing access to keychain items among a collection of apps explains that three entitlements determine your keychain access: keychain-access-groups application-identifier (com.apple.application-identifier on macOS) com.apple.security.application-groups In the discussion of the last item says: You can use app group names as keychain access group names, without adding them to the Keychain access groups entitlement. That’s true, but it’s also potentially misleading. This affordance works all the time on iOS and its child platforms. But on the Mac it only works if your entitlements are validated by a provisioning profile. For more on that topic, see App Groups: macOS vs iOS: Working Towards Harmony. Transfer Items Between Keychain Access Groups In some cases you might want to move a bunch of keychain items from one app group to another, for example, when preparing for an App ID prefix change. This is easier than you might first think. For example, to move all the generic password items for a particular service between oldGroup and newGroup, run this code: try secCall { SecItemUpdate([ kSecClass: kSecClassGenericPassword, kSecUseDataProtectionKeychain: true, kSecAttrAccessGroup: oldGroup, kSecAttrService: "MyService", ] as NSDictionary, [ kSecAttrAccessGroup: newGroup, ] as NSDictionary) } This snippet highlights both the power and the subtlety of the SecItem API. The first parameter to SecItemUpdate is a pure query dictionary. It selects all the generic password items for MyService that are in the old keychain access group. In contrast, the second parameter is an update dictionary, which in this case just changes a single attribute. See SecItem: Fundamentals for a deeper explanation of these concepts. This call is atomic from your perspective [1]. The call will either fail or all the selected items will move as one. IMPORTANT Bulk operations like this are risky. That’s not because the keychain item will do the wrong thing, but rather because you have to be very careful what you ask for. If, for example, your query dictionary matches more than you intended, you might end up moving items unexpectedly. Be careful when crafting this code, and test it thoroughly. [1] It may even be atomic in a wider sense, given that the keychain is currently implemented as an SQLite database. Command-Line Tools Access to the data protection keychain is mediated by various entitlements, as described in Sharing access to keychain items among a collection of apps. Those entitlements are restricted, that is, they must be authorised by a provisioning profile. This is fine for apps, app extensions, and system extensions, which are all bundled code; they exist within an app-like bundle structure. However, it’s problematic for command-line tools on the Mac, which are non-bundled executables. There’s no obvious way for such executables to include a provisioning profile (r. 125850707). For more about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. For more about bundled code, see Creating distribution-signed code for macOS. If you’re creating a non-bundled executable for the Mac, first consider its execution context. If it runs as a launchd daemon, or outside of a user login context in some other way, it can’t use the data protection keychain. See TN3137 On Mac keychain APIs and implementations for more about that. If the executable is a command-line tool that’s typically run by the user, in Terminal or over SSH, it can use the data protection keychain. However: You have to embed the tool in an app-like wrapper. For more about that, see Signing a daemon with a restricted entitlement. If the tool is run via SSH, the user’s data protection keychain might be locked. To resolve this, the user must explicitly unlock their login keychain using the security tool. Note While the login keychain is a file-based keychain, unlocking it in this way also unlocks the data protection keychain. In-memory Plug-ins An in-memory plug-in is a native plug-in that’s loaded directly into the host process as a Mach-O bundle or shared library. For example, macOS screen savers are in-memory plug-ins. Note In-memory plug-ins are quite old school. Modern plug-ins are packaged as app extensions. If you’re created a Mac app that supports plug-ins, support app extension plug-ins by adopting ExtensionKit. From the keychain perspective, an in-memory plug-in is indistinguishable from the host app. This has both pros and cons: It can access all the keychain items that the host app has access to, in either the file-based or data protection keychains. It can’t access additional keychain items. For example, you can’t grant your in-memory plug-in access to a keychain access group that’s used by other apps that you create. I’ll leave it up to you to decide which of these is a pro and which is a con (-: Revision History 2026-05-21 Enhanced the code snippet in the Lost Keychain Items, Redux section. 2026-04-27 Added the Command-Line Tools and In-memory Plug-ins sections. 2026-04-15 Significantly expanded the example in the Lost Keychain Items section. 2026-04-14 Added the Starting from Scratch section. 2026-04-02 Added the Transfer Items Between Keychain Access Groups section. Updated the App Groups on the Mac section to account for recent changes to app groups on the Mac. Made other minor editorial changes. 2025-06-29 Added the Data Protection and Background Execution section. Made other minor editorial changes. 2025-02-03 Added another specific example to the Careful With that Shim, Mac Developer section. 2025-01-29 Added somes specific examples to the Careful With that Shim, Mac Developer section. 2025-01-23 Added the Import, Then Add section. 2024-08-29 Added a discussion of identity formation to the Digital Identities Aren’t Real section. 2024-04-11 Added the App Groups on the Mac section. 2023-10-25 Added the Lost Keychain Items and Lost Keychain Items, Redux sections. 2023-09-22 Made minor editorial changes. 2023-09-12 Fixed various bugs in the revision history. Added the Erroneous Attributes section. 2023-02-22 Fixed the link to the VPNKeychain post. Corrected the name of the Context Matters section. Added the Investigating Complex Attributes section. 2023-01-28 First posted.
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In-app purchase fails on Apple Silicon Mac
I'm testing IPhone and iPad Apps on Apple Silicon Macs. When I purchase In-app product in the app on Apple Silicon Mac, the payment receipt is not created, so the purchase fails. In console log, it says it doesn't have permission to write to the file. storekitagent [6913DE38_SK1] Error writing receipt (5095 bytes) to file:///Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “sandboxReceipt” in the folder “StoreKit”" UserInfo={NSFilePath=/Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt, NSUnderlyingError=0x14202c920 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} The App is using Original API for In-App Purchase written in Objective-C. When I purchase in-app product, the app calls SKPaymentQueue::addPayment. And then it gets paymentQueue:updatedTransactions callback with SKPaymentTransactionStatePurchased. This means that the payment was successful. But the receipt is not created so I can't continue the after process. I'm testing with sandbox in-app purchase. I have tested several times and confirmed that on macOS Monterey 12.2 the receipt is created successfully, but on macOS Ventura 13.2 the receipt isn't created. I think there is something to do with macOS version. Does anyone have any solutions? Here is a very similar thread on apple developer forum. (And there too has no anwsers)  https://developer.apple.com/forums/thread/719505
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CMMotionActivityManager reports inaccurate motion activity in iOS 16.4 Beta
Our App has a feature that needs to determine if the phone was stationary during the last 10 seconds. For the past several years, we have been using CMMotionActivityManager for this feature and it has worked very reliably. We query motion activity for the past 10 seconds (using queryActivityStarting(from:to:to:) method) and check for any events where the stationary property is false. However, the behavior of CMMotionActivityManager has changed in iOS 16.4 Beta: CMMotionActivityManager no longer reports motion as it did on iOS 16.3 and earlier versions. With iOS 16.4 Beta, CMMotionActivityManager will falsely return events where the stationary property is true (or return no events) even though the phone was in motion during the query interval. There are times when it does return motion events correctly, but that only happens if the phone is in constant motion for a sustained period of time. This behavior is drastically different from previous iOS versions where even the slightest bit of movement would generate motion events. i'm really hoping this is an issue in the beta and will be sorted out soon. Feedback Filed: FB12005598
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Screen time API can be disabled easily
We have developed a Parental/Self control app using Screen time API. We have used individual authentication to authorize the app, using the instructions here: https://developer.apple.com/documentation/familycontrols/authorizationcenter The problem is , that individual auth can be disabled easily , by the following steps: enter Settings app. in Settings app, click on the Parental/Self control app. click to disable screen time restriction. show the device owner's face/fingerprint. (or pin code) Why is that a problem: Parental control apps, or self-control apps, are about giving control to the software, To make it hard for the user to disable the restrictions. So using the flow I have introduced above, it's super-easy for a user to disable his Parental control restrictions, which misses the entire point of Parental/Self control idea. Furthermore, not only the user have the means to unlock his screen time restrictions, he also MUST have the means to unlock it. This makes Screen time (with individual auth) useless: I have a code ready to make a great parental control app for my clients, with amazing ideas, but I can't use the Screen time API unless this problem is fixed. Why child-parent auth is not enough: My clients are grownups people between ages of 15-40, that are interested in self-control, so they don't have iCloud child accounts. also, the child-parent auth solution forces my clients to give some control to other person, and my clients prefer their privacy. Some of them prefer self-control and not parental-control. What I suggest as a solution: 1: Give more options to users how to disable the Screen time restrictions. including: a second faceID / FingerPrint (that isn't the same as the one used to unlock the device) a second pin password. a string password 2: Give the users the option to choose to not have the device's owner Face/Finger/Pincode ID , as a method to disable the Screen time restrictions.
