Hey! I work for a company based out of the US office and we would love to speak with anyone that has prior experience with customer support software. My team is working on research and would love to hear what your personal experiences have been while building software such as ZenDesk and LiveChat
Hey, I'm trying to use the Google services in my MERN project. like (google authentication, send mail by nodemailer with google)
but it's working for all devices except the IOS devices in the USA.
I tried to inspect the response with the Safari web inspector and got this response. How can I fix this issue?
We have been trying to renew Apple Developer Enterprise Program,Apple gives a hint "Thank you for your request to renew your membership in the Apple Developer Enterprise Program"This state has been half a month, our Apple Developer Enterprise Program will Expire in 5 days.After expiration, it will seriously affect our company's business.
"Build was canceled because “Company Name” reached the usage limit."
Is everyone currently limited to 25 hours?
Is there ability to purchase more plans on the page it says available soon starting summer (it is US summer almost a month ago). I can't find any other info on it.
Hey,
I am trying to display a mesh with RealityKit which will be dynamically updated when new data arrives. As per the documentation I used MeshResource.generate(from:) to generate the mesh, remove the old ModelEntity, create a new ModelEntity with the generated mesh and attached the new entity to its anchor. This works for some time but upon closer inspection I discovered a continuous increase in allocated memory eventually exceeding 5gb and crashing my app. I also tried to use MeshResource's replace() to manually replace the models, but to no avail. To me this seems like a memory leak in MeshResource, rendering it unusable for dynamically computed geometries. Has somebody else faced this issue and if yes found a solution?
Cheers
I am doing localization using NSLocalizedString and it has issues when there is a number in line with a string. For example, when on a local build, String.localizedStringWithFormat("Points: %d”, 62) would return "Points: 62", but on the TestFlight build it returns "Points: -2,114,563,680". All numbers behave this way with a different -2 billion number representing the number on screen.
In the Run scheme options for my ARKit application I am able to select a Reality Composer video to be replayed instead of using the devices camera/sensors. This is very useful for manual testing of my AR application. But what I would really like to do is use this features in my automated UI tests. However, when launching my application:
let app = XCUIApplication()
app.launch()
The Reality Composer video is not replayed.
Am I missing something? Is this feature supported in UI Tests?
We are developing an iOS app for our Computer Aided Dispatch system which is used by dozens of major police and other first responder agencies in the US. One of the required functionalities is that the device provide very frequent position updates, even when in the background (requirement is every 5 seconds, might be able to talk it down a bit...). Among other reasons, this is so an officer on foot would accurately appear on the maps of other officers. This data is critical to assisting the officers in (for example) not accidentally shooting each other by accident.
We also very much would like to keep a websocket open even when in the background as well, as this is used to keep the device up to date on the positions of the other officers, so that the map is up to date when they return to the app.
We understand this is going to be a major hit to battery life (especially frequent GPS updates), but the agencies understand this and are willing to deal with it in order to support these life-critical functionalities. Is there any way to enable this, or are we totally out of luck. The inability to do this is going to present our iOS app in a very bad light compared against the Android version.
Hi,
Looking for an option to get rid of empty tab bar on top of the subject template. it takes a lot of screen estate and i don't plan to use it for app functionality.
It is marked with red on the picture.
As per documentation here: Link1 there is nothing about the tabs.
However in CarPlay programming guide Carplay it seems like the template doesn't have this top tab:
where is the truth? can it be hidden?
Thank you!
Hi,
I am facing this error in Xcode 14 beta 3 version. The command:
xcodebuild CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO -workspace abc.xcworkspace -configuration Debug -sdk macosx -derivedDataPath abcd/efgh -scheme cliName build-for-testing ARCHS=x86_64
The error doesn't occur on 13.3. Feel free to ask for more info that can be of help.
Thank you.
Hello,
Switching Core Data Editor Style has been broken since Xcode 14 Beta 1. Although I can get by, it would be convenient to switch to the Graphical ER diagram style to "visually" study the model for an App.