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Testflight builds expired all at once
Anyone is experiencing this issue? Today without any reason we can think of, all of our builds were expired on Testflight. Without knowing what happened, then we tried to add a new build, that it it seems to be in good shape on Testflight, even with the mark green meaning is ready to be tested. Even though, by trying to install the app on iOS using TF, we are getting a message saying "The requested app is not available"
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AVSpeechSynthesisVoice.speechVoices() - different behavior on Mac (Designed for iPhone) and iOS and MANY errors checking .audioFileSettings properties.
We recently started working on getting an iOS app to work on Macs with Apple Silicon as a "Designed for iPhone" app and are having issues with speech synthesis. Specifically, voices retuned by AVSpeechSynthesisVoice.speechVoices() do not all work on the Mac. When we build an utterance and attempt to speak, the synthesizer falls back on a default voice and says some very odd text about voice parameters (that is not in the utterance speech text) before it does say the intended speech. Here is some sample code to setup the utterance and speak: func speak(_ text: String, _ settings: AppSettings) { let utterance = AVSpeechUtterance(string: text) if let voice = AVSpeechSynthesisVoice(identifier: settings.selectedVoiceIdentifier) { utterance.voice = voice print("speak: voice assigned \(voice.audioFileSettings)") } else { print("speak: voice error") } utterance.rate = settings.speechRate utterance.pitchMultiplier = settings.speechPitch do { let audioSession = AVAudioSession.sharedInstance() try audioSession.setCategory(.playback, mode: .default, options: .duckOthers) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) self.synthesizer.speak(utterance) return } catch let error { print("speak: Error setting up AVAudioSession: \(error.localizedDescription)") } } When running the app on the Mac, this is the kind of error we get with "com.apple.eloquence.en-US.Rocko" as the selectedVoiceIdentifier: speak: voice assgined [:] 2023-05-29 18:00:14.245513-0700 A.I.[9244:240554] [aqme] AQMEIO_HAL.cpp:742 kAudioDevicePropertyMute returned err 2003332927 2023-05-29 18:00:14.410477-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.412837-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.413774-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.414661-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.415544-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.416384-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.416804-0700 A.I.[9244:240554] [AXTTSCommon] Audio Unit failed to start after 5 attempts. 2023-05-29 18:00:14.416974-0700 A.I.[9244:240554] [AXTTSCommon] VoiceProvider: Could not start synthesis for request SSML Length: 140, Voice: [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null), converted from tts request [TTSSpeechRequest 0x600002c29590] <speak><voice name="com.apple.eloquence.en-US.Rocko">How much wood would a woodchuck chuck if a wood chuck could chuck wood?</voice></speak> language: en-US footprint: premium rate: 0.500000 pitch: 1.000000 volume: 1.000000 2023-05-29 18:00:14.428421-0700 A.I.[9244:240360] [VOTSpeech] Failed to speak request with error: Error Domain=TTSErrorDomain Code=-4010 "(null)". Attempting to speak again with fallback identifier: com.apple.voice.compact.en-US.Samantha When we run AVSpeechSynthesisVoice.speechVoices(), the "com.apple.eloquence.en-US.Rocko" is absolutely in the list but fails to speak properly. Notice that the line: print("speak: voice assigned \(voice.audioFileSettings)") Shows: speak: voice assigned [:] The .audioFileSettings being empty seems to be a common factor for the voices that do not work properly on the Mac. For voices that do work, we see this kind of output and values in the .audioFileSettings: speak: voice assigned ["AVFormatIDKey": 1819304813, "AVLinearPCMBitDepthKey": 16, "AVLinearPCMIsBigEndianKey": 0, "AVLinearPCMIsFloatKey": 0, "AVSampleRateKey": 22050, "AVLinearPCMIsNonInterleaved": 0, "AVNumberOfChannelsKey": 1] So we added a function to check the .audioFileSettings for each voice returned by AVSpeechSynthesisVoice.speechVoices(): //The voices are set in init(): var voices = AVSpeechSynthesisVoice.speechVoices() ... func checkVoices() { DispatchQueue.global().async { [weak self] in guard let self = self else { return } let checkedVoices = self.voices.map { ($0.0, $0.0.audioFileSettings.count) } DispatchQueue.main.async { self.voices = checkedVoices } } } That looks simple enough, and does work to identify which voices have no data in their .audioFileSettings. But we have to run it asynchronously because on a real iPhone device, it takes more than 9 seconds and produces a tremendous amount of error spew to the console. 2023-06-02 10:56:59.805910-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:56:59.971435-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:57:00.122976-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:57:00.144430-0700 A.I.[17186:910116] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-06-02 10:57:00.147993-0700 A.I.[17186:910116] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-06-02 10:57:00.148036-0700 A.I.[17186:910116] [AXTTSCommon] Error loading rules: 2147483648 ... This goes on and on and on ... There must be a better way?
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VisionOS and WebXR
Has Apple worked out how WebXR authored projects in Safari operate with VisionOS? Quest has support already. And I imagine many cross platform experiences (especially for professional markets where the apps are on windows through web) would be serve well with this. Is there documentation for this?
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How long does Apple Watch keep HealthKit data?
I would like to create an Apple Watch only app that queries data such as blood oxygenation, heart varibility, number of steps, energy consumed, and other data of a similar nature recorded over the past month and performs calculations on them. I read from the HealthKit documentation that Apple Watch synchronizes data with iPhone and periodically deletes older data, and that I can get the date from which the data is available with earliestPermittedSampleDate(). Is there a risk that in general, by making queries to retrieve data up to a month old, the data will no longer be available? I need the app to work properly without needing an iPhone.
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Is there a book or webpage that teaches Xcode step by step
I would like to learn Xcode programming on MacOS. I was wondering if anyone knows of a step by step method. Where I can learn one command at a time but also all the nuances and syntax and instances for that command (function). I see a lot of tutorials for iOS programming but I would rather start and end with MacOS, but anything helps. I would like immersive instruction like what you would find in a cad classroom.
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CoreML model load failed with this error : Failed to set up decrypt context for /private/var/mobile/Containers/Data/Application/ACB94507-F8DE-494B-8499-B0CF75FC3B55/Library/Caches/temp.m/xxx.mlmodelc. error:-42905"
Hi there. We use a core ML model for image processing, and because loading core ml model take long time (~10 sec), we preload core ML model when app start time. but in some device, loading core ml model fails with such error. we download core ML model from server then load model from local storage. loading code looks like this. typical. MLModel.load(contentsOf: compliedUrl, configuration: config) once this error happen, it keeps fails until we restart the device. (+) In this article, I saw that it is related some "limitation of decrypt session" : https://developer.apple.com/forums/thread/707622 but it also happens to in-house test flight builds which are used only under 5 people. Can I know why this happens?
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App Store Rejected My App Due to AdMob
I'm in need of some guidance regarding an issue I'm facing with the App Store review process. My app was recently rejected in the Kids Category due to the following error: Guideline 1.3 - Safety - Kids Category "We still noticed that you have not provided any publicly documented practices and policies for third-party contextual advertising in your Kids Category app." I'm somewhat perplexed by this rejection because a previous version of my app, which also included ads, was accepted without any problems. I'm using AdMob and have configured it to serve only child-appropriate ads while blocking any content that may not be suitable for children . The issue is that I'm not entirely sure what specific documentation or policies Apple is looking for in this regard. I would greatly appreciate any guidance or advice from the community on what I need to provide to address this concern and resubmit my app for review successfully. Has anyone experienced a similar situation, or can anyone offer insights into what might be required for compliance with this guideline? Your assistance and insights would be immensely helpful, and I'm committed to making the necessary adjustments to ensure my app meets the guidelines for the Kids Category. Thank you in advance for your support and suggestions.
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How to cancel Auto-renewable subscription bought in TestFlight?
I've read several topics on cancelling subscriptions in sandbox environment, but it seems to me that it could not be applied to TestFlight. I can cancel sandbox subscriptions through Settings > App Store > Sandbox account But since TestFlight does not use sandbox account I cannot cancel a sub from there. Also, TF purchase does not appear in the list of regular subscriptions (Settings > Profile > Media & Purchases). So my question is: is there any way to manually cancel auto-renewable subscription bought in TestFlight build of the app?
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Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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Immersive AR mode of WebXR in visionOS Safari
After enabling WebXR following instructions from https://developer.apple.com/forums/thread/732629, I can successfully run WebXR, but it is limited to VR. I cannot get AR running. If I try await navigator.xr.isSessionSupported("immersive-ar"), the result is false. But if I try await navigator.xr.isSessionSupported("immersive-vr"), the result is true. I double checked that I specifically checked the box "WebXR Augmented Reality Module" in the Safari feature flags. Any idea how to enable WebXR AR mode? Thanks in advance!
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One Driver talking to another Driver.
One of the possible solutions to a problem that I'm working on is to have two Drivers loading in one DriverKit dext, an IOUserHIDEventService and an IOUserHIDDevice. For this to work, however, I need to have the event service send a message to the Device. IOKit has the service and connection objects that I can use just like an app would (just like the app the driver communication example). But DriverKit complains whenever I try to add the IOKit framework, saying that it is not supported. Is there another way that I can send a message directly from one driver to another?
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Device stuck in processing
I have had this notice for a while: Registration is being processed for these devices. They may become available for development and ad hoc distribution in 24 to 72 hours. Changes to device availability will appear in the Status column. The status for my new iPhone has been stuck in this "Processing" state. See image:
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StoreKit2 does not provide an update when subscription was cancelled
I am testing a situation when user cancels auto renewable subscription (via StoreKit->Manage Transactions window). The problem is StoreKit2 does not provide an update when subscription was cancelled. I started using demo from apple developer.apple.com/documentation/storekit/in-app_purchase/implementing_a_store_in_your_app_using_the_storekit_api to test this behaviour in order to get rid of possible mistakes in my implementation, but result is the same - when user cancels subscription app does not receive any storekit events (change in renewal info, update in current entitlements, transaction status - nothing) and only after app's relaunch it fetches everything from scratch and finally updates UI. I tried to wait for up to 20 minutes to check whether this update in transaction (subscription) status will be delivered to the app - still nothing. So the problem, as I see it, is that if user cancels subscription and then does not relaunch the app he can continue to use the app for free for a long time. In this regard I have several questions: is it expected behavior of StoreKit2? If yes - why? Does it happen in Test Flight mode or in production env as well? If it's not expected behavior then is it correct to fix it with checking (lets say once in an hour) user's current entitlements (I tried and it seems to work ok) or there are better solutions?
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SecItem: Pitfalls and Best Practices
I regularly help developers with keychain problems, both here on DevForums and in various DTS cases. Over the years I’ve learnt a lot about the API, including many pitfalls and best practices. This post is my attempt to collect that experience in one place. If you have questions or comments about any of this, put them in a new thread and apply the Security tag so that I see it. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" SecItem: Pitfalls and Best Practices It’s just four functions, how hard can it be? The SecItem API seems very simple. After all, it only has four function calls, how hard can it be? In reality, things are not that easy. Various factors contribute to making this API much trickier than it might seem at first glance. This post explains some of the keychain’s pitfalls and then goes on to explain various best practices. Before reading this, make sure you understand the fundamentals by reading its companion post, SecItem: Fundamentals. Pitfalls Lets start with some common pitfalls. Queries and Uniqueness Constraints The relationship between query dictionaries and uniqueness constraints is a major source of problems with the keychain API. Consider code like this: var copyResult: CFTypeRef? = nil let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecAttrGeneric: Data("SecItemHints".utf8), ] as NSMutableDictionary let err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { query[kSecValueData] = Data("opendoor".utf8) let err2 = SecItemAdd(query, nil) if err2 == errSecDuplicateItem { fatalError("… can you get here? …") } } Can you get to the fatal error? At first glance this might not seem possible because you’ve run your query and it’s returned errSecItemNotFound. However, the fatal error is possible because the query contains an attribute, kSecAttrGeneric, that does not contribute to the uniqueness. If the keychain contains a generic password whose service (kSecAttrService) and account (kSecAttrAccount) attributes match those supplied but whose generic (kSecAttrGeneric) attribute does not, the SecItemCopyMatching calls will return errSecItemNotFound. However, for a generic password item, of the attributes shown here, only the service and account attributes are included in the uniqueness constraint. If you try to add an item where those attributes match an existing item, the add will fail with errSecDuplicateItem even though the value of the generic attribute is different. The take-home point is that that you should study the attributes that contribute to uniqueness and use them in a way that’s aligned with your view of uniqueness. See the Uniqueness section of SecItem: Fundamentals for a link to the relevant documentation. Erroneous Attributes Each keychain item class supports its own specific set of attributes. For information about the attributes supported by a given class, see SecItem: Fundamentals. I regularly see folks use attributes that aren’t supported by the class they’re working with. For example, the kSecAttrApplicationTag attribute is only supported for key items (kSecClassKey). Using it with a certificate item (kSecClassCertificate) will cause, at best, a runtime error and, at worst, mysterious bugs. This is an easy mistake to make because: The ‘parameter block’ nature of the SecItem API means that the compiler won’t complain if you use an erroneous attribute. On macOS, the shim that connects to the file-based keychain ignores unsupported attributes. Imagine you want to store a certificate for a particular user. You might write code like this: let err = SecItemAdd([ kSecClass: kSecClassCertificate, kSecAttrApplicationTag: Data(name.utf8), kSecValueRef: cert, ] as NSDictionary, nil) The goal is to store the user’s name in the kSecAttrApplicationTag attribute so that you can get back their certificate with code like this: let err = SecItemCopyMatching([ kSecClass: kSecClassCertificate, kSecAttrApplicationTag: Data(name.utf8), kSecReturnRef: true, ] as NSDictionary, &copyResult) On iOS, and with the data protection keychain on macOS, both calls will fail with errSecNoSuchAttr. That makes sense, because the kSecAttrApplicationTag attribute is not supported for certificate items. Unfortunately, the macOS shim that connects the SecItem API to the file-based keychain ignores extraneous attributes. This results in some very bad behaviour: SecItemAdd works, ignoring kSecAttrApplicationTag. SecItemCopyMatching ignores kSecAttrApplicationTag, returning the first certificate that it finds. If you only test with a single user, everything seems to work. But, later on, when you try your code with multiple users, you might get back the wrong result depending on the which certificate the SecItemCopyMatching call happens to discover first. Ouch! Context Matters Some properties change behaviour based on the context. The value type properties are the biggest offender here, as discussed in the Value Type Subtleties section of SecItem: Fundamentals. However, there are others. The one that’s bitten me is kSecMatchLimit: In a query and return dictionary its default value is kSecMatchLimitOne. If you don’t supply a value for kSecMatchLimit, SecItemCopyMatching returns at most one item that matches your query. In a pure query dictionary its default value is kSecMatchLimitAll. For example, if you don’t supply a value for kSecMatchLimit, SecItemDelete will delete all items that match your query. This is a lesson that, once learnt, is never forgotten! Note Although this only applies to the data protection keychain. If you’re on macOS and targeting the file-based keychain, kSecMatchLimit always defaults to kSecMatchLimitOne. This is clearly a bug, but we can’t fix it due to compatibility concerns (r. 105800863). Fun times! Digital Identities Aren’t Real A digital identity is the combination of a certificate and the private key that matches the public key within that certificate. The SecItem API has a digital identity keychain item class, namely kSecClassIdentity. However, the keychain does not store digital identities. When you add a digital identity to the keychain, the system stores its components, the certificate and the private key, separately, using kSecClassCertificate and kSecClassKey respectively. This has a number of non-obvious effects: Adding a certificate can ‘add’ a digital identity. If the new certificate happens to match a private key that’s already in the keychain, the keychain treats that pair as a digital identity. Likewise when you add a private key. Similarly, removing a certificate or private key can ‘remove’ a digital identity. Adding a digital identity will either add a private key, or a certificate, or both, depending on what’s already in the keychain. Removing a digital identity removes its certificate. It might also remove the private key, depending on whether that private key is used by a different digital identity. The system forms a digital identity by matching the kSecAttrApplicationLabel (klbl) attribute of the private key with the kSecAttrPublicKeyHash (pkhh) attribute of the certificate. If you add both items to the keychain and the system doesn’t form an identity, check the value of these attributes. For more information the key attributes, see SecItem attributes for keys. Keys Aren’t Stored in the Secure Enclave Apple platforms let you protect a key with the Secure Enclave (SE). The key is then hardware bound. It can only be used by that specific SE [1]. Earlier versions of the Protecting keys with the Secure Enclave article implied that SE-protected keys were stored in the SE itself. This is not true, and it’s caused a lot of confusion. For example, I once asked the keychain team “How much space does the SE have available to store keys?”, a question that’s complete nonsense once you understand how this works. In reality, SE-protected keys are stored in the standard keychain database alongside all your other keychain items. The difference is that the key is wrapped in such a way that only the SE can use it. So, the key is protected by the SE, not stored in the SE. A while back we updated the docs to clarify this point but the confusion persists. [1] Technically it’s that specific iteration of that specific