Regards and Thank You,
John
Following the instructions here: https://developer.apple.com/metal/tensorflow-plugin/
When I do the step: conda install -c apple tensorflow-deps
I get:
Downloading and Extracting Packages
tensorflow-deps-2.9. | 3 KB | | 0%
CondaHTTPError: HTTP 403 FORBIDDEN for url https://conda.anaconda.org/apple/osx-arm64/tensorflow-deps-2.9.0-0.tar.bz2
Elapsed: 00:00.362533
CF-RAY: 72dd062a7a7cae2a-BOS
An HTTP error occurred when trying to retrieve this URL.
HTTP errors are often intermittent, and a simple retry will get you on your way.
I tried downloading it using curl and the browser and got the same problem.
It appears that the version prior to 2.8 are there, but 2.8 and 2.9 give the same error.
Any advice?
Hello dear community,
I am reaching out to your as I am building an app that works very well on Expo client, for which I achieve to build on iOS, but when launching it on Testflight, the app instantly crashes with the crash report attached.
Any help would be more than welcome.
2022-07-20_18-13-57.1538_+0200-161cd0da9ad5819b162a525b4e08056dddff1e65.crash
Hi,
One application I'm maintaining crashes on iOS16 beta 3 with an exception
"Supported orientations has no common orientation with the application, and [UIAlertController shouldAutorotate] is returning YES".
I'm running out of ideas how totrace down the reason.
It only happens when the Main Thread checker is enabled
it happens even if I display the alertcontroller totally early in applicationDidFinishLaunching
a new setup sample with pretty much identical code (see below) until applicationDidFinishLaunching (and main.xib) does not throw the exception regardless of the Main Thread checker state
I validated the build settings are identical between the sample and the crashing app
#import "OCViewController.h"
@interface OCAppDelegate: NSObject <UIApplicationDelegate>
@property (nonatomic, readwrite, strong) IBOutlet UIWindow *window;
@property (nonatomic, readwrite, strong) IBOutlet UINavigationController *navigationController;
@end
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([OCAppDelegate class]));
}
}
@implementation OCAppDelegate
- (void)applicationDidFinishLaunching:(UIApplication *)application {
OCViewController *vc = [OCViewController new];
self.window.rootViewController = vc;
[self.window makeKeyAndVisible];
[vc showAlert];
}
@end
@implementation OCViewController
- (IBAction) showAlert {
UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"title" message:@"Test" preferredStyle:UIAlertControllerStyleAlert];
// NSLog( @"%@", [[[[UIApplication sharedApplication] keyWindow] rootViewController] valueForKey:@"_printHierarchy"] );
[alertController addAction:[UIAlertAction actionWithTitle:NSLocalizedString(@"OK", nil)
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * _Nonnull action) {}
]
];
[[[[UIApplication sharedApplication] keyWindow] rootViewController] presentViewController:alertController animated:YES completion:nil];
}
@end
The backtrace is
+[NSException raise:format:] + 112
-[UIViewController __supportedInterfaceOrientations] + 808
-[UIViewController __withSupportedInterfaceOrientation:apply:] + 48
-[UIViewController setInterfaceOrientation:] + 108
-[UIViewController viewDidMoveToWindow:shouldAppearOrDisappear:] + 268
-[UIView(Internal) _didMoveFromWindow:toWindow:] + 1232
-[UIView(Hierarchy) _postMovedFromSuperview:]_block_invoke + 112
-[NSISEngine withBehaviors:performModifications:] + 84
-[UIView _postMovedFromSuperview:] + 672
-[UIView(Internal) _addSubview:positioned:relativeTo:] + 1904
-[_UIAlertControllerPresentationController presentationTransitionWillBegin] + 148
__80-[UIPresentationController _initViewHierarchyForPresentationSuperview:inWindow:]_block_invoke + 2008
[....]
I have a USB audio interface that is causing kernel traps and the audio output to "skip" or dropout every few seconds. This behavior occurs with a completely fresh install of Catalina as well as Big Sur with the stock Music app on a 2019 MacBook Pro 16 (full specs below).
The Console logs show coreaudiod got an error from a kernel trap, a "USB Sound assertion" in AppleUSBAudio/AppleUSBAudio-401.4/KEXT/AppleUSBAudioDevice.cpp at line 6644, and the Music app "skipping cycle due to overload."