SE. If you erase the device then the key material needed to use the key is erased and so the key becomes permanently useless. Or at least that’s my understanding of how things work (-: For details like this I defer to Apple Platform Security. Careful With that Shim, Mac Developer As explained in TN3137 On Mac keychain APIs and implementations, macOS has a shim that connects the SecItem API to either the data protection keychain or the file-based keychain depending on the nature of the request. That shim has limitations. Some of those are architectural but others are simply bugs in the shim. For some great examples, see the Investigating Complex Attributes section below. The best way to avoid problems like this is to target the data protection keychain. If you can’t do that, try to avoid exploring the outer reaches of the SecItem API. If you encounter a case that doesn’t make sense, try that same case with the data protection keychain. If it works there but fails with the file-based keychain, please do file a bug against the shim. It’ll be in good company. Here’s some known issues with the shim: It ignores unsupported attributes. See Erroneous Attributes, above, for more background on that. The shim can fan out to both the data protection and the file-based keychain. In that case it has to make a policy decision about how to handle errors. This results in some unexpected behaviour (r. 143405965). For example, if you call SecItemCopyMatching while the keychain is locked, the data protection keychain will fail with errSecInteractionNotAllowed (-25308). OTOH, it’s possible to query for the presence of items in the file-based keychain even when it’s locked. If you do that and there’s no matching item, the file-based keychain fails with errSecItemNotFound (-25300). When the shim gets these conflicting errors, it chooses to return the latter. Whether this is right or wrong depends on your perspective, but it’s certainly confusing, especially if you’re coming at this from the iOS side. If you call SecItemDelete without specifying a match limit (kSecMatchLimit), the data protection keychain deletes all matching items, whereas the file-based keychain just deletes a single match (r. 105800863). While these shim issue have all have bug numbers, there’s no guarantee that any of them will be fixed. Fixing bugs like this is tricky because of binary compatibility concerns. Add-only Attributes Some attributes can only be set when you add an item. These attributes are usually associated with the scope of the item. For example, to protect an item with the Secure Enclave, supply the kSecAttrAccessControl attribute to the SecItemAdd call. Once you do that, however, you can’t change the attribute. Calling SecItemUpdate with a new kSecAttrAccessControl won’t work. Lost Keychain Items A common complaint from developers is that a seemingly minor update to their app has caused it to lose all of its keychain items. Usually this is caused by one of two problems: Entitlement changes Query dictionary confusion Access to keychain items is mediated by various entitlements, as described in Sharing access to keychain items among a collection of apps. If the two versions of your app have different entitlements, one version may not be able to ‘see’ items created by the other. Let’s walk through an example of this. Imagine you have an app with an App ID of SKMME9E2Y8.com.example.waffle-varnisher. Version 1 of your app does nothing fancy with the keychain. It uses neither keychain access groups nor app groups. Thus its keychain access group list consists of just the App ID, that is, [ SKMME9E2Y8.com.example.waffle-varnisher ]. When that version of your app creates a keychain item, the kSecAttrAccessGroup value will default to the only value available, SKMME9E2Y8.com.example.waffle-varnisher. In version 2 of your app you want to use keychain access groups, so you add the Keychain Sharing capability to your project and populate it with two values, SKMME9E2Y8.groupA and SKMME9E2Y8.groupB. If you take no other action, your app’s keychain access group list will be [ SKMME9E2Y8.groupA, SKMME9E2Y8.groupB, SKMME9E2Y8.com.example.waffle-varnisher ]. This changes the default value for new items to SKMME9E2Y8.groupA. This is an obvious pitfall. Version 1 of your app created new keychain items in SKMME9E2Y8.com.example.waffle-varnisher while version 2 creates them in SKMME9E2Y8.groupA. You now have different items in different groups, depending on which version the user first launched, and that’s a recipe for chaos. There are two common ways to avoid problems here: Migrate items from SKMME9E2Y8.com.example.waffle-varnisher to SKMME9E2Y8.groupA. See Transfer Items Between Keychain Access Groups, below. Add your App ID to the front of the Keychain Sharing list. This results in a keychain access group list of [ SKMME9E2Y8.com.example.waffle-varnisher, SKMME9E2Y8.groupA, SKMME9E2Y8.groupB, SKMME9E2Y8.com.example.waffle-varnisher ], which means that the default keychain access group doesn’t change. (The second instance of SKMME9E2Y8.com.example.waffle-varnisher in this list is redundant but doesn’t cause any complications.) So far so good. Now let’s say you took the first option and shipped version 2 of your app with SKMME9E2Y8.groupA as the default keychain access group. You want to update the app again, to version 3, and you’ve decided that SKMME9E2Y8.groupA no longer makes sense and you want to remove it, relying on SKMME9E2Y8.groupB instead. Doing that isn’t safe. If version 3 of your app has no access to SKMME9E2Y8.groupA, it won’t be able to access items created by version 2, even if the only goal is to migrate those items to SKMME9E2Y8.groupB. To make this work you have to: Move SKMME9E2Y8.groupA to the end of the Keychain Sharing list, so new items get created in SKMME9E2Y8.groupB. Add a migration from SKMME9E2Y8.groupA to SKMME9E2Y8.groupB. Update the migration from SKMME9E2Y8.com.example.waffle-varnisher to target SKMME9E2Y8.groupB instead of SKMME9E2Y8.groupA. That last point is necessary because a user might install version 1, skip version 2, and instead update straight to version 3. This is just an example, but the message is clear: Any change to your keychain access group list requires careful planning and testing. You’ll also see problems like this if you change your App ID prefix, as described in App ID Prefix Change and Keychain Access. IMPORTANT When checking for this problem, don’t rely on your .entitlements file. There are many steps between it and your app’s actual entitlements. Rather, run codesign to dump the entitlements of your built app: % codesign -d --entitlements - /path/to/your.app Lost Keychain Items, Redux Another common cause of lost keychain items is confusion about query dictionaries, something discussed in detail in this post and SecItem: Fundamentals. If SecItemCopyMatching isn’t returning the expected item, add some test code to get all the items and their attributes. For example, to dump all the generic password items, run code like this: func dumpGenericPasswords() throws { let itemDicts = try secCall { SecItemCopyMatching([ kSecClass: kSecClassGenericPassword, kSecMatchLimit: kSecMatchLimitAll, kSecReturnAttributes: true, ] as NSDictionary, $0) } as! [[String: Any]] for itemDict in itemDicts { print("item:") let sortedKeysAndValues = itemDict.sorted(by: { $0.key < $1.key }) for (key, value) in sortedKeysAndValues { print(" \(key): \(value)") } } } Then compare each item’s attributes against the attributes you’re looking for to see why there was no match. Data Protection and Background Execution Keychain items are subject to data protection. Specifically, an item may or may not be accessible depending on whether specific key material is available. For an in-depth discussion of how this works, see Apple Platform Security. Note This section focuses on iOS but you’ll see similar effects on all Apple platforms. On macOS specifically, the contents of this section only apply to the data protection keychain. The keychain supports three data protection levels: kSecAttrAccessibleWhenUnlocked kSecAttrAccessibleAfterFirstUnlock kSecAttrAccessibleAlways Note There are additional data protection levels, all with the ThisDeviceOnly suffix. Understanding those is not necessary to understanding this pitfall. Each data protection level describes the lifetime of the key material needed to work with items protected in that way. Specifically: The key material needed to work with a kSecAttrAccessibleWhenUnlocked item comes and goes as the user locks and unlocks their device. The key material needed to work with a kSecAttrAccessibleAfterFirstUnlock item becomes available when the device is first unlocked and remains available until the device restarts. The default data protection level is kSecAttrAccessibleWhenUnlocked. If you add an item to the keychain and don’t specify a data protection level, this is what you get [1]. To specify a data protection level when you add an item to the keychain, apply the kSecAttrAccessible attribute. Alternatively, embed the access level within a SecAccessControl object and apply that using the kSecAttrAccessControl attribute. IMPORTANT It’s best practice to set these attributes when you add the item and then never update them. See Add-only Attributes, above, for more on that. If you perform an operation whose data protection is incompatible with the currently available key material, that operation fails with errSecInteractionNotAllowed [2]. There are four fundamental keychain operations, discussed in the SecItem: Fundamentals, and each interacts with data protection in a different way: Copy — If you attempt to access a keychain item whose key material is unavailable, SecItemCopyMatching fails with errSecInteractionNotAllowed. This is an obvious result; the whole point of data protection is to enforce this security policy. Add — If you attempt to add a keychain item whose key material is unavailable, SecItemAdd fails with errSecInteractionNotAllowed. This is less obvious. The reason why this fails is that the system needs the key material to protect (by encryption) the keychain item, and it can’t do that if if that key material isn’t available. Update — If you attempt to update a keychain item whose key material is unavailable, SecItemUpdate fails with errSecInteractionNotAllowed. This result is an obvious consequence of the previous result. Delete — Deleting a keychain item, using SecItemDelete, doesn’t require its key material, and thus a delete will succeed when the item is otherwise unavailable. That last point is a significant pitfall. I regularly see keychain code like this: Read an item holding a critical user credential. If that works, use that credential. If it fails, delete the item and start from a ‘factory reset’ state. The problem is that, if your code ends up running in the background unexpectedly, step 1 fails with errSecInteractionNotAllowed and you turn around and delete the user’s credential. Ouch! Note Even if you didn’t write this code, you might have inherited it from a keychain wrapper library. See Think Before Wrapping, below. There are two paths forward here: If you don’t expect this code to work in the background, check for the errSecInteractionNotAllowed error and non-destructively cancel the operation in that case. If you expect this code to be running in the background, switch to a different data protection level. WARNING For the second path, the most obvious fix is to move from kSecAttrAccessibleWhenUnlocked to kSecAttrAccessibleAfterFirstUnlock. However, this is not a panacea. It’s possible that your app might end up running before first unlock [3]. So, if you choose the second path, you must also make sure to follow the advice for the first path. You can determine whether the device is unlocked using the isProtectedDataAvailable property and its associated notifications. However, it’s best not to use this property as part of your core code, because such preflighting is fundamentally racy. Rather, perform the operation and handle the error gracefully. It might make sense to use isProtectedDataAvailable property as part of debugging, logging, and diagnostic code. [1] For file data protection there’s an entitlement (com.apple.developer.default-data-protection) that controls the default data protection level. There’s no such entitlement for the keychain. That’s actually a good thing! In my experience the file data protection entitlement is an ongoing source of grief. See this thread if you’re curious. [2] This might seem like an odd error but it’s actually pretty reasonable: The operation needs some key material that’s currently unavailable. Only a user action can provide that key material. But the data protection keychain will never prompt the user to unlock their device. Thus you get an error instead. [3] iOS generally avoids running third-party code before first unlock, but there are circumstances where that can happen. The obvious legitimate example of this is a VoIP app, where the user expects their phone to ring even if they haven’t unlocked it since the last restart. There are also other less legitimate examples of this, including historical bugs that caused apps to launch in the background before first unlock. Best Practices With the pitfalls out of the way, let’s talk about best practices. Less Painful Dictionaries I look at a lot of keychain code and it’s amazing how much of it is way more painful than it needs to be. The biggest offender here is the dictionaries. Here are two tips to minimise the pain. First, don’t use CFDictionary. It’s seriously ugly. While the SecItem API is defined in terms of CFDictionary, you don’t have to work with CFDictionary directly. Rather, use NSDictionary and take advantage of the toll-free bridge. For example, consider this CFDictionary code: CFTypeRef keys[4] = { kSecClass, kSecAttrService, kSecMatchLimit, kSecReturnAttributes, }; static const int kTen = 10; CFNumberRef ten = CFNumberCreate(NULL, kCFNumberIntType, &kTen); CFAutorelease(ten); CFTypeRef values[4] = { kSecClassGenericPassword, CFSTR("AYS"), ten, kCFBooleanTrue, }; CFDictionaryRef query = CFDictionaryCreate( NULL, keys, values, 4, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks ); Note This might seem rather extreme but I’ve literally seen code like this, and worse, while helping developers. Contrast this to the equivalent NSDictionary code: NSDictionary * query = @{ (__bridge NSString *) kSecClass: (__bridge NSString *) kSecClassGenericPassword, (__bridge NSString *) kSecAttrService: @"AYS", (__bridge NSString *) kSecMatchLimit: @10, (__bridge NSString *) kSecReturnAttributes: @YES, }; Wow, that’s so much better. Second, if you’re working in Swift, take advantage of its awesome ability to create NSDictionary values from Swift dictionary literals. Here’s the equivalent code in Swift: let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecMatchLimit: 10, kSecReturnAttributes: true, ] as NSDictionary Nice! Avoid Reusing Dictionaries I regularly see folks reuse dictionaries for different SecItem calls. For example, they might have code like this: var copyResult: CFTypeRef? = nil let dict = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecReturnData: true, ] as NSMutableDictionary var err = SecItemCopyMatching(dict, &copyResult) if err == errSecItemNotFound { dict[kSecValueData] = Data("opendoor".utf8) err = SecItemAdd(dict, nil) } This specific example will work, but it’s easy to spot the logic error. kSecReturnData is a return type property and it makes no sense to pass it to a SecItemAdd call whose second parameter is nil. I’m not sure why folks do this. I think it’s because they think that constructing dictionaries is expensive. Regardless, this pattern can lead to all sorts of weird problems. For example, it’s the leading cause of the issue described in the Queries and the Uniqueness Constraints section, above. My advice is that you use a new dictionary for each call. That prevents state from one call accidentally leaking into a subsequent call. For example, I’d rewrite the above as: var copyResult: CFTypeRef? = nil let query = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecReturnData: true, ] as NSMutableDictionary var err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { let add = [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", kSecValueData: Data("opendoor".utf8), ] as NSMutableDictionary err = SecItemAdd(add, nil) } It’s a bit longer, but it’s much easier to track the flow. And if you want to eliminate the repetition, use a helper function: func makeDict() -> NSMutableDictionary { [ kSecClass: kSecClassGenericPassword, kSecAttrService: "AYS", kSecAttrAccount: "mrgumby", ] as NSMutableDictionary } var copyResult: CFTypeRef? = nil let query = makeDict() query[kSecReturnData] = true var err = SecItemCopyMatching(query, &copyResult) if err == errSecItemNotFound { let add = makeDict() query[kSecValueData] = Data("opendoor".utf8) err = SecItemAdd(add, nil) } Think Before Wrapping A lot of folks look at the SecItem API and immediately reach for a wrapper library. A keychain wrapper library might seem like a good idea but there are some serious downsides: It adds another dependency to your project. Different subsystems within your project may use different wrappers. The wrapper can obscure the underlying API. Indeed, its entire raison d’être is to obscure the underlying API. This is problematic if things go wrong. I regularly talk to folks with hard-to-debug keychain problems and the conversation goes something like this: Quinn: What attributes do you use in the query dictionary? J R Developer: What’s a query dictionary? Quinn: OK, so what error are you getting back? J R Developer: It throws WrapperKeychainFailedError. That’s not helpful )-: If you do use a wrapper, make sure it has diagnostic support that includes the values passed to and from the SecItem API. Also make sure that, when it fails, it returns an error that includes the underlying keychain error code. These benefits will be particularly useful if you encounter a keychain problem that only shows up in the field. Wrappers must choose whether to be general or specific. A general wrapper may be harder to understand than the equivalent SecItem calls, and it’ll certainly contain a lot of complex code. On the other hand, a specific wrapper may have a model of the keychain that doesn’t align with your requirements. I recommend that you think twice before using a keychain wrapper. Personally I find the SecItem API relatively easy to call, assuming that: I use the techniques shown in Less Painful Dictionaries, above, to avoid having to deal with CFDictionary. I use my secCall(…) helpers to simplify error handling. For the code, see Calling Security Framework from Swift. If you’re not prepared to take the SecItem API neat, consider writing your own wrapper, one that’s tightly focused on the requirements of your project. For example, in my VPN apps I use the wrapper from this post, which does exactly what I need in about 100 lines of code. Prefer to Update Of the four SecItem functions, SecItemUpdate is the most neglected. Rather than calling SecItemUpdate I regularly see folks delete and then re-add the item. This is a shame because SecItemUpdate has some important benefits: It preserves persistent references. If you delete and then re-add the item, you get a new item with a new persistent reference. It’s well aligned with the fundamental database nature of the keychain. It forces you to think about which attributes uniquely identify your item and which items can be updated without changing the item’s identity. For a cool example of its power, check out Transfer Items Between Keychain Access Groups, below. Understand These Key Attributes Key items have a number of attributes that are similarly named, and it’s important to keep them straight. I created a cheat sheet for this, namely, SecItem attributes for keys. You wouldn’t believe how often I consult this! Starting from Scratch Sometimes it’s useful to be able to start from scratch. Imagine, for example, you’ve been rapidly iterating on some keychain code and you’re not sure whether your current code is compatible with items created by your earlier code. To simplify things, use SecItemDelete to delete all the existing items: _ = SecItemDelete([ kSecClass: kSecClassGenericPassword, kSecUseDataProtectionKeychain: true, ] as NSDictionary) WARNING This code is obviously dangerous. Read the discussion below to learn more. This deletes all generic password items that your app has access to. To delete items in a different keychain item class, change the value for the kSecClass attribute. This code uses kSecUseDataProtectionKeychain. On iOS there is only one keychain, so this is a no-op. On macOS it limits the effect to the data protection keychain. Without it, the call will delete items in file-based keychains as well. This is very dangerous because those items might belong to other apps, or the system. If you want to use this technique in a Mac product that uses the file-based keychain, don’t use this code. Rather, write code that carefully targets your app’s keychain items. Alternatively, avoid this code and instead delete the items using Keychain Access or the security tool. For more about keychains on the Mac, see TN3137 On Mac keychain APIs and implementations. I often invoke this code from my app’s debug UI. For example, in a Mac app I might have a Debug menu with a Reset Keychain menu item. I typically compile that code out of the release build. However, you might choose to leave it in your final product. For example, you