I've added a short snippet from Console logs around the time of the audio skip/drop out. The more complete logs are at this gist:
https://gist.github.com/djflux/08d9007e2146884e6df1741770de5105
I've also opened a Feedback Assistant ticket (FB9037528):
https://feedbackassistant.apple.com/feedback/9037528
Does anyone know what could be causing this issue?
Thanks for any help.
Cheers,
Flux aka Andy.
Hardware Overview:
Model Name: MacBook Pro
Model Identifier: MacBookPro16,1
Processor Name: 8-Core Intel Core i9
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 8
L2 Cache (per Core): 256 KB
L3 Cache: 16 MB
Hyper-Threading Technology: Enabled
Memory: 64 GB
System Firmware Version: 1554.80.3.0.0 (iBridge: 18.16.14347.0.0,0)
System Software Overview:
System Version: macOS 11.2.3 (20D91)
Kernel Version: Darwin 20.3.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Computer Name: mycomputername
User Name: myusername
Secure Virtual Memory: Enabled
System Integrity Protection: Enabled
USB interface: Denon DJ DS1
Snippet of Console logs
error 21:07:04.848721-0500 coreaudiod HALS_IOA1Engine::EndWriting: got an error from the kernel trap, Error: 0xE00002D7
default 21:07:04.848855-0500 Music HALC_ProxyIOContext::IOWorkLoop: skipping cycle due to overload
default 21:07:04.857903-0500 kernel USB Sound assertion (Resetting engine due to error returned in Read Handler) in /AppleInternal/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppleUSBAudio/AppleUSBAudio-401.4/KEXT/AppleUSBAudioDevice.cpp at line 6644
...
default 21:07:05.102746-0500 coreaudiod Audio IO Overload inputs: 'private' outputs: 'private' cause: 'Unknown' prewarming: no recovering: no
default 21:07:05.102926-0500 coreaudiod CAReportingClient.mm:508 message {
HostApplicationDisplayID = "com.apple.Music";
cause = Unknown;
deadline = 2615019;
"input_device_source_list" = Unknown;
"input_device_transport_list" = USB;
"input_device_uid_list" = "AppleUSBAudioEngine:Denon DJ:DS1:000:1,2";
"io_buffer_size" = 512;
"io_cycle" = 1;
"is_prewarming" = 0;
"is_recovering" = 0;
"issue_type" = overload;
lateness = "-535";
"output_device_source_list" = Unknown;
"output_device_transport_list" = USB;
"output_device_uid_list" = "AppleUSBAudioEngine:Denon DJ:DS1:000:1,2";
}: (null)
I am trying to ascertain the date when, and the reasoning behind, our company's app was removed from the App Store. The app functions as expected on current iPhones and iPads. We have a customer base that relies upon the app and we are not able to currently market due to the app's removal. The app title was Innovatus Imaging Mobile. The original URL of the app was https://apps.apple.com/us/app/innovatus-imaging-mobile/id1391705399?ls=1
Is it possible to have an app re-added?
IMPORTANT This post is now obsolete, having been replaced by:
Code Signing Resources
Trusted Execution Resources
App Sandbox Resources
Notarisation Resources
App Sandbox:
App Sandbox Design Guide
Gatekeeper and notarisation:
Developer ID landing page
Signing a Mac Product For Distribution
Manual Code Signing Example
Testing a Notarised Product
--deep Considered Harmful
Update to Notarization Prerequisites (23 Dec 2019)
Notarize Your Mac Software for macOS Catalina (3 Oct 2019)
Notarizing Your Mac Software for macOS Catalina (3 Sep 2019)
New Notarization Requirements (10 Apr 2019)
Notarizing Your App Before Distribution
Customizing the Notarization Workflow
WWDC 2019 Session 701 Advances in macOS Security
WWDC 2019 Session 703 All About Notarization
Safely open apps on your Mac (from Apple Support)
Share and Enjoy
—
Quinn “The Eskimo!”
Apple Developer Relations, Developer Technical Support, Core OS/Hardware
let myEmail = "eskimo" + "1" + "@apple.com"
Change history:
5 Jun 2015 — First posted.
25 Mar 2020 — Updated with a bunch of notarisation resources. Changed the title to About App Sandbox, Developer ID, Notarisation.
30 Mar 2020 — Add a link to Manual Code Signing Example.
18 May 2020 — Added a link to --deep Considered Harmful.