might have a ‘secret’ way to enable the debug UI [1] so that you can use it to help users with problems. In that case, make sure your debug UI informs the user of the potential consequences of this action. If you’re working on a big app, it might have different subsystems that user the keychain in different ways. A debug action like this might make sense for your subsystem but not for all the others. In that case, coordinate this work with the owners of any other subsystems that use the keychain. [1] If your app ships on the App Store, make sure that App Review knows about your debug UI. Investigating Complex Attributes Some attributes have values where the format is not obvious. For example, the kSecAttrIssuer attributed is documented as: The corresponding value is of type CFData and contains the X.500 issuer name of a certificate. What exactly does that mean? If I want to search the keychain for all certificates issued by a specific certificate authority, what value should I supply? One way to figure this out is to add a certificate to the keychain, read the attributes back, and then dump the kSecAttrIssuer value. For example: let cert: SecCertificate = … let attrs = try secCall { SecItemAdd([ kSecValueRef: cert, kSecReturnAttributes: true, ] as NSDictionary, $0) } as! [String: Any] let issuer = attrs[kSecAttrIssuer as String] as! NSData print((issuer as NSData).debugDescription) // prints: <3110300e 06035504 030c074d 6f757365 4341310b 30090603 55040613 024742> Those bytes represent the contents of a X.509 Name ASN.1 structure with DER encoding. This is without the outer SEQUENCE element, so if you dump it as ASN.1 you’ll get a nice dump of the first SET and then a warning about extra stuff at the end of the file: % xxd issuer.asn1 00000000: 3110 300e 0603 5504 030c 074d 6f75 7365 1.0...U....Mouse 00000010: 4341 310b 3009 0603 5504 0613 0247 42 CA1.0...U....GB % dumpasn1 -p issuer.asn1 SET { SEQUENCE { OBJECT IDENTIFIER commonName (2 5 4 3) UTF8String 'MouseCA' } } Warning: Further data follows ASN.1 data at position 18. Note For details on the Name structure, see section 4.1.2.4 of RFC 5280. Amusingly, if you run the same test against the file-based keychain you’ll… crash. OK, that’s not amusing. It turns out that the code above doesn’t work when targeting the file-based keychain because SecItemAdd doesn’t return a dictionary but rather an array of dictionaries (r. 21111543). Once you get past that, however, you’ll see it print: <301f3110 300e0603 5504030c 074d6f75 73654341 310b3009 06035504 06130247 42> Which is different! Dumping it as ASN.1 shows that it’s the full Name structure, including the outer SEQUENCE element: % xxd issuer-file-based.asn1 00000000: 301f 3110 300e 0603 5504 030c 074d 6f75 0.1.0...U....Mou 00000010: 7365 4341 310b 3009 0603 5504 0613 0247 seCA1.0...U....G 00000020: 42 B % dumpasn1 -p issuer-file-based.asn1 SEQUENCE { SET { SEQUENCE { OBJECT IDENTIFIER commonName (2 5 4 3) UTF8String 'MouseCA' } } SET { SEQUENCE { OBJECT IDENTIFIER countryName (2 5 4 6) PrintableString 'GB' } } } This difference in behaviour between the data protection and file-based keychains is a known bug (r. 26391756) but in this case it’s handy because the file-based keychain behaviour makes it easier to understand the data protection keychain behaviour. Import, Then Add It’s possible to import data directly into the keychain. For example, you might use this code to add a certificate: let certData: Data = … try secCall { SecItemAdd([ kSecClass: kSecClassCertificate, kSecValueData: certData, ] as NSDictionary, nil) } However, it’s better to import the data and then add the resulting credential reference. For example: let certData: Data = … let cert = try secCall { SecCertificateCreateWithData(nil, certData as NSData) } try secCall { SecItemAdd([ kSecValueRef: cert, ] as NSDictionary, nil) } There are two advantages to this: If you get an error, you know whether the problem was with the import step or the add step. It ensures that the resulting keychain item has the correct attributes. This is especially important for keys. These can be packaged in a wide range of formats, so it’s vital to know whether you’re interpreting the key data correctly. I see a lot of code that adds key data directly to the keychain. That’s understandable because, back in the day, this was the only way to import a key on iOS. Fortunately, that’s not been the case since the introduction of SecKeyCreateWithData in iOS 10 and aligned releases. For more information about importing keys, see Importing Cryptographic Keys. App Groups on the Mac Sharing access to keychain items among a collection of apps explains that three entitlements determine your keychain access: keychain-access-groups application-identifier (com.apple.application-identifier on macOS) com.apple.security.application-groups In the discussion of the last item says: You can use app group names as keychain access group names, without adding them to the Keychain access groups entitlement. That’s true, but it’s also potentially misleading. This affordance works all the time on iOS and its child platforms. But on the Mac it only works if your entitlements are validated by a provisioning profile. For more on that topic, see App Groups: macOS vs iOS: Working Towards Harmony. Transfer Items Between Keychain Access Groups In some cases you might want to move a bunch of keychain items from one app group to another, for example, when preparing for an App ID prefix change. This is easier than you might first think. For example, to move all the generic password items for a particular service between oldGroup and newGroup, run this code: try secCall { SecItemUpdate([ kSecClass: kSecClassGenericPassword, kSecUseDataProtectionKeychain: true, kSecAttrAccessGroup: oldGroup, kSecAttrService: "MyService", ] as NSDictionary, [ kSecAttrAccessGroup: newGroup, ] as NSDictionary) } This snippet highlights both the power and the subtlety of the SecItem API. The first parameter to SecItemUpdate is a pure query dictionary. It selects all the generic password items for MyService that are in the old keychain access group. In contrast, the second parameter is an update dictionary, which in this case just changes a single attribute. See SecItem: Fundamentals for a deeper explanation of these concepts. This call is atomic from your perspective [1]. The call will either fail or all the selected items will move as one. IMPORTANT Bulk operations like this are risky. That’s not because the keychain item will do the wrong thing, but rather because you have to be very careful what you ask for. If, for example, your query dictionary matches more than you intended, you might end up moving items unexpectedly. Be careful when crafting this code, and test it thoroughly. [1] It may even be atomic in a wider sense, given that the keychain is currently implemented as an SQLite database. Command-Line Tools Access to the data protection keychain is mediated by various entitlements, as described in Sharing access to keychain items among a collection of apps. Those entitlements are restricted, that is, they must be authorised by a provisioning profile. This is fine for apps, app extensions, and system extensions, which are all bundled code; they exist within an app-like bundle structure. However, it’s problematic for command-line tools on the Mac, which are non-bundled executables. There’s no obvious way for such executables to include a provisioning profile (r. 125850707). For more about provisioning profiles, see TN3125 Inside Code Signing: Provisioning Profiles. For more about bundled code, see Creating distribution-signed code for macOS. If you’re creating a non-bundled executable for the Mac, first consider its execution context. If it runs as a launchd daemon, or outside of a user login context in some other way, it can’t use the data protection keychain. See TN3137 On Mac keychain APIs and implementations for more about that. If the executable is a command-line tool that’s typically run by the user, in Terminal or over SSH, it can use the data protection keychain. However: You have to embed the tool in an app-like wrapper. For more about that, see Signing a daemon with a restricted entitlement. If the tool is run via SSH, the user’s data protection keychain might be locked. To resolve this, the user must explicitly unlock their login keychain using the security tool. Note While the login keychain is a file-based keychain, unlocking it in this way also unlocks the data protection keychain. In-memory Plug-ins An in-memory plug-in is a native plug-in that’s loaded directly into the host process as a Mach-O bundle or shared library. For example, macOS screen savers are in-memory plug-ins. Note In-memory plug-ins are quite old school. Modern plug-ins are packaged as app extensions. If you’re created a Mac app that supports plug-ins, support app extension plug-ins by adopting ExtensionKit. From the keychain perspective, an in-memory plug-in is indistinguishable from the host app. This has both pros and cons: It can access all the keychain items that the host app has access to, in either the file-based or data protection keychains. It can’t access additional keychain items. For example, you can’t grant your in-memory plug-in access to a keychain access group that’s used by other apps that you create. I’ll leave it up to you to decide which of these is a pro and which is a con (-: Revision History 2026-05-21 Enhanced the code snippet in the Lost Keychain Items, Redux section. 2026-04-27 Added the Command-Line Tools and In-memory Plug-ins sections. 2026-04-15 Significantly expanded the example in the Lost Keychain Items section. 2026-04-14 Added the Starting from Scratch section. 2026-04-02 Added the Transfer Items Between Keychain Access Groups section. Updated the App Groups on the Mac section to account for recent changes to app groups on the Mac. Made other minor editorial changes. 2025-06-29 Added the Data Protection and Background Execution section. Made other minor editorial changes. 2025-02-03 Added another specific example to the Careful With that Shim, Mac Developer section. 2025-01-29 Added somes specific examples to the Careful With that Shim, Mac Developer section. 2025-01-23 Added the Import, Then Add section. 2024-08-29 Added a discussion of identity formation to the Digital Identities Aren’t Real section. 2024-04-11 Added the App Groups on the Mac section. 2023-10-25 Added the Lost Keychain Items and Lost Keychain Items, Redux sections. 2023-09-22 Made minor editorial changes. 2023-09-12 Fixed various bugs in the revision history. Added the Erroneous Attributes section. 2023-02-22 Fixed the link to the VPNKeychain post. Corrected the name of the Context Matters section. Added the Investigating Complex Attributes section. 2023-01-28 First posted.
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In-app purchase fails on Apple Silicon Mac
I'm testing IPhone and iPad Apps on Apple Silicon Macs. When I purchase In-app product in the app on Apple Silicon Mac, the payment receipt is not created, so the purchase fails. In console log, it says it doesn't have permission to write to the file. storekitagent [6913DE38_SK1] Error writing receipt (5095 bytes) to file:///Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “sandboxReceipt” in the folder “StoreKit”" UserInfo={NSFilePath=/Users/XXXX/Library/Containers/90FE2A60-9FDF-4ECF-848F-CE3D396322CA/Data/StoreKit/sandboxReceipt, NSUnderlyingError=0x14202c920 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} The App is using Original API for In-App Purchase written in Objective-C. When I purchase in-app product, the app calls SKPaymentQueue::addPayment. And then it gets paymentQueue:updatedTransactions callback with SKPaymentTransactionStatePurchased. This means that the payment was successful. But the receipt is not created so I can't continue the after process. I'm testing with sandbox in-app purchase. I have tested several times and confirmed that on macOS Monterey 12.2 the receipt is created successfully, but on macOS Ventura 13.2 the receipt isn't created. I think there is something to do with macOS version. Does anyone have any solutions? Here is a very similar thread on apple developer forum. (And there too has no anwsers)  https://developer.apple.com/forums/thread/719505
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CMMotionActivityManager reports inaccurate motion activity in iOS 16.4 Beta
Our App has a feature that needs to determine if the phone was stationary during the last 10 seconds. For the past several years, we have been using CMMotionActivityManager for this feature and it has worked very reliably. We query motion activity for the past 10 seconds (using queryActivityStarting(from:to:to:) method) and check for any events where the stationary property is false. However, the behavior of CMMotionActivityManager has changed in iOS 16.4 Beta: CMMotionActivityManager no longer reports motion as it did on iOS 16.3 and earlier versions. With iOS 16.4 Beta, CMMotionActivityManager will falsely return events where the stationary property is true (or return no events) even though the phone was in motion during the query interval. There are times when it does return motion events correctly, but that only happens if the phone is in constant motion for a sustained period of time. This behavior is drastically different from previous iOS versions where even the slightest bit of movement would generate motion events. i'm really hoping this is an issue in the beta and will be sorted out soon. Feedback Filed: FB12005598
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Screen time API can be disabled easily
We have developed a Parental/Self control app using Screen time API. We have used individual authentication to authorize the app, using the instructions here: https://developer.apple.com/documentation/familycontrols/authorizationcenter The problem is , that individual auth can be disabled easily , by the following steps: enter Settings app. in Settings app, click on the Parental/Self control app. click to disable screen time restriction. show the device owner's face/fingerprint. (or pin code) Why is that a problem: Parental control apps, or self-control apps, are about giving control to the software, To make it hard for the user to disable the restrictions. So using the flow I have introduced above, it's super-easy for a user to disable his Parental control restrictions, which misses the entire point of Parental/Self control idea. Furthermore, not only the user have the means to unlock his screen time restrictions, he also MUST have the means to unlock it. This makes Screen time (with individual auth) useless: I have a code ready to make a great parental control app for my clients, with amazing ideas, but I can't use the Screen time API unless this problem is fixed. Why child-parent auth is not enough: My clients are grownups people between ages of 15-40, that are interested in self-control, so they don't have iCloud child accounts. also, the child-parent auth solution forces my clients to give some control to other person, and my clients prefer their privacy. Some of them prefer self-control and not parental-control. What I suggest as a solution: 1: Give more options to users how to disable the Screen time restrictions. including: a second faceID / FingerPrint (that isn't the same as the one used to unlock the device) a second pin password. a string password 2: Give the users the option to choose to not have the device's owner Face/Finger/Pincode ID , as a method to disable the Screen time restrictions.
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Testflight builds expired all at once
Anyone is experiencing this issue? Today without any reason we can think of, all of our builds were expired on Testflight. Without knowing what happened, then we tried to add a new build, that it it seems to be in good shape on Testflight, even with the mark green meaning is ready to be tested. Even though, by trying to install the app on iOS using TF, we are getting a message saying "The requested app is not available"
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AVSpeechSynthesisVoice.speechVoices() - different behavior on Mac (Designed for iPhone) and iOS and MANY errors checking .audioFileSettings properties.
We recently started working on getting an iOS app to work on Macs with Apple Silicon as a "Designed for iPhone" app and are having issues with speech synthesis. Specifically, voices retuned by AVSpeechSynthesisVoice.speechVoices() do not all work on the Mac. When we build an utterance and attempt to speak, the synthesizer falls back on a default voice and says some very odd text about voice parameters (that is not in the utterance speech text) before it does say the intended speech. Here is some sample code to setup the utterance and speak: func speak(_ text: String, _ settings: AppSettings) { let utterance = AVSpeechUtterance(string: text) if let voice = AVSpeechSynthesisVoice(identifier: settings.selectedVoiceIdentifier) { utterance.voice = voice print("speak: voice assigned \(voice.audioFileSettings)") } else { print("speak: voice error") } utterance.rate = settings.speechRate utterance.pitchMultiplier = settings.speechPitch do { let audioSession = AVAudioSession.sharedInstance() try audioSession.setCategory(.playback, mode: .default, options: .duckOthers) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) self.synthesizer.speak(utterance) return } catch let error { print("speak: Error setting up AVAudioSession: \(error.localizedDescription)") } } When running the app on the Mac, this is the kind of error we get with "com.apple.eloquence.en-US.Rocko" as the selectedVoiceIdentifier: speak: voice assgined [:] 2023-05-29 18:00:14.245513-0700 A.I.[9244:240554] [aqme] AQMEIO_HAL.cpp:742 kAudioDevicePropertyMute returned err 2003332927 2023-05-29 18:00:14.410477-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.412837-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.413774-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.414661-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.415544-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.416384-0700 A.I.[9244:240554] Could not retrieve voice [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null) 2023-05-29 18:00:14.416804-0700 A.I.[9244:240554] [AXTTSCommon] Audio Unit failed to start after 5 attempts. 2023-05-29 18:00:14.416974-0700 A.I.[9244:240554] [AXTTSCommon] VoiceProvider: Could not start synthesis for request SSML Length: 140, Voice: [AVSpeechSynthesisProviderVoice 0x6000033794f0] Name: Rocko, Identifier: com.apple.eloquence.en-US.Rocko, Supported Languages ( "en-US" ), Age: 0, Gender: 0, Size: 0, Version: (null), converted from tts request [TTSSpeechRequest 0x600002c29590] <speak><voice name="com.apple.eloquence.en-US.Rocko">How much wood would a woodchuck chuck if a wood chuck could chuck wood?</voice></speak> language: en-US footprint: premium rate: 0.500000 pitch: 1.000000 volume: 1.000000 2023-05-29 18:00:14.428421-0700 A.I.[9244:240360] [VOTSpeech] Failed to speak request with error: Error Domain=TTSErrorDomain Code=-4010 "(null)". Attempting to speak again with fallback identifier: com.apple.voice.compact.en-US.Samantha When we run AVSpeechSynthesisVoice.speechVoices(), the "com.apple.eloquence.en-US.Rocko" is absolutely in the list but fails to speak properly. Notice that the line: print("speak: voice assigned \(voice.audioFileSettings)") Shows: speak: voice assigned [:] The .audioFileSettings being empty seems to be a common factor for the voices that do not work properly on the Mac. For voices that do work, we see this kind of output and values in the .audioFileSettings: speak: voice assigned ["AVFormatIDKey": 1819304813, "AVLinearPCMBitDepthKey": 16, "AVLinearPCMIsBigEndianKey": 0, "AVLinearPCMIsFloatKey": 0, "AVSampleRateKey": 22050, "AVLinearPCMIsNonInterleaved": 0, "AVNumberOfChannelsKey": 1] So we added a function to check the .audioFileSettings for each voice returned by AVSpeechSynthesisVoice.speechVoices(): //The voices are set in init(): var voices = AVSpeechSynthesisVoice.speechVoices() ... func checkVoices() { DispatchQueue.global().async { [weak self] in guard let self = self else { return } let checkedVoices = self.voices.map { ($0.0, $0.0.audioFileSettings.count) } DispatchQueue.main.async { self.voices = checkedVoices } } } That looks simple enough, and does work to identify which voices have no data in their .audioFileSettings. But we have to run it asynchronously because on a real iPhone device, it takes more than 9 seconds and produces a tremendous amount of error spew to the console. 2023-06-02 10:56:59.805910-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:56:59.971435-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:57:00.122976-0700 A.I.[17186:910118] [catalog] Query for com.apple.MobileAsset.VoiceServices.VoiceResources failed: 2 2023-06-02 10:57:00.144430-0700 A.I.[17186:910116] [AXTTSCommon] MauiVocalizer: 11006 (Can't compile rule): regularExpression=\Oviedo(?=, (\x1b\\pause=\d+\\)?Florida)\b, message=unrecognized character follows \, characterPosition=1 2023-06-02 10:57:00.147993-0700 A.I.[17186:910116] [AXTTSCommon] MauiVocalizer: 16038 (Resource load failed): component=ttt/re, uri=, contentType=application/x-vocalizer-rettt+text, lhError=88602000 2023-06-02 10:57:00.148036-0700 A.I.[17186:910116] [AXTTSCommon] Error loading rules: 2147483648 ... This goes on and on and on ... There must be a better way?
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VisionOS and WebXR
Has Apple worked out how WebXR authored projects in Safari operate with VisionOS? Quest has support already. And I imagine many cross platform experiences (especially for professional markets where the apps are on windows through web) would be serve well with this. Is there documentation for this?
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How long does Apple Watch keep HealthKit data?
I would like to create an Apple Watch only app that queries data such as blood oxygenation, heart varibility, number of steps, energy consumed, and other data of a similar nature recorded over the past month and performs calculations on them. I read from the HealthKit documentation that Apple Watch synchronizes data with iPhone and periodically deletes older data, and that I can get the date from which the data is available with earliestPermittedSampleDate(). Is there a risk that in general, by making queries to retrieve data up to a month old, the data will no longer be available? I need the app to work properly without needing an iPhone.
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Is there a book or webpage that teaches Xcode step by step
I would like to learn Xcode programming on MacOS. I was wondering if anyone knows of a step by step method. Where I can learn one command at a time but also all the nuances and syntax and instances for that command (function). I see a lot of tutorials for iOS programming but I would rather start and end with MacOS, but anything helps. I would like immersive instruction like what you would find in a cad classroom.
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Xcode 15 B/BL out of range Error During Build
Hi, we've getting error when we are building our app with Xcode 15 beta versions and Xcode 15.0 public release. ld: B/BL out of range 156662596 (max +/-128MB) to '' To fix this just add -ld64 to Other Linker Flags in Target.
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CoreML model load failed with this error : Failed to set up decrypt context for /private/var/mobile/Containers/Data/Application/ACB94507-F8DE-494B-8499-B0CF75FC3B55/Library/Caches/temp.m/xxx.mlmodelc. error:-42905"
Hi there. We use a core ML model for image processing, and because loading core ml model take long time (~10 sec), we preload core ML model when app start time. but in some device, loading core ml model fails with such error. we download core ML model from server then load model from local storage. loading code looks like this. typical. MLModel.load(contentsOf: compliedUrl, configuration: config) once this error happen, it keeps fails until we restart the device. (+) In this article, I saw that it is related some "limitation of decrypt session" : https://developer.apple.com/forums/thread/707622 but it also happens to in-house test flight builds which are used only under 5 people. Can I know why this happens?
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Advanced Data Protection and CloudKit Console.
I enabled Advanced Data Protection for my developer account, and this (understandably) broke access to my private records in CloudKit Console. I disabled Advanced Data Protection but CloudKit Console still cannot connect. In the database popup the "Click here to retry..." option always fails silently. Does anyone know a workaround?
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App Store Rejected My App Due to AdMob
I'm in need of some guidance regarding an issue I'm facing with the App Store review process. My app was recently rejected in the Kids Category due to the following error: Guideline 1.3 - Safety - Kids Category "We still noticed that you have not provided any publicly documented practices and policies for third-party contextual advertising in your Kids Category app." I'm somewhat perplexed by this rejection because a previous version of my app, which also included ads, was accepted without any problems. I'm using AdMob and have configured it to serve only child-appropriate ads while blocking any content that may not be suitable for children . The issue is that I'm not entirely sure what specific documentation or policies Apple is looking for in this regard. I would greatly appreciate any guidance or advice from the community on what I need to provide to address this concern and resubmit my app for review successfully. Has anyone experienced a similar situation, or can anyone offer insights into what might be required for compliance with this guideline? Your assistance and insights would be immensely helpful, and I'm committed to making the necessary adjustments to ensure my app meets the guidelines for the Kids Category. Thank you in advance for your support and suggestions.
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How to cancel Auto-renewable subscription bought in TestFlight?
I've read several topics on cancelling subscriptions in sandbox environment, but it seems to me that it could not be applied to TestFlight. I can cancel sandbox subscriptions through Settings > App Store > Sandbox account But since TestFlight does not use sandbox account I cannot cancel a sub from there. Also, TF purchase does not appear in the list of regular subscriptions (Settings > Profile > Media & Purchases). So my question is: is there any way to manually cancel auto-renewable subscription bought in TestFlight build of the app?
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Safari iOS 17 layout issue
Safari on iOS 17, when entering characters into text input box after deleting characters, the layout is off. Here's the HTML: <body> <div id="J001" style="display: inline-block;"> <div id="J001__0" style="display: inline-block;"> <input id="J001__0__input" style="display: inline-block; height: 28px; padding:2px; border:1px solid gray;"></div> <div id="J003__0" style="display: inline-block;"> <button id="J003__0__btn" style="display: inline-block; height:34px;">a</button> </div> </div> </body> Enter "A" into text input box. Delete "A" with the backspace(x). Enter "A" into text input box, the button position will be shifted down. iOS 17 の Safari にて、テキスト入力ボックスで文字を削除した後、文字を入力するとレイアウトが崩れます。 テキスト入力ボックスに「A」と入力します。 バックスペース(x)で「A」を削除します。 テキスト入力ボックスに「A」と入力すると、ボタンの位置が下にずれます。
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Immersive AR mode of WebXR in visionOS Safari
After enabling WebXR following instructions from https://developer.apple.com/forums/thread/732629, I can successfully run WebXR, but it is limited to VR. I cannot get AR running. If I try await navigator.xr.isSessionSupported("immersive-ar"), the result is false. But if I try await navigator.xr.isSessionSupported("immersive-vr"), the result is true. I double checked that I specifically checked the box "WebXR Augmented Reality Module" in the Safari feature flags. Any idea how to enable WebXR AR mode? Thanks in advance!
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Dont have renew button to renew my Apple Developer Program
Hello, my Apple Developer Program had expired 20 days ago, but i cant renew in any way (auto-renew dont work, i dont have "renew button" on web, dont have it in iOS and macOS developer apps, so i cant renew it. Has anyone encountered this problem? How can i solve it and renew my membership